Removed unnecessary vertex hashing which caused bugs if geometry was small...
Removed unnecessary vertex hashing which caused bugs if geometry was small enough for the hash function's rounding to cause loss of precision. Added support for faces with vcount greater than 4 by subdividing. Fixed texture bugs: V for UV was inverted, UVs not set for Face4s, offset and repeat and wrap options not set properly. Work by: Erik Kitson and Khang Duong
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