LuminosityShader.js 682 字节
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/**
 * @author alteredq / http://alteredqualia.com/
 *
 * Luminosity
 * http://en.wikipedia.org/wiki/Luminosity
 */

THREE.LuminosityShader = {

	uniforms: {

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		"tDiffuse": { value: null }
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	},

	vertexShader: [

		"varying vec2 vUv;",

		"void main() {",

			"vUv = uv;",

			"gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );",

		"}"

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	].join( "\n" ),
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	fragmentShader: [

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		"#include <common>",

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		"uniform sampler2D tDiffuse;",

		"varying vec2 vUv;",

		"void main() {",

			"vec4 texel = texture2D( tDiffuse, vUv );",

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			"float l = linearToRelativeLuminance( texel.rgb );",
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			"gl_FragColor = vec4( l, l, l, texel.w );",
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		"}"

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	].join( "\n" )
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};