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    Added support for loading cubemap DDS textures. · 041a5d59
    MiiBond 提交于
    Right now, if the DDS data is a cubemap, the code is hardcoded to load 6 faces. This could be made more robust by checking DDSCAPS2_CUBEMAP_POSITIVEX, etc. to verify that all 6 faces exist before reading the data from the buffer.
    I also did a quick update of the webgl_materials_texture_compressed example to load a cube DDS.
    041a5d59