提交 0aa5c791 编写于 作者: M Mr.doob

Updated builds.

上级 e4ecd3ec
......@@ -6840,7 +6840,7 @@
}
this.updateMatrixWorld( true );
this.updateWorldMatrix( true, false );
return target.setFromMatrixPosition( this.matrixWorld );
......@@ -6855,7 +6855,7 @@
}
this.updateMatrixWorld( true );
this.updateWorldMatrix( true, false );
this.matrixWorld.decompose( _position, target, _scale );
......@@ -6872,7 +6872,7 @@
}
this.updateMatrixWorld( true );
this.updateWorldMatrix( true, false );
this.matrixWorld.decompose( _position, _quaternion$2, target );
......@@ -6889,7 +6889,7 @@
}
this.updateMatrixWorld( true );
this.updateWorldMatrix( true, false );
var e = this.matrixWorld.elements;
此差异已折叠。
......@@ -6840,7 +6840,7 @@ Object3D.prototype = Object.assign( Object.create( EventDispatcher.prototype ),
}
this.updateMatrixWorld( true );
this.updateWorldMatrix( true, false );
return target.setFromMatrixPosition( this.matrixWorld );
......@@ -6855,7 +6855,7 @@ Object3D.prototype = Object.assign( Object.create( EventDispatcher.prototype ),
}
this.updateMatrixWorld( true );
this.updateWorldMatrix( true, false );
this.matrixWorld.decompose( _position, target, _scale );
......@@ -6872,7 +6872,7 @@ Object3D.prototype = Object.assign( Object.create( EventDispatcher.prototype ),
}
this.updateMatrixWorld( true );
this.updateWorldMatrix( true, false );
this.matrixWorld.decompose( _position, _quaternion$2, target );
......@@ -6889,7 +6889,7 @@ Object3D.prototype = Object.assign( Object.create( EventDispatcher.prototype ),
}
this.updateMatrixWorld( true );
this.updateWorldMatrix( true, false );
const e = this.matrixWorld.elements;
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