提交 07da5d7b 编写于 作者: S sole

Docs for BinaryLoader

上级 94d0e6a5
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<link type="text/css" rel="stylesheet" href="../../page.css" />
</head>
<body>
[page:Loader] &rarr;
<h1>[name]</h1>
<div class="desc">todo</div>
<div class="desc">A loader for loading models generated by the slim OBJ converter with BINARY option <em>(converter_obj_three_slim.py -t binary)</em></div>
<h2>Constructor</h2>
<h3>[name]()</h3>
<h2>Properties</h2>
<h3>.[page:Vector3 todo]</h3>
<h3>[name]( [page:Boolean showStatus] )</h3>
<h2>Methods</h2>
<h3>.todo( [page:Vector3 todo] )</h3>
<h3>.load( [page:String url], [page:Function callback], [page:String texturePath], [page:String binaryPath] )</h3>
<div>
todo — todo<br />
url — required<br />
callback — required. This function will be called with the loaded model as an instance of [page:Geometry geometry] when the load is completed.<br />
texturePath — optional. If not specified, textures will be assumed to be in the same folder as the Javascript model file.<br />
binaryPath — optional. If not specified, the binary file will be assumed to be in the same folder as the Javascript model file.
</div>
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