<div>The hex parameter is passed to the [page:Color] constructor to set the color property. Hex can be a hexadecimal integer or a CSS-style string.</div>
<h2>Properties</h2>
<h3>[property:String name]</h3>
<div>Optional name of the object (doesn't need to be unique). Default is an empty string.</div>
<h3>[property:Color color]</h3>
<div>Fog color. Example: If set to black, far away objects will be rendered black.</div>
<h3>[property:Float near]</h3>
<div>The minimum distance to start applying fog. Objects that are less than 'near' units from the active camera won't be affected by fog.</div>
<div>Default is 1.</div>
<h3>[property:Float far]</h3>
<div>The maximum distance at which fog stops being calculated and applied. Objects that are more than 'far' units away from the active camera won't be affected by fog.</div>
<div>Default is 1000.</div>
<h2>Methods</h2>
<h3>[method:Fog clone]()</h3>
<div>Returns a new fog instance with the same parameters as this one.</div>
<div>The color parameter is passed to the [page:Color] constructor to set the color property. Color can be a hexadecimal integer or a CSS-style string.</div>
<h2>Properties</h2>
<h3>[property:String name]</h3>
<div>Optional name of the object (doesn't need to be unique). Default is an empty string.</div>
<h3>[property:Color color]</h3>
<div>Fog color. Example: If set to black, far away objects will be rendered black.</div>
<h3>[property:Float near]</h3>
<div>The minimum distance to start applying fog. Objects that are less than 'near' units from the active camera won't be affected by fog.</div>
<div>Default is 1.</div>
<h3>[property:Float far]</h3>
<div>The maximum distance at which fog stops being calculated and applied. Objects that are more than 'far' units away from the active camera won't be affected by fog.</div>
<div>Default is 1000.</div>
<h2>Methods</h2>
<h3>[method:Fog clone]()</h3>
<div>Returns a new fog instance with the same parameters as this one.</div>