提交 0d670cb5 编写于 作者: T Takahiro

Revert "WebGLShadowMap: Removed skinning reference. See #10754."

This reverts commit c3264669.
上级 bffb7ac4
......@@ -31,8 +31,9 @@ function WebGLShadowMap( _renderer, _lights, _objects, capabilities ) {
_lightPositionWorld = new Vector3(),
_MorphingFlag = 1,
_SkinningFlag = 2,
_NumberOfMaterialVariants = ( _MorphingFlag ) + 1,
_NumberOfMaterialVariants = ( _MorphingFlag | _SkinningFlag ) + 1,
_depthMaterials = new Array( _NumberOfMaterialVariants ),
_distanceMaterials = new Array( _NumberOfMaterialVariants ),
......@@ -66,9 +67,11 @@ function WebGLShadowMap( _renderer, _lights, _objects, capabilities ) {
for ( var i = 0; i !== _NumberOfMaterialVariants; ++ i ) {
var useMorphing = ( i & _MorphingFlag ) !== 0;
var useSkinning = ( i & _SkinningFlag ) !== 0;
var depthMaterial = depthMaterialTemplate.clone();
depthMaterial.morphTargets = useMorphing;
depthMaterial.skinning = useSkinning;
_depthMaterials[ i ] = depthMaterial;
......@@ -80,6 +83,7 @@ function WebGLShadowMap( _renderer, _lights, _objects, capabilities ) {
vertexShader: distanceShader.vertexShader,
fragmentShader: distanceShader.fragmentShader,
morphTargets: useMorphing,
skinning: useSkinning,
clipping: true
} );
......@@ -305,9 +309,12 @@ function WebGLShadowMap( _renderer, _lights, _objects, capabilities ) {
}
var useSkinning = object.isSkinnedMesh;
var variantIndex = 0;
if ( useMorphing ) variantIndex |= _MorphingFlag;
if ( useSkinning ) variantIndex |= _SkinningFlag;
result = materialVariants[ variantIndex ];
......
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