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    Refactored shadow map shader. · c42478fa
    alteredq 提交于
    Shadow cascades should be now a bit more under control.
    
    Cascades can't be active together with multiple separate shadows, it's either one or the other. For this there is `renderer.shadowMapCascade` parameter.
    
    Made colored shadow frustum debug visibility toggleable via `renderer.shadowMapDebug` parameter.
    
    Fixed runaway globals in ShadowMapPlugin.
    
    Fixed missing Gyroscope dependency in WebGL lib build.
    c42478fa
build.py 14.4 KB