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008e4c14
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three.js
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008e4c14
编写于
6月 23, 2014
作者:
G
gero3
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Update ExtrudeGeometry.html
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docs/api/extras/geometries/ExtrudeGeometry.html
docs/api/extras/geometries/ExtrudeGeometry.html
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docs/api/extras/geometries/ExtrudeGeometry.html
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008e4c14
...
...
@@ -17,7 +17,7 @@
<h2>
Constructor
</h2>
<h3>
[name]([page:
todo
shapes], [page:Object options])
</h3>
<h3>
[name]([page:
Array
shapes], [page:Object options])
</h3>
<div>
shapes — Shape or an array of shapes.
<br
/>
options — Object that can contain the following parameters.
...
...
@@ -39,7 +39,7 @@
</div>
<div>
todo
This object extrudes an 2D shape to an 3D geometry.
</div>
...
...
@@ -48,19 +48,47 @@
<h2>
Methods
</h2>
<h3>
.addShapeList ([page:
todo
shapes], [page:Object options])
</h3>
<h3>
.addShapeList ([page:
Array
shapes], [page:Object options])
</h3>
<div>
shapes — todo
<br
/>
options — todo
</div>
<div>
todo
</div>
shapes — An Array of shapes to add.
<br
/>
options — Object that can contain the following parameters.
<ul>
<li>
curveSegments — int. number of points on the curves
</li>
<li>
steps — int. number of points used for subdividing segements of extrude spline
</li>
<li>
amount — int. Depth to extrude the shape
</li>
<li>
bevelEnabled — bool. turn on bevel
</li>
<li>
bevelThickness — float. how deep into the original shape bevel goes
</li>
<li>
bevelSize — float. how far from shape outline is bevel
</li>
<li>
bevelSegments — int. number of bevel layers
</li>
<li>
extrudePath — THREE.CurvePath. 3d spline path to extrude shape along. (creates Frames if (frames aren't defined)
</li>
<li>
frames — THREE.TubeGeometry.FrenetFrames. containing arrays of tangents, normals, binormals
</li>
<li>
material — int. material index for front and back faces
</li>
<li>
extrudeMaterial — int. material index for extrusion and beveled faces
</li>
<li>
uvGenerator — Object. object that provides UV generator functions
</li>
</ul>
</div>
<div>
Adds the shapes to the list to extrude.
</div>
<h3>
.addShape ([page:
todo
shape], [page:Object options])
</h3>
<h3>
.addShape ([page:
Shape
shape], [page:Object options])
</h3>
<div>
shape — todo
<br
/>
options — todo
</div>
<div>
todo
</div>
shape — A shape to add.
<br
/>
options — Object that can contain the following parameters.
<ul>
<li>
curveSegments — int. number of points on the curves
</li>
<li>
steps — int. number of points used for subdividing segements of extrude spline
</li>
<li>
amount — int. Depth to extrude the shape
</li>
<li>
bevelEnabled — bool. turn on bevel
</li>
<li>
bevelThickness — float. how deep into the original shape bevel goes
</li>
<li>
bevelSize — float. how far from shape outline is bevel
</li>
<li>
bevelSegments — int. number of bevel layers
</li>
<li>
extrudePath — THREE.CurvePath. 3d spline path to extrude shape along. (creates Frames if (frames aren't defined)
</li>
<li>
frames — THREE.TubeGeometry.FrenetFrames. containing arrays of tangents, normals, binormals
</li>
<li>
material — int. material index for front and back faces
</li>
<li>
extrudeMaterial — int. material index for extrusion and beveled faces
</li>
<li>
uvGenerator — Object. object that provides UV generator functions
</li>
</ul>
</div>
<div>
Add the shape to the list to extrude.
</div>
<h2>
Source
</h2>
...
...
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