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由 Eric Haines 提交于
Documented shadow map settings for directional and spotlights, and duplicate entries removed. AlteredQualia's experimental cascaded shadow code, currently broken, has been labeled as "experimental" - in the long-term it should either be fixed or deleted. Fixed demo's (missing) shadows by turning off cascading and using tight bounds on a standard shadow map; added comments. Original demo on AlteredQualia's site still works, if anyone wants to find the regressions and fix them. Original is here: http://alteredqualia.com/three/examples/webgl_morphtargets_md2_control.html
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