webvr_rollercoaster.html 5.9 KB
Newer Older
M
r75  
Mr.doob 已提交
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247
<!DOCTYPE html>
<html lang="en">
	<head>
		<meta charset="utf-8">
		<meta name="viewport" content="width=device-width, initial-scale=1.0, user-scalable=no">
		<title>three.js webvr - roller coaster</title>
		<style>
			body {
				margin: 0px;
				color: #fff;
				font-family: Monospace;
				background-color: #444;
				overflow: hidden;
			}
			a {
				color: #00f;
			}
		</style>
	</head>
	<body>

		<script src="../build/three.min.js"></script>

		<script src="js/RollerCoaster.js"></script>

		<script src="js/WebVR.js"></script>
		<script src="js/effects/VREffect.js"></script>
		<script src="js/controls/VRControls.js"></script>

		<script>

			if ( WEBVR.isLatestAvailable() === false ) {

				document.body.appendChild( WEBVR.getMessage() );

			}

			//

			var renderer = new THREE.WebGLRenderer( { antialias: true } );
			renderer.setClearColor( 0xf0f0ff );
			renderer.setPixelRatio( window.devicePixelRatio );
			renderer.setSize( window.innerWidth, window.innerHeight );
			document.body.appendChild( renderer.domElement );

			var scene = new THREE.Scene();

			var light = new THREE.HemisphereLight( 0xfff0f0, 0x606066 );
			light.position.set( 1, 1, 1 );
			scene.add( light );

			var train = new THREE.Object3D();
			scene.add( train );

			var camera = new THREE.PerspectiveCamera( 40, window.innerWidth / window.innerHeight, 1, 5000 );
			camera.rotation.y = Math.PI;
			train.add( camera );

			// environment

			var geometry = new THREE.PlaneGeometry( 5000, 5000, 15, 15 );
			geometry.applyMatrix( new THREE.Matrix4().makeRotationX( - Math.PI / 2 ) );
			var material = new THREE.MeshLambertMaterial( { color: 0x407000, shading: THREE.FlatShading } );

			for ( var i = 0; i < geometry.vertices.length; i ++ ) {

				var vertex = geometry.vertices[ i ];

				vertex.x += Math.random() * 100 - 50;
				vertex.z += Math.random() * 100 - 50;

				var distance = ( vertex.distanceTo( scene.position ) / 5 ) - 250;

				vertex.y = Math.random() * Math.max( 0, distance );

			}

			geometry.computeFaceNormals();

			var mesh = new THREE.Mesh( geometry, material );
			scene.add( mesh );

			var geometry = new TreesGeometry( mesh );
			var material = new THREE.MeshBasicMaterial( { side: THREE.DoubleSide, vertexColors: THREE.VertexColors } );
			var mesh = new THREE.Mesh( geometry, material );
			scene.add( mesh );

			var geometry = new SkyGeometry();
			var material = new THREE.MeshBasicMaterial( { color: 0xffffff } );
			var mesh = new THREE.Mesh( geometry, material );
			scene.add( mesh );

			//

			var PI2 = Math.PI * 2;

			var curve = ( function () {

				var vector = new THREE.Vector3();
				var vector2 = new THREE.Vector3();

				return {

					getPointAt: function ( t ) {

						t = t * PI2;

						var x = Math.sin( t * 3 ) * Math.cos( t * 4 ) * 50;
						var y = Math.cos( t * 8 ) * 4 + Math.cos( t * 17 ) + 5;
						var z = Math.sin( t ) * Math.sin( t * 4 ) * 50;

						return vector.set( x, y, z ).multiplyScalar( 20 );

					},

					getTangentAt: function ( t ) {

						var delta = 0.0001;
						var t1 = Math.max( 0, t - delta );
						var t2 = Math.min( 1, t + delta );

						return vector2.copy( this.getPointAt ( t2 ) ).sub( this.getPointAt( t1 ) ).normalize();

					}

				};

			} )();

			var geometry = new RollerCoasterGeometry( curve, 1500 );
			var material = new THREE.MeshStandardMaterial( {
				roughness: 0.1,
				metalness: 0,
				vertexColors: THREE.VertexColors
			} );
			var mesh = new THREE.Mesh( geometry, material );
			scene.add( mesh );

			var geometry = new RollerCoasterLiftersGeometry( curve, 100 );
			var material = new THREE.MeshStandardMaterial( {
				roughness: 0.1,
				metalness: 0
			} );
			var mesh = new THREE.Mesh( geometry, material );
			mesh.position.y = 1;
			scene.add( mesh );

			var geometry = new RollerCoasterShadowGeometry( curve, 500 );
			var material = new THREE.MeshBasicMaterial( { color: 0x000000, opacity: 0.1, depthWrite: false, transparent: true } );
			var mesh = new THREE.Mesh( geometry, material );
			mesh.position.y = 1;
			scene.add( mesh );

			var funfairs = [];

			//

			var geometry = new THREE.CylinderGeometry( 100, 100, 50, 15 );
			var material = new THREE.MeshLambertMaterial( { color: 0xff8080, shading: THREE.FlatShading } );
			var mesh = new THREE.Mesh( geometry, material );
			mesh.position.set( - 800, 100, - 700 );
			mesh.rotation.x = Math.PI / 2;
			scene.add( mesh );

			funfairs.push( mesh );

			var geometry = new THREE.CylinderGeometry( 50, 60, 40, 10 );
			var material = new THREE.MeshLambertMaterial( { color: 0x8080ff, shading: THREE.FlatShading } );
			var mesh = new THREE.Mesh( geometry, material );
			mesh.position.set( 500, 20, 300 );
			scene.add( mesh );

			funfairs.push( mesh );

			//

			var controls = new THREE.VRControls( camera );
			var effect = new THREE.VREffect( renderer );

			if ( WEBVR.isAvailable() === true ) {

				document.body.appendChild( WEBVR.getButton( effect ) );

			}

			//

			window.addEventListener( 'resize', function () {

				camera.aspect = window.innerWidth / window.innerHeight;
				camera.updateProjectionMatrix();

				renderer.setSize( window.innerWidth, window.innerHeight );

			}, false );

			//

			var position = new THREE.Vector3();
			var tangent = new THREE.Vector3();

			var lookAt = new THREE.Vector3();

			var velocity = 0;
			var progress = 0;

			function animate( time ) {

				requestAnimationFrame( animate );

				for ( var i = 0; i < funfairs.length; i ++ ) {

					funfairs[ i ].rotation.y = time * 0.0002;

				}

				//

				progress += velocity;
				progress = progress % 1;

				position.copy( curve.getPointAt( progress ) );
				position.y += 3;

				train.position.copy( position );

				tangent.copy( curve.getTangentAt( progress ) );

				velocity -= tangent.y * 0.0000015;
				velocity = Math.max( velocity, 0.00004 );

				train.lookAt( lookAt.copy( position ).add( tangent ) );

				//

				controls.update();

				effect.render( scene, camera );

			};

			requestAnimationFrame( animate );

		</script>

	</body>
</html>