ConeBufferGeometry.html 1.9 KB
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<!DOCTYPE html>
<html lang="en">
	<head>
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		<meta charset="utf-8" />
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		<base href="../../../" />
		<script src="list.js"></script>
		<script src="page.js"></script>
		<link type="text/css" rel="stylesheet" href="page.css" />
	</head>
	<body>
		[page:BufferGeometry] &rarr;

		<h1>[name]</h1>

		<div class="desc">This is the [page:BufferGeometry] port of [page:ConeGeometry].</div>


		<h2>Example</h2>

		<iframe src='scenes/geometry-browser.html#ConeBufferGeometry'></iframe>

		<code>var geometry = new THREE.ConeBufferGeometry( 5, 20, 32 );
		var material = new THREE.MeshBasicMaterial( {color: 0xffff00} );
		var cone = new THREE.Mesh( geometry, material );
		scene.add( cone );
		</code>


		<h2>Constructor</h2>


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		<h3>[name]([page:Float radius], [page:Float height], [page:Integer radiusSegments], [page:Integer heightSegments], [page:Boolean openEnded], [page:Float thetaStart], [page:Float thetaLength])</h3>
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		<div>
		radius — Radius of the cone base. Default is 20.<br />
		height — Height of the cone. Default is 100.<br />
		radiusSegments — Number of segmented faces around the circumference of the cone. Default is 8<br />
		heightSegments — Number of rows of faces along the height of the cone. Default is 1.<br />
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		openEnded — A Boolean indicating whether the base of the cone is open or capped. Default is false, meaning capped.<br />
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		thetaStart — Start angle for first segment, default = 0 (three o'clock position).<br />
		thetaLength — The central angle, often called theta, of the circular sector. The default is 2*Pi, which makes for a complete cone.
		</div>


		<h2>Properties</h2>

		<div>
		Each of the constructor parameters is accessible as a property of the same name. Any modification of these properties after instantiation does not change the geometry.
		</div>


		<h2>Source</h2>

		[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
	</body>
</html>