提交 008e4c14 编写于 作者: G gero3

Update ExtrudeGeometry.html

上级 c9b0d664
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<h2>Constructor</h2>
<h3>[name]([page:todo shapes], [page:Object options])</h3>
<h3>[name]([page:Array shapes], [page:Object options])</h3>
<div>
shapes — Shape or an array of shapes. <br />
options — Object that can contain the following parameters.
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</div>
<div>
todo
This object extrudes an 2D shape to an 3D geometry.
</div>
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<h2>Methods</h2>
<h3>.addShapeList ([page:todo shapes], [page:Object options])</h3>
<h3>.addShapeList ([page:Array shapes], [page:Object options])</h3>
<div>
shapes — todo <br />
options — todo
</div>
<div>todo</div>
shapes — An Array of shapes to add. <br />
options — Object that can contain the following parameters.
<ul>
<li>curveSegments — int. number of points on the curves</li>
<li>steps — int. number of points used for subdividing segements of extrude spline</li>
<li>amount — int. Depth to extrude the shape</li>
<li>bevelEnabled — bool. turn on bevel</li>
<li>bevelThickness — float. how deep into the original shape bevel goes</li>
<li>bevelSize — float. how far from shape outline is bevel</li>
<li>bevelSegments — int. number of bevel layers</li>
<li>extrudePath — THREE.CurvePath. 3d spline path to extrude shape along. (creates Frames if (frames aren't defined)</li>
<li>frames — THREE.TubeGeometry.FrenetFrames. containing arrays of tangents, normals, binormals</li>
<li>material — int. material index for front and back faces</li>
<li>extrudeMaterial — int. material index for extrusion and beveled faces</li>
<li>uvGenerator — Object. object that provides UV generator functions</li>
</ul>
</div>
<div>Adds the shapes to the list to extrude.</div>
<h3>.addShape ([page:todo shape], [page:Object options])</h3>
<h3>.addShape ([page:Shape shape], [page:Object options])</h3>
<div>
shape — todo <br />
options — todo
</div>
<div>todo</div>
shape — A shape to add. <br />
options — Object that can contain the following parameters.
<ul>
<li>curveSegments — int. number of points on the curves</li>
<li>steps — int. number of points used for subdividing segements of extrude spline</li>
<li>amount — int. Depth to extrude the shape</li>
<li>bevelEnabled — bool. turn on bevel</li>
<li>bevelThickness — float. how deep into the original shape bevel goes</li>
<li>bevelSize — float. how far from shape outline is bevel</li>
<li>bevelSegments — int. number of bevel layers</li>
<li>extrudePath — THREE.CurvePath. 3d spline path to extrude shape along. (creates Frames if (frames aren't defined)</li>
<li>frames — THREE.TubeGeometry.FrenetFrames. containing arrays of tangents, normals, binormals</li>
<li>material — int. material index for front and back faces</li>
<li>extrudeMaterial — int. material index for extrusion and beveled faces</li>
<li>uvGenerator — Object. object that provides UV generator functions</li>
</ul>
</div>
<div>Add the shape to the list to extrude.</div>
<h2>Source</h2>
......
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