Skip to content
体验新版
项目
组织
正在加载...
登录
切换导航
打开侧边栏
Ablesons
three.js
提交
1336d04d
T
three.js
项目概览
Ablesons
/
three.js
与 Fork 源项目一致
从无法访问的项目Fork
通知
2
Star
0
Fork
0
代码
文件
提交
分支
Tags
贡献者
分支图
Diff
Issue
0
列表
看板
标记
里程碑
合并请求
0
Wiki
0
Wiki
分析
仓库
DevOps
项目成员
Pages
T
three.js
项目概览
项目概览
详情
发布
仓库
仓库
文件
提交
分支
标签
贡献者
分支图
比较
Issue
0
Issue
0
列表
看板
标记
里程碑
合并请求
0
合并请求
0
Pages
分析
分析
仓库分析
DevOps
Wiki
0
Wiki
成员
成员
收起侧边栏
关闭侧边栏
动态
分支图
创建新Issue
提交
Issue看板
体验新版 GitCode,发现更多精彩内容 >>
提交
1336d04d
编写于
11月 21, 2016
作者:
M
Mr.doob
提交者:
GitHub
11月 21, 2016
浏览文件
操作
浏览文件
下载
差异文件
Merge pull request #10060 from sttz/dev
Enable using Audio.setBuffer() after having played once
上级
4ff25c3f
32f69814
变更
1
隐藏空白更改
内联
并排
Showing
1 changed file
with
18 addition
and
10 deletion
+18
-10
src/audio/Audio.js
src/audio/Audio.js
+18
-10
未找到文件。
src/audio/Audio.js
浏览文件 @
1336d04d
...
...
@@ -12,14 +12,14 @@ function Audio( listener ) {
this
.
type
=
'
Audio
'
;
this
.
context
=
listener
.
context
;
this
.
source
=
this
.
context
.
createBufferSource
();
this
.
source
.
onended
=
this
.
onEnded
.
bind
(
this
);
this
.
gain
=
this
.
context
.
createGain
();
this
.
gain
.
connect
(
listener
.
getInput
()
);
this
.
autoplay
=
false
;
this
.
buffer
=
null
;
this
.
loop
=
false
;
this
.
startTime
=
0
;
this
.
playbackRate
=
1
;
this
.
isPlaying
=
false
;
...
...
@@ -53,7 +53,7 @@ Audio.prototype = Object.assign( Object.create( Object3D.prototype ), {
setBuffer
:
function
(
audioBuffer
)
{
this
.
source
.
buffer
=
audioBuffer
;
this
.
buffer
=
audioBuffer
;
this
.
sourceType
=
'
buffer
'
;
if
(
this
.
autoplay
)
this
.
play
();
...
...
@@ -80,11 +80,11 @@ Audio.prototype = Object.assign( Object.create( Object3D.prototype ), {
var
source
=
this
.
context
.
createBufferSource
();
source
.
buffer
=
this
.
source
.
buffer
;
source
.
loop
=
this
.
source
.
loop
;
source
.
onended
=
this
.
source
.
onended
;
source
.
buffer
=
this
.
buffer
;
source
.
loop
=
this
.
loop
;
source
.
onended
=
this
.
onEnded
.
bind
(
this
);
source
.
playbackRate
.
setValueAtTime
(
this
.
playbackRate
,
this
.
startTime
);
source
.
start
(
0
,
this
.
startTime
);
source
.
playbackRate
.
value
=
this
.
playbackRate
;
this
.
isPlaying
=
true
;
...
...
@@ -227,7 +227,7 @@ Audio.prototype = Object.assign( Object.create( Object3D.prototype ), {
if
(
this
.
isPlaying
===
true
)
{
this
.
source
.
playbackRate
.
value
=
this
.
playbackRate
;
this
.
source
.
playbackRate
.
setValueAtTime
(
this
.
playbackRate
,
this
.
context
.
currentTime
)
;
}
...
...
@@ -256,7 +256,7 @@ Audio.prototype = Object.assign( Object.create( Object3D.prototype ), {
}
return
this
.
source
.
loop
;
return
this
.
loop
;
},
...
...
@@ -269,7 +269,15 @@ Audio.prototype = Object.assign( Object.create( Object3D.prototype ), {
}
this
.
source
.
loop
=
value
;
this
.
loop
=
value
;
if
(
this
.
isPlaying
===
true
)
{
this
.
source
.
loop
=
this
.
loop
;
}
return
this
;
},
...
...
编辑
预览
Markdown
is supported
0%
请重试
或
添加新附件
.
添加附件
取消
You are about to add
0
people
to the discussion. Proceed with caution.
先完成此消息的编辑!
取消
想要评论请
注册
或
登录