webgl_loader_obj2_options.html 15.4 KB
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<!DOCTYPE html>
<html lang="en">
	<head>
		<title>three.js webgl - WWOBJLoader2</title>
		<meta charset="utf-8">
		<meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">

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			body {
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			#info {
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			#info a {
				color: #f00;
				font-weight: bold;
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				cursor: pointer
			}
			#glFullscreen {
				width: 100%;
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				min-width: 640px;
				min-height: 360px;
				position: relative;
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			}
			#example {
				width: 100%;
				height: 100%;
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				background-color: #000000;
			}
			#feedback {
				color: darkorange;
			}
			#dat {
				user-select: none;
				position: absolute;
				left: 0;
				top: 0;
				z-Index: 200;
			}
		</style>

	</head>

	<body>
		<div id="glFullscreen">
			<canvas id="example"></canvas>
		</div>
		<div id="dat">

		</div>
		<div id="info">
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			<a href="http://threejs.org" target="_blank" rel="noopener">three.js</a> - OBJLoader2 usage options
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			<div id="feedback"></div>
		</div>

		<script src="js/Detector.js"></script>
		<script src="../build/three.js"></script>
		<script src="js/controls/TrackballControls.js"></script>
		<script src="js/loaders/MTLLoader.js"></script>
		<script src="js/libs/dat.gui.min.js"></script>

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		<script src="js/loaders/LoaderSupport.js"></script>
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		<script src="js/loaders/OBJLoader2.js"></script>
		<script>

			'use strict';

			var WWOBJLoader2Example = (function () {

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				var Validator = THREE.LoaderSupport.Validator;
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				function WWOBJLoader2Example( elementToBindTo ) {
					this.renderer = null;
					this.canvas = elementToBindTo;
					this.aspectRatio = 1;
					this.recalcAspectRatio();

					this.scene = null;
					this.cameraDefaults = {
						posCamera: new THREE.Vector3( 0.0, 175.0, 500.0 ),
						posCameraTarget: new THREE.Vector3( 0, 0, 0 ),
						near: 0.1,
						far: 10000,
						fov: 45
					};
					this.camera = null;
					this.cameraTarget = this.cameraDefaults.posCameraTarget;

					this.controls = null;

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					this.flatShading = false;
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					this.doubleSide = false;

					this.cube = null;
					this.pivot = null;
				}

				WWOBJLoader2Example.prototype.initGL = function () {
					this.renderer = new THREE.WebGLRenderer( {
						canvas: this.canvas,
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						antialias: true,
						autoClear: true
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					} );
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					this.renderer.setClearColor( 0x050505 );
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					this.scene = new THREE.Scene();

					this.camera = new THREE.PerspectiveCamera( this.cameraDefaults.fov, this.aspectRatio, this.cameraDefaults.near, this.cameraDefaults.far );
					this.resetCamera();
					this.controls = new THREE.TrackballControls( this.camera, this.renderer.domElement );

					var ambientLight = new THREE.AmbientLight( 0x404040 );
					var directionalLight1 = new THREE.DirectionalLight( 0xC0C090 );
					var directionalLight2 = new THREE.DirectionalLight( 0xC0C090 );

					directionalLight1.position.set( -100, -50, 100 );
					directionalLight2.position.set( 100, 50, -100 );

					this.scene.add( directionalLight1 );
					this.scene.add( directionalLight2 );
					this.scene.add( ambientLight );

					var helper = new THREE.GridHelper( 1200, 60, 0xFF4444, 0x404040 );
					this.scene.add( helper );

					var geometry = new THREE.BoxGeometry( 10, 10, 10 );
					var material = new THREE.MeshNormalMaterial();
					this.cube = new THREE.Mesh( geometry, material );
					this.cube.position.set( 0, 0, 0 );
					this.scene.add( this.cube );

					this.pivot = new THREE.Object3D();
					this.pivot.name = 'Pivot';
					this.scene.add( this.pivot );
				};

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				WWOBJLoader2Example.prototype.useParseSync = function () {
					var modelName = 'female02';
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					this._reportProgress( { detail: { text: 'Loading: ' + modelName } } );
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					var scope = this;
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					var objLoader = new THREE.OBJLoader2();
					var onLoadMtl = function ( materials ) {
						objLoader.setModelName( modelName );
						objLoader.setMaterials( materials );

						var fileLoader = new THREE.FileLoader();
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						fileLoader.setPath( '' );
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						fileLoader.setResponseType( 'arraybuffer' );
						fileLoader.load( 'obj/female02/female02.obj',
							function ( content ) {
								var local = new THREE.Object3D();
								local.name = 'Pivot_female02';
								local.position.set( 75, 0, 0 );
								scope.pivot.add( local );
								local.add( objLoader.parse( content ) );

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								scope._reportProgress( { detail: { text: 'Loading complete: ' + modelName } } );
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							}
						);
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					};
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					objLoader.loadMtl( 'obj/female02/female02.mtl', 'female02.mtl', null, onLoadMtl );
				};


				WWOBJLoader2Example.prototype.useParseAsync = function () {
					var modelName = 'female02_vertex' ;
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					this._reportProgress( { detail: { text: 'Loading: ' + modelName } } );
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					var callbackOnLoad = function ( event ) {
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						var local = new THREE.Object3D();
						local.name = 'Pivot_female02_vertex';
						local.position.set( -75, 0, 0 );
						scope.pivot.add( local );
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						local.add( event.detail.loaderRootNode );
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						scope._reportProgress( { detail: { text: 'Loading complete: ' + event.detail.modelName } } );
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					};
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					var scope = this;
					var objLoader = new THREE.OBJLoader2();
					objLoader.setModelName( modelName );

					var fileLoader = new THREE.FileLoader();
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					fileLoader.setPath( '' );
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					fileLoader.setResponseType( 'arraybuffer' );
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					var filename = 'obj/female02/female02_vertex_colors.obj';
					fileLoader.load( filename,
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						function ( content ) {
							objLoader.parseAsync( content, callbackOnLoad );
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							scope._reportProgress( { detail: { text: 'File loading complete: ' + filename } } );
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						}
					);
				};

				WWOBJLoader2Example.prototype.useLoadSync = function () {
					var modelName = 'male02';
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					this._reportProgress( { detail: { text: 'Loading: ' + modelName } } );
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					var scope = this;
					var objLoader = new THREE.OBJLoader2();
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					var callbackOnLoad = function ( event ) {
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						var local = new THREE.Object3D();
						local.name = 'Pivot_male02';
						local.position.set( 0, 0, -75 );
						scope.pivot.add( local );
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						local.add( event.detail.loaderRootNode );
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						scope._reportProgress( { detail: { text: 'Loading complete: ' + event.detail.modelName } } );
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					};

					var onLoadMtl = function ( materials ) {
						objLoader.setModelName( modelName );
						objLoader.setMaterials( materials );
						objLoader.load( 'obj/male02/male02.obj', callbackOnLoad, null, null, null, false );
					};
					objLoader.loadMtl( 'obj/male02/male02.mtl', 'female02.mtl', null, onLoadMtl );
				};

				WWOBJLoader2Example.prototype.useLoadAsync = function () {
					var modelName = 'WaltHead';
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					this._reportProgress( { detail: { text: 'Loading: ' + modelName } } );
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					var scope = this;
					var objLoader = new THREE.OBJLoader2();
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					var callbackOnLoad = function ( event ) {
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						var local = new THREE.Object3D();
						local.name = 'Pivot_WaltHead';
						local.position.set( -125, 50, 0 );
						var scale = 0.5;
						local.scale.set( scale, scale, scale );
						scope.pivot.add( local );
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						local.add( event.detail.loaderRootNode );
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						scope._reportProgress( { detail: { text: 'Loading complete: ' + event.detail.modelName } } );
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					};

					var onLoadMtl = function ( materials ) {
						objLoader.setModelName( modelName );
						objLoader.setMaterials( materials );
						objLoader.load( 'obj/walt/WaltHead.obj', callbackOnLoad, null, null, null, true );
					};
					objLoader.loadMtl( 'obj/walt//WaltHead.mtl', 'WaltHead.mtl', null, onLoadMtl );
				};

				WWOBJLoader2Example.prototype.useRunSync = function () {
					var scope = this;
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					var callbackOnLoad = function ( event ) {
						scope._reportProgress( { detail: { text: 'Loading complete: ' + event.detail.modelName } } );
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					};

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					var prepData = new THREE.LoaderSupport.PrepData( 'cerberus' );
					var local = new THREE.Object3D();
					local.position.set( 0, 0, 100 );
					local.scale.set( 50.0, 50.0, 50.0 );
					this.pivot.add( local );
					prepData.setStreamMeshesTo( local );
					prepData.addResource( new THREE.LoaderSupport.ResourceDescriptor( 'models/obj/cerberus/Cerberus.obj', 'OBJ' ) );
					var callbacks = prepData.getCallbacks();
					callbacks.setCallbackOnProgress( this._reportProgress );
					callbacks.setCallbackOnLoad( callbackOnLoad );

					var objLoader = new THREE.OBJLoader2();
					objLoader.run( prepData );
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				};

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				WWOBJLoader2Example.prototype.useRunAsyncMeshAlter = function () {
					var scope = this;
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					var callbackOnLoad = function ( event ) {
						scope._reportProgress( { detail: { text: 'Loading complete: ' + event.detail.modelName } } );
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					};

					var prepData = new THREE.LoaderSupport.PrepData( 'vive-controller' );
					var local = new THREE.Object3D();
					local.position.set( 125, 50, 0 );
					local.name = 'Pivot_vive-controller';
					this.pivot.add( local );
					prepData.setStreamMeshesTo( local );
					prepData.addResource( new THREE.LoaderSupport.ResourceDescriptor( 'models/obj/vive-controller/vr_controller_vive_1_5.obj', 'OBJ' ) );
					prepData.setUseAsync( true );
					var callbacks = prepData.getCallbacks();
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					var callbackMeshAlter = function ( event ) {
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						var override = new THREE.LoaderSupport.LoadedMeshUserOverride( false, true );

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						var mesh = new THREE.Mesh( event.detail.bufferGeometry, event.detail.material );
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						var scale = 200.0;
						mesh.scale.set( scale, scale, scale );
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						mesh.name = event.detail.meshName;
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						var helper = new THREE.VertexNormalsHelper( mesh, 2, 0x00ff00, 1 );
						helper.name = 'VertexNormalsHelper';

						override.addMesh( mesh );
						override.addMesh( helper );

						return override;
					};
					callbacks.setCallbackOnMeshAlter( callbackMeshAlter );
					callbacks.setCallbackOnProgress( this._reportProgress );
					callbacks.setCallbackOnLoad( callbackOnLoad );

					var objLoader = new THREE.OBJLoader2();
					objLoader.run( prepData );
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				};

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				WWOBJLoader2Example.prototype.finalize = function () {
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					this._reportProgress( { detail: { text: '' } } );
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				};

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				WWOBJLoader2Example.prototype._reportProgress = function( event ) {
					var output = Validator.verifyInput( event.detail.text, '' );
					console.log( 'Progress: ' + output );
					document.getElementById( 'feedback' ).innerHTML = output;
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				};

				WWOBJLoader2Example.prototype.resizeDisplayGL = function () {
					this.controls.handleResize();

					this.recalcAspectRatio();
					this.renderer.setSize( this.canvas.offsetWidth, this.canvas.offsetHeight, false );

					this.updateCamera();
				};

				WWOBJLoader2Example.prototype.recalcAspectRatio = function () {
					this.aspectRatio = ( this.canvas.offsetHeight === 0 ) ? 1 : this.canvas.offsetWidth / this.canvas.offsetHeight;
				};

				WWOBJLoader2Example.prototype.resetCamera = function () {
					this.camera.position.copy( this.cameraDefaults.posCamera );
					this.cameraTarget.copy( this.cameraDefaults.posCameraTarget );

					this.updateCamera();
				};

				WWOBJLoader2Example.prototype.updateCamera = function () {
					this.camera.aspect = this.aspectRatio;
					this.camera.lookAt( this.cameraTarget );
					this.camera.updateProjectionMatrix();
				};

				WWOBJLoader2Example.prototype.render = function () {
					if ( ! this.renderer.autoClear ) this.renderer.clear();

					this.controls.update();

					this.cube.rotation.x += 0.05;
					this.cube.rotation.y += 0.05;

					this.renderer.render( this.scene, this.camera );
				};

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				WWOBJLoader2Example.prototype.alterShading = function () {
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					var scope = this;
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					scope.flatShading = ! scope.flatShading;
					console.log( scope.flatShading ? 'Enabling flat shading' : 'Enabling smooth shading');
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					scope.traversalFunction = function ( material ) {
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						material.flatShading = scope.flatShading;
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						material.needsUpdate = true;
					};
					var scopeTraverse = function ( object3d ) {
						scope.traverseScene( object3d );
					};
					scope.pivot.traverse( scopeTraverse );
				};

				WWOBJLoader2Example.prototype.alterDouble = function () {
					var scope = this;
					scope.doubleSide = ! scope.doubleSide;
					console.log( scope.doubleSide ? 'Enabling DoubleSide materials' : 'Enabling FrontSide materials');

					scope.traversalFunction  = function ( material ) {
						material.side = scope.doubleSide ? THREE.DoubleSide : THREE.FrontSide;
					};

					var scopeTraverse = function ( object3d ) {
						scope.traverseScene( object3d );
					};
					scope.pivot.traverse( scopeTraverse );
				};

				WWOBJLoader2Example.prototype.traverseScene = function ( object3d ) {
					if ( object3d.material instanceof THREE.MultiMaterial ) {

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						var materials = object3d.material.materials;
						for ( var name in materials ) {
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							if ( materials.hasOwnProperty( name ) )	this.traversalFunction( materials[ name ] );
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						}

					} else if ( object3d.material ) {

						this.traversalFunction( object3d.material );

					}
				};

				return WWOBJLoader2Example;

			})();

			var app = new WWOBJLoader2Example( document.getElementById( 'example' ) );

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			var wwObjLoader2Control = {
				flatShading: app.flatShading,
				doubleSide: app.doubleSide
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			};

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			var menuDiv = document.getElementById( 'dat' );
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			var gui = new dat.GUI( {
				autoPlace: false,
				width: 320
			} );
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			menuDiv.appendChild( gui.domElement );
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			var folderOptions = gui.addFolder( 'WWOBJLoader2 Options' );
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			var controlFlat = folderOptions.add( wwObjLoader2Control, 'flatShading' ).name( 'Flat Shading' );
			controlFlat.onChange( function( value ) {
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				console.log( 'Setting flatShading to: ' + value );
				app.alterShading();
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			});

			var controlDouble = folderOptions.add( wwObjLoader2Control, 'doubleSide' ).name( 'Double Side Materials' );
			controlDouble.onChange( function( value ) {
				console.log( 'Setting doubleSide to: ' + value );
				app.alterDouble();
			});
			folderOptions.open();


			// init three.js example application
			var resizeWindow = function () {
				app.resizeDisplayGL();
			};

			var render = function () {
				requestAnimationFrame( render );
				app.render();
			};
			window.addEventListener( 'resize', resizeWindow, false );

			console.log( 'Starting initialisation phase...' );
			app.initGL();
			app.resizeDisplayGL();

			// kick render loop
			render();

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			// Load a file with OBJLoader.parse synchronously
			app.useParseSync();

			// Load a file with OBJLoader.parseAsync asynchronously using a worker
			app.useParseAsync();

			// Load a file with OBJLoader.load synchronously
			app.useLoadSync();

			// Load a file with OBJLoader.load asynchronously
			app.useLoadAsync();

			// Load a file with OBJLoader.run synchronously
			app.useRunSync();

			// Load a file with OBJLoader.run asynchronously and add normals during onMeshAlter
			app.useRunAsyncMeshAlter();

			app.finalize();

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		</script>
	</body>
</html>