提交 08ba6332 编写于 作者: M Mr.doob

EXRLoader: Clean up

上级 ec1d8ae9
......@@ -15,7 +15,7 @@ THREE.EXRLoader.prototype = Object.create( THREE.DataTextureLoader.prototype );
THREE.EXRLoader.prototype._parser = function ( buffer ) {
var parseNullTerminatedString = function( buffer, offset ) {
function parseNullTerminatedString( buffer, offset ) {
var uintBuffer = new Uint8Array( buffer );
var endOffset = 0;
......@@ -36,7 +36,7 @@ THREE.EXRLoader.prototype._parser = function ( buffer ) {
}
var parseFixedLengthString = function( buffer, offset, size ) {
function parseFixedLengthString( buffer, offset, size ) {
var stringValue = new TextDecoder().decode(
new Uint8Array( buffer ).slice( offset.value, offset.value + size )
......@@ -48,7 +48,7 @@ THREE.EXRLoader.prototype._parser = function ( buffer ) {
}
var parseUlong = function( buffer, offset ) {
function parseUlong( buffer, offset ) {
var uLong = new DataView( buffer.slice( offset.value, offset.value + 4 ) ).getUint32( 0, true );
......@@ -58,7 +58,7 @@ THREE.EXRLoader.prototype._parser = function ( buffer ) {
}
var parseUint32 = function( buffer, offset ) {
function parseUint32( buffer, offset ) {
var Uint32 = new DataView( buffer.slice( offset.value, offset.value + 4 ) ).getUint32( 0, true );
......@@ -68,7 +68,7 @@ THREE.EXRLoader.prototype._parser = function ( buffer ) {
}
var parseUint8 = function( buffer, offset ) {
function parseUint8( buffer, offset ) {
var Uint8 = new DataView( buffer.slice( offset.value, offset.value + 1 ) ).getUint8( 0, true );
......@@ -78,7 +78,7 @@ THREE.EXRLoader.prototype._parser = function ( buffer ) {
}
var parseFloat32 = function( buffer, offset ) {
function parseFloat32( buffer, offset ) {
var float = new DataView( buffer.slice( offset.value, offset.value + 4 ) ).getFloat32( 0, true );
......@@ -89,7 +89,7 @@ THREE.EXRLoader.prototype._parser = function ( buffer ) {
}
// https://stackoverflow.com/questions/5678432/decompressing-half-precision-floats-in-javascript
var decodeFloat16 = function( binary ) {
function decodeFloat16( binary ) {
var exponent = ( binary & 0x7C00 ) >> 10,
fraction = binary & 0x03FF;
......@@ -106,7 +106,7 @@ THREE.EXRLoader.prototype._parser = function ( buffer ) {
}
var parseFloat16 = function( buffer, offset ) {
function parseFloat16( buffer, offset ) {
var float = new DataView( buffer.slice( offset.value, offset.value + 2 ) ).getUint16( 0, true );
......@@ -116,7 +116,7 @@ THREE.EXRLoader.prototype._parser = function ( buffer ) {
}
var parseChlist = function( buffer, offset, size ) {
function parseChlist( buffer, offset, size ) {
var startOffset = offset.value;
var channels = [];
......@@ -146,7 +146,7 @@ THREE.EXRLoader.prototype._parser = function ( buffer ) {
}
var parseChromaticities = function( buffer, offset ) {
function parseChromaticities( buffer, offset ) {
var redX = parseFloat32( buffer, offset );
var redY = parseFloat32( buffer, offset );
......@@ -161,7 +161,7 @@ THREE.EXRLoader.prototype._parser = function ( buffer ) {
}
var parseCompression = function( buffer, offset ) {
function parseCompression( buffer, offset ) {
var compressionCodes = [
'NO_COMPRESSION',
......@@ -174,7 +174,7 @@ THREE.EXRLoader.prototype._parser = function ( buffer ) {
}
var parseBox2i = function( buffer, offset ) {
function parseBox2i( buffer, offset ) {
var xMin = parseUint32( buffer, offset );
var yMin = parseUint32( buffer, offset );
......@@ -185,7 +185,7 @@ THREE.EXRLoader.prototype._parser = function ( buffer ) {
}
var parseLineOrder = function( buffer, offset ) {
function parseLineOrder( buffer, offset ) {
var lineOrders = [
'INCREASING_Y'
......@@ -197,7 +197,7 @@ THREE.EXRLoader.prototype._parser = function ( buffer ) {
}
var parseV2f = function( buffer, offset ) {
function parseV2f( buffer, offset ) {
var x = parseFloat32( buffer, offset );
var y = parseFloat32( buffer, offset );
......@@ -206,7 +206,7 @@ THREE.EXRLoader.prototype._parser = function ( buffer ) {
}
var parseValue = function( buffer, offset, type, size ) {
function parseValue( buffer, offset, type, size ) {
if ( type == 'string' || type == 'iccProfile' ) {
......
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