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10bef8e6
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three.js
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体验新版 GitCode,发现更多精彩内容 >>
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10bef8e6
编写于
11月 02, 2015
作者:
M
Mr.doob
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电子邮件补丁
差异文件
convert_obj_three: split d and Tr. Removed TRANSPARENCY. See #7520
上级
fea7d9b8
变更
1
隐藏空白更改
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并排
Showing
1 changed file
with
12 addition
and
12 deletion
+12
-12
utils/converters/obj/convert_obj_three.py
utils/converters/obj/convert_obj_three.py
+12
-12
未找到文件。
utils/converters/obj/convert_obj_three.py
浏览文件 @
10bef8e6
...
...
@@ -138,7 +138,6 @@ import glob
ALIGN
=
"none"
# center centerxz bottom top none
SHADING
=
"smooth"
# smooth flat
TYPE
=
"ascii"
# ascii binary
TRANSPARENCY
=
"normal"
# normal invert
TRUNCATE
=
False
SCALE
=
1.0
...
...
@@ -428,14 +427,19 @@ def parse_mtl(fname):
if
chunks
[
0
]
==
"Ns"
and
len
(
chunks
)
==
2
:
materials
[
identifier
][
"specularCoef"
]
=
float
(
chunks
[
1
])
# Dissolves
# d 0.9
if
chunks
[
0
]
==
"d"
and
len
(
chunks
)
==
2
:
materials
[
identifier
][
"opacity"
]
=
float
(
chunks
[
1
])
if
materials
[
identifier
][
"opacity"
]
<
1.0
:
materials
[
identifier
][
"transparent"
]
=
True
# Transparency
# Tr 0.9 or d 0.9
if
(
chunks
[
0
]
==
"Tr"
or
chunks
[
0
]
==
"d"
)
and
len
(
chunks
)
==
2
:
materials
[
identifier
][
"transparent"
]
=
True
if
TRANSPARENCY
==
"invert"
:
materials
[
identifier
][
"opacity"
]
=
float
(
chunks
[
1
])
else
:
materials
[
identifier
][
"opacity"
]
=
1.0
-
float
(
chunks
[
1
])
# Tr 0.1
if
chunks
[
0
]
==
"Tr"
and
len
(
chunks
)
==
2
:
materials
[
identifier
][
"opacity"
]
=
1.0
-
float
(
chunks
[
1
])
if
materials
[
identifier
][
"opacity"
]
<
1.0
:
materials
[
identifier
][
"transparent"
]
=
True
# Optical density
# Ni 1.0
...
...
@@ -1574,10 +1578,6 @@ if __name__ == "__main__":
if
a
in
(
"binary"
,
"ascii"
):
TYPE
=
a
elif
o
in
(
"-d"
,
"--dissolve"
):
if
a
in
(
"normal"
,
"invert"
):
TRANSPARENCY
=
a
elif
o
in
(
"-b"
,
"--bakecolors"
):
BAKE_COLORS
=
True
...
...
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