提交 1573bc73 编写于 作者: M Mr.doob

Deprecated GLTFLoader.Shaders. See #10851.

上级 10a53fe7
...@@ -154,10 +154,6 @@ THREE.GLTF2Loader = ( function () { ...@@ -154,10 +154,6 @@ THREE.GLTF2Loader = ( function () {
} }
/* GLTFSHADERS */
GLTF2Loader.Shaders = new GLTFRegistry();
/* GLTFSHADER */ /* GLTFSHADER */
function GLTFShader( targetNode, allNodes ) { function GLTFShader( targetNode, allNodes ) {
......
...@@ -155,7 +155,15 @@ THREE.GLTFLoader = ( function () { ...@@ -155,7 +155,15 @@ THREE.GLTFLoader = ( function () {
/* GLTFSHADERS */ /* GLTFSHADERS */
GLTFLoader.Shaders = new GLTFRegistry(); GLTFLoader.Shaders = {
update: function () {
console.warn( 'THREE.GLTFLoader.Shaders has been deprecated, and now updates automatically.' );
}
};
/* GLTFSHADER */ /* GLTFSHADER */
...@@ -1100,7 +1108,7 @@ THREE.GLTFLoader = ( function () { ...@@ -1100,7 +1108,7 @@ THREE.GLTFLoader = ( function () {
if ( texture.internalFormat !== undefined && _texture.format !== WEBGL_TEXTURE_FORMATS[ texture.internalFormat ] ) { if ( texture.internalFormat !== undefined && _texture.format !== WEBGL_TEXTURE_FORMATS[ texture.internalFormat ] ) {
console.warn( 'THREE.GLTFLoader: Three.js doesn\'t support texture internalFormat which is different from texture format. ' + console.warn( 'THREE.GLTFLoader: Three.js doesn\'t support texture internalFormat which is different from texture format. ' +
'internalFormat will be forced to be the same value as format.' ); 'internalFormat will be forced to be the same value as format.' );
} }
......
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