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16ee65ef
T
three.js
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16ee65ef
编写于
2月 24, 2014
作者:
M
Mr.doob
浏览文件
操作
浏览文件
下载
电子邮件补丁
差异文件
Added basic raytracing renderer.
上级
c9a32068
变更
2
隐藏空白更改
内联
并排
Showing
2 changed file
with
284 addition
and
0 deletion
+284
-0
examples/js/renderers/RaytracingRenderer.js
examples/js/renderers/RaytracingRenderer.js
+161
-0
examples/raytracer_sandbox.html
examples/raytracer_sandbox.html
+123
-0
未找到文件。
examples/js/renderers/RaytracingRenderer.js
0 → 100644
浏览文件 @
16ee65ef
/**
* @author mrdoob / http://mrdoob.com/
*/
THREE
.
RaytracingRenderer
=
function
(
parameters
)
{
console
.
log
(
'
THREE.RaytracingRenderer
'
,
THREE
.
REVISION
);
parameters
=
parameters
||
{};
var
canvas
=
document
.
createElement
(
'
canvas
'
);
var
context
=
canvas
.
getContext
(
'
2d
'
,
{
alpha
:
parameters
.
alpha
===
true
}
);
var
canvasWidth
,
canvasHeight
;
var
canvasWidthHalf
,
canvasHeightHalf
;
var
clearColor
=
new
THREE
.
Color
(
0x000000
);
var
blockX
=
0
;
var
blockY
=
0
;
var
blockSize
=
64
;
var
canvasBlock
=
document
.
createElement
(
'
canvas
'
);
canvasBlock
.
width
=
blockSize
;
canvasBlock
.
height
=
blockSize
;
var
contextBlock
=
canvasBlock
.
getContext
(
'
2d
'
,
{
alpha
:
parameters
.
alpha
===
true
}
);
var
imagedata
=
contextBlock
.
getImageData
(
0
,
0
,
blockSize
,
blockSize
);
var
data
=
imagedata
.
data
;
var
viewMatrix
=
new
THREE
.
Matrix4
();
var
viewProjectionMatrix
=
new
THREE
.
Matrix4
();
var
origin
=
new
THREE
.
Vector3
();
var
direction
=
new
THREE
.
Vector3
();
var
raycaster
=
new
THREE
.
Raycaster
(
origin
,
direction
);
var
objects
;
this
.
domElement
=
canvas
;
this
.
autoClear
=
true
;
this
.
setClearColor
=
function
(
color
,
alpha
)
{
clearColor
.
set
(
color
);
};
this
.
setSize
=
function
(
width
,
height
)
{
canvas
.
width
=
width
;
canvas
.
height
=
height
;
canvasWidth
=
canvas
.
width
;
canvasHeight
=
canvas
.
height
;
canvasWidthHalf
=
Math
.
floor
(
canvasWidth
/
2
);
canvasHeightHalf
=
Math
.
floor
(
canvasHeight
/
2
);
context
.
fillStyle
=
'
white
'
;
};
this
.
setSize
(
canvas
.
width
,
canvas
.
height
);
this
.
clear
=
function
()
{
};
var
renderBlock
=
function
()
{
for
(
var
i
=
0
,
l
=
data
.
length
;
i
<
l
;
i
+=
4
)
{
data
[
i
]
=
0
;
data
[
i
+
1
]
=
0
;
data
[
i
+
2
]
=
0
;
}
var
index
=
0
;
for
(
var
y
=
0
;
y
<
blockSize
;
y
++
)
{
for
(
var
x
=
0
;
x
<
blockSize
;
x
++
)
{
direction
.
set
(
x
+
blockX
-
canvasWidthHalf
,
y
+
blockY
-
canvasHeightHalf
,
-
500
);
direction
.
normalize
();
var
intersections
=
raycaster
.
intersectObjects
(
objects
,
true
);
if
(
intersections
.
length
>
0
)
{
var
intersection
=
intersections
[
0
];
var
object
=
intersection
.
object
;
var
material
=
object
.
material
;
var
face
=
intersection
.
face
;
var
color
;
if
(
material
.
vertexColors
===
THREE
.
NoColors
)
{
color
=
material
.
color
;
}
else
if
(
material
.
vertexColors
===
THREE
.
FaceColors
)
{
color
=
face
.
color
;
}
data
[
index
]
=
color
.
r
*
255
;
data
[
index
+
1
]
=
color
.
g
*
255
;
data
[
index
+
2
]
=
color
.
b
*
255
;
}
index
+=
4
;
}
}
context
.
putImageData
(
imagedata
,
blockX
,
blockY
);
blockX
+=
blockSize
;
if
(
blockX
>=
canvasWidth
)
{
blockX
=
0
;
blockY
+=
blockSize
;
if
(
blockY
>=
canvasHeight
)
return
;
}
context
.
fillRect
(
blockX
,
blockY
,
blockSize
,
blockSize
);
requestAnimationFrame
(
renderBlock
);
};
this
.
render
=
function
(
scene
,
camera
)
{
if
(
this
.
autoClear
===
true
)
this
.
clear
();
origin
.
copy
(
camera
.
position
);
objects
=
scene
.
children
;
renderBlock
();
}
};
examples/raytracer_sandbox.html
0 → 100644
浏览文件 @
16ee65ef
<!DOCTYPE html>
<html
lang=
"en"
>
<head>
<title>
three.js - raytracing renderer
</title>
<meta
charset=
"utf-8"
>
<meta
name=
"viewport"
content=
"width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0"
>
<style>
body
{
font-family
:
Monospace
;
color
:
#ffffff
;
margin
:
0px
;
overflow
:
hidden
;
}
</style>
</head>
<body>
<script
src=
"../build/three.min.js"
></script>
<script
src=
"js/controls/TrackballControls.js"
></script>
<script
src=
"js/renderers/RaytracingRenderer.js"
></script>
<script>
var
container
;
var
camera
,
controls
,
scene
,
renderer
;
var
torus
,
cube
;
var
start
=
Date
.
now
();
init
();
render
();
function
init
()
{
container
=
document
.
createElement
(
'
div
'
);
document
.
body
.
appendChild
(
container
);
var
info
=
document
.
createElement
(
'
div
'
);
info
.
style
.
position
=
'
absolute
'
;
info
.
style
.
top
=
'
10px
'
;
info
.
style
.
width
=
'
100%
'
;
info
.
style
.
textAlign
=
'
center
'
;
info
.
innerHTML
=
'
<a href="http://threejs.org" target="_blank">three.js<a/> - raytracing renderer
'
;
container
.
appendChild
(
info
);
camera
=
new
THREE
.
PerspectiveCamera
(
70
,
window
.
innerWidth
/
window
.
innerHeight
,
1
,
1000
);
camera
.
position
.
z
=
600
;
controls
=
new
THREE
.
TrackballControls
(
camera
);
scene
=
new
THREE
.
Scene
();
var
geometry
=
new
THREE
.
TorusKnotGeometry
(
150
);
for
(
var
i
=
0
,
j
=
geometry
.
faces
.
length
;
i
<
j
;
i
++
)
{
geometry
.
faces
[
i
].
color
.
setHex
(
Math
.
random
()
*
0xffffff
);
}
torus
=
new
THREE
.
Mesh
(
geometry
,
new
THREE
.
MeshBasicMaterial
(
{
color
:
0x0000ff
,
vertexColors
:
THREE
.
FaceColors
}
)
);
scene
.
add
(
torus
);
// Plane
var
geometry
=
new
THREE
.
BoxGeometry
(
200
,
200
,
200
);
for
(
var
i
=
0
,
j
=
geometry
.
faces
.
length
;
i
<
j
;
i
++
)
{
geometry
.
faces
[
i
].
color
.
setHex
(
Math
.
random
()
*
0xffffff
);
}
cube
=
new
THREE
.
Mesh
(
geometry
,
new
THREE
.
MeshBasicMaterial
(
{
color
:
0x00ff00
,
vertexColors
:
THREE
.
FaceColors
}
)
);
scene
.
add
(
cube
);
renderer
=
new
THREE
.
RaytracingRenderer
();
renderer
.
setClearColor
(
0xf0f0f0
);
renderer
.
setSize
(
window
.
innerWidth
,
window
.
innerHeight
);
container
.
appendChild
(
renderer
.
domElement
);
//
window
.
addEventListener
(
'
resize
'
,
onWindowResize
,
false
);
}
function
onWindowResize
()
{
camera
.
aspect
=
window
.
innerWidth
/
window
.
innerHeight
;
camera
.
updateProjectionMatrix
();
renderer
.
setSize
(
window
.
innerWidth
,
window
.
innerHeight
);
}
//
function
render
()
{
var
timer
=
Date
.
now
()
-
start
;
torus
.
position
.
y
=
Math
.
sin
(
timer
*
0.002
)
*
150
;
torus
.
rotation
.
x
=
timer
*
0.0003
;
torus
.
rotation
.
z
=
timer
*
0.0002
;
cube
.
rotation
.
x
=
timer
*
0.0002
;
cube
.
rotation
.
z
=
timer
*
0.0003
;
controls
.
update
();
renderer
.
render
(
scene
,
camera
);
}
</script>
</body>
</html>
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