提交 190d0c8e 编写于 作者: M Mr.doob

Merge pull request #8179 from mattdesl/improve-model-docs

[Docs] Tweaks to improve Maya/FBX readmes
......@@ -48,8 +48,22 @@ Don't forget the visit the FBX SDK documentation website:
http://docs.autodesk.com/FBX/2013/ENU/FBX-SDK-Documentation/cpp_ref/index.html
```
*Note:* If you use the OSX installer, it will install the Python packages into the following folder.
```
/Applications/Autodesk/FBX Python SDK/[VERSION]/lib/
```
If the tool still can't find the FBX SDK, you may need to copy the `fbx.so`, `FbxCommon.py` and `sip.so` files into your site_packages folder.
If you don't know your site_packages folder, run `python` from shell and paste this:
```py
import site; site.getsitepackages()
```
### Python
* Requires Python 2.6 or 3.1 (The FBX SDK requires one of these versions)
* Requires Python 2.6, 2.7 or 3.1 (The FBX SDK requires one of these versions)
``` bash
sudo apt-get install build-essential
......
......@@ -19,9 +19,9 @@ Exports Maya models to Three.js' JSON format. Currently supports exporting the
## Installation
Install [pymel](http://download.autodesk.com/global/docs/maya2014/en_us/PyMel/install.html).
Though the docs are way out of date, the process described still works as of
2014.
(Maya 2016 suggested)
Install [pymel](http://download.autodesk.com/global/docs/maya2014/en_us/PyMel/install.html) if necessary – Maya 2015 and newer will already include this for you. If you need to install PyMel manually, you can clone the latest from the [LumaPictures/pymel](https://github.com/LumaPictures/pymel) repository.
Copy the scripts and plug-ins folders to the appropriate maya folder, where `maya-version` is your current version of Maya (eg. 2013-x64).
......@@ -29,7 +29,11 @@ Copy the scripts and plug-ins folders to the appropriate maya folder, where `may
- OSX: `~/Library/Preferences/Autodesk/maya/maya-version`
- Linux: `/usr/autodesk/userconfig/maya/maya-version`
After that, you need to activate the plugin. In Maya, open `Window > Settings/Preferences > Plug-in Manager` and enable the checkboxes next to `threeJsFileTranslator.py`.
After that, you need to activate the plugin. In Maya, open `Windows > Settings/Preferences > Plug-in Manager` and enable the checkboxes next to `threeJsFileTranslator.py`.
![menu](http://i.imgur.com/XPsq77Q.png)
![plugin](http://i.imgur.com/Bvlj8l6.png)
## Usage
......
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