提交 131331c4 编写于 作者: N NNskelly 提交者: GitHub

Create MeshLambertMaterial.html

Per https://github.com/mrdoob/three.js/issues/11505#issuecomment-308270666
Adding/extending clarification on aoMap and lightMap
上级 6c2879c9
......@@ -74,7 +74,9 @@
</div>
<h3>[property:Texture aoMap]</h3>
<div>The red channel of this texture is used as the ambient occlusion map. Default is null. The aoMap requires a second set of UVs.</div>
<div>The red channel of this texture is used as the ambient occlusion map. Default is null.
The aoMap requires a second set of UVs, and consequently will ignore the [page:Texture repeat]
and [page:Texture offset] Texture properties.</div>
<h3>[property:Float aoMapIntensity]</h3>
<div>Intensity of the ambient occlusion effect. Default is 1. Zero is no occlusion effect.</div>
......@@ -118,7 +120,9 @@
</div>
<h3>[property:Texture lightMap]</h3>
<div>The light map. Default is null. The lightMap requires a second set of UVs.</div>
<div>The light map. Default is null. The lightMap requires a second set of UVs,
and consequently will ignore the [page:Texture repeat] and [page:Texture offset]
Texture properties.</div>
<h3>[property:Float lightMapIntensity]</h3>
<div>Intensity of the baked light. Default is 1.</div>
......
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