未验证 提交 0f54b926 编写于 作者: M Mr.doob 提交者: GitHub

Merge pull request #16687 from zeux/skinprec

Fix skinning precision issue on iOS
......@@ -6,7 +6,7 @@ export default /* glsl */`
#ifdef BONE_TEXTURE
uniform sampler2D boneTexture;
uniform highp sampler2D boneTexture;
uniform int boneTextureSize;
mat4 getBoneMatrix( const in float i ) {
......
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