提交 18936f6a 编写于 作者: G gogoend

zh doc: sync with en doc.

上级 f9eb266c
......@@ -53,9 +53,12 @@
<h3>[method:Array sortedArray]( values, stride, order )</h3>
<p>
将[page:AnimationUtils.getKeyframeOrder getKeyframeOrder]方法返回的数组排序。
</p>
<h3>[method:AnimationClip subclip]( [param:AnimationClip clip], [param:String name], [param:Number startFrame], [param:Number endFrame], [param:Number fps] )</h3>
<p>
Creates a new clip, containing only the segment of the original clip between the given frames.
</p>
<h2>源码</h2>
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......@@ -59,7 +59,7 @@
<h2>方法</h2>
<p>共有方法请参见其基类[page:CurvePath]。</p>
<h3>[method:null absarc]( [param:Float x], [param:Float y], [param:Float radius], [param:Float startAngle], [param:Float endAngle], [param:Float clockwise] )</h3>
<h3>[method:this absarc]( [param:Float x], [param:Float y], [param:Float radius], [param:Float startAngle], [param:Float endAngle], [param:Float clockwise] )</h3>
<p>
x, y -- 弧线的绝对中心。<br />
radius -- 弧线的半径。<br />
......@@ -70,7 +70,7 @@
添加一条绝对定位的[page:EllipseCurve EllipseCurve]到路径中。
</p>
<h3>[method:null absellipse]( [param:Float x], [param:Float y], [param:Float xRadius], [param:Float yRadius], [param:Float startAngle], [param:Float endAngle], [param:Float clockwise], [param:Float rotation] )</h3>
<h3>[method:this absellipse]( [param:Float x], [param:Float y], [param:Float xRadius], [param:Float yRadius], [param:Float startAngle], [param:Float endAngle], [param:Float clockwise], [param:Float rotation] )</h3>
<p>
x, y -- 椭圆的绝对中心。<br />
xRadius -- 椭圆x轴方向的半径。<br />
......@@ -83,7 +83,7 @@
添加一条绝对定位的[page:EllipseCurve EllipseCurve]到路径中。
</p>
<h3>[method:null arc]( [param:Float x], [param:Float y], [param:Float radius], [param:Float startAngle], [param:Float endAngle], [param:Float clockwise] )</h3>
<h3>[method:this arc]( [param:Float x], [param:Float y], [param:Float radius], [param:Float startAngle], [param:Float endAngle], [param:Float clockwise] )</h3>
<p>
x, y -- 弧线的中心来自上次调用后的偏移量。<br />
radius -- 弧线的半径。<br />
......@@ -95,10 +95,10 @@
</p>
<h3>[method:null bezierCurveTo]( [param:Float cp1X], [param:Float cp1Y], [param:Float cp2X], [param:Float cp2Y], [param:Float x], [param:Float y] )</h3>
<h3>[method:this bezierCurveTo]( [param:Float cp1X], [param:Float cp1Y], [param:Float cp2X], [param:Float cp2Y], [param:Float x], [param:Float y] )</h3>
<p>从[page:.currentPoint]创建一条贝塞尔曲线,以(cp1X, cp1Y)和(cp2X, cp2Y)作为控制点,并将[page:.currentPoint]更新到x,y。</p>
<h3>[method:null ellipse]( [param:Float x], [param:Float y], [param:Float xRadius], [param:Float yRadius], [param:Float startAngle], [param:Float endAngle], [param:Float clockwise], [param:Float rotation] )</h3>
<h3>[method:this ellipse]( [param:Float x], [param:Float y], [param:Float xRadius], [param:Float yRadius], [param:Float startAngle], [param:Float endAngle], [param:Float clockwise], [param:Float rotation] )</h3>
<p>
x, y -- 椭圆的中心来自上次调用后的偏移量。The center of the ellipse offset from the last call.<br />
xRadius -- 椭圆x轴方向的半径。<br />
......@@ -111,25 +111,25 @@
添加一条[page:EllipseCurve EllipseCurve]到路径中,位置相对于[page:.currentPoint]。
</p>
<h3>[method:null lineTo]( [param:Float x], [param:Float y] )</h3>
<h3>[method:this lineTo]( [param:Float x], [param:Float y] )</h3>
<p>在当前路径上,从[page:.currentPoint]连接一条直线到x,y。</p>
<h3>[method:null moveTo]( [param:Float x], [param:Float y] )</h3>
<h3>[method:this moveTo]( [param:Float x], [param:Float y] )</h3>
<p>将[page:.currentPoint]移动到x, y。</p>
<h3>[method:null quadraticCurveTo]( [param:Float cpX], [param:Float cpY], [param:Float x], [param:Float y] )</h3>
<h3>[method:this quadraticCurveTo]( [param:Float cpX], [param:Float cpY], [param:Float x], [param:Float y] )</h3>
<p>从[page:.currentPoint]创建一条二次曲线,以(cpX,cpY)作为控制点,并将[page:.currentPoint]更新到x,y。</p>
<h3>[method:null setFromPoints]( [param:Array vector2s] )</h3>
<h3>[method:this setFromPoints]( [param:Array vector2s] )</h3>
<p>
points -- [page:Vector2 Vector2]数组。<br /><br />
点将被作为[page:LineCurve LineCurves]加入到[page:CurvePath.curves curves]数组中。
</p>
<h3>[method:null splineThru] ( [param:Array points] ) </h3>
<h3>[method:this splineThru] ( [param:Array points] ) </h3>
<p>
points -[page:Vector2 Vector2]数组。<br /><br />
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......@@ -44,27 +44,27 @@
<h2>方法</h2>
<h3>[method:null moveTo]( [param:Float x], [param:Float y] )</h3>
<h3>[method:this moveTo]( [param:Float x], [param:Float y] )</h3>
<p>
创建一个新的[page:Path],并在[page:Path]上调用[page:Path.moveTo]( x, y )。
</p>
<h3>[method:null lineTo]( [param:Float x], [param:Float y] )</h3>
<h3>[method:this lineTo]( [param:Float x], [param:Float y] )</h3>
<p>这一方法从[page:ShapePath.currentPath currentPath](当前路径)的偏移量创建一条到X和Y的线,并将偏移量更新为X和Y。
</p>
<h3>[method:null quadraticCurveTo]( [param:Float cpX], [param:Float cpY], [param:Float x], [param:Float y] )</h3>
<h3>[method:this quadraticCurveTo]( [param:Float cpX], [param:Float cpY], [param:Float x], [param:Float y] )</h3>
<p>这一方法从[page:ShapePath.currentPath currentPath](当前路径)创建一条到X和Y的二次曲线,cpX和cpY作为控制点,
并将[page:ShapePath.currentPath currentPath]的偏移量更新为x和y。
</p>
<h3>[method:null bezierCurveTo]( [param:Float cp1X], [param:Float cp1Y], [param:Float cp2X], [param:Float cp2Y], [param:Float x], [param:Float y] )</h3>
<h3>[method:this bezierCurveTo]( [param:Float cp1X], [param:Float cp1Y], [param:Float cp2X], [param:Float cp2Y], [param:Float x], [param:Float y] )</h3>
<p>
这一方法从[page:ShapePath.currentPath currentPath](当前路径)的偏移量创建一条到X和Y的贝塞尔曲线,
cp1X、cp1Y和cp1X、cp1Y为控制点,并将[page:ShapePath.currentPath currentPath]的偏移量更新为x和y。
</p>
<h3>[method:null splineThru] ( [param:Array points] ) </h3>
<h3>[method:this splineThru] ( [param:Array points] ) </h3>
<p>points - 一个[page:Vector2]数组。</p>
<p>
连接一个新的[page:SplineCurve](样条曲线)到[page:ShapePath.currentPath currentPath](当前路径)。</p>
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......@@ -46,12 +46,10 @@ var ellipse = new THREE.Line( geometry, material );
[page:Float aY] – 椭圆的中心的Y坐标,默认值为*0*。<br/>
[page:Float xRadius] – X轴向上椭圆的半径,默认值为*1*。<br/>
[page:Float yRadius] – Y轴向上椭圆的半径,默认值为*1*。<br/>
[page:Radians aStartAngle] – 以弧度来表示,从正右侧算起曲线开始的角度,默认值为*0*。<br/>
[page:Radians aEndAngle] – 以弧度来表示,从正右侧算起曲线终止的角度,默认值为*2 x Math.PI*。<br/>
[page:Radians aStartAngle] – 以弧度来表示,从正X轴算起曲线开始的角度,默认值为*0*。<br/>
[page:Radians aEndAngle] – 以弧度来表示,从正X轴算起曲线终止的角度,默认值为*2 x Math.PI*。<br/>
[page:Boolean aClockwise] – 椭圆是否按照顺时针方向来绘制,默认值为*false*。<br/>
[page:Radians aRotation] – 以弧度表示,椭圆从X轴正方向逆时针的旋转角度(可选),默认值为*0*。<br/><br/>
<em>请注意:</em> 当使用顺时针的时候,最好将起始角度角度设为(Math.PI * 2),并向着更小的数字运行。
</p>
<h2>属性</h2>
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......@@ -68,11 +68,11 @@
<p>
将此值设置为大于1的值将模糊阴影的边缘。<br />
较高的值会在阴影中产生不必要的条带效果 - 更大的[page:.mapSize mapSize]将允许在这些效果变得可见之前使用更高的值。<br /><br />
较高的值会在阴影中产生不必要的条带效果 - 更大的[page:.mapSize mapSize]将允许在这些效果变得可见之前使用更高的值。<br />
If [page:WebGLRenderer.shadowMap.type] is set to [page:Renderer PCFSoftShadowMap], it is recommended to
leave radius at 1 and increase softness by decreasing [page:.mapSize mapSize] instead.<br /><br />
请注意,如果[page:WebGLRenderer.shadowMap.type]设置为[page:Renderer BasicShadowMap],将会无效。
</p>
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