提交 19e48432 编写于 作者: M Mr.doob

Updated builds.

上级 e39d2a0f
......@@ -17565,7 +17565,7 @@
extensions = extensions || {};
var chunks = [
( extensions.derivatives || parameters.envMapCubeUV || parameters.bumpMap || parameters.tangentSpaceNormalMap || parameters.clearcoatNormalMap || parameters.flatShading ) ? '#extension GL_OES_standard_derivatives : enable' : '',
( extensions.derivatives || parameters.envMapCubeUV || parameters.bumpMap || parameters.tangentSpaceNormalMap || parameters.clearcoatNormalMap || parameters.flatShading || parameters.shaderID === 'physical' ) ? '#extension GL_OES_standard_derivatives : enable' : '',
( extensions.fragDepth || parameters.logarithmicDepthBuffer ) && rendererExtensions.get( 'EXT_frag_depth' ) ? '#extension GL_EXT_frag_depth : enable' : '',
( extensions.drawBuffers ) && rendererExtensions.get( 'WEBGL_draw_buffers' ) ? '#extension GL_EXT_draw_buffers : require' : '',
( extensions.shaderTextureLOD || parameters.envMap ) && rendererExtensions.get( 'EXT_shader_texture_lod' ) ? '#extension GL_EXT_shader_texture_lod : enable' : ''
......@@ -59,24 +59,24 @@ case 35674:return Mj;case 35675:return Nj;case 35676:return Oj;case 35678:return
a.getProgramParameter(b,35718),d=0;d<c;++d){var e=a.getActiveUniform(b,d),f=a.getUniformLocation(b,e.name),g=this,h=e.name,l=h.length;for(jg.lastIndex=0;;){var m=jg.exec(h),p=jg.lastIndex,r=m[1],k=m[3];"]"===m[2]&&(r|=0);if(void 0===k||"["===k&&p+2===l){h=g;e=void 0===k?new Sj(r,e,f):new Bh(r,e,f);h.seq.push(e);h.map[e.id]=e;break}else k=g.map[r],void 0===k&&(k=new Ch(r),r=g,g=k,r.seq.push(g),r.map[g.id]=g),g=k}}}function Dh(a,b,c){b=a.createShader(b);a.shaderSource(b,c);a.compileShader(b);return b}
function Eh(a){switch(a){case 3E3:return["Linear","( value )"];case 3001:return["sRGB","( value )"];case 3002:return["RGBE","( value )"];case 3004:return["RGBM","( value, 7.0 )"];case 3005:return["RGBM","( value, 16.0 )"];case 3006:return["RGBD","( value, 256.0 )"];case 3007:return["Gamma","( value, float( GAMMA_FACTOR ) )"];case 3003:return["LogLuv","( value )"];default:throw Error("unsupported encoding: "+a);}}function Fh(a,b,c){var d=a.getShaderParameter(b,35713),e=a.getShaderInfoLog(b).trim();
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"uniform vec3 cameraPosition;","uniform bool isOrthographic;",0!==f.toneMapping?"#define TONE_MAPPING":"",0!==f.toneMapping?N.tonemapping_pars_fragment:"",0!==f.toneMapping?Uj("toneMapping",f.toneMapping):"",f.dithering?"#define DITHERING":"",f.outputEncoding||f.mapEncoding||f.matcapEncoding||f.envMapEncoding||f.emissiveMapEncoding||f.lightMapEncoding?N.encodings_pars_fragment:"",f.mapEncoding?Hd("mapTexelToLinear",f.mapEncoding):"",f.matcapEncoding?Hd("matcapTexelToLinear",f.matcapEncoding):"",f.envMapEncoding?
Hd("envMapTexelToLinear",f.envMapEncoding):"",f.emissiveMapEncoding?Hd("emissiveMapTexelToLinear",f.emissiveMapEncoding):"",f.lightMapEncoding?Hd("lightMapTexelToLinear",f.lightMapEncoding):"",f.outputEncoding?Tj("linearToOutputTexel",f.outputEncoding):"",f.depthPacking?"#define DEPTH_PACKING "+d.depthPacking:"","\n"].filter(Id).join("\n"));l=l.replace(lg,kg);l=Gh(l,f);l=Hh(l,f);m=m.replace(lg,kg);m=Gh(m,f);m=Hh(m,f);l=l.replace(Kh,Ih);m=m.replace(Kh,Ih);f.isWebGL2&&!d.isRawShaderMaterial&&(p=!1,
r=/^\s*#version\s+300\s+es\s*\n/,d.isShaderMaterial&&null!==l.match(r)&&null!==m.match(r)&&(p=!0,l=l.replace(r,""),m=m.replace(r,"")),h="#version 300 es\n\n#define attribute in\n#define varying out\n#define texture2D texture\n"+h,b=["#version 300 es\n\n#define varying in",p?"":"out highp vec4 pc_fragColor;",p?"":"#define gl_FragColor pc_fragColor","#define gl_FragDepthEXT gl_FragDepth\n#define texture2D texture\n#define textureCube texture\n#define texture2DProj textureProj\n#define texture2DLodEXT textureLod\n#define texture2DProjLodEXT textureProjLod\n#define textureCubeLodEXT textureLod\n#define texture2DGradEXT textureGrad\n#define texture2DProjGradEXT textureProjGrad\n#define textureCubeGradEXT textureGrad"].join("\n")+
"\n"+b,0<x&&(h=h.replace("#version 300 es\n",["#version 300 es\n\n#extension GL_OVR_multiview2 : require","layout(num_views = "+x+") in;","#define VIEW_ID gl_ViewID_OVR"].join("\n")),h=h.replace("uniform mat4 modelViewMatrix;\nuniform mat4 projectionMatrix;\nuniform mat4 viewMatrix;\nuniform mat3 normalMatrix;",["uniform mat4 modelViewMatrices["+x+"];","uniform mat4 projectionMatrices["+x+"];","uniform mat4 viewMatrices["+x+"];","uniform mat3 normalMatrices["+x+"];","#define modelViewMatrix modelViewMatrices[VIEW_ID]\n#define projectionMatrix projectionMatrices[VIEW_ID]\n#define viewMatrix viewMatrices[VIEW_ID]\n#define normalMatrix normalMatrices[VIEW_ID]"].join("\n")),
b=b.replace("#version 300 es\n","#version 300 es\n\n#extension GL_OVR_multiview2 : require\n#define VIEW_ID gl_ViewID_OVR"),b=b.replace("uniform mat4 viewMatrix;",["uniform mat4 viewMatrices["+x+"];","#define viewMatrix viewMatrices[VIEW_ID]"].join("\n"))));m=b+m;l=Dh(g,35633,h+l);m=Dh(g,35632,m);g.attachShader(w,l);g.attachShader(w,m);void 0!==d.index0AttributeName?g.bindAttribLocation(w,0,d.index0AttributeName):!0===f.morphTargets&&g.bindAttribLocation(w,0,"position");g.linkProgram(w);if(a.debug.checkShaderErrors){a=
g.getProgramInfoLog(w).trim();f=g.getShaderInfoLog(l).trim();p=g.getShaderInfoLog(m).trim();k=r=!0;if(!1===g.getProgramParameter(w,35714))r=!1,u=Fh(g,l,"vertex"),q=Fh(g,m,"fragment"),console.error("THREE.WebGLProgram: shader error: ",g.getError(),"35715",g.getProgramParameter(w,35715),"gl.getProgramInfoLog",a,u,q);else if(""!==a)console.warn("THREE.WebGLProgram: gl.getProgramInfoLog()",a);else if(""===f||""===p)k=!1;k&&(this.diagnostics={runnable:r,material:d,programLog:a,vertexShader:{log:f,prefix:h},
......
......@@ -17552,7 +17552,7 @@ function generateExtensions( extensions, parameters, rendererExtensions ) {
extensions = extensions || {};
var chunks = [
( extensions.derivatives || parameters.envMapCubeUV || parameters.bumpMap || parameters.tangentSpaceNormalMap || parameters.clearcoatNormalMap || parameters.flatShading ) ? '#extension GL_OES_standard_derivatives : enable' : '',
( extensions.derivatives || parameters.envMapCubeUV || parameters.bumpMap || parameters.tangentSpaceNormalMap || parameters.clearcoatNormalMap || parameters.flatShading || parameters.shaderID === 'physical' ) ? '#extension GL_OES_standard_derivatives : enable' : '',
( extensions.fragDepth || parameters.logarithmicDepthBuffer ) && rendererExtensions.get( 'EXT_frag_depth' ) ? '#extension GL_EXT_frag_depth : enable' : '',
( extensions.drawBuffers ) && rendererExtensions.get( 'WEBGL_draw_buffers' ) ? '#extension GL_EXT_draw_buffers : require' : '',
( extensions.shaderTextureLOD || parameters.envMap ) && rendererExtensions.get( 'EXT_shader_texture_lod' ) ? '#extension GL_EXT_shader_texture_lod : enable' : ''
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