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13170987
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three.js
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体验新版 GitCode,发现更多精彩内容 >>
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13170987
编写于
2月 10, 2020
作者:
M
Mugen87
浏览文件
操作
浏览文件
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电子邮件补丁
差异文件
DragControls: Avoid unnecessary object creation.
上级
33a42215
变更
2
隐藏空白更改
内联
并排
Showing
2 changed file
with
32 addition
and
24 deletion
+32
-24
examples/js/controls/DragControls.js
examples/js/controls/DragControls.js
+16
-12
examples/jsm/controls/DragControls.js
examples/jsm/controls/DragControls.js
+16
-12
未找到文件。
examples/js/controls/DragControls.js
浏览文件 @
13170987
...
...
@@ -14,6 +14,7 @@ THREE.DragControls = function ( _objects, _camera, _domElement ) {
var
_intersection
=
new
THREE
.
Vector3
();
var
_worldPosition
=
new
THREE
.
Vector3
();
var
_inverseMatrix
=
new
THREE
.
Matrix4
();
var
_intersections
=
[];
var
_selected
=
null
,
_hovered
=
null
;
...
...
@@ -76,13 +77,14 @@ THREE.DragControls = function ( _objects, _camera, _domElement ) {
}
_
raycaster
.
setFromCamera
(
_mouse
,
_camera
)
;
_
intersections
.
length
=
0
;
var
intersects
=
_raycaster
.
intersectObjects
(
_objects
,
true
);
_raycaster
.
setFromCamera
(
_mouse
,
_camera
);
_raycaster
.
intersectObjects
(
_objects
,
true
,
_intersections
);
if
(
intersect
s
.
length
>
0
)
{
if
(
_intersection
s
.
length
>
0
)
{
var
object
=
intersect
s
[
0
].
object
;
var
object
=
_intersection
s
[
0
].
object
;
_plane
.
setFromNormalAndCoplanarPoint
(
_camera
.
getWorldDirection
(
_plane
.
normal
),
_worldPosition
.
setFromMatrixPosition
(
object
.
matrixWorld
)
);
...
...
@@ -114,13 +116,14 @@ THREE.DragControls = function ( _objects, _camera, _domElement ) {
event
.
preventDefault
();
_
raycaster
.
setFromCamera
(
_mouse
,
_camera
)
;
_
intersections
.
length
=
0
;
var
intersects
=
_raycaster
.
intersectObjects
(
_objects
,
true
);
_raycaster
.
setFromCamera
(
_mouse
,
_camera
);
_raycaster
.
intersectObjects
(
_objects
,
true
,
_intersections
);
if
(
intersect
s
.
length
>
0
)
{
if
(
_intersection
s
.
length
>
0
)
{
_selected
=
intersect
s
[
0
].
object
;
_selected
=
_intersection
s
[
0
].
object
;
if
(
_raycaster
.
ray
.
intersectPlane
(
_plane
,
_intersection
)
)
{
...
...
@@ -192,13 +195,14 @@ THREE.DragControls = function ( _objects, _camera, _domElement ) {
_mouse
.
x
=
(
(
event
.
clientX
-
rect
.
left
)
/
rect
.
width
)
*
2
-
1
;
_mouse
.
y
=
-
(
(
event
.
clientY
-
rect
.
top
)
/
rect
.
height
)
*
2
+
1
;
_
raycaster
.
setFromCamera
(
_mouse
,
_camera
)
;
_
intersections
.
length
=
0
;
var
intersects
=
_raycaster
.
intersectObjects
(
_objects
,
true
);
_raycaster
.
setFromCamera
(
_mouse
,
_camera
);
_raycaster
.
intersectObjects
(
_objects
,
true
,
_intersections
);
if
(
intersect
s
.
length
>
0
)
{
if
(
_intersection
s
.
length
>
0
)
{
_selected
=
intersect
s
[
0
].
object
;
_selected
=
_intersection
s
[
0
].
object
;
_plane
.
setFromNormalAndCoplanarPoint
(
_camera
.
getWorldDirection
(
_plane
.
normal
),
_worldPosition
.
setFromMatrixPosition
(
_selected
.
matrixWorld
)
);
...
...
examples/jsm/controls/DragControls.js
浏览文件 @
13170987
...
...
@@ -23,6 +23,7 @@ var DragControls = function ( _objects, _camera, _domElement ) {
var
_intersection
=
new
Vector3
();
var
_worldPosition
=
new
Vector3
();
var
_inverseMatrix
=
new
Matrix4
();
var
_intersections
=
[];
var
_selected
=
null
,
_hovered
=
null
;
...
...
@@ -85,13 +86,14 @@ var DragControls = function ( _objects, _camera, _domElement ) {
}
_
raycaster
.
setFromCamera
(
_mouse
,
_camera
)
;
_
intersections
.
length
=
0
;
var
intersects
=
_raycaster
.
intersectObjects
(
_objects
,
true
);
_raycaster
.
setFromCamera
(
_mouse
,
_camera
);
_raycaster
.
intersectObjects
(
_objects
,
true
,
_intersections
);
if
(
intersect
s
.
length
>
0
)
{
if
(
_intersection
s
.
length
>
0
)
{
var
object
=
intersect
s
[
0
].
object
;
var
object
=
_intersection
s
[
0
].
object
;
_plane
.
setFromNormalAndCoplanarPoint
(
_camera
.
getWorldDirection
(
_plane
.
normal
),
_worldPosition
.
setFromMatrixPosition
(
object
.
matrixWorld
)
);
...
...
@@ -123,13 +125,14 @@ var DragControls = function ( _objects, _camera, _domElement ) {
event
.
preventDefault
();
_
raycaster
.
setFromCamera
(
_mouse
,
_camera
)
;
_
intersections
.
length
=
0
;
var
intersects
=
_raycaster
.
intersectObjects
(
_objects
,
true
);
_raycaster
.
setFromCamera
(
_mouse
,
_camera
);
_raycaster
.
intersectObjects
(
_objects
,
true
,
_intersections
);
if
(
intersect
s
.
length
>
0
)
{
if
(
_intersection
s
.
length
>
0
)
{
_selected
=
intersect
s
[
0
].
object
;
_selected
=
_intersection
s
[
0
].
object
;
if
(
_raycaster
.
ray
.
intersectPlane
(
_plane
,
_intersection
)
)
{
...
...
@@ -201,13 +204,14 @@ var DragControls = function ( _objects, _camera, _domElement ) {
_mouse
.
x
=
(
(
event
.
clientX
-
rect
.
left
)
/
rect
.
width
)
*
2
-
1
;
_mouse
.
y
=
-
(
(
event
.
clientY
-
rect
.
top
)
/
rect
.
height
)
*
2
+
1
;
_
raycaster
.
setFromCamera
(
_mouse
,
_camera
)
;
_
intersections
.
length
=
0
;
var
intersects
=
_raycaster
.
intersectObjects
(
_objects
,
true
);
_raycaster
.
setFromCamera
(
_mouse
,
_camera
);
_raycaster
.
intersectObjects
(
_objects
,
true
,
_intersections
);
if
(
intersect
s
.
length
>
0
)
{
if
(
_intersection
s
.
length
>
0
)
{
_selected
=
intersect
s
[
0
].
object
;
_selected
=
_intersection
s
[
0
].
object
;
_plane
.
setFromNormalAndCoplanarPoint
(
_camera
.
getWorldDirection
(
_plane
.
normal
),
_worldPosition
.
setFromMatrixPosition
(
_selected
.
matrixWorld
)
);
...
...
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