提交 07b252f8 编写于 作者: W WestLangley

Use ACES Filmic tone mapping

上级 f16f83dd
......@@ -49,7 +49,6 @@
scene = new THREE.Scene();
renderer = new THREE.WebGLRenderer();
renderer.toneMapping = THREE.LinearToneMapping;
//
......@@ -108,6 +107,7 @@
container.appendChild( renderer.domElement );
renderer.toneMapping = THREE.ACESFilmicToneMapping;
renderer.outputEncoding = THREE.sRGBEncoding;
stats = new Stats();
......
......@@ -89,7 +89,7 @@
renderer = new THREE.WebGLRenderer();
renderer.physicallyCorrectLights = true;
renderer.toneMapping = THREE.LinearToneMapping;
renderer.toneMapping = THREE.ACESFilmicToneMapping;
//
......
......@@ -93,7 +93,6 @@
renderer = new THREE.WebGLRenderer();
renderer.physicallyCorrectLights = true;
renderer.toneMapping = THREE.LinearToneMapping;
//
......@@ -180,7 +179,7 @@
renderer.setSize( window.innerWidth, window.innerHeight );
container.appendChild( renderer.domElement );
//renderer.toneMapping = ReinhardToneMapping;
renderer.toneMapping = THREE.ACESFilmicToneMapping;
renderer.outputEncoding = THREE.sRGBEncoding;
stats = new Stats();
......
......@@ -79,7 +79,6 @@
scene.background = new THREE.Color( 0x000000 );
renderer = new THREE.WebGLRenderer();
renderer.toneMapping = THREE.LinearToneMapping;
//
......@@ -132,7 +131,7 @@
renderer.setSize( window.innerWidth, window.innerHeight );
container.appendChild( renderer.domElement );
//renderer.toneMapping = THREE.ReinhardToneMapping;
renderer.toneMapping = THREE.ACESFilmicToneMapping;
renderer.outputEncoding = THREE.sRGBEncoding;
stats = new Stats();
......
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