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0d33d726
编写于
10月 09, 2018
作者:
S
sweerwen
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285 addition
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284 deletion
+285
-284
docs/api/zh/helpers/ArrowHelper.html
docs/api/zh/helpers/ArrowHelper.html
+25
-25
docs/api/zh/helpers/AxesHelper.html
docs/api/zh/helpers/AxesHelper.html
+11
-11
docs/api/zh/helpers/Box3Helper.html
docs/api/zh/helpers/Box3Helper.html
+16
-16
docs/api/zh/helpers/BoxHelper.html
docs/api/zh/helpers/BoxHelper.html
+19
-19
docs/api/zh/helpers/CameraHelper.html
docs/api/zh/helpers/CameraHelper.html
+18
-18
docs/api/zh/helpers/DirectionalLightHelper.html
docs/api/zh/helpers/DirectionalLightHelper.html
+22
-22
docs/api/zh/helpers/FaceNormalsHelper.html
docs/api/zh/helpers/FaceNormalsHelper.html
+22
-22
docs/api/zh/helpers/GridHelper.html
docs/api/zh/helpers/GridHelper.html
+10
-10
docs/api/zh/helpers/HemisphereLightHelper.html
docs/api/zh/helpers/HemisphereLightHelper.html
+21
-20
docs/api/zh/helpers/PlaneHelper.html
docs/api/zh/helpers/PlaneHelper.html
+18
-18
docs/api/zh/helpers/PointLightHelper.html
docs/api/zh/helpers/PointLightHelper.html
+21
-21
docs/api/zh/helpers/PolarGridHelper.html
docs/api/zh/helpers/PolarGridHelper.html
+12
-12
docs/api/zh/helpers/RectAreaLightHelper.html
docs/api/zh/helpers/RectAreaLightHelper.html
+16
-16
docs/api/zh/helpers/SkeletonHelper.html
docs/api/zh/helpers/SkeletonHelper.html
+11
-11
docs/api/zh/helpers/SpotLightHelper.html
docs/api/zh/helpers/SpotLightHelper.html
+22
-22
docs/api/zh/helpers/VertexNormalsHelper.html
docs/api/zh/helpers/VertexNormalsHelper.html
+21
-21
未找到文件。
docs/api/zh/helpers/ArrowHelper.html
浏览文件 @
0d33d726
<!DOCTYPE html>
<html
lang=
"
en
"
>
<html
lang=
"
zh
"
>
<head>
<meta
charset=
"utf-8"
/>
<base
href=
"../../../"
/>
...
...
@@ -12,10 +12,10 @@
<h1>
[name]
</h1>
<p
class=
"desc"
>
An 3D arrow object for visualizing directions
.
</p>
<p
class=
"desc"
>
用于模拟方向的3维箭头对象
.
</p>
<h2>
Example
</h2>
<h2>
例子
</h2>
<div>
[example:webgl_geometries WebGL / geometries]
</div>
<div>
[example:webgl_geometry_normals WebGL / geometry / normals]
</div>
...
...
@@ -37,61 +37,61 @@
<h2>
Constructor
</h2>
<h2>
构造函数
</h2>
<h3>
[name]([param:Vector3 dir], [param:Vector3 origin], [param:Number length], [param:Number hex], [param:Number headLength], [param:Number headWidth] )
</h3>
<p>
[page:Vector3 dir] --
direction from origin. Must be a unit vector
.
<br
/>
[page:Vector3 origin] --
Point at which the arrow starts
.
<br
/>
[page:Number length] --
length of the arrow. Default is
*1*.
<br
/>
[page:Number hex] --
hexadecimal value to define color. Default is
0xffff00.
<br
/>
[page:Number headLength] --
The length of the head of the arrow. Default is 0.2 * length
.
<br
/>
[page:Number headWidth] --
The length of the width of the arrow. Default is 0.2 * headLength
.
[page:Vector3 dir] --
基于箭头原点的方向. 必须为单位向量
.
<br
/>
[page:Vector3 origin] --
箭头的原点
.
<br
/>
[page:Number length] --
箭头的长度. 默认为
*1*.
<br
/>
[page:Number hex] --
定义的16进制颜色值. 默认为
0xffff00.
<br
/>
[page:Number headLength] --
箭头头部(锥体)的长度. 默认为箭头长度的0.2倍(0.2 * length)
.
<br
/>
[page:Number headWidth] --
箭头的宽度. 默认为箭头头部(锥体)长度的0.2倍(0.2 * headLength)
.
</p>
<h2>
Properties
</h2>
<p>
See the base [page:Object3D] class for common properties
.
</p>
<h2>
属性
</h2>
<p>
请到基类 [page:Object3D] 页面查看公共属性
.
</p>
<h3>
[property:Line line]
</h3>
<p>
Contains the line part of the arrowHelper
.
</p>
<p>
包含箭头辅助对象的线段部分
.
</p>
<h3>
[property:Mesh cone]
</h3>
<p>
Contains the cone part of the arrowHelper
.
</p>
<p>
包含箭头辅助对象的锥体部分
.
</p>
<h2>
Methods
</h2>
<p>
See the base [page:Object3D] class for common methods
.
</p>
<h2>
方法
</h2>
<p>
请到基类 [page:Object3D] 页面查看公共方法
.
</p>
<h3>
[method:null setColor]([param:Number hex])
</h3>
<p>
hex --
The hexadecimal value of the color
.
<br
/><br
/>
hex --
16进制颜色值
.
<br
/><br
/>
Sets the color of the arrowHelper
.
设置箭头辅助对象的颜色
.
</p>
<h3>
[method:null setLength]([param:Number length], [param:Number headLength], [param:Number headWidth])
</h3>
<p>
length --
The desired length
.
<br
/>
headLength --
The length of the head of the arrow
.
<br
/>
headWidth --
The length of the width of the arrow
.
<br
/><br
/>
length --
要设置的长度
.
<br
/>
headLength --
要设置的箭头头部(锥体)的长度
.
<br
/>
headWidth --
要设置的箭头的宽度
.
<br
/><br
/>
Sets the length of the arrowhelper
.
设置箭头辅助对象的长度
.
</p>
<h3>
[method:null setDirection]([param:Vector3 dir])
</h3>
<p>
dir --
The desired direction. Must be a unit vector
.
<br
/><br
/>
dir --
要设置的方向. 必须为单位向量
.
<br
/><br
/>
Sets the direction of the arrowhelper
.
设置箭头辅助对象的方向
.
</p>
<h2>
Source
</h2>
<h2>
源码
</h2>
[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
</body>
...
...
docs/api/zh/helpers/AxesHelper.html
浏览文件 @
0d33d726
<!DOCTYPE html>
<html
lang=
"
en
"
>
<html
lang=
"
zh
"
>
<head>
<meta
charset=
"utf-8"
/>
<base
href=
"../../../"
/>
...
...
@@ -12,11 +12,11 @@
<h1>
[name]
</h1>
<p
class=
"desc"
>
An axis object to visualize the 3 axes in a simple way
.
<br
/>
The X axis is red. The Y axis is green. The Z axis is blue
.
</p>
<p
class=
"desc"
>
用于简单模拟3个坐标轴的对象
.
<br
/>
红色代表 X 轴. 绿色代表 Y 轴. 蓝色代表 Z 轴
.
</p>
<h2>
Example
</h2>
<h2>
例子
</h2>
<div>
[example:webgl_geometries WebGL / geometries]
</div>
<div>
[example:webgl_geometries2 WebGL / geometries2]
</div>
...
...
@@ -30,21 +30,21 @@ var axesHelper = new THREE.AxesHelper( 5 );
scene.add( axesHelper );
</code>
<h2>
Constructor
</h2>
<h2>
构造函数
</h2>
<h3>
[name]( [param:Number size] )
</h3>
<p>
[page:Number size] -- (
optional) size of the lines representing the axes. Default is
*1*.
[page:Number size] -- (
可选的) 表示代表轴的线段长度. 默认为
*1*.
</p>
<h2>
Properties
</h2>
<p>
See the base [page:LineSegments] class for common properties
.
</p>
<h2>
属性
</h2>
<p>
请到基类 [page:LineSegments] 页面查看公共属性
.
</p>
<h2>
Methods
</h2>
<p>
See the base [page:LineSegments] class for common methods
.
</p>
<h2>
方法
</h2>
<p>
请到基类 [page:LineSegments] 页面查看公共方法
.
</p>
<h2>
Source
</h2>
<h2>
源码
</h2>
[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
</body>
...
...
docs/api/zh/helpers/Box3Helper.html
浏览文件 @
0d33d726
<!DOCTYPE html>
<html
lang=
"
en
"
>
<html
lang=
"
zh
"
>
<head>
<meta
charset=
"utf-8"
/>
<base
href=
"../../../"
/>
...
...
@@ -13,11 +13,11 @@
<h1>
[name]
</h1>
<p
class=
"desc"
>
Helper object to visualize a [page:Box3]
.
模拟3维包围盒 [page:Box3] 的辅助对象
.
</p>
<h2>
Example
</h2>
<h2>
例子
</h2>
<code>
var box = new THREE.Box3();
...
...
@@ -28,36 +28,36 @@
</code>
<h2>
Constructor
</h2>
<h2>
构造函数
</h2>
<h3>
[name]( [param:Box3 box], [param:Color color] )
</h3>
<p>
[page:Box3 box] --
the Box3 to show
.
<br
/>
[page:Color color] -- (
optional) the box's color. Default is
0xffff00.
<br
/><br
/>
[page:Box3 box] --
被模拟的3维包围盒
.
<br
/>
[page:Color color] -- (
可选的) 线框盒子的颜色. 默认为
0xffff00.
<br
/><br
/>
Creates a new wireframe box that represents the passed Box3
.
创建一个新的线框盒子用以表示指定的3维包围盒
.
</p>
<h2>
Properties
</h2>
<p>
See the base [page:LineSegments] class for common properties
.
</p>
<h2>
属性
</h2>
<p>
请到基类 [page:LineSegments] 页面查看公共属性
.
</p>
<h3>
[property:Box3 box]
</h3>
<p>
The Box3 being visualized
.
</p>
<p>
被模拟的3维包围盒
.
</p>
<h2>
Methods
</h2>
<p>
See the base [page:LineSegments] class for common methods
.
</p>
<h2>
方法
</h2>
<p>
请到基类 [page:LineSegments] 页面查看公共方法
.
</p>
<h3>
[method:void updateMatrixWorld]( [param:Boolean force] )
</h3>
<p>
This overrides the method in the base [page:Object3D] class so that it
also updates the wireframe box to the extent of the
[page:Box3Helper.box .box]
property
.
重写基类 [page:Object3D] 的该方法以便于
同时更新线框辅助对象与
[page:Box3Helper.box .box]
属性保持一致
.
</p>
<h2>
Source
</h2>
<h2>
源码
</h2>
[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
</body>
...
...
docs/api/zh/helpers/BoxHelper.html
浏览文件 @
0d33d726
<!DOCTYPE html>
<html
lang=
"
en
"
>
<html
lang=
"
zh
"
>
<head>
<meta
charset=
"utf-8"
/>
<base
href=
"../../../"
/>
...
...
@@ -13,14 +13,14 @@
<h1>
[name]
</h1>
<p
class=
"desc"
>
Helper object to show the world-axis-aligned bounding box around an object
.
用于展示对象世界轴心对齐的包围盒的辅助对象
.
Note that the object must have a [page:Geometry] or [page:BufferGeometry] for this to work
,
so it won't work with [page:Sprite Sprites]
.
注意:要想能正常运行,目标对象必须包含 [page:Geometry] 或 [page:BufferGeometry]
,
所以当目标对象是精灵 [page:Sprite Sprites] 时将不能正常运行
.
</p>
<h2>
Example
</h2>
<h2>
例子
</h2>
<div>
[example:webgl_helpers WebGL / helpers]
</div>
<div>
[example:webgl_loader_nrrd WebGL / loader / nrrd]
</div>
...
...
@@ -35,39 +35,39 @@
</code>
<h2>
Constructor
</h2>
<h2>
构造函数
</h2>
<h3>
[name]( [param:Object3D object], [param:Color color] )
</h3>
<p>
[page:Object3D object] -- (
optional) the object3D to show the world-axis-aligned boundingbox
.
<br
/>
[page:Color color] -- (
optional) hexadecimal value that defines the box's color. Default is
0xffff00.
<br
/><br
/>
[page:Object3D object] -- (
可选的) 被展示世界轴心对齐的包围盒的对象
.
<br
/>
[page:Color color] -- (
可选的) 线框盒子的16进制颜色值. 默认为
0xffff00.
<br
/><br
/>
Creates a new wireframe box that bounds the passed object. Internally this uses
[page:Box3.setFromObject]
to calculate the dimensions. Note that this includes any children
.
创建一个新的线框盒子包围指定的对象. 内部使用
[page:Box3.setFromObject]
方法来计算尺寸. 注意:此线框盒子将包围对象的所有子对象
.
</p>
<h2>
Properties
</h2>
<p>
See the base [page:LineSegments] class for common properties
.
</p>
<h2>
属性
</h2>
<p>
请到基类 [page:LineSegments] 页面查看公共属性
.
</p>
<h2>
Methods
</h2>
<p>
See the base [page:LineSegments] class for common methods
.
</p>
<h2>
方法
</h2>
<p>
请到基类 [page:LineSegments] 页面查看公共方法
.
</p>
<h3>
[method:null update]()
</h3>
<p>
Updates the helper's geometry to match the dimensions
of the object, including any children. See
[page:Box3.setFromObject].
更新辅助对象的几何体,与目标对象尺寸
保持一致, 包围目标对象所有子对象. 请查看
[page:Box3.setFromObject].
</p>
<h3>
[method:BoxHelper setFromObject]( [param:Object3D object] )
</h3>
<p>
[page:Object3D object] -
[page:Object3D] to create the helper of
.
<br
/><br
/>
[page:Object3D object] -
用于创建辅助对象的目标 [page:Object3D] 对象
.
<br
/><br
/>
Updates the wireframe box for the passed object
.
更新指定对象的线框盒子
.
</p>
<h2>
Source
</h2>
<h2>
源码
</h2>
[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
</body>
...
...
docs/api/zh/helpers/CameraHelper.html
浏览文件 @
0d33d726
<!DOCTYPE html>
<html
lang=
"
en
"
>
<html
lang=
"
zh
"
>
<head>
<meta
charset=
"utf-8"
/>
<base
href=
"../../../"
/>
...
...
@@ -13,11 +13,11 @@
<h1>
[name]
</h1>
<p
class=
"desc"
>
This helps with visualizing what a camera contains in its frustum
.
<br
/>
It visualizes the frustum of a camera using a [page:LineSegments]
.
用于模拟相机视锥体的辅助对象
.
<br
/>
它使用 [page:LineSegments] 来模拟相机视锥体
.
</p>
<h2>
Example
</h2>
<h2>
例子
</h2>
<div>
[example:webgl_camera WebGL / camera]
</div>
<div>
[example:webgl_geometry_extrude_splines WebGL / extrude / splines]
</div>
...
...
@@ -29,50 +29,50 @@ scene.add( helper );
</code>
<h2>
Constructor
</h2>
<h2>
构造函数
</h2>
<h3>
[name]( [param:Camera camera] )
</h3>
<p>
[page:Camera camera] --
The camera to visualize
.
<br
/><br
/>
[page:Camera camera] --
被模拟的相机
.
<br
/><br
/>
This create a new [Name] for the specified camera
.
为指定相机创建一个新的相机辅助对象 [Name]
.
</p>
<h2>
Properties
</h2>
<p>
See the base [page:LineSegments] class for common properties
.
</p>
<h2>
属性
</h2>
<p>
请到基类 [page:LineSegments] 页面查看公共属性
.
</p>
<h3>
[property:Camera camera]
</h3>
<p>
The camera being visualized
.
</p>
<p>
被模拟的相机
.
</p>
<h3>
[property:object pointMap]
</h3>
<p>
This contains the points used to visualize the camera
.
</p>
<p>
包含用于模拟相机的点
.
</p>
<h3>
[property:object matrix]
</h3>
<p>
Reference to the
[page:Object3D.matrixWorld camera.matrixWorld].
</p>
<p>
请参考相机的世界矩阵
[page:Object3D.matrixWorld camera.matrixWorld].
</p>
<h3>
[property:object matrixAutoUpdate]
</h3>
<p>
See [page:Object3D.matrixAutoUpdate]. Set to *false* here as the helper is using the
camera's
[page:Object3D.matrixWorld matrixWorld].
请查看 [page:Object3D.matrixAutoUpdate]. 这里设置为 *false* 表示辅助对象
使用相机的
[page:Object3D.matrixWorld matrixWorld].
</p>
<h2>
Methods
</h2>
<p>
See the base [page:LineSegments] class for common methods
.
</p>
<h2>
方法
</h2>
<p>
请到基类 [page:LineSegments] 页面查看公共方法
.
</p>
<h3>
[method:null update]()
</h3>
<p>
Updates the helper based on the projectionMatrix of the camera
.
</p>
<p>
基于相机的投影矩阵更新辅助对象
.
</p>
<h2>
Source
</h2>
<h2>
源码
</h2>
[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
</body>
...
...
docs/api/zh/helpers/DirectionalLightHelper.html
浏览文件 @
0d33d726
<!DOCTYPE html>
<html
lang=
"
en
"
>
<html
lang=
"
zh
"
>
<head>
<meta
charset=
"utf-8"
/>
<base
href=
"../../../"
/>
...
...
@@ -13,12 +13,12 @@
<h1>
[name]
</h1>
<p
class=
"desc"
>
Helper object to assist with visualizing a [page:DirectionalLight]'s effect on the scene
.
用于模拟场景中平行光 [page:DirectionalLight] 的辅助对象
.
This consists of plane and a line representing the light's position and direction
.
其中包含了表示光位置的平面和表示光方向的线段
.
</p>
<h2>
Example
</h2>
<h2>
例子
</h2>
<code>
var light = new THREE.DirectionalLight( 0xFFFFFF );
...
...
@@ -29,56 +29,56 @@
</code>
<h2>
Constructor
</h2>
<h2>
构造函数
</h2>
<h3>
[name]( [param:DirectionalLight light], [param:Number size], [param:Hex color] )
</h3>
<p>
[page:DirectionalLight light]--
The light to be visualized
.
<br
/><br
/>
[page:DirectionalLight light]--
被模拟的光源
.
<br
/><br
/>
[page:Number size] -- (
optional) dimensions of the plane. Default is
*1*.
<br
/><br
/>
[page:Number size] -- (
可选的) 平面的尺寸. 默认为
*1*.
<br
/><br
/>
[page:Hex color] -- (
optional) if this is not the set the helper will take the color of the light
.
[page:Hex color] -- (
可选的) 如果没有设置颜色将使用光源的颜色
.
</p>
<h2>
Properties
</h2>
<p>
See the base [page:Object3D] class for common properties
.
</p>
<h2>
属性
</h2>
<p>
请到基类 [page:Object3D] 页面查看公共属性
.
</p>
<h3>
[property:Line lightPlane]
</h3>
<p>
Contains the line mesh showing the location of the directional light
.
</p>
<p>
包含表示平行光方向的线网格
.
</p>
<h3>
[property:DirectionalLight light]
</h3>
<p>
Reference to the [page:DirectionalLight directionalLight] being visualized
.
</p>
<p>
被模拟的光源. 请参考 [page:DirectionalLight directionalLight]
.
</p>
<h3>
[property:object matrix]
</h3>
<p>
Reference to the light's
[page:Object3D.matrixWorld matrixWorld].
</p>
<p>
请参考光源的世界矩阵
[page:Object3D.matrixWorld matrixWorld].
</p>
<h3>
[property:object matrixAutoUpdate]
</h3>
<p>
See [page:Object3D.matrixAutoUpdate]. Set to *false* here as the helper is using the
light's
[page:Object3D.matrixWorld matrixWorld].
请查看 [page:Object3D.matrixAutoUpdate] 页面. 这里设置为 *false* 表示辅助对象
使用光源的
[page:Object3D.matrixWorld matrixWorld].
</p>
<h3>
[property:hex color]
</h3>
<p>
The color parameter passed in the constructor. Default is *undefined*. If this is changed
,
the helper's color will update the next time [page:.update update] is called
.
构造函数中传入的颜色值. 默认为 *undefined*. 如果改变该值
,
辅助对象的颜色将在下一次 [page:.update update] 被调用时更新
.
</p>
<h2>
Methods
</h2>
<p>
See the base [page:Object3D] class for common properties
.
</p>
<h2>
方法
</h2>
<p>
请到基类 [page:Object3D] 页面查看公共方法
.
</p>
<h3>
[method:null dispose]()
</h3>
<p>
Dispose of the directionalLightHelper
.
</p>
<p>
销毁该平行光辅助对象
.
</p>
<h3>
[method:null update]()
</h3>
<p>
Updates the helper to match the position and direction of the [page:.light directionalLight] being visualized
.
</p>
<p>
更新辅助对象,与模拟的 [page:.light directionalLight] 光源的位置和方向保持一致
.
</p>
<h2>
Source
</h2>
<h2>
源码
</h2>
[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
</body>
...
...
docs/api/zh/helpers/FaceNormalsHelper.html
浏览文件 @
0d33d726
<!DOCTYPE html>
<html
lang=
"
en
"
>
<html
lang=
"
zh
"
>
<head>
<meta
charset=
"utf-8"
/>
<base
href=
"../../../"
/>
...
...
@@ -13,16 +13,16 @@
<h1>
[name]
</h1>
<p
class=
"desc"
>
Renders [page:ArrowHelper arrows] to visualize an object's [page:Face3 face] normals
.
Requires that face normals have been specified on all [page:Face3 faces] or calculated
with [page:Geometry.computeFaceNormals computeFaceNormals]
.
<br
/><br
/>
渲染箭头辅助对象 [page:ArrowHelper arrows] 来模拟面 [page:Face3 face] 的法线
.
需要所有面 [page:Face3 faces] 都指定了法线 或
通过 [page:Geometry.computeFaceNormals computeFaceNormals] 方法计算面的法线
.
<br
/><br
/>
Note that this only works with the objects whose geometry is an instance of [page:Geometry]
.
For [page:BufferGeometry] use a [page:VertexNormalsHelper] instead
.
注意:仅几何体为 [page:Geometry] 类型的对象能正常运行
.
对于 [page:BufferGeometry] 类型几何体的对象请使用 [page:VertexNormalsHelper] 代替
.
<p>
<h2>
Example
</h2>
<h2>
例子
</h2>
<div>
[example:webgl_helpers WebGL / helpers]
</div>
...
...
@@ -37,44 +37,44 @@
scene.add( helper );
</code>
<h2>
Constructor
</h2>
<h2>
构造函数
</h2>
<h3>
[name]( [param:Object3D object], [param:Number size], [param:Color color], [param:Number linewidth] )
</h3>
<p>
[page:Object3D object] --
object for which to render face normals
.
<br
/>
[page:Number size] -- (
optional) length of the arrows. Default is
*1*.
<br
/>
[page:Hex color] -- (
optional) hex color of the arrows. Default is
*0xffff00*.
<br
/>
[page:Number linewidth] -- (
optional) width of the arrow lines. Default is
*1*.
[page:Object3D object] --
要渲染面法线辅助的对象
.
<br
/>
[page:Number size] -- (
可选的) 箭头的长度. 默认为
*1*.
<br
/>
[page:Hex color] -- (
可选的) 箭头的颜色. 默认为
*0xffff00*.
<br
/>
[page:Number linewidth] -- (
可选的) 箭头线段的宽度. 默认为
*1*.
</p>
<h2>
Properties
</h2>
<p>
See the base [page:LineSegments] class for common properties
.
</p>
<h2>
属性
</h2>
<p>
请到基类 [page:LineSegments] 页面查看公共属性
.
</p>
<h3>
[property:object matrixAutoUpdate]
</h3>
<p>
See [page:Object3D.matrixAutoUpdate]. Set to *false* here as the helper is using the
objects's
[page:Object3D.matrixWorld matrixWorld].
请查看 [page:Object3D.matrixAutoUpdate]. 这里设置为 *false* 表示辅助对象
使用对象的世界矩阵
[page:Object3D.matrixWorld matrixWorld].
</p>
<h3>
[property:Object3D object]
</h3>
<p>
The object for which the face normals are being visualized
.
</p>
<p>
被渲染面法线辅助的对象
.
</p>
<h3>
[property:Number size]
</h3>
<p>
Length of the arrows. Default is
*1*.
</p>
<p>
箭头的长度. 默认为
*1*.
</p>
<h2>
Methods
</h2>
<p>
See the base [page:LineSegments] class for common methods
.
</p>
<h2>
方法
</h2>
<p>
请到基类 [page:LineSegments] 页面查看公共方法
.
</p>
<h3>
[method:null update]()
</h3>
<p>
Updates the face normal preview based on movement of the object
.
</p>
<p>
基于对象的运动更新面法线辅助对象
.
</p>
<h2>
Source
</h2>
<h2>
源码
</h2>
[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
</body>
...
...
docs/api/zh/helpers/GridHelper.html
浏览文件 @
0d33d726
<!DOCTYPE html>
<html
lang=
"
en
"
>
<html
lang=
"
zh
"
>
<head>
<meta
charset=
"utf-8"
/>
<base
href=
"../../../"
/>
...
...
@@ -12,10 +12,10 @@
<h1>
[name]
</h1>
<p
class=
"desc"
>
The GridHelper is an object to define grids. Grids are two-dimensional arrays of lines
.
</p>
<p
class=
"desc"
>
坐标格辅助对象. 坐标格实际上是2维线数组
.
</p>
<h2>
Example
</h2>
<h2>
例子
</h2>
<code>
var size = 10;
var divisions = 10;
...
...
@@ -26,20 +26,20 @@
[example:webgl_helpers Example using various helpers]
<h2>
Constructor
</h2>
<h2>
构造函数
</h2>
<h3>
[name]( [param:number size], [param:Number divisions], [param:Color colorCenterLine], [param:Color colorGrid] )
</h3>
<p>
size --
The size of the grid. Default is
10.
<br
/>
divisions --
The number of divisions across the grid. Default is
10.
<br
/>
colorCenterLine --
The color of the centerline. This can be a [page:Color], a hexadecimal value and an CSS-Color name. Default is
0x444444
<br
/>
colorGrid --
The color of the lines of the grid. This can be a [page:Color], a hexadecimal value and an CSS-Color name. Default is
0x888888
size --
坐标格尺寸. 默认为
10.
<br
/>
divisions --
坐标格细分次数. 默认为
10.
<br
/>
colorCenterLine --
中线颜色. 值可以为 [page:Color] 类型, 16进制 和 CSS 颜色名. 默认为
0x444444
<br
/>
colorGrid --
坐标格网格线颜色. 值可以为 [page:Color] 类型, 16进制 和 CSS 颜色名. 默认为
0x888888
</p>
<p>
Creates a new [name] of size 'size' and divided into 'divisions' segments per side. Colors are optional
.
创建一个尺寸为 'size' 和 每个维度细分 'divisions' 次的坐标格. 颜色可选
.
</p>
<h2>
Source
</h2>
<h2>
源码
</h2>
[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
</body>
...
...
docs/api/zh/helpers/HemisphereLightHelper.html
浏览文件 @
0d33d726
<!DOCTYPE html>
<html
lang=
"
en
"
>
<html
lang=
"
zh
"
>
<head>
<meta
charset=
"utf-8"
/>
<base
href=
"../../../"
/>
...
...
@@ -13,10 +13,11 @@
<h1>
[name]
</h1>
<p
class=
"desc"
>
Creates a visual aid consisting of a spherical [page:Mesh] for a [page:HemisphereLight HemisphereLight].
创建一个虚拟的球形网格 [page:Mesh] 的辅助对象来模拟
半球形光源 [page:HemisphereLight HemisphereLight].
</p>
<h3>
Example
</h3>
<h3>
例子
</h3>
<code>
var light = new THREE.HemisphereLight( 0xffffbb, 0x080820, 1 );
...
...
@@ -27,51 +28,51 @@ scene.add( helper );
</code>
<h2>
Constructor
</h2>
<h2>
构造函数
</h2>
<h3>
[name]( [param:HemisphereLight light], [param:Number sphereSize], [param:Hex color] )
</h3>
<p>
[page:HemisphereLight light] --
The light being visualized
.
<br
/><br
/>
[page:HemisphereLight light] --
被模拟的光源
.
<br
/><br
/>
[page:Number size] --
The size of the mesh used to visualize the light
.
<br
/><br
/>
[page:Number size] --
用于模拟光源的网格尺寸
.
<br
/><br
/>
[page:Hex color] -- (
optional) if this is not the set the helper will take the color of the light
.
[page:Hex color] -- (
可选的) 如果没有赋值辅助对象将使用光源的颜色
.
</p>
<h2>
Properties
</h2>
<p>
See the base [page:Object3D] class for common properties
.
</p>
<h2>
属性
</h2>
<p>
请到基类 [page:Object3D] 页面查看公共属性
.
</p>
<h3>
[property:HemisphereLight light]
</h3>
<p>
Reference to the HemisphereLight being visualized
.
</p>
<p>
被模拟的半球形光源
.
</p>
<h3>
[property:object matrix]
</h3>
<p>
Reference to the hemisphereLight's
[page:Object3D.matrixWorld matrixWorld].
</p>
<p>
请参考半球形光源的世界矩阵
[page:Object3D.matrixWorld matrixWorld].
</p>
<h3>
[property:object matrixAutoUpdate]
</h3>
<p>
See [page:Object3D.matrixAutoUpdate]. Set to *false* here as the helper is using the
hemisphereLight's
[page:Object3D.matrixWorld matrixWorld].
请查看 [page:Object3D.matrixAutoUpdate]. 这里设置为 *false* 表示辅助对象
使用半球形光源的
[page:Object3D.matrixWorld matrixWorld].
</p>
<h3>
[property:hex color]
</h3>
<p>
The color parameter passed in the constructor. Default is *undefined*. If this is changed, the helper's color will update
the next time [page:.update update] is called
.
构造函数中传入的颜色值. 默认为 *undefined*. 如果改变该值,
辅助对象的颜色将在下一次 [page:.update update] 被调用时更新
.
</p>
<h2>
Methods
</h2>
<p>
See the base [page:Object3D] class for common methods
.
</p>
<h2>
方法
</h2>
<p>
请到基类 [page:Object3D] 页面查看公共方法
.
</p>
<h3>
[method:null dispose]()
</h3>
<p>
Dispose of the hemisphereLightHelper
.
</p>
<p>
销毁该半球形光源辅助对象
.
</p>
<h3>
[method:null update]()
</h3>
<p>
Updates the helper to match the position and direction of the [page:.light]
.
</p>
<p>
更新辅助对象,与 [page:.light] 属性的位置和方向保持一致
.
</p>
<h2>
Source
</h2>
<h2>
源码
</h2>
[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
</body>
...
...
docs/api/zh/helpers/PlaneHelper.html
浏览文件 @
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<!DOCTYPE html>
<html
lang=
"
en
"
>
<html
lang=
"
zh
"
>
<head>
<meta
charset=
"utf-8"
/>
<base
href=
"../../../"
/>
...
...
@@ -13,11 +13,11 @@
<h1>
[name]
</h1>
<p
class=
"desc"
>
Helper object to visualize a [page:Plane]
.
用于模拟平面 [page:Plane] 的辅助对象
.
</p>
<h2>
Example
</h2>
<h2>
例子
</h2>
<code>
var plane = new THREE.Plane( new THREE.Vector3( 1, 1, 0.2 ), 3 );
...
...
@@ -26,39 +26,39 @@
</code>
<h2>
Constructor
</h2>
<h2>
构造函数
</h2>
<h3>
[name]( [param:Plane plane], [param:Float size], [param:Color hex] )
</h3>
<p>
[page:Plane plane] --
the plane to visualize
.
<br
/>
[page:Float size] -- (
optional) side length of plane helper. Default is
1.
<br
/>
[page:Color color] -- (
optional) the color of the helper. Default is
0xffff00.
<br
/><br
/>
[page:Plane plane] --
被模拟的平面
.
<br
/>
[page:Float size] -- (
可选的) 辅助对象的单边长度. 默认为
1.
<br
/>
[page:Color color] -- (
可选的) 辅助对象的颜色. 默认为
0xffff00.
<br
/><br
/>
Creates a new wireframe representation of the passed plane
.
创建一个线框辅助对象来表示指定平面
.
</p>
<h2>
Properties
</h2>
<p>
See the base [page:LineSegments] class for common properties
.
</p>
<h2>
属性
</h2>
<p>
请到基类 [page:LineSegments] 页面查看公共属性
.
</p>
<h3>
[property:Plane plane]
</h3>
<p>
The [page:Plane plane] being visualized
.
</p>
<p>
被模拟的平面 [page:Plane plane]
.
</p>
<h3>
[property:Float size]
</h3>
<p>
The side lengths of plane helper
.
</p>
<p>
辅助对象的单边长度
.
</p>
<h2>
Methods
</h2>
<p>
See the base [page:LineSegments] class for common methods
.
</p>
<h2>
方法
</h2>
<p>
请到基类 [page:LineSegments] 页面查看公共方法
.
</p>
<h3>
[method:void updateMatrixWorld]( [param:Boolean force] )
</h3>
<p>
This overrides the method in the base [page:Object3D] class so that it also
updates the helper object according to the [page:PlaneHelper.plane .plane] and
[page:PlaneHelper.size .size]
properties
.
重写基类 [page:Object3D] 的该方法以便于
同时更新线框辅助对象与 [page:PlaneHelper.plane .plane] 和
[page:PlaneHelper.size .size]
属性保持一致
.
</p>
<h2>
Source
</h2>
<h2>
源码
</h2>
[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
</body>
...
...
docs/api/zh/helpers/PointLightHelper.html
浏览文件 @
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<!DOCTYPE html>
<html
lang=
"
en
"
>
<html
lang=
"
zh
"
>
<head>
<meta
charset=
"utf-8"
/>
<base
href=
"../../../"
/>
...
...
@@ -13,12 +13,12 @@
<h1>
[name]
</h1>
<p
class=
"desc"
>
This displays a helper object consisting of a spherical [page:Mesh] for visualizing
a
[page:PointLight].
创建一个虚拟的球形网格 [page:Mesh] 的辅助对象来模拟
点光源
[page:PointLight].
</p>
<h2>
Example
</h2>
<h2>
例子
</h2>
[example:webgl_helpers WebGL / helpers]
...
...
@@ -35,49 +35,49 @@
<h2>
Constructor
</h2>
<h2>
构造函数
</h2>
<h3>
[name]( [param:PointLight light], [param:Float sphereSize], [param:Hex color] )
</h3>
<p>
[page:PointLight light] --
The light to be visualized
.
<br
/><br
/>
[page:PointLight light] --
要模拟的光源
.
<br
/><br
/>
[page:Float sphereSize] -- (
optional) The size of the sphere helper. Default is
*1*.
<br
/><br
/>
[page:Float sphereSize] -- (
可选的) 球形辅助对象的尺寸. 默认为
*1*.
<br
/><br
/>
[page:Hex color] -- (
optional) if this is not the set the helper will take the color of the light
.
[page:Hex color] -- (
可选的) 如果没有赋值辅助对象将使用光源的颜色
.
</p>
<h2>
Properties
</h2>
<p>
See the base [page:Mesh] class for common properties
.
</p>
<h2>
属性
</h2>
<p>
请到基类 [page:Mesh] 页面查看公共属性
.
</p>
<h3>
[property:PointLight light]
</h3>
<p>
The [page:PointLight] that is being visualized
.
</p>
<p>
被模拟的点光源 [page:PointLight]
.
</p>
<h3>
[property:object matrix]
</h3>
<p>
Reference to the pointLight's
[page:Object3D.matrixWorld matrixWorld].
</p>
<p>
请参考点光源的世界矩阵
[page:Object3D.matrixWorld matrixWorld].
</p>
<h3>
[property:object matrixAutoUpdate]
</h3>
<p>
See [page:Object3D.matrixAutoUpdate]. Set to *false* here as the helper is using the
pointLight's
[page:Object3D.matrixWorld matrixWorld].
请查看 [page:Object3D.matrixAutoUpdate]. 这里设置为 *false* 表示辅助对象
使用点光源的
[page:Object3D.matrixWorld matrixWorld].
</p>
<h3>
[property:hex color]
</h3>
<p>
The color parameter passed in the constructor. Default is *undefined*. If this is changed, the helper's color will update
the next time [page:.update update] is called
.
构造函数中传入的颜色值. 默认为 *undefined*. 如果改变该值,
辅助对象的颜色将在下一次 [page:.update update] 被调用时更新
.
</p>
<h2>
Methods
</h2>
<p>
See the base [page:Mesh] class for common methods
.
</p>
<h2>
方法
</h2>
<p>
请到基类 [page:Mesh] 页面查看公共方法
.
</p>
<h3>
[method:null dispose]()
</h3>
<p>
Dispose of the pointLightHelper
.
</p>
<p>
销毁该点光源辅助对象
.
</p>
<h3>
[method:null update]()
</h3>
<p>
Updates the helper to match the position of the [page:.light]
.
</p>
<p>
更新辅助对象,与 [page:.light] 属性的位置保持一致
.
</p>
<h2>
Source
</h2>
<h2>
源码
</h2>
[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
</body>
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docs/api/zh/helpers/PolarGridHelper.html
浏览文件 @
0d33d726
<!DOCTYPE html>
<html
lang=
"
en
"
>
<html
lang=
"
zh
"
>
<head>
<meta
charset=
"utf-8"
/>
<base
href=
"../../../"
/>
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@@ -12,10 +12,10 @@
<h1>
[name]
</h1>
<p
class=
"desc"
>
The PolarGridHelper is an object to define polar grids. Grids are two-dimensional arrays of lines
.
</p>
<p
class=
"desc"
>
极坐标格辅助对象. 坐标格实际上是2维线数组
.
</p>
<h2>
Example
</h2>
<h2>
例子
</h2>
<code>
var radius = 10;
var radials = 16;
...
...
@@ -28,22 +28,22 @@
[example:webgl_helpers Example using various helpers]
<h2>
Constructor
</h2>
<h2>
构造函数
</h2>
<h3>
[name]( [param:Number radius], [param:Number radials], [param:Number circles], [param:Number divisions], [param:Color color1], [param:Color color2] )
</h3>
<p>
radius --
The radius of the polar grid. This can be any positive number. Default is
10.
<br
/>
radials --
The number of radial lines. This can be any positive integer. Default is
16.
<br
/>
circles --
The number of circles. This can be any positive integer. Default is
8.
<br
/>
divisions --
The number of line segments used for each circle. This can be any positive integer that is 3 or greater. Default is
64.
<br
/>
color1 --
The first color used for grid elements. This can be a [page:Color], a hexadecimal value and an CSS-Color name. Default is
0x444444
<br
/>
color2 --
The second color used for grid elements. This can be a [page:Color], a hexadecimal value and an CSS-Color name. Default is
0x888888
radius --
极坐标格半径. 可以为任何正数. 默认为
10.
<br
/>
radials --
径向辐射线数量. 可以为任何正整数. 默认为
16.
<br
/>
circles --
圆圈的数量. 可以为任何正整数. 默认为
8.
<br
/>
divisions --
圆圈细分段数. 可以为任何大于或等于3的正整数. 默认为
64.
<br
/>
color1 --
极坐标格使用的第一个颜色. 值可以为 [page:Color] 类型, 16进制 和 CSS 颜色名. 默认为
0x444444
<br
/>
color2 --
极坐标格使用的第二个颜色. 值可以为 [page:Color] 类型, 16进制 和 CSS 颜色名. 默认为
0x888888
</p>
<p>
Creates a new [name] of radius 'radius' with 'radials' number of radials and 'circles' number of circles, where each circle is smoothed into 'divisions' number of line segments. Colors are optional
.
创建一个半径为'radius' 包含 'radials' 条径向辐射线 和 'circles' 个细分成 'divisions' 段的圆圈的极坐标格辅助对象. 颜色可选
.
</p>
<h2>
Source
</h2>
<h2>
源码
</h2>
[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
</body>
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...
docs/api/zh/helpers/RectAreaLightHelper.html
浏览文件 @
0d33d726
<!DOCTYPE html>
<html
lang=
"
en
"
>
<html
lang=
"
zh
"
>
<head>
<meta
charset=
"utf-8"
/>
<base
href=
"../../../"
/>
...
...
@@ -13,10 +13,10 @@
<h1>
[name]
</h1>
<p
class=
"desc"
>
Creates a visual aid for a [page:RectAreaLight]
.
创建一个表示 [page:RectAreaLight] 的辅助对象
.
</p>
<h3>
Example
</h3>
<h3>
例子
</h3>
<code>
var light = new THREE.RectAreaLight( 0xffffbb, 1.0, 5, 5 );
...
...
@@ -27,40 +27,40 @@ scene.add( helper );
</code>
<h2>
Constructor
</h2>
<h2>
构造函数
</h2>
<h3>
[name]( [param:RectAreaLight light], [param:Hex color] )
</h3>
<p>
[page:RectAreaLight light] --
The light being visualized
.
<br
/><br
/>
[page:RectAreaLight light] --
被模拟的光源
.
<br
/><br
/>
[page:Hex color] -- (
optional) if this is not the set the helper will take the color of the light
.
[page:Hex color] -- (
可选) 如果没有赋值辅助对象将使用光源的颜色
.
</p>
<h2>
Properties
</h2>
<p>
See the base [page:Object3D] class for common properties
.
</p>
<h2>
属性
</h2>
<p>
请到基类 [page:Object3D] 页面查看公共属性
.
</p>
<h3>
[property:RectAreaLight light]
</h3>
<p>
Reference to the RectAreaLight being visualized
.
</p>
<p>
被模拟的区域光源
.
</p>
<h3>
[property:hex color]
</h3>
<p>
The color parameter passed in the constructor. Default is *undefined*. If this is changed, the helper's color will update
the next time [page:.update update] is called
.
构造函数中传入的颜色值. 默认为 *undefined*. 如果改变该值,
辅助对象的颜色将在下一次 [page:.update update] 被调用时更新
.
</p>
<h2>
Methods
</h2>
<p>
See the base [page:Object3D] class for common methods
.
</p>
<h2>
方法
</h2>
<p>
请到基类 [page:Object3D] 页面查看公共方法
.
</p>
<h3>
[method:null dispose]()
</h3>
<p>
Dispose of the rectAreaLightHelper
.
</p>
<p>
销毁该区域光源辅助对象
.
</p>
<h3>
[method:null update]()
</h3>
<p>
Updates the helper to match the position and direction of the [page:.light]
.
</p>
<p>
更新辅助对象,与 [page:.light] 属性的位置和方向保持一致
.
</p>
<h2>
Source
</h2>
<h2>
源码
</h2>
[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
</body>
...
...
docs/api/zh/helpers/SkeletonHelper.html
浏览文件 @
0d33d726
<!DOCTYPE html>
<html
lang=
"
en
"
>
<html
lang=
"
zh
"
>
<head>
<meta
charset=
"utf-8"
/>
<base
href=
"../../../"
/>
...
...
@@ -13,12 +13,12 @@
<h1>
[name]
</h1>
<p
class=
"desc"
>
A helper object to assist with visualizing a [page:Skeleton Skeleton]
.
The helper is renderered using a [page:LineBasicMaterial LineBasicMaterial]
.
用来模拟骨骼 [page:Skeleton Skeleton] 的辅助对象
.
该辅助对象使用 [page:LineBasicMaterial LineBasicMaterial] 材质
.
</p>
<h2>
Example
</h2>
<h2>
例子
</h2>
[example:webgl_animation_skinning_blending animation / skinning / blending]
<br
/>
[example:webgl_animation_skinning_morph animation / skinning / morph]
<br
/>
...
...
@@ -32,30 +32,30 @@ scene.add( helper );
<h2>
Constructor
</h2>
<h2>
构造函数
</h2>
<h3>
[name]( object )
</h3>
<p>
object --
can be any object that has an array of [page:Bone Bone]s as a sub object
.
<br
/>
For example, a [page:Skeleton Skeleton] or a
[page:SkinnedMesh SkinnedMesh].
object --
可以是任何拥有一组骨 [page:Bone Bone] 作为子对象的对象
.
<br
/>
比如, 一个骨骼 [page:Skeleton Skeleton] 或 一个蒙皮网格
[page:SkinnedMesh SkinnedMesh].
</p>
<h2>
Properties
</h2>
<h2>
属性
</h2>
<h3>
[property:Array bones]
</h3>
<p>
The list of bones that the helper renders as [page:Line Lines]
.
辅助对象使用 [page:Line Lines] 渲染的骨数组
.
</p>
<h3>
[property:Object root]
</h3>
<p>
The object passed in the constructor
.
构造函数传入的对象
.
</p>
<h2>
Source
</h2>
<h2>
源码
</h2>
[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
</body>
...
...
docs/api/zh/helpers/SpotLightHelper.html
浏览文件 @
0d33d726
<!DOCTYPE html>
<html
lang=
"
en
"
>
<html
lang=
"
zh
"
>
<head>
<meta
charset=
"utf-8"
/>
<base
href=
"../../../"
/>
...
...
@@ -12,16 +12,16 @@
<h1>
[name]
</h1>
<p
class=
"desc"
>
This displays a cone shaped helper object for a [page:SpotLight]
.
</p>
<p
class=
"desc"
>
用于模拟聚光灯 [page:SpotLight] 的锥形辅助对象
.
</p>
<h2>
Example
</h2>
<h2>
例子
</h2>
<iframe
src=
'../examples/webgl_lights_spotlight.html'
></iframe>
<a
target=
"THREE_Examples"
href=
"../examples/#webgl_lights_spotlight"
>
View in Examples
</a><br
/>
<h2>
Other Examples
</h2>
<h2>
其他例子
</h2>
<div>
[example:webgl_lights_spotlights lights / spotlights ]
</div>
<h2>
Code Example
</h2>
<h2>
代码示例
</h2>
<code>
var spotLight = new THREE.SpotLight( 0xffffff );
spotLight.position.set( 10, 10, 10 );
...
...
@@ -32,51 +32,51 @@
</code>
<h2>
Constructor
</h2>
<h2>
构造函数
</h2>
<h3>
[name]( [param:SpotLight light], [param:Hex color] )
</h3>
<p>
[page:SpotLight light] --
The [page:SpotLight] to be visualized
.
<br
/><br/>
[page:SpotLight light] --
被模拟的聚光灯 [page:SpotLight]
.
<br
/><br/>
[page:Hex color] -- (
optional) if this is not the set the helper will take the color of the light
.
[page:Hex color] -- (
可选的) 如果没有赋值辅助对象将使用光源的颜色
.
</p>
<h2>
Properties
</h2>
<p>
See the base [page:Object3D] class for common properties
.
</p>
<h2>
属性
</h2>
<p>
请到基类 [page:Object3D] 页面查看公共属性
.
</p>
<h3>
[property:LineSegments cone]
</h3>
<p>
[page:LineSegments] used to visualize the light
.
</p>
<p>
用于模拟光源的 [page:LineSegments] 类型对象
.
</p>
<h3>
[property:SpotLight light]
</h3>
<p>
Reference to the [page:SpotLight] being visualized
.
</p>
<p>
被模拟的聚光灯 [page:SpotLight]
.
</p>
<h3>
[property:object matrix]
</h3>
<p>
Reference to the spotLight's
[page:Object3D.matrixWorld matrixWorld].
</p>
<p>
请参考聚光灯的世界矩阵
[page:Object3D.matrixWorld matrixWorld].
</p>
<h3>
[property:object matrixAutoUpdate]
</h3>
<p>
See [page:Object3D.matrixAutoUpdate]. Set to *false* here as the helper is using the
spotLight's
[page:Object3D.matrixWorld matrixWorld].
请查看 [page:Object3D.matrixAutoUpdate]. 这里设置为 *false* 表示辅助对象
使用聚光灯的
[page:Object3D.matrixWorld matrixWorld].
</p>
<h3>
[property:hex color]
</h3>
<p>
The color parameter passed in the constructor. Default is *undefined*. If this is changed, the helper's color will update
the next time [page:.update update] is called
.
构造函数中传入的颜色值. 默认为 *undefined*. 如果改变该值,
辅助对象的颜色将在下一次 [page:.update update] 被调用时更新
.
</p>
<h2>
Methods
</h2>
<p>
See the base [page:Object3D] class for common methods
.
</p>
<h2>
方法
</h2>
<p>
请到基类 [page:Object3D] 页面查看公共属性
.
</p>
<h3>
[method:null dispose]()
</h3>
<p>
Disposes of the light helper
.
</p>
<p>
销毁该聚光灯辅助对象
.
</p>
<h3>
[method:null update]()
</h3>
<p>
Updates the light helper
.
</p>
<p>
更新聚光灯辅助对象
.
</p>
<h2>
Source
</h2>
<h2>
源码
</h2>
[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
</body>
...
...
docs/api/zh/helpers/VertexNormalsHelper.html
浏览文件 @
0d33d726
<!DOCTYPE html>
<html
lang=
"
en
"
>
<html
lang=
"
zh
"
>
<head>
<meta
charset=
"utf-8"
/>
<base
href=
"../../../"
/>
...
...
@@ -13,14 +13,14 @@
<h1>
[name]
</h1>
<p
class=
"desc"
>
Renders [page:ArrowHelper arrows] to visualize an object's vertex normal vectors
.
Requires that normals have been specified in a [page:BufferAttribute custom attribute] or
have been calculated using [page:Geometry.computeVertexNormals computeVertexNormals]
.
<br
/><br
/>
渲染箭头辅助对象 [page:ArrowHelper arrows] 来模拟顶点的法线
.
需要定义了法线缓存属性 [page:BufferAttribute custom attribute] 或
使用了 [page:Geometry.computeVertexNormals computeVertexNormals] 方法计算了顶点法线
.
<br
/><br
/>
Unlike [page:FaceNormalsHelper], this works with [page:BufferGeometry]
.
不像面法线辅助对象 [page:FaceNormalsHelper], 该辅助对象在 [page:BufferGeometry] 上也能正常运行
.
</p>
<h2>
Example
</h2>
<h2>
例子
</h2>
[example:webgl_helpers WebGL / helpers]
...
...
@@ -36,43 +36,43 @@
</code>
<h2>
Constructor
</h2>
<h2>
构造函数
</h2>
<h3>
[name]( [param:Object3D object], [param:Number size], [param:Hex color], [param:Number linewidth] )
</h3>
<p>
[page:Object3D object] --
object for which to render vertex normals
.
<br
/>
[page:Number size] -- (
optional) length of the arrows. Default is
1.
<br
/>
[page:Hex color] --
hex color of the arrows. Default is
0xff0000.
<br
/>
[page:Number linewidth] -- (
optional) width of the arrow lines. Default is
1.
[page:Object3D object] --
要渲染顶点法线辅助的对象
.
<br
/>
[page:Number size] -- (
可选的) 箭头的长度. 默认为
1.
<br
/>
[page:Hex color] --
16进制颜色值. 默认为
0xff0000.
<br
/>
[page:Number linewidth] -- (
可选的) 箭头线段的宽度. 默认为
1.
</p>
<h2>
Properties
</h2>
<p>
See the base [page:LineSegments] class for common properties
.
</p>
<h2>
属性
</h2>
<p>
请到基类 [page:LineSegments] 页面查看公共属性
.
</p>
<h3>
[property:object matrixAutoUpdate]
</h3>
<p>
See [page:Object3D.matrixAutoUpdate]. Set to *false* here as the helper is using the
objects's
[page:Object3D.matrixWorld matrixWorld].
请查看 [page:Object3D.matrixAutoUpdate]. 这里设置为 *false* 表示辅助对象
使用对象的世界矩阵
[page:Object3D.matrixWorld matrixWorld].
</p>
<h3>
[property:Object3D object]
</h3>
<p>
The object for which the vertex normals are being visualized
.
</p>
<p>
被渲染顶点法线辅助的对象
.
</p>
<h3>
[property:Number size]
</h3>
<p>
Length of the arrows. Default is
*1*.
</p>
<p>
箭头的长度. 默认为
*1*.
</p>
<h2>
Methods
</h2>
<p>
See the base [page:LineSegments] class for common methods
.
</p>
<h2>
方法
</h2>
<p>
请到基类 [page:LineSegments] 页面查看公共方法
.
</p>
<h3>
[method:null update]()
</h3>
<p>
Updates the vertex normal preview based on movement of the object
.
</p>
<p>
基于对象的运动更新顶点法线辅助对象
.
</p>
<h2>
Source
</h2>
<h2>
源码
</h2>
[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
</body>
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