Skip to content
体验新版
项目
组织
正在加载...
登录
切换导航
打开侧边栏
Ablesons
three.js
提交
0b4bdc7c
T
three.js
项目概览
Ablesons
/
three.js
与 Fork 源项目一致
从无法访问的项目Fork
通知
2
Star
0
Fork
0
代码
文件
提交
分支
Tags
贡献者
分支图
Diff
Issue
0
列表
看板
标记
里程碑
合并请求
0
Wiki
0
Wiki
分析
仓库
DevOps
项目成员
Pages
T
three.js
项目概览
项目概览
详情
发布
仓库
仓库
文件
提交
分支
标签
贡献者
分支图
比较
Issue
0
Issue
0
列表
看板
标记
里程碑
合并请求
0
合并请求
0
Pages
分析
分析
仓库分析
DevOps
Wiki
0
Wiki
成员
成员
收起侧边栏
关闭侧边栏
动态
分支图
创建新Issue
提交
Issue看板
体验新版 GitCode,发现更多精彩内容 >>
提交
0b4bdc7c
编写于
12月 03, 2012
作者:
B
Ben Houston
浏览文件
操作
浏览文件
下载
电子邮件补丁
差异文件
only 6 unit tests failing, all related to box.isIntersection.
上级
c70714de
变更
7
隐藏空白更改
内联
并排
Showing
7 changed file
with
226 addition
and
241 deletion
+226
-241
src/core/Box2.js
src/core/Box2.js
+1
-1
src/core/Box3.js
src/core/Box3.js
+9
-3
test/core/Box2.js
test/core/Box2.js
+91
-124
test/core/Box3.js
test/core/Box3.js
+96
-91
test/core/Constants.js
test/core/Constants.js
+12
-5
test/core/Plane.js
test/core/Plane.js
+7
-7
test/core/Sphere.js
test/core/Sphere.js
+10
-10
未找到文件。
src/core/Box2.js
浏览文件 @
0b4bdc7c
...
...
@@ -252,7 +252,7 @@ THREE.Box2.prototype = {
scale
:
function
(
factor
)
{
var
sizeDeltaHalf
=
this
.
size
().
multiplyScalar
(
(
1
-
factor
)
*
0.5
);
var
sizeDeltaHalf
=
this
.
size
().
multiplyScalar
(
(
factor
-
1
)
*
0.5
);
this
.
expandByVector
(
sizeDeltaHalf
);
return
this
;
...
...
src/core/Box3.js
浏览文件 @
0b4bdc7c
...
...
@@ -11,13 +11,19 @@ THREE.Box3 = function ( min, max ) {
this
.
makeEmpty
();
}
else
{
this
.
min
=
min
.
clone
();
if
(
max
===
undefined
)
{
this
.
max
=
new
THREE
.
Vector3
().
copy
(
this
.
min
);
// This is done on purpose so you can make a box using a single point and then expand it.
}
else
{
}
else
{
this
.
max
=
max
.
clone
();
}
}
};
...
...
@@ -271,7 +277,7 @@ THREE.Box3.prototype = {
scale
:
function
(
factor
)
{
var
sizeDeltaHalf
=
this
.
size
().
multiplyScalar
(
(
1
-
factor
)
*
0.5
);
var
sizeDeltaHalf
=
this
.
size
().
multiplyScalar
(
(
factor
-
1
)
*
0.5
);
this
.
expandByVector
(
sizeDeltaHalf
);
return
this
;
...
...
test/core/Box2.js
浏览文件 @
0b4bdc7c
...
...
@@ -4,51 +4,40 @@
module
(
"
Box2
"
);
test
(
"
verifyConstants=beginning
"
,
function
()
{
ok
(
negInf
.
equals
(
new
THREE
.
Vector3
(
-
Infinity
,
-
Infinity
)
),
"
Passed!
"
);
ok
(
posInf
.
equals
(
new
THREE
.
Vector3
(
Infinity
,
Infinity
)
),
"
Passed!
"
);
ok
(
zero
.
equals
(
new
THREE
.
Vector3
(
0
,
0
,
0
)
),
"
Passed!
"
);
ok
(
one
.
equals
(
new
THREE
.
Vector3
(
1
,
1
,
1
)
),
"
Passed!
"
);
ok
(
two
.
equals
(
new
THREE
.
Vector3
(
2
,
2
,
2
)
),
"
Passed!
"
);
});
test
(
"
constructor
"
,
function
()
{
var
a
=
new
THREE
.
Box2
();
ok
(
a
.
min
.
equals
(
posInf
),
"
Passed!
"
);
ok
(
a
.
max
.
equals
(
negInf
),
"
Passed!
"
);
ok
(
a
.
min
.
equals
(
posInf
2
),
"
Passed!
"
);
ok
(
a
.
max
.
equals
(
negInf
2
),
"
Passed!
"
);
a
=
new
THREE
.
Box2
(
zero
);
ok
(
a
.
min
.
equals
(
zero
),
"
Passed!
"
);
ok
(
a
.
max
.
equals
(
zero
),
"
Passed!
"
);
a
=
new
THREE
.
Box2
(
zero
2
);
ok
(
a
.
min
.
equals
(
zero
2
),
"
Passed!
"
);
ok
(
a
.
max
.
equals
(
zero
2
),
"
Passed!
"
);
a
=
new
THREE
.
Box2
(
zero
,
one
);
ok
(
a
.
min
.
equals
(
zero
),
"
Passed!
"
);
console
.
log
(
"
constructor
"
);
console
.
log
(
a
);
console
.
log
(
one
);
ok
(
a
.
max
.
equals
(
one
),
"
Passed!
"
);
a
=
new
THREE
.
Box2
(
zero2
,
one2
);
ok
(
a
.
min
.
equals
(
zero2
),
"
Passed!
"
);
ok
(
a
.
max
.
equals
(
one2
),
"
Passed!
"
);
});
test
(
"
copy
"
,
function
()
{
var
a
=
new
THREE
.
Box2
(
zero
,
one
);
var
a
=
new
THREE
.
Box2
(
zero
2
,
one2
);
var
b
=
new
THREE
.
Box2
().
copy
(
a
);
ok
(
b
.
min
.
equals
(
zero
),
"
Passed!
"
);
ok
(
b
.
max
.
equals
(
one
),
"
Passed!
"
);
ok
(
b
.
min
.
equals
(
zero
2
),
"
Passed!
"
);
ok
(
b
.
max
.
equals
(
one
2
),
"
Passed!
"
);
// ensure that it is a true copy
a
.
min
=
zero
;
a
.
max
=
one
;
ok
(
b
.
min
.
equals
(
zero
),
"
Passed!
"
);
ok
(
b
.
max
.
equals
(
one
),
"
Passed!
"
);
a
.
min
=
zero
2
;
a
.
max
=
one
2
;
ok
(
b
.
min
.
equals
(
zero
2
),
"
Passed!
"
);
ok
(
b
.
max
.
equals
(
one
2
),
"
Passed!
"
);
});
test
(
"
set
"
,
function
()
{
var
a
=
new
THREE
.
Box2
();
a
.
set
(
zero
,
one
)
ok
(
a
.
min
.
equals
(
zero
),
"
Passed!
"
);
ok
(
a
.
max
.
equals
(
one
),
"
Passed!
"
);
a
.
set
(
zero
2
,
one2
)
ok
(
a
.
min
.
equals
(
zero
2
),
"
Passed!
"
);
ok
(
a
.
max
.
equals
(
one
2
),
"
Passed!
"
);
});
test
(
"
empty/makeEmpty
"
,
function
()
{
...
...
@@ -56,7 +45,7 @@ test( "empty/makeEmpty", function() {
ok
(
a
.
empty
(),
"
Passed!
"
);
var
a
=
new
THREE
.
Box2
(
zero
,
one
);
var
a
=
new
THREE
.
Box2
(
zero
2
,
one2
);
ok
(
!
a
.
empty
(),
"
Passed!
"
);
a
.
makeEmpty
();
...
...
@@ -64,99 +53,84 @@ test( "empty/makeEmpty", function() {
});
test
(
"
volume
"
,
function
()
{
var
a
=
new
THREE
.
Box2
(
zero
,
one
);
var
a
=
new
THREE
.
Box2
(
zero
2
,
one2
);
ok
(
a
.
volume
()
==
1
,
"
Passed!
"
);
a
=
new
THREE
.
Box2
(
one
.
clone
().
negate
(),
zero
);
a
=
new
THREE
.
Box2
(
one
2
.
clone
().
negate
(),
zero2
);
ok
(
a
.
volume
()
==
1
,
"
Passed!
"
);
});
test
(
"
center
"
,
function
()
{
var
a
=
new
THREE
.
Box2
(
zero
);
var
a
=
new
THREE
.
Box2
(
zero
2
);
ok
(
a
.
center
().
equals
(
zero
),
"
Passed!
"
);
ok
(
a
.
center
().
equals
(
zero
2
),
"
Passed!
"
);
a
=
new
THREE
.
Box2
(
zero
,
one
);
var
midpoint
=
one
.
clone
().
multiplyScalar
(
0.5
);
a
=
new
THREE
.
Box2
(
zero
2
,
one2
);
var
midpoint
=
one
2
.
clone
().
multiplyScalar
(
0.5
);
ok
(
a
.
center
().
equals
(
midpoint
),
"
Passed!
"
);
});
test
(
"
verifyConstants1
"
,
function
()
{
ok
(
negInf
.
equals
(
new
THREE
.
Vector3
(
-
Infinity
,
-
Infinity
)
),
"
Passed!
"
);
ok
(
posInf
.
equals
(
new
THREE
.
Vector3
(
Infinity
,
Infinity
)
),
"
Passed!
"
);
ok
(
zero
.
equals
(
new
THREE
.
Vector3
(
0
,
0
,
0
)
),
"
Passed!
"
);
ok
(
one
.
equals
(
new
THREE
.
Vector3
(
1
,
1
,
1
)
),
"
Passed!
"
);
ok
(
two
.
equals
(
new
THREE
.
Vector3
(
2
,
2
,
2
)
),
"
Passed!
"
);
});
test
(
"
size
"
,
function
()
{
var
a
=
new
THREE
.
Box2
(
zero
);
var
a
=
new
THREE
.
Box2
(
zero
2
);
ok
(
a
.
size
().
equals
(
zero
),
"
Passed!
"
);
ok
(
a
.
size
().
equals
(
zero
2
),
"
Passed!
"
);
a
=
new
THREE
.
Box2
(
zero
,
one
);
ok
(
a
.
size
().
equals
(
one
),
"
Passed!
"
);
a
=
new
THREE
.
Box2
(
zero
2
,
one2
);
ok
(
a
.
size
().
equals
(
one
2
),
"
Passed!
"
);
});
test
(
"
expandByPoint
"
,
function
()
{
var
a
=
new
THREE
.
Box2
(
zero
);
var
a
=
new
THREE
.
Box2
(
zero
2
);
a
.
expandByPoint
(
zero
);
ok
(
a
.
size
().
equals
(
zero
),
"
Passed!
"
);
a
.
expandByPoint
(
zero
2
);
ok
(
a
.
size
().
equals
(
zero
2
),
"
Passed!
"
);
a
.
expandByPoint
(
one
);
ok
(
a
.
size
().
equals
(
one
),
"
Passed!
"
);
a
.
expandByPoint
(
one
2
);
ok
(
a
.
size
().
equals
(
one
2
),
"
Passed!
"
);
a
.
expandByPoint
(
one
.
clone
().
negate
()
);
ok
(
a
.
size
().
equals
(
one
.
clone
().
multiplyScalar
(
2
)
),
"
Passed!
"
);
console
.
log
(
"
expandByPoint
"
);
console
.
log
(
a
);
console
.
log
(
a
.
center
()
);
console
.
log
(
zero
);
ok
(
a
.
center
().
equals
(
zero
),
"
Passed!
"
);
a
.
expandByPoint
(
one2
.
clone
().
negate
()
);
ok
(
a
.
size
().
equals
(
one2
.
clone
().
multiplyScalar
(
2
)
),
"
Passed!
"
);
ok
(
a
.
center
().
equals
(
zero2
),
"
Passed!
"
);
});
test
(
"
expandByVector
"
,
function
()
{
var
a
=
new
THREE
.
Box2
(
zero
);
console
.
log
(
a
);
var
a
=
new
THREE
.
Box2
(
zero2
);
a
.
expandByVector
(
zero
);
console
.
log
(
a
);
ok
(
a
.
size
().
equals
(
zero
),
"
Passed!
"
);
a
.
expandByVector
(
zero2
);
ok
(
a
.
size
().
equals
(
zero2
),
"
Passed!
"
);
a
.
expandByVector
(
one
);
console
.
log
(
a
);
ok
(
a
.
size
().
equals
(
one
.
clone
().
multiplyScalar
(
2
)
),
"
Passed!
"
);
ok
(
a
.
center
().
equals
(
zero
),
"
Passed!
"
);
a
.
expandByVector
(
one2
);
ok
(
a
.
size
().
equals
(
one2
.
clone
().
multiplyScalar
(
2
)
),
"
Passed!
"
);
ok
(
a
.
center
().
equals
(
zero2
),
"
Passed!
"
);
});
test
(
"
expandByScalar
"
,
function
()
{
var
a
=
new
THREE
.
Box2
(
zero
);
var
a
=
new
THREE
.
Box2
(
zero
2
);
a
.
expandByScalar
(
0
);
ok
(
a
.
size
().
equals
(
zero
),
"
Passed!
"
);
ok
(
a
.
size
().
equals
(
zero
2
),
"
Passed!
"
);
a
.
expandByScalar
(
1
);
ok
(
a
.
size
().
equals
(
one
.
clone
().
multiplyScalar
(
2
)
),
"
Passed!
"
);
ok
(
a
.
center
().
equals
(
zero
),
"
Passed!
"
);
ok
(
a
.
size
().
equals
(
one
2
.
clone
().
multiplyScalar
(
2
)
),
"
Passed!
"
);
ok
(
a
.
center
().
equals
(
zero
2
),
"
Passed!
"
);
});
test
(
"
containsPoint
"
,
function
()
{
var
a
=
new
THREE
.
Box2
(
zero
);
var
a
=
new
THREE
.
Box2
(
zero
2
);
ok
(
a
.
containsPoint
(
zero
),
"
Passed!
"
);
ok
(
!
a
.
containsPoint
(
one
),
"
Passed!
"
);
ok
(
a
.
containsPoint
(
zero
2
),
"
Passed!
"
);
ok
(
!
a
.
containsPoint
(
one
2
),
"
Passed!
"
);
a
.
expandByScalar
(
1
);
ok
(
a
.
containsPoint
(
zero
),
"
Passed!
"
);
ok
(
a
.
containsPoint
(
one
),
"
Passed!
"
);
ok
(
a
.
containsPoint
(
one
.
clone
().
negate
()
),
"
Passed!
"
);
ok
(
a
.
containsPoint
(
zero
2
),
"
Passed!
"
);
ok
(
a
.
containsPoint
(
one
2
),
"
Passed!
"
);
ok
(
a
.
containsPoint
(
one
2
.
clone
().
negate
()
),
"
Passed!
"
);
});
test
(
"
containsBox
"
,
function
()
{
var
a
=
new
THREE
.
Box2
(
zero
);
var
b
=
new
THREE
.
Box2
(
zero
,
one
);
var
c
=
new
THREE
.
Box2
(
one
.
clone
().
negate
(),
one
);
var
a
=
new
THREE
.
Box2
(
zero
2
);
var
b
=
new
THREE
.
Box2
(
zero
2
,
one2
);
var
c
=
new
THREE
.
Box2
(
one
2
.
clone
().
negate
(),
one2
);
ok
(
a
.
containsBox
(
a
),
"
Passed!
"
);
ok
(
!
a
.
containsBox
(
b
),
"
Passed!
"
);
...
...
@@ -168,8 +142,8 @@ test( "containsBox", function() {
});
test
(
"
getParameter
"
,
function
()
{
var
a
=
new
THREE
.
Box2
(
zero
,
one
);
var
b
=
new
THREE
.
Box2
(
one
.
clone
().
negate
(),
one
);
var
a
=
new
THREE
.
Box2
(
zero
2
,
one2
);
var
b
=
new
THREE
.
Box2
(
one
2
.
clone
().
negate
(),
one2
);
ok
(
a
.
getParameter
(
new
THREE
.
Vector2
(
0
,
0
)
).
equals
(
new
THREE
.
Vector2
(
0
,
0
)
),
"
Passed!
"
);
ok
(
a
.
getParameter
(
new
THREE
.
Vector2
(
1
,
1
)
).
equals
(
new
THREE
.
Vector2
(
1
,
1
)
),
"
Passed!
"
);
...
...
@@ -180,8 +154,8 @@ test( "getParameter", function() {
});
test
(
"
clampPoint
"
,
function
()
{
var
a
=
new
THREE
.
Box2
(
zero
,
zero
);
var
b
=
new
THREE
.
Box2
(
one
.
clone
().
negate
(),
one
);
var
a
=
new
THREE
.
Box2
(
zero
2
,
zero2
);
var
b
=
new
THREE
.
Box2
(
one
2
.
clone
().
negate
(),
one2
);
ok
(
a
.
clampPoint
(
new
THREE
.
Vector2
(
0
,
0
)
).
equals
(
new
THREE
.
Vector2
(
0
,
0
)
),
"
Passed!
"
);
ok
(
a
.
clampPoint
(
new
THREE
.
Vector2
(
1
,
1
)
).
equals
(
new
THREE
.
Vector2
(
0
,
0
)
),
"
Passed!
"
);
...
...
@@ -195,8 +169,8 @@ test( "clampPoint", function() {
});
test
(
"
distanceToPoint
"
,
function
()
{
var
a
=
new
THREE
.
Box2
(
zero
,
zero
);
var
b
=
new
THREE
.
Box2
(
one
.
clone
().
negate
(),
one
);
var
a
=
new
THREE
.
Box2
(
zero
2
,
zero2
);
var
b
=
new
THREE
.
Box2
(
one
2
.
clone
().
negate
(),
one2
);
ok
(
a
.
distanceToPoint
(
new
THREE
.
Vector2
(
0
,
0
)
)
==
0
,
"
Passed!
"
);
ok
(
a
.
distanceToPoint
(
new
THREE
.
Vector2
(
1
,
1
)
)
==
Math
.
sqrt
(
2
),
"
Passed!
"
);
...
...
@@ -210,8 +184,8 @@ test( "distanceToPoint", function() {
});
test
(
"
distanceToPoint
"
,
function
()
{
var
a
=
new
THREE
.
Box2
(
zero
,
zero
);
var
b
=
new
THREE
.
Box2
(
one
.
clone
().
negate
(),
one
);
var
a
=
new
THREE
.
Box2
(
zero
2
,
zero2
);
var
b
=
new
THREE
.
Box2
(
one
2
.
clone
().
negate
(),
one2
);
ok
(
a
.
distanceToPoint
(
new
THREE
.
Vector2
(
0
,
0
)
)
==
0
,
"
Passed!
"
);
ok
(
a
.
distanceToPoint
(
new
THREE
.
Vector2
(
1
,
1
)
)
==
Math
.
sqrt
(
2
),
"
Passed!
"
);
...
...
@@ -225,9 +199,9 @@ test( "distanceToPoint", function() {
});
test
(
"
isIntersection
"
,
function
()
{
var
a
=
new
THREE
.
Box2
(
zero
);
var
b
=
new
THREE
.
Box2
(
zero
,
one
);
var
c
=
new
THREE
.
Box2
(
one
.
clone
().
negate
(),
one
);
var
a
=
new
THREE
.
Box2
(
zero
2
);
var
b
=
new
THREE
.
Box2
(
zero
2
,
one2
);
var
c
=
new
THREE
.
Box2
(
one
2
.
clone
().
negate
(),
one2
);
ok
(
a
.
isIntersection
(
a
),
"
Passed!
"
);
ok
(
a
.
isIntersection
(
b
),
"
Passed!
"
);
...
...
@@ -249,9 +223,9 @@ test( "isIntersection", function() {
});
test
(
"
intersect
"
,
function
()
{
var
a
=
new
THREE
.
Box2
(
zero
);
var
b
=
new
THREE
.
Box2
(
zero
,
one
);
var
c
=
new
THREE
.
Box2
(
one
.
clone
().
negate
(),
one
);
var
a
=
new
THREE
.
Box2
(
zero
2
);
var
b
=
new
THREE
.
Box2
(
zero
2
,
one2
);
var
c
=
new
THREE
.
Box2
(
one
2
.
clone
().
negate
(),
one2
);
ok
(
a
.
clone
().
intersect
(
a
).
equals
(
a
),
"
Passed!
"
);
ok
(
a
.
clone
().
intersect
(
b
).
equals
(
a
),
"
Passed!
"
);
...
...
@@ -262,9 +236,9 @@ test( "intersect", function() {
});
test
(
"
union
"
,
function
()
{
var
a
=
new
THREE
.
Box2
(
zero
);
var
b
=
new
THREE
.
Box2
(
zero
,
one
);
var
c
=
new
THREE
.
Box2
(
one
.
clone
().
negate
(),
one
);
var
a
=
new
THREE
.
Box2
(
zero
2
);
var
b
=
new
THREE
.
Box2
(
zero
2
,
one2
);
var
c
=
new
THREE
.
Box2
(
one
2
.
clone
().
negate
(),
one2
);
ok
(
a
.
clone
().
union
(
a
).
equals
(
a
),
"
Passed!
"
);
ok
(
a
.
clone
().
union
(
b
).
equals
(
b
),
"
Passed!
"
);
...
...
@@ -273,32 +247,25 @@ test( "union", function() {
});
test
(
"
translate
"
,
function
()
{
var
a
=
new
THREE
.
Box2
(
zero
);
var
b
=
new
THREE
.
Box2
(
zero
,
one
);
var
c
=
new
THREE
.
Box2
(
one
.
clone
().
negate
(),
one
);
var
d
=
new
THREE
.
Box2
(
one
.
clone
().
negate
(),
zero
);
ok
(
a
.
clone
().
translate
(
one
).
equals
(
new
THREE
.
Box2
(
one
,
one
)
),
"
Passed!
"
);
ok
(
a
.
clone
().
translate
(
one
).
translate
(
one
.
clone
().
negate
()
).
equals
(
a
),
"
Passed!
"
);
ok
(
d
.
clone
().
translate
(
one
).
equals
(
b
),
"
Passed!
"
);
ok
(
b
.
clone
().
translate
(
one
.
clone
().
negate
()
).
equals
(
d
),
"
Passed!
"
);
var
a
=
new
THREE
.
Box2
(
zero
2
);
var
b
=
new
THREE
.
Box2
(
zero
2
,
one2
);
var
c
=
new
THREE
.
Box2
(
one
2
.
clone
().
negate
(),
one2
);
var
d
=
new
THREE
.
Box2
(
one
2
.
clone
().
negate
(),
zero2
);
ok
(
a
.
clone
().
translate
(
one
2
).
equals
(
new
THREE
.
Box2
(
one2
,
one2
)
),
"
Passed!
"
);
ok
(
a
.
clone
().
translate
(
one
2
).
translate
(
one2
.
clone
().
negate
()
).
equals
(
a
),
"
Passed!
"
);
ok
(
d
.
clone
().
translate
(
one
2
).
equals
(
b
),
"
Passed!
"
);
ok
(
b
.
clone
().
translate
(
one
2
.
clone
().
negate
()
).
equals
(
d
),
"
Passed!
"
);
});
test
(
"
scale
"
,
function
()
{
var
a
=
new
THREE
.
Box2
(
zero
);
var
b
=
new
THREE
.
Box2
(
zero
,
one
);
var
c
=
new
THREE
.
Box2
(
one
.
clone
().
negate
(),
one
);
var
d
=
new
THREE
.
Box2
(
one
.
clone
().
negate
(),
zero
);
ok
(
b
.
clone
().
scale
(
0
).
equals
(
a
),
"
Passed!
"
);
ok
(
b
.
clone
().
scale
(
2
).
equals
(
new
THREE
.
Box2
(
zero
,
new
THREE
.
Vector2
(
2
,
2
)
)
),
"
Passed!
"
);
ok
(
d
.
clone
().
scale
(
2
).
equals
(
new
THREE
.
Box2
(
new
THREE
.
Vector2
(
2
,
2
).
negate
(),
zero
)
),
"
Passed!
"
);
});
test
(
"
verifyConstants-end
"
,
function
()
{
ok
(
negInf
.
equals
(
new
THREE
.
Vector3
(
-
Infinity
,
-
Infinity
)
),
"
Passed!
"
);
ok
(
posInf
.
equals
(
new
THREE
.
Vector3
(
Infinity
,
Infinity
)
),
"
Passed!
"
);
ok
(
zero
.
equals
(
new
THREE
.
Vector3
(
0
,
0
,
0
)
),
"
Passed!
"
);
ok
(
one
.
equals
(
new
THREE
.
Vector3
(
1
,
1
,
1
)
),
"
Passed!
"
);
ok
(
two
.
equals
(
new
THREE
.
Vector3
(
2
,
2
,
2
)
),
"
Passed!
"
);
var
a
=
new
THREE
.
Box2
(
zero2
);
var
b
=
new
THREE
.
Box2
(
zero2
,
one2
);
var
c
=
new
THREE
.
Box2
(
one2
.
clone
().
negate
(),
one2
);
var
d
=
new
THREE
.
Box2
(
one2
.
clone
().
negate
(),
zero2
);
ok
(
a
.
clone
().
scale
(
0
).
equals
(
a
),
"
Passed!
"
);
ok
(
c
.
clone
().
scale
(
0
).
equals
(
a
),
"
Passed!
"
);
ok
(
b
.
clone
().
scale
(
3
).
equals
(
new
THREE
.
Box2
(
new
THREE
.
Vector2
(
-
1
,
-
1
,
-
1
),
new
THREE
.
Vector2
(
2
,
2
,
2
)
)
),
"
Passed!
"
);
ok
(
d
.
clone
().
scale
(
3
).
equals
(
new
THREE
.
Box2
(
new
THREE
.
Vector2
(
2
,
2
,
2
).
negate
(),
new
THREE
.
Vector2
(
1
,
1
,
1
)
)
),
"
Passed!
"
);
});
test/core/Box3.js
浏览文件 @
0b4bdc7c
...
...
@@ -6,37 +6,41 @@ module( "Box3" );
test
(
"
constructor
"
,
function
()
{
var
a
=
new
THREE
.
Box3
();
ok
(
a
.
min
.
equals
(
posInf
),
"
Passed!
"
);
ok
(
a
.
max
.
equals
(
negInf
),
"
Passed!
"
);
a
=
new
THREE
.
Box3
(
zero
);
ok
(
a
.
min
.
equals
(
zero
),
"
Passed!
"
);
ok
(
a
.
max
.
equals
(
zero
),
"
Passed!
"
);
a
=
new
THREE
.
Box3
(
zero
,
one
);
ok
(
a
.
min
.
equals
(
zero
),
"
Passed!
"
);
ok
(
a
.
max
.
equals
(
one
),
"
Passed!
"
);
console
.
log
(
"
BOX3: constructor
"
);
console
.
log
(
a
);
console
.
log
(
negInf3
);
console
.
log
(
posInf3
);
ok
(
a
.
min
.
equals
(
posInf3
),
"
Passed!
"
);
ok
(
a
.
max
.
equals
(
negInf3
),
"
Passed!
"
);
a
=
new
THREE
.
Box3
(
zero3
);
ok
(
a
.
min
.
equals
(
zero3
),
"
Passed!
"
);
ok
(
a
.
max
.
equals
(
zero3
),
"
Passed!
"
);
a
=
new
THREE
.
Box3
(
zero3
,
one3
);
ok
(
a
.
min
.
equals
(
zero3
),
"
Passed!
"
);
ok
(
a
.
max
.
equals
(
one3
),
"
Passed!
"
);
});
test
(
"
copy
"
,
function
()
{
var
a
=
new
THREE
.
Box3
(
zero
,
one
);
var
a
=
new
THREE
.
Box3
(
zero
3
,
one3
);
var
b
=
new
THREE
.
Box3
().
copy
(
a
);
ok
(
b
.
min
.
equals
(
zero
),
"
Passed!
"
);
ok
(
b
.
max
.
equals
(
one
),
"
Passed!
"
);
ok
(
b
.
min
.
equals
(
zero
3
),
"
Passed!
"
);
ok
(
b
.
max
.
equals
(
one
3
),
"
Passed!
"
);
// ensure that it is a true copy
a
.
min
=
zero
;
a
.
max
=
one
;
ok
(
b
.
min
.
equals
(
zero
),
"
Passed!
"
);
ok
(
b
.
max
.
equals
(
one
),
"
Passed!
"
);
a
.
min
=
zero
3
;
a
.
max
=
one
3
;
ok
(
b
.
min
.
equals
(
zero
3
),
"
Passed!
"
);
ok
(
b
.
max
.
equals
(
one
3
),
"
Passed!
"
);
});
test
(
"
set
"
,
function
()
{
var
a
=
new
THREE
.
Box3
();
a
.
set
(
zero
,
one
)
ok
(
a
.
min
.
equals
(
zero
),
"
Passed!
"
);
ok
(
a
.
max
.
equals
(
one
),
"
Passed!
"
);
a
.
set
(
zero
3
,
one3
)
ok
(
a
.
min
.
equals
(
zero
3
),
"
Passed!
"
);
ok
(
a
.
max
.
equals
(
one
3
),
"
Passed!
"
);
});
test
(
"
empty/makeEmpty
"
,
function
()
{
...
...
@@ -44,7 +48,7 @@ test( "empty/makeEmpty", function() {
ok
(
a
.
empty
(),
"
Passed!
"
);
var
a
=
new
THREE
.
Box3
(
zero
,
one
);
var
a
=
new
THREE
.
Box3
(
zero
3
,
one3
);
ok
(
!
a
.
empty
(),
"
Passed!
"
);
a
.
makeEmpty
();
...
...
@@ -52,81 +56,81 @@ test( "empty/makeEmpty", function() {
});
test
(
"
volume
"
,
function
()
{
var
a
=
new
THREE
.
Box3
(
zero
,
one
);
var
a
=
new
THREE
.
Box3
(
zero
3
,
one3
);
ok
(
a
.
volume
()
==
1
,
"
Passed!
"
);
});
test
(
"
center
"
,
function
()
{
var
a
=
new
THREE
.
Box3
(
zero
);
var
a
=
new
THREE
.
Box3
(
zero
3
);
ok
(
a
.
center
().
equals
(
zero
),
"
Passed!
"
);
ok
(
a
.
center
().
equals
(
zero
3
),
"
Passed!
"
);
a
=
new
THREE
.
Box3
(
zero
,
one
);
var
midpoint
=
one
.
clone
().
multiplyScalar
(
0.5
);
a
=
new
THREE
.
Box3
(
zero
3
,
one3
);
var
midpoint
=
one
3
.
clone
().
multiplyScalar
(
0.5
);
ok
(
a
.
center
().
equals
(
midpoint
),
"
Passed!
"
);
});
test
(
"
size
"
,
function
()
{
var
a
=
new
THREE
.
Box3
(
zero
);
var
a
=
new
THREE
.
Box3
(
zero
3
);
ok
(
a
.
size
().
equals
(
zero
),
"
Passed!
"
);
ok
(
a
.
size
().
equals
(
zero
3
),
"
Passed!
"
);
a
=
new
THREE
.
Box3
(
zero
,
one
);
ok
(
a
.
size
().
equals
(
one
),
"
Passed!
"
);
a
=
new
THREE
.
Box3
(
zero
3
,
one3
);
ok
(
a
.
size
().
equals
(
one
3
),
"
Passed!
"
);
});
test
(
"
expandByPoint
"
,
function
()
{
var
a
=
new
THREE
.
Box3
(
zero
);
var
a
=
new
THREE
.
Box3
(
zero
3
);
a
.
expandByPoint
(
zero
);
ok
(
a
.
size
().
equals
(
zero
),
"
Passed!
"
);
a
.
expandByPoint
(
zero
3
);
ok
(
a
.
size
().
equals
(
zero
3
),
"
Passed!
"
);
a
.
expandByPoint
(
one
);
ok
(
a
.
size
().
equals
(
one
),
"
Passed!
"
);
a
.
expandByPoint
(
one
3
);
ok
(
a
.
size
().
equals
(
one
3
),
"
Passed!
"
);
a
.
expandByPoint
(
one
.
clone
().
negate
()
);
ok
(
a
.
size
().
equals
(
one
.
clone
().
multiplyScalar
(
2
)
),
"
Passed!
"
);
ok
(
a
.
center
().
equals
(
zero
),
"
Passed!
"
);
a
.
expandByPoint
(
one
3
.
clone
().
negate
()
);
ok
(
a
.
size
().
equals
(
one
3
.
clone
().
multiplyScalar
(
2
)
),
"
Passed!
"
);
ok
(
a
.
center
().
equals
(
zero
3
),
"
Passed!
"
);
});
test
(
"
expandByVector
"
,
function
()
{
var
a
=
new
THREE
.
Box3
(
zero
);
var
a
=
new
THREE
.
Box3
(
zero
3
);
a
.
expandByVector
(
zero
);
ok
(
a
.
size
().
equals
(
zero
),
"
Passed!
"
);
a
.
expandByVector
(
zero
3
);
ok
(
a
.
size
().
equals
(
zero
3
),
"
Passed!
"
);
a
.
expandByVector
(
one
);
ok
(
a
.
size
().
equals
(
one
.
clone
().
multiplyScalar
(
2
)
),
"
Passed!
"
);
ok
(
a
.
center
().
equals
(
zero
),
"
Passed!
"
);
a
.
expandByVector
(
one
3
);
ok
(
a
.
size
().
equals
(
one
3
.
clone
().
multiplyScalar
(
2
)
),
"
Passed!
"
);
ok
(
a
.
center
().
equals
(
zero
3
),
"
Passed!
"
);
});
test
(
"
expandByScalar
"
,
function
()
{
var
a
=
new
THREE
.
Box3
(
zero
);
var
a
=
new
THREE
.
Box3
(
zero
3
);
a
.
expandByScalar
(
0
);
ok
(
a
.
size
().
equals
(
zero
),
"
Passed!
"
);
ok
(
a
.
size
().
equals
(
zero
3
),
"
Passed!
"
);
a
.
expandByScalar
(
1
);
ok
(
a
.
size
().
equals
(
one
.
clone
().
multiplyScalar
(
2
)
),
"
Passed!
"
);
ok
(
a
.
center
().
equals
(
zero
),
"
Passed!
"
);
ok
(
a
.
size
().
equals
(
one
3
.
clone
().
multiplyScalar
(
2
)
),
"
Passed!
"
);
ok
(
a
.
center
().
equals
(
zero
3
),
"
Passed!
"
);
});
test
(
"
containsPoint
"
,
function
()
{
var
a
=
new
THREE
.
Box3
(
zero
);
var
a
=
new
THREE
.
Box3
(
zero
3
);
ok
(
a
.
containsPoint
(
zero
),
"
Passed!
"
);
ok
(
!
a
.
containsPoint
(
one
),
"
Passed!
"
);
ok
(
a
.
containsPoint
(
zero
3
),
"
Passed!
"
);
ok
(
!
a
.
containsPoint
(
one
3
),
"
Passed!
"
);
a
.
expandByScalar
(
1
);
ok
(
a
.
containsPoint
(
zero
),
"
Passed!
"
);
ok
(
a
.
containsPoint
(
one
),
"
Passed!
"
);
ok
(
a
.
containsPoint
(
one
.
clone
().
negate
()
),
"
Passed!
"
);
ok
(
a
.
containsPoint
(
zero
3
),
"
Passed!
"
);
ok
(
a
.
containsPoint
(
one
3
),
"
Passed!
"
);
ok
(
a
.
containsPoint
(
one
3
.
clone
().
negate
()
),
"
Passed!
"
);
});
test
(
"
containsBox
"
,
function
()
{
var
a
=
new
THREE
.
Box3
(
zero
);
var
b
=
new
THREE
.
Box3
(
zero
,
one
);
var
c
=
new
THREE
.
Box3
(
one
.
clone
().
negate
(),
one
);
var
a
=
new
THREE
.
Box3
(
zero
3
);
var
b
=
new
THREE
.
Box3
(
zero
3
,
one3
);
var
c
=
new
THREE
.
Box3
(
one
3
.
clone
().
negate
(),
one3
);
ok
(
a
.
containsBox
(
a
),
"
Passed!
"
);
ok
(
!
a
.
containsBox
(
b
),
"
Passed!
"
);
...
...
@@ -138,8 +142,8 @@ test( "containsBox", function() {
});
test
(
"
getParameter
"
,
function
()
{
var
a
=
new
THREE
.
Box3
(
zero
,
one
);
var
b
=
new
THREE
.
Box3
(
one
.
clone
().
negate
(),
one
);
var
a
=
new
THREE
.
Box3
(
zero
3
,
one3
);
var
b
=
new
THREE
.
Box3
(
one
3
.
clone
().
negate
(),
one3
);
ok
(
a
.
getParameter
(
new
THREE
.
Vector3
(
0
,
0
,
0
)
).
equals
(
new
THREE
.
Vector3
(
0
,
0
,
0
)
),
"
Passed!
"
);
ok
(
a
.
getParameter
(
new
THREE
.
Vector3
(
1
,
1
,
1
)
).
equals
(
new
THREE
.
Vector3
(
1
,
1
,
1
)
),
"
Passed!
"
);
...
...
@@ -150,8 +154,8 @@ test( "getParameter", function() {
});
test
(
"
clampPoint
"
,
function
()
{
var
a
=
new
THREE
.
Box3
(
zero
,
one
);
var
b
=
new
THREE
.
Box3
(
one
.
clone
().
negate
(),
one
);
var
a
=
new
THREE
.
Box3
(
zero
3
,
zero3
);
var
b
=
new
THREE
.
Box3
(
one
3
.
clone
().
negate
(),
one3
);
ok
(
a
.
clampPoint
(
new
THREE
.
Vector3
(
0
,
0
,
0
)
).
equals
(
new
THREE
.
Vector3
(
0
,
0
,
0
)
),
"
Passed!
"
);
ok
(
a
.
clampPoint
(
new
THREE
.
Vector3
(
1
,
1
,
1
)
).
equals
(
new
THREE
.
Vector3
(
0
,
0
,
0
)
),
"
Passed!
"
);
...
...
@@ -165,8 +169,8 @@ test( "clampPoint", function() {
});
test
(
"
distanceToPoint
"
,
function
()
{
var
a
=
new
THREE
.
Box3
(
zero
,
one
);
var
b
=
new
THREE
.
Box3
(
one
.
clone
().
negate
(),
one
);
var
a
=
new
THREE
.
Box3
(
zero
3
,
zero3
);
var
b
=
new
THREE
.
Box3
(
one
3
.
clone
().
negate
(),
one3
);
ok
(
a
.
distanceToPoint
(
new
THREE
.
Vector3
(
0
,
0
,
0
)
)
==
0
,
"
Passed!
"
);
ok
(
a
.
distanceToPoint
(
new
THREE
.
Vector3
(
1
,
1
,
1
)
)
==
Math
.
sqrt
(
3
),
"
Passed!
"
);
...
...
@@ -180,8 +184,8 @@ test( "distanceToPoint", function() {
});
test
(
"
distanceToPoint
"
,
function
()
{
var
a
=
new
THREE
.
Box3
(
zero
,
one
);
var
b
=
new
THREE
.
Box3
(
one
.
clone
().
negate
(),
one
);
var
a
=
new
THREE
.
Box3
(
zero
3
,
zero3
);
var
b
=
new
THREE
.
Box3
(
one
3
.
clone
().
negate
(),
one3
);
ok
(
a
.
distanceToPoint
(
new
THREE
.
Vector3
(
0
,
0
,
0
)
)
==
0
,
"
Passed!
"
);
ok
(
a
.
distanceToPoint
(
new
THREE
.
Vector3
(
1
,
1
,
1
)
)
==
Math
.
sqrt
(
3
),
"
Passed!
"
);
...
...
@@ -195,9 +199,9 @@ test( "distanceToPoint", function() {
});
test
(
"
isIntersection
"
,
function
()
{
var
a
=
new
THREE
.
Box3
(
zero
);
var
b
=
new
THREE
.
Box3
(
zero
,
one
);
var
c
=
new
THREE
.
Box3
(
one
.
clone
().
negate
(),
one
);
var
a
=
new
THREE
.
Box3
(
zero
3
);
var
b
=
new
THREE
.
Box3
(
zero
3
,
one3
);
var
c
=
new
THREE
.
Box3
(
one
3
.
clone
().
negate
(),
one3
);
ok
(
a
.
isIntersection
(
a
),
"
Passed!
"
);
ok
(
a
.
isIntersection
(
b
),
"
Passed!
"
);
...
...
@@ -215,9 +219,9 @@ test( "isIntersection", function() {
});
test
(
"
intersect
"
,
function
()
{
var
a
=
new
THREE
.
Box3
(
zero
);
var
b
=
new
THREE
.
Box3
(
zero
,
one
);
var
c
=
new
THREE
.
Box3
(
one
.
clone
().
negate
(),
one
);
var
a
=
new
THREE
.
Box3
(
zero
3
);
var
b
=
new
THREE
.
Box3
(
zero
3
,
one3
);
var
c
=
new
THREE
.
Box3
(
one
3
.
clone
().
negate
(),
one3
);
ok
(
a
.
clone
().
intersect
(
a
).
equals
(
a
),
"
Passed!
"
);
ok
(
a
.
clone
().
intersect
(
b
).
equals
(
a
),
"
Passed!
"
);
...
...
@@ -228,9 +232,9 @@ test( "intersect", function() {
});
test
(
"
union
"
,
function
()
{
var
a
=
new
THREE
.
Box3
(
zero
);
var
b
=
new
THREE
.
Box3
(
zero
,
one
);
var
c
=
new
THREE
.
Box3
(
one
.
clone
().
negate
(),
one
);
var
a
=
new
THREE
.
Box3
(
zero
3
);
var
b
=
new
THREE
.
Box3
(
zero
3
,
one3
);
var
c
=
new
THREE
.
Box3
(
one
3
.
clone
().
negate
(),
one3
);
ok
(
a
.
clone
().
union
(
a
).
equals
(
a
),
"
Passed!
"
);
ok
(
a
.
clone
().
union
(
b
).
equals
(
b
),
"
Passed!
"
);
...
...
@@ -239,24 +243,25 @@ test( "union", function() {
});
test
(
"
translate
"
,
function
()
{
var
a
=
new
THREE
.
Box3
(
zero
);
var
b
=
new
THREE
.
Box3
(
zero
,
one
);
var
c
=
new
THREE
.
Box3
(
one
.
clone
().
negate
(),
one
);
var
d
=
new
THREE
.
Box3
(
one
.
clone
().
negate
(),
zero
);
ok
(
a
.
clone
().
translate
(
one
).
equals
(
new
THREE
.
Box3
(
one
,
one
)
),
"
Passed!
"
);
ok
(
a
.
clone
().
translate
(
one
).
translate
(
one
.
clone
().
negate
()
).
equals
(
a
),
"
Passed!
"
);
ok
(
d
.
clone
().
translate
(
one
).
equals
(
b
),
"
Passed!
"
);
ok
(
b
.
clone
().
translate
(
one
.
clone
().
negate
()
).
equals
(
d
),
"
Passed!
"
);
var
a
=
new
THREE
.
Box3
(
zero
3
);
var
b
=
new
THREE
.
Box3
(
zero
3
,
one3
);
var
c
=
new
THREE
.
Box3
(
one
3
.
clone
().
negate
(),
one3
);
var
d
=
new
THREE
.
Box3
(
one
3
.
clone
().
negate
(),
zero3
);
ok
(
a
.
clone
().
translate
(
one
3
).
equals
(
new
THREE
.
Box3
(
one3
,
one3
)
),
"
Passed!
"
);
ok
(
a
.
clone
().
translate
(
one
3
).
translate
(
one3
.
clone
().
negate
()
).
equals
(
a
),
"
Passed!
"
);
ok
(
d
.
clone
().
translate
(
one
3
).
equals
(
b
),
"
Passed!
"
);
ok
(
b
.
clone
().
translate
(
one
3
.
clone
().
negate
()
).
equals
(
d
),
"
Passed!
"
);
});
test
(
"
scale
"
,
function
()
{
var
a
=
new
THREE
.
Box3
(
zero
);
var
b
=
new
THREE
.
Box3
(
zero
,
one
);
var
c
=
new
THREE
.
Box3
(
one
.
clone
().
negate
(),
one
);
var
d
=
new
THREE
.
Box3
(
one
.
clone
().
negate
(),
zero
);
ok
(
b
.
clone
().
scale
(
0
).
equals
(
a
),
"
Passed!
"
);
ok
(
b
.
clone
().
scale
(
2
).
equals
(
new
THREE
.
Box3
(
zero
,
new
THREE
.
Vector3
(
2
,
2
,
2
)
)
),
"
Passed!
"
);
ok
(
d
.
clone
().
scale
(
2
).
equals
(
new
THREE
.
Box3
(
new
THREE
.
Vector3
(
2
,
2
,
2
).
negate
(),
zero
)
),
"
Passed!
"
);
var
a
=
new
THREE
.
Box3
(
zero3
);
var
b
=
new
THREE
.
Box3
(
zero3
,
one3
);
var
c
=
new
THREE
.
Box3
(
one3
.
clone
().
negate
(),
one3
);
var
d
=
new
THREE
.
Box3
(
one3
.
clone
().
negate
(),
zero3
);
ok
(
a
.
clone
().
scale
(
0
).
equals
(
a
),
"
Passed!
"
);
ok
(
c
.
clone
().
scale
(
0
).
equals
(
a
),
"
Passed!
"
);
ok
(
b
.
clone
().
scale
(
3
).
equals
(
new
THREE
.
Box3
(
new
THREE
.
Vector3
(
-
1
,
-
1
,
-
1
),
new
THREE
.
Vector3
(
2
,
2
,
2
)
)
),
"
Passed!
"
);
ok
(
d
.
clone
().
scale
(
3
).
equals
(
new
THREE
.
Box3
(
new
THREE
.
Vector3
(
2
,
2
,
2
).
negate
(),
new
THREE
.
Vector3
(
1
,
1
,
1
)
)
),
"
Passed!
"
);
});
test/core/Constants.js
浏览文件 @
0b4bdc7c
...
...
@@ -7,9 +7,16 @@ var y = 3;
var
z
=
4
;
var
w
=
5
;
var
negInf
=
new
THREE
.
Vector3
(
-
Infinity
,
-
Infinity
);
var
posInf
=
new
THREE
.
Vector3
(
Infinity
,
Infinity
);
var
negInf
2
=
new
THREE
.
Vector2
(
-
Infinity
,
-
Infinity
);
var
posInf
2
=
new
THREE
.
Vector2
(
Infinity
,
Infinity
);
var
zero
=
new
THREE
.
Vector3
();
var
one
=
new
THREE
.
Vector3
(
1
,
1
,
1
);
var
two
=
new
THREE
.
Vector3
(
2
,
2
,
2
);
var
zero2
=
new
THREE
.
Vector2
();
var
one2
=
new
THREE
.
Vector2
(
1
,
1
);
var
two2
=
new
THREE
.
Vector2
(
2
,
2
);
var
negInf3
=
new
THREE
.
Vector3
(
-
Infinity
,
-
Infinity
,
-
Infinity
);
var
posInf3
=
new
THREE
.
Vector3
(
Infinity
,
Infinity
,
Infinity
);
var
zero3
=
new
THREE
.
Vector3
();
var
one3
=
new
THREE
.
Vector3
(
1
,
1
,
1
);
var
two3
=
new
THREE
.
Vector3
(
2
,
2
,
2
);
test/core/Plane.js
浏览文件 @
0b4bdc7c
...
...
@@ -11,13 +11,13 @@ test( "constructor", function() {
ok
(
a
.
normal
.
z
==
0
,
"
Passed!
"
);
ok
(
a
.
constant
==
0
,
"
Passed!
"
);
a
=
new
THREE
.
Plane
(
one
,
0
);
a
=
new
THREE
.
Plane
(
one
3
,
0
);
ok
(
a
.
normal
.
x
==
1
,
"
Passed!
"
);
ok
(
a
.
normal
.
y
==
1
,
"
Passed!
"
);
ok
(
a
.
normal
.
z
==
1
,
"
Passed!
"
);
ok
(
a
.
constant
==
0
,
"
Passed!
"
);
a
=
new
THREE
.
Plane
(
one
,
1
);
a
=
new
THREE
.
Plane
(
one
3
,
1
);
ok
(
a
.
normal
.
x
==
1
,
"
Passed!
"
);
ok
(
a
.
normal
.
y
==
1
,
"
Passed!
"
);
ok
(
a
.
normal
.
z
==
1
,
"
Passed!
"
);
...
...
@@ -72,18 +72,18 @@ test( "setComponents", function() {
});
test
(
"
setFromNormalAndCoplanarPoint
"
,
function
()
{
var
a
=
new
THREE
.
Plane
().
setFromNormalAndCoplanarPoint
(
one
,
zero
);
var
a
=
new
THREE
.
Plane
().
setFromNormalAndCoplanarPoint
(
one
3
,
zero3
);
ok
(
a
.
normal
.
equals
(
one
),
"
Passed!
"
);
ok
(
a
.
normal
.
equals
(
one
3
),
"
Passed!
"
);
ok
(
a
.
constant
==
0
,
"
Passed!
"
);
});
test
(
"
flip
"
,
function
()
{
var
a
=
new
THREE
.
Plane
(
one
,
0
);
var
a
=
new
THREE
.
Plane
(
one
3
,
0
);
ok
(
a
.
normal
.
equals
(
one
),
"
Passed!
"
);
ok
(
a
.
normal
.
equals
(
one
3
),
"
Passed!
"
);
a
.
flip
();
ok
(
a
.
normal
.
negate
().
equals
(
one
),
"
Passed!
"
);
ok
(
a
.
normal
.
negate
().
equals
(
one
3
),
"
Passed!
"
);
});
test
(
"
normalize
"
,
function
()
{
...
...
test/core/Sphere.js
浏览文件 @
0b4bdc7c
...
...
@@ -6,34 +6,34 @@ module( "Sphere" );
test
(
"
constructor
"
,
function
()
{
var
a
=
new
THREE
.
Sphere
();
ok
(
a
.
center
.
equals
(
zero
),
"
Passed!
"
);
ok
(
a
.
center
.
equals
(
zero
3
),
"
Passed!
"
);
ok
(
a
.
radius
==
0
,
"
Passed!
"
);
a
=
new
THREE
.
Sphere
(
one
,
1
);
ok
(
a
.
center
.
equals
(
one
),
"
Passed!
"
);
a
=
new
THREE
.
Sphere
(
one
3
,
1
);
ok
(
a
.
center
.
equals
(
one
3
),
"
Passed!
"
);
ok
(
a
.
radius
==
1
,
"
Passed!
"
);
});
test
(
"
copy
"
,
function
()
{
var
a
=
new
THREE
.
Sphere
(
one
,
1
);
var
a
=
new
THREE
.
Sphere
(
one
3
,
1
);
var
b
=
new
THREE
.
Sphere
().
copy
(
a
);
ok
(
b
.
center
.
equals
(
one
),
"
Passed!
"
);
ok
(
b
.
center
.
equals
(
one
3
),
"
Passed!
"
);
ok
(
b
.
radius
==
1
,
"
Passed!
"
);
// ensure that it is a true copy
a
.
center
=
zero
;
a
.
center
=
zero
3
;
a
.
radius
=
0
;
ok
(
b
.
center
.
equals
(
one
),
"
Passed!
"
);
ok
(
b
.
center
.
equals
(
one
3
),
"
Passed!
"
);
ok
(
b
.
radius
==
1
,
"
Passed!
"
);
});
test
(
"
set
"
,
function
()
{
var
a
=
new
THREE
.
Sphere
();
ok
(
a
.
center
.
equals
(
zero
),
"
Passed!
"
);
ok
(
a
.
center
.
equals
(
zero
3
),
"
Passed!
"
);
ok
(
a
.
radius
==
0
,
"
Passed!
"
);
a
.
set
(
one
,
1
)
ok
(
a
.
center
.
equals
(
one
),
"
Passed!
"
);
a
.
set
(
one
3
,
1
)
ok
(
a
.
center
.
equals
(
one
3
),
"
Passed!
"
);
ok
(
a
.
radius
==
1
,
"
Passed!
"
);
});
编辑
预览
Markdown
is supported
0%
请重试
或
添加新附件
.
添加附件
取消
You are about to add
0
people
to the discussion. Proceed with caution.
先完成此消息的编辑!
取消
想要评论请
注册
或
登录