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0eaeaad4
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three.js
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0eaeaad4
编写于
11月 18, 2011
作者:
A
alteredq
浏览文件
操作
浏览文件
下载
电子邮件补丁
差异文件
Added lens flares example.
上级
982ce5ba
变更
1
隐藏空白更改
内联
并排
Showing
1 changed file
with
265 addition
and
0 deletion
+265
-0
examples/webgl_lensflares.html
examples/webgl_lensflares.html
+265
-0
未找到文件。
examples/webgl_lensflares.html
0 → 100644
浏览文件 @
0eaeaad4
<!DOCTYPE HTML>
<html
lang=
"en"
>
<head>
<title>
three.js webgl - lensflares
</title>
<meta
charset=
"utf-8"
>
<meta
name=
"viewport"
content=
"width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0"
>
<style
type=
"text/css"
>
body
{
background
:
#000
;
padding
:
0
;
margin
:
0
;
font-weight
:
bold
;
overflow
:
hidden
;
}
#info
{
position
:
absolute
;
top
:
10px
;
width
:
100%
;
color
:
#ffffff
;
padding
:
5px
;
font-family
:
Monospace
;
font-size
:
13px
;
text-align
:
center
;
z-index
:
100
;
}
a
{
color
:
orange
;
text-decoration
:
none
;
}
a
:hover
{
color
:
#0080ff
;
}
</style>
</head>
<body>
<div
id=
"info"
>
<a
href=
"http://github.com/mrdoob/three.js"
target=
"_blank"
>
three.js
</a>
- lensflares -
textures from
<a
href=
"http://ro.me"
>
ro.me
</a>
- fly with WASD/RF/QE + mouse
</div>
<script
src=
"../build/Three.js"
></script>
<script
src=
"js/RequestAnimationFrame.js"
></script>
<script
src=
"js/Stats.js"
></script>
<script>
var
container
,
stats
;
var
camera
,
scene
,
renderer
;
var
clock
=
new
THREE
.
Clock
();
var
composer
;
init
();
animate
();
function
init
()
{
container
=
document
.
createElement
(
'
div
'
);
document
.
body
.
appendChild
(
container
);
// camera
camera
=
new
THREE
.
PerspectiveCamera
(
40
,
window
.
innerWidth
/
window
.
innerHeight
,
1
,
15000
);
camera
.
position
.
z
=
250
;
controls
=
new
THREE
.
FlyControls
(
camera
);
controls
.
movementSpeed
=
2500
;
controls
.
domElement
=
container
;
controls
.
rollSpeed
=
Math
.
PI
/
6
;
controls
.
autoForward
=
false
;
controls
.
dragToLook
=
false
// scene
scene
=
new
THREE
.
Scene
();
scene
.
add
(
camera
);
scene
.
fog
=
new
THREE
.
Fog
(
0x000000
,
3500
,
15000
);
scene
.
fog
.
color
.
setHSV
(
0.51
,
0.6
,
0.025
);
// world
var
s
=
250
;
var
cube
=
new
THREE
.
CubeGeometry
(
s
,
s
,
s
);
var
material
=
new
THREE
.
MeshPhongMaterial
(
{
ambient
:
0x333333
,
color
:
0xffffff
,
specular
:
0xffffff
,
shininess
:
50
,
perPixel
:
true
}
);
for
(
var
i
=
0
;
i
<
3000
;
i
++
)
{
var
mesh
=
new
THREE
.
Mesh
(
cube
,
material
);
mesh
.
position
.
x
=
8000
*
(
2.0
*
Math
.
random
()
-
1.0
);
mesh
.
position
.
y
=
8000
*
(
2.0
*
Math
.
random
()
-
1.0
);
mesh
.
position
.
z
=
8000
*
(
2.0
*
Math
.
random
()
-
1.0
);
mesh
.
rotation
.
x
=
Math
.
random
()
*
Math
.
PI
;
mesh
.
rotation
.
y
=
Math
.
random
()
*
Math
.
PI
;
mesh
.
rotation
.
z
=
Math
.
random
()
*
Math
.
PI
;
mesh
.
matrixAutoUpdate
=
false
;
mesh
.
updateMatrix
();
scene
.
add
(
mesh
);
}
// lights
var
ambient
=
new
THREE
.
AmbientLight
(
0xffffff
);
ambient
.
color
.
setHSV
(
0.1
,
0.5
,
0.3
);
scene
.
add
(
ambient
);
var
dirLight
=
new
THREE
.
DirectionalLight
(
0xffffff
,
0.125
);
dirLight
.
position
.
set
(
0
,
-
1
,
0
).
normalize
();
scene
.
add
(
dirLight
);
dirLight
.
color
.
setHSV
(
0.1
,
0.725
,
0.9
);
// lens flares
var
textureFlare0
=
THREE
.
ImageUtils
.
loadTexture
(
"
textures/lensflare/lensflare0.png
"
);
var
textureFlare2
=
THREE
.
ImageUtils
.
loadTexture
(
"
textures/lensflare/lensflare2.png
"
);
var
textureFlare3
=
THREE
.
ImageUtils
.
loadTexture
(
"
textures/lensflare/lensflare3.png
"
);
addLight
(
0.55
,
0.825
,
0.99
,
5000
,
0
,
-
1000
);
addLight
(
0.08
,
0.825
,
0.99
,
0
,
0
,
-
1000
);
addLight
(
0.995
,
0.025
,
0.99
,
5000
,
5000
,
-
1000
);
function
addLight
(
h
,
s
,
v
,
x
,
y
,
z
)
{
var
light
=
new
THREE
.
PointLight
(
0xffffff
,
1.5
,
4500
);
light
.
position
.
set
(
x
,
y
,
z
);
scene
.
add
(
light
);
light
.
color
.
setHSV
(
h
,
s
,
v
);
var
flareColor
=
new
THREE
.
Color
(
0xffffff
);
flareColor
.
copy
(
light
.
color
);
THREE
.
ColorUtils
.
adjustHSV
(
flareColor
,
0
,
-
0.5
,
0.5
);
var
lensFlare
=
new
THREE
.
LensFlare
(
textureFlare0
,
700
,
0.0
,
THREE
.
AdditiveBlending
,
flareColor
);
lensFlare
.
add
(
textureFlare2
,
512
,
0.0
,
THREE
.
AdditiveBlending
);
lensFlare
.
add
(
textureFlare2
,
512
,
0.0
,
THREE
.
AdditiveBlending
);
lensFlare
.
add
(
textureFlare2
,
512
,
0.0
,
THREE
.
AdditiveBlending
);
lensFlare
.
add
(
textureFlare3
,
60
,
0.6
,
THREE
.
AdditiveBlending
);
lensFlare
.
add
(
textureFlare3
,
70
,
0.7
,
THREE
.
AdditiveBlending
);
lensFlare
.
add
(
textureFlare3
,
120
,
0.9
,
THREE
.
AdditiveBlending
);
lensFlare
.
add
(
textureFlare3
,
70
,
1.0
,
THREE
.
AdditiveBlending
);
lensFlare
.
customUpdateCallback
=
lensFlareUpdateCallback
;
lensFlare
.
position
=
light
.
position
;
scene
.
add
(
lensFlare
);
}
// renderer
renderer
=
new
THREE
.
WebGLRenderer
(
{
antialias
:
true
,
maxLights
:
8
}
);
renderer
.
setSize
(
window
.
innerWidth
,
window
.
innerHeight
);
renderer
.
setClearColor
(
scene
.
fog
.
color
,
1
);
container
.
appendChild
(
renderer
.
domElement
);
//
renderer
.
gammaInput
=
true
;
renderer
.
gammaOutput
=
true
;
renderer
.
physicallyBasedShading
=
true
;
// lens flares plugin
renderer
.
addPlugin
(
new
THREE
.
LensFlarePlugin
()
);
// stats
stats
=
new
Stats
();
stats
.
domElement
.
style
.
position
=
'
absolute
'
;
stats
.
domElement
.
style
.
top
=
'
0px
'
;
stats
.
domElement
.
style
.
zIndex
=
100
;
container
.
appendChild
(
stats
.
domElement
);
stats
.
domElement
.
children
[
0
].
children
[
0
].
style
.
color
=
"
#aaa
"
;
stats
.
domElement
.
children
[
0
].
style
.
background
=
"
transparent
"
;
stats
.
domElement
.
children
[
0
].
children
[
1
].
style
.
display
=
"
none
"
;
// events
window
.
addEventListener
(
'
resize
'
,
onWindowResize
,
false
);
}
//
function
lensFlareUpdateCallback
(
object
)
{
var
f
,
fl
=
object
.
lensFlares
.
length
;
var
flare
;
var
vecX
=
-
object
.
positionScreen
.
x
*
2
;
var
vecY
=
-
object
.
positionScreen
.
y
*
2
;
for
(
f
=
0
;
f
<
fl
;
f
++
)
{
flare
=
object
.
lensFlares
[
f
];
flare
.
x
=
object
.
positionScreen
.
x
+
vecX
*
flare
.
distance
;
flare
.
y
=
object
.
positionScreen
.
y
+
vecY
*
flare
.
distance
;
flare
.
rotation
=
0
;
}
object
.
lensFlares
[
2
].
y
+=
0.025
;
object
.
lensFlares
[
3
].
rotation
=
object
.
positionScreen
.
x
*
0.5
+
45
*
Math
.
PI
/
180
;
}
//
function
onWindowResize
(
event
)
{
renderer
.
setSize
(
window
.
innerWidth
,
window
.
innerHeight
);
camera
.
aspect
=
window
.
innerWidth
/
window
.
innerHeight
;
camera
.
updateProjectionMatrix
();
}
//
function
animate
()
{
requestAnimationFrame
(
animate
);
render
();
stats
.
update
();
}
function
render
()
{
var
delta
=
clock
.
getDelta
();
controls
.
update
(
delta
);
renderer
.
render
(
scene
,
camera
);
}
</script>
</body>
</html>
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