提交 1847e0fa 编写于 作者: T Takahiro

Fix Typo

上级 abd26c84
......@@ -236,7 +236,7 @@
<p>
You're recommended to update custom [page:Uniform] values depending on [page:Object3D object] and [page:Camera camera]
in [page:Object3D.onBeforeRender] because [page:Material] can be shared among [page:Mesh mesh], [page:Matrix4 matrixWorld]
in [page:Object3D.onBeforeRender] because [page:Material] can be shared among [page:Mesh meshes], [page:Matrix4 matrixWorld]
of [page:Scene] and [page:Camera] are updated in [page:WebGLRenderer.render], and some effects(ex:VREffect) render a [page:Scene scene]
with private their own [page:Camera cameras].
</p>
......
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