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    Refactored normal map shader. · 370d20b4
    alteredq 提交于
    Doing normalization of normals / binormals / tangents in fragment shader instead of vertex shader. This seems to help with artefacts appearing in certain models with OpenGL rendering backend.
    
    Also added modulating environment reflection by specular map.
    370d20b4
ShaderUtils.js 11.8 KB