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three.js
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1a4a8688
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three.js
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体验新版 GitCode,发现更多精彩内容 >>
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1a4a8688
编写于
9月 30, 2014
作者:
M
Mr.doob
浏览文件
操作
浏览文件
下载
电子邮件补丁
差异文件
Updated builds.
上级
a169a171
变更
3
隐藏空白更改
内联
并排
Showing
3 changed file
with
230 addition
and
206 deletion
+230
-206
build/three.js
build/three.js
+45
-24
build/three.min.js
build/three.min.js
+183
-182
src/core/Raycaster.js
src/core/Raycaster.js
+2
-0
未找到文件。
build/three.js
浏览文件 @
1a4a8688
...
...
@@ -1816,6 +1816,36 @@ THREE.Vector3.prototype = {
},
projectCamera: function () {
var matrix;
return function ( camera ) {
if ( matrix === undefined ) matrix = new THREE.Matrix4();
matrix.multiplyMatrices( camera.projectionMatrix, matrix.getInverse( camera.matrixWorld ) );
return this.applyProjection( matrix );
};
}(),
unprojectCamera: function () {
var matrix;
return function ( camera ) {
if ( matrix === undefined ) matrix = new THREE.Matrix4();
matrix.multiplyMatrices( camera.matrixWorld, matrix.getInverse( camera.projectionMatrix ) );
return this.applyProjection( matrix );
};
}(),
transformDirection: function ( m ) {
// input: THREE.Matrix4 affine matrix
...
...
@@ -7098,7 +7128,7 @@ THREE.EventDispatcher.prototype = {
};
//
THREE.Raycaster.prototype = {
constructor: THREE.Raycaster,
...
...
@@ -7129,6 +7159,13 @@ THREE.EventDispatcher.prototype = {
var intersects = [];
if ( objects instanceof Array === false ) {
console.log( 'THREE.Raycaster.intersectObjects: objects is not an Array.' );
return intersects;
}
for ( var i = 0, l = objects.length; i < l; i ++ ) {
intersectObject( objects[ i ], this, intersects, recursive );
...
...
@@ -7859,35 +7896,19 @@ THREE.Projector = function () {
this.projectVector = function ( vector, camera ) {
var viewProjectionMatrix = new THREE.Matrix4();
return function ( vector, camera ) {
camera.matrixWorldInverse.getInverse( camera.matrixWorld );
console.warn( 'THREE.Projector: .projectVector() is now vector.projectCamera().' );
viewProjectionMatrix.multiplyMatrices( camera.projectionMatrix, camera.matrixWorldInverse
);
vector.projectCamera( camera
);
return vector.applyProjection( viewProjectionMatrix );
};
}();
this.unprojectVector = function () {
var projectionMatrixInverse = new THREE.Matrix4();
var viewProjectionMatrix = new THREE.Matrix4();
return function ( vector, camera ) {
};
projectionMatrixInverse.getInverse( camera.projectionMatrix );
viewProjectionMatrix.multiplyMatrices( camera.matrixWorld, projectionMatrixInverse );
this.unprojectVector = function ( vector, camera ) {
return vector.applyProjection( viewProjectionMatrix
);
console.warn( 'THREE.Projector: .unprojectVector() is now vector.unprojectCamera().'
);
}
;
vector.unprojectCamera( camera )
;
}
()
;
};
this.pickingRay = function ( vector, camera ) {
...
...
build/three.min.js
浏览文件 @
1a4a8688
因为 它太大了无法显示 source diff 。你可以改为
查看blob
。
src/core/Raycaster.js
浏览文件 @
1a4a8688
...
...
@@ -81,8 +81,10 @@
var
intersects
=
[];
if
(
objects
instanceof
Array
===
false
)
{
console
.
log
(
'
THREE.Raycaster.intersectObjects: objects is not an Array.
'
);
return
intersects
;
}
for
(
var
i
=
0
,
l
=
objects
.
length
;
i
<
l
;
i
++
)
{
...
...
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