提交 04ce0674 编写于 作者: M moraxy

Docs: Remove links to outdated or deleted examples

上级 24b35208
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<h2>Examples</h2>
<p>[example:webgl_materials_cubemap_dynamic materials / cubemap / dynamic ]</p>
<p>[example:webgl_materials_cubemap_dynamic2 materials / cubemap / dynamic2 ]</p>
<p>[example:webgl_shading_physical shading / physical ]</p>
<code>// Create cube camera
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<div>[example:webgl_interactive_lines WebGL / interactive / lines ]</div>
<div>[example:webgl_interactive_raycasting_points WebGL / interactive / raycasting / points ]</div>
<div>[example:webgl_interactive_voxelpainter WebGL / interactive / voxelpainter ]</div>
<div>[example:webgl_morphnormals WebGL / morphNormals ]</div>
<code>var geometry = new THREE.Geometry();
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<p>
Array of morph normals. Morph normals have similar structure as morph targets, each normal set is a Javascript object:
<code>morphNormal = { name: "NormalName", normals: [ new THREE.Vector3(), ... ] }</code>
See the [example:webgl_morphnormals WebGL / morphNormals] example.
</p>
<h3>[property:String name]</h3>
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<h2>Example</h2>
<div>[example:webgl_geometries WebGL / geometries]</div>
<div>[example:webgl_geometries2 WebGL / geometries2]</div>
<div>[example:webgl_geometry_convex WebGL / geometry / convex]</div>
<div>[example:webgl_geometry_spline_editor WebGL / geometry / spline / editor]</div>
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[example:webgl_materials_cubemap_balls_reflection materials / cubemap / balls / reflection]<br />
[example:webgl_materials_cubemap_balls_refraction materials / cubemap / balls / refraction]<br />
[example:webgl_materials_cubemap_dynamic materials / cubemap / dynamic]<br />
[example:webgl_materials_cubemap_dynamic2 materials / cubemap / dynamic2]<br />
[example:webgl_materials_cubemap_refraction materials / cubemap / refraction]
</p>
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[example:webgl_lines_colors WebGL / lines / colors]<br />
[example:webgl_lines_dashed WebGL / lines / dashed]<br />
[example:webgl_lines_sphere WebGL / lines / sphere]<br />
[example:webgl_lines_splines WebGL / lines / splines]<br />
[example:webgl_materials WebGL / materials]<br />
[example:webgl_physics_rope WebGL / phyics / rope]
</p>
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[example:webgl_interactive_raycasting_points WebGL / interactive / raycasting / points]<br />
[example:webgl_multiple_elements_text WebGL / multiple / elements / text]<br />
[example:webgl_points_billboards WebGL / points / billboards]<br />
[example:webgl_points_billboards_colors WebGL / points / billboards / colors]<br />
[example:webgl_points_dynamic WebGL / points / dynamic]<br />
[example:webgl_points_random WebGL / points / random]<br />
[example:webgl_points_sprites WebGL / points / sprites]<br />
[example:webgl_trails WebGL / trails]
</p>
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[example:webgl_materials_parallaxmap webgl / materials / parallaxmap]<br />
[example:webgl_materials_shaders_fresnel webgl / materials / shaders / fresnel]<br />
[example:webgl_materials_skin webgl / materials / skin]<br />
[example:webgl_materials_texture_hdr webgl / materials / texture / hdr]<br />
[example:webgl_materials_wireframe webgl / materials / wireframe]<br />
[example:webgl_modifier_tessellation webgl / modifier / tessellation]<br />
[example:webgl_nearestneighbour webgl / nearestneighbour]<br />
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