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029b4e51
T
three.js
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体验新版 GitCode,发现更多精彩内容 >>
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029b4e51
编写于
5月 11, 2015
作者:
M
Mr.doob
浏览文件
操作
浏览文件
下载
电子邮件补丁
差异文件
TransformControls: Updated some Geometries to BufferGeometries.
上级
9e789ff2
变更
1
隐藏空白更改
内联
并排
Showing
1 changed file
with
18 addition
and
17 deletion
+18
-17
examples/js/controls/TransformControls.js
examples/js/controls/TransformControls.js
+18
-17
未找到文件。
examples/js/controls/TransformControls.js
浏览文件 @
029b4e51
...
...
@@ -225,14 +225,14 @@
arrowGeometry
.
merge
(
mesh
.
geometry
,
mesh
.
matrix
);
var
lineXGeometry
=
new
THREE
.
Geometry
();
lineXGeometry
.
vertices
.
push
(
new
THREE
.
Vector3
(
0
,
0
,
0
),
new
THREE
.
Vector3
(
1
,
0
,
0
)
);
var
lineXGeometry
=
new
THREE
.
Buffer
Geometry
();
lineXGeometry
.
addAttribute
(
'
position
'
,
new
THREE
.
Float32Attribute
(
[
0
,
0
,
0
,
1
,
0
,
0
],
3
)
);
var
lineYGeometry
=
new
THREE
.
Geometry
();
lineYGeometry
.
vertices
.
push
(
new
THREE
.
Vector3
(
0
,
0
,
0
),
new
THREE
.
Vector3
(
0
,
1
,
0
)
);
var
lineYGeometry
=
new
THREE
.
Buffer
Geometry
();
lineYGeometry
.
addAttribute
(
'
position
'
,
new
THREE
.
Float32Attribute
(
[
0
,
0
,
0
,
0
,
1
,
0
],
3
)
);
var
lineZGeometry
=
new
THREE
.
Geometry
();
lineZGeometry
.
vertices
.
push
(
new
THREE
.
Vector3
(
0
,
0
,
0
),
new
THREE
.
Vector3
(
0
,
0
,
1
)
);
var
lineZGeometry
=
new
THREE
.
Buffer
Geometry
();
lineZGeometry
.
addAttribute
(
'
position
'
,
new
THREE
.
Float32Attribute
(
[
0
,
0
,
0
,
0
,
0
,
1
],
3
)
);
this
.
handleGizmos
=
{
X
:
[
...
...
@@ -331,14 +331,15 @@
var
CircleGeometry
=
function
(
radius
,
facing
,
arc
)
{
var
geometry
=
new
THREE
.
Geometry
();
var
geometry
=
new
THREE
.
BufferGeometry
();
var
vertices
=
[];
arc
=
arc
?
arc
:
1
;
for
(
var
i
=
0
;
i
<=
64
*
arc
;
++
i
)
{
if
(
facing
==
'
x
'
)
geometry
.
vertices
.
push
(
new
THREE
.
Vector3
(
0
,
Math
.
cos
(
i
/
32
*
Math
.
PI
),
Math
.
sin
(
i
/
32
*
Math
.
PI
)
).
multiplyScalar
(
radius
)
);
if
(
facing
==
'
y
'
)
geometry
.
vertices
.
push
(
new
THREE
.
Vector3
(
Math
.
cos
(
i
/
32
*
Math
.
PI
),
0
,
Math
.
sin
(
i
/
32
*
Math
.
PI
)
).
multiplyScalar
(
radius
)
);
if
(
facing
==
'
z
'
)
geometry
.
vertices
.
push
(
new
THREE
.
Vector3
(
Math
.
sin
(
i
/
32
*
Math
.
PI
),
Math
.
cos
(
i
/
32
*
Math
.
PI
),
0
).
multiplyScalar
(
radius
)
);
if
(
facing
==
'
x
'
)
vertices
.
push
(
0
,
Math
.
cos
(
i
/
32
*
Math
.
PI
)
*
radius
,
Math
.
sin
(
i
/
32
*
Math
.
PI
)
*
radius
);
if
(
facing
==
'
y
'
)
vertices
.
push
(
Math
.
cos
(
i
/
32
*
Math
.
PI
)
*
radius
,
0
,
Math
.
sin
(
i
/
32
*
Math
.
PI
)
*
radius
);
if
(
facing
==
'
z
'
)
vertices
.
push
(
Math
.
sin
(
i
/
32
*
Math
.
PI
)
*
radius
,
Math
.
cos
(
i
/
32
*
Math
.
PI
)
*
radius
,
0
);
}
geometry
.
addAttribute
(
'
position
'
,
new
THREE
.
Float32Attribute
(
vertices
,
3
)
);
return
geometry
;
};
...
...
@@ -463,14 +464,14 @@
arrowGeometry
.
merge
(
mesh
.
geometry
,
mesh
.
matrix
);
var
lineXGeometry
=
new
THREE
.
Geometry
();
lineXGeometry
.
vertices
.
push
(
new
THREE
.
Vector3
(
0
,
0
,
0
),
new
THREE
.
Vector3
(
1
,
0
,
0
)
);
var
lineXGeometry
=
new
THREE
.
Buffer
Geometry
();
lineXGeometry
.
addAttribute
(
'
position
'
,
new
THREE
.
Float32Attribute
(
[
0
,
0
,
0
,
1
,
0
,
0
],
3
)
);
var
lineYGeometry
=
new
THREE
.
Geometry
();
lineYGeometry
.
vertices
.
push
(
new
THREE
.
Vector3
(
0
,
0
,
0
),
new
THREE
.
Vector3
(
0
,
1
,
0
)
);
var
lineYGeometry
=
new
THREE
.
Buffer
Geometry
();
lineYGeometry
.
addAttribute
(
'
position
'
,
new
THREE
.
Float32Attribute
(
[
0
,
0
,
0
,
0
,
1
,
0
],
3
)
);
var
lineZGeometry
=
new
THREE
.
Geometry
();
lineZGeometry
.
vertices
.
push
(
new
THREE
.
Vector3
(
0
,
0
,
0
),
new
THREE
.
Vector3
(
0
,
0
,
1
)
);
var
lineZGeometry
=
new
THREE
.
Buffer
Geometry
();
lineZGeometry
.
addAttribute
(
'
position
'
,
new
THREE
.
Float32Attribute
(
[
0
,
0
,
0
,
0
,
0
,
1
],
3
)
);
this
.
handleGizmos
=
{
X
:
[
...
...
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