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three.js
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189007e8
T
three.js
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体验新版 GitCode,发现更多精彩内容 >>
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189007e8
编写于
6月 22, 2017
作者:
T
Takahiro
浏览文件
操作
浏览文件
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电子邮件补丁
差异文件
Improve FBXLoader Bone parsing
上级
acdac7de
变更
1
隐藏空白更改
内联
并排
Showing
1 changed file
with
41 addition
and
17 deletion
+41
-17
examples/js/loaders/FBXLoader.js
examples/js/loaders/FBXLoader.js
+41
-17
未找到文件。
examples/js/loaders/FBXLoader.js
浏览文件 @
189007e8
...
...
@@ -738,8 +738,38 @@
}
var
weightTable
=
{};
if
(
deformer
)
{
var
subDeformers
=
deformer
.
map
;
for
(
var
key
in
subDeformers
)
{
var
subDeformer
=
subDeformers
[
key
];
var
indices
=
subDeformer
.
indices
;
for
(
var
j
=
0
;
j
<
indices
.
length
;
j
++
)
{
var
index
=
indices
[
j
];
var
weight
=
subDeformer
.
weights
[
j
];
if
(
weightTable
[
index
]
===
undefined
)
weightTable
[
index
]
=
[];
weightTable
[
index
].
push
(
{
id
:
subDeformer
.
index
,
weight
:
weight
}
);
}
}
}
var
faceVertexBuffer
=
[];
var
polygonIndex
=
0
;
var
displayedWeightsWarning
=
false
;
for
(
var
polygonVertexIndex
=
0
;
polygonVertexIndex
<
indexBuffer
.
length
;
polygonVertexIndex
++
)
{
...
...
@@ -763,25 +793,14 @@
if
(
deformer
)
{
var
subDeformers
=
deformer
.
map
;
for
(
var
key
in
subDeformers
)
{
var
subDeformer
=
subDeformers
[
key
];
var
indices
=
subDeformer
.
indices
;
for
(
var
j
=
0
;
j
<
indices
.
length
;
j
++
)
{
if
(
weightTable
[
vertexIndex
]
!==
undefined
)
{
var
index
=
indices
[
j
];
var
array
=
weightTable
[
vertexIndex
];
if
(
index
===
vertexIndex
)
{
for
(
var
j
=
0
,
jl
=
array
.
length
;
j
<
jl
;
j
++
)
{
weights
.
push
(
subDeformer
.
weights
[
j
]
);
weightIndices
.
push
(
subDeformer
.
index
);
break
;
}
weights
.
push
(
array
[
j
].
weight
);
weightIndices
.
push
(
array
[
j
].
id
);
}
...
...
@@ -789,7 +808,12 @@
if
(
weights
.
length
>
4
)
{
console
.
warn
(
'
FBXLoader: Vertex has more than 4 skinning weights assigned to vertex. Deleting additional weights.
'
);
if
(
!
displayedWeightsWarning
)
{
console
.
warn
(
'
FBXLoader: Vertex has more than 4 skinning weights assigned to vertex. Deleting additional weights.
'
);
displayedWeightsWarning
=
true
;
}
var
WIndex
=
[
0
,
0
,
0
,
0
];
var
Weight
=
[
0
,
0
,
0
,
0
];
...
...
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