Skip to content
体验新版
项目
组织
正在加载...
登录
切换导航
打开侧边栏
Ablesons
three.js
提交
08eac781
T
three.js
项目概览
Ablesons
/
three.js
与 Fork 源项目一致
从无法访问的项目Fork
通知
2
Star
0
Fork
0
代码
文件
提交
分支
Tags
贡献者
分支图
Diff
Issue
0
列表
看板
标记
里程碑
合并请求
0
Wiki
0
Wiki
分析
仓库
DevOps
项目成员
Pages
T
three.js
项目概览
项目概览
详情
发布
仓库
仓库
文件
提交
分支
标签
贡献者
分支图
比较
Issue
0
Issue
0
列表
看板
标记
里程碑
合并请求
0
合并请求
0
Pages
分析
分析
仓库分析
DevOps
Wiki
0
Wiki
成员
成员
收起侧边栏
关闭侧边栏
动态
分支图
创建新Issue
提交
Issue看板
体验新版 GitCode,发现更多精彩内容 >>
提交
08eac781
编写于
7月 21, 2017
作者:
M
Mr.doob
浏览文件
操作
浏览文件
下载
电子邮件补丁
差异文件
WebGLRenderer: Removed morphTargets allocations.
上级
f63f29b2
变更
1
隐藏空白更改
内联
并排
Showing
1 changed file
with
38 addition
and
24 deletion
+38
-24
src/renderers/WebGLRenderer.js
src/renderers/WebGLRenderer.js
+38
-24
未找到文件。
src/renderers/WebGLRenderer.js
浏览文件 @
08eac781
...
...
@@ -657,9 +657,11 @@ function WebGLRenderer( parameters ) {
};
var
influencesList
=
{};
function
absNumericalSort
(
a
,
b
)
{
return
Math
.
abs
(
b
[
0
]
)
-
Math
.
abs
(
a
[
0
]
);
return
Math
.
abs
(
b
[
1
]
)
-
Math
.
abs
(
a
[
1
]
);
}
...
...
@@ -681,55 +683,67 @@ function WebGLRenderer( parameters ) {
// morph targets
var
morphTargetInfluences
=
object
.
morphTargetInfluences
;
if
(
morphTargetInfluences
!==
undefined
)
{
var
objectInfluences
=
object
.
morphTargetInfluences
;
// TODO Remove allocations
if
(
objectInfluences
!==
undefined
)
{
var
activeInfluences
=
[
];
var
influences
=
influencesList
[
geometry
.
id
];
for
(
var
i
=
0
,
l
=
morphTargetInfluences
.
length
;
i
<
l
;
i
++
)
{
if
(
influences
===
undefined
)
{
var
influence
=
morphTargetInfluences
[
i
];
activeInfluences
.
push
(
[
influence
,
i
]
);
influencesList
[
geometry
.
id
]
=
influences
=
new
Array
(
objectInfluences
.
length
);
}
activeInfluences
.
sort
(
absNumericalSort
);
for
(
var
i
=
0
,
l
=
objectInfluences
.
length
;
i
<
l
;
i
++
)
{
var
influence
=
influences
[
i
];
if
(
activeInfluences
.
length
>
8
)
{
if
(
influence
===
undefined
)
{
activeInfluences
.
length
=
8
;
influences
[
i
]
=
influence
=
new
Array
(
2
);
}
influence
[
0
]
=
i
;
influence
[
1
]
=
objectInfluences
[
i
];
}
var
morphAttributes
=
geometry
.
morphAttributes
;
influences
.
sort
(
absNumericalSort
);
var
morphTargets
=
material
.
morphTargets
&&
geometry
.
morphAttributes
.
position
;
var
morphNormals
=
material
.
morphNormals
&&
geometry
.
morphAttributes
.
normal
;
for
(
var
i
=
0
,
l
=
activeInfluences
.
length
;
i
<
l
;
i
++
)
{
for
(
var
i
=
0
,
l
=
Math
.
min
(
influences
.
length
,
8
)
;
i
<
l
;
i
++
)
{
var
influence
=
activeInfluences
[
i
]
;
morphInfluences
[
i
]
=
influence
[
0
]
;
var
morphTargetId
=
'
morphTarget
'
+
i
;
var
morphNormalId
=
'
morphNormal
'
+
i
;
if
(
influence
[
0
]
!==
0
)
{
var
influence
=
influences
[
i
];
var
index
=
influence
[
1
];
var
index
=
influence
[
0
];
var
value
=
influence
[
1
];
if
(
material
.
morphTargets
===
true
&&
morphAttributes
.
position
)
geometry
.
addAttribute
(
'
morphTarget
'
+
i
,
morphAttributes
.
position
[
index
]
);
if
(
material
.
morphNormals
===
true
&&
morphAttributes
.
normal
)
geometry
.
addAttribute
(
'
morphNormal
'
+
i
,
morphAttributes
.
normal
[
index
]
);
if
(
value
!==
0
)
{
if
(
morphTargets
)
geometry
.
addAttribute
(
morphTargetId
,
morphTargets
[
index
]
);
if
(
morphNormals
)
geometry
.
addAttribute
(
morphNormalId
,
morphNormals
[
index
]
);
}
else
{
if
(
m
aterial
.
morphTargets
===
true
)
geometry
.
removeAttribute
(
'
morphTarget
'
+
i
);
if
(
m
aterial
.
morphNormals
===
true
)
geometry
.
removeAttribute
(
'
morphNormal
'
+
i
);
if
(
m
orphTargets
)
geometry
.
removeAttribute
(
morphTargetId
);
if
(
m
orphNormals
)
geometry
.
removeAttribute
(
morphNormalId
);
}
morphInfluences
[
i
]
=
value
;
}
for
(
var
i
=
activeInfluences
.
length
,
il
=
morphInfluences
.
length
;
i
<
il
;
i
++
)
{
for
(
var
i
=
Math
.
min
(
influences
.
length
,
8
)
,
il
=
morphInfluences
.
length
;
i
<
il
;
i
++
)
{
morphInfluences
[
i
]
=
0
.0
;
morphInfluences
[
i
]
=
0
;
}
...
...
编辑
预览
Markdown
is supported
0%
请重试
或
添加新附件
.
添加附件
取消
You are about to add
0
people
to the discussion. Proceed with caution.
先完成此消息的编辑!
取消
想要评论请
注册
或
登录