提交 0bdbb936 编写于 作者: M Mr.doob

CanvasRenderer: Fixed camera not being accessible in MeshDepthMaterial.

上级 62c268f1
......@@ -34,6 +34,8 @@ THREE.CanvasRenderer = function ( parameters ) {
_contextDashSize = null,
_contextGapSize = 0,
_camera,
_v1, _v2, _v3, _v4,
_v5 = new THREE.RenderableVertex(),
_v6 = new THREE.RenderableVertex(),
......@@ -264,6 +266,7 @@ THREE.CanvasRenderer = function ( parameters ) {
_renderData = _projector.projectScene( scene, camera, this.sortObjects, this.sortElements );
_elements = _renderData.elements;
_lights = _renderData.lights;
_camera = camera;
/* DEBUG
setFillStyle( 'rgba( 0, 255, 255, 0.5 )' );
......@@ -781,8 +784,8 @@ THREE.CanvasRenderer = function ( parameters ) {
} else if ( material instanceof THREE.MeshDepthMaterial ) {
_near = camera.near;
_far = camera.far;
_near = _camera.near;
_far = _camera.far;
_color1.r = _color1.g = _color1.b = 1 - smoothstep( v1.positionScreen.z * v1.positionScreen.w, _near, _far );
_color2.r = _color2.g = _color2.b = 1 - smoothstep( v2.positionScreen.z * v2.positionScreen.w, _near, _far );
......@@ -967,8 +970,8 @@ THREE.CanvasRenderer = function ( parameters ) {
} else if ( material instanceof THREE.MeshDepthMaterial ) {
_near = camera.near;
_far = camera.far;
_near = _camera.near;
_far = _camera.far;
_color1.r = _color1.g = _color1.b = 1 - smoothstep( v1.positionScreen.z * v1.positionScreen.w, _near, _far );
_color2.r = _color2.g = _color2.b = 1 - smoothstep( v2.positionScreen.z * v2.positionScreen.w, _near, _far );
......
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