提交 0b26080c 编写于 作者: D Daosheng Mu

Add webgl_materials_translucency subsurface scattering demo.

上级 7a0651d3
此差异已折叠。
<!DOCTYPE html>
<html lang="en">
<head>
<title>three.js webgl - Fast subsurface scattering in Blinn-Phong shading demo</title>
<meta charset="utf-8">
<meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
<style>
body {
color: #fff;
font-family: Monospace;
font-size: 13px;
text-align: center;
background-color: #000;
margin: 0px;
overflow: hidden;
}
#info {
position: absolute;
top: 0px; width: 100%;
padding: 5px;
}
</style>
</head>
<body>
<div id="container"></div>
<div id="info"><a href="http://threejs.org" target="_blank" rel="noopener">three.js</a>
<br/>Fast subsurface scattering in Blinn-Phong shading demo<br/>
[Thanks for the art support from <a href="https://github.com/shaochun">Shaochun Lin</a>]
</div>
<script src="../build/three.js"></script>
<script src="js/controls/OrbitControls.js"></script>
<script src="js/Detector.js"></script>
<script src="js/libs/stats.min.js"></script>
<script src="js/loaders/FBXLoader.js"></script>
<script src="js/ShaderTranslucent.js"></script>
<script>
if ( ! Detector.webgl ) Detector.addGetWebGLMessage();
var container, stats, font;
var camera, scene, renderer, controls;
init();
animate();
function init() {
container = document.createElement( 'div' );
document.body.appendChild( container );
font = font;
camera = new THREE.PerspectiveCamera( 40, window.innerWidth / window.innerHeight, 1, 5000 );
camera.position.set( 0.0, 300, 400 * 4 );
scene = new THREE.Scene();
// Lights
scene.add( new THREE.AmbientLight( 0x888888 ) );
var directionalLight = new THREE.DirectionalLight( 0xffffff, 0.03 );
directionalLight.position.set( 0.0, 0.5, 0.5 ).normalize();
scene.add( directionalLight );
var pointLight1 = new THREE.Mesh( new THREE.SphereBufferGeometry( 4, 8, 8 ), new THREE.MeshBasicMaterial( { color: 0x888888 } ) );
pointLight1.add( new THREE.PointLight( 0x888888, 7.0, 300 ) );
scene.add( pointLight1 );
pointLight1.position.x = 0;
pointLight1.position.y = 0;
pointLight1.position.z = 350;
var pointLight2 = new THREE.Mesh( new THREE.SphereBufferGeometry( 4, 8, 8 ), new THREE.MeshBasicMaterial( { color: 0x888800 } ) );
pointLight2.add( new THREE.PointLight( 0x888800, 1.0, 500 ) );
scene.add( pointLight2 );
pointLight2.position.x = 150;
pointLight2.position.y = -100;
pointLight2.position.z = -250;
renderer = new THREE.WebGLRenderer( { antialias: true } );
renderer.setPixelRatio( window.devicePixelRatio );
renderer.setSize( window.innerWidth, window.innerHeight );
container.appendChild( renderer.domElement );
renderer.gammaInput = true;
renderer.gammaOutput = true;
//
stats = new Stats();
container.appendChild( stats.dom );
controls = new THREE.OrbitControls( camera );
window.addEventListener( 'resize', onWindowResize, false );
initMaterial();
}
function initMaterial() {
var shader = new THREE.TranslucentShader();
var uniforms = THREE.UniformsUtils.clone( shader.uniforms );
// Materials
var loader = new THREE.TextureLoader();
var imgTexture = loader.load("models/fbx/white.jpg");
var thicknessTexture = loader.load("models/fbx/bunny_thickness.png");
imgTexture.wrapS = imgTexture.wrapT = THREE.RepeatWrapping;
uniforms[ "map" ].value = imgTexture;
uniforms[ "diffuse" ].value = new THREE.Vector3(1.0, 0.2, 0.2);
uniforms[ "shininess" ].value = 500;
uniforms[ "thicknessMap" ].value = thicknessTexture;
uniforms[ "thicknessColor" ].value = new THREE.Vector3(0.5, 0.3, 0.3);
uniforms[ "thicknessDistortion" ].value = 0.1;
uniforms[ "thicknessAmbient" ].value = 0.1;
uniforms[ "thicknessAttenuation" ].value = 0.8;
uniforms[ "thicknessPower" ].value = 2;
uniforms[ "thicknessScale" ].value = 10.0;
var parameters = { fragmentShader: shader.fragmentShader, vertexShader: shader.vertexShader, uniforms: uniforms, lights: true };
var material = new THREE.ShaderMaterial( parameters );
material.extensions.derivatives = true;
// LOADER
var loader = new THREE.FBXLoader();
loader.load("models/fbx/stanford-bunny.fbx", function(object) {
loadedModel(object, 1, material);
});
}
function loadedModel(object, scale, material) {
object.children[0].position.x = 0;
object.children[0].position.y = 0;
object.children[0].position.z = 10;
object.children[0].scale.set(scale, scale, scale);
object.children[0].material = material;
scene.add(object);
}
function onWindowResize() {
camera.aspect = window.innerWidth / window.innerHeight;
camera.updateProjectionMatrix();
renderer.setSize( window.innerWidth, window.innerHeight );
}
//
function animate() {
requestAnimationFrame( animate );
render();
stats.update();
}
function render() {
var timer = Date.now() * 0.00025;
camera.lookAt( scene.position );
renderer.render( scene, camera );
}
</script>
</body>
</html>
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