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three.js
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08bea54b
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three.js
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体验新版 GitCode,发现更多精彩内容 >>
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08bea54b
编写于
6月 27, 2017
作者:
M
Mr.doob
浏览文件
操作
浏览文件
下载
电子邮件补丁
差异文件
Updated builds.
上级
911e0fb7
变更
3
隐藏空白更改
内联
并排
Showing
3 changed file
with
138 addition
and
126 deletion
+138
-126
build/three.js
build/three.js
+20
-14
build/three.min.js
build/three.min.js
+98
-98
build/three.module.js
build/three.module.js
+20
-14
未找到文件。
build/three.js
浏览文件 @
08bea54b
...
...
@@ -14203,23 +14203,27 @@
normalizeNormals: function () {
var
normals = this.attributes.normal
;
var
vector = new Vector3()
;
var x, y, z, n;
return function normalizeNormals() {
for ( var i = 0, il = normals.count; i < il; i ++ ) {
var normals = this.attributes.normal;
x = normals.getX( i );
y = normals.getY( i );
z = normals.getZ( i );
for ( var i = 0, il = normals.count; i < il; i ++ ) {
n = 1.0 / Math.sqrt( x * x + y * y + z * z );
vector.x = normals.getX( i );
vector.y = normals.getY( i );
vector.z = normals.getZ( i );
normals.setXYZ( i, x * n, y * n, z * n
);
vector.normalize(
);
}
normals.setXYZ( i, vector.x, vector.y, vector.z );
},
}
};
}(),
toNonIndexed: function () {
...
...
@@ -21701,11 +21705,11 @@
function renderObject( object, scene, camera, geometry, material, group ) {
object.onBeforeRender( _this, scene, camera, geometry, material, group );
object.modelViewMatrix.multiplyMatrices( camera.matrixWorldInverse, object.matrixWorld );
object.normalMatrix.getNormalMatrix( object.modelViewMatrix );
object.onBeforeRender( _this, scene, camera, geometry, material, group );
if ( object.isImmediateRenderObject ) {
state.setMaterial( material );
...
...
@@ -41921,7 +41925,7 @@
/**
* @author WestLangley / http://github.com/WestLangley
*/
function PlaneHelper( plane, size, hex ) {
this.type = 'PlaneHelper';
...
...
@@ -41948,7 +41952,7 @@
geometry2.addAttribute( 'position', new Float32BufferAttribute( positions2, 3 ) );
geometry2.computeBoundingSphere();
this.add( new
THREE.Mesh( geometry2, new Line
BasicMaterial( { color: color, opacity: 0.2, transparent: true, depthWrite: false } ) ) );
this.add( new
Mesh( geometry2, new Mesh
BasicMaterial( { color: color, opacity: 0.2, transparent: true, depthWrite: false } ) ) );
//
...
...
@@ -41969,6 +41973,8 @@
this.lookAt( this.plane.normal );
this.updateMatrixWorld( true );
};
/**
...
...
build/three.min.js
浏览文件 @
08bea54b
因为 它太大了无法显示 source diff 。你可以改为
查看blob
。
build/three.module.js
浏览文件 @
08bea54b
...
...
@@ -14197,23 +14197,27 @@ Object.assign( BufferGeometry.prototype, EventDispatcher.prototype, {
normalizeNormals: function () {
var
normals = this.attributes.normal
;
var
vector = new Vector3()
;
var x, y, z, n;
return function normalizeNormals() {
for ( var i = 0, il = normals.count; i < il; i ++ ) {
var normals = this.attributes.normal;
x = normals.getX( i );
y = normals.getY( i );
z = normals.getZ( i );
for ( var i = 0, il = normals.count; i < il; i ++ ) {
n = 1.0 / Math.sqrt( x * x + y * y + z * z );
vector.x = normals.getX( i );
vector.y = normals.getY( i );
vector.z = normals.getZ( i );
normals.setXYZ( i, x * n, y * n, z * n
);
vector.normalize(
);
}
normals.setXYZ( i, vector.x, vector.y, vector.z );
},
}
};
}(),
toNonIndexed: function () {
...
...
@@ -21695,11 +21699,11 @@ function WebGLRenderer( parameters ) {
function renderObject( object, scene, camera, geometry, material, group ) {
object.onBeforeRender( _this, scene, camera, geometry, material, group );
object.modelViewMatrix.multiplyMatrices( camera.matrixWorldInverse, object.matrixWorld );
object.normalMatrix.getNormalMatrix( object.modelViewMatrix );
object.onBeforeRender( _this, scene, camera, geometry, material, group );
if ( object.isImmediateRenderObject ) {
state.setMaterial( material );
...
...
@@ -41915,7 +41919,7 @@ Box3Helper.prototype.onBeforeRender = function () {
/**
* @author WestLangley / http://github.com/WestLangley
*/
function PlaneHelper( plane, size, hex ) {
this.type = 'PlaneHelper';
...
...
@@ -41942,7 +41946,7 @@ function PlaneHelper( plane, size, hex ) {
geometry2.addAttribute( 'position', new Float32BufferAttribute( positions2, 3 ) );
geometry2.computeBoundingSphere();
this.add( new
THREE.Mesh( geometry2, new Line
BasicMaterial( { color: color, opacity: 0.2, transparent: true, depthWrite: false } ) ) );
this.add( new
Mesh( geometry2, new Mesh
BasicMaterial( { color: color, opacity: 0.2, transparent: true, depthWrite: false } ) ) );
//
...
...
@@ -41963,6 +41967,8 @@ PlaneHelper.prototype.onBeforeRender = function () {
this.lookAt( this.plane.normal );
this.updateMatrixWorld( true );
};
/**
...
...
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