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0b45f03a
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three.js
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0b45f03a
编写于
2月 05, 2014
作者:
M
Mr.doob
浏览文件
操作
浏览文件
下载
电子邮件补丁
差异文件
Animation: Looping currentTime directly. Fixes issue in #4377.
上级
37ea9cce
变更
3
隐藏空白更改
内联
并排
Showing
3 changed file
with
16 addition
and
18 deletion
+16
-18
src/extras/animation/Animation.js
src/extras/animation/Animation.js
+5
-6
src/extras/animation/KeyFrameAnimation.js
src/extras/animation/KeyFrameAnimation.js
+6
-7
src/extras/animation/MorphAnimation.js
src/extras/animation/MorphAnimation.js
+5
-5
未找到文件。
src/extras/animation/Animation.js
浏览文件 @
0b45f03a
...
...
@@ -114,15 +114,14 @@ THREE.Animation.prototype.update = function ( delta ) {
var
types
=
[
"
pos
"
,
"
rot
"
,
"
scl
"
];
var
duration
=
this
.
data
.
length
;
var
currentTime
=
this
.
currentTime
;
if
(
this
.
loop
===
true
)
{
currentTime
%=
duration
;
this
.
currentTime
%=
duration
;
}
currentTime
=
Math
.
min
(
currentTime
,
duration
);
this
.
currentTime
=
Math
.
min
(
this
.
currentTime
,
duration
);
for
(
var
h
=
0
,
hl
=
this
.
hierarchy
.
length
;
h
<
hl
;
h
++
)
{
...
...
@@ -139,12 +138,12 @@ THREE.Animation.prototype.update = function ( delta ) {
var
prevKey
=
animationCache
.
prevKey
[
type
];
var
nextKey
=
animationCache
.
nextKey
[
type
];
if
(
nextKey
.
time
<=
currentTime
)
{
if
(
nextKey
.
time
<=
this
.
currentTime
)
{
prevKey
=
this
.
data
.
hierarchy
[
h
].
keys
[
0
];
nextKey
=
this
.
getNextKeyWith
(
type
,
h
,
1
);
while
(
nextKey
.
time
<
currentTime
&&
nextKey
.
index
>
prevKey
.
index
)
{
while
(
nextKey
.
time
<
this
.
currentTime
&&
nextKey
.
index
>
prevKey
.
index
)
{
prevKey
=
nextKey
;
nextKey
=
this
.
getNextKeyWith
(
type
,
h
,
nextKey
.
index
+
1
);
...
...
@@ -159,7 +158,7 @@ THREE.Animation.prototype.update = function ( delta ) {
object
.
matrixAutoUpdate
=
true
;
object
.
matrixWorldNeedsUpdate
=
true
;
var
scale
=
(
currentTime
-
prevKey
.
time
)
/
(
nextKey
.
time
-
prevKey
.
time
);
var
scale
=
(
this
.
currentTime
-
prevKey
.
time
)
/
(
nextKey
.
time
-
prevKey
.
time
);
var
prevXYZ
=
prevKey
[
type
];
var
nextXYZ
=
nextKey
[
type
];
...
...
src/extras/animation/KeyFrameAnimation.js
浏览文件 @
0b45f03a
...
...
@@ -177,15 +177,14 @@ THREE.KeyFrameAnimation.prototype.update = function ( delta ) {
//
var
duration
=
this
.
data
.
length
;
var
currentTime
=
this
.
currentTime
;
if
(
this
.
loop
===
true
)
{
currentTime
%=
duration
;
this
.
currentTime
%=
duration
;
}
currentTime
=
Math
.
min
(
currentTime
,
duration
);
this
.
currentTime
=
Math
.
min
(
this
.
currentTime
,
duration
);
for
(
var
h
=
0
,
hl
=
this
.
hierarchy
.
length
;
h
<
hl
;
h
++
)
{
...
...
@@ -201,9 +200,9 @@ THREE.KeyFrameAnimation.prototype.update = function ( delta ) {
var
prevKey
=
animationCache
.
prevKey
;
var
nextKey
=
animationCache
.
nextKey
;
if
(
nextKey
.
time
<=
currentTime
)
{
if
(
nextKey
.
time
<=
this
.
currentTime
)
{
while
(
nextKey
.
time
<
currentTime
&&
nextKey
.
index
>
prevKey
.
index
)
{
while
(
nextKey
.
time
<
this
.
currentTime
&&
nextKey
.
index
>
prevKey
.
index
)
{
prevKey
=
nextKey
;
nextKey
=
keys
[
prevKey
.
index
+
1
];
...
...
@@ -215,9 +214,9 @@ THREE.KeyFrameAnimation.prototype.update = function ( delta ) {
}
if
(
nextKey
.
time
>=
currentTime
)
{
if
(
nextKey
.
time
>=
this
.
currentTime
)
{
prevKey
.
interpolate
(
nextKey
,
currentTime
);
prevKey
.
interpolate
(
nextKey
,
this
.
currentTime
);
}
else
{
...
...
src/extras/animation/MorphAnimation.js
浏览文件 @
0b45f03a
...
...
@@ -38,16 +38,16 @@ THREE.MorphAnimation.prototype = {
this
.
currentTime
+=
delta
;
var
currentTime
=
this
.
currentTime
;
if
(
this
.
loop
===
true
)
{
currentTime
%=
this
.
duration
;
this
.
currentTime
%=
this
.
duration
;
}
this
.
currentTime
=
Math
.
min
(
this
.
currentTime
,
duration
);
var
interpolation
=
this
.
duration
/
this
.
frames
;
var
frame
=
Math
.
floor
(
currentTime
/
interpolation
);
var
frame
=
Math
.
floor
(
this
.
currentTime
/
interpolation
);
if
(
frame
!=
currentFrame
)
{
...
...
@@ -60,7 +60,7 @@ THREE.MorphAnimation.prototype = {
}
this
.
mesh
.
morphTargetInfluences
[
frame
]
=
(
currentTime
%
interpolation
)
/
interpolation
;
this
.
mesh
.
morphTargetInfluences
[
frame
]
=
(
this
.
currentTime
%
interpolation
)
/
interpolation
;
this
.
mesh
.
morphTargetInfluences
[
lastFrame
]
=
1
-
this
.
mesh
.
morphTargetInfluences
[
frame
];
}
...
...
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