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由 Ben Houston (Clara.io) 提交于
* add ability to specify on MeshDepthMaterial the type of depth packing one wants. * depthRGBA -> clipZRGBA - more correct name. * forgotten replace of depthRGBA -> clipZRGBA. * add MeshDepthMaterial depthFormat + depthPacking. Use equations compatible with z buffers. * adopting MeshDepthMaterial instead of clipZRGBA. * remove clipZRGBA shader (aka depthRGBA shader) as we can now use MeshDepthMaterial for it. * remove some comments. * enable skinning in MeshDepthMaterial, as it was enabled in depthRGBA material. * remove unused shader. * fix bug. * fix bug in shadows with MEshDepthMaterial. * remove unnecessary debug code. * ensure that skinning and morphTargets propagate with MeshDepthMaterial. * fix ssao example to use new MeshDepthMaterial. * remove unused code.
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