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<!DOCTYPE html>
<html lang="en">
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		<meta charset="utf-8" />
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		<base href="../../../" />
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		<script src="list.js"></script>
		<script src="page.js"></script>
		<link type="text/css" rel="stylesheet" href="page.css" />
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		<h1>[name]</h1>
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		<p class="desc">A sphere defined by a center and radius.</p>
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		<h2>Constructor</h2>
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		<h3>[name]( [param:Vector3 center], [param:Float radius] )</h3>
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		<p>
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		[page:Vector3 center] - center of the sphere. Default is a [page:Vector3] at (0, 0, 0). <br />
		[page:Float radius] - radius of the sphere. Default is 0.<br /><br />

		Creates a new [name].

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		</p>
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		<h2>Properties</h2>
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		<h3>[property:Vector3 center]</h3>
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		<p>A [page:Vector3] defining the center of the sphere. Default is (0, 0, 0).</p>
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		<h3>[property:Float radius]</h3>
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		<p>The radius of the sphere. Default is 0.</p>
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		<h2>Methods</h2>
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		<h3>[method:Sphere applyMatrix4]( [param:Matrix4 matrix] )</h3>
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		<p>
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			[page:Matrix4 matrix] - the [Page:Matrix4] to apply <br /><br />
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			Transforms this sphere with the provided [page:Matrix4].
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		</p>
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		<h3>[method:Vector3 clampPoint]( [param:Vector3 point], [param:Vector3 target] )</h3>
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		<p>
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		[page:Vector3 point] - [page:Vector3] The point to clamp.<br />
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		[page:Vector3 target] — the result will be copied into this Vector3.<br /><br />
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		Clamps a point within the sphere. If the point is outside the sphere, it will clamp it to the
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		closets point on the edge of the sphere. Points already inside the sphere will not be affected.
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		</p>
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		<h3>[method:Sphere clone]()</h3>
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		<p>Returns a new sphere with the same [page:.center center] and [page:.radius radius] as this one.</p>
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		<h3>[method:Boolean containsPoint]( [param:Vector3 point] )</h3>
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		<p>
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		[page:Vector3 point] - the [page:Vector3] to be checked<br /><br />
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		Checks to see if the sphere contains the provided [page:Vector3 point] inclusive of the
		surface of the sphere.
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		</p>
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		<h3>[method:Sphere copy]( [param:Sphere sphere] )</h3>
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		<p>
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		Copies the values of the passed sphere's [page:.center center] and [page:.radius radius]
		properties to this sphere.
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		</p>
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		<h3>[method:Float distanceToPoint]( [param:Vector3 point] )</h3>
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		<p>
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		Returns the closest distance from the boundary of the sphere to the [page:Vector3 point]. If the sphere contains the point,
		the distance will be negative.
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		</p>
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		<h3>[method:Boolean empty]()</h3>
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		<p>Checks to see if the sphere is empty (the radius set to 0).</p>
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		<h3>[method:Boolean equals]( [param:Sphere sphere] )</h3>
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		<p>
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		Checks to see if the two spheres' centers and radii are equal.
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		</p>
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		<h3>[method:Box3 getBoundingBox]( [param:Box3 target] )</h3>
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		<p>
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		[page:Box3 target] — the result will be copied into this Box3.<br /><br />
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		Returns a[link:https://en.wikipedia.org/wiki/Minimum_bounding_box Minimum Bounding Box] for the sphere.
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		</p>
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		<h3>[method:Boolean intersectsBox]( [param:Box3 box] )</h3>
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		<p>
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		[page:Box3 box] - [page:Box3] to check for intersection against.<br /><br />

		Determines whether or not this sphere intersects a given [page:Box3 box].
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		</p>
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		<h3>[method:Boolean intersectsPlane]( [param:Plane plane] )</h3>
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		<p>
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		[page:Plane plane] - Plane to check for intersection against.<br /><br />

		Determines whether or not this sphere intersects a given [page:Plane plane].
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		</p>
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		<h3>[method:Boolean intersectsSphere]( [param:Sphere sphere] )</h3>
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		<p>
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		[page:Sphere sphere] - Sphere to check for intersection against.<br /><br />

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		Checks to see if two spheres intersect.
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		</p>
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		<h3>[method:Sphere set]( [param:Vector3 center], [param:Float radius] )</h3>
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		<p>
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			[page:Vector3 center] - center of the sphere.<br />
			[page:Float radius] - radius of the sphere.<br /><br />
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		Sets the [page:.center center] and [page:.radius radius] properties of this sphere.<br>
		Please note that this method only copies the values from the given center.
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		</p>
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		<h3>[method:Sphere setFromPoints]( [param:Array points], [param:Vector3 optionalCenter] )</h3>
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		<p>
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		[page:Array points] - an [page:Array] of [page:Vector3] positions.<br />
		[page:Vector3 optionalCenter] - Optional [page:Vector3] position for the sphere's center.<br /><br />

		Computes the minimum bounding sphere for an array of [page:Array points]. If  [page:Vector3 optionalCenter]is given,
		it is used as the sphere's center. Otherwise, the center of the axis-aligned bounding box encompassing
		[page:Array points] is calculated.
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		</p>
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		<h3>[method:Sphere translate]( [param:Vector3 offset] )</h3>
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		<p>
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		Translate the sphere's center by the provided offset [page:Vector3].
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		</p>
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		<h2>Source</h2>
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		<p>
			[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
		</p>
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	</body>
</html>