提交 095df246 编写于 作者: L Lewy Blue

updated creating text page

上级 b0756591
......@@ -9,44 +9,78 @@
</head>
<body>
<h1>[name]</h1>
<div>
<p>
There are often times when you might need to use text in your three.js application - here are
a couple of ways that you can do so.
</p>
</div>
<h2>1. DOM + CSS</h2>
<div>
<p>
Using HTML is generally the easiest and fastest manner to add text. This is the method
used for descriptive overlays in most three.js examples.
</p>
<p>You can add content to a</p>
<code>&lt;div id="info"&gt;Description&lt;/div&gt;</code>
<p>
and use CSS markup to position absolutely at a position above all others with a
z-index especially if you are running three.js full screen.
</p>
<code>
#info {
position: absolute;
top: 10px;
width: 100%;
text-align: center;
z-index: 100;
display:block;
}
</code>
</div>
<h2>2. Draw text to canvas and use as a [page:Texture]</h2>
<div>
<p>Use this method if you wish to draw text easily on a plane in your three.js scene.</p>
</div>
<h2>3. Create a model in your favourite 3D application and export to three.js</h2>
<div>
<p>Use this method if you prefer working with your 3d applications and importing the models to three.js</p>
</div>
<h2>4. Procedural Text Geometry</h2>
<div>
<p>
Use this method if you prefer to work purely in three.js or create procedural and dynamic 3d
text geometries. However, font data files <a href="http://typeface.neocracy.org/fonts.html">http://typeface.neocracy.org/fonts.html</a>
in the typeface.js format needs to be loaded.
</p>
<p>A Text Geometry can then be created with </p>
<code>new THREE.TextGeometry( text, parameters );</code>
<h3>Examples</h3>
[example:webgl_geometry_text WebGL / geometry / text]<br />
[example:canvas_geometry_text canvas / geometry / text]<br />
[example:webgl_shadowmap WebGL / shadowmap]
<p>
If Typeface is down, or you want to use a font that is not there, there's a tutorial
with a python script for blender that allows you to export text to Three.js's JSON format:
[link:http://www.jaanga.com/2012/03/blender-to-threejs-create-3d-text-with.html]
</p>
</div>
<p>There are often times when you might need to use text in your Three.js application. Here's are some options you may consider when you wish to add Text.</p>
<h2>1. DOM + CSS</h2>
<p>Using HTML could simply be the easiest and fastest manner to add text. This is commonly used for descriptive overlays in three.js examples.</p>
<p>You can add content to a
<code>&lt;div id="info"&gt;Description&lt;/div&gt;</code></p>
<p>and use css markup to position absolutely at a position above all others with a z-index especially if you are running three.js full screen.</p>
<p><code>#info {
position: absolute;
top: 10px;
width: 100%;
text-align: center;
z-index: 100;
display:block;
}</code></p>
<h2>2. Draw text to canvas and use as Texture</h2>
<p>Use this method if you wish to draw text easily on a plane in your three.js scene. This technique can be seen utilized in the <a href="http://plumegraph.org/">Civilian Casualties in Afghanistan</a> visualization.</p>
<h2>3. Create a 3d model in your 3d application and export to three.js</h2>
<p>Use this method if you prefer working with your 3d applications and importing the models to three.js</p>
<h2>4. Procedural Text Geometry</h2>
<p>Use this method if you prefer to work purely in three.js or create procedural and dynamic 3d text geometries. However, font data files <a href="http://typeface.neocracy.org/fonts.html">http://typeface.neocracy.org/fonts.html</a> in the typeface.js format needs to be loaded.</p>
<p>A Text Geometry can then be created with <code>new THREE.TextGeometry( text, parameters );</code></p>
<p>For examples, see <a href="https://github.com/mrdoob/three.js/blob/master/examples/webgl_geometry_text.html">https://github.com/mrdoob/three.js/blob/master/examples/webgl_geometry_text.html</a>, <a href="https://github.com/mrdoob/three.js/blob/master/examples/canvas_geometry_text.html">https://github.com/mrdoob/three.js/blob/master/examples/canvas_geometry_text.html</a> and <a href="https://github.com/mrdoob/three.js/blob/master/examples/webgl_shadowmap.html">https://github.com/mrdoob/three.js/blob/master/examples/webgl_shadowmap.html</a></p>
<p>If Typeface is down, or you want to use a font that is not there, there's a tutorial with a python script for blender that allows you to export text to Three.js's JSON format: <a href="http://www.jaanga.com/2012/03/blender-to-threejs-create-3d-text-with.html">http://www.jaanga.com/2012/03/blender-to-threejs-create-3d-text-with.html</a></p>
</body>
......
Markdown is supported
0% .
You are about to add 0 people to the discussion. Proceed with caution.
先完成此消息的编辑!
想要评论请 注册