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three.js
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011b123a
T
three.js
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体验新版 GitCode,发现更多精彩内容 >>
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011b123a
编写于
11月 28, 2010
作者:
M
Mr.doob
浏览文件
操作
浏览文件
下载
电子邮件补丁
差异文件
`ReflectionMap` ⟶ `ReflectionMapping`
`RefractionMap` ⟶ `RefractionMapping`
上级
bddcebce
变更
4
隐藏空白更改
内联
并排
Showing
4 changed file
with
29 addition
and
20 deletion
+29
-20
README.md
README.md
+1
-1
src/materials/textures/Texture.js
src/materials/textures/Texture.js
+2
-2
src/renderers/CanvasRenderer.js
src/renderers/CanvasRenderer.js
+25
-16
src/renderers/WebGLRenderer.js
src/renderers/WebGLRenderer.js
+1
-1
未找到文件。
README.md
浏览文件 @
011b123a
...
...
@@ -156,7 +156,7 @@ For creating a customised version of the library, including the source files in
### Change Log ###
2010 11 28 -
**r30**
(75.653 KB, gz: 17.812 KB)
2010 11 28 -
**r30**
(75.653 KB, gz
ip
: 17.812 KB)
*
`CanvasRenderer`
SmoothShading support
...
...
src/materials/textures/Texture.js
浏览文件 @
011b123a
...
...
@@ -27,8 +27,8 @@ THREE.Texture = function ( image, mapping, wrap_s, wrap_t ) {
};
THREE
.
UVMapping
=
0
;
THREE
.
ReflectionMap
=
1
;
THREE
.
RefractionMap
=
2
;
THREE
.
ReflectionMap
ping
=
1
;
THREE
.
RefractionMap
ping
=
2
;
THREE
.
Multiply
=
0
;
THREE
.
Mix
=
1
;
...
...
src/renderers/CanvasRenderer.js
浏览文件 @
011b123a
...
...
@@ -17,6 +17,8 @@ THREE.CanvasRenderer = function () {
_contextFillStyle
=
null
,
_contextLineWidth
=
1
,
_min
=
Math
.
min
,
_max
=
Math
.
max
,
_v1
,
_v2
,
_v3
,
_v1x
,
_v1y
,
_v2x
,
_v2y
,
_v3x
,
_v3y
,
...
...
@@ -474,13 +476,20 @@ THREE.CanvasRenderer = function () {
}
/*
if
(
material
.
env_map
)
{
if
(
material
.
env_map
.
mapping
==
THREE
.
ReflectionMapping
)
{
}
else
if
(
material
.
env_map
.
mapping
==
THREE
.
RefractionMapping
)
{
}
}
*/
}
else
if
(
material
instanceof
THREE
.
MeshLambertMaterial
)
{
...
...
@@ -727,21 +736,21 @@ THREE.CanvasRenderer = function () {
// http://mrdoob.com/blog/post/710
_pixelMapData
[
0
]
=
~~
(
color1
.
r
*
255
);
_pixelMapData
[
1
]
=
~~
(
color1
.
g
*
255
);
_pixelMapData
[
2
]
=
~~
(
color1
.
b
*
255
);
_pixelMapData
[
0
]
=
_max
(
0
,
_min
(
255
,
~~
(
color1
.
r
*
255
)
)
);
_pixelMapData
[
1
]
=
_max
(
0
,
_min
(
255
,
~~
(
color1
.
g
*
255
)
)
);
_pixelMapData
[
2
]
=
_max
(
0
,
_min
(
255
,
~~
(
color1
.
b
*
255
)
)
);
_pixelMapData
[
4
]
=
~~
(
color2
.
r
*
255
);
_pixelMapData
[
5
]
=
~~
(
color2
.
g
*
255
);
_pixelMapData
[
6
]
=
~~
(
color2
.
b
*
255
);
_pixelMapData
[
4
]
=
_max
(
0
,
_min
(
255
,
~~
(
color2
.
r
*
255
)
)
);
_pixelMapData
[
5
]
=
_max
(
0
,
_min
(
255
,
~~
(
color2
.
g
*
255
)
)
);
_pixelMapData
[
6
]
=
_max
(
0
,
_min
(
255
,
~~
(
color2
.
b
*
255
)
)
);
_pixelMapData
[
8
]
=
~~
(
color3
.
r
*
255
);
_pixelMapData
[
9
]
=
~~
(
color3
.
g
*
255
);
_pixelMapData
[
10
]
=
~~
(
color3
.
b
*
255
);
_pixelMapData
[
8
]
=
_max
(
0
,
_min
(
255
,
~~
(
color3
.
r
*
255
)
)
);
_pixelMapData
[
9
]
=
_max
(
0
,
_min
(
255
,
~~
(
color3
.
g
*
255
)
)
);
_pixelMapData
[
10
]
=
_max
(
0
,
_min
(
255
,
~~
(
color3
.
b
*
255
)
)
);
_pixelMapData
[
12
]
=
~~
(
color4
.
r
*
255
);
_pixelMapData
[
13
]
=
~~
(
color4
.
g
*
255
);
_pixelMapData
[
14
]
=
~~
(
color4
.
b
*
255
);
_pixelMapData
[
12
]
=
_max
(
0
,
_min
(
255
,
~~
(
color4
.
r
*
255
)
)
);
_pixelMapData
[
13
]
=
_max
(
0
,
_min
(
255
,
~~
(
color4
.
g
*
255
)
)
);
_pixelMapData
[
14
]
=
_max
(
0
,
_min
(
255
,
~~
(
color4
.
b
*
255
)
)
);
_pixelMapContext
.
putImageData
(
_pixelMapImage
,
0
,
0
);
_gradientMapContext
.
drawImage
(
_pixelMap
,
0
,
0
);
...
...
@@ -754,7 +763,7 @@ THREE.CanvasRenderer = function () {
// https://gist.github.com/665829
return
normal
<
0
?
Math
.
min
(
(
1
+
normal
)
*
0.5
,
0.5
)
:
0.5
+
Math
.
min
(
normal
*
0.5
,
0.5
);
return
normal
<
0
?
_min
(
(
1
+
normal
)
*
0.5
,
0.5
)
:
0.5
+
_
min
(
normal
*
0.5
,
0.5
);
}
...
...
src/renderers/WebGLRenderer.js
浏览文件 @
011b123a
...
...
@@ -336,7 +336,7 @@ THREE.WebGLRenderer = function ( scene ) {
mixEnvMap
=
material
.
combine
==
THREE
.
Mix
;
mReflectivity
=
material
.
reflectivity
;
useRefract
=
material
.
env_map
&&
material
.
env_map
.
mapping
==
THREE
.
RefractionMap
;
useRefract
=
material
.
env_map
&&
material
.
env_map
.
mapping
==
THREE
.
RefractionMap
ping
;
mRefractionRatio
=
material
.
refraction_ratio
;
_gl
.
uniform4f
(
_program
.
mColor
,
mColor
.
r
*
mOpacity
,
mColor
.
g
*
mOpacity
,
mColor
.
b
*
mOpacity
,
mOpacity
);
...
...
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