three.min.js 397.7 KB
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// three.js - http://github.com/mrdoob/three.js
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'use strict';var THREE=THREE||{REVISION:"54dev"};self.console=self.console||{info:function(){},log:function(){},debug:function(){},warn:function(){},error:function(){}};self.Int32Array=self.Int32Array||Array;self.Float32Array=self.Float32Array||Array;String.prototype.startsWith=String.prototype.startsWith||function(a){return this.slice(0,a.length)===a};String.prototype.endsWith=String.prototype.endsWith||function(a){var a=String(a),b=this.lastIndexOf(a);return(-1<b&&b)===this.length-a.length};
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String.prototype.trim=String.prototype.trim||function(){return this.replace(/^\s+|\s+$/g,"")};
(function(){for(var a=0,b=["ms","moz","webkit","o"],c=0;c<b.length&&!window.requestAnimationFrame;++c)window.requestAnimationFrame=window[b[c]+"RequestAnimationFrame"],window.cancelAnimationFrame=window[b[c]+"CancelAnimationFrame"]||window[b[c]+"CancelRequestAnimationFrame"];void 0===window.requestAnimationFrame&&(window.requestAnimationFrame=function(b){var c=Date.now(),f=Math.max(0,16-(c-a)),g=window.setTimeout(function(){b(c+f)},f);a=c+f;return g});window.cancelAnimationFrame=window.cancelAnimationFrame||
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function(a){window.clearTimeout(a)}})();THREE.CullFaceNone=0;THREE.CullFaceBack=1;THREE.CullFaceFront=2;THREE.CullFaceFrontBack=3;THREE.FrontFaceDirectionCW=0;THREE.FrontFaceDirectionCCW=1;THREE.FrontSide=0;THREE.BackSide=1;THREE.DoubleSide=2;THREE.NoShading=0;THREE.FlatShading=1;THREE.SmoothShading=2;THREE.NoColors=0;THREE.FaceColors=1;THREE.VertexColors=2;THREE.NoBlending=0;THREE.NormalBlending=1;THREE.AdditiveBlending=2;THREE.SubtractiveBlending=3;THREE.MultiplyBlending=4;
THREE.CustomBlending=5;THREE.AddEquation=100;THREE.SubtractEquation=101;THREE.ReverseSubtractEquation=102;THREE.ZeroFactor=200;THREE.OneFactor=201;THREE.SrcColorFactor=202;THREE.OneMinusSrcColorFactor=203;THREE.SrcAlphaFactor=204;THREE.OneMinusSrcAlphaFactor=205;THREE.DstAlphaFactor=206;THREE.OneMinusDstAlphaFactor=207;THREE.DstColorFactor=208;THREE.OneMinusDstColorFactor=209;THREE.SrcAlphaSaturateFactor=210;THREE.MultiplyOperation=0;THREE.MixOperation=1;THREE.AddOperation=2;THREE.UVMapping=function(){};
THREE.CubeReflectionMapping=function(){};THREE.CubeRefractionMapping=function(){};THREE.SphericalReflectionMapping=function(){};THREE.SphericalRefractionMapping=function(){};THREE.RepeatWrapping=1E3;THREE.ClampToEdgeWrapping=1001;THREE.MirroredRepeatWrapping=1002;THREE.NearestFilter=1003;THREE.NearestMipMapNearestFilter=1004;THREE.NearestMipMapLinearFilter=1005;THREE.LinearFilter=1006;THREE.LinearMipMapNearestFilter=1007;THREE.LinearMipMapLinearFilter=1008;THREE.UnsignedByteType=1009;
THREE.ByteType=1010;THREE.ShortType=1011;THREE.UnsignedShortType=1012;THREE.IntType=1013;THREE.UnsignedIntType=1014;THREE.FloatType=1015;THREE.UnsignedShort4444Type=1016;THREE.UnsignedShort5551Type=1017;THREE.UnsignedShort565Type=1018;THREE.AlphaFormat=1019;THREE.RGBFormat=1020;THREE.RGBAFormat=1021;THREE.LuminanceFormat=1022;THREE.LuminanceAlphaFormat=1023;THREE.RGB_S3TC_DXT1_Format=2001;THREE.RGBA_S3TC_DXT1_Format=2002;THREE.RGBA_S3TC_DXT3_Format=2003;THREE.RGBA_S3TC_DXT5_Format=2004;THREE.Clock=function(a){this.autoStart=void 0!==a?a:!0;this.elapsedTime=this.oldTime=this.startTime=0;this.running=!1};THREE.Clock.prototype.start=function(){this.oldTime=this.startTime=Date.now();this.running=!0};THREE.Clock.prototype.stop=function(){this.getElapsedTime();this.running=!1};THREE.Clock.prototype.getElapsedTime=function(){this.getDelta();return this.elapsedTime};
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THREE.Clock.prototype.getDelta=function(){var a=0;this.autoStart&&!this.running&&this.start();if(this.running){var b=Date.now(),a=0.001*(b-this.oldTime);this.oldTime=b;this.elapsedTime+=a}return a};THREE.Color=function(a){void 0!==a&&this.set(a);return this};
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THREE.Color.prototype={constructor:THREE.Color,r:1,g:1,b:1,copy:function(a){this.r=a.r;this.g=a.g;this.b=a.b;return this},copyGammaToLinear:function(a){this.r=a.r*a.r;this.g=a.g*a.g;this.b=a.b*a.b;return this},copyLinearToGamma:function(a){this.r=Math.sqrt(a.r);this.g=Math.sqrt(a.g);this.b=Math.sqrt(a.b);return this},convertGammaToLinear:function(){var a=this.r,b=this.g,c=this.b;this.r=a*a;this.g=b*b;this.b=c*c;return this},convertLinearToGamma:function(){this.r=Math.sqrt(this.r);this.g=Math.sqrt(this.g);
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this.b=Math.sqrt(this.b);return this},set:function(a){switch(typeof a){case "number":this.setHex(a);break;case "string":this.setStyle(a)}},setRGB:function(a,b,c){this.r=a;this.g=b;this.b=c;return this},setHSV:function(a,b,c){var d,e,f;0===c?this.r=this.g=this.b=0:(d=Math.floor(6*a),e=6*a-d,a=c*(1-b),f=c*(1-b*e),b=c*(1-b*(1-e)),0===d?(this.r=c,this.g=b,this.b=a):1===d?(this.r=f,this.g=c,this.b=a):2===d?(this.r=a,this.g=c,this.b=b):3===d?(this.r=a,this.g=f,this.b=c):4===d?(this.r=b,this.g=a,this.b=
c):5===d&&(this.r=c,this.g=a,this.b=f));return this},getHex:function(){return 255*this.r<<16^255*this.g<<8^255*this.b<<0},setHex:function(a){a=Math.floor(a);this.r=(a>>16&255)/255;this.g=(a>>8&255)/255;this.b=(a&255)/255;return this},getHexString:function(){return("000000"+this.getHex().toString(16)).slice(-6)},getStyle:function(){return"rgb("+(255*this.r|0)+","+(255*this.g|0)+","+(255*this.b|0)+")"},setStyle:function(a){if(/^rgb\((\d+),(\d+),(\d+)\)$/i.test(a))return a=/^rgb\((\d+),(\d+),(\d+)\)$/i.exec(a),
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this.r=Math.min(255,parseInt(a[1],10))/255,this.g=Math.min(255,parseInt(a[2],10))/255,this.b=Math.min(255,parseInt(a[3],10))/255,this;if(/^rgb\((\d+)\%,(\d+)\%,(\d+)\%\)$/i.test(a))return a=/^rgb\((\d+)\%,(\d+)\%,(\d+)\%\)$/i.exec(a),this.r=Math.min(100,parseInt(a[1],10))/100,this.g=Math.min(100,parseInt(a[2],10))/100,this.b=Math.min(100,parseInt(a[3],10))/100,this;if(/^\#([0-9a-f]{6})$/i.test(a))return a=/^\#([0-9a-f]{6})$/i.exec(a),this.setHex(parseInt(a[1],16)),this;if(/^\#([0-9a-f])([0-9a-f])([0-9a-f])$/i.test(a))return a=
/^\#([0-9a-f])([0-9a-f])([0-9a-f])$/i.exec(a),this.setHex(parseInt(a[1]+a[1]+a[2]+a[2]+a[3]+a[3],16)),this;if(/^(\w+)$/i.test(a))return this.setHex(THREE.ColorKeywords[a]),this},getHSV:function(a){var b=this.r,c=this.g,d=this.b,e=Math.max(Math.max(b,c),d),f=Math.min(Math.min(b,c),d);if(f===e)f=b=0;else{var g=e-f,f=g/e,b=(b===e?(c-d)/g:c===e?2+(d-b)/g:4+(b-c)/g)/6;0>b&&(b+=1);1<b&&(b-=1)}void 0===a&&(a={h:0,s:0,v:0});a.h=b;a.s=f;a.v=e;return a},lerpSelf:function(a,b){this.r+=(a.r-this.r)*b;this.g+=
(a.g-this.g)*b;this.b+=(a.b-this.b)*b;return this},clone:function(){return(new THREE.Color).setRGB(this.r,this.g,this.b)}};
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THREE.ColorKeywords={aliceblue:15792383,antiquewhite:16444375,aqua:65535,aquamarine:8388564,azure:15794175,beige:16119260,bisque:16770244,black:0,blanchedalmond:16772045,blue:255,blueviolet:9055202,brown:10824234,burlywood:14596231,cadetblue:6266528,chartreuse:8388352,chocolate:13789470,coral:16744272,cornflowerblue:6591981,cornsilk:16775388,crimson:14423100,cyan:65535,darkblue:139,darkcyan:35723,darkgoldenrod:12092939,darkgray:11119017,darkgreen:25600,darkgrey:11119017,darkkhaki:12433259,darkmagenta:9109643,
darkolivegreen:5597999,darkorange:16747520,darkorchid:10040012,darkred:9109504,darksalmon:15308410,darkseagreen:9419919,darkslateblue:4734347,darkslategray:3100495,darkslategrey:3100495,darkturquoise:52945,darkviolet:9699539,deeppink:16716947,deepskyblue:49151,dimgray:6908265,dimgrey:6908265,dodgerblue:2003199,firebrick:11674146,floralwhite:16775920,forestgreen:2263842,fuchsia:16711935,gainsboro:14474460,ghostwhite:16316671,gold:16766720,goldenrod:14329120,gray:8421504,green:32768,greenyellow:11403055,
grey:8421504,honeydew:15794160,hotpink:16738740,indianred:13458524,indigo:4915330,ivory:16777200,khaki:15787660,lavender:15132410,lavenderblush:16773365,lawngreen:8190976,lemonchiffon:16775885,lightblue:11393254,lightcoral:15761536,lightcyan:14745599,lightgoldenrodyellow:16448210,lightgray:13882323,lightgreen:9498256,lightgrey:13882323,lightpink:16758465,lightsalmon:16752762,lightseagreen:2142890,lightskyblue:8900346,lightslategray:7833753,lightslategrey:7833753,lightsteelblue:11584734,lightyellow:16777184,
lime:65280,limegreen:3329330,linen:16445670,magenta:16711935,maroon:8388608,mediumaquamarine:6737322,mediumblue:205,mediumorchid:12211667,mediumpurple:9662683,mediumseagreen:3978097,mediumslateblue:8087790,mediumspringgreen:64154,mediumturquoise:4772300,mediumvioletred:13047173,midnightblue:1644912,mintcream:16121850,mistyrose:16770273,moccasin:16770229,navajowhite:16768685,navy:128,oldlace:16643558,olive:8421376,olivedrab:7048739,orange:16753920,orangered:16729344,orchid:14315734,palegoldenrod:15657130,
palegreen:10025880,paleturquoise:11529966,palevioletred:14381203,papayawhip:16773077,peachpuff:16767673,peru:13468991,pink:16761035,plum:14524637,powderblue:11591910,purple:8388736,red:16711680,rosybrown:12357519,royalblue:4286945,saddlebrown:9127187,salmon:16416882,sandybrown:16032864,seagreen:3050327,seashell:16774638,sienna:10506797,silver:12632256,skyblue:8900331,slateblue:6970061,slategray:7372944,slategrey:7372944,snow:16775930,springgreen:65407,steelblue:4620980,tan:13808780,teal:32896,thistle:14204888,
tomato:16737095,turquoise:4251856,violet:15631086,wheat:16113331,white:16777215,whitesmoke:16119285,yellow:16776960,yellowgreen:10145074};THREE.Vector2=function(a,b){this.x=a||0;this.y=b||0};
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THREE.Vector2.prototype={constructor:THREE.Vector2,set:function(a,b){this.x=a;this.y=b;return this},setX:function(a){this.x=a;return this},setY:function(a){this.y=a;return this},copy:function(a){this.x=a.x;this.y=a.y;return this},addScalar:function(a){this.x+=a;this.y+=a;return this},add:function(a,b){this.x=a.x+b.x;this.y=a.y+b.y;return this},addSelf:function(a){this.x+=a.x;this.y+=a.y;return this},sub:function(a,b){this.x=a.x-b.x;this.y=a.y-b.y;return this},subSelf:function(a){this.x-=a.x;this.y-=
a.y;return this},multiplyScalar:function(a){this.x*=a;this.y*=a;return this},divideScalar:function(a){a?(this.x/=a,this.y/=a):this.set(0,0);return this},minSelf:function(a){this.x>a.x&&(this.x=a.x);this.y>a.y&&(this.y=a.y);return this},maxSelf:function(a){this.x<a.x&&(this.x=a.x);this.y<a.y&&(this.y=a.y);return this},clampSelf:function(a,b){this.x<a.x?this.x=a.x:this.x>b.x&&(this.x=b.x);this.y<a.y?this.y=a.y:this.y>b.y&&(this.y=b.y);return this},negate:function(){return this.multiplyScalar(-1)},dot:function(a){return this.x*
a.x+this.y*a.y},lengthSq:function(){return this.x*this.x+this.y*this.y},length:function(){return Math.sqrt(this.lengthSq())},normalize:function(){return this.divideScalar(this.length())},distanceTo:function(a){return Math.sqrt(this.distanceToSquared(a))},distanceToSquared:function(a){var b=this.x-a.x,a=this.y-a.y;return b*b+a*a},setLength:function(a){return this.normalize().multiplyScalar(a)},lerpSelf:function(a,b){this.x+=(a.x-this.x)*b;this.y+=(a.y-this.y)*b;return this},equals:function(a){return a.x===
this.x&&a.y===this.y},clone:function(){return new THREE.Vector2(this.x,this.y)}};THREE.Vector3=function(a,b,c){this.x=a||0;this.y=b||0;this.z=c||0};
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THREE.Vector3.prototype={constructor:THREE.Vector3,set:function(a,b,c){this.x=a;this.y=b;this.z=c;return this},setX:function(a){this.x=a;return this},setY:function(a){this.y=a;return this},setZ:function(a){this.z=a;return this},copy:function(a){this.x=a.x;this.y=a.y;this.z=a.z;return this},add:function(a,b){this.x=a.x+b.x;this.y=a.y+b.y;this.z=a.z+b.z;return this},addSelf:function(a){this.x+=a.x;this.y+=a.y;this.z+=a.z;return this},addScalar:function(a){this.x+=a;this.y+=a;this.z+=a;return this},
sub:function(a,b){this.x=a.x-b.x;this.y=a.y-b.y;this.z=a.z-b.z;return this},subSelf:function(a){this.x-=a.x;this.y-=a.y;this.z-=a.z;return this},multiply:function(a,b){this.x=a.x*b.x;this.y=a.y*b.y;this.z=a.z*b.z;return this},multiplySelf:function(a){this.x*=a.x;this.y*=a.y;this.z*=a.z;return this},multiplyScalar:function(a){this.x*=a;this.y*=a;this.z*=a;return this},divideSelf:function(a){this.x/=a.x;this.y/=a.y;this.z/=a.z;return this},divideScalar:function(a){a?(this.x/=a,this.y/=a,this.z/=a):
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this.z=this.y=this.x=0;return this},minSelf:function(a){this.x>a.x&&(this.x=a.x);this.y>a.y&&(this.y=a.y);this.z>a.z&&(this.z=a.z);return this},maxSelf:function(a){this.x<a.x&&(this.x=a.x);this.y<a.y&&(this.y=a.y);this.z<a.z&&(this.z=a.z);return this},clampSelf:function(a,b){this.x<a.x?this.x=a.x:this.x>b.x&&(this.x=b.x);this.y<a.y?this.y=a.y:this.y>b.y&&(this.y=b.y);this.z<a.z?this.z=a.z:this.z>b.z&&(this.z=b.z);return this},negate:function(){return this.multiplyScalar(-1)},dot:function(a){return this.x*
a.x+this.y*a.y+this.z*a.z},lengthSq:function(){return this.x*this.x+this.y*this.y+this.z*this.z},length:function(){return Math.sqrt(this.lengthSq())},lengthManhattan:function(){return Math.abs(this.x)+Math.abs(this.y)+Math.abs(this.z)},normalize:function(){return this.divideScalar(this.length())},setLength:function(a){return this.normalize().multiplyScalar(a)},lerpSelf:function(a,b){this.x+=(a.x-this.x)*b;this.y+=(a.y-this.y)*b;this.z+=(a.z-this.z)*b;return this},cross:function(a,b){this.x=a.y*b.z-
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a.z*b.y;this.y=a.z*b.x-a.x*b.z;this.z=a.x*b.y-a.y*b.x;return this},crossSelf:function(a){var b=this.x,c=this.y,d=this.z;this.x=c*a.z-d*a.y;this.y=d*a.x-b*a.z;this.z=b*a.y-c*a.x;return this},angleTo:function(a){return Math.acos(this.dot(a)/this.length()/a.length())},distanceTo:function(a){return Math.sqrt(this.distanceToSquared(a))},distanceToSquared:function(a){var b=this.x-a.x,c=this.y-a.y,a=this.z-a.z;return b*b+c*c+a*a},getPositionFromMatrix:function(a){this.x=a.elements[12];this.y=a.elements[13];
this.z=a.elements[14];return this},setEulerFromRotationMatrix:function(a,b){function c(a){return Math.min(Math.max(a,-1),1)}var d=a.elements,e=d[0],f=d[4],g=d[8],h=d[1],i=d[5],j=d[9],l=d[2],p=d[6],d=d[10];void 0===b||"XYZ"===b?(this.y=Math.asin(c(g)),0.99999>Math.abs(g)?(this.x=Math.atan2(-j,d),this.z=Math.atan2(-f,e)):(this.x=Math.atan2(p,i),this.z=0)):"YXZ"===b?(this.x=Math.asin(-c(j)),0.99999>Math.abs(j)?(this.y=Math.atan2(g,d),this.z=Math.atan2(h,i)):(this.y=Math.atan2(-l,e),this.z=0)):"ZXY"===
b?(this.x=Math.asin(c(p)),0.99999>Math.abs(p)?(this.y=Math.atan2(-l,d),this.z=Math.atan2(-f,i)):(this.y=0,this.z=Math.atan2(h,e))):"ZYX"===b?(this.y=Math.asin(-c(l)),0.99999>Math.abs(l)?(this.x=Math.atan2(p,d),this.z=Math.atan2(h,e)):(this.x=0,this.z=Math.atan2(-f,i))):"YZX"===b?(this.z=Math.asin(c(h)),0.99999>Math.abs(h)?(this.x=Math.atan2(-j,i),this.y=Math.atan2(-l,e)):(this.x=0,this.y=Math.atan2(g,d))):"XZY"===b&&(this.z=Math.asin(-c(f)),0.99999>Math.abs(f)?(this.x=Math.atan2(p,i),this.y=Math.atan2(g,
e)):(this.x=Math.atan2(-j,d),this.y=0));return this},setEulerFromQuaternion:function(a,b){function c(a){return Math.min(Math.max(a,-1),1)}var d=a.x*a.x,e=a.y*a.y,f=a.z*a.z,g=a.w*a.w;void 0===b||"XYZ"===b?(this.x=Math.atan2(2*(a.x*a.w-a.y*a.z),g-d-e+f),this.y=Math.asin(c(2*(a.x*a.z+a.y*a.w))),this.z=Math.atan2(2*(a.z*a.w-a.x*a.y),g+d-e-f)):"YXZ"===b?(this.x=Math.asin(c(2*(a.x*a.w-a.y*a.z))),this.y=Math.atan2(2*(a.x*a.z+a.y*a.w),g-d-e+f),this.z=Math.atan2(2*(a.x*a.y+a.z*a.w),g-d+e-f)):"ZXY"===b?(this.x=
Math.asin(c(2*(a.x*a.w+a.y*a.z))),this.y=Math.atan2(2*(a.y*a.w-a.z*a.x),g-d-e+f),this.z=Math.atan2(2*(a.z*a.w-a.x*a.y),g-d+e-f)):"ZYX"===b?(this.x=Math.atan2(2*(a.x*a.w+a.z*a.y),g-d-e+f),this.y=Math.asin(c(2*(a.y*a.w-a.x*a.z))),this.z=Math.atan2(2*(a.x*a.y+a.z*a.w),g+d-e-f)):"YZX"===b?(this.x=Math.atan2(2*(a.x*a.w-a.z*a.y),g-d+e-f),this.y=Math.atan2(2*(a.y*a.w-a.x*a.z),g+d-e-f),this.z=Math.asin(c(2*(a.x*a.y+a.z*a.w)))):"XZY"===b&&(this.x=Math.atan2(2*(a.x*a.w+a.y*a.z),g-d+e-f),this.y=Math.atan2(2*
(a.x*a.z+a.y*a.w),g+d-e-f),this.z=Math.asin(c(2*(a.z*a.w-a.x*a.y))));return this},getScaleFromMatrix:function(a){var b=this.set(a.elements[0],a.elements[1],a.elements[2]).length(),c=this.set(a.elements[4],a.elements[5],a.elements[6]).length(),a=this.set(a.elements[8],a.elements[9],a.elements[10]).length();this.x=b;this.y=c;this.z=a;return this},equals:function(a){return a.x===this.x&&a.y===this.y&&a.z===this.z},clone:function(){return new THREE.Vector3(this.x,this.y,this.z)}};THREE.Vector4=function(a,b,c,d){this.x=a||0;this.y=b||0;this.z=c||0;this.w=void 0!==d?d:1};
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THREE.Vector4.prototype={constructor:THREE.Vector4,set:function(a,b,c,d){this.x=a;this.y=b;this.z=c;this.w=d;return this},setX:function(a){this.x=a;return this},setY:function(a){this.y=a;return this},setZ:function(a){this.z=a;return this},setW:function(a){this.w=a;return this},copy:function(a){this.x=a.x;this.y=a.y;this.z=a.z;this.w=void 0!==a.w?a.w:1;return this},addScalar:function(a){this.x+=a;this.y+=a;this.z+=a;this.w+=a;return this},add:function(a,b){this.x=a.x+b.x;this.y=a.y+b.y;this.z=a.z+
b.z;this.w=a.w+b.w;return this},addSelf:function(a){this.x+=a.x;this.y+=a.y;this.z+=a.z;this.w+=a.w;return this},sub:function(a,b){this.x=a.x-b.x;this.y=a.y-b.y;this.z=a.z-b.z;this.w=a.w-b.w;return this},subSelf:function(a){this.x-=a.x;this.y-=a.y;this.z-=a.z;this.w-=a.w;return this},multiplyScalar:function(a){this.x*=a;this.y*=a;this.z*=a;this.w*=a;return this},divideScalar:function(a){a?(this.x/=a,this.y/=a,this.z/=a,this.w/=a):(this.z=this.y=this.x=0,this.w=1);return this},minSelf:function(a){this.x>
a.x&&(this.x=a.x);this.y>a.y&&(this.y=a.y);this.z>a.z&&(this.z=a.z);this.w>a.w&&(this.w=a.w);return this},maxSelf:function(a){this.x<a.x&&(this.x=a.x);this.y<a.y&&(this.y=a.y);this.z<a.z&&(this.z=a.z);this.w<a.w&&(this.w=a.w);return this},clampSelf:function(a,b){this.x<a.x?this.x=a.x:this.x>b.x&&(this.x=b.x);this.y<a.y?this.y=a.y:this.y>b.y&&(this.y=b.y);this.z<a.z?this.z=a.z:this.z>b.z&&(this.z=b.z);this.w<a.w?this.w=a.w:this.w>b.w&&(this.w=b.w);return this},negate:function(){return this.multiplyScalar(-1)},
dot:function(a){return this.x*a.x+this.y*a.y+this.z*a.z+this.w*a.w},lengthSq:function(){return this.dot(this)},length:function(){return Math.sqrt(this.lengthSq())},lengthManhattan:function(){return Math.abs(this.x)+Math.abs(this.y)+Math.abs(this.z)+Math.abs(this.w)},normalize:function(){return this.divideScalar(this.length())},setLength:function(a){return this.normalize().multiplyScalar(a)},lerpSelf:function(a,b){this.x+=(a.x-this.x)*b;this.y+=(a.y-this.y)*b;this.z+=(a.z-this.z)*b;this.w+=(a.w-this.w)*
b;return this},equals:function(a){return a.x===this.x&&a.y===this.y&&a.z===this.z&&a.w===this.w},clone:function(){return new THREE.Vector4(this.x,this.y,this.z,this.w)},setAxisAngleFromQuaternion:function(a){this.w=2*Math.acos(a.w);var b=Math.sqrt(1-a.w*a.w);1E-4>b?(this.x=1,this.z=this.y=0):(this.x=a.x/b,this.y=a.y/b,this.z=a.z/b);return this},setAxisAngleFromRotationMatrix:function(a){var b,c,d,a=a.elements,e=a[0];d=a[4];var f=a[8],g=a[1],h=a[5],i=a[9];c=a[2];b=a[6];var j=a[10];if(0.01>Math.abs(d-
g)&&0.01>Math.abs(f-c)&&0.01>Math.abs(i-b)){if(0.1>Math.abs(d+g)&&0.1>Math.abs(f+c)&&0.1>Math.abs(i+b)&&0.1>Math.abs(e+h+j-3))return this.set(1,0,0,0),this;a=Math.PI;e=(e+1)/2;h=(h+1)/2;j=(j+1)/2;d=(d+g)/4;f=(f+c)/4;i=(i+b)/4;e>h&&e>j?0.01>e?(b=0,d=c=0.707106781):(b=Math.sqrt(e),c=d/b,d=f/b):h>j?0.01>h?(b=0.707106781,c=0,d=0.707106781):(c=Math.sqrt(h),b=d/c,d=i/c):0.01>j?(c=b=0.707106781,d=0):(d=Math.sqrt(j),b=f/d,c=i/d);this.set(b,c,d,a);return this}a=Math.sqrt((b-i)*(b-i)+(f-c)*(f-c)+(g-d)*(g-d));
0.001>Math.abs(a)&&(a=1);this.x=(b-i)/a;this.y=(f-c)/a;this.z=(g-d)/a;this.w=Math.acos((e+h+j-1)/2);return this}};THREE.Box2=function(a,b){void 0===a&&void 0===b?(this.min=new THREE.Vector2,this.max=new THREE.Vector2,this.makeEmpty()):(this.min=a||new THREE.Vector2,this.max=b||(new THREE.Vector2).copy(this.min))};
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THREE.Box2.prototype={constructor:THREE.Box2,set:function(a,b){this.min=a;this.max=b;return this},setFromPoints:function(a){if(0<a.length){var b=a[0];this.min.copy(b);this.max.copy(b);for(var c=1,d=a.length;c<d;c++)b=a[c],b.x<this.min.x?this.min.x=b.x:b.x>this.max.x&&(this.max.x=b.x),b.y<this.min.y?this.min.y=b.y:b.y>this.max.y&&(this.max.y=b.y)}else this.makeEmpty();return this},setFromCenterAndSize:function(a,b){var c=THREE.Box2.__v1.copy(b).multiplyScalar(0.5);this.min.copy(a).subSelf(c);this.max.copy(a).addSelf(c);
return this},copy:function(a){this.min.copy(a.min);this.max.copy(a.max);return this},makeEmpty:function(){this.min.x=this.min.y=Infinity;this.max.x=this.max.y=-Infinity;return this},empty:function(){return this.max.x<this.min.x||this.max.y<this.min.y},volume:function(){return(this.max.x-this.min.x)*(this.max.y-this.min.y)},center:function(){return(new THREE.Vector2).add(this.min,this.max).multiplyScalar(0.5)},size:function(){return(new THREE.Vector2).sub(this.max,this.min)},expandByPoint:function(a){this.min.minSelf(a);
this.max.maxSelf(a);return this},expandByVector:function(a){this.min.subSelf(a);this.max.addSelf(a);return this},expandByScalar:function(a){this.min.addScalar(-a);this.max.addScalar(a);return this},containsPoint:function(a){return this.min.x<=a.x&&a.x<=this.max.x&&this.min.y<=a.y&&a.y<=this.max.y?!0:!1},containsBox:function(a){return this.min.x<=a.min.x&&a.max.x<=this.max.x&&this.min.y<=a.min.y&&a.max.y<=this.max.y?!0:!1},getParameter:function(a){return new THREE.Vector2((a.x-this.min.x)/(this.max.x-
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this.min.x),(a.y-this.min.y)/(this.max.y-this.min.y))},isIntersection:function(a){return this.max.x<a.min.x||a.min.x>this.max.x||this.max.y<a.min.y||a.min.y>this.max.y?!1:!0},clampPoint:function(a){return(new THREE.Vector2).copy(a).clampSelf(this.min,this.max)},distanceToPoint:function(a){return THREE.Box2.__v1.copy(a).clampSelf(this.min,this.max).subSelf(a).length()},intersect:function(a){this.min.maxSelf(a.min);this.max.minSelf(a.max);return this},union:function(a){this.min.minSelf(a.min);this.max.maxSelf(a.max);
return this},translate:function(a){this.min.addSelf(a);this.max.addSelf(a);return this},scale:function(a){a=this.size().multiplyScalar(0.5*(1-a));this.expandByVector(a);return this},equals:function(a){return a.min.equals(this.min)&&a.max.equals(this.max)},clone:function(){return(new THREE.Box2).copy(this)}};THREE.Box2.__v1=new THREE.Vector2;THREE.Box3=function(a,b){void 0===a&&void 0===b?(this.min=new THREE.Vector3,this.max=new THREE.Vector3,this.makeEmpty()):(this.min=a||new THREE.Vector3,this.max=b||(new THREE.Vector3).copy(this.min))};
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THREE.Box3.prototype={constructor:THREE.Box3,set:function(a,b){this.min=a;this.max=b;return this},setFromPoints:function(a){if(0<a.length){var b=a[0];this.min.copy(b);this.max.copy(b);for(var c=1,d=a.length;c<d;c++)b=a[c],b.x<this.min.x?this.min.x=b.x:b.x>this.max.x&&(this.max.x=b.x),b.y<this.min.y?this.min.y=b.y:b.y>this.max.y&&(this.max.y=b.y),b.z<this.min.z?this.min.z=b.z:b.z>this.max.z&&(this.max.z=b.z)}else this.makeEmpty();return this},setFromCenterAndSize:function(a,b){var c=THREE.Box3.__v1.copy(b).multiplyScalar(0.5);
this.min.copy(a).subSelf(c);this.max.copy(a).addSelf(c);return this},copy:function(a){this.min.copy(a.min);this.max.copy(a.max);return this},makeEmpty:function(){this.min.x=this.min.y=this.min.z=Infinity;this.max.x=this.max.y=this.max.z=-Infinity;return this},empty:function(){return this.max.x<this.min.x||this.max.y<this.min.y||this.max.z<this.min.z},volume:function(){return(this.max.x-this.min.x)*(this.max.y-this.min.y)*(this.max.z-this.min.z)},center:function(){return(new THREE.Vector3).add(this.min,
this.max).multiplyScalar(0.5)},size:function(){return(new THREE.Vector3).sub(this.max,this.min)},expandByPoint:function(a){this.min.minSelf(a);this.max.maxSelf(a);return this},expandByVector:function(a){this.min.subSelf(a);this.max.addSelf(a);return this},expandByScalar:function(a){this.min.addScalar(-a);this.max.addScalar(a);return this},containsPoint:function(a){return this.min.x<=a.x&&a.x<=this.max.x&&this.min.y<=a.y&&a.y<=this.max.y&&this.min.z<=a.z&&a.z<=this.max.z?!0:!1},containsBox:function(a){return this.min.x<=
a.min.x&&a.max.x<=this.max.x&&this.min.y<=a.min.y&&a.max.y<=this.max.y&&this.min.z<=a.min.z&&a.max.z<=this.max.z?!0:!1},getParameter:function(a){return new THREE.Vector3((a.x-this.min.x)/(this.max.x-this.min.x),(a.y-this.min.y)/(this.max.y-this.min.y),(a.z-this.min.z)/(this.max.z-this.min.z))},isIntersection:function(a){return this.max.x<a.min.x||a.min.x>this.max.x||this.max.y<a.min.y||a.min.y>this.max.y||this.max.z<a.min.z||a.min.z>this.max.z?!1:!0},clampPoint:function(a){return(new THREE.Vector3).copy(a).clampSelf(this.min,
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this.max)},distanceToPoint:function(a){return THREE.Box3.__v1.copy(a).clampSelf(this.min,this.max).subSelf(a).length()},intersect:function(a){this.min.maxSelf(a.min);this.max.minSelf(a.max);return this},union:function(a){this.min.minSelf(a.min);this.max.maxSelf(a.max);return this},translate:function(a){this.min.addSelf(a);this.max.addSelf(a);return this},scale:function(a){a=this.size().multiplyScalar(0.5*(1-a));this.expandByVector(a);return this},equals:function(a){return a.min.equals(this.min)&&
a.max.equals(this.max)},clone:function(){return(new THREE.Box3).copy(this)}};THREE.Box3.__v1=new THREE.Vector3;THREE.Matrix3=function(){this.elements=new Float32Array(9)};
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THREE.Matrix3.prototype={constructor:THREE.Matrix3,multiplyVector3:function(a){var b=this.elements,c=a.x,d=a.y,e=a.z;a.x=b[0]*c+b[3]*d+b[6]*e;a.y=b[1]*c+b[4]*d+b[7]*e;a.z=b[2]*c+b[5]*d+b[8]*e;return a},multiplyVector3Array:function(a){for(var b=THREE.Matrix3.__v1,c=0,d=a.length;c<d;c+=3)b.x=a[c],b.y=a[c+1],b.z=a[c+2],this.multiplyVector3(b),a[c]=b.x,a[c+1]=b.y,a[c+2]=b.z;return a},getInverse:function(a){var b=a.elements,a=b[10]*b[5]-b[6]*b[9],c=-b[10]*b[1]+b[2]*b[9],d=b[6]*b[1]-b[2]*b[5],e=-b[10]*
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b[4]+b[6]*b[8],f=b[10]*b[0]-b[2]*b[8],g=-b[6]*b[0]+b[2]*b[4],h=b[9]*b[4]-b[5]*b[8],i=-b[9]*b[0]+b[1]*b[8],j=b[5]*b[0]-b[1]*b[4],b=b[0]*a+b[1]*e+b[2]*h;0===b&&console.warn("Matrix3.getInverse(): determinant == 0");var b=1/b,l=this.elements;l[0]=b*a;l[1]=b*c;l[2]=b*d;l[3]=b*e;l[4]=b*f;l[5]=b*g;l[6]=b*h;l[7]=b*i;l[8]=b*j;return this},transpose:function(){var a,b=this.elements;a=b[1];b[1]=b[3];b[3]=a;a=b[2];b[2]=b[6];b[6]=a;a=b[5];b[5]=b[7];b[7]=a;return this},transposeIntoArray:function(a){var b=this.elements;
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a[0]=b[0];a[1]=b[3];a[2]=b[6];a[3]=b[1];a[4]=b[4];a[5]=b[7];a[6]=b[2];a[7]=b[5];a[8]=b[8];return this}};THREE.Matrix3.__v1=new THREE.Vector3;THREE.Matrix4=function(a,b,c,d,e,f,g,h,i,j,l,p,n,r,q,m){this.elements=new Float32Array(16);this.set(void 0!==a?a:1,b||0,c||0,d||0,e||0,void 0!==f?f:1,g||0,h||0,i||0,j||0,void 0!==l?l:1,p||0,n||0,r||0,q||0,void 0!==m?m:1)};
THREE.Matrix4.prototype={constructor:THREE.Matrix4,set:function(a,b,c,d,e,f,g,h,i,j,l,p,n,r,q,m){var t=this.elements;t[0]=a;t[4]=b;t[8]=c;t[12]=d;t[1]=e;t[5]=f;t[9]=g;t[13]=h;t[2]=i;t[6]=j;t[10]=l;t[14]=p;t[3]=n;t[7]=r;t[11]=q;t[15]=m;return this},identity:function(){this.set(1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1);return this},copy:function(a){a=a.elements;this.set(a[0],a[4],a[8],a[12],a[1],a[5],a[9],a[13],a[2],a[6],a[10],a[14],a[3],a[7],a[11],a[15]);return this},lookAt:function(a,b,c){var d=this.elements,
e=THREE.Matrix4.__v1,f=THREE.Matrix4.__v2,g=THREE.Matrix4.__v3;g.sub(a,b).normalize();0===g.length()&&(g.z=1);e.cross(c,g).normalize();0===e.length()&&(g.x+=1E-4,e.cross(c,g).normalize());f.cross(g,e);d[0]=e.x;d[4]=f.x;d[8]=g.x;d[1]=e.y;d[5]=f.y;d[9]=g.y;d[2]=e.z;d[6]=f.z;d[10]=g.z;return this},multiply:function(a,b){var c=a.elements,d=b.elements,e=this.elements,f=c[0],g=c[4],h=c[8],i=c[12],j=c[1],l=c[5],p=c[9],n=c[13],r=c[2],q=c[6],m=c[10],t=c[14],u=c[3],E=c[7],B=c[11],c=c[15],s=d[0],F=d[4],A=d[8],
w=d[12],v=d[1],I=d[5],C=d[9],H=d[13],M=d[2],z=d[6],J=d[10],D=d[14],L=d[3],K=d[7],U=d[11],d=d[15];e[0]=f*s+g*v+h*M+i*L;e[4]=f*F+g*I+h*z+i*K;e[8]=f*A+g*C+h*J+i*U;e[12]=f*w+g*H+h*D+i*d;e[1]=j*s+l*v+p*M+n*L;e[5]=j*F+l*I+p*z+n*K;e[9]=j*A+l*C+p*J+n*U;e[13]=j*w+l*H+p*D+n*d;e[2]=r*s+q*v+m*M+t*L;e[6]=r*F+q*I+m*z+t*K;e[10]=r*A+q*C+m*J+t*U;e[14]=r*w+q*H+m*D+t*d;e[3]=u*s+E*v+B*M+c*L;e[7]=u*F+E*I+B*z+c*K;e[11]=u*A+E*C+B*J+c*U;e[15]=u*w+E*H+B*D+c*d;return this},multiplySelf:function(a){return this.multiply(this,
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a)},multiplyToArray:function(a,b,c){var d=this.elements;this.multiply(a,b);c[0]=d[0];c[1]=d[1];c[2]=d[2];c[3]=d[3];c[4]=d[4];c[5]=d[5];c[6]=d[6];c[7]=d[7];c[8]=d[8];c[9]=d[9];c[10]=d[10];c[11]=d[11];c[12]=d[12];c[13]=d[13];c[14]=d[14];c[15]=d[15];return this},multiplyScalar:function(a){var b=this.elements;b[0]*=a;b[4]*=a;b[8]*=a;b[12]*=a;b[1]*=a;b[5]*=a;b[9]*=a;b[13]*=a;b[2]*=a;b[6]*=a;b[10]*=a;b[14]*=a;b[3]*=a;b[7]*=a;b[11]*=a;b[15]*=a;return this},multiplyVector3:function(a){var b=this.elements,
c=a.x,d=a.y,e=a.z,f=1/(b[3]*c+b[7]*d+b[11]*e+b[15]);a.x=(b[0]*c+b[4]*d+b[8]*e+b[12])*f;a.y=(b[1]*c+b[5]*d+b[9]*e+b[13])*f;a.z=(b[2]*c+b[6]*d+b[10]*e+b[14])*f;return a},multiplyVector4:function(a){var b=this.elements,c=a.x,d=a.y,e=a.z,f=a.w;a.x=b[0]*c+b[4]*d+b[8]*e+b[12]*f;a.y=b[1]*c+b[5]*d+b[9]*e+b[13]*f;a.z=b[2]*c+b[6]*d+b[10]*e+b[14]*f;a.w=b[3]*c+b[7]*d+b[11]*e+b[15]*f;return a},multiplyVector3Array:function(a){for(var b=THREE.Matrix4.__v1,c=0,d=a.length;c<d;c+=3)b.x=a[c],b.y=a[c+1],b.z=a[c+2],
this.multiplyVector3(b),a[c]=b.x,a[c+1]=b.y,a[c+2]=b.z;return a},rotateAxis:function(a){var b=this.elements,c=a.x,d=a.y,e=a.z;a.x=c*b[0]+d*b[4]+e*b[8];a.y=c*b[1]+d*b[5]+e*b[9];a.z=c*b[2]+d*b[6]+e*b[10];a.normalize();return a},crossVector:function(a){var b=this.elements,c=new THREE.Vector4;c.x=b[0]*a.x+b[4]*a.y+b[8]*a.z+b[12]*a.w;c.y=b[1]*a.x+b[5]*a.y+b[9]*a.z+b[13]*a.w;c.z=b[2]*a.x+b[6]*a.y+b[10]*a.z+b[14]*a.w;c.w=a.w?b[3]*a.x+b[7]*a.y+b[11]*a.z+b[15]*a.w:1;return c},determinant:function(){var a=
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this.elements,b=a[0],c=a[4],d=a[8],e=a[12],f=a[1],g=a[5],h=a[9],i=a[13],j=a[2],l=a[6],p=a[10],n=a[14],r=a[3],q=a[7],m=a[11],a=a[15];return e*h*l*r-d*i*l*r-e*g*p*r+c*i*p*r+d*g*n*r-c*h*n*r-e*h*j*q+d*i*j*q+e*f*p*q-b*i*p*q-d*f*n*q+b*h*n*q+e*g*j*m-c*i*j*m-e*f*l*m+b*i*l*m+c*f*n*m-b*g*n*m-d*g*j*a+c*h*j*a+d*f*l*a-b*h*l*a-c*f*p*a+b*g*p*a},transpose:function(){var a=this.elements,b;b=a[1];a[1]=a[4];a[4]=b;b=a[2];a[2]=a[8];a[8]=b;b=a[6];a[6]=a[9];a[9]=b;b=a[3];a[3]=a[12];a[12]=b;b=a[7];a[7]=a[13];a[13]=b;b=
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a[11];a[11]=a[14];a[14]=b;return this},flattenToArray:function(a){var b=this.elements;a[0]=b[0];a[1]=b[1];a[2]=b[2];a[3]=b[3];a[4]=b[4];a[5]=b[5];a[6]=b[6];a[7]=b[7];a[8]=b[8];a[9]=b[9];a[10]=b[10];a[11]=b[11];a[12]=b[12];a[13]=b[13];a[14]=b[14];a[15]=b[15];return a},flattenToArrayOffset:function(a,b){var c=this.elements;a[b]=c[0];a[b+1]=c[1];a[b+2]=c[2];a[b+3]=c[3];a[b+4]=c[4];a[b+5]=c[5];a[b+6]=c[6];a[b+7]=c[7];a[b+8]=c[8];a[b+9]=c[9];a[b+10]=c[10];a[b+11]=c[11];a[b+12]=c[12];a[b+13]=c[13];a[b+
14]=c[14];a[b+15]=c[15];return a},getPosition:function(){var a=this.elements;return THREE.Matrix4.__v1.set(a[12],a[13],a[14])},setPosition:function(a){var b=this.elements;b[12]=a.x;b[13]=a.y;b[14]=a.z;return this},getColumnX:function(){var a=this.elements;return THREE.Matrix4.__v1.set(a[0],a[1],a[2])},getColumnY:function(){var a=this.elements;return THREE.Matrix4.__v1.set(a[4],a[5],a[6])},getColumnZ:function(){var a=this.elements;return THREE.Matrix4.__v1.set(a[8],a[9],a[10])},getInverse:function(a){var b=
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this.elements,c=a.elements,d=c[0],e=c[4],f=c[8],g=c[12],h=c[1],i=c[5],j=c[9],l=c[13],p=c[2],n=c[6],r=c[10],q=c[14],m=c[3],t=c[7],u=c[11],c=c[15];b[0]=j*q*t-l*r*t+l*n*u-i*q*u-j*n*c+i*r*c;b[4]=g*r*t-f*q*t-g*n*u+e*q*u+f*n*c-e*r*c;b[8]=f*l*t-g*j*t+g*i*u-e*l*u-f*i*c+e*j*c;b[12]=g*j*n-f*l*n-g*i*r+e*l*r+f*i*q-e*j*q;b[1]=l*r*m-j*q*m-l*p*u+h*q*u+j*p*c-h*r*c;b[5]=f*q*m-g*r*m+g*p*u-d*q*u-f*p*c+d*r*c;b[9]=g*j*m-f*l*m-g*h*u+d*l*u+f*h*c-d*j*c;b[13]=f*l*p-g*j*p+g*h*r-d*l*r-f*h*q+d*j*q;b[2]=i*q*m-l*n*m+l*p*t-h*q*
t-i*p*c+h*n*c;b[6]=g*n*m-e*q*m-g*p*t+d*q*t+e*p*c-d*n*c;b[10]=e*l*m-g*i*m+g*h*t-d*l*t-e*h*c+d*i*c;b[14]=g*i*p-e*l*p-g*h*n+d*l*n+e*h*q-d*i*q;b[3]=j*n*m-i*r*m-j*p*t+h*r*t+i*p*u-h*n*u;b[7]=e*r*m-f*n*m+f*p*t-d*r*t-e*p*u+d*n*u;b[11]=f*i*m-e*j*m-f*h*t+d*j*t+e*h*u-d*i*u;b[15]=e*j*p-f*i*p+f*h*n-d*j*n-e*h*r+d*i*r;this.multiplyScalar(1/a.determinant());return this},setRotationFromEuler:function(a,b){var c=this.elements,d=a.x,e=a.y,f=a.z,g=Math.cos(d),d=Math.sin(d),h=Math.cos(e),e=Math.sin(e),i=Math.cos(f),f=
Math.sin(f);if(void 0===b||"XYZ"===b){var j=g*i,l=g*f,p=d*i,n=d*f;c[0]=h*i;c[4]=-h*f;c[8]=e;c[1]=l+p*e;c[5]=j-n*e;c[9]=-d*h;c[2]=n-j*e;c[6]=p+l*e;c[10]=g*h}else"YXZ"===b?(j=h*i,l=h*f,p=e*i,n=e*f,c[0]=j+n*d,c[4]=p*d-l,c[8]=g*e,c[1]=g*f,c[5]=g*i,c[9]=-d,c[2]=l*d-p,c[6]=n+j*d,c[10]=g*h):"ZXY"===b?(j=h*i,l=h*f,p=e*i,n=e*f,c[0]=j-n*d,c[4]=-g*f,c[8]=p+l*d,c[1]=l+p*d,c[5]=g*i,c[9]=n-j*d,c[2]=-g*e,c[6]=d,c[10]=g*h):"ZYX"===b?(j=g*i,l=g*f,p=d*i,n=d*f,c[0]=h*i,c[4]=p*e-l,c[8]=j*e+n,c[1]=h*f,c[5]=n*e+j,c[9]=
l*e-p,c[2]=-e,c[6]=d*h,c[10]=g*h):"YZX"===b?(j=g*h,l=g*e,p=d*h,n=d*e,c[0]=h*i,c[4]=n-j*f,c[8]=p*f+l,c[1]=f,c[5]=g*i,c[9]=-d*i,c[2]=-e*i,c[6]=l*f+p,c[10]=j-n*f):"XZY"===b&&(j=g*h,l=g*e,p=d*h,n=d*e,c[0]=h*i,c[4]=-f,c[8]=e*i,c[1]=j*f+n,c[5]=g*i,c[9]=l*f-p,c[2]=p*f-l,c[6]=d*i,c[10]=n*f+j);return this},setRotationFromQuaternion:function(a){var b=this.elements,c=a.x,d=a.y,e=a.z,f=a.w,g=c+c,h=d+d,i=e+e,a=c*g,j=c*h,c=c*i,l=d*h,d=d*i,e=e*i,g=f*g,h=f*h,f=f*i;b[0]=1-(l+e);b[4]=j-f;b[8]=c+h;b[1]=j+f;b[5]=1-(a+
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e);b[9]=d-g;b[2]=c-h;b[6]=d+g;b[10]=1-(a+l);return this},compose:function(a,b,c){var d=this.elements,e=THREE.Matrix4.__m1,f=THREE.Matrix4.__m2;e.identity();e.setRotationFromQuaternion(b);f.makeScale(c.x,c.y,c.z);this.multiply(e,f);d[12]=a.x;d[13]=a.y;d[14]=a.z;return this},decompose:function(a,b,c){var d=this.elements,e=THREE.Matrix4.__v1,f=THREE.Matrix4.__v2,g=THREE.Matrix4.__v3;e.set(d[0],d[1],d[2]);f.set(d[4],d[5],d[6]);g.set(d[8],d[9],d[10]);a=a instanceof THREE.Vector3?a:new THREE.Vector3;b=
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b instanceof THREE.Quaternion?b:new THREE.Quaternion;c=c instanceof THREE.Vector3?c:new THREE.Vector3;c.x=e.length();c.y=f.length();c.z=g.length();a.x=d[12];a.y=d[13];a.z=d[14];d=THREE.Matrix4.__m1;d.copy(this);d.elements[0]/=c.x;d.elements[1]/=c.x;d.elements[2]/=c.x;d.elements[4]/=c.y;d.elements[5]/=c.y;d.elements[6]/=c.y;d.elements[8]/=c.z;d.elements[9]/=c.z;d.elements[10]/=c.z;b.setFromRotationMatrix(d);return[a,b,c]},extractPosition:function(a){var b=this.elements,a=a.elements;b[12]=a[12];b[13]=
a[13];b[14]=a[14];return this},extractRotation:function(a){var b=this.elements,a=a.elements,c=THREE.Matrix4.__v1,d=1/c.set(a[0],a[1],a[2]).length(),e=1/c.set(a[4],a[5],a[6]).length(),c=1/c.set(a[8],a[9],a[10]).length();b[0]=a[0]*d;b[1]=a[1]*d;b[2]=a[2]*d;b[4]=a[4]*e;b[5]=a[5]*e;b[6]=a[6]*e;b[8]=a[8]*c;b[9]=a[9]*c;b[10]=a[10]*c;return this},translate:function(a){var b=this.elements,c=a.x,d=a.y,a=a.z;b[12]=b[0]*c+b[4]*d+b[8]*a+b[12];b[13]=b[1]*c+b[5]*d+b[9]*a+b[13];b[14]=b[2]*c+b[6]*d+b[10]*a+b[14];
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b[15]=b[3]*c+b[7]*d+b[11]*a+b[15];return this},rotateX:function(a){var b=this.elements,c=b[4],d=b[5],e=b[6],f=b[7],g=b[8],h=b[9],i=b[10],j=b[11],l=Math.cos(a),a=Math.sin(a);b[4]=l*c+a*g;b[5]=l*d+a*h;b[6]=l*e+a*i;b[7]=l*f+a*j;b[8]=l*g-a*c;b[9]=l*h-a*d;b[10]=l*i-a*e;b[11]=l*j-a*f;return this},rotateY:function(a){var b=this.elements,c=b[0],d=b[1],e=b[2],f=b[3],g=b[8],h=b[9],i=b[10],j=b[11],l=Math.cos(a),a=Math.sin(a);b[0]=l*c-a*g;b[1]=l*d-a*h;b[2]=l*e-a*i;b[3]=l*f-a*j;b[8]=l*g+a*c;b[9]=l*h+a*d;b[10]=
l*i+a*e;b[11]=l*j+a*f;return this},rotateZ:function(a){var b=this.elements,c=b[0],d=b[1],e=b[2],f=b[3],g=b[4],h=b[5],i=b[6],j=b[7],l=Math.cos(a),a=Math.sin(a);b[0]=l*c+a*g;b[1]=l*d+a*h;b[2]=l*e+a*i;b[3]=l*f+a*j;b[4]=l*g-a*c;b[5]=l*h-a*d;b[6]=l*i-a*e;b[7]=l*j-a*f;return this},rotateByAxis:function(a,b){var c=this.elements;if(1===a.x&&0===a.y&&0===a.z)return this.rotateX(b);if(0===a.x&&1===a.y&&0===a.z)return this.rotateY(b);if(0===a.x&&0===a.y&&1===a.z)return this.rotateZ(b);var d=a.x,e=a.y,f=a.z,
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g=Math.sqrt(d*d+e*e+f*f),d=d/g,e=e/g,f=f/g,g=d*d,h=e*e,i=f*f,j=Math.cos(b),l=Math.sin(b),p=1-j,n=d*e*p,r=d*f*p,p=e*f*p,d=d*l,q=e*l,l=f*l,f=g+(1-g)*j,g=n+l,e=r-q,n=n-l,h=h+(1-h)*j,l=p+d,r=r+q,p=p-d,i=i+(1-i)*j,j=c[0],d=c[1],q=c[2],m=c[3],t=c[4],u=c[5],E=c[6],B=c[7],s=c[8],F=c[9],A=c[10],w=c[11];c[0]=f*j+g*t+e*s;c[1]=f*d+g*u+e*F;c[2]=f*q+g*E+e*A;c[3]=f*m+g*B+e*w;c[4]=n*j+h*t+l*s;c[5]=n*d+h*u+l*F;c[6]=n*q+h*E+l*A;c[7]=n*m+h*B+l*w;c[8]=r*j+p*t+i*s;c[9]=r*d+p*u+i*F;c[10]=r*q+p*E+i*A;c[11]=r*m+p*B+i*w;
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return this},scale:function(a){var b=this.elements,c=a.x,d=a.y,a=a.z;b[0]*=c;b[4]*=d;b[8]*=a;b[1]*=c;b[5]*=d;b[9]*=a;b[2]*=c;b[6]*=d;b[10]*=a;b[3]*=c;b[7]*=d;b[11]*=a;return this},getMaxScaleOnAxis:function(){var a=this.elements;return Math.sqrt(Math.max(a[0]*a[0]+a[1]*a[1]+a[2]*a[2],Math.max(a[4]*a[4]+a[5]*a[5]+a[6]*a[6],a[8]*a[8]+a[9]*a[9]+a[10]*a[10])))},makeTranslation:function(a,b,c){this.set(1,0,0,a,0,1,0,b,0,0,1,c,0,0,0,1);return this},makeRotationX:function(a){var b=Math.cos(a),a=Math.sin(a);
this.set(1,0,0,0,0,b,-a,0,0,a,b,0,0,0,0,1);return this},makeRotationY:function(a){var b=Math.cos(a),a=Math.sin(a);this.set(b,0,a,0,0,1,0,0,-a,0,b,0,0,0,0,1);return this},makeRotationZ:function(a){var b=Math.cos(a),a=Math.sin(a);this.set(b,-a,0,0,a,b,0,0,0,0,1,0,0,0,0,1);return this},makeRotationAxis:function(a,b){var c=Math.cos(b),d=Math.sin(b),e=1-c,f=a.x,g=a.y,h=a.z,i=e*f,j=e*g;this.set(i*f+c,i*g-d*h,i*h+d*g,0,i*g+d*h,j*g+c,j*h-d*f,0,i*h-d*g,j*h+d*f,e*h*h+c,0,0,0,0,1);return this},makeScale:function(a,
b,c){this.set(a,0,0,0,0,b,0,0,0,0,c,0,0,0,0,1);return this},makeFrustum:function(a,b,c,d,e,f){var g=this.elements;g[0]=2*e/(b-a);g[4]=0;g[8]=(b+a)/(b-a);g[12]=0;g[1]=0;g[5]=2*e/(d-c);g[9]=(d+c)/(d-c);g[13]=0;g[2]=0;g[6]=0;g[10]=-(f+e)/(f-e);g[14]=-2*f*e/(f-e);g[3]=0;g[7]=0;g[11]=-1;g[15]=0;return this},makePerspective:function(a,b,c,d){var a=c*Math.tan(a*Math.PI/360),e=-a;return this.makeFrustum(e*b,a*b,e,a,c,d)},makeOrthographic:function(a,b,c,d,e,f){var g=this.elements,h=b-a,i=c-d,j=f-e;g[0]=2/
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h;g[4]=0;g[8]=0;g[12]=-((b+a)/h);g[1]=0;g[5]=2/i;g[9]=0;g[13]=-((c+d)/i);g[2]=0;g[6]=0;g[10]=-2/j;g[14]=-((f+e)/j);g[3]=0;g[7]=0;g[11]=0;g[15]=1;return this},clone:function(){var a=this.elements;return new THREE.Matrix4(a[0],a[4],a[8],a[12],a[1],a[5],a[9],a[13],a[2],a[6],a[10],a[14],a[3],a[7],a[11],a[15])}};THREE.Matrix4.__v1=new THREE.Vector3;THREE.Matrix4.__v2=new THREE.Vector3;THREE.Matrix4.__v3=new THREE.Vector3;THREE.Matrix4.__m1=new THREE.Matrix4;THREE.Matrix4.__m2=new THREE.Matrix4;THREE.EventTarget=function(){var a={};this.addEventListener=function(b,c){void 0===a[b]&&(a[b]=[]);-1===a[b].indexOf(c)&&a[b].push(c)};this.dispatchEvent=function(b){var c=a[b.type];if(void 0!==c)for(var d=0,e=c.length;d<e;d++)c[d](b)};this.removeEventListener=function(b,c){var d=a[b].indexOf(c);-1!==d&&a[b].splice(d,1)}};THREE.Frustum=function(){this.planes=[new THREE.Plane,new THREE.Plane,new THREE.Plane,new THREE.Plane,new THREE.Plane,new THREE.Plane]};
THREE.Frustum.prototype.setFromMatrix=function(a){var b=this.planes,c=a.elements,a=c[0],d=c[1],e=c[2],f=c[3],g=c[4],h=c[5],i=c[6],j=c[7],l=c[8],p=c[9],n=c[10],r=c[11],q=c[12],m=c[13],t=c[14],c=c[15];b[0].setComponents(f-a,j-g,r-l,c-q);b[1].setComponents(f+a,j+g,r+l,c+q);b[2].setComponents(f+d,j+h,r+p,c+m);b[3].setComponents(f-d,j-h,r-p,c-m);b[4].setComponents(f-e,j-i,r-n,c-t);b[5].setComponents(f+e,j+i,r+n,c+t);for(a=0;6>a;a++)b[a].normalize()};
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THREE.Frustum.prototype.contains=function(a){for(var b=this.planes,c=a.matrixWorld,d=c.getPosition(),a=-a.geometry.boundingSphere.radius*c.getMaxScaleOnAxis(),e=c=0;6>e;e++)if(c=b[e].distanceToPoint(d),c<=a)return!1;return!0};THREE.Frustum.__v1=new THREE.Vector3;THREE.Plane=function(a,b){this.normal=a||new THREE.Vector3;this.constant=b||0};
THREE.Plane.prototype={constructor:THREE.Plane,set:function(a,b){this.normal=a;this.constant=b;return this},setComponents:function(a,b,c,d){this.normal.set(a,b,c);this.constant=d;return this},setFromNormalAndCoplanarPoint:function(a,b){this.normal=a;this.constant=-b.dot(a);return this},setFromCoplanarPoints:function(a,b,c){b=THREE.Plane.__v1.sub(b,a).cross(THREE.Plane.__v2.sub(c,a));this.setFromNormalAndCoplanarPoint(b,a);return this},copy:function(a){this.normal.copy(a.normal);this.constant=a.constant;
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return this},flip:function(){this.normal.negate();return this},normalize:function(){var a=1/this.normal.length();this.normal.multiplyScalar(a);this.constant*=a;return this},distanceToPoint:function(a){return this.normal.dot(a)+this.constant},distanceToSphere:function(a){return this.distanceToPoint(a.center)-a.radius},projectPoint:function(a){return this.orthoPoint(a).subSelf(a).negate()},orthoPoint:function(a){a=this.distanceToPoint(a);return(new THREE.Vector3).copy(this.normal).multiplyScalar(a)},
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intersectsLine:function(a,b){var c=this.distanceToPoint(a),d=this.distanceToPoint(b);return 0>c&&0<d||0>d&&0<c},coplanarPoint:function(){return(new THREE.Vector3).copy(this.normal).multiplyScalar(-this.constant)},translate:function(a){this.constant=-a.dot(this.normal);return this},equals:function(a){return a.normal.equals(this.normal)&&a.constant==this.constant},clone:function(){return(new THREE.Plane).copy(this)}};THREE.Plane.__v1=new THREE.Vector3;THREE.Plane.__v2=new THREE.Vector3;(function(a){a.Ray=function(b,c,d,e){this.origin=b||new a.Vector3;this.direction=c||new a.Vector3;this.near=d||0;this.far=e||Infinity};var b=new a.Vector3,c=new a.Vector3,d=new a.Vector3,e=new a.Vector3;new a.Vector3;var f=new a.Vector3,g=new a.Matrix4,h=function(a,b){return a.distance-b.distance},i=new a.Vector3,j=new a.Vector3,l=new a.Vector3,p=function(a,b,c){i.sub(c,a);var d=i.dot(b),a=j.add(a,l.copy(b).multiplyScalar(d));return c.distanceTo(a)},n=function(a,b,c,d){i.sub(d,b);j.sub(c,b);l.sub(a,
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b);var a=i.dot(i),b=i.dot(j),c=i.dot(l),e=j.dot(j),d=j.dot(l),f=1/(a*e-b*b),e=(e*c-b*d)*f,a=(a*d-b*c)*f;return 0<=e&&0<=a&&1>e+a},r=function(h,i,j){if(h instanceof a.Particle){var l=p(i.origin,i.direction,h.matrixWorld.getPosition());if(l>h.scale.x)return j;j.push({distance:l,point:h.position,face:null,object:h})}else if(h instanceof a.Mesh){var r=h.geometry.boundingSphere.radius*h.matrixWorld.getMaxScaleOnAxis(),l=p(i.origin,i.direction,h.matrixWorld.getPosition());if(l>r)return j;var r=h.geometry,
q=r.vertices,F=h.material instanceof a.MeshFaceMaterial,A=!0===F?h.material.materials:null,l=h.material.side,w,v,I,C=i.precision;h.matrixRotationWorld.extractRotation(h.matrixWorld);b.copy(i.origin);g.getInverse(h.matrixWorld);c.copy(b);g.multiplyVector3(c);d.copy(i.direction);g.rotateAxis(d).normalize();for(var H=0,M=r.faces.length;H<M;H++){var z=r.faces[H],l=!0===F?A[z.materialIndex]:h.material;if(void 0!==l&&(l=l.side,e.sub(z.centroid,c),v=z.normal,w=d.dot(v),!(Math.abs(w)<C)&&(v=v.dot(e)/w,!(0>
v)&&(l===a.DoubleSide||(l===a.FrontSide?0>w:0<w)))))if(f.add(c,d.multiplyScalar(v)),z instanceof a.Face3)l=q[z.a],w=q[z.b],v=q[z.c],n(f,l,w,v)&&(w=h.matrixWorld.multiplyVector3(f.clone()),l=b.distanceTo(w),l<i.near||l>i.far||j.push({distance:l,point:w,face:z,faceIndex:H,object:h}));else if(z instanceof a.Face4&&(l=q[z.a],w=q[z.b],v=q[z.c],I=q[z.d],n(f,l,w,I)||n(f,w,v,I)))w=h.matrixWorld.multiplyVector3(f.clone()),l=b.distanceTo(w),l<i.near||l>i.far||j.push({distance:l,point:w,face:z,faceIndex:H,object:h})}}},
q=function(a,b,c){for(var a=a.getDescendants(),d=0,e=a.length;d<e;d++)r(a[d],b,c)};a.Ray.prototype.precision=1E-4;a.Ray.prototype.set=function(a,b){this.origin=a;this.direction=b};a.Ray.prototype.intersectObject=function(a,b){var c=[];!0===b&&q(a,this,c);r(a,this,c);c.sort(h);return c};a.Ray.prototype.intersectObjects=function(a,b){for(var c=[],d=0,e=a.length;d<e;d++)r(a[d],this,c),!0===b&&q(a[d],this,c);c.sort(h);return c}})(THREE);THREE.Rectangle=function(){function a(){f=d-b;g=e-c}var b=0,c=0,d=0,e=0,f=0,g=0,h=!0;this.getX=function(){return b};this.getY=function(){return c};this.getWidth=function(){return f};this.getHeight=function(){return g};this.getLeft=function(){return b};this.getTop=function(){return c};this.getRight=function(){return d};this.getBottom=function(){return e};this.set=function(f,g,l,p){h=!1;b=f;c=g;d=l;e=p;a()};this.addPoint=function(f,g){!0===h?(h=!1,b=f,c=g,d=f,e=g):(b=b<f?b:f,c=c<g?c:g,d=d>f?d:f,e=e>
g?e:g);a()};this.add3Points=function(f,g,l,p,n,r){!0===h?(h=!1,b=f<l?f<n?f:n:l<n?l:n,c=g<p?g<r?g:r:p<r?p:r,d=f>l?f>n?f:n:l>n?l:n,e=g>p?g>r?g:r:p>r?p:r):(b=f<l?f<n?f<b?f:b:n<b?n:b:l<n?l<b?l:b:n<b?n:b,c=g<p?g<r?g<c?g:c:r<c?r:c:p<r?p<c?p:c:r<c?r:c,d=f>l?f>n?f>d?f:d:n>d?n:d:l>n?l>d?l:d:n>d?n:d,e=g>p?g>r?g>e?g:e:r>e?r:e:p>r?p>e?p:e:r>e?r:e);a()};this.addRectangle=function(f){!0===h?(h=!1,b=f.getLeft(),c=f.getTop(),d=f.getRight(),e=f.getBottom()):(b=b<f.getLeft()?b:f.getLeft(),c=c<f.getTop()?c:f.getTop(),
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d=d>f.getRight()?d:f.getRight(),e=e>f.getBottom()?e:f.getBottom());a()};this.inflate=function(f){b-=f;c-=f;d+=f;e+=f;a()};this.minSelf=function(f){b=b>f.getLeft()?b:f.getLeft();c=c>f.getTop()?c:f.getTop();d=d<f.getRight()?d:f.getRight();e=e<f.getBottom()?e:f.getBottom();a()};this.intersects=function(a){return d<a.getLeft()||b>a.getRight()||e<a.getTop()||c>a.getBottom()?!1:!0};this.empty=function(){h=!0;e=d=c=b=0;a()};this.isEmpty=function(){return h}};THREE.Sphere=function(a,b){this.center=a||new THREE.Vector3;this.radius=b||0};
THREE.Sphere.prototype={constructor:THREE.Sphere,set:function(a,b){this.center=a;this.radius=b;return this},setFromCenterAndPoints:function(a,b){for(var c=0,d=0,e=b.length;d<e;d++)var f=a.distanceToSquared(b[d]),c=Math.max(c,f);this.center=a;this.radius=Math.sqrt(c);return this},copy:function(a){this.center.copy(a.center);this.radius=a.radius;return this},empty:function(){return 0>=this.radius},volume:function(){return 4*Math.PI/3*this.radius*this.radius*this.radius},containsPoint:function(a){return a.distanceToSquared(this.center)<=
this.radius*this.radius},distanceToPoint:function(a){return a.distanceTo(this.center)-this.radius},clampPoint:function(a){var b=this.center.distanceToSquared(a),a=(new THREE.Vector3).copy(a);b>this.radius*this.radius&&(a.subSelf(this.center).normalize(),a.multiplyScalar(this.radius).addSelf(this.center));return a},bounds:function(){var a=new THREE.Box3(this.center,this.center);a.expandByScalar(this.radius);return a},translate:function(){this.center.addSelf(this.offset);return this},scale:function(a){this.radius*=
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a;return this},equals:function(a){return a.center.equals(this.center)&&a.radius===this.radius},clone:function(){return(new THREE.Sphere3).copy(this)}};THREE.Math={clamp:function(a,b,c){return a<b?b:a>c?c:a},clampBottom:function(a,b){return a<b?b:a},mapLinear:function(a,b,c,d,e){return d+(a-b)*(e-d)/(c-b)},random16:function(){return(65280*Math.random()+255*Math.random())/65535},randInt:function(a,b){return a+Math.floor(Math.random()*(b-a+1))},randFloat:function(a,b){return a+Math.random()*(b-a)},randFloatSpread:function(a){return a*(0.5-Math.random())},sign:function(a){return 0>a?-1:0<a?1:0}};THREE.Object3D=function(){THREE.Object3DLibrary.push(this);this.id=THREE.Object3DIdCount++;this.name="";this.properties={};this.parent=void 0;this.children=[];this.up=new THREE.Vector3(0,1,0);this.position=new THREE.Vector3;this.rotation=new THREE.Vector3;this.eulerOrder=THREE.Object3D.defaultEulerOrder;this.scale=new THREE.Vector3(1,1,1);this.renderDepth=null;this.rotationAutoUpdate=!0;this.matrix=new THREE.Matrix4;this.matrixWorld=new THREE.Matrix4;this.matrixRotationWorld=new THREE.Matrix4;this.matrixWorldNeedsUpdate=
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this.matrixAutoUpdate=!0;this.quaternion=new THREE.Quaternion;this.useQuaternion=!1;this.boundRadius=0;this.boundRadiusScale=1;this.visible=!0;this.receiveShadow=this.castShadow=!1;this.frustumCulled=!0;this._vector=new THREE.Vector3};
THREE.Object3D.prototype={constructor:THREE.Object3D,applyMatrix:function(a){this.matrix.multiply(a,this.matrix);this.scale.getScaleFromMatrix(this.matrix);a=(new THREE.Matrix4).extractRotation(this.matrix);this.rotation.setEulerFromRotationMatrix(a,this.eulerOrder);this.position.getPositionFromMatrix(this.matrix)},translate:function(a,b){this.matrix.rotateAxis(b);this.position.addSelf(b.multiplyScalar(a))},translateX:function(a){this.translate(a,this._vector.set(1,0,0))},translateY:function(a){this.translate(a,
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this._vector.set(0,1,0))},translateZ:function(a){this.translate(a,this._vector.set(0,0,1))},localToWorld:function(a){return this.matrixWorld.multiplyVector3(a)},worldToLocal:function(a){return THREE.Object3D.__m1.getInverse(this.matrixWorld).multiplyVector3(a)},lookAt:function(a){this.matrix.lookAt(a,this.position,this.up);this.rotationAutoUpdate&&(!1===this.useQuaternion?this.rotation.setEulerFromRotationMatrix(this.matrix,this.eulerOrder):this.quaternion.copy(this.matrix.decompose()[1]))},add:function(a){if(a===
this)console.warn("THREE.Object3D.add: An object can't be added as a child of itself.");else if(a instanceof THREE.Object3D){void 0!==a.parent&&a.parent.remove(a);a.parent=this;this.children.push(a);for(var b=this;void 0!==b.parent;)b=b.parent;void 0!==b&&b instanceof THREE.Scene&&b.__addObject(a)}},remove:function(a){var b=this.children.indexOf(a);if(-1!==b){a.parent=void 0;this.children.splice(b,1);for(b=this;void 0!==b.parent;)b=b.parent;void 0!==b&&b instanceof THREE.Scene&&b.__removeObject(a)}},
traverse:function(a){a(this);for(var b=0,c=this.children.length;b<c;b++)this.children[b].traverse(a)},getChildByName:function(a,b){for(var c=0,d=this.children.length;c<d;c++){var e=this.children[c];if(e.name===a||!0===b&&(e=e.getChildByName(a,b),void 0!==e))return e}},getDescendants:function(a){void 0===a&&(a=[]);Array.prototype.push.apply(a,this.children);for(var b=0,c=this.children.length;b<c;b++)this.children[b].getDescendants(a);return a},updateMatrix:function(){this.matrix.setPosition(this.position);
!1===this.useQuaternion?this.matrix.setRotationFromEuler(this.rotation,this.eulerOrder):this.matrix.setRotationFromQuaternion(this.quaternion);if(1!==this.scale.x||1!==this.scale.y||1!==this.scale.z)this.matrix.scale(this.scale),this.boundRadiusScale=Math.max(this.scale.x,Math.max(this.scale.y,this.scale.z));this.matrixWorldNeedsUpdate=!0},updateMatrixWorld:function(a){!0===this.matrixAutoUpdate&&this.updateMatrix();if(!0===this.matrixWorldNeedsUpdate||!0===a)void 0===this.parent?this.matrixWorld.copy(this.matrix):
this.matrixWorld.multiply(this.parent.matrixWorld,this.matrix),this.matrixWorldNeedsUpdate=!1,a=!0;for(var b=0,c=this.children.length;b<c;b++)this.children[b].updateMatrixWorld(a)},clone:function(a){void 0===a&&(a=new THREE.Object3D);a.name=this.name;a.up.copy(this.up);a.position.copy(this.position);a.rotation instanceof THREE.Vector3&&a.rotation.copy(this.rotation);a.eulerOrder=this.eulerOrder;a.scale.copy(this.scale);a.renderDepth=this.renderDepth;a.rotationAutoUpdate=this.rotationAutoUpdate;a.matrix.copy(this.matrix);
a.matrixWorld.copy(this.matrixWorld);a.matrixRotationWorld.copy(this.matrixRotationWorld);a.matrixAutoUpdate=this.matrixAutoUpdate;a.matrixWorldNeedsUpdate=this.matrixWorldNeedsUpdate;a.quaternion.copy(this.quaternion);a.useQuaternion=this.useQuaternion;a.boundRadius=this.boundRadius;a.boundRadiusScale=this.boundRadiusScale;a.visible=this.visible;a.castShadow=this.castShadow;a.receiveShadow=this.receiveShadow;a.frustumCulled=this.frustumCulled;for(var b=0;b<this.children.length;b++)a.add(this.children[b].clone());
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return a},deallocate:function(){var a=THREE.Object3DLibrary.indexOf(this);-1!==a&&THREE.Object3DLibrary.splice(a,1)}};THREE.Object3D.__m1=new THREE.Matrix4;THREE.Object3D.defaultEulerOrder="XYZ";THREE.Object3DIdCount=0;THREE.Object3DLibrary=[];THREE.Projector=function(){function a(){if(f===h){var a=new THREE.RenderableObject;g.push(a);h++;f++;return a}return g[f++]}function b(){if(j===p){var a=new THREE.RenderableVertex;l.push(a);p++;j++;return a}return l[j++]}function c(a,b){return b.z-a.z}function d(a,b){var c=0,d=1,e=a.z+a.w,f=b.z+b.w,g=-a.z+a.w,h=-b.z+b.w;if(0<=e&&0<=f&&0<=g&&0<=h)return!0;if(0>e&&0>f||0>g&&0>h)return!1;0>e?c=Math.max(c,e/(e-f)):0>f&&(d=Math.min(d,e/(e-f)));0>g?c=Math.max(c,g/(g-h)):0>h&&(d=Math.min(d,g/(g-h)));if(d<
c)return!1;a.lerpSelf(b,c);b.lerpSelf(a,1-d);return!0}var e,f,g=[],h=0,i,j,l=[],p=0,n,r,q=[],m=0,t,u=[],E=0,B,s,F=[],A=0,w,v,I=[],C=0,H={objects:[],sprites:[],lights:[],elements:[]},M=new THREE.Vector3,z=new THREE.Vector4,J=new THREE.Matrix4,D=new THREE.Matrix4,L=new THREE.Matrix3,K=new THREE.Frustum,U=new THREE.Vector4,N=new THREE.Vector4;this.projectVector=function(a,b){b.matrixWorldInverse.getInverse(b.matrixWorld);J.multiply(b.projectionMatrix,b.matrixWorldInverse);J.multiplyVector3(a);return a};
this.unprojectVector=function(a,b){b.projectionMatrixInverse.getInverse(b.projectionMatrix);J.multiply(b.matrixWorld,b.projectionMatrixInverse);J.multiplyVector3(a);return a};this.pickingRay=function(a,b){var c;a.z=-1;c=new THREE.Vector3(a.x,a.y,1);this.unprojectVector(a,b);this.unprojectVector(c,b);c.subSelf(a).normalize();return new THREE.Ray(a,c)};this.projectScene=function(g,h,p,la){var ja=h.near,Ma=h.far,Q=!1,R,ba,ca,P,ka,V,da,Ca,Va,ua,Da,ea,Ha,gb,vb;v=s=t=r=0;H.elements.length=0;g.updateMatrixWorld();
void 0===h.parent&&h.updateMatrixWorld();h.matrixWorldInverse.getInverse(h.matrixWorld);J.multiply(h.projectionMatrix,h.matrixWorldInverse);K.setFromMatrix(J);f=0;H.objects.length=0;H.sprites.length=0;H.lights.length=0;var qb=function(b){for(var c=0,d=b.children.length;c<d;c++){var f=b.children[c];if(!1!==f.visible){if(f instanceof THREE.Light)H.lights.push(f);else if(f instanceof THREE.Mesh||f instanceof THREE.Line){if(!1===f.frustumCulled||!0===K.contains(f))e=a(),e.object=f,null!==f.renderDepth?
e.z=f.renderDepth:(M.copy(f.matrixWorld.getPosition()),J.multiplyVector3(M),e.z=M.z),H.objects.push(e)}else f instanceof THREE.Sprite||f instanceof THREE.Particle?(e=a(),e.object=f,null!==f.renderDepth?e.z=f.renderDepth:(M.copy(f.matrixWorld.getPosition()),J.multiplyVector3(M),e.z=M.z),H.sprites.push(e)):(e=a(),e.object=f,null!==f.renderDepth?e.z=f.renderDepth:(M.copy(f.matrixWorld.getPosition()),J.multiplyVector3(M),e.z=M.z),H.objects.push(e));qb(f)}}};qb(g);!0===p&&H.objects.sort(c);g=0;for(p=H.objects.length;g<
p;g++)if(Ca=H.objects[g].object,Va=Ca.matrixWorld,j=0,Ca instanceof THREE.Mesh){ua=Ca.geometry;ca=ua.vertices;Da=ua.faces;ua=ua.faceVertexUvs;L.getInverse(Va);L.transpose();Ha=Ca.material instanceof THREE.MeshFaceMaterial;gb=!0===Ha?Ca.material:null;R=0;for(ba=ca.length;R<ba;R++)i=b(),i.positionWorld.copy(ca[R]),Va.multiplyVector3(i.positionWorld),i.positionScreen.copy(i.positionWorld),J.multiplyVector4(i.positionScreen),i.positionScreen.x/=i.positionScreen.w,i.positionScreen.y/=i.positionScreen.w,
i.visible=i.positionScreen.z>ja&&i.positionScreen.z<Ma;ca=0;for(R=Da.length;ca<R;ca++)if(ba=Da[ca],vb=!0===Ha?gb.materials[ba.materialIndex]:Ca.material,void 0!==vb){V=vb.side;if(ba instanceof THREE.Face3)if(P=l[ba.a],ka=l[ba.b],da=l[ba.c],!0===P.visible&&!0===ka.visible&&!0===da.visible)if(Q=0>(da.positionScreen.x-P.positionScreen.x)*(ka.positionScreen.y-P.positionScreen.y)-(da.positionScreen.y-P.positionScreen.y)*(ka.positionScreen.x-P.positionScreen.x),V===THREE.DoubleSide||Q===(V===THREE.FrontSide))r===
m?(ea=new THREE.RenderableFace3,q.push(ea),m++,r++,n=ea):n=q[r++],n.v1.copy(P),n.v2.copy(ka),n.v3.copy(da);else continue;else continue;else if(ba instanceof THREE.Face4)if(P=l[ba.a],ka=l[ba.b],da=l[ba.c],ea=l[ba.d],!0===P.visible&&!0===ka.visible&&!0===da.visible&&!0===ea.visible)if(Q=0>(ea.positionScreen.x-P.positionScreen.x)*(ka.positionScreen.y-P.positionScreen.y)-(ea.positionScreen.y-P.positionScreen.y)*(ka.positionScreen.x-P.positionScreen.x)||0>(ka.positionScreen.x-da.positionScreen.x)*(ea.positionScreen.y-
da.positionScreen.y)-(ka.positionScreen.y-da.positionScreen.y)*(ea.positionScreen.x-da.positionScreen.x),V===THREE.DoubleSide||Q===(V===THREE.FrontSide)){if(t===E){var ub=new THREE.RenderableFace4;u.push(ub);E++;t++;n=ub}else n=u[t++];n.v1.copy(P);n.v2.copy(ka);n.v3.copy(da);n.v4.copy(ea)}else continue;else continue;n.normalWorld.copy(ba.normal);!1===Q&&(V===THREE.BackSide||V===THREE.DoubleSide)&&n.normalWorld.negate();L.multiplyVector3(n.normalWorld).normalize();n.centroidWorld.copy(ba.centroid);
Va.multiplyVector3(n.centroidWorld);n.centroidScreen.copy(n.centroidWorld);J.multiplyVector3(n.centroidScreen);da=ba.vertexNormals;P=0;for(ka=da.length;P<ka;P++)ea=n.vertexNormalsWorld[P],ea.copy(da[P]),!1===Q&&(V===THREE.BackSide||V===THREE.DoubleSide)&&ea.negate(),L.multiplyVector3(ea).normalize();n.vertexNormalsLength=da.length;P=0;for(ka=ua.length;P<ka;P++)if(ea=ua[P][ca],void 0!==ea){V=0;for(da=ea.length;V<da;V++)n.uvs[P][V]=ea[V]}n.color=ba.color;n.material=vb;n.z=n.centroidScreen.z;H.elements.push(n)}}else if(Ca instanceof
THREE.Line){D.multiply(J,Va);ca=Ca.geometry.vertices;P=b();P.positionScreen.copy(ca[0]);D.multiplyVector4(P.positionScreen);Va=Ca.type===THREE.LinePieces?2:1;R=1;for(ba=ca.length;R<ba;R++)P=b(),P.positionScreen.copy(ca[R]),D.multiplyVector4(P.positionScreen),0<(R+1)%Va||(ka=l[j-2],U.copy(P.positionScreen),N.copy(ka.positionScreen),!0===d(U,N)&&(U.multiplyScalar(1/U.w),N.multiplyScalar(1/N.w),s===A?(Da=new THREE.RenderableLine,F.push(Da),A++,s++,B=Da):B=F[s++],B.v1.positionScreen.copy(U),B.v2.positionScreen.copy(N),
B.z=Math.max(U.z,N.z),B.material=Ca.material,H.elements.push(B)))}g=0;for(p=H.sprites.length;g<p;g++)Ca=H.sprites[g].object,Va=Ca.matrixWorld,Ca instanceof THREE.Particle&&(z.set(Va.elements[12],Va.elements[13],Va.elements[14],1),J.multiplyVector4(z),z.z/=z.w,0<z.z&&1>z.z&&(v===C?(ja=new THREE.RenderableParticle,I.push(ja),C++,v++,w=ja):w=I[v++],w.object=Ca,w.x=z.x/z.w,w.y=z.y/z.w,w.z=z.z,w.rotation=Ca.rotation.z,w.scale.x=Ca.scale.x*Math.abs(w.x-(z.x+h.projectionMatrix.elements[0])/(z.w+h.projectionMatrix.elements[12])),
w.scale.y=Ca.scale.y*Math.abs(w.y-(z.y+h.projectionMatrix.elements[5])/(z.w+h.projectionMatrix.elements[13])),w.material=Ca.material,H.elements.push(w)));!0===la&&H.elements.sort(c);return H}};THREE.Quaternion=function(a,b,c,d){this.x=a||0;this.y=b||0;this.z=c||0;this.w=void 0!==d?d:1};
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THREE.Quaternion.prototype={constructor:THREE.Quaternion,set:function(a,b,c,d){this.x=a;this.y=b;this.z=c;this.w=d;return this},copy:function(a){this.x=a.x;this.y=a.y;this.z=a.z;this.w=a.w;return this},setFromEuler:function(a,b){var c=Math.cos(a.x/2),d=Math.cos(a.y/2),e=Math.cos(a.z/2),f=Math.sin(a.x/2),g=Math.sin(a.y/2),h=Math.sin(a.z/2);void 0===b||"XYZ"===b?(this.x=f*d*e+c*g*h,this.y=c*g*e-f*d*h,this.z=c*d*h+f*g*e,this.w=c*d*e-f*g*h):"YXZ"===b?(this.x=f*d*e+c*g*h,this.y=c*g*e-f*d*h,this.z=c*d*
h-f*g*e,this.w=c*d*e+f*g*h):"ZXY"===b?(this.x=f*d*e-c*g*h,this.y=c*g*e+f*d*h,this.z=c*d*h+f*g*e,this.w=c*d*e-f*g*h):"ZYX"===b?(this.x=f*d*e-c*g*h,this.y=c*g*e+f*d*h,this.z=c*d*h-f*g*e,this.w=c*d*e+f*g*h):"YZX"===b?(this.x=f*d*e+c*g*h,this.y=c*g*e+f*d*h,this.z=c*d*h-f*g*e,this.w=c*d*e-f*g*h):"XZY"===b&&(this.x=f*d*e-c*g*h,this.y=c*g*e-f*d*h,this.z=c*d*h+f*g*e,this.w=c*d*e+f*g*h);return this},setFromAxisAngle:function(a,b){var c=b/2,d=Math.sin(c);this.x=a.x*d;this.y=a.y*d;this.z=a.z*d;this.w=Math.cos(c);
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return this},setFromRotationMatrix:function(a){var b=a.elements,c=b[0],a=b[4],d=b[8],e=b[1],f=b[5],g=b[9],h=b[2],i=b[6],b=b[10],j=c+f+b;0<j?(c=0.5/Math.sqrt(j+1),this.w=0.25/c,this.x=(i-g)*c,this.y=(d-h)*c,this.z=(e-a)*c):c>f&&c>b?(c=2*Math.sqrt(1+c-f-b),this.w=(i-g)/c,this.x=0.25*c,this.y=(a+e)/c,this.z=(d+h)/c):f>b?(c=2*Math.sqrt(1+f-c-b),this.w=(d-h)/c,this.x=(a+e)/c,this.y=0.25*c,this.z=(g+i)/c):(c=2*Math.sqrt(1+b-c-f),this.w=(e-a)/c,this.x=(d+h)/c,this.y=(g+i)/c,this.z=0.25*c);return this},inverse:function(){this.conjugate().normalize();
return this},conjugate:function(){this.x*=-1;this.y*=-1;this.z*=-1;return this},length:function(){return Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w)},normalize:function(){var a=Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w);0===a?(this.z=this.y=this.x=0,this.w=1):(a=1/a,this.x*=a,this.y*=a,this.z*=a,this.w*=a);return this},multiply:function(a,b){var c=a.x,d=a.y,e=a.z,f=a.w,g=b.x,h=b.y,i=b.z,j=b.w;this.x=c*j+d*i-e*h+f*g;this.y=-c*i+d*j+e*g+f*h;this.z=c*h-
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d*g+e*j+f*i;this.w=-c*g-d*h-e*i+f*j;return this},multiplySelf:function(a){var b=this.x,c=this.y,d=this.z,e=this.w,f=a.x,g=a.y,h=a.z,a=a.w;this.x=b*a+e*f+c*h-d*g;this.y=c*a+e*g+d*f-b*h;this.z=d*a+e*h+b*g-c*f;this.w=e*a-b*f-c*g-d*h;return this},multiplyVector3:function(a,b){b||(b=a);var c=a.x,d=a.y,e=a.z,f=this.x,g=this.y,h=this.z,i=this.w,j=i*c+g*e-h*d,l=i*d+h*c-f*e,p=i*e+f*d-g*c,c=-f*c-g*d-h*e;b.x=j*i+c*-f+l*-h-p*-g;b.y=l*i+c*-g+p*-f-j*-h;b.z=p*i+c*-h+j*-g-l*-f;return b},slerpSelf:function(a,b){var c=
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this.x,d=this.y,e=this.z,f=this.w,g=f*a.w+c*a.x+d*a.y+e*a.z;0>g?(this.w=-a.w,this.x=-a.x,this.y=-a.y,this.z=-a.z,g=-g):this.copy(a);if(1<=g)return this.w=f,this.x=c,this.y=d,this.z=e,this;var h=Math.acos(g),i=Math.sqrt(1-g*g);if(0.001>Math.abs(i))return this.w=0.5*(f+this.w),this.x=0.5*(c+this.x),this.y=0.5*(d+this.y),this.z=0.5*(e+this.z),this;g=Math.sin((1-b)*h)/i;h=Math.sin(b*h)/i;this.w=f*g+this.w*h;this.x=c*g+this.x*h;this.y=d*g+this.y*h;this.z=e*g+this.z*h;return this},clone:function(){return new THREE.Quaternion(this.x,
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this.y,this.z,this.w)}};THREE.Quaternion.slerp=function(a,b,c,d){var e=a.w*b.w+a.x*b.x+a.y*b.y+a.z*b.z;0>e?(c.w=-b.w,c.x=-b.x,c.y=-b.y,c.z=-b.z,e=-e):c.copy(b);if(1<=Math.abs(e))return c.w=a.w,c.x=a.x,c.y=a.y,c.z=a.z,c;var b=Math.acos(e),f=Math.sqrt(1-e*e);if(0.001>Math.abs(f))return c.w=0.5*(a.w+c.w),c.x=0.5*(a.x+c.x),c.y=0.5*(a.y+c.y),c.z=0.5*(a.z+c.z),c;e=Math.sin((1-d)*b)/f;d=Math.sin(d*b)/f;c.w=a.w*e+c.w*d;c.x=a.x*e+c.x*d;c.y=a.y*e+c.y*d;c.z=a.z*e+c.z*d;return c};THREE.Vertex=function(a){console.warn("THREE.Vertex has been DEPRECATED. Use THREE.Vector3 instead.");return a};THREE.Face3=function(a,b,c,d,e,f){this.a=a;this.b=b;this.c=c;this.normal=d instanceof THREE.Vector3?d:new THREE.Vector3;this.vertexNormals=d instanceof Array?d:[];this.color=e instanceof THREE.Color?e:new THREE.Color;this.vertexColors=e instanceof Array?e:[];this.vertexTangents=[];this.materialIndex=void 0!==f?f:0;this.centroid=new THREE.Vector3};
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THREE.Face3.prototype={constructor:THREE.Face3,clone:function(){var a=new THREE.Face3(this.a,this.b,this.c);a.normal.copy(this.normal);a.color.copy(this.color);a.centroid.copy(this.centroid);a.materialIndex=this.materialIndex;var b,c;b=0;for(c=this.vertexNormals.length;b<c;b++)a.vertexNormals[b]=this.vertexNormals[b].clone();b=0;for(c=this.vertexColors.length;b<c;b++)a.vertexColors[b]=this.vertexColors[b].clone();b=0;for(c=this.vertexTangents.length;b<c;b++)a.vertexTangents[b]=this.vertexTangents[b].clone();
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return a}};THREE.Face4=function(a,b,c,d,e,f,g){this.a=a;this.b=b;this.c=c;this.d=d;this.normal=e instanceof THREE.Vector3?e:new THREE.Vector3;this.vertexNormals=e instanceof Array?e:[];this.color=f instanceof THREE.Color?f:new THREE.Color;this.vertexColors=f instanceof Array?f:[];this.vertexTangents=[];this.materialIndex=void 0!==g?g:0;this.centroid=new THREE.Vector3};
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THREE.Face4.prototype={constructor:THREE.Face4,clone:function(){var a=new THREE.Face4(this.a,this.b,this.c,this.d);a.normal.copy(this.normal);a.color.copy(this.color);a.centroid.copy(this.centroid);a.materialIndex=this.materialIndex;var b,c;b=0;for(c=this.vertexNormals.length;b<c;b++)a.vertexNormals[b]=this.vertexNormals[b].clone();b=0;for(c=this.vertexColors.length;b<c;b++)a.vertexColors[b]=this.vertexColors[b].clone();b=0;for(c=this.vertexTangents.length;b<c;b++)a.vertexTangents[b]=this.vertexTangents[b].clone();
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return a}};THREE.UV=function(a,b){this.u=a||0;this.v=b||0};THREE.UV.prototype={constructor:THREE.UV,set:function(a,b){this.u=a;this.v=b;return this},copy:function(a){this.u=a.u;this.v=a.v;return this},lerpSelf:function(a,b){this.u+=(a.u-this.u)*b;this.v+=(a.v-this.v)*b;return this},clone:function(){return new THREE.UV(this.u,this.v)}};THREE.Geometry=function(){THREE.GeometryLibrary.push(this);this.id=THREE.GeometryIdCount++;this.name="";this.vertices=[];this.colors=[];this.normals=[];this.faces=[];this.faceUvs=[[]];this.faceVertexUvs=[[]];this.morphTargets=[];this.morphColors=[];this.morphNormals=[];this.skinWeights=[];this.skinIndices=[];this.lineDistances=[];this.boundingSphere=this.boundingBox=null;this.hasTangents=!1;this.dynamic=!0;this.buffersNeedUpdate=this.lineDistancesNeedUpdate=this.colorsNeedUpdate=this.tangentsNeedUpdate=
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this.normalsNeedUpdate=this.uvsNeedUpdate=this.elementsNeedUpdate=this.verticesNeedUpdate=!1};
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THREE.Geometry.prototype={constructor:THREE.Geometry,applyMatrix:function(a){var b=new THREE.Matrix3;b.getInverse(a).transpose();for(var c=0,d=this.vertices.length;c<d;c++)a.multiplyVector3(this.vertices[c]);c=0;for(d=this.faces.length;c<d;c++){var e=this.faces[c];b.multiplyVector3(e.normal).normalize();for(var f=0,g=e.vertexNormals.length;f<g;f++)b.multiplyVector3(e.vertexNormals[f]).normalize();a.multiplyVector3(e.centroid)}},computeCentroids:function(){var a,b,c;a=0;for(b=this.faces.length;a<b;a++)c=
this.faces[a],c.centroid.set(0,0,0),c instanceof THREE.Face3?(c.centroid.addSelf(this.vertices[c.a]),c.centroid.addSelf(this.vertices[c.b]),c.centroid.addSelf(this.vertices[c.c]),c.centroid.divideScalar(3)):c instanceof THREE.Face4&&(c.centroid.addSelf(this.vertices[c.a]),c.centroid.addSelf(this.vertices[c.b]),c.centroid.addSelf(this.vertices[c.c]),c.centroid.addSelf(this.vertices[c.d]),c.centroid.divideScalar(4))},computeFaceNormals:function(){var a,b,c,d,e,f,g=new THREE.Vector3,h=new THREE.Vector3;
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a=0;for(b=this.faces.length;a<b;a++)c=this.faces[a],d=this.vertices[c.a],e=this.vertices[c.b],f=this.vertices[c.c],g.sub(f,e),h.sub(d,e),g.crossSelf(h),g.normalize(),c.normal.copy(g)},computeVertexNormals:function(a){var b,c,d,e;if(void 0===this.__tmpVertices){e=this.__tmpVertices=Array(this.vertices.length);b=0;for(c=this.vertices.length;b<c;b++)e[b]=new THREE.Vector3;b=0;for(c=this.faces.length;b<c;b++)d=this.faces[b],d instanceof THREE.Face3?d.vertexNormals=[new THREE.Vector3,new THREE.Vector3,
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new THREE.Vector3]:d instanceof THREE.Face4&&(d.vertexNormals=[new THREE.Vector3,new THREE.Vector3,new THREE.Vector3,new THREE.Vector3])}else{e=this.__tmpVertices;b=0;for(c=this.vertices.length;b<c;b++)e[b].set(0,0,0)}if(a){var f,g,h,i=new THREE.Vector3,j=new THREE.Vector3,l=new THREE.Vector3,p=new THREE.Vector3,n=new THREE.Vector3;b=0;for(c=this.faces.length;b<c;b++)d=this.faces[b],d instanceof THREE.Face3?(a=this.vertices[d.a],f=this.vertices[d.b],g=this.vertices[d.c],i.sub(g,f),j.sub(a,f),i.crossSelf(j),
e[d.a].addSelf(i),e[d.b].addSelf(i),e[d.c].addSelf(i)):d instanceof THREE.Face4&&(a=this.vertices[d.a],f=this.vertices[d.b],g=this.vertices[d.c],h=this.vertices[d.d],l.sub(h,f),j.sub(a,f),l.crossSelf(j),e[d.a].addSelf(l),e[d.b].addSelf(l),e[d.d].addSelf(l),p.sub(h,g),n.sub(f,g),p.crossSelf(n),e[d.b].addSelf(p),e[d.c].addSelf(p),e[d.d].addSelf(p))}else{b=0;for(c=this.faces.length;b<c;b++)d=this.faces[b],d instanceof THREE.Face3?(e[d.a].addSelf(d.normal),e[d.b].addSelf(d.normal),e[d.c].addSelf(d.normal)):
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d instanceof THREE.Face4&&(e[d.a].addSelf(d.normal),e[d.b].addSelf(d.normal),e[d.c].addSelf(d.normal),e[d.d].addSelf(d.normal))}b=0;for(c=this.vertices.length;b<c;b++)e[b].normalize();b=0;for(c=this.faces.length;b<c;b++)d=this.faces[b],d instanceof THREE.Face3?(d.vertexNormals[0].copy(e[d.a]),d.vertexNormals[1].copy(e[d.b]),d.vertexNormals[2].copy(e[d.c])):d instanceof THREE.Face4&&(d.vertexNormals[0].copy(e[d.a]),d.vertexNormals[1].copy(e[d.b]),d.vertexNormals[2].copy(e[d.c]),d.vertexNormals[3].copy(e[d.d]))},
computeMorphNormals:function(){var a,b,c,d,e;c=0;for(d=this.faces.length;c<d;c++){e=this.faces[c];e.__originalFaceNormal?e.__originalFaceNormal.copy(e.normal):e.__originalFaceNormal=e.normal.clone();e.__originalVertexNormals||(e.__originalVertexNormals=[]);a=0;for(b=e.vertexNormals.length;a<b;a++)e.__originalVertexNormals[a]?e.__originalVertexNormals[a].copy(e.vertexNormals[a]):e.__originalVertexNormals[a]=e.vertexNormals[a].clone()}var f=new THREE.Geometry;f.faces=this.faces;a=0;for(b=this.morphTargets.length;a<
b;a++){if(!this.morphNormals[a]){this.morphNormals[a]={};this.morphNormals[a].faceNormals=[];this.morphNormals[a].vertexNormals=[];var g=this.morphNormals[a].faceNormals,h=this.morphNormals[a].vertexNormals,i,j;c=0;for(d=this.faces.length;c<d;c++)e=this.faces[c],i=new THREE.Vector3,j=e instanceof THREE.Face3?{a:new THREE.Vector3,b:new THREE.Vector3,c:new THREE.Vector3}:{a:new THREE.Vector3,b:new THREE.Vector3,c:new THREE.Vector3,d:new THREE.Vector3},g.push(i),h.push(j)}g=this.morphNormals[a];f.vertices=
this.morphTargets[a].vertices;f.computeFaceNormals();f.computeVertexNormals();c=0;for(d=this.faces.length;c<d;c++)e=this.faces[c],i=g.faceNormals[c],j=g.vertexNormals[c],i.copy(e.normal),e instanceof THREE.Face3?(j.a.copy(e.vertexNormals[0]),j.b.copy(e.vertexNormals[1]),j.c.copy(e.vertexNormals[2])):(j.a.copy(e.vertexNormals[0]),j.b.copy(e.vertexNormals[1]),j.c.copy(e.vertexNormals[2]),j.d.copy(e.vertexNormals[3]))}c=0;for(d=this.faces.length;c<d;c++)e=this.faces[c],e.normal=e.__originalFaceNormal,
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e.vertexNormals=e.__originalVertexNormals},computeTangents:function(){function a(a,b,c,d,e,f,v){h=a.vertices[b];i=a.vertices[c];j=a.vertices[d];l=g[e];p=g[f];n=g[v];r=i.x-h.x;q=j.x-h.x;m=i.y-h.y;t=j.y-h.y;u=i.z-h.z;E=j.z-h.z;B=p.u-l.u;s=n.u-l.u;F=p.v-l.v;A=n.v-l.v;w=1/(B*A-s*F);H.set((A*r-F*q)*w,(A*m-F*t)*w,(A*u-F*E)*w);M.set((B*q-s*r)*w,(B*t-s*m)*w,(B*E-s*u)*w);I[b].addSelf(H);I[c].addSelf(H);I[d].addSelf(H);C[b].addSelf(M);C[c].addSelf(M);C[d].addSelf(M)}var b,c,d,e,f,g,h,i,j,l,p,n,r,q,m,t,u,E,
B,s,F,A,w,v,I=[],C=[],H=new THREE.Vector3,M=new THREE.Vector3,z=new THREE.Vector3,J=new THREE.Vector3,D=new THREE.Vector3;b=0;for(c=this.vertices.length;b<c;b++)I[b]=new THREE.Vector3,C[b]=new THREE.Vector3;b=0;for(c=this.faces.length;b<c;b++)f=this.faces[b],g=this.faceVertexUvs[0][b],f instanceof THREE.Face3?a(this,f.a,f.b,f.c,0,1,2):f instanceof THREE.Face4&&(a(this,f.a,f.b,f.d,0,1,3),a(this,f.b,f.c,f.d,1,2,3));var L=["a","b","c","d"];b=0;for(c=this.faces.length;b<c;b++){f=this.faces[b];for(d=0;d<
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f.vertexNormals.length;d++)D.copy(f.vertexNormals[d]),e=f[L[d]],v=I[e],z.copy(v),z.subSelf(D.multiplyScalar(D.dot(v))).normalize(),J.cross(f.vertexNormals[d],v),e=J.dot(C[e]),e=0>e?-1:1,f.vertexTangents[d]=new THREE.Vector4(z.x,z.y,z.z,e)}this.hasTangents=!0},computeLineDistances:function(){for(var a=0,b=this.vertices,c=0,d=b.length;c<d;c++)0<c&&(a+=b[c].distanceTo(b[c-1])),this.lineDistances[c]=a},computeBoundingBox:function(){this.boundingBox=(new THREE.Box3).setFromPoints(this.vertices)},computeBoundingSphere:function(){this.boundingSphere=
(new THREE.Sphere).setFromCenterAndPoints(new THREE.Vector3,this.vertices)},mergeVertices:function(){var a={},b=[],c=[],d,e=Math.pow(10,4),f,g,h,i;f=0;for(g=this.vertices.length;f<g;f++)d=this.vertices[f],d=[Math.round(d.x*e),Math.round(d.y*e),Math.round(d.z*e)].join("_"),void 0===a[d]?(a[d]=f,b.push(this.vertices[f]),c[f]=b.length-1):c[f]=c[a[d]];f=0;for(g=this.faces.length;f<g;f++)if(a=this.faces[f],a instanceof THREE.Face3)a.a=c[a.a],a.b=c[a.b],a.c=c[a.c];else if(a instanceof THREE.Face4){a.a=
c[a.a];a.b=c[a.b];a.c=c[a.c];a.d=c[a.d];d=[a.a,a.b,a.c,a.d];for(e=3;0<e;e--)if(d.indexOf(a["abcd"[e]])!==e){d.splice(e,1);this.faces[f]=new THREE.Face3(d[0],d[1],d[2],a.normal,a.color,a.materialIndex);d=0;for(h=this.faceVertexUvs.length;d<h;d++)(i=this.faceVertexUvs[d][f])&&i.splice(e,1);this.faces[f].vertexColors=a.vertexColors;break}}c=this.vertices.length-b.length;this.vertices=b;return c},clone:function(){for(var a=new THREE.Geometry,b=this.vertices,c=0,d=b.length;c<d;c++)a.vertices.push(b[c].clone());
b=this.faces;c=0;for(d=b.length;c<d;c++)a.faces.push(b[c].clone());b=this.faceVertexUvs[0];c=0;for(d=b.length;c<d;c++){for(var e=b[c],f=[],g=0,h=e.length;g<h;g++)f.push(new THREE.UV(e[g].u,e[g].v));a.faceVertexUvs[0].push(f)}return a},deallocate:function(){var a=THREE.GeometryLibrary.indexOf(this);-1!==a&&THREE.GeometryLibrary.splice(a,1)}};THREE.GeometryIdCount=0;THREE.GeometryLibrary=[];THREE.BufferGeometry=function(){THREE.GeometryLibrary.push(this);this.id=THREE.GeometryIdCount++;this.attributes={};this.dynamic=!1;this.offsets=[];this.boundingSphere=this.boundingBox=null;this.hasTangents=!1;this.morphTargets=[]};
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THREE.BufferGeometry.prototype={constructor:THREE.BufferGeometry,applyMatrix:function(a){var b,c;this.attributes.position&&(b=this.attributes.position.array);this.attributes.normal&&(c=this.attributes.normal.array);void 0!==b&&(a.multiplyVector3Array(b),this.verticesNeedUpdate=!0);void 0!==c&&(b=new THREE.Matrix3,b.getInverse(a).transpose(),b.multiplyVector3Array(c),this.normalizeNormals(),this.normalsNeedUpdate=!0)},computeBoundingBox:function(){this.boundingBox||(this.boundingBox={min:new THREE.Vector3(Infinity,
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Infinity,Infinity),max:new THREE.Vector3(-Infinity,-Infinity,-Infinity)});var a=this.attributes.position.array;if(a)for(var b=this.boundingBox,c,d,e,f=0,g=a.length;f<g;f+=3)c=a[f],d=a[f+1],e=a[f+2],c<b.min.x?b.min.x=c:c>b.max.x&&(b.max.x=c),d<b.min.y?b.min.y=d:d>b.max.y&&(b.max.y=d),e<b.min.z?b.min.z=e:e>b.max.z&&(b.max.z=e);if(void 0===a||0===a.length)this.boundingBox.min.set(0,0,0),this.boundingBox.max.set(0,0,0)},computeBoundingSphere:function(){this.boundingSphere||(this.boundingSphere={radius:0});
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var a=this.attributes.position.array;if(a){for(var b,c=0,d,e,f=0,g=a.length;f<g;f+=3)b=a[f],d=a[f+1],e=a[f+2],b=b*b+d*d+e*e,b>c&&(c=b);this.boundingSphere.radius=Math.sqrt(c)}},computeVertexNormals:function(){if(this.attributes.position){var a,b,c,d;a=this.attributes.position.array.length;if(void 0===this.attributes.normal)this.attributes.normal={itemSize:3,array:new Float32Array(a),numItems:a};else{a=0;for(b=this.attributes.normal.array.length;a<b;a++)this.attributes.normal.array[a]=0}var e=this.attributes.position.array,
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f=this.attributes.normal.array,g,h,i,j,l,p,n=new THREE.Vector3,r=new THREE.Vector3,q=new THREE.Vector3,m=new THREE.Vector3,t=new THREE.Vector3;if(this.attributes.index){var u=this.attributes.index.array,E=this.offsets;c=0;for(d=E.length;c<d;++c){b=E[c].start;g=E[c].count;var B=E[c].index;a=b;for(b+=g;a<b;a+=3)g=B+u[a],h=B+u[a+1],i=B+u[a+2],j=e[3*g],l=e[3*g+1],p=e[3*g+2],n.set(j,l,p),j=e[3*h],l=e[3*h+1],p=e[3*h+2],r.set(j,l,p),j=e[3*i],l=e[3*i+1],p=e[3*i+2],q.set(j,l,p),m.sub(q,r),t.sub(n,r),m.crossSelf(t),
f[3*g]+=m.x,f[3*g+1]+=m.y,f[3*g+2]+=m.z,f[3*h]+=m.x,f[3*h+1]+=m.y,f[3*h+2]+=m.z,f[3*i]+=m.x,f[3*i+1]+=m.y,f[3*i+2]+=m.z}}else{a=0;for(b=e.length;a<b;a+=9)j=e[a],l=e[a+1],p=e[a+2],n.set(j,l,p),j=e[a+3],l=e[a+4],p=e[a+5],r.set(j,l,p),j=e[a+6],l=e[a+7],p=e[a+8],q.set(j,l,p),m.sub(q,r),t.sub(n,r),m.crossSelf(t),f[a]=m.x,f[a+1]=m.y,f[a+2]=m.z,f[a+3]=m.x,f[a+4]=m.y,f[a+5]=m.z,f[a+6]=m.x,f[a+7]=m.y,f[a+8]=m.z}this.normalizeNormals();this.normalsNeedUpdate=!0}},normalizeNormals:function(){for(var a=this.attributes.normal.array,
b,c,d,e=0,f=a.length;e<f;e+=3)b=a[e],c=a[e+1],d=a[e+2],b=1/Math.sqrt(b*b+c*c+d*d),a[e]*=b,a[e+1]*=b,a[e+2]*=b},computeTangents:function(){function a(a){ia.x=d[3*a];ia.y=d[3*a+1];ia.z=d[3*a+2];sa.copy(ia);la=i[a];U.copy(la);U.subSelf(ia.multiplyScalar(ia.dot(la))).normalize();N.cross(sa,la);ja=N.dot(j[a]);O=0>ja?-1:1;h[4*a]=U.x;h[4*a+1]=U.y;h[4*a+2]=U.z;h[4*a+3]=O}if(void 0===this.attributes.index||void 0===this.attributes.position||void 0===this.attributes.normal||void 0===this.attributes.uv)console.warn("Missing required attributes (index, position, normal or uv) in BufferGeometry.computeTangents()");
else{var b=this.attributes.index.array,c=this.attributes.position.array,d=this.attributes.normal.array,e=this.attributes.uv.array,f=c.length/3;if(void 0===this.attributes.tangent){var g=4*f;this.attributes.tangent={itemSize:4,array:new Float32Array(g),numItems:g}}for(var h=this.attributes.tangent.array,i=[],j=[],g=0;g<f;g++)i[g]=new THREE.Vector3,j[g]=new THREE.Vector3;var l,p,n,r,q,m,t,u,E,B,s,F,A,w,v,f=new THREE.Vector3,g=new THREE.Vector3,I,C,H,M,z,J,D,L=this.offsets;H=0;for(M=L.length;H<M;++H){C=
L[H].start;z=L[H].count;var K=L[H].index;I=C;for(C+=z;I<C;I+=3)z=K+b[I],J=K+b[I+1],D=K+b[I+2],l=c[3*z],p=c[3*z+1],n=c[3*z+2],r=c[3*J],q=c[3*J+1],m=c[3*J+2],t=c[3*D],u=c[3*D+1],E=c[3*D+2],B=e[2*z],s=e[2*z+1],F=e[2*J],A=e[2*J+1],w=e[2*D],v=e[2*D+1],r-=l,l=t-l,q-=p,p=u-p,m-=n,n=E-n,F-=B,B=w-B,A-=s,s=v-s,v=1/(F*s-B*A),f.set((s*r-A*l)*v,(s*q-A*p)*v,(s*m-A*n)*v),g.set((F*l-B*r)*v,(F*p-B*q)*v,(F*n-B*m)*v),i[z].addSelf(f),i[J].addSelf(f),i[D].addSelf(f),j[z].addSelf(g),j[J].addSelf(g),j[D].addSelf(g)}var U=
new THREE.Vector3,N=new THREE.Vector3,ia=new THREE.Vector3,sa=new THREE.Vector3,O,la,ja;H=0;for(M=L.length;H<M;++H){C=L[H].start;z=L[H].count;K=L[H].index;I=C;for(C+=z;I<C;I+=3)z=K+b[I],J=K+b[I+1],D=K+b[I+2],a(z),a(J),a(D)}this.tangentsNeedUpdate=this.hasTangents=!0}},deallocate:function(){var a=THREE.GeometryLibrary.indexOf(this);-1!==a&&THREE.GeometryLibrary.splice(a,1)}};THREE.Spline=function(a){function b(a,b,c,d,e,f,g){a=0.5*(c-a);d=0.5*(d-b);return(2*(b-c)+a+d)*g+(-3*(b-c)-2*a-d)*f+a*e+b}this.points=a;var c=[],d={x:0,y:0,z:0},e,f,g,h,i,j,l,p,n;this.initFromArray=function(a){this.points=[];for(var b=0;b<a.length;b++)this.points[b]={x:a[b][0],y:a[b][1],z:a[b][2]}};this.getPoint=function(a){e=(this.points.length-1)*a;f=Math.floor(e);g=e-f;c[0]=0===f?f:f-1;c[1]=f;c[2]=f>this.points.length-2?this.points.length-1:f+1;c[3]=f>this.points.length-3?this.points.length-1:
f+2;j=this.points[c[0]];l=this.points[c[1]];p=this.points[c[2]];n=this.points[c[3]];h=g*g;i=g*h;d.x=b(j.x,l.x,p.x,n.x,g,h,i);d.y=b(j.y,l.y,p.y,n.y,g,h,i);d.z=b(j.z,l.z,p.z,n.z,g,h,i);return d};this.getControlPointsArray=function(){var a,b,c=this.points.length,d=[];for(a=0;a<c;a++)b=this.points[a],d[a]=[b.x,b.y,b.z];return d};this.getLength=function(a){var b,c,d,e=b=b=0,f=new THREE.Vector3,g=new THREE.Vector3,h=[],i=0;h[0]=0;a||(a=100);c=this.points.length*a;f.copy(this.points[0]);for(a=1;a<c;a++)b=
a/c,d=this.getPoint(b),g.copy(d),i+=g.distanceTo(f),f.copy(d),b*=this.points.length-1,b=Math.floor(b),b!=e&&(h[b]=i,e=b);h[h.length]=i;return{chunks:h,total:i}};this.reparametrizeByArcLength=function(a){var b,c,d,e,f,g,h=[],i=new THREE.Vector3,j=this.getLength();h.push(i.copy(this.points[0]).clone());for(b=1;b<this.points.length;b++){c=j.chunks[b]-j.chunks[b-1];g=Math.ceil(a*c/j.total);e=(b-1)/(this.points.length-1);f=b/(this.points.length-1);for(c=1;c<g-1;c++)d=e+c*(1/g)*(f-e),d=this.getPoint(d),
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h.push(i.copy(d).clone());h.push(i.copy(this.points[b]).clone())}this.points=h}};THREE.Camera=function(){THREE.Object3D.call(this);this.matrixWorldInverse=new THREE.Matrix4;this.projectionMatrix=new THREE.Matrix4;this.projectionMatrixInverse=new THREE.Matrix4};THREE.Camera.prototype=Object.create(THREE.Object3D.prototype);THREE.Camera.prototype.lookAt=function(a){this.matrix.lookAt(this.position,a,this.up);!0===this.rotationAutoUpdate&&(!1===this.useQuaternion?this.rotation.setEulerFromRotationMatrix(this.matrix,this.eulerOrder):this.quaternion.copy(this.matrix.decompose()[1]))};THREE.OrthographicCamera=function(a,b,c,d,e,f){THREE.Camera.call(this);this.left=a;this.right=b;this.top=c;this.bottom=d;this.near=void 0!==e?e:0.1;this.far=void 0!==f?f:2E3;this.updateProjectionMatrix()};THREE.OrthographicCamera.prototype=Object.create(THREE.Camera.prototype);THREE.OrthographicCamera.prototype.updateProjectionMatrix=function(){this.projectionMatrix.makeOrthographic(this.left,this.right,this.top,this.bottom,this.near,this.far)};THREE.PerspectiveCamera=function(a,b,c,d){THREE.Camera.call(this);this.fov=void 0!==a?a:50;this.aspect=void 0!==b?b:1;this.near=void 0!==c?c:0.1;this.far=void 0!==d?d:2E3;this.updateProjectionMatrix()};THREE.PerspectiveCamera.prototype=Object.create(THREE.Camera.prototype);THREE.PerspectiveCamera.prototype.setLens=function(a,b){void 0===b&&(b=24);this.fov=2*Math.atan(b/(2*a))*(180/Math.PI);this.updateProjectionMatrix()};
THREE.PerspectiveCamera.prototype.setViewOffset=function(a,b,c,d,e,f){this.fullWidth=a;this.fullHeight=b;this.x=c;this.y=d;this.width=e;this.height=f;this.updateProjectionMatrix()};
THREE.PerspectiveCamera.prototype.updateProjectionMatrix=function(){if(this.fullWidth){var a=this.fullWidth/this.fullHeight,b=Math.tan(this.fov*Math.PI/360)*this.near,c=-b,d=a*c,a=Math.abs(a*b-d),c=Math.abs(b-c);this.projectionMatrix.makeFrustum(d+this.x*a/this.fullWidth,d+(this.x+this.width)*a/this.fullWidth,b-(this.y+this.height)*c/this.fullHeight,b-this.y*c/this.fullHeight,this.near,this.far)}else this.projectionMatrix.makePerspective(this.fov,this.aspect,this.near,this.far)};THREE.Light=function(a){THREE.Object3D.call(this);this.color=new THREE.Color(a)};THREE.Light.prototype=Object.create(THREE.Object3D.prototype);THREE.AmbientLight=function(a){THREE.Light.call(this,a)};THREE.AmbientLight.prototype=Object.create(THREE.Light.prototype);THREE.DirectionalLight=function(a,b){THREE.Light.call(this,a);this.position=new THREE.Vector3(0,1,0);this.target=new THREE.Object3D;this.intensity=void 0!==b?b:1;this.onlyShadow=this.castShadow=!1;this.shadowCameraNear=50;this.shadowCameraFar=5E3;this.shadowCameraLeft=-500;this.shadowCameraTop=this.shadowCameraRight=500;this.shadowCameraBottom=-500;this.shadowCameraVisible=!1;this.shadowBias=0;this.shadowDarkness=0.5;this.shadowMapHeight=this.shadowMapWidth=512;this.shadowCascade=!1;this.shadowCascadeOffset=
new THREE.Vector3(0,0,-1E3);this.shadowCascadeCount=2;this.shadowCascadeBias=[0,0,0];this.shadowCascadeWidth=[512,512,512];this.shadowCascadeHeight=[512,512,512];this.shadowCascadeNearZ=[-1,0.99,0.998];this.shadowCascadeFarZ=[0.99,0.998,1];this.shadowCascadeArray=[];this.shadowMatrix=this.shadowCamera=this.shadowMapSize=this.shadowMap=null};THREE.DirectionalLight.prototype=Object.create(THREE.Light.prototype);THREE.HemisphereLight=function(a,b,c){THREE.Light.call(this,a);this.groundColor=new THREE.Color(b);this.position=new THREE.Vector3(0,100,0);this.intensity=void 0!==c?c:1};THREE.HemisphereLight.prototype=Object.create(THREE.Light.prototype);THREE.PointLight=function(a,b,c){THREE.Light.call(this,a);this.position=new THREE.Vector3(0,0,0);this.intensity=void 0!==b?b:1;this.distance=void 0!==c?c:0};THREE.PointLight.prototype=Object.create(THREE.Light.prototype);THREE.SpotLight=function(a,b,c,d,e){THREE.Light.call(this,a);this.position=new THREE.Vector3(0,1,0);this.target=new THREE.Object3D;this.intensity=void 0!==b?b:1;this.distance=void 0!==c?c:0;this.angle=void 0!==d?d:Math.PI/2;this.exponent=void 0!==e?e:10;this.onlyShadow=this.castShadow=!1;this.shadowCameraNear=50;this.shadowCameraFar=5E3;this.shadowCameraFov=50;this.shadowCameraVisible=!1;this.shadowBias=0;this.shadowDarkness=0.5;this.shadowMapHeight=this.shadowMapWidth=512;this.shadowMatrix=this.shadowCamera=
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this.shadowMapSize=this.shadowMap=null};THREE.SpotLight.prototype=Object.create(THREE.Light.prototype);THREE.Loader=function(a){this.statusDomElement=(this.showStatus=a)?THREE.Loader.prototype.addStatusElement():null;this.onLoadStart=function(){};this.onLoadProgress=function(){};this.onLoadComplete=function(){}};
THREE.Loader.prototype={constructor:THREE.Loader,crossOrigin:"anonymous",addStatusElement:function(){var a=document.createElement("div");a.style.position="absolute";a.style.right="0px";a.style.top="0px";a.style.fontSize="0.8em";a.style.textAlign="left";a.style.background="rgba(0,0,0,0.25)";a.style.color="#fff";a.style.width="120px";a.style.padding="0.5em 0.5em 0.5em 0.5em";a.style.zIndex=1E3;a.innerHTML="Loading ...";return a},updateProgress:function(a){var b="Loaded ",b=a.total?b+((100*a.loaded/
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a.total).toFixed(0)+"%"):b+((a.loaded/1E3).toFixed(2)+" KB");this.statusDomElement.innerHTML=b},extractUrlBase:function(a){a=a.split("/");a.pop();return(1>a.length?".":a.join("/"))+"/"},initMaterials:function(a,b){for(var c=[],d=0;d<a.length;++d)c[d]=THREE.Loader.prototype.createMaterial(a[d],b);return c},needsTangents:function(a){for(var b=0,c=a.length;b<c;b++)if(a[b]instanceof THREE.ShaderMaterial)return!0;return!1},createMaterial:function(a,b){function c(a){a=Math.log(a)/Math.LN2;return Math.floor(a)==
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a}function d(a){a=Math.log(a)/Math.LN2;return Math.pow(2,Math.round(a))}function e(a,e,f,h,i,j,t){var u=f.toLowerCase().endsWith(".dds"),E=b+"/"+f;if(u){var B=THREE.ImageUtils.loadCompressedTexture(E);a[e]=B}else B=document.createElement("canvas"),a[e]=new THREE.Texture(B);a[e].sourceFile=f;h&&(a[e].repeat.set(h[0],h[1]),1!==h[0]&&(a[e].wrapS=THREE.RepeatWrapping),1!==h[1]&&(a[e].wrapT=THREE.RepeatWrapping));i&&a[e].offset.set(i[0],i[1]);j&&(f={repeat:THREE.RepeatWrapping,mirror:THREE.MirroredRepeatWrapping},
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void 0!==f[j[0]]&&(a[e].wrapS=f[j[0]]),void 0!==f[j[1]]&&(a[e].wrapT=f[j[1]]));t&&(a[e].anisotropy=t);if(!u){var s=a[e],a=new Image;a.onload=function(){if(!c(this.width)||!c(this.height)){var a=d(this.width),b=d(this.height);s.image.width=a;s.image.height=b;s.image.getContext("2d").drawImage(this,0,0,a,b)}else s.image=this;s.needsUpdate=!0};a.crossOrigin=g.crossOrigin;a.src=E}}function f(a){return(255*a[0]<<16)+(255*a[1]<<8)+255*a[2]}var g=this,h="MeshLambertMaterial",i={color:15658734,opacity:1,
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map:null,lightMap:null,normalMap:null,bumpMap:null,wireframe:!1};if(a.shading){var j=a.shading.toLowerCase();"phong"===j?h="MeshPhongMaterial":"basic"===j&&(h="MeshBasicMaterial")}void 0!==a.blending&&void 0!==THREE[a.blending]&&(i.blending=THREE[a.blending]);if(void 0!==a.transparent||1>a.opacity)i.transparent=a.transparent;void 0!==a.depthTest&&(i.depthTest=a.depthTest);void 0!==a.depthWrite&&(i.depthWrite=a.depthWrite);void 0!==a.visible&&(i.visible=a.visible);void 0!==a.flipSided&&(i.side=THREE.BackSide);
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void 0!==a.doubleSided&&(i.side=THREE.DoubleSide);void 0!==a.wireframe&&(i.wireframe=a.wireframe);void 0!==a.vertexColors&&("face"===a.vertexColors?i.vertexColors=THREE.FaceColors:a.vertexColors&&(i.vertexColors=THREE.VertexColors));a.colorDiffuse?i.color=f(a.colorDiffuse):a.DbgColor&&(i.color=a.DbgColor);a.colorSpecular&&(i.specular=f(a.colorSpecular));a.colorAmbient&&(i.ambient=f(a.colorAmbient));a.transparency&&(i.opacity=a.transparency);a.specularCoef&&(i.shininess=a.specularCoef);a.mapDiffuse&&
b&&e(i,"map",a.mapDiffuse,a.mapDiffuseRepeat,a.mapDiffuseOffset,a.mapDiffuseWrap,a.mapDiffuseAnisotropy);a.mapLight&&b&&e(i,"lightMap",a.mapLight,a.mapLightRepeat,a.mapLightOffset,a.mapLightWrap,a.mapLightAnisotropy);a.mapBump&&b&&e(i,"bumpMap",a.mapBump,a.mapBumpRepeat,a.mapBumpOffset,a.mapBumpWrap,a.mapBumpAnisotropy);a.mapNormal&&b&&e(i,"normalMap",a.mapNormal,a.mapNormalRepeat,a.mapNormalOffset,a.mapNormalWrap,a.mapNormalAnisotropy);a.mapSpecular&&b&&e(i,"specularMap",a.mapSpecular,a.mapSpecularRepeat,
a.mapSpecularOffset,a.mapSpecularWrap,a.mapSpecularAnisotropy);a.mapBumpScale&&(i.bumpScale=a.mapBumpScale);a.mapNormal?(h=THREE.ShaderUtils.lib.normal,j=THREE.UniformsUtils.clone(h.uniforms),j.tNormal.value=i.normalMap,a.mapNormalFactor&&j.uNormalScale.value.set(a.mapNormalFactor,a.mapNormalFactor),i.map&&(j.tDiffuse.value=i.map,j.enableDiffuse.value=!0),i.specularMap&&(j.tSpecular.value=i.specularMap,j.enableSpecular.value=!0),i.lightMap&&(j.tAO.value=i.lightMap,j.enableAO.value=!0),j.uDiffuseColor.value.setHex(i.color),
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j.uSpecularColor.value.setHex(i.specular),j.uAmbientColor.value.setHex(i.ambient),j.uShininess.value=i.shininess,void 0!==i.opacity&&(j.uOpacity.value=i.opacity),i=new THREE.ShaderMaterial({fragmentShader:h.fragmentShader,vertexShader:h.vertexShader,uniforms:j,lights:!0,fog:!0})):i=new THREE[h](i);void 0!==a.DbgName&&(i.name=a.DbgName);return i}};THREE.BinaryLoader=function(a){THREE.Loader.call(this,a)};THREE.BinaryLoader.prototype=Object.create(THREE.Loader.prototype);THREE.BinaryLoader.prototype.load=function(a,b,c,d){var c=c&&"string"===typeof c?c:this.extractUrlBase(a),d=d&&"string"===typeof d?d:this.extractUrlBase(a),e=this.showProgress?THREE.Loader.prototype.updateProgress:null;this.onLoadStart();this.loadAjaxJSON(this,a,b,c,d,e)};
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THREE.BinaryLoader.prototype.loadAjaxJSON=function(a,b,c,d,e,f){var g=new XMLHttpRequest;g.onreadystatechange=function(){if(4==g.readyState)if(200==g.status||0==g.status){var h=JSON.parse(g.responseText);a.loadAjaxBuffers(h,c,e,d,f)}else console.error("THREE.BinaryLoader: Couldn't load ["+b+"] ["+g.status+"]")};g.open("GET",b,!0);g.send(null)};
THREE.BinaryLoader.prototype.loadAjaxBuffers=function(a,b,c,d,e){var f=new XMLHttpRequest,g=c+"/"+a.buffers,h=0;f.onreadystatechange=function(){if(4==f.readyState)if(200==f.status||0==f.status){var c=f.response;void 0===c&&(c=(new Uint8Array(f.responseBody)).buffer);THREE.BinaryLoader.prototype.createBinModel(c,b,d,a.materials)}else console.error("THREE.BinaryLoader: Couldn't load ["+g+"] ["+f.status+"]");else 3==f.readyState?e&&(0==h&&(h=f.getResponseHeader("Content-Length")),e({total:h,loaded:f.responseText.length})):
2==f.readyState&&(h=f.getResponseHeader("Content-Length"))};f.open("GET",g,!0);f.responseType="arraybuffer";f.send(null)};
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THREE.BinaryLoader.prototype.createBinModel=function(a,b,c,d){var e=function(){var b,c,d,e,j,l,p,n,r,q,m,t,u,E,B,s;function F(a){return a%4?4-a%4:0}function A(a,b){return(new Uint8Array(a,b,1))[0]}function w(a,b){return(new Uint32Array(a,b,1))[0]}function v(b,c){var d,e,f,g,h,i,j,l=new Uint32Array(a,c,3*b);for(d=0;d<b;d++)e=l[3*d],f=l[3*d+1],g=l[3*d+2],h=K[2*e],e=K[2*e+1],i=K[2*f],j=K[2*f+1],f=K[2*g],g=K[2*g+1],J.faceVertexUvs[0].push([new THREE.UV(h,e),new THREE.UV(i,j),new THREE.UV(f,g)])}function I(b,
c){var d,e,f,g,h,i,j,l,n,p=new Uint32Array(a,c,4*b);for(d=0;d<b;d++)e=p[4*d],f=p[4*d+1],g=p[4*d+2],h=p[4*d+3],i=K[2*e],e=K[2*e+1],j=K[2*f],l=K[2*f+1],f=K[2*g],n=K[2*g+1],g=K[2*h],h=K[2*h+1],J.faceVertexUvs[0].push([new THREE.UV(i,e),new THREE.UV(j,l),new THREE.UV(f,n),new THREE.UV(g,h)])}function C(b,c,d){for(var e,f,g,h,c=new Uint32Array(a,c,3*b),i=new Uint16Array(a,d,b),d=0;d<b;d++)e=c[3*d],f=c[3*d+1],g=c[3*d+2],h=i[d],J.faces.push(new THREE.Face3(e,f,g,null,null,h))}function H(b,c,d){for(var e,
f,g,h,i,c=new Uint32Array(a,c,4*b),j=new Uint16Array(a,d,b),d=0;d<b;d++)e=c[4*d],f=c[4*d+1],g=c[4*d+2],h=c[4*d+3],i=j[d],J.faces.push(new THREE.Face4(e,f,g,h,null,null,i))}function M(b,c,d,e){for(var f,g,h,i,j,l,n,c=new Uint32Array(a,c,3*b),d=new Uint32Array(a,d,3*b),p=new Uint16Array(a,e,b),e=0;e<b;e++){f=c[3*e];g=c[3*e+1];h=c[3*e+2];j=d[3*e];l=d[3*e+1];n=d[3*e+2];i=p[e];var r=L[3*l],m=L[3*l+1];l=L[3*l+2];var q=L[3*n],s=L[3*n+1];n=L[3*n+2];J.faces.push(new THREE.Face3(f,g,h,[new THREE.Vector3(L[3*
j],L[3*j+1],L[3*j+2]),new THREE.Vector3(r,m,l),new THREE.Vector3(q,s,n)],null,i))}}function z(b,c,d,e){for(var f,g,h,i,j,l,n,p,r,c=new Uint32Array(a,c,4*b),d=new Uint32Array(a,d,4*b),m=new Uint16Array(a,e,b),e=0;e<b;e++){f=c[4*e];g=c[4*e+1];h=c[4*e+2];i=c[4*e+3];l=d[4*e];n=d[4*e+1];p=d[4*e+2];r=d[4*e+3];j=m[e];var q=L[3*n],s=L[3*n+1];n=L[3*n+2];var t=L[3*p],u=L[3*p+1];p=L[3*p+2];var v=L[3*r],w=L[3*r+1];r=L[3*r+2];J.faces.push(new THREE.Face4(f,g,h,i,[new THREE.Vector3(L[3*l],L[3*l+1],L[3*l+2]),new THREE.Vector3(q,
s,n),new THREE.Vector3(t,u,p),new THREE.Vector3(v,w,r)],null,j))}}var J=this,D=0,L=[],K=[],U,N,ia;THREE.Geometry.call(this);s=a;N=D;E=new Uint8Array(s,N,12);q="";for(u=0;12>u;u++)q+=String.fromCharCode(E[N+u]);b=A(s,N+12);A(s,N+13);A(s,N+14);A(s,N+15);c=A(s,N+16);d=A(s,N+17);e=A(s,N+18);j=A(s,N+19);l=w(s,N+20);p=w(s,N+20+4);n=w(s,N+20+8);r=w(s,N+20+12);q=w(s,N+20+16);m=w(s,N+20+20);t=w(s,N+20+24);u=w(s,N+20+28);E=w(s,N+20+32);B=w(s,N+20+36);s=w(s,N+20+40);D+=b;N=3*c+j;ia=4*c+j;U=r*N;b=q*(N+3*d);c=
m*(N+3*e);j=t*(N+3*d+3*e);N=u*ia;d=E*(ia+4*d);e=B*(ia+4*e);ia=D;var D=new Float32Array(a,D,3*l),sa,O,la,ja;for(sa=0;sa<l;sa++)O=D[3*sa],la=D[3*sa+1],ja=D[3*sa+2],J.vertices.push(new THREE.Vector3(O,la,ja));l=D=ia+3*l*Float32Array.BYTES_PER_ELEMENT;if(p){D=new Int8Array(a,D,3*p);for(ia=0;ia<p;ia++)sa=D[3*ia],O=D[3*ia+1],la=D[3*ia+2],L.push(sa/127,O/127,la/127)}D=l+3*p*Int8Array.BYTES_PER_ELEMENT;p=D+=F(3*p);if(n){l=new Float32Array(a,D,2*n);for(D=0;D<n;D++)ia=l[2*D],sa=l[2*D+1],K.push(ia,sa)}n=D=p+
2*n*Float32Array.BYTES_PER_ELEMENT;U=n+U+F(2*r);p=U+b+F(2*q);b=p+c+F(2*m);c=b+j+F(2*t);N=c+N+F(2*u);j=N+d+F(2*E);d=j+e+F(2*B);m&&(e=p+3*m*Uint32Array.BYTES_PER_ELEMENT,C(m,p,e+3*m*Uint32Array.BYTES_PER_ELEMENT),v(m,e));t&&(m=b+3*t*Uint32Array.BYTES_PER_ELEMENT,e=m+3*t*Uint32Array.BYTES_PER_ELEMENT,M(t,b,m,e+3*t*Uint32Array.BYTES_PER_ELEMENT),v(t,e));B&&(t=j+4*B*Uint32Array.BYTES_PER_ELEMENT,H(B,j,t+4*B*Uint32Array.BYTES_PER_ELEMENT),I(B,t));s&&(B=d+4*s*Uint32Array.BYTES_PER_ELEMENT,t=B+4*s*Uint32Array.BYTES_PER_ELEMENT,
z(s,d,B,t+4*s*Uint32Array.BYTES_PER_ELEMENT),I(s,t));r&&C(r,n,n+3*r*Uint32Array.BYTES_PER_ELEMENT);q&&(r=U+3*q*Uint32Array.BYTES_PER_ELEMENT,M(q,U,r,r+3*q*Uint32Array.BYTES_PER_ELEMENT));u&&H(u,c,c+4*u*Uint32Array.BYTES_PER_ELEMENT);E&&(q=N+4*E*Uint32Array.BYTES_PER_ELEMENT,z(E,N,q,q+4*E*Uint32Array.BYTES_PER_ELEMENT));this.computeCentroids();this.computeFaceNormals()};e.prototype=Object.create(THREE.Geometry.prototype);e=new e(c);c=this.initMaterials(d,c);this.needsTangents(c)&&e.computeTangents();
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b(e,c)};THREE.ImageLoader=function(){THREE.EventTarget.call(this);this.crossOrigin=null};THREE.ImageLoader.prototype={constructor:THREE.ImageLoader,load:function(a,b){var c=this;void 0===b&&(b=new Image);b.addEventListener("load",function(){c.dispatchEvent({type:"load",content:b})},!1);b.addEventListener("error",function(){c.dispatchEvent({type:"error",message:"Couldn't load URL ["+a+"]"})},!1);c.crossOrigin&&(b.crossOrigin=c.crossOrigin);b.src=a}};THREE.JSONLoader=function(a){THREE.Loader.call(this,a);this.withCredentials=!1};THREE.JSONLoader.prototype=Object.create(THREE.Loader.prototype);THREE.JSONLoader.prototype.load=function(a,b,c){c=c&&"string"===typeof c?c:this.extractUrlBase(a);this.onLoadStart();this.loadAjaxJSON(this,a,b,c)};
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THREE.JSONLoader.prototype.loadAjaxJSON=function(a,b,c,d,e){var f=new XMLHttpRequest,g=0;f.withCredentials=this.withCredentials;f.onreadystatechange=function(){if(f.readyState===f.DONE)if(200===f.status||0===f.status){if(f.responseText){var h=JSON.parse(f.responseText);a.createModel(h,c,d)}else console.warn("THREE.JSONLoader: ["+b+"] seems to be unreachable or file there is empty");a.onLoadComplete()}else console.error("THREE.JSONLoader: Couldn't load ["+b+"] ["+f.status+"]");else f.readyState===
f.LOADING?e&&(0===g&&(g=f.getResponseHeader("Content-Length")),e({total:g,loaded:f.responseText.length})):f.readyState===f.HEADERS_RECEIVED&&(g=f.getResponseHeader("Content-Length"))};f.open("GET",b,!0);f.send(null)};
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THREE.JSONLoader.prototype.createModel=function(a,b,c){var d=new THREE.Geometry,e=void 0!==a.scale?1/a.scale:1,f,g,h,i,j,l,p,n,r,q,m,t,u,E,B,s=a.faces;q=a.vertices;var F=a.normals,A=a.colors,w=0;for(f=0;f<a.uvs.length;f++)a.uvs[f].length&&w++;for(f=0;f<w;f++)d.faceUvs[f]=[],d.faceVertexUvs[f]=[];i=0;for(j=q.length;i<j;)l=new THREE.Vector3,l.x=q[i++]*e,l.y=q[i++]*e,l.z=q[i++]*e,d.vertices.push(l);i=0;for(j=s.length;i<j;){q=s[i++];l=q&1;h=q&2;f=q&4;g=q&8;n=q&16;p=q&32;m=q&64;q&=128;l?(t=new THREE.Face4,
t.a=s[i++],t.b=s[i++],t.c=s[i++],t.d=s[i++],l=4):(t=new THREE.Face3,t.a=s[i++],t.b=s[i++],t.c=s[i++],l=3);h&&(h=s[i++],t.materialIndex=h);h=d.faces.length;if(f)for(f=0;f<w;f++)u=a.uvs[f],r=s[i++],B=u[2*r],r=u[2*r+1],d.faceUvs[f][h]=new THREE.UV(B,r);if(g)for(f=0;f<w;f++){u=a.uvs[f];E=[];for(g=0;g<l;g++)r=s[i++],B=u[2*r],r=u[2*r+1],E[g]=new THREE.UV(B,r);d.faceVertexUvs[f][h]=E}n&&(n=3*s[i++],g=new THREE.Vector3,g.x=F[n++],g.y=F[n++],g.z=F[n],t.normal=g);if(p)for(f=0;f<l;f++)n=3*s[i++],g=new THREE.Vector3,
g.x=F[n++],g.y=F[n++],g.z=F[n],t.vertexNormals.push(g);m&&(p=s[i++],p=new THREE.Color(A[p]),t.color=p);if(q)for(f=0;f<l;f++)p=s[i++],p=new THREE.Color(A[p]),t.vertexColors.push(p);d.faces.push(t)}if(a.skinWeights){i=0;for(j=a.skinWeights.length;i<j;i+=2)s=a.skinWeights[i],F=a.skinWeights[i+1],d.skinWeights.push(new THREE.Vector4(s,F,0,0))}if(a.skinIndices){i=0;for(j=a.skinIndices.length;i<j;i+=2)s=a.skinIndices[i],F=a.skinIndices[i+1],d.skinIndices.push(new THREE.Vector4(s,F,0,0))}d.bones=a.bones;
d.animation=a.animation;if(void 0!==a.morphTargets){i=0;for(j=a.morphTargets.length;i<j;i++){d.morphTargets[i]={};d.morphTargets[i].name=a.morphTargets[i].name;d.morphTargets[i].vertices=[];A=d.morphTargets[i].vertices;w=a.morphTargets[i].vertices;s=0;for(F=w.length;s<F;s+=3)q=new THREE.Vector3,q.x=w[s]*e,q.y=w[s+1]*e,q.z=w[s+2]*e,A.push(q)}}if(void 0!==a.morphColors){i=0;for(j=a.morphColors.length;i<j;i++){d.morphColors[i]={};d.morphColors[i].name=a.morphColors[i].name;d.morphColors[i].colors=[];
F=d.morphColors[i].colors;A=a.morphColors[i].colors;e=0;for(s=A.length;e<s;e+=3)w=new THREE.Color(16755200),w.setRGB(A[e],A[e+1],A[e+2]),F.push(w)}}d.computeCentroids();d.computeFaceNormals();a=this.initMaterials(a.materials,c);this.needsTangents(a)&&d.computeTangents();b(d,a)};THREE.LoadingMonitor=function(){THREE.EventTarget.call(this);var a=this,b=0,c=0,d=function(){b++;a.dispatchEvent({type:"progress",loaded:b,total:c});b===c&&a.dispatchEvent({type:"load"})};this.add=function(a){c++;a.addEventListener("load",d,!1)}};THREE.SceneLoader=function(){this.onLoadStart=function(){};this.onLoadProgress=function(){};this.onLoadComplete=function(){};this.callbackSync=function(){};this.callbackProgress=function(){};this.geometryHandlerMap={};this.hierarchyHandlerMap={};this.addGeometryHandler("ascii",THREE.JSONLoader);this.addGeometryHandler("binary",THREE.BinaryLoader)};THREE.SceneLoader.prototype.constructor=THREE.SceneLoader;
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THREE.SceneLoader.prototype.load=function(a,b){var c=this,d=new XMLHttpRequest;d.onreadystatechange=function(){if(4===d.readyState)if(200===d.status||0===d.status){var e=JSON.parse(d.responseText);c.parse(e,b,a)}else console.error("THREE.SceneLoader: Couldn't load ["+a+"] ["+d.status+"]")};d.open("GET",a,!0);d.send(null)};THREE.SceneLoader.prototype.addGeometryHandler=function(a,b){this.geometryHandlerMap[a]={loaderClass:b}};
THREE.SceneLoader.prototype.addHierarchyHandler=function(a,b){this.hierarchyHandlerMap[a]={loaderClass:b}};
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THREE.SceneLoader.prototype.parse=function(a,b,c){function d(a,b){return"relativeToHTML"==b?a:p+"/"+a}function e(){f(v.scene,C.objects)}function f(a,b){var c,e,g,i,j,p;for(p in b)if(void 0===v.objects[p]){var m=b[p],s=null;if(m.type&&m.type in l.hierarchyHandlerMap&&void 0===m.loading){c={type:1,url:1,material:1,position:1,rotation:1,scale:1,visible:1,children:1,properties:1,skin:1,morph:1,mirroredLoop:1,duration:1};e={};for(var t in m)t in c||(e[t]=m[t]);r=v.materials[m.material];m.loading=!0;c=
l.hierarchyHandlerMap[m.type].loaderObject;c.addEventListener?(c.addEventListener("load",h(p,a,r,m)),c.load(d(m.url,C.urlBaseType))):c.options?c.load(d(m.url,C.urlBaseType),h(p,a,r,m)):c.load(d(m.url,C.urlBaseType),h(p,a,r,m),e)}else if(void 0!==m.geometry){if(n=v.geometries[m.geometry]){s=!1;r=v.materials[m.material];s=r instanceof THREE.ShaderMaterial;e=m.position;g=m.rotation;i=m.scale;c=m.matrix;j=0;m.material||(r=new THREE.MeshFaceMaterial(v.face_materials[m.geometry]));r instanceof THREE.MeshFaceMaterial&&
0===r.materials.length&&(r=new THREE.MeshFaceMaterial(v.face_materials[m.geometry]));if(r instanceof THREE.MeshFaceMaterial)for(var w=0;w<r.materials.length;w++)s=s||r.materials[w]instanceof THREE.ShaderMaterial;s&&n.computeTangents();m.skin?s=new THREE.SkinnedMesh(n,r):m.morph?(s=new THREE.MorphAnimMesh(n,r),void 0!==m.duration&&(s.duration=m.duration),void 0!==m.time&&(s.time=m.time),void 0!==m.mirroredLoop&&(s.mirroredLoop=m.mirroredLoop),r.morphNormals&&n.computeMorphNormals()):s=new THREE.Mesh(n,
r);s.name=p;c?(s.matrixAutoUpdate=!1,s.matrix.set(c[0],c[1],c[2],c[3],c[4],c[5],c[6],c[7],c[8],c[9],c[10],c[11],c[12],c[13],c[14],c[15])):(s.position.set(e[0],e[1],e[2]),j?(s.quaternion.set(j[0],j[1],j[2],j[3]),s.useQuaternion=!0):s.rotation.set(g[0],g[1],g[2]),s.scale.set(i[0],i[1],i[2]));s.visible=m.visible;s.castShadow=m.castShadow;s.receiveShadow=m.receiveShadow;a.add(s);v.objects[p]=s}}else"DirectionalLight"===m.type||"PointLight"===m.type||"AmbientLight"===m.type?(E=void 0!==m.color?m.color:
16777215,B=void 0!==m.intensity?m.intensity:1,"DirectionalLight"===m.type?(e=m.direction,u=new THREE.DirectionalLight(E,B),u.position.set(e[0],e[1],e[2]),m.target&&(I.push({object:u,targetName:m.target}),u.target=null)):"PointLight"===m.type?(e=m.position,c=m.distance,u=new THREE.PointLight(E,B,c),u.position.set(e[0],e[1],e[2])):"AmbientLight"===m.type&&(u=new THREE.AmbientLight(E)),a.add(u),u.name=p,v.lights[p]=u,v.objects[p]=u):"PerspectiveCamera"===m.type||"OrthographicCamera"===m.type?("PerspectiveCamera"===
m.type?q=new THREE.PerspectiveCamera(m.fov,m.aspect,m.near,m.far):"OrthographicCamera"===m.type&&(q=new THREE.OrthographicCamera(m.left,m.right,m.top,m.bottom,m.near,m.far)),e=m.position,q.position.set(e[0],e[1],e[2]),a.add(q),q.name=p,v.cameras[p]=q,v.objects[p]=q):(e=m.position,g=m.rotation,i=m.scale,j=0,s=new THREE.Object3D,s.name=p,s.position.set(e[0],e[1],e[2]),j?(s.quaternion.set(j[0],j[1],j[2],j[3]),s.useQuaternion=!0):s.rotation.set(g[0],g[1],g[2]),s.scale.set(i[0],i[1],i[2]),s.visible=void 0!==
m.visible?m.visible:!1,a.add(s),v.objects[p]=s,v.empties[p]=s);if(s){if(void 0!==m.properties)for(var z in m.properties)s.properties[z]=m.properties[z];void 0!==m.children&&f(s,m.children)}}}function g(a){return function(b,c){v.geometries[a]=b;v.face_materials[a]=c;e();s-=1;l.onLoadComplete();j()}}function h(a,b,c,d){return function(f){var f=f.content?f.content:f.dae?f.scene:f,g=d.position,h=d.rotation,i=d.quaternion,n=d.scale;f.position.set(g[0],g[1],g[2]);i?(f.quaternion.set(i[0],i[1],i[2],i[3]),
f.useQuaternion=!0):f.rotation.set(h[0],h[1],h[2]);f.scale.set(n[0],n[1],n[2]);c&&f.traverse(function(a){a.material=c});b.add(f);v.objects[a]=f;e();s-=1;l.onLoadComplete();j()}}function i(a){return function(b,c){v.geometries[a]=b;v.face_materials[a]=c}}function j(){l.callbackProgress({totalModels:A,totalTextures:w,loadedModels:A-s,loadedTextures:w-F},v);l.onLoadProgress();if(0===s&&0===F){for(var a=0;a<I.length;a++){var c=I[a],d=v.objects[c.targetName];d?c.object.target=d:(c.object.target=new THREE.Object3D,
v.scene.add(c.object.target));c.object.target.properties.targetInverse=c.object}b(v)}}var l=this,p=THREE.Loader.prototype.extractUrlBase(c),n,r,q,m,t,u,E,B,s,F,A,w,v,I=[],C=a,H;for(H in this.geometryHandlerMap)a=this.geometryHandlerMap[H].loaderClass,this.geometryHandlerMap[H].loaderObject=new a;for(H in this.hierarchyHandlerMap)a=this.hierarchyHandlerMap[H].loaderClass,this.hierarchyHandlerMap[H].loaderObject=new a;F=s=0;v={scene:new THREE.Scene,geometries:{},face_materials:{},materials:{},textures:{},
objects:{},cameras:{},lights:{},fogs:{},empties:{}};if(C.transform&&(H=C.transform.position,a=C.transform.rotation,c=C.transform.scale,H&&v.scene.position.set(H[0],H[1],H[2]),a&&v.scene.rotation.set(a[0],a[1],a[2]),c&&v.scene.scale.set(c[0],c[1],c[2]),H||a||c))v.scene.updateMatrix(),v.scene.updateMatrixWorld();H=function(a){return function(){F-=a;j();l.onLoadComplete()}};for(var M in C.fogs)a=C.fogs[M],"linear"===a.type?m=new THREE.Fog(0,a.near,a.far):"exp2"===a.type&&(m=new THREE.FogExp2(0,a.density)),
a=a.color,m.color.setRGB(a[0],a[1],a[2]),v.fogs[M]=m;for(var z in C.geometries)m=C.geometries[z],m.type in this.geometryHandlerMap&&(s+=1,l.onLoadStart());for(var J in C.objects)m=C.objects[J],m.type&&m.type in this.hierarchyHandlerMap&&(s+=1,l.onLoadStart());A=s;for(z in C.geometries)if(m=C.geometries[z],"cube"===m.type)n=new THREE.CubeGeometry(m.width,m.height,m.depth,m.widthSegments,m.heightSegments,m.depthSegments),v.geometries[z]=n;else if("plane"===m.type)n=new THREE.PlaneGeometry(m.width,m.height,
m.widthSegments,m.heightSegments),v.geometries[z]=n;else if("sphere"===m.type)n=new THREE.SphereGeometry(m.radius,m.widthSegments,m.heightSegments),v.geometries[z]=n;else if("cylinder"===m.type)n=new THREE.CylinderGeometry(m.topRad,m.botRad,m.height,m.radSegs,m.heightSegs),v.geometries[z]=n;else if("torus"===m.type)n=new THREE.TorusGeometry(m.radius,m.tube,m.segmentsR,m.segmentsT),v.geometries[z]=n;else if("icosahedron"===m.type)n=new THREE.IcosahedronGeometry(m.radius,m.subdivisions),v.geometries[z]=
n;else if(m.type in this.geometryHandlerMap){J={};for(t in m)"type"!==t&&"url"!==t&&(J[t]=m[t]);this.geometryHandlerMap[m.type].loaderObject.load(d(m.url,C.urlBaseType),g(z),J)}else"embedded"===m.type&&(J=C.embeds[m.id],J.metadata=C.metadata,J&&this.geometryHandlerMap.ascii.loaderObject.createModel(J,i(z),""));for(var D in C.textures)if(z=C.textures[D],z.url instanceof Array){F+=z.url.length;for(t=0;t<z.url.length;t++)l.onLoadStart()}else F+=1,l.onLoadStart();w=F;for(D in C.textures){z=C.textures[D];
void 0!==z.mapping&&void 0!==THREE[z.mapping]&&(z.mapping=new THREE[z.mapping]);if(z.url instanceof Array){J=z.url.length;m=[];for(t=0;t<J;t++)m[t]=d(z.url[t],C.urlBaseType);t=(t=m[0].endsWith(".dds"))?THREE.ImageUtils.loadCompressedTextureCube(m,z.mapping,H(J)):THREE.ImageUtils.loadTextureCube(m,z.mapping,H(J))}else t=z.url.toLowerCase().endsWith(".dds"),J=d(z.url,C.urlBaseType),m=H(1),t=t?THREE.ImageUtils.loadCompressedTexture(J,z.mapping,m):THREE.ImageUtils.loadTexture(J,z.mapping,m),void 0!==
THREE[z.minFilter]&&(t.minFilter=THREE[z.minFilter]),void 0!==THREE[z.magFilter]&&(t.magFilter=THREE[z.magFilter]),z.anisotropy&&(t.anisotropy=z.anisotropy),z.repeat&&(t.repeat.set(z.repeat[0],z.repeat[1]),1!==z.repeat[0]&&(t.wrapS=THREE.RepeatWrapping),1!==z.repeat[1]&&(t.wrapT=THREE.RepeatWrapping)),z.offset&&t.offset.set(z.offset[0],z.offset[1]),z.wrap&&(J={repeat:THREE.RepeatWrapping,mirror:THREE.MirroredRepeatWrapping},void 0!==J[z.wrap[0]]&&(t.wrapS=J[z.wrap[0]]),void 0!==J[z.wrap[1]]&&(t.wrapT=
J[z.wrap[1]]));v.textures[D]=t}var L,K;for(L in C.materials){D=C.materials[L];for(K in D.parameters)"envMap"===K||"map"===K||"lightMap"===K||"bumpMap"===K?D.parameters[K]=v.textures[D.parameters[K]]:"shading"===K?D.parameters[K]="flat"===D.parameters[K]?THREE.FlatShading:THREE.SmoothShading:"side"===K?D.parameters[K]="double"==D.parameters[K]?THREE.DoubleSide:"back"==D.parameters[K]?THREE.BackSide:THREE.FrontSide:"blending"===K?D.parameters[K]=D.parameters[K]in THREE?THREE[D.parameters[K]]:THREE.NormalBlending:
"combine"===K?D.parameters[K]="MixOperation"==D.parameters[K]?THREE.MixOperation:THREE.MultiplyOperation:"vertexColors"===K?"face"==D.parameters[K]?D.parameters[K]=THREE.FaceColors:D.parameters[K]&&(D.parameters[K]=THREE.VertexColors):"wrapRGB"===K&&(H=D.parameters[K],D.parameters[K]=new THREE.Vector3(H[0],H[1],H[2]));void 0!==D.parameters.opacity&&1>D.parameters.opacity&&(D.parameters.transparent=!0);D.parameters.normalMap?(H=THREE.ShaderUtils.lib.normal,z=THREE.UniformsUtils.clone(H.uniforms),t=
D.parameters.color,J=D.parameters.specular,m=D.parameters.ambient,M=D.parameters.shininess,z.tNormal.value=v.textures[D.parameters.normalMap],D.parameters.normalScale&&z.uNormalScale.value.set(D.parameters.normalScale[0],D.parameters.normalScale[1]),D.parameters.map&&(z.tDiffuse.value=D.parameters.map,z.enableDiffuse.value=!0),D.parameters.envMap&&(z.tCube.value=D.parameters.envMap,z.enableReflection.value=!0,z.uReflectivity.value=D.parameters.reflectivity),D.parameters.lightMap&&(z.tAO.value=D.parameters.lightMap,
z.enableAO.value=!0),D.parameters.specularMap&&(z.tSpecular.value=v.textures[D.parameters.specularMap],z.enableSpecular.value=!0),D.parameters.displacementMap&&(z.tDisplacement.value=v.textures[D.parameters.displacementMap],z.enableDisplacement.value=!0,z.uDisplacementBias.value=D.parameters.displacementBias,z.uDisplacementScale.value=D.parameters.displacementScale),z.uDiffuseColor.value.setHex(t),z.uSpecularColor.value.setHex(J),z.uAmbientColor.value.setHex(m),z.uShininess.value=M,D.parameters.opacity&&
(z.uOpacity.value=D.parameters.opacity),r=new THREE.ShaderMaterial({fragmentShader:H.fragmentShader,vertexShader:H.vertexShader,uniforms:z,lights:!0,fog:!0})):r=new THREE[D.type](D.parameters);v.materials[L]=r}for(L in C.materials)if(D=C.materials[L],D.parameters.materials){K=[];for(t=0;t<D.parameters.materials.length;t++)K.push(v.materials[D.parameters.materials[t]]);v.materials[L].materials=K}e();v.cameras&&C.defaults.camera&&(v.currentCamera=v.cameras[C.defaults.camera]);v.fogs&&C.defaults.fog&&
(v.scene.fog=v.fogs[C.defaults.fog]);a=C.defaults.bgcolor;v.bgColor=new THREE.Color;v.bgColor.setRGB(a[0],a[1],a[2]);v.bgColorAlpha=C.defaults.bgalpha;l.callbackSync(v);j()};THREE.TextureLoader=function(){THREE.EventTarget.call(this);this.crossOrigin=null};THREE.TextureLoader.prototype={constructor:THREE.TextureLoader,load:function(a){var b=this,c=new Image;c.addEventListener("load",function(){var a=new THREE.Texture(c);a.needsUpdate=!0;b.dispatchEvent({type:"load",content:a})},!1);c.addEventListener("error",function(){b.dispatchEvent({type:"error",message:"Couldn't load URL ["+a+"]"})},!1);b.crossOrigin&&(c.crossOrigin=b.crossOrigin);c.src=a}};THREE.Material=function(){THREE.MaterialLibrary.push(this);this.id=THREE.MaterialIdCount++;this.name="";this.side=THREE.FrontSide;this.opacity=1;this.transparent=!1;this.blending=THREE.NormalBlending;this.blendSrc=THREE.SrcAlphaFactor;this.blendDst=THREE.OneMinusSrcAlphaFactor;this.blendEquation=THREE.AddEquation;this.depthWrite=this.depthTest=!0;this.polygonOffset=!1;this.alphaTest=this.polygonOffsetUnits=this.polygonOffsetFactor=0;this.overdraw=!1;this.needsUpdate=this.visible=!0};
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THREE.Material.prototype.setValues=function(a){if(void 0!==a)for(var b in a){var c=a[b];if(void 0===c)console.warn("THREE.Material: '"+b+"' parameter is undefined.");else if(b in this){var d=this[b];d instanceof THREE.Color&&c instanceof THREE.Color?d.copy(c):d instanceof THREE.Color?d.set(c):d instanceof THREE.Vector3&&c instanceof THREE.Vector3?d.copy(c):this[b]=c}}};
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THREE.Material.prototype.clone=function(a){void 0===a&&(a=new THREE.Material);a.name=this.name;a.side=this.side;a.opacity=this.opacity;a.transparent=this.transparent;a.blending=this.blending;a.blendSrc=this.blendSrc;a.blendDst=this.blendDst;a.blendEquation=this.blendEquation;a.depthTest=this.depthTest;a.depthWrite=this.depthWrite;a.polygonOffset=this.polygonOffset;a.polygonOffsetFactor=this.polygonOffsetFactor;a.polygonOffsetUnits=this.polygonOffsetUnits;a.alphaTest=this.alphaTest;a.overdraw=this.overdraw;
a.visible=this.visible;return a};THREE.Material.prototype.deallocate=function(){var a=THREE.MaterialLibrary.indexOf(this);-1!==a&&THREE.MaterialLibrary.splice(a,1)};THREE.MaterialIdCount=0;THREE.MaterialLibrary=[];THREE.LineBasicMaterial=function(a){THREE.Material.call(this);this.color=new THREE.Color(16777215);this.linewidth=1;this.linejoin=this.linecap="round";this.vertexColors=!1;this.fog=!0;this.setValues(a)};THREE.LineBasicMaterial.prototype=Object.create(THREE.Material.prototype);
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THREE.LineBasicMaterial.prototype.clone=function(){var a=new THREE.LineBasicMaterial;THREE.Material.prototype.clone.call(this,a);a.color.copy(this.color);a.linewidth=this.linewidth;a.linecap=this.linecap;a.linejoin=this.linejoin;a.vertexColors=this.vertexColors;a.fog=this.fog;return a};THREE.LineDashedMaterial=function(a){THREE.Material.call(this);this.color=new THREE.Color(16777215);this.scale=this.linewidth=1;this.dashSize=3;this.gapSize=1;this.vertexColors=!1;this.fog=!0;this.setValues(a)};THREE.LineDashedMaterial.prototype=Object.create(THREE.Material.prototype);
THREE.LineDashedMaterial.prototype.clone=function(){var a=new THREE.LineDashedMaterial;THREE.Material.prototype.clone.call(this,a);a.color.copy(this.color);a.linewidth=this.linewidth;a.scale=this.scale;a.dashSize=this.dashSize;a.gapSize=this.gapSize;a.vertexColors=this.vertexColors;a.fog=this.fog;return a};THREE.MeshBasicMaterial=function(a){THREE.Material.call(this);this.color=new THREE.Color(16777215);this.envMap=this.specularMap=this.lightMap=this.map=null;this.combine=THREE.MultiplyOperation;this.reflectivity=1;this.refractionRatio=0.98;this.fog=!0;this.shading=THREE.SmoothShading;this.wireframe=!1;this.wireframeLinewidth=1;this.wireframeLinejoin=this.wireframeLinecap="round";this.vertexColors=THREE.NoColors;this.morphTargets=this.skinning=!1;this.setValues(a)};
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THREE.MeshBasicMaterial.prototype=Object.create(THREE.Material.prototype);
THREE.MeshBasicMaterial.prototype.clone=function(){var a=new THREE.MeshBasicMaterial;THREE.Material.prototype.clone.call(this,a);a.color.copy(this.color);a.map=this.map;a.lightMap=this.lightMap;a.specularMap=this.specularMap;a.envMap=this.envMap;a.combine=this.combine;a.reflectivity=this.reflectivity;a.refractionRatio=this.refractionRatio;a.fog=this.fog;a.shading=this.shading;a.wireframe=this.wireframe;a.wireframeLinewidth=this.wireframeLinewidth;a.wireframeLinecap=this.wireframeLinecap;a.wireframeLinejoin=
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this.wireframeLinejoin;a.vertexColors=this.vertexColors;a.skinning=this.skinning;a.morphTargets=this.morphTargets;return a};THREE.MeshLambertMaterial=function(a){THREE.Material.call(this);this.color=new THREE.Color(16777215);this.ambient=new THREE.Color(16777215);this.emissive=new THREE.Color(0);this.wrapAround=!1;this.wrapRGB=new THREE.Vector3(1,1,1);this.envMap=this.specularMap=this.lightMap=this.map=null;this.combine=THREE.MultiplyOperation;this.reflectivity=1;this.refractionRatio=0.98;this.fog=!0;this.shading=THREE.SmoothShading;this.wireframe=!1;this.wireframeLinewidth=1;this.wireframeLinejoin=this.wireframeLinecap=
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"round";this.vertexColors=THREE.NoColors;this.morphNormals=this.morphTargets=this.skinning=!1;this.setValues(a)};THREE.MeshLambertMaterial.prototype=Object.create(THREE.Material.prototype);
THREE.MeshLambertMaterial.prototype.clone=function(){var a=new THREE.MeshLambertMaterial;THREE.Material.prototype.clone.call(this,a);a.color.copy(this.color);a.ambient.copy(this.ambient);a.emissive.copy(this.emissive);a.wrapAround=this.wrapAround;a.wrapRGB.copy(this.wrapRGB);a.map=this.map;a.lightMap=this.lightMap;a.specularMap=this.specularMap;a.envMap=this.envMap;a.combine=this.combine;a.reflectivity=this.reflectivity;a.refractionRatio=this.refractionRatio;a.fog=this.fog;a.shading=this.shading;
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a.wireframe=this.wireframe;a.wireframeLinewidth=this.wireframeLinewidth;a.wireframeLinecap=this.wireframeLinecap;a.wireframeLinejoin=this.wireframeLinejoin;a.vertexColors=this.vertexColors;a.skinning=this.skinning;a.morphTargets=this.morphTargets;a.morphNormals=this.morphNormals;return a};THREE.MeshPhongMaterial=function(a){THREE.Material.call(this);this.color=new THREE.Color(16777215);this.ambient=new THREE.Color(16777215);this.emissive=new THREE.Color(0);this.specular=new THREE.Color(1118481);this.shininess=30;this.metal=!1;this.perPixel=!0;this.wrapAround=!1;this.wrapRGB=new THREE.Vector3(1,1,1);this.bumpMap=this.lightMap=this.map=null;this.bumpScale=1;this.normalMap=null;this.normalScale=new THREE.Vector2(1,1);this.envMap=this.specularMap=null;this.combine=THREE.MultiplyOperation;
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this.reflectivity=1;this.refractionRatio=0.98;this.fog=!0;this.shading=THREE.SmoothShading;this.wireframe=!1;this.wireframeLinewidth=1;this.wireframeLinejoin=this.wireframeLinecap="round";this.vertexColors=THREE.NoColors;this.morphNormals=this.morphTargets=this.skinning=!1;this.setValues(a)};THREE.MeshPhongMaterial.prototype=Object.create(THREE.Material.prototype);
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THREE.MeshPhongMaterial.prototype.clone=function(){var a=new THREE.MeshPhongMaterial;THREE.Material.prototype.clone.call(this,a);a.color.copy(this.color);a.ambient.copy(this.ambient);a.emissive.copy(this.emissive);a.specular.copy(this.specular);a.shininess=this.shininess;a.metal=this.metal;a.perPixel=this.perPixel;a.wrapAround=this.wrapAround;a.wrapRGB.copy(this.wrapRGB);a.map=this.map;a.lightMap=this.lightMap;a.bumpMap=this.bumpMap;a.bumpScale=this.bumpScale;a.normalMap=this.normalMap;a.normalScale.copy(this.normalScale);
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a.specularMap=this.specularMap;a.envMap=this.envMap;a.combine=this.combine;a.reflectivity=this.reflectivity;a.refractionRatio=this.refractionRatio;a.fog=this.fog;a.shading=this.shading;a.wireframe=this.wireframe;a.wireframeLinewidth=this.wireframeLinewidth;a.wireframeLinecap=this.wireframeLinecap;a.wireframeLinejoin=this.wireframeLinejoin;a.vertexColors=this.vertexColors;a.skinning=this.skinning;a.morphTargets=this.morphTargets;a.morphNormals=this.morphNormals;return a};THREE.MeshDepthMaterial=function(a){THREE.Material.call(this);this.wireframe=!1;this.wireframeLinewidth=1;this.setValues(a)};THREE.MeshDepthMaterial.prototype=Object.create(THREE.Material.prototype);THREE.MeshDepthMaterial.prototype.clone=function(){var a=new THREE.LineBasicMaterial;THREE.Material.prototype.clone.call(this,a);a.wireframe=this.wireframe;a.wireframeLinewidth=this.wireframeLinewidth;return a};THREE.MeshNormalMaterial=function(a){THREE.Material.call(this,a);this.shading=THREE.FlatShading;this.wireframe=!1;this.wireframeLinewidth=1;this.setValues(a)};THREE.MeshNormalMaterial.prototype=Object.create(THREE.Material.prototype);THREE.MeshNormalMaterial.prototype.clone=function(){var a=new THREE.MeshNormalMaterial;THREE.Material.prototype.clone.call(this,a);a.shading=this.shading;a.wireframe=this.wireframe;a.wireframeLinewidth=this.wireframeLinewidth;return a};THREE.MeshFaceMaterial=function(a){this.materials=a instanceof Array?a:[]};THREE.MeshFaceMaterial.prototype.clone=function(){return new THREE.MeshFaceMaterial(this.materials.slice(0))};THREE.ParticleBasicMaterial=function(a){THREE.Material.call(this);this.color=new THREE.Color(16777215);this.map=null;this.size=1;this.sizeAttenuation=!0;this.vertexColors=!1;this.fog=!0;this.setValues(a)};THREE.ParticleBasicMaterial.prototype=Object.create(THREE.Material.prototype);
THREE.ParticleBasicMaterial.prototype.clone=function(){var a=new THREE.ParticleBasicMaterial;THREE.Material.prototype.clone.call(this,a);a.color.copy(this.color);a.map=this.map;a.size=this.size;a.sizeAttenuation=this.sizeAttenuation;a.vertexColors=this.vertexColors;a.fog=this.fog;return a};THREE.ParticleCanvasMaterial=function(a){THREE.Material.call(this);this.color=new THREE.Color(16777215);this.program=function(){};this.setValues(a)};THREE.ParticleCanvasMaterial.prototype=Object.create(THREE.Material.prototype);THREE.ParticleCanvasMaterial.prototype.clone=function(){var a=new THREE.ParticleCanvasMaterial;THREE.Material.prototype.clone.call(this,a);a.color.copy(this.color);a.program=this.program;return a};THREE.ParticleDOMMaterial=function(a){this.element=a};THREE.ParticleDOMMaterial.prototype.clone=function(){return new THREE.ParticleDOMMaterial(this.element)};THREE.ShaderMaterial=function(a){THREE.Material.call(this);this.vertexShader=this.fragmentShader="void main() {}";this.uniforms={};this.defines={};this.attributes=null;this.shading=THREE.SmoothShading;this.wireframe=!1;this.wireframeLinewidth=1;this.lights=this.fog=!1;this.vertexColors=THREE.NoColors;this.morphNormals=this.morphTargets=this.skinning=!1;this.setValues(a)};THREE.ShaderMaterial.prototype=Object.create(THREE.Material.prototype);
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THREE.ShaderMaterial.prototype.clone=function(){var a=new THREE.ShaderMaterial;THREE.Material.prototype.clone.call(this,a);a.fragmentShader=this.fragmentShader;a.vertexShader=this.vertexShader;a.uniforms=THREE.UniformsUtils.clone(this.uniforms);a.attributes=this.attributes;a.defines=this.defines;a.shading=this.shading;a.wireframe=this.wireframe;a.wireframeLinewidth=this.wireframeLinewidth;a.fog=this.fog;a.lights=this.lights;a.vertexColors=this.vertexColors;a.skinning=this.skinning;a.morphTargets=
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this.morphTargets;a.morphNormals=this.morphNormals;return a};THREE.SpriteMaterial=function(a){THREE.Material.call(this);this.color=new THREE.Color(16777215);this.map=new THREE.Texture;this.useScreenCoordinates=!0;this.depthTest=!this.useScreenCoordinates;this.sizeAttenuation=!this.useScreenCoordinates;this.scaleByViewport=!this.sizeAttenuation;this.alignment=THREE.SpriteAlignment.center.clone();this.fog=!1;this.uvOffset=new THREE.Vector2(0,0);this.uvScale=new THREE.Vector2(1,1);this.setValues(a);a=a||{};void 0===a.depthTest&&(this.depthTest=!this.useScreenCoordinates);
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void 0===a.sizeAttenuation&&(this.sizeAttenuation=!this.useScreenCoordinates);void 0===a.scaleByViewport&&(this.scaleByViewport=!this.sizeAttenuation)};THREE.SpriteMaterial.prototype=Object.create(THREE.Material.prototype);
THREE.SpriteMaterial.prototype.clone=function(){var a=new THREE.SpriteMaterial;THREE.Material.prototype.clone.call(this,a);a.color.copy(this.color);a.map=this.map;a.useScreenCoordinates=this.useScreenCoordinates;a.sizeAttenuation=this.sizeAttenuation;a.scaleByViewport=this.scaleByViewport;a.alignment.copy(this.alignment);a.uvOffset.copy(this.uvOffset);a.uvScale.copy(this.uvScale);a.fog=this.fog;return a};THREE.SpriteAlignment={};THREE.SpriteAlignment.topLeft=new THREE.Vector2(1,-1);
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THREE.SpriteAlignment.topCenter=new THREE.Vector2(0,-1);THREE.SpriteAlignment.topRight=new THREE.Vector2(-1,-1);THREE.SpriteAlignment.centerLeft=new THREE.Vector2(1,0);THREE.SpriteAlignment.center=new THREE.Vector2(0,0);THREE.SpriteAlignment.centerRight=new THREE.Vector2(-1,0);THREE.SpriteAlignment.bottomLeft=new THREE.Vector2(1,1);THREE.SpriteAlignment.bottomCenter=new THREE.Vector2(0,1);THREE.SpriteAlignment.bottomRight=new THREE.Vector2(-1,1);THREE.Texture=function(a,b,c,d,e,f,g,h,i){THREE.TextureLibrary.push(this);this.id=THREE.TextureIdCount++;this.name="";this.image=a;this.mipmaps=[];this.mapping=void 0!==b?b:new THREE.UVMapping;this.wrapS=void 0!==c?c:THREE.ClampToEdgeWrapping;this.wrapT=void 0!==d?d:THREE.ClampToEdgeWrapping;this.magFilter=void 0!==e?e:THREE.LinearFilter;this.minFilter=void 0!==f?f:THREE.LinearMipMapLinearFilter;this.anisotropy=void 0!==i?i:1;this.format=void 0!==g?g:THREE.RGBAFormat;this.type=void 0!==h?h:THREE.UnsignedByteType;
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this.offset=new THREE.Vector2(0,0);this.repeat=new THREE.Vector2(1,1);this.generateMipmaps=!0;this.premultiplyAlpha=!1;this.flipY=!0;this.unpackAlignment=4;this.needsUpdate=!1;this.onUpdate=null};
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THREE.Texture.prototype={constructor:THREE.Texture,clone:function(a){void 0===a&&(a=new THREE.Texture);a.image=this.image;a.mipmaps=this.mipmaps.slice(0);a.mapping=this.mapping;a.wrapS=this.wrapS;a.wrapT=this.wrapT;a.magFilter=this.magFilter;a.minFilter=this.minFilter;a.anisotropy=this.anisotropy;a.format=this.format;a.type=this.type;a.offset.copy(this.offset);a.repeat.copy(this.repeat);a.generateMipmaps=this.generateMipmaps;a.premultiplyAlpha=this.premultiplyAlpha;a.flipY=this.flipY;a.unpackAlignment=
this.unpackAlignment;return a},deallocate:function(){var a=THREE.TextureLibrary.indexOf(this);-1!==a&&THREE.TextureLibrary.splice(a,1)}};THREE.TextureIdCount=0;THREE.TextureLibrary=[];THREE.CompressedTexture=function(a,b,c,d,e,f,g,h,i,j,l){THREE.Texture.call(this,null,f,g,h,i,j,d,e,l);this.image={width:b,height:c};this.mipmaps=a;this.generateMipmaps=!1};THREE.CompressedTexture.prototype=Object.create(THREE.Texture.prototype);THREE.CompressedTexture.prototype.clone=function(){var a=new THREE.CompressedTexture;THREE.Texture.prototype.clone.call(this,a);return a};THREE.DataTexture=function(a,b,c,d,e,f,g,h,i,j,l){THREE.Texture.call(this,null,f,g,h,i,j,d,e,l);this.image={data:a,width:b,height:c}};THREE.DataTexture.prototype=Object.create(THREE.Texture.prototype);THREE.DataTexture.prototype.clone=function(){var a=new THREE.DataTexture;THREE.Texture.prototype.clone.call(this,a);return a};THREE.Particle=function(a){THREE.Object3D.call(this);this.material=a};THREE.Particle.prototype=Object.create(THREE.Object3D.prototype);THREE.Particle.prototype.clone=function(a){void 0===a&&(a=new THREE.Particle(this.material));THREE.Object3D.prototype.clone.call(this,a);return a};THREE.ParticleSystem=function(a,b){THREE.Object3D.call(this);this.geometry=a;this.material=void 0!==b?b:new THREE.ParticleBasicMaterial({color:16777215*Math.random()});this.sortParticles=!1;this.geometry&&(null===this.geometry.boundingSphere&&this.geometry.computeBoundingSphere(),this.boundRadius=a.boundingSphere.radius);this.frustumCulled=!1};THREE.ParticleSystem.prototype=Object.create(THREE.Object3D.prototype);
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THREE.ParticleSystem.prototype.clone=function(a){void 0===a&&(a=new THREE.ParticleSystem(this.geometry,this.material));a.sortParticles=this.sortParticles;THREE.Object3D.prototype.clone.call(this,a);return a};THREE.Line=function(a,b,c){THREE.Object3D.call(this);this.geometry=a;this.material=void 0!==b?b:new THREE.LineBasicMaterial({color:16777215*Math.random()});this.type=void 0!==c?c:THREE.LineStrip;this.geometry&&(this.geometry.boundingSphere||this.geometry.computeBoundingSphere())};THREE.LineStrip=0;THREE.LinePieces=1;THREE.Line.prototype=Object.create(THREE.Object3D.prototype);
THREE.Line.prototype.clone=function(a){void 0===a&&(a=new THREE.Line(this.geometry,this.material,this.type));THREE.Object3D.prototype.clone.call(this,a);return a};THREE.Mesh=function(a,b){THREE.Object3D.call(this);this.geometry=a;this.material=void 0!==b?b:new THREE.MeshBasicMaterial({color:16777215*Math.random(),wireframe:!0});if(this.geometry&&(null===this.geometry.boundingSphere&&this.geometry.computeBoundingSphere(),this.boundRadius=a.boundingSphere.radius,this.geometry.morphTargets.length)){this.morphTargetBase=-1;this.morphTargetForcedOrder=[];this.morphTargetInfluences=[];this.morphTargetDictionary={};for(var c=0;c<this.geometry.morphTargets.length;c++)this.morphTargetInfluences.push(0),
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this.morphTargetDictionary[this.geometry.morphTargets[c].name]=c}};THREE.Mesh.prototype=Object.create(THREE.Object3D.prototype);THREE.Mesh.prototype.getMorphTargetIndexByName=function(a){if(void 0!==this.morphTargetDictionary[a])return this.morphTargetDictionary[a];console.log("THREE.Mesh.getMorphTargetIndexByName: morph target "+a+" does not exist. Returning 0.");return 0};
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THREE.Mesh.prototype.clone=function(a){void 0===a&&(a=new THREE.Mesh(this.geometry,this.material));THREE.Object3D.prototype.clone.call(this,a);return a};THREE.Bone=function(a){THREE.Object3D.call(this);this.skin=a;this.skinMatrix=new THREE.Matrix4};THREE.Bone.prototype=Object.create(THREE.Object3D.prototype);THREE.Bone.prototype.update=function(a,b){this.matrixAutoUpdate&&(b|=this.updateMatrix());if(b||this.matrixWorldNeedsUpdate)a?this.skinMatrix.multiply(a,this.matrix):this.skinMatrix.copy(this.matrix),this.matrixWorldNeedsUpdate=!1,b=!0;var c,d=this.children.length;for(c=0;c<d;c++)this.children[c].update(this.skinMatrix,b)};THREE.SkinnedMesh=function(a,b,c){THREE.Mesh.call(this,a,b);this.useVertexTexture=void 0!==c?c:!0;this.identityMatrix=new THREE.Matrix4;this.bones=[];this.boneMatrices=[];var d,e,f;if(this.geometry&&void 0!==this.geometry.bones){for(a=0;a<this.geometry.bones.length;a++)c=this.geometry.bones[a],d=c.pos,e=c.rotq,f=c.scl,b=this.addBone(),b.name=c.name,b.position.set(d[0],d[1],d[2]),b.quaternion.set(e[0],e[1],e[2],e[3]),b.useQuaternion=!0,void 0!==f?b.scale.set(f[0],f[1],f[2]):b.scale.set(1,1,1);for(a=
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0;a<this.bones.length;a++)c=this.geometry.bones[a],b=this.bones[a],-1===c.parent?this.add(b):this.bones[c.parent].add(b);a=this.bones.length;this.useVertexTexture?(this.boneTextureHeight=this.boneTextureWidth=a=256<a?64:64<a?32:16<a?16:8,this.boneMatrices=new Float32Array(4*this.boneTextureWidth*this.boneTextureHeight),this.boneTexture=new THREE.DataTexture(this.boneMatrices,this.boneTextureWidth,this.boneTextureHeight,THREE.RGBAFormat,THREE.FloatType),this.boneTexture.minFilter=THREE.NearestFilter,
this.boneTexture.magFilter=THREE.NearestFilter,this.boneTexture.generateMipmaps=!1,this.boneTexture.flipY=!1):this.boneMatrices=new Float32Array(16*a);this.pose()}};THREE.SkinnedMesh.prototype=Object.create(THREE.Mesh.prototype);THREE.SkinnedMesh.prototype.addBone=function(a){void 0===a&&(a=new THREE.Bone(this));this.bones.push(a);return a};
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THREE.SkinnedMesh.prototype.updateMatrixWorld=function(a){this.matrixAutoUpdate&&this.updateMatrix();if(this.matrixWorldNeedsUpdate||a)this.parent?this.matrixWorld.multiply(this.parent.matrixWorld,this.matrix):this.matrixWorld.copy(this.matrix),this.matrixWorldNeedsUpdate=!1;for(var a=0,b=this.children.length;a<b;a++){var c=this.children[a];c instanceof THREE.Bone?c.update(this.identityMatrix,!1):c.updateMatrixWorld(!0)}if(void 0==this.boneInverses){this.boneInverses=[];a=0;for(b=this.bones.length;a<
b;a++)c=new THREE.Matrix4,c.getInverse(this.bones[a].skinMatrix),this.boneInverses.push(c)}a=0;for(b=this.bones.length;a<b;a++)THREE.SkinnedMesh.offsetMatrix.multiply(this.bones[a].skinMatrix,this.boneInverses[a]),THREE.SkinnedMesh.offsetMatrix.flattenToArrayOffset(this.boneMatrices,16*a);this.useVertexTexture&&(this.boneTexture.needsUpdate=!0)};
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THREE.SkinnedMesh.prototype.pose=function(){this.updateMatrixWorld(!0);for(var a=0;a<this.geometry.skinIndices.length;a++){var b=this.geometry.skinWeights[a],c=1/b.lengthManhattan();Infinity!==c?b.multiplyScalar(c):b.set(1)}};THREE.SkinnedMesh.prototype.clone=function(a){void 0===a&&(a=new THREE.SkinnedMesh(this.geometry,this.material,this.useVertexTexture));THREE.Mesh.prototype.clone.call(this,a);return a};THREE.SkinnedMesh.offsetMatrix=new THREE.Matrix4;THREE.MorphAnimMesh=function(a,b){THREE.Mesh.call(this,a,b);this.duration=1E3;this.mirroredLoop=!1;this.currentKeyframe=this.lastKeyframe=this.time=0;this.direction=1;this.directionBackwards=!1;this.setFrameRange(0,this.geometry.morphTargets.length-1)};THREE.MorphAnimMesh.prototype=Object.create(THREE.Mesh.prototype);THREE.MorphAnimMesh.prototype.setFrameRange=function(a,b){this.startKeyframe=a;this.endKeyframe=b;this.length=this.endKeyframe-this.startKeyframe+1};
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THREE.MorphAnimMesh.prototype.setDirectionForward=function(){this.direction=1;this.directionBackwards=!1};THREE.MorphAnimMesh.prototype.setDirectionBackward=function(){this.direction=-1;this.directionBackwards=!0};
THREE.MorphAnimMesh.prototype.parseAnimations=function(){var a=this.geometry;a.animations||(a.animations={});for(var b,c=a.animations,d=/([a-z]+)(\d+)/,e=0,f=a.morphTargets.length;e<f;e++){var g=a.morphTargets[e].name.match(d);if(g&&1<g.length){g=g[1];c[g]||(c[g]={start:Infinity,end:-Infinity});var h=c[g];e<h.start&&(h.start=e);e>h.end&&(h.end=e);b||(b=g)}}a.firstAnimation=b};
THREE.MorphAnimMesh.prototype.setAnimationLabel=function(a,b,c){this.geometry.animations||(this.geometry.animations={});this.geometry.animations[a]={start:b,end:c}};THREE.MorphAnimMesh.prototype.playAnimation=function(a,b){var c=this.geometry.animations[a];c?(this.setFrameRange(c.start,c.end),this.duration=1E3*((c.end-c.start)/b),this.time=0):console.warn("animation["+a+"] undefined")};
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THREE.MorphAnimMesh.prototype.updateAnimation=function(a){var b=this.duration/this.length;this.time+=this.direction*a;if(this.mirroredLoop){if(this.time>this.duration||0>this.time)this.direction*=-1,this.time>this.duration&&(this.time=this.duration,this.directionBackwards=!0),0>this.time&&(this.time=0,this.directionBackwards=!1)}else this.time%=this.duration,0>this.time&&(this.time+=this.duration);a=this.startKeyframe+THREE.Math.clamp(Math.floor(this.time/b),0,this.length-1);a!==this.currentKeyframe&&
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(this.morphTargetInfluences[this.lastKeyframe]=0,this.morphTargetInfluences[this.currentKeyframe]=1,this.morphTargetInfluences[a]=0,this.lastKeyframe=this.currentKeyframe,this.currentKeyframe=a);b=this.time%b/b;this.directionBackwards&&(b=1-b);this.morphTargetInfluences[this.currentKeyframe]=b;this.morphTargetInfluences[this.lastKeyframe]=1-b};
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THREE.MorphAnimMesh.prototype.clone=function(a){void 0===a&&(a=new THREE.MorphAnimMesh(this.geometry,this.material));a.duration=this.duration;a.mirroredLoop=this.mirroredLoop;a.time=this.time;a.lastKeyframe=this.lastKeyframe;a.currentKeyframe=this.currentKeyframe;a.direction=this.direction;a.directionBackwards=this.directionBackwards;THREE.Mesh.prototype.clone.call(this,a);return a};THREE.Ribbon=function(a,b){THREE.Object3D.call(this);this.geometry=a;this.material=b};THREE.Ribbon.prototype=Object.create(THREE.Object3D.prototype);THREE.Ribbon.prototype.clone=function(a){void 0===a&&(a=new THREE.Ribbon(this.geometry,this.material));THREE.Object3D.prototype.clone.call(this,a);return a};THREE.LOD=function(){THREE.Object3D.call(this);this.LODs=[]};THREE.LOD.prototype=Object.create(THREE.Object3D.prototype);THREE.LOD.prototype.addLevel=function(a,b){void 0===b&&(b=0);for(var b=Math.abs(b),c=0;c<this.LODs.length&&!(b<this.LODs[c].visibleAtDistance);c++);this.LODs.splice(c,0,{visibleAtDistance:b,object3D:a});this.add(a)};
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THREE.LOD.prototype.update=function(a){if(1<this.LODs.length){a.matrixWorldInverse.getInverse(a.matrixWorld);a=a.matrixWorldInverse;a=-(a.elements[2]*this.matrixWorld.elements[12]+a.elements[6]*this.matrixWorld.elements[13]+a.elements[10]*this.matrixWorld.elements[14]+a.elements[14]);this.LODs[0].object3D.visible=!0;for(var b=1;b<this.LODs.length;b++)if(a>=this.LODs[b].visibleAtDistance)this.LODs[b-1].object3D.visible=!1,this.LODs[b].object3D.visible=!0;else break;for(;b<this.LODs.length;b++)this.LODs[b].object3D.visible=
248
!1}};THREE.LOD.prototype.clone=function(){};THREE.Sprite=function(a){THREE.Object3D.call(this);this.material=void 0!==a?a:new THREE.SpriteMaterial;this.rotation3d=this.rotation;this.rotation=0};THREE.Sprite.prototype=Object.create(THREE.Object3D.prototype);
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THREE.Sprite.prototype.updateMatrix=function(){this.matrix.setPosition(this.position);this.rotation3d.set(0,0,this.rotation);this.matrix.setRotationFromEuler(this.rotation3d);if(1!==this.scale.x||1!==this.scale.y)this.matrix.scale(this.scale),this.boundRadiusScale=Math.max(this.scale.x,this.scale.y);this.matrixWorldNeedsUpdate=!0};THREE.Sprite.prototype.clone=function(a){void 0===a&&(a=new THREE.Sprite(this.material));THREE.Object3D.prototype.clone.call(this,a);return a};THREE.Scene=function(){THREE.Object3D.call(this);this.overrideMaterial=this.fog=null;this.matrixAutoUpdate=!1;this.__objects=[];this.__lights=[];this.__objectsAdded=[];this.__objectsRemoved=[]};THREE.Scene.prototype=Object.create(THREE.Object3D.prototype);
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THREE.Scene.prototype.__addObject=function(a){if(a instanceof THREE.Light)-1===this.__lights.indexOf(a)&&this.__lights.push(a),a.target&&void 0===a.target.parent&&this.add(a.target);else if(!(a instanceof THREE.Camera||a instanceof THREE.Bone)&&-1===this.__objects.indexOf(a)){this.__objects.push(a);this.__objectsAdded.push(a);var b=this.__objectsRemoved.indexOf(a);-1!==b&&this.__objectsRemoved.splice(b,1)}for(b=0;b<a.children.length;b++)this.__addObject(a.children[b])};
251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279
THREE.Scene.prototype.__removeObject=function(a){if(a instanceof THREE.Light){var b=this.__lights.indexOf(a);-1!==b&&this.__lights.splice(b,1)}else a instanceof THREE.Camera||(b=this.__objects.indexOf(a),-1!==b&&(this.__objects.splice(b,1),this.__objectsRemoved.push(a),b=this.__objectsAdded.indexOf(a),-1!==b&&this.__objectsAdded.splice(b,1)));for(b=0;b<a.children.length;b++)this.__removeObject(a.children[b])};THREE.Fog=function(a,b,c){this.name="";this.color=new THREE.Color(a);this.near=void 0!==b?b:1;this.far=void 0!==c?c:1E3};THREE.Fog.prototype.clone=function(){return new THREE.Fog(this.color.getHex(),this.near,this.far)};THREE.FogExp2=function(a,b){this.name="";this.color=new THREE.Color(a);this.density=void 0!==b?b:2.5E-4};THREE.FogExp2.prototype.clone=function(){return new THREE.FogExp2(this.color.getHex(),this.density)};THREE.CanvasRenderer=function(a){function b(a){E!==a&&(E=m.globalAlpha=a)}function c(a){B!==a&&(a===THREE.NormalBlending?m.globalCompositeOperation="source-over":a===THREE.AdditiveBlending?m.globalCompositeOperation="lighter":a===THREE.SubtractiveBlending&&(m.globalCompositeOperation="darker"),B=a)}function d(a){s!==a&&(s=m.strokeStyle=a)}function e(a){F!==a&&(F=m.fillStyle=a)}console.log("THREE.CanvasRenderer",THREE.REVISION);var a=a||{},f=this,g,h,i,j=new THREE.Projector,l=void 0!==a.canvas?a.canvas:
document.createElement("canvas"),p,n,r,q,m=l.getContext("2d"),t=new THREE.Color(0),u=0,E=1,B=0,s=null,F=null,A=null,w=null,v=null,I,C,H,M,z=new THREE.RenderableVertex,J=new THREE.RenderableVertex,D,L,K,U,N,ia,sa,O,la,ja,Ma,Q,R=new THREE.Color,ba=new THREE.Color,ca=new THREE.Color,P=new THREE.Color,ka=new THREE.Color,V=new THREE.Color,da=new THREE.Color,Ca={},Va={},ua,Da,ea,Ha,gb,vb,qb,ub,Kb,Lb,tb=new THREE.Rectangle,Sa=new THREE.Rectangle,na=new THREE.Rectangle,xb=!1,Na=new THREE.Color,kb=new THREE.Color,
hb=new THREE.Color,Ea=new THREE.Vector3,ab,eb,mc,ib,Eb,Ra,a=16;ab=document.createElement("canvas");ab.width=ab.height=2;eb=ab.getContext("2d");eb.fillStyle="rgba(0,0,0,1)";eb.fillRect(0,0,2,2);mc=eb.getImageData(0,0,2,2);ib=mc.data;Eb=document.createElement("canvas");Eb.width=Eb.height=a;Ra=Eb.getContext("2d");Ra.translate(-a/2,-a/2);Ra.scale(a,a);a--;this.domElement=l;this.sortElements=this.sortObjects=this.autoClear=!0;this.info={render:{vertices:0,faces:0}};this.setSize=function(a,b){p=a;n=b;r=
Math.floor(p/2);q=Math.floor(n/2);l.width=p;l.height=n;tb.set(-r,-q,r,q);Sa.set(-r,-q,r,q);E=1;B=0;v=w=A=F=s=null};this.setClearColor=function(a,b){t.copy(a);u=void 0!==b?b:1;Sa.set(-r,-q,r,q)};this.setClearColorHex=function(a,b){t.setHex(a);u=void 0!==b?b:1;Sa.set(-r,-q,r,q)};this.getMaxAnisotropy=function(){return 0};this.clear=function(){m.setTransform(1,0,0,-1,r,q);!1===Sa.isEmpty()&&(Sa.minSelf(tb),Sa.inflate(2),1>u&&m.clearRect(Math.floor(Sa.getX()),Math.floor(Sa.getY()),Math.floor(Sa.getWidth()),
Math.floor(Sa.getHeight())),0<u&&(c(THREE.NormalBlending),b(1),e("rgba("+Math.floor(255*t.r)+","+Math.floor(255*t.g)+","+Math.floor(255*t.b)+","+u+")"),m.fillRect(Math.floor(Sa.getX()),Math.floor(Sa.getY()),Math.floor(Sa.getWidth()),Math.floor(Sa.getHeight()))),Sa.empty())};this.render=function(a,l){function k(a,b,c){for(var d=0,e=i.length;d<e;d++){var f=i[d],g=f.color;if(f instanceof THREE.DirectionalLight){var h=f.matrixWorld.getPosition().normalize(),k=b.dot(h);0>=k||(k*=f.intensity,c.r+=g.r*k,
c.g+=g.g*k,c.b+=g.b*k)}else f instanceof THREE.PointLight&&(h=f.matrixWorld.getPosition(),k=b.dot(Ea.sub(h,a).normalize()),0>=k||(k*=0==f.distance?1:1-Math.min(a.distanceTo(h)/f.distance,1),0!=k&&(k*=f.intensity,c.r+=g.r*k,c.g+=g.g*k,c.b+=g.b*k)))}}function n(a,d,e,g,h,i,j,m){f.info.render.vertices+=3;f.info.render.faces++;b(m.opacity);c(m.blending);D=a.positionScreen.x;L=a.positionScreen.y;K=d.positionScreen.x;U=d.positionScreen.y;N=e.positionScreen.x;ia=e.positionScreen.y;p(D,L,K,U,N,ia);(m instanceof
THREE.MeshLambertMaterial||m instanceof THREE.MeshPhongMaterial)&&null===m.map&&null===m.map?(V.copy(m.color),da.copy(m.emissive),m.vertexColors===THREE.FaceColors&&(V.r*=j.color.r,V.g*=j.color.g,V.b*=j.color.b),!0===xb?!1===m.wireframe&&m.shading==THREE.SmoothShading&&3==j.vertexNormalsLength?(ba.r=ca.r=P.r=Na.r,ba.g=ca.g=P.g=Na.g,ba.b=ca.b=P.b=Na.b,k(j.v1.positionWorld,j.vertexNormalsWorld[0],ba),k(j.v2.positionWorld,j.vertexNormalsWorld[1],ca),k(j.v3.positionWorld,j.vertexNormalsWorld[2],P),ba.r=
ba.r*V.r+da.r,ba.g=ba.g*V.g+da.g,ba.b=ba.b*V.b+da.b,ca.r=ca.r*V.r+da.r,ca.g=ca.g*V.g+da.g,ca.b=ca.b*V.b+da.b,P.r=P.r*V.r+da.r,P.g=P.g*V.g+da.g,P.b=P.b*V.b+da.b,ka.r=0.5*(ca.r+P.r),ka.g=0.5*(ca.g+P.g),ka.b=0.5*(ca.b+P.b),ea=F(ba,ca,P,ka),E(D,L,K,U,N,ia,0,0,1,0,0,1,ea)):(R.r=Na.r,R.g=Na.g,R.b=Na.b,k(j.centroidWorld,j.normalWorld,R),R.r=R.r*V.r+da.r,R.g=R.g*V.g+da.g,R.b=R.b*V.b+da.b,!0===m.wireframe?t(R,m.wireframeLinewidth,m.wireframeLinecap,m.wireframeLinejoin):u(R)):!0===m.wireframe?t(m.color,m.wireframeLinewidth,
m.wireframeLinecap,m.wireframeLinejoin):u(m.color)):m instanceof THREE.MeshBasicMaterial||m instanceof THREE.MeshLambertMaterial||m instanceof THREE.MeshPhongMaterial?null!==m.map?m.map.mapping instanceof THREE.UVMapping&&(Ha=j.uvs[0],B(D,L,K,U,N,ia,Ha[g].u,Ha[g].v,Ha[h].u,Ha[h].v,Ha[i].u,Ha[i].v,m.map)):null!==m.envMap?m.envMap.mapping instanceof THREE.SphericalReflectionMapping&&(a=l.matrixWorldInverse,Ea.copy(j.vertexNormalsWorld[g]),gb=0.5*(Ea.x*a.elements[0]+Ea.y*a.elements[4]+Ea.z*a.elements[8])+
0.5,vb=0.5*(Ea.x*a.elements[1]+Ea.y*a.elements[5]+Ea.z*a.elements[9])+0.5,Ea.copy(j.vertexNormalsWorld[h]),qb=0.5*(Ea.x*a.elements[0]+Ea.y*a.elements[4]+Ea.z*a.elements[8])+0.5,ub=0.5*(Ea.x*a.elements[1]+Ea.y*a.elements[5]+Ea.z*a.elements[9])+0.5,Ea.copy(j.vertexNormalsWorld[i]),Kb=0.5*(Ea.x*a.elements[0]+Ea.y*a.elements[4]+Ea.z*a.elements[8])+0.5,Lb=0.5*(Ea.x*a.elements[1]+Ea.y*a.elements[5]+Ea.z*a.elements[9])+0.5,B(D,L,K,U,N,ia,gb,vb,qb,ub,Kb,Lb,m.envMap)):(R.copy(m.color),m.vertexColors===THREE.FaceColors&&
(R.r*=j.color.r,R.g*=j.color.g,R.b*=j.color.b),!0===m.wireframe?t(R,m.wireframeLinewidth,m.wireframeLinecap,m.wireframeLinejoin):u(R)):m instanceof THREE.MeshDepthMaterial?(ua=l.near,Da=l.far,ba.r=ba.g=ba.b=1-jb(a.positionScreen.z,ua,Da),ca.r=ca.g=ca.b=1-jb(d.positionScreen.z,ua,Da),P.r=P.g=P.b=1-jb(e.positionScreen.z,ua,Da),ka.r=0.5*(ca.r+P.r),ka.g=0.5*(ca.g+P.g),ka.b=0.5*(ca.b+P.b),ea=F(ba,ca,P,ka),E(D,L,K,U,N,ia,0,0,1,0,0,1,ea)):m instanceof THREE.MeshNormalMaterial&&(R.r=zc(j.normalWorld.x),R.g=
zc(j.normalWorld.y),R.b=zc(j.normalWorld.z),!0===m.wireframe?t(R,m.wireframeLinewidth,m.wireframeLinecap,m.wireframeLinejoin):u(R))}function p(a,b,c,d,e,f){m.beginPath();m.moveTo(a,b);m.lineTo(c,d);m.lineTo(e,f);m.closePath()}function s(a,b,c,d,e,f,g,h){m.beginPath();m.moveTo(a,b);m.lineTo(c,d);m.lineTo(e,f);m.lineTo(g,h);m.closePath()}function t(a,b,c,e){A!==b&&(A=m.lineWidth=b);w!==c&&(w=m.lineCap=c);v!==e&&(v=m.lineJoin=e);d(a.getStyle());m.stroke();na.inflate(2*b)}function u(a){e(a.getStyle());
m.fill()}function B(a,b,c,d,f,g,h,k,i,j,l,jb,n){if(!(n instanceof THREE.DataTexture||void 0===n.image||0==n.image.width)){if(!0===n.needsUpdate){var p=n.wrapS==THREE.RepeatWrapping,lb=n.wrapT==THREE.RepeatWrapping;Ca[n.id]=m.createPattern(n.image,!0===p&&!0===lb?"repeat":!0===p&&!1===lb?"repeat-x":!1===p&&!0===lb?"repeat-y":"no-repeat");n.needsUpdate=!1}void 0===Ca[n.id]?e("rgba(0,0,0,1)"):e(Ca[n.id]);var p=n.offset.x/n.repeat.x,lb=n.offset.y/n.repeat.y,r=n.image.width*n.repeat.x,q=n.image.height*
n.repeat.y,h=(h+p)*r,k=(1-k+lb)*q,c=c-a,d=d-b,f=f-a,g=g-b,i=(i+p)*r-h,j=(1-j+lb)*q-k,l=(l+p)*r-h,jb=(1-jb+lb)*q-k,p=i*jb-l*j;0===p?(void 0===Va[n.id]&&(b=document.createElement("canvas"),b.width=n.image.width,b.height=n.image.height,b=b.getContext("2d"),b.drawImage(n.image,0,0),Va[n.id]=b.getImageData(0,0,n.image.width,n.image.height).data),b=Va[n.id],h=4*(Math.floor(h)+Math.floor(k)*n.image.width),R.setRGB(b[h]/255,b[h+1]/255,b[h+2]/255),u(R)):(p=1/p,n=(jb*c-j*f)*p,j=(jb*d-j*g)*p,c=(i*f-l*c)*p,d=
(i*g-l*d)*p,a=a-n*h-c*k,h=b-j*h-d*k,m.save(),m.transform(n,j,c,d,a,h),m.fill(),m.restore())}}function E(a,b,c,d,e,f,g,h,k,i,j,l,jb){var n,p;n=jb.width-1;p=jb.height-1;g*=n;h*=p;c-=a;d-=b;e-=a;f-=b;k=k*n-g;i=i*p-h;j=j*n-g;l=l*p-h;p=1/(k*l-j*i);n=(l*c-i*e)*p;i=(l*d-i*f)*p;c=(k*e-j*c)*p;d=(k*f-j*d)*p;a=a-n*g-c*h;b=b-i*g-d*h;m.save();m.transform(n,i,c,d,a,b);m.clip();m.drawImage(jb,0,0);m.restore()}function F(a,b,c,d){ib[0]=255*a.r|0;ib[1]=255*a.g|0;ib[2]=255*a.b|0;ib[4]=255*b.r|0;ib[5]=255*b.g|0;ib[6]=
255*b.b|0;ib[8]=255*c.r|0;ib[9]=255*c.g|0;ib[10]=255*c.b|0;ib[12]=255*d.r|0;ib[13]=255*d.g|0;ib[14]=255*d.b|0;eb.putImageData(mc,0,0);Ra.drawImage(ab,0,0);return Eb}function jb(a,b,c){a=(a-b)/(c-b);return a*a*(3-2*a)}function zc(a){a=0.5*(a+1);return 0>a?0:1<a?1:a}function lb(a,b){var c=b.x-a.x,d=b.y-a.y,e=c*c+d*d;0!==e&&(e=1/Math.sqrt(e),c*=e,d*=e,b.x+=c,b.y+=d,a.x-=c,a.y-=d)}if(!1===l instanceof THREE.Camera)console.error("THREE.CanvasRenderer.render: camera is not an instance of THREE.Camera.");
else{var nc,Uc,oa,$;!0===this.autoClear?this.clear():m.setTransform(1,0,0,-1,r,q);f.info.render.vertices=0;f.info.render.faces=0;g=j.projectScene(a,l,this.sortObjects,this.sortElements);h=g.elements;i=g.lights;xb=0<i.length;if(!0===xb){Na.setRGB(0,0,0);kb.setRGB(0,0,0);hb.setRGB(0,0,0);nc=0;for(Uc=i.length;nc<Uc;nc++){$=i[nc];var pa=$.color;$ instanceof THREE.AmbientLight?(Na.r+=pa.r,Na.g+=pa.g,Na.b+=pa.b):$ instanceof THREE.DirectionalLight?(kb.r+=pa.r,kb.g+=pa.g,kb.b+=pa.b):$ instanceof THREE.PointLight&&
(hb.r+=pa.r,hb.g+=pa.g,hb.b+=pa.b)}}nc=0;for(Uc=h.length;nc<Uc;nc++)if(oa=h[nc],$=oa.material,!(void 0===$||!1===$.visible)){na.empty();if(oa instanceof THREE.RenderableParticle){I=oa;I.x*=r;I.y*=q;var pa=I,db=oa;b($.opacity);c($.blending);var Gb=void 0,Hb=void 0,yb=void 0,zb=void 0,Ac=oa=void 0,md=void 0;$ instanceof THREE.ParticleBasicMaterial?null===$.map?(yb=db.object.scale.x,zb=db.object.scale.y,yb*=db.scale.x*r,zb*=db.scale.y*q,na.set(pa.x-yb,pa.y-zb,pa.x+yb,pa.y+zb),!1!==tb.intersects(na)&&
(e($.color.getStyle()),m.save(),m.translate(pa.x,pa.y),m.rotate(-db.rotation),m.scale(yb,zb),m.fillRect(-1,-1,2,2),m.restore())):(oa=$.map.image,Ac=oa.width>>1,md=oa.height>>1,yb=db.scale.x*r,zb=db.scale.y*q,Gb=yb*Ac,Hb=zb*md,na.set(pa.x-Gb,pa.y-Hb,pa.x+Gb,pa.y+Hb),!1!==tb.intersects(na)&&(m.save(),m.translate(pa.x,pa.y),m.rotate(-db.rotation),m.scale(yb,-zb),m.translate(-Ac,-md),m.drawImage(oa,0,0),m.restore())):$ instanceof THREE.ParticleCanvasMaterial&&(Gb=db.scale.x*r,Hb=db.scale.y*q,na.set(pa.x-
Gb,pa.y-Hb,pa.x+Gb,pa.y+Hb),!1!==tb.intersects(na)&&(d($.color.getStyle()),e($.color.getStyle()),m.save(),m.translate(pa.x,pa.y),m.rotate(-db.rotation),m.scale(Gb,Hb),$.program(m),m.restore()))}else oa instanceof THREE.RenderableLine?(I=oa.v1,C=oa.v2,I.positionScreen.x*=r,I.positionScreen.y*=q,C.positionScreen.x*=r,C.positionScreen.y*=q,na.addPoint(I.positionScreen.x,I.positionScreen.y),na.addPoint(C.positionScreen.x,C.positionScreen.y),!0===tb.intersects(na)&&(pa=I,db=C,b($.opacity),c($.blending),
m.beginPath(),m.moveTo(pa.positionScreen.x,pa.positionScreen.y),m.lineTo(db.positionScreen.x,db.positionScreen.y),$ instanceof THREE.LineBasicMaterial&&(pa=$.linewidth,A!==pa&&(A=m.lineWidth=pa),pa=$.linecap,w!==pa&&(w=m.lineCap=pa),pa=$.linejoin,v!==pa&&(v=m.lineJoin=pa),d($.color.getStyle()),m.stroke(),na.inflate(2*$.linewidth)))):oa instanceof THREE.RenderableFace3?(I=oa.v1,C=oa.v2,H=oa.v3,I.positionScreen.x*=r,I.positionScreen.y*=q,C.positionScreen.x*=r,C.positionScreen.y*=q,H.positionScreen.x*=
r,H.positionScreen.y*=q,!0===$.overdraw&&(lb(I.positionScreen,C.positionScreen),lb(C.positionScreen,H.positionScreen),lb(H.positionScreen,I.positionScreen)),na.add3Points(I.positionScreen.x,I.positionScreen.y,C.positionScreen.x,C.positionScreen.y,H.positionScreen.x,H.positionScreen.y),!0===tb.intersects(na)&&n(I,C,H,0,1,2,oa,$,a)):oa instanceof THREE.RenderableFace4&&(I=oa.v1,C=oa.v2,H=oa.v3,M=oa.v4,I.positionScreen.x*=r,I.positionScreen.y*=q,C.positionScreen.x*=r,C.positionScreen.y*=q,H.positionScreen.x*=
r,H.positionScreen.y*=q,M.positionScreen.x*=r,M.positionScreen.y*=q,z.positionScreen.copy(C.positionScreen),J.positionScreen.copy(M.positionScreen),!0===$.overdraw&&(lb(I.positionScreen,C.positionScreen),lb(C.positionScreen,M.positionScreen),lb(M.positionScreen,I.positionScreen),lb(H.positionScreen,z.positionScreen),lb(H.positionScreen,J.positionScreen)),na.addPoint(I.positionScreen.x,I.positionScreen.y),na.addPoint(C.positionScreen.x,C.positionScreen.y),na.addPoint(H.positionScreen.x,H.positionScreen.y),
na.addPoint(M.positionScreen.x,M.positionScreen.y),!0===tb.intersects(na)&&(pa=I,db=C,Gb=H,Hb=M,yb=z,zb=J,Ac=a,f.info.render.vertices+=4,f.info.render.faces++,b($.opacity),c($.blending),void 0!==$.map&&null!==$.map||void 0!==$.envMap&&null!==$.envMap?(n(pa,db,Hb,0,1,3,oa,$,Ac),n(yb,Gb,zb,1,2,3,oa,$,Ac)):(D=pa.positionScreen.x,L=pa.positionScreen.y,K=db.positionScreen.x,U=db.positionScreen.y,N=Gb.positionScreen.x,ia=Gb.positionScreen.y,sa=Hb.positionScreen.x,O=Hb.positionScreen.y,la=yb.positionScreen.x,
ja=yb.positionScreen.y,Ma=zb.positionScreen.x,Q=zb.positionScreen.y,$ instanceof THREE.MeshLambertMaterial||$ instanceof THREE.MeshPhongMaterial?(V.copy($.color),da.copy($.emissive),$.vertexColors===THREE.FaceColors&&(V.r*=oa.color.r,V.g*=oa.color.g,V.b*=oa.color.b),!0===xb?!1===$.wireframe&&$.shading==THREE.SmoothShading&&4==oa.vertexNormalsLength?(ba.r=ca.r=P.r=ka.r=Na.r,ba.g=ca.g=P.g=ka.g=Na.g,ba.b=ca.b=P.b=ka.b=Na.b,k(oa.v1.positionWorld,oa.vertexNormalsWorld[0],ba),k(oa.v2.positionWorld,oa.vertexNormalsWorld[1],
ca),k(oa.v4.positionWorld,oa.vertexNormalsWorld[3],P),k(oa.v3.positionWorld,oa.vertexNormalsWorld[2],ka),ba.r=ba.r*V.r+da.r,ba.g=ba.g*V.g+da.g,ba.b=ba.b*V.b+da.b,ca.r=ca.r*V.r+da.r,ca.g=ca.g*V.g+da.g,ca.b=ca.b*V.b+da.b,P.r=P.r*V.r+da.r,P.g=P.g*V.g+da.g,P.b=P.b*V.b+da.b,ka.r=ka.r*V.r+da.r,ka.g=ka.g*V.g+da.g,ka.b=ka.b*V.b+da.b,ea=F(ba,ca,P,ka),p(D,L,K,U,sa,O),E(D,L,K,U,sa,O,0,0,1,0,0,1,ea),p(la,ja,N,ia,Ma,Q),E(la,ja,N,ia,Ma,Q,1,0,1,1,0,1,ea)):(R.r=Na.r,R.g=Na.g,R.b=Na.b,k(oa.centroidWorld,oa.normalWorld,
R),R.r=R.r*V.r+da.r,R.g=R.g*V.g+da.g,R.b=R.b*V.b+da.b,s(D,L,K,U,N,ia,sa,O),!0===$.wireframe?t(R,$.wireframeLinewidth,$.wireframeLinecap,$.wireframeLinejoin):u(R)):(R.r=V.r+da.r,R.g=V.g+da.g,R.b=V.b+da.b,s(D,L,K,U,N,ia,sa,O),!0===$.wireframe?t(R,$.wireframeLinewidth,$.wireframeLinecap,$.wireframeLinejoin):u(R))):$ instanceof THREE.MeshBasicMaterial?(R.copy($.color),$.vertexColors===THREE.FaceColors&&(R.r*=oa.color.r,R.g*=oa.color.g,R.b*=oa.color.b),s(D,L,K,U,N,ia,sa,O),!0===$.wireframe?t(R,$.wireframeLinewidth,
$.wireframeLinecap,$.wireframeLinejoin):u(R)):$ instanceof THREE.MeshNormalMaterial?(R.r=zc(oa.normalWorld.x),R.g=zc(oa.normalWorld.y),R.b=zc(oa.normalWorld.z),s(D,L,K,U,N,ia,sa,O),!0===$.wireframe?t(R,$.wireframeLinewidth,$.wireframeLinecap,$.wireframeLinejoin):u(R)):$ instanceof THREE.MeshDepthMaterial&&(ua=l.near,Da=l.far,ba.r=ba.g=ba.b=1-jb(pa.positionScreen.z,ua,Da),ca.r=ca.g=ca.b=1-jb(db.positionScreen.z,ua,Da),P.r=P.g=P.b=1-jb(Hb.positionScreen.z,ua,Da),ka.r=ka.g=ka.b=1-jb(Gb.positionScreen.z,
ua,Da),ea=F(ba,ca,P,ka),p(D,L,K,U,sa,O),E(D,L,K,U,sa,O,0,0,1,0,0,1,ea),p(la,ja,N,ia,Ma,Q),E(la,ja,N,ia,Ma,Q,1,0,1,1,0,1,ea)))));Sa.addRectangle(na)}m.setTransform(1,0,0,1,0,0)}}};THREE.ShaderChunk={fog_pars_fragment:"#ifdef USE_FOG\nuniform vec3 fogColor;\n#ifdef FOG_EXP2\nuniform float fogDensity;\n#else\nuniform float fogNear;\nuniform float fogFar;\n#endif\n#endif",fog_fragment:"#ifdef USE_FOG\nfloat depth = gl_FragCoord.z / gl_FragCoord.w;\n#ifdef FOG_EXP2\nconst float LOG2 = 1.442695;\nfloat fogFactor = exp2( - fogDensity * fogDensity * depth * depth * LOG2 );\nfogFactor = 1.0 - clamp( fogFactor, 0.0, 1.0 );\n#else\nfloat fogFactor = smoothstep( fogNear, fogFar, depth );\n#endif\ngl_FragColor = mix( gl_FragColor, vec4( fogColor, gl_FragColor.w ), fogFactor );\n#endif",
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envmap_pars_fragment:"#ifdef USE_ENVMAP\nuniform float reflectivity;\nuniform samplerCube envMap;\nuniform float flipEnvMap;\nuniform int combine;\n#if defined( USE_BUMPMAP ) || defined( USE_NORMALMAP )\nuniform bool useRefract;\nuniform float refractionRatio;\n#else\nvarying vec3 vReflect;\n#endif\n#endif",envmap_fragment:"#ifdef USE_ENVMAP\nvec3 reflectVec;\n#if defined( USE_BUMPMAP ) || defined( USE_NORMALMAP )\nvec3 cameraToVertex = normalize( vWorldPosition - cameraPosition );\nif ( useRefract ) {\nreflectVec = refract( cameraToVertex, normal, refractionRatio );\n} else { \nreflectVec = reflect( cameraToVertex, normal );\n}\n#else\nreflectVec = vReflect;\n#endif\n#ifdef DOUBLE_SIDED\nfloat flipNormal = ( -1.0 + 2.0 * float( gl_FrontFacing ) );\nvec4 cubeColor = textureCube( envMap, flipNormal * vec3( flipEnvMap * reflectVec.x, reflectVec.yz ) );\n#else\nvec4 cubeColor = textureCube( envMap, vec3( flipEnvMap * reflectVec.x, reflectVec.yz ) );\n#endif\n#ifdef GAMMA_INPUT\ncubeColor.xyz *= cubeColor.xyz;\n#endif\nif ( combine == 1 ) {\ngl_FragColor.xyz = mix( gl_FragColor.xyz, cubeColor.xyz, specularStrength * reflectivity );\n} else if ( combine == 2 ) {\ngl_FragColor.xyz += cubeColor.xyz * specularStrength * reflectivity;\n} else {\ngl_FragColor.xyz = mix( gl_FragColor.xyz, gl_FragColor.xyz * cubeColor.xyz, specularStrength * reflectivity );\n}\n#endif",
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envmap_pars_vertex:"#if defined( USE_ENVMAP ) && ! defined( USE_BUMPMAP ) && ! defined( USE_NORMALMAP )\nvarying vec3 vReflect;\nuniform float refractionRatio;\nuniform bool useRefract;\n#endif",worldpos_vertex:"#if defined( USE_ENVMAP ) || defined( PHONG ) || defined( LAMBERT ) || defined ( USE_SHADOWMAP )\n#ifdef USE_SKINNING\nvec4 worldPosition = modelMatrix * skinned;\n#endif\n#if defined( USE_MORPHTARGETS ) && ! defined( USE_SKINNING )\nvec4 worldPosition = modelMatrix * vec4( morphed, 1.0 );\n#endif\n#if ! defined( USE_MORPHTARGETS ) && ! defined( USE_SKINNING )\nvec4 worldPosition = modelMatrix * vec4( position, 1.0 );\n#endif\n#endif",
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envmap_vertex:"#if defined( USE_ENVMAP ) && ! defined( USE_BUMPMAP ) && ! defined( USE_NORMALMAP )\nvec3 worldNormal = mat3( modelMatrix[ 0 ].xyz, modelMatrix[ 1 ].xyz, modelMatrix[ 2 ].xyz ) * objectNormal;\nworldNormal = normalize( worldNormal );\nvec3 cameraToVertex = normalize( worldPosition.xyz - cameraPosition );\nif ( useRefract ) {\nvReflect = refract( cameraToVertex, worldNormal, refractionRatio );\n} else {\nvReflect = reflect( cameraToVertex, worldNormal );\n}\n#endif",map_particle_pars_fragment:"#ifdef USE_MAP\nuniform sampler2D map;\n#endif",
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map_particle_fragment:"#ifdef USE_MAP\ngl_FragColor = gl_FragColor * texture2D( map, vec2( gl_PointCoord.x, 1.0 - gl_PointCoord.y ) );\n#endif",map_pars_vertex:"#if defined( USE_MAP ) || defined( USE_BUMPMAP ) || defined( USE_NORMALMAP ) || defined( USE_SPECULARMAP )\nvarying vec2 vUv;\nuniform vec4 offsetRepeat;\n#endif",map_pars_fragment:"#if defined( USE_MAP ) || defined( USE_BUMPMAP ) || defined( USE_NORMALMAP ) || defined( USE_SPECULARMAP )\nvarying vec2 vUv;\n#endif\n#ifdef USE_MAP\nuniform sampler2D map;\n#endif",
map_vertex:"#if defined( USE_MAP ) || defined( USE_BUMPMAP ) || defined( USE_NORMALMAP ) || defined( USE_SPECULARMAP )\nvUv = uv * offsetRepeat.zw + offsetRepeat.xy;\n#endif",map_fragment:"#ifdef USE_MAP\n#ifdef GAMMA_INPUT\nvec4 texelColor = texture2D( map, vUv );\ntexelColor.xyz *= texelColor.xyz;\ngl_FragColor = gl_FragColor * texelColor;\n#else\ngl_FragColor = gl_FragColor * texture2D( map, vUv );\n#endif\n#endif",lightmap_pars_fragment:"#ifdef USE_LIGHTMAP\nvarying vec2 vUv2;\nuniform sampler2D lightMap;\n#endif",
lightmap_pars_vertex:"#ifdef USE_LIGHTMAP\nvarying vec2 vUv2;\n#endif",lightmap_fragment:"#ifdef USE_LIGHTMAP\ngl_FragColor = gl_FragColor * texture2D( lightMap, vUv2 );\n#endif",lightmap_vertex:"#ifdef USE_LIGHTMAP\nvUv2 = uv2;\n#endif",bumpmap_pars_fragment:"#ifdef USE_BUMPMAP\nuniform sampler2D bumpMap;\nuniform float bumpScale;\nvec2 dHdxy_fwd() {\nvec2 dSTdx = dFdx( vUv );\nvec2 dSTdy = dFdy( vUv );\nfloat Hll = bumpScale * texture2D( bumpMap, vUv ).x;\nfloat dBx = bumpScale * texture2D( bumpMap, vUv + dSTdx ).x - Hll;\nfloat dBy = bumpScale * texture2D( bumpMap, vUv + dSTdy ).x - Hll;\nreturn vec2( dBx, dBy );\n}\nvec3 perturbNormalArb( vec3 surf_pos, vec3 surf_norm, vec2 dHdxy ) {\nvec3 vSigmaX = dFdx( surf_pos );\nvec3 vSigmaY = dFdy( surf_pos );\nvec3 vN = surf_norm;\nvec3 R1 = cross( vSigmaY, vN );\nvec3 R2 = cross( vN, vSigmaX );\nfloat fDet = dot( vSigmaX, R1 );\nvec3 vGrad = sign( fDet ) * ( dHdxy.x * R1 + dHdxy.y * R2 );\nreturn normalize( abs( fDet ) * surf_norm - vGrad );\n}\n#endif",
normalmap_pars_fragment:"#ifdef USE_NORMALMAP\nuniform sampler2D normalMap;\nuniform vec2 normalScale;\nvec3 perturbNormal2Arb( vec3 eye_pos, vec3 surf_norm ) {\nvec3 q0 = dFdx( eye_pos.xyz );\nvec3 q1 = dFdy( eye_pos.xyz );\nvec2 st0 = dFdx( vUv.st );\nvec2 st1 = dFdy( vUv.st );\nvec3 S = normalize(  q0 * st1.t - q1 * st0.t );\nvec3 T = normalize( -q0 * st1.s + q1 * st0.s );\nvec3 N = normalize( surf_norm );\nvec3 mapN = texture2D( normalMap, vUv ).xyz * 2.0 - 1.0;\nmapN.xy = normalScale * mapN.xy;\nmat3 tsn = mat3( S, T, N );\nreturn normalize( tsn * mapN );\n}\n#endif",
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specularmap_pars_fragment:"#ifdef USE_SPECULARMAP\nuniform sampler2D specularMap;\n#endif",specularmap_fragment:"float specularStrength;\n#ifdef USE_SPECULARMAP\nvec4 texelSpecular = texture2D( specularMap, vUv );\nspecularStrength = texelSpecular.r;\n#else\nspecularStrength = 1.0;\n#endif",lights_lambert_pars_vertex:"uniform vec3 ambient;\nuniform vec3 diffuse;\nuniform vec3 emissive;\nuniform vec3 ambientLightColor;\n#if MAX_DIR_LIGHTS > 0\nuniform vec3 directionalLightColor[ MAX_DIR_LIGHTS ];\nuniform vec3 directionalLightDirection[ MAX_DIR_LIGHTS ];\n#endif\n#if MAX_HEMI_LIGHTS > 0\nuniform vec3 hemisphereLightSkyColor[ MAX_HEMI_LIGHTS ];\nuniform vec3 hemisphereLightGroundColor[ MAX_HEMI_LIGHTS ];\nuniform vec3 hemisphereLightDirection[ MAX_HEMI_LIGHTS ];\n#endif\n#if MAX_POINT_LIGHTS > 0\nuniform vec3 pointLightColor[ MAX_POINT_LIGHTS ];\nuniform vec3 pointLightPosition[ MAX_POINT_LIGHTS ];\nuniform float pointLightDistance[ MAX_POINT_LIGHTS ];\n#endif\n#if MAX_SPOT_LIGHTS > 0\nuniform vec3 spotLightColor[ MAX_SPOT_LIGHTS ];\nuniform vec3 spotLightPosition[ MAX_SPOT_LIGHTS ];\nuniform vec3 spotLightDirection[ MAX_SPOT_LIGHTS ];\nuniform float spotLightDistance[ MAX_SPOT_LIGHTS ];\nuniform float spotLightAngleCos[ MAX_SPOT_LIGHTS ];\nuniform float spotLightExponent[ MAX_SPOT_LIGHTS ];\n#endif\n#ifdef WRAP_AROUND\nuniform vec3 wrapRGB;\n#endif",
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lights_lambert_vertex:"vLightFront = vec3( 0.0 );\n#ifdef DOUBLE_SIDED\nvLightBack = vec3( 0.0 );\n#endif\ntransformedNormal = normalize( transformedNormal );\n#if MAX_DIR_LIGHTS > 0\nfor( int i = 0; i < MAX_DIR_LIGHTS; i ++ ) {\nvec4 lDirection = viewMatrix * vec4( directionalLightDirection[ i ], 0.0 );\nvec3 dirVector = normalize( lDirection.xyz );\nfloat dotProduct = dot( transformedNormal, dirVector );\nvec3 directionalLightWeighting = vec3( max( dotProduct, 0.0 ) );\n#ifdef DOUBLE_SIDED\nvec3 directionalLightWeightingBack = vec3( max( -dotProduct, 0.0 ) );\n#ifdef WRAP_AROUND\nvec3 directionalLightWeightingHalfBack = vec3( max( -0.5 * dotProduct + 0.5, 0.0 ) );\n#endif\n#endif\n#ifdef WRAP_AROUND\nvec3 directionalLightWeightingHalf = vec3( max( 0.5 * dotProduct + 0.5, 0.0 ) );\ndirectionalLightWeighting = mix( directionalLightWeighting, directionalLightWeightingHalf, wrapRGB );\n#ifdef DOUBLE_SIDED\ndirectionalLightWeightingBack = mix( directionalLightWeightingBack, directionalLightWeightingHalfBack, wrapRGB );\n#endif\n#endif\nvLightFront += directionalLightColor[ i ] * directionalLightWeighting;\n#ifdef DOUBLE_SIDED\nvLightBack += directionalLightColor[ i ] * directionalLightWeightingBack;\n#endif\n}\n#endif\n#if MAX_POINT_LIGHTS > 0\nfor( int i = 0; i < MAX_POINT_LIGHTS; i ++ ) {\nvec4 lPosition = viewMatrix * vec4( pointLightPosition[ i ], 1.0 );\nvec3 lVector = lPosition.xyz - mvPosition.xyz;\nfloat lDistance = 1.0;\nif ( pointLightDistance[ i ] > 0.0 )\nlDistance = 1.0 - min( ( length( lVector ) / pointLightDistance[ i ] ), 1.0 );\nlVector = normalize( lVector );\nfloat dotProduct = dot( transformedNormal, lVector );\nvec3 pointLightWeighting = vec3( max( dotProduct, 0.0 ) );\n#ifdef DOUBLE_SIDED\nvec3 pointLightWeightingBack = vec3( max( -dotProduct, 0.0 ) );\n#ifdef WRAP_AROUND\nvec3 pointLightWeightingHalfBack = vec3( max( -0.5 * dotProduct + 0.5, 0.0 ) );\n#endif\n#endif\n#ifdef WRAP_AROUND\nvec3 pointLightWeightingHalf = vec3( max( 0.5 * dotProduct + 0.5, 0.0 ) );\npointLightWeighting = mix( pointLightWeighting, pointLightWeightingHalf, wrapRGB );\n#ifdef DOUBLE_SIDED\npointLightWeightingBack = mix( pointLightWeightingBack, pointLightWeightingHalfBack, wrapRGB );\n#endif\n#endif\nvLightFront += pointLightColor[ i ] * pointLightWeighting * lDistance;\n#ifdef DOUBLE_SIDED\nvLightBack += pointLightColor[ i ] * pointLightWeightingBack * lDistance;\n#endif\n}\n#endif\n#if MAX_SPOT_LIGHTS > 0\nfor( int i = 0; i < MAX_SPOT_LIGHTS; i ++ ) {\nvec4 lPosition = viewMatrix * vec4( spotLightPosition[ i ], 1.0 );\nvec3 lVector = lPosition.xyz - mvPosition.xyz;\nfloat spotEffect = dot( spotLightDirection[ i ], normalize( spotLightPosition[ i ] - worldPosition.xyz ) );\nif ( spotEffect > spotLightAngleCos[ i ] ) {\nspotEffect = max( pow( spotEffect, spotLightExponent[ i ] ), 0.0 );\nfloat lDistance = 1.0;\nif ( spotLightDistance[ i ] > 0.0 )\nlDistance = 1.0 - min( ( length( lVector ) / spotLightDistance[ i ] ), 1.0 );\nlVector = normalize( lVector );\nfloat dotProduct = dot( transformedNormal, lVector );\nvec3 spotLightWeighting = vec3( max( dotProduct, 0.0 ) );\n#ifdef DOUBLE_SIDED\nvec3 spotLightWeightingBack = vec3( max( -dotProduct, 0.0 ) );\n#ifdef WRAP_AROUND\nvec3 spotLightWeightingHalfBack = vec3( max( -0.5 * dotProduct + 0.5, 0.0 ) );\n#endif\n#endif\n#ifdef WRAP_AROUND\nvec3 spotLightWeightingHalf = vec3( max( 0.5 * dotProduct + 0.5, 0.0 ) );\nspotLightWeighting = mix( spotLightWeighting, spotLightWeightingHalf, wrapRGB );\n#ifdef DOUBLE_SIDED\nspotLightWeightingBack = mix( spotLightWeightingBack, spotLightWeightingHalfBack, wrapRGB );\n#endif\n#endif\nvLightFront += spotLightColor[ i ] * spotLightWeighting * lDistance * spotEffect;\n#ifdef DOUBLE_SIDED\nvLightBack += spotLightColor[ i ] * spotLightWeightingBack * lDistance * spotEffect;\n#endif\n}\n}\n#endif\n#if MAX_HEMI_LIGHTS > 0\nfor( int i = 0; i < MAX_HEMI_LIGHTS; i ++ ) {\nvec4 lDirection = viewMatrix * vec4( hemisphereLightDirection[ i ], 0.0 );\nvec3 lVector = normalize( lDirection.xyz );\nfloat dotProduct = dot( transformedNormal, lVector );\nfloat hemiDiffuseWeight = 0.5 * dotProduct + 0.5;\nfloat hemiDiffuseWeightBack = -0.5 * dotProduct + 0.5;\nvLightFront += mix( hemisphereLightGroundColor[ i ], hemisphereLightSkyColor[ i ], hemiDiffuseWeight );\n#ifdef DOUBLE_SIDED\nvLightBack += mix( hemisphereLightGroundColor[ i ], hemisphereLightSkyColor[ i ], hemiDiffuseWeightBack );\n#endif\n}\n#endif\nvLightFront = vLightFront * diffuse + ambient * ambientLightColor + emissive;\n#ifdef DOUBLE_SIDED\nvLightBack = vLightBack * diffuse + ambient * ambientLightColor + emissive;\n#endif",
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lights_phong_pars_vertex:"#ifndef PHONG_PER_PIXEL\n#if MAX_POINT_LIGHTS > 0\nuniform vec3 pointLightPosition[ MAX_POINT_LIGHTS ];\nuniform float pointLightDistance[ MAX_POINT_LIGHTS ];\nvarying vec4 vPointLight[ MAX_POINT_LIGHTS ];\n#endif\n#if MAX_SPOT_LIGHTS > 0\nuniform vec3 spotLightPosition[ MAX_SPOT_LIGHTS ];\nuniform float spotLightDistance[ MAX_SPOT_LIGHTS ];\nvarying vec4 vSpotLight[ MAX_SPOT_LIGHTS ];\n#endif\n#endif\n#if MAX_SPOT_LIGHTS > 0 || defined( USE_BUMPMAP )\nvarying vec3 vWorldPosition;\n#endif",
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lights_phong_vertex:"#ifndef PHONG_PER_PIXEL\n#if MAX_POINT_LIGHTS > 0\nfor( int i = 0; i < MAX_POINT_LIGHTS; i ++ ) {\nvec4 lPosition = viewMatrix * vec4( pointLightPosition[ i ], 1.0 );\nvec3 lVector = lPosition.xyz - mvPosition.xyz;\nfloat lDistance = 1.0;\nif ( pointLightDistance[ i ] > 0.0 )\nlDistance = 1.0 - min( ( length( lVector ) / pointLightDistance[ i ] ), 1.0 );\nvPointLight[ i ] = vec4( lVector, lDistance );\n}\n#endif\n#if MAX_SPOT_LIGHTS > 0\nfor( int i = 0; i < MAX_SPOT_LIGHTS; i ++ ) {\nvec4 lPosition = viewMatrix * vec4( spotLightPosition[ i ], 1.0 );\nvec3 lVector = lPosition.xyz - mvPosition.xyz;\nfloat lDistance = 1.0;\nif ( spotLightDistance[ i ] > 0.0 )\nlDistance = 1.0 - min( ( length( lVector ) / spotLightDistance[ i ] ), 1.0 );\nvSpotLight[ i ] = vec4( lVector, lDistance );\n}\n#endif\n#endif\n#if MAX_SPOT_LIGHTS > 0 || defined( USE_BUMPMAP )\nvWorldPosition = worldPosition.xyz;\n#endif",
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lights_phong_pars_fragment:"uniform vec3 ambientLightColor;\n#if MAX_DIR_LIGHTS > 0\nuniform vec3 directionalLightColor[ MAX_DIR_LIGHTS ];\nuniform vec3 directionalLightDirection[ MAX_DIR_LIGHTS ];\n#endif\n#if MAX_HEMI_LIGHTS > 0\nuniform vec3 hemisphereLightSkyColor[ MAX_HEMI_LIGHTS ];\nuniform vec3 hemisphereLightGroundColor[ MAX_HEMI_LIGHTS ];\nuniform vec3 hemisphereLightDirection[ MAX_HEMI_LIGHTS ];\n#endif\n#if MAX_POINT_LIGHTS > 0\nuniform vec3 pointLightColor[ MAX_POINT_LIGHTS ];\n#ifdef PHONG_PER_PIXEL\nuniform vec3 pointLightPosition[ MAX_POINT_LIGHTS ];\nuniform float pointLightDistance[ MAX_POINT_LIGHTS ];\n#else\nvarying vec4 vPointLight[ MAX_POINT_LIGHTS ];\n#endif\n#endif\n#if MAX_SPOT_LIGHTS > 0\nuniform vec3 spotLightColor[ MAX_SPOT_LIGHTS ];\nuniform vec3 spotLightPosition[ MAX_SPOT_LIGHTS ];\nuniform vec3 spotLightDirection[ MAX_SPOT_LIGHTS ];\nuniform float spotLightAngleCos[ MAX_SPOT_LIGHTS ];\nuniform float spotLightExponent[ MAX_SPOT_LIGHTS ];\n#ifdef PHONG_PER_PIXEL\nuniform float spotLightDistance[ MAX_SPOT_LIGHTS ];\n#else\nvarying vec4 vSpotLight[ MAX_SPOT_LIGHTS ];\n#endif\n#endif\n#if MAX_SPOT_LIGHTS > 0 || defined( USE_BUMPMAP )\nvarying vec3 vWorldPosition;\n#endif\n#ifdef WRAP_AROUND\nuniform vec3 wrapRGB;\n#endif\nvarying vec3 vViewPosition;\nvarying vec3 vNormal;",
lights_phong_fragment:"vec3 normal = normalize( vNormal );\nvec3 viewPosition = normalize( vViewPosition );\n#ifdef DOUBLE_SIDED\nnormal = normal * ( -1.0 + 2.0 * float( gl_FrontFacing ) );\n#endif\n#ifdef USE_NORMALMAP\nnormal = perturbNormal2Arb( -viewPosition, normal );\n#elif defined( USE_BUMPMAP )\nnormal = perturbNormalArb( -vViewPosition, normal, dHdxy_fwd() );\n#endif\n#if MAX_POINT_LIGHTS > 0\nvec3 pointDiffuse  = vec3( 0.0 );\nvec3 pointSpecular = vec3( 0.0 );\nfor ( int i = 0; i < MAX_POINT_LIGHTS; i ++ ) {\n#ifdef PHONG_PER_PIXEL\nvec4 lPosition = viewMatrix * vec4( pointLightPosition[ i ], 1.0 );\nvec3 lVector = lPosition.xyz + vViewPosition.xyz;\nfloat lDistance = 1.0;\nif ( pointLightDistance[ i ] > 0.0 )\nlDistance = 1.0 - min( ( length( lVector ) / pointLightDistance[ i ] ), 1.0 );\nlVector = normalize( lVector );\n#else\nvec3 lVector = normalize( vPointLight[ i ].xyz );\nfloat lDistance = vPointLight[ i ].w;\n#endif\nfloat dotProduct = dot( normal, lVector );\n#ifdef WRAP_AROUND\nfloat pointDiffuseWeightFull = max( dotProduct, 0.0 );\nfloat pointDiffuseWeightHalf = max( 0.5 * dotProduct + 0.5, 0.0 );\nvec3 pointDiffuseWeight = mix( vec3 ( pointDiffuseWeightFull ), vec3( pointDiffuseWeightHalf ), wrapRGB );\n#else\nfloat pointDiffuseWeight = max( dotProduct, 0.0 );\n#endif\npointDiffuse  += diffuse * pointLightColor[ i ] * pointDiffuseWeight * lDistance;\nvec3 pointHalfVector = normalize( lVector + viewPosition );\nfloat pointDotNormalHalf = max( dot( normal, pointHalfVector ), 0.0 );\nfloat pointSpecularWeight = specularStrength * max( pow( pointDotNormalHalf, shininess ), 0.0 );\n#ifdef PHYSICALLY_BASED_SHADING\nfloat specularNormalization = ( shininess + 2.0001 ) / 8.0;\nvec3 schlick = specular + vec3( 1.0 - specular ) * pow( 1.0 - dot( lVector, pointHalfVector ), 5.0 );\npointSpecular += schlick * pointLightColor[ i ] * pointSpecularWeight * pointDiffuseWeight * lDistance * specularNormalization;\n#else\npointSpecular += specular * pointLightColor[ i ] * pointSpecularWeight * pointDiffuseWeight * lDistance;\n#endif\n}\n#endif\n#if MAX_SPOT_LIGHTS > 0\nvec3 spotDiffuse  = vec3( 0.0 );\nvec3 spotSpecular = vec3( 0.0 );\nfor ( int i = 0; i < MAX_SPOT_LIGHTS; i ++ ) {\n#ifdef PHONG_PER_PIXEL\nvec4 lPosition = viewMatrix * vec4( spotLightPosition[ i ], 1.0 );\nvec3 lVector = lPosition.xyz + vViewPosition.xyz;\nfloat lDistance = 1.0;\nif ( spotLightDistance[ i ] > 0.0 )\nlDistance = 1.0 - min( ( length( lVector ) / spotLightDistance[ i ] ), 1.0 );\nlVector = normalize( lVector );\n#else\nvec3 lVector = normalize( vSpotLight[ i ].xyz );\nfloat lDistance = vSpotLight[ i ].w;\n#endif\nfloat spotEffect = dot( spotLightDirection[ i ], normalize( spotLightPosition[ i ] - vWorldPosition ) );\nif ( spotEffect > spotLightAngleCos[ i ] ) {\nspotEffect = max( pow( spotEffect, spotLightExponent[ i ] ), 0.0 );\nfloat dotProduct = dot( normal, lVector );\n#ifdef WRAP_AROUND\nfloat spotDiffuseWeightFull = max( dotProduct, 0.0 );\nfloat spotDiffuseWeightHalf = max( 0.5 * dotProduct + 0.5, 0.0 );\nvec3 spotDiffuseWeight = mix( vec3 ( spotDiffuseWeightFull ), vec3( spotDiffuseWeightHalf ), wrapRGB );\n#else\nfloat spotDiffuseWeight = max( dotProduct, 0.0 );\n#endif\nspotDiffuse += diffuse * spotLightColor[ i ] * spotDiffuseWeight * lDistance * spotEffect;\nvec3 spotHalfVector = normalize( lVector + viewPosition );\nfloat spotDotNormalHalf = max( dot( normal, spotHalfVector ), 0.0 );\nfloat spotSpecularWeight = specularStrength * max( pow( spotDotNormalHalf, shininess ), 0.0 );\n#ifdef PHYSICALLY_BASED_SHADING\nfloat specularNormalization = ( shininess + 2.0001 ) / 8.0;\nvec3 schlick = specular + vec3( 1.0 - specular ) * pow( 1.0 - dot( lVector, spotHalfVector ), 5.0 );\nspotSpecular += schlick * spotLightColor[ i ] * spotSpecularWeight * spotDiffuseWeight * lDistance * specularNormalization * spotEffect;\n#else\nspotSpecular += specular * spotLightColor[ i ] * spotSpecularWeight * spotDiffuseWeight * lDistance * spotEffect;\n#endif\n}\n}\n#endif\n#if MAX_DIR_LIGHTS > 0\nvec3 dirDiffuse  = vec3( 0.0 );\nvec3 dirSpecular = vec3( 0.0 );\nfor( int i = 0; i < MAX_DIR_LIGHTS; i ++ ) {\nvec4 lDirection = viewMatrix * vec4( directionalLightDirection[ i ], 0.0 );\nvec3 dirVector = normalize( lDirection.xyz );\nfloat dotProduct = dot( normal, dirVector );\n#ifdef WRAP_AROUND\nfloat dirDiffuseWeightFull = max( dotProduct, 0.0 );\nfloat dirDiffuseWeightHalf = max( 0.5 * dotProduct + 0.5, 0.0 );\nvec3 dirDiffuseWeight = mix( vec3( dirDiffuseWeightFull ), vec3( dirDiffuseWeightHalf ), wrapRGB );\n#else\nfloat dirDiffuseWeight = max( dotProduct, 0.0 );\n#endif\ndirDiffuse  += diffuse * directionalLightColor[ i ] * dirDiffuseWeight;\nvec3 dirHalfVector = normalize( dirVector + viewPosition );\nfloat dirDotNormalHalf = max( dot( normal, dirHalfVector ), 0.0 );\nfloat dirSpecularWeight = specularStrength * max( pow( dirDotNormalHalf, shininess ), 0.0 );\n#ifdef PHYSICALLY_BASED_SHADING\nfloat specularNormalization = ( shininess + 2.0001 ) / 8.0;\nvec3 schlick = specular + vec3( 1.0 - specular ) * pow( 1.0 - dot( dirVector, dirHalfVector ), 5.0 );\ndirSpecular += schlick * directionalLightColor[ i ] * dirSpecularWeight * dirDiffuseWeight * specularNormalization;\n#else\ndirSpecular += specular * directionalLightColor[ i ] * dirSpecularWeight * dirDiffuseWeight;\n#endif\n}\n#endif\n#if MAX_HEMI_LIGHTS > 0\nvec3 hemiDiffuse  = vec3( 0.0 );\nvec3 hemiSpecular = vec3( 0.0 );\nfor( int i = 0; i < MAX_HEMI_LIGHTS; i ++ ) {\nvec4 lDirection = viewMatrix * vec4( hemisphereLightDirection[ i ], 0.0 );\nvec3 lVector = normalize( lDirection.xyz );\nfloat dotProduct = dot( normal, lVector );\nfloat hemiDiffuseWeight = 0.5 * dotProduct + 0.5;\nvec3 hemiColor = mix( hemisphereLightGroundColor[ i ], hemisphereLightSkyColor[ i ], hemiDiffuseWeight );\nhemiDiffuse += diffuse * hemiColor;\nvec3 hemiHalfVectorSky = normalize( lVector + viewPosition );\nfloat hemiDotNormalHalfSky = 0.5 * dot( normal, hemiHalfVectorSky ) + 0.5;\nfloat hemiSpecularWeightSky = specularStrength * max( pow( hemiDotNormalHalfSky, shininess ), 0.0 );\nvec3 lVectorGround = -lVector;\nvec3 hemiHalfVectorGround = normalize( lVectorGround + viewPosition );\nfloat hemiDotNormalHalfGround = 0.5 * dot( normal, hemiHalfVectorGround ) + 0.5;\nfloat hemiSpecularWeightGround = specularStrength * max( pow( hemiDotNormalHalfGround, shininess ), 0.0 );\n#ifdef PHYSICALLY_BASED_SHADING\nfloat dotProductGround = dot( normal, lVectorGround );\nfloat specularNormalization = ( shininess + 2.0001 ) / 8.0;\nvec3 schlickSky = specular + vec3( 1.0 - specular ) * pow( 1.0 - dot( lVector, hemiHalfVectorSky ), 5.0 );\nvec3 schlickGround = specular + vec3( 1.0 - specular ) * pow( 1.0 - dot( lVectorGround, hemiHalfVectorGround ), 5.0 );\nhemiSpecular += hemiColor * specularNormalization * ( schlickSky * hemiSpecularWeightSky * max( dotProduct, 0.0 ) + schlickGround * hemiSpecularWeightGround * max( dotProductGround, 0.0 ) );\n#else\nhemiSpecular += specular * hemiColor * ( hemiSpecularWeightSky + hemiSpecularWeightGround ) * hemiDiffuseWeight;\n#endif\n}\n#endif\nvec3 totalDiffuse = vec3( 0.0 );\nvec3 totalSpecular = vec3( 0.0 );\n#if MAX_DIR_LIGHTS > 0\ntotalDiffuse += dirDiffuse;\ntotalSpecular += dirSpecular;\n#endif\n#if MAX_HEMI_LIGHTS > 0\ntotalDiffuse += hemiDiffuse;\ntotalSpecular += hemiSpecular;\n#endif\n#if MAX_POINT_LIGHTS > 0\ntotalDiffuse += pointDiffuse;\ntotalSpecular += pointSpecular;\n#endif\n#if MAX_SPOT_LIGHTS > 0\ntotalDiffuse += spotDiffuse;\ntotalSpecular += spotSpecular;\n#endif\n#ifdef METAL\ngl_FragColor.xyz = gl_FragColor.xyz * ( emissive + totalDiffuse + ambientLightColor * ambient + totalSpecular );\n#else\ngl_FragColor.xyz = gl_FragColor.xyz * ( emissive + totalDiffuse + ambientLightColor * ambient ) + totalSpecular;\n#endif",
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color_pars_fragment:"#ifdef USE_COLOR\nvarying vec3 vColor;\n#endif",color_fragment:"#ifdef USE_COLOR\ngl_FragColor = gl_FragColor * vec4( vColor, opacity );\n#endif",color_pars_vertex:"#ifdef USE_COLOR\nvarying vec3 vColor;\n#endif",color_vertex:"#ifdef USE_COLOR\n#ifdef GAMMA_INPUT\nvColor = color * color;\n#else\nvColor = color;\n#endif\n#endif",skinning_pars_vertex:"#ifdef USE_SKINNING\n#ifdef BONE_TEXTURE\nuniform sampler2D boneTexture;\nmat4 getBoneMatrix( const in float i ) {\nfloat j = i * 4.0;\nfloat x = mod( j, N_BONE_PIXEL_X );\nfloat y = floor( j / N_BONE_PIXEL_X );\nconst float dx = 1.0 / N_BONE_PIXEL_X;\nconst float dy = 1.0 / N_BONE_PIXEL_Y;\ny = dy * ( y + 0.5 );\nvec4 v1 = texture2D( boneTexture, vec2( dx * ( x + 0.5 ), y ) );\nvec4 v2 = texture2D( boneTexture, vec2( dx * ( x + 1.5 ), y ) );\nvec4 v3 = texture2D( boneTexture, vec2( dx * ( x + 2.5 ), y ) );\nvec4 v4 = texture2D( boneTexture, vec2( dx * ( x + 3.5 ), y ) );\nmat4 bone = mat4( v1, v2, v3, v4 );\nreturn bone;\n}\n#else\nuniform mat4 boneGlobalMatrices[ MAX_BONES ];\nmat4 getBoneMatrix( const in float i ) {\nmat4 bone = boneGlobalMatrices[ int(i) ];\nreturn bone;\n}\n#endif\n#endif",
skinbase_vertex:"#ifdef USE_SKINNING\nmat4 boneMatX = getBoneMatrix( skinIndex.x );\nmat4 boneMatY = getBoneMatrix( skinIndex.y );\n#endif",skinning_vertex:"#ifdef USE_SKINNING\n#ifdef USE_MORPHTARGETS\nvec4 skinVertex = vec4( morphed, 1.0 );\n#else\nvec4 skinVertex = vec4( position, 1.0 );\n#endif\nvec4 skinned  = boneMatX * skinVertex * skinWeight.x;\nskinned \t  += boneMatY * skinVertex * skinWeight.y;\n#endif",morphtarget_pars_vertex:"#ifdef USE_MORPHTARGETS\n#ifndef USE_MORPHNORMALS\nuniform float morphTargetInfluences[ 8 ];\n#else\nuniform float morphTargetInfluences[ 4 ];\n#endif\n#endif",
morphtarget_vertex:"#ifdef USE_MORPHTARGETS\nvec3 morphed = vec3( 0.0 );\nmorphed += ( morphTarget0 - position ) * morphTargetInfluences[ 0 ];\nmorphed += ( morphTarget1 - position ) * morphTargetInfluences[ 1 ];\nmorphed += ( morphTarget2 - position ) * morphTargetInfluences[ 2 ];\nmorphed += ( morphTarget3 - position ) * morphTargetInfluences[ 3 ];\n#ifndef USE_MORPHNORMALS\nmorphed += ( morphTarget4 - position ) * morphTargetInfluences[ 4 ];\nmorphed += ( morphTarget5 - position ) * morphTargetInfluences[ 5 ];\nmorphed += ( morphTarget6 - position ) * morphTargetInfluences[ 6 ];\nmorphed += ( morphTarget7 - position ) * morphTargetInfluences[ 7 ];\n#endif\nmorphed += position;\n#endif",
default_vertex:"vec4 mvPosition;\n#ifdef USE_SKINNING\nmvPosition = modelViewMatrix * skinned;\n#endif\n#if !defined( USE_SKINNING ) && defined( USE_MORPHTARGETS )\nmvPosition = modelViewMatrix * vec4( morphed, 1.0 );\n#endif\n#if !defined( USE_SKINNING ) && ! defined( USE_MORPHTARGETS )\nmvPosition = modelViewMatrix * vec4( position, 1.0 );\n#endif\ngl_Position = projectionMatrix * mvPosition;",morphnormal_vertex:"#ifdef USE_MORPHNORMALS\nvec3 morphedNormal = vec3( 0.0 );\nmorphedNormal +=  ( morphNormal0 - normal ) * morphTargetInfluences[ 0 ];\nmorphedNormal +=  ( morphNormal1 - normal ) * morphTargetInfluences[ 1 ];\nmorphedNormal +=  ( morphNormal2 - normal ) * morphTargetInfluences[ 2 ];\nmorphedNormal +=  ( morphNormal3 - normal ) * morphTargetInfluences[ 3 ];\nmorphedNormal += normal;\n#endif",
skinnormal_vertex:"#ifdef USE_SKINNING\nmat4 skinMatrix = skinWeight.x * boneMatX;\nskinMatrix \t+= skinWeight.y * boneMatY;\n#ifdef USE_MORPHNORMALS\nvec4 skinnedNormal = skinMatrix * vec4( morphedNormal, 0.0 );\n#else\nvec4 skinnedNormal = skinMatrix * vec4( normal, 0.0 );\n#endif\n#endif",defaultnormal_vertex:"vec3 objectNormal;\n#ifdef USE_SKINNING\nobjectNormal = skinnedNormal.xyz;\n#endif\n#if !defined( USE_SKINNING ) && defined( USE_MORPHNORMALS )\nobjectNormal = morphedNormal;\n#endif\n#if !defined( USE_SKINNING ) && ! defined( USE_MORPHNORMALS )\nobjectNormal = normal;\n#endif\n#ifdef FLIP_SIDED\nobjectNormal = -objectNormal;\n#endif\nvec3 transformedNormal = normalMatrix * objectNormal;",
shadowmap_pars_fragment:"#ifdef USE_SHADOWMAP\nuniform sampler2D shadowMap[ MAX_SHADOWS ];\nuniform vec2 shadowMapSize[ MAX_SHADOWS ];\nuniform float shadowDarkness[ MAX_SHADOWS ];\nuniform float shadowBias[ MAX_SHADOWS ];\nvarying vec4 vShadowCoord[ MAX_SHADOWS ];\nfloat unpackDepth( const in vec4 rgba_depth ) {\nconst vec4 bit_shift = vec4( 1.0 / ( 256.0 * 256.0 * 256.0 ), 1.0 / ( 256.0 * 256.0 ), 1.0 / 256.0, 1.0 );\nfloat depth = dot( rgba_depth, bit_shift );\nreturn depth;\n}\n#endif",shadowmap_fragment:"#ifdef USE_SHADOWMAP\n#ifdef SHADOWMAP_DEBUG\nvec3 frustumColors[3];\nfrustumColors[0] = vec3( 1.0, 0.5, 0.0 );\nfrustumColors[1] = vec3( 0.0, 1.0, 0.8 );\nfrustumColors[2] = vec3( 0.0, 0.5, 1.0 );\n#endif\n#ifdef SHADOWMAP_CASCADE\nint inFrustumCount = 0;\n#endif\nfloat fDepth;\nvec3 shadowColor = vec3( 1.0 );\nfor( int i = 0; i < MAX_SHADOWS; i ++ ) {\nvec3 shadowCoord = vShadowCoord[ i ].xyz / vShadowCoord[ i ].w;\nbvec4 inFrustumVec = bvec4 ( shadowCoord.x >= 0.0, shadowCoord.x <= 1.0, shadowCoord.y >= 0.0, shadowCoord.y <= 1.0 );\nbool inFrustum = all( inFrustumVec );\n#ifdef SHADOWMAP_CASCADE\ninFrustumCount += int( inFrustum );\nbvec3 frustumTestVec = bvec3( inFrustum, inFrustumCount == 1, shadowCoord.z <= 1.0 );\n#else\nbvec2 frustumTestVec = bvec2( inFrustum, shadowCoord.z <= 1.0 );\n#endif\nbool frustumTest = all( frustumTestVec );\nif ( frustumTest ) {\nshadowCoord.z += shadowBias[ i ];\n#ifdef SHADOWMAP_SOFT\nfloat shadow = 0.0;\nconst float shadowDelta = 1.0 / 9.0;\nfloat xPixelOffset = 1.0 / shadowMapSize[ i ].x;\nfloat yPixelOffset = 1.0 / shadowMapSize[ i ].y;\nfloat dx0 = -1.25 * xPixelOffset;\nfloat dy0 = -1.25 * yPixelOffset;\nfloat dx1 = 1.25 * xPixelOffset;\nfloat dy1 = 1.25 * yPixelOffset;\nfDepth = unpackDepth( texture2D( shadowMap[ i ], shadowCoord.xy + vec2( dx0, dy0 ) ) );\nif ( fDepth < shadowCoord.z ) shadow += shadowDelta;\nfDepth = unpackDepth( texture2D( shadowMap[ i ], shadowCoord.xy + vec2( 0.0, dy0 ) ) );\nif ( fDepth < shadowCoord.z ) shadow += shadowDelta;\nfDepth = unpackDepth( texture2D( shadowMap[ i ], shadowCoord.xy + vec2( dx1, dy0 ) ) );\nif ( fDepth < shadowCoord.z ) shadow += shadowDelta;\nfDepth = unpackDepth( texture2D( shadowMap[ i ], shadowCoord.xy + vec2( dx0, 0.0 ) ) );\nif ( fDepth < shadowCoord.z ) shadow += shadowDelta;\nfDepth = unpackDepth( texture2D( shadowMap[ i ], shadowCoord.xy ) );\nif ( fDepth < shadowCoord.z ) shadow += shadowDelta;\nfDepth = unpackDepth( texture2D( shadowMap[ i ], shadowCoord.xy + vec2( dx1, 0.0 ) ) );\nif ( fDepth < shadowCoord.z ) shadow += shadowDelta;\nfDepth = unpackDepth( texture2D( shadowMap[ i ], shadowCoord.xy + vec2( dx0, dy1 ) ) );\nif ( fDepth < shadowCoord.z ) shadow += shadowDelta;\nfDepth = unpackDepth( texture2D( shadowMap[ i ], shadowCoord.xy + vec2( 0.0, dy1 ) ) );\nif ( fDepth < shadowCoord.z ) shadow += shadowDelta;\nfDepth = unpackDepth( texture2D( shadowMap[ i ], shadowCoord.xy + vec2( dx1, dy1 ) ) );\nif ( fDepth < shadowCoord.z ) shadow += shadowDelta;\nshadowColor = shadowColor * vec3( ( 1.0 - shadowDarkness[ i ] * shadow ) );\n#else\nvec4 rgbaDepth = texture2D( shadowMap[ i ], shadowCoord.xy );\nfloat fDepth = unpackDepth( rgbaDepth );\nif ( fDepth < shadowCoord.z )\nshadowColor = shadowColor * vec3( 1.0 - shadowDarkness[ i ] );\n#endif\n}\n#ifdef SHADOWMAP_DEBUG\n#ifdef SHADOWMAP_CASCADE\nif ( inFrustum && inFrustumCount == 1 ) gl_FragColor.xyz *= frustumColors[ i ];\n#else\nif ( inFrustum ) gl_FragColor.xyz *= frustumColors[ i ];\n#endif\n#endif\n}\n#ifdef GAMMA_OUTPUT\nshadowColor *= shadowColor;\n#endif\ngl_FragColor.xyz = gl_FragColor.xyz * shadowColor;\n#endif",
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shadowmap_pars_vertex:"#ifdef USE_SHADOWMAP\nvarying vec4 vShadowCoord[ MAX_SHADOWS ];\nuniform mat4 shadowMatrix[ MAX_SHADOWS ];\n#endif",shadowmap_vertex:"#ifdef USE_SHADOWMAP\nfor( int i = 0; i < MAX_SHADOWS; i ++ ) {\nvShadowCoord[ i ] = shadowMatrix[ i ] * worldPosition;\n}\n#endif",alphatest_fragment:"#ifdef ALPHATEST\nif ( gl_FragColor.a < ALPHATEST ) discard;\n#endif",linear_to_gamma_fragment:"#ifdef GAMMA_OUTPUT\ngl_FragColor.xyz = sqrt( gl_FragColor.xyz );\n#endif"};
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THREE.UniformsUtils={merge:function(a){var b,c,d,e={};for(b=0;b<a.length;b++)for(c in d=this.clone(a[b]),d)e[c]=d[c];return e},clone:function(a){var b,c,d,e={};for(b in a)for(c in e[b]={},a[b])d=a[b][c],e[b][c]=d instanceof THREE.Color||d instanceof THREE.Vector2||d instanceof THREE.Vector3||d instanceof THREE.Vector4||d instanceof THREE.Matrix4||d instanceof THREE.Texture?d.clone():d instanceof Array?d.slice():d;return e}};
THREE.UniformsLib={common:{diffuse:{type:"c",value:new THREE.Color(15658734)},opacity:{type:"f",value:1},map:{type:"t",value:null},offsetRepeat:{type:"v4",value:new THREE.Vector4(0,0,1,1)},lightMap:{type:"t",value:null},specularMap:{type:"t",value:null},envMap:{type:"t",value:null},flipEnvMap:{type:"f",value:-1},useRefract:{type:"i",value:0},reflectivity:{type:"f",value:1},refractionRatio:{type:"f",value:0.98},combine:{type:"i",value:0},morphTargetInfluences:{type:"f",value:0}},bump:{bumpMap:{type:"t",
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value:null},bumpScale:{type:"f",value:1}},normalmap:{normalMap:{type:"t",value:null},normalScale:{type:"v2",value:new THREE.Vector2(1,1)}},fog:{fogDensity:{type:"f",value:2.5E-4},fogNear:{type:"f",value:1},fogFar:{type:"f",value:2E3},fogColor:{type:"c",value:new THREE.Color(16777215)}},lights:{ambientLightColor:{type:"fv",value:[]},directionalLightDirection:{type:"fv",value:[]},directionalLightColor:{type:"fv",value:[]},hemisphereLightDirection:{type:"fv",value:[]},hemisphereLightSkyColor:{type:"fv",
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value:[]},hemisphereLightGroundColor:{type:"fv",value:[]},pointLightColor:{type:"fv",value:[]},pointLightPosition:{type:"fv",value:[]},pointLightDistance:{type:"fv1",value:[]},spotLightColor:{type:"fv",value:[]},spotLightPosition:{type:"fv",value:[]},spotLightDirection:{type:"fv",value:[]},spotLightDistance:{type:"fv1",value:[]},spotLightAngleCos:{type:"fv1",value:[]},spotLightExponent:{type:"fv1",value:[]}},particle:{psColor:{type:"c",value:new THREE.Color(15658734)},opacity:{type:"f",value:1},size:{type:"f",
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value:1},scale:{type:"f",value:1},map:{type:"t",value:null},fogDensity:{type:"f",value:2.5E-4},fogNear:{type:"f",value:1},fogFar:{type:"f",value:2E3},fogColor:{type:"c",value:new THREE.Color(16777215)}},shadowmap:{shadowMap:{type:"tv",value:[]},shadowMapSize:{type:"v2v",value:[]},shadowBias:{type:"fv1",value:[]},shadowDarkness:{type:"fv1",value:[]},shadowMatrix:{type:"m4v",value:[]}}};
THREE.ShaderLib={depth:{uniforms:{mNear:{type:"f",value:1},mFar:{type:"f",value:2E3},opacity:{type:"f",value:1}},vertexShader:"void main() {\ngl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n}",fragmentShader:"uniform float mNear;\nuniform float mFar;\nuniform float opacity;\nvoid main() {\nfloat depth = gl_FragCoord.z / gl_FragCoord.w;\nfloat color = 1.0 - smoothstep( mNear, mFar, depth );\ngl_FragColor = vec4( vec3( color ), opacity );\n}"},normal:{uniforms:{opacity:{type:"f",
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value:1}},vertexShader:"varying vec3 vNormal;\nvoid main() {\nvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );\nvNormal = normalize( normalMatrix * normal );\ngl_Position = projectionMatrix * mvPosition;\n}",fragmentShader:"uniform float opacity;\nvarying vec3 vNormal;\nvoid main() {\ngl_FragColor = vec4( 0.5 * normalize( vNormal ) + 0.5, opacity );\n}"},basic:{uniforms:THREE.UniformsUtils.merge([THREE.UniformsLib.common,THREE.UniformsLib.fog,THREE.UniformsLib.shadowmap]),vertexShader:[THREE.ShaderChunk.map_pars_vertex,
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THREE.ShaderChunk.lightmap_pars_vertex,THREE.ShaderChunk.envmap_pars_vertex,THREE.ShaderChunk.color_pars_vertex,THREE.ShaderChunk.morphtarget_pars_vertex,THREE.ShaderChunk.skinning_pars_vertex,THREE.ShaderChunk.shadowmap_pars_vertex,"void main() {",THREE.ShaderChunk.map_vertex,THREE.ShaderChunk.lightmap_vertex,THREE.ShaderChunk.color_vertex,"#ifdef USE_ENVMAP",THREE.ShaderChunk.morphnormal_vertex,THREE.ShaderChunk.skinbase_vertex,THREE.ShaderChunk.skinnormal_vertex,THREE.ShaderChunk.defaultnormal_vertex,
"#endif",THREE.ShaderChunk.morphtarget_vertex,THREE.ShaderChunk.skinning_vertex,THREE.ShaderChunk.default_vertex,THREE.ShaderChunk.worldpos_vertex,THREE.ShaderChunk.envmap_vertex,THREE.ShaderChunk.shadowmap_vertex,"}"].join("\n"),fragmentShader:["uniform vec3 diffuse;\nuniform float opacity;",THREE.ShaderChunk.color_pars_fragment,THREE.ShaderChunk.map_pars_fragment,THREE.ShaderChunk.lightmap_pars_fragment,THREE.ShaderChunk.envmap_pars_fragment,THREE.ShaderChunk.fog_pars_fragment,THREE.ShaderChunk.shadowmap_pars_fragment,
THREE.ShaderChunk.specularmap_pars_fragment,"void main() {\ngl_FragColor = vec4( diffuse, opacity );",THREE.ShaderChunk.map_fragment,THREE.ShaderChunk.alphatest_fragment,THREE.ShaderChunk.specularmap_fragment,THREE.ShaderChunk.lightmap_fragment,THREE.ShaderChunk.color_fragment,THREE.ShaderChunk.envmap_fragment,THREE.ShaderChunk.shadowmap_fragment,THREE.ShaderChunk.linear_to_gamma_fragment,THREE.ShaderChunk.fog_fragment,"}"].join("\n")},lambert:{uniforms:THREE.UniformsUtils.merge([THREE.UniformsLib.common,
THREE.UniformsLib.fog,THREE.UniformsLib.lights,THREE.UniformsLib.shadowmap,{ambient:{type:"c",value:new THREE.Color(16777215)},emissive:{type:"c",value:new THREE.Color(0)},wrapRGB:{type:"v3",value:new THREE.Vector3(1,1,1)}}]),vertexShader:["#define LAMBERT\nvarying vec3 vLightFront;\n#ifdef DOUBLE_SIDED\nvarying vec3 vLightBack;\n#endif",THREE.ShaderChunk.map_pars_vertex,THREE.ShaderChunk.lightmap_pars_vertex,THREE.ShaderChunk.envmap_pars_vertex,THREE.ShaderChunk.lights_lambert_pars_vertex,THREE.ShaderChunk.color_pars_vertex,
THREE.ShaderChunk.morphtarget_pars_vertex,THREE.ShaderChunk.skinning_pars_vertex,THREE.ShaderChunk.shadowmap_pars_vertex,"void main() {",THREE.ShaderChunk.map_vertex,THREE.ShaderChunk.lightmap_vertex,THREE.ShaderChunk.color_vertex,THREE.ShaderChunk.morphnormal_vertex,THREE.ShaderChunk.skinbase_vertex,THREE.ShaderChunk.skinnormal_vertex,THREE.ShaderChunk.defaultnormal_vertex,THREE.ShaderChunk.morphtarget_vertex,THREE.ShaderChunk.skinning_vertex,THREE.ShaderChunk.default_vertex,THREE.ShaderChunk.worldpos_vertex,
THREE.ShaderChunk.envmap_vertex,THREE.ShaderChunk.lights_lambert_vertex,THREE.ShaderChunk.shadowmap_vertex,"}"].join("\n"),fragmentShader:["uniform float opacity;\nvarying vec3 vLightFront;\n#ifdef DOUBLE_SIDED\nvarying vec3 vLightBack;\n#endif",THREE.ShaderChunk.color_pars_fragment,THREE.ShaderChunk.map_pars_fragment,THREE.ShaderChunk.lightmap_pars_fragment,THREE.ShaderChunk.envmap_pars_fragment,THREE.ShaderChunk.fog_pars_fragment,THREE.ShaderChunk.shadowmap_pars_fragment,THREE.ShaderChunk.specularmap_pars_fragment,
"void main() {\ngl_FragColor = vec4( vec3 ( 1.0 ), opacity );",THREE.ShaderChunk.map_fragment,THREE.ShaderChunk.alphatest_fragment,THREE.ShaderChunk.specularmap_fragment,"#ifdef DOUBLE_SIDED\nif ( gl_FrontFacing )\ngl_FragColor.xyz *= vLightFront;\nelse\ngl_FragColor.xyz *= vLightBack;\n#else\ngl_FragColor.xyz *= vLightFront;\n#endif",THREE.ShaderChunk.lightmap_fragment,THREE.ShaderChunk.color_fragment,THREE.ShaderChunk.envmap_fragment,THREE.ShaderChunk.shadowmap_fragment,THREE.ShaderChunk.linear_to_gamma_fragment,
THREE.ShaderChunk.fog_fragment,"}"].join("\n")},phong:{uniforms:THREE.UniformsUtils.merge([THREE.UniformsLib.common,THREE.UniformsLib.bump,THREE.UniformsLib.normalmap,THREE.UniformsLib.fog,THREE.UniformsLib.lights,THREE.UniformsLib.shadowmap,{ambient:{type:"c",value:new THREE.Color(16777215)},emissive:{type:"c",value:new THREE.Color(0)},specular:{type:"c",value:new THREE.Color(1118481)},shininess:{type:"f",value:30},wrapRGB:{type:"v3",value:new THREE.Vector3(1,1,1)}}]),vertexShader:["#define PHONG\nvarying vec3 vViewPosition;\nvarying vec3 vNormal;",
THREE.ShaderChunk.map_pars_vertex,THREE.ShaderChunk.lightmap_pars_vertex,THREE.ShaderChunk.envmap_pars_vertex,THREE.ShaderChunk.lights_phong_pars_vertex,THREE.ShaderChunk.color_pars_vertex,THREE.ShaderChunk.morphtarget_pars_vertex,THREE.ShaderChunk.skinning_pars_vertex,THREE.ShaderChunk.shadowmap_pars_vertex,"void main() {",THREE.ShaderChunk.map_vertex,THREE.ShaderChunk.lightmap_vertex,THREE.ShaderChunk.color_vertex,THREE.ShaderChunk.morphnormal_vertex,THREE.ShaderChunk.skinbase_vertex,THREE.ShaderChunk.skinnormal_vertex,
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THREE.ShaderChunk.defaultnormal_vertex,"vNormal = normalize( transformedNormal );",THREE.ShaderChunk.morphtarget_vertex,THREE.ShaderChunk.skinning_vertex,THREE.ShaderChunk.default_vertex,"vViewPosition = -mvPosition.xyz;",THREE.ShaderChunk.worldpos_vertex,THREE.ShaderChunk.envmap_vertex,THREE.ShaderChunk.lights_phong_vertex,THREE.ShaderChunk.shadowmap_vertex,"}"].join("\n"),fragmentShader:["uniform vec3 diffuse;\nuniform float opacity;\nuniform vec3 ambient;\nuniform vec3 emissive;\nuniform vec3 specular;\nuniform float shininess;",
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THREE.ShaderChunk.color_pars_fragment,THREE.ShaderChunk.map_pars_fragment,THREE.ShaderChunk.lightmap_pars_fragment,THREE.ShaderChunk.envmap_pars_fragment,THREE.ShaderChunk.fog_pars_fragment,THREE.ShaderChunk.lights_phong_pars_fragment,THREE.ShaderChunk.shadowmap_pars_fragment,THREE.ShaderChunk.bumpmap_pars_fragment,THREE.ShaderChunk.normalmap_pars_fragment,THREE.ShaderChunk.specularmap_pars_fragment,"void main() {\ngl_FragColor = vec4( vec3 ( 1.0 ), opacity );",THREE.ShaderChunk.map_fragment,THREE.ShaderChunk.alphatest_fragment,
THREE.ShaderChunk.specularmap_fragment,THREE.ShaderChunk.lights_phong_fragment,THREE.ShaderChunk.lightmap_fragment,THREE.ShaderChunk.color_fragment,THREE.ShaderChunk.envmap_fragment,THREE.ShaderChunk.shadowmap_fragment,THREE.ShaderChunk.linear_to_gamma_fragment,THREE.ShaderChunk.fog_fragment,"}"].join("\n")},particle_basic:{uniforms:THREE.UniformsUtils.merge([THREE.UniformsLib.particle,THREE.UniformsLib.shadowmap]),vertexShader:["uniform float size;\nuniform float scale;",THREE.ShaderChunk.color_pars_vertex,
THREE.ShaderChunk.shadowmap_pars_vertex,"void main() {",THREE.ShaderChunk.color_vertex,"vec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );\n#ifdef USE_SIZEATTENUATION\ngl_PointSize = size * ( scale / length( mvPosition.xyz ) );\n#else\ngl_PointSize = size;\n#endif\ngl_Position = projectionMatrix * mvPosition;",THREE.ShaderChunk.worldpos_vertex,THREE.ShaderChunk.shadowmap_vertex,"}"].join("\n"),fragmentShader:["uniform vec3 psColor;\nuniform float opacity;",THREE.ShaderChunk.color_pars_fragment,
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THREE.ShaderChunk.map_particle_pars_fragment,THREE.ShaderChunk.fog_pars_fragment,THREE.ShaderChunk.shadowmap_pars_fragment,"void main() {\ngl_FragColor = vec4( psColor, opacity );",THREE.ShaderChunk.map_particle_fragment,THREE.ShaderChunk.alphatest_fragment,THREE.ShaderChunk.color_fragment,THREE.ShaderChunk.shadowmap_fragment,THREE.ShaderChunk.fog_fragment,"}"].join("\n")},dashed:{uniforms:THREE.UniformsUtils.merge([THREE.UniformsLib.common,THREE.UniformsLib.fog,{scale:{type:"f",value:1},dashSize:{type:"f",
value:1},totalSize:{type:"f",value:2}}]),vertexShader:["uniform float scale;\nattribute float lineDistance;\nvarying float vLineDistance;",THREE.ShaderChunk.color_pars_vertex,"void main() {",THREE.ShaderChunk.color_vertex,"vLineDistance = scale * lineDistance;\nvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );\ngl_Position = projectionMatrix * mvPosition;\n}"].join("\n"),fragmentShader:["uniform vec3 diffuse;\nuniform float opacity;\nuniform float dashSize;\nuniform float totalSize;\nvarying float vLineDistance;",
THREE.ShaderChunk.color_pars_fragment,THREE.ShaderChunk.fog_pars_fragment,"void main() {\nif ( mod( vLineDistance, totalSize ) > dashSize ) {\ndiscard;\n}\ngl_FragColor = vec4( diffuse, opacity );",THREE.ShaderChunk.color_fragment,THREE.ShaderChunk.fog_fragment,"}"].join("\n")},depthRGBA:{uniforms:{},vertexShader:[THREE.ShaderChunk.morphtarget_pars_vertex,THREE.ShaderChunk.skinning_pars_vertex,"void main() {",THREE.ShaderChunk.skinbase_vertex,THREE.ShaderChunk.morphtarget_vertex,THREE.ShaderChunk.skinning_vertex,
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THREE.ShaderChunk.default_vertex,"}"].join("\n"),fragmentShader:"vec4 pack_depth( const in float depth ) {\nconst vec4 bit_shift = vec4( 256.0 * 256.0 * 256.0, 256.0 * 256.0, 256.0, 1.0 );\nconst vec4 bit_mask  = vec4( 0.0, 1.0 / 256.0, 1.0 / 256.0, 1.0 / 256.0 );\nvec4 res = fract( depth * bit_shift );\nres -= res.xxyz * bit_mask;\nreturn res;\n}\nvoid main() {\ngl_FragData[ 0 ] = pack_depth( gl_FragCoord.z );\n}"}};THREE.WebGLRenderer=function(a){function b(a){if(a.__webglCustomAttributesList)for(var b in a.__webglCustomAttributesList)k.deleteBuffer(a.__webglCustomAttributesList[b].buffer)}function c(a,b){var c=a.vertices.length,d=b.material;if(d.attributes){void 0===a.__webglCustomAttributesList&&(a.__webglCustomAttributesList=[]);for(var e in d.attributes){var f=d.attributes[e];if(!f.__webglInitialized||f.createUniqueBuffers){f.__webglInitialized=!0;var g=1;"v2"===f.type?g=2:"v3"===f.type?g=3:"v4"===f.type?
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g=4:"c"===f.type&&(g=3);f.size=g;f.array=new Float32Array(c*g);f.buffer=k.createBuffer();f.buffer.belongsToAttribute=e;f.needsUpdate=!0}a.__webglCustomAttributesList.push(f)}}}function d(a,b){var c=b.geometry,d=a.faces3,h=a.faces4,i=3*d.length+4*h.length,j=1*d.length+2*h.length,h=3*d.length+4*h.length,d=e(b,a),l=g(d),n=f(d),m=d.vertexColors?d.vertexColors:!1;a.__vertexArray=new Float32Array(3*i);n&&(a.__normalArray=new Float32Array(3*i));c.hasTangents&&(a.__tangentArray=new Float32Array(4*i));m&&
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(a.__colorArray=new Float32Array(3*i));if(l){if(0<c.faceUvs.length||0<c.faceVertexUvs.length)a.__uvArray=new Float32Array(2*i);if(1<c.faceUvs.length||1<c.faceVertexUvs.length)a.__uv2Array=new Float32Array(2*i)}b.geometry.skinWeights.length&&b.geometry.skinIndices.length&&(a.__skinIndexArray=new Float32Array(4*i),a.__skinWeightArray=new Float32Array(4*i));a.__faceArray=new Uint16Array(3*j);a.__lineArray=new Uint16Array(2*h);if(a.numMorphTargets){a.__morphTargetsArrays=[];c=0;for(l=a.numMorphTargets;c<
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l;c++)a.__morphTargetsArrays.push(new Float32Array(3*i))}if(a.numMorphNormals){a.__morphNormalsArrays=[];c=0;for(l=a.numMorphNormals;c<l;c++)a.__morphNormalsArrays.push(new Float32Array(3*i))}a.__webglFaceCount=3*j;a.__webglLineCount=2*h;if(d.attributes){void 0===a.__webglCustomAttributesList&&(a.__webglCustomAttributesList=[]);for(var p in d.attributes){var j=d.attributes[p],c={},r;for(r in j)c[r]=j[r];if(!c.__webglInitialized||c.createUniqueBuffers)c.__webglInitialized=!0,h=1,"v2"===c.type?h=2:
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"v3"===c.type?h=3:"v4"===c.type?h=4:"c"===c.type&&(h=3),c.size=h,c.array=new Float32Array(i*h),c.buffer=k.createBuffer(),c.buffer.belongsToAttribute=p,j.needsUpdate=!0,c.__original=j;a.__webglCustomAttributesList.push(c)}}a.__inittedArrays=!0}function e(a,b){return a.material instanceof THREE.MeshFaceMaterial?a.material.materials[b.materialIndex]:a.material}function f(a){return a instanceof THREE.MeshBasicMaterial&&!a.envMap||a instanceof THREE.MeshDepthMaterial?!1:a&&void 0!==a.shading&&a.shading===
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THREE.SmoothShading?THREE.SmoothShading:THREE.FlatShading}function g(a){return a.map||a.lightMap||a.bumpMap||a.normalMap||a.specularMap||a instanceof THREE.ShaderMaterial?!0:!1}function h(a){var b,c,d;for(b in a.attributes)d="index"===b?k.ELEMENT_ARRAY_BUFFER:k.ARRAY_BUFFER,c=a.attributes[b],c.buffer=k.createBuffer(),k.bindBuffer(d,c.buffer),k.bufferData(d,c.array,k.STATIC_DRAW)}function i(a,b,c){var d=a.attributes,e=d.index,f=d.position,g=d.normal,h=d.uv,i=d.color,d=d.tangent;a.elementsNeedUpdate&&
void 0!==e&&(k.bindBuffer(k.ELEMENT_ARRAY_BUFFER,e.buffer),k.bufferData(k.ELEMENT_ARRAY_BUFFER,e.array,b));a.verticesNeedUpdate&&void 0!==f&&(k.bindBuffer(k.ARRAY_BUFFER,f.buffer),k.bufferData(k.ARRAY_BUFFER,f.array,b));a.normalsNeedUpdate&&void 0!==g&&(k.bindBuffer(k.ARRAY_BUFFER,g.buffer),k.bufferData(k.ARRAY_BUFFER,g.array,b));a.uvsNeedUpdate&&void 0!==h&&(k.bindBuffer(k.ARRAY_BUFFER,h.buffer),k.bufferData(k.ARRAY_BUFFER,h.array,b));a.colorsNeedUpdate&&void 0!==i&&(k.bindBuffer(k.ARRAY_BUFFER,
i.buffer),k.bufferData(k.ARRAY_BUFFER,i.array,b));a.tangentsNeedUpdate&&void 0!==d&&(k.bindBuffer(k.ARRAY_BUFFER,d.buffer),k.bufferData(k.ARRAY_BUFFER,d.array,b));if(c)for(var j in a.attributes)delete a.attributes[j].array}function j(a){ab[a]||(k.enableVertexAttribArray(a),ab[a]=!0)}function l(){for(var a in ab)ab[a]&&(k.disableVertexAttribArray(a),ab[a]=!1)}function p(a,b){return a.z!==b.z?b.z-a.z:b.id-a.id}function n(a,b){return b[0]-a[0]}function r(a,b,c){if(a.length)for(var d=0,e=a.length;d<e;d++)da=
ca=null,ka=V=Da=ua=ub=qb=ea=-1,wb=!0,a[d].render(b,c,hb,Ea),da=ca=null,ka=V=Da=ua=ub=qb=ea=-1,wb=!0}function q(a,b,c,d,e,f,g,h){var k,i,j,l;b?(i=a.length-1,l=b=-1):(i=0,b=a.length,l=1);for(var n=i;n!==b;n+=l)if(k=a[n],k.render){i=k.object;j=k.buffer;if(h)k=h;else{k=k[c];if(!k)continue;g&&Q.setBlending(k.blending,k.blendEquation,k.blendSrc,k.blendDst);Q.setDepthTest(k.depthTest);Q.setDepthWrite(k.depthWrite);C(k.polygonOffset,k.polygonOffsetFactor,k.polygonOffsetUnits)}Q.setMaterialFaces(k);j instanceof
THREE.BufferGeometry?Q.renderBufferDirect(d,e,f,k,j,i):Q.renderBuffer(d,e,f,k,j,i)}}function m(a,b,c,d,e,f,g){for(var h,k,i=0,j=a.length;i<j;i++)if(h=a[i],k=h.object,k.visible){if(g)h=g;else{h=h[b];if(!h)continue;f&&Q.setBlending(h.blending,h.blendEquation,h.blendSrc,h.blendDst);Q.setDepthTest(h.depthTest);Q.setDepthWrite(h.depthWrite);C(h.polygonOffset,h.polygonOffsetFactor,h.polygonOffsetUnits)}Q.renderImmediateObject(c,d,e,h,k)}}function t(a,b,c){a.push({buffer:b,object:c,opaque:null,transparent:null})}
function u(a){for(var b in a.attributes)if(a.attributes[b].needsUpdate)return!0;return!1}function E(a){for(var b in a.attributes)a.attributes[b].needsUpdate=!1}function B(a,b){for(var c=a.length-1;0<=c;c--)a[c].object===b&&a.splice(c,1)}function s(a,b){for(var c=a.length-1;0<=c;c--)a[c]===b&&a.splice(c,1)}function F(a,b,c,d,e){Va=0;d.needsUpdate&&(d.program&&Q.deallocateMaterial(d),Q.initMaterial(d,b,c,e),d.needsUpdate=!1);d.morphTargets&&!e.__webglMorphTargetInfluences&&(e.__webglMorphTargetInfluences=
new Float32Array(Q.maxMorphTargets));var f=!1,g=d.program,h=g.uniforms,i=d.uniforms;g!==ca&&(k.useProgram(g),ca=g,f=!0);d.id!==ka&&(ka=d.id,f=!0);if(f||a!==da)k.uniformMatrix4fv(h.projectionMatrix,!1,a.projectionMatrix.elements),a!==da&&(da=a);if(d.skinning)if(xc&&e.useVertexTexture){if(null!==h.boneTexture){var j=A();k.uniform1i(h.boneTexture,j);Q.setTexture(e.boneTexture,j)}}else null!==h.boneGlobalMatrices&&k.uniformMatrix4fv(h.boneGlobalMatrices,!1,e.boneMatrices);if(f){c&&d.fog&&(i.fogColor.value=
c.color,c instanceof THREE.Fog?(i.fogNear.value=c.near,i.fogFar.value=c.far):c instanceof THREE.FogExp2&&(i.fogDensity.value=c.density));if(d instanceof THREE.MeshPhongMaterial||d instanceof THREE.MeshLambertMaterial||d.lights){if(wb){for(var l=0,n=0,m=0,p,r,q,s=Sc,t=s.directional.colors,u=s.directional.positions,w=s.point.colors,B=s.point.positions,D=s.point.distances,C=s.spot.colors,E=s.spot.positions,F=s.spot.distances,H=s.spot.directions,J=s.spot.anglesCos,R=s.spot.exponents,P=s.hemi.skyColors,
O=s.hemi.groundColors,M=s.hemi.positions,ba=0,V=0,N=0,U=0,ia=0,la=0,ja=0,Ca=0,S=r=0,c=S=S=0,f=b.length;c<f;c++)j=b[c],j.onlyShadow||(p=j.color,q=j.intensity,r=j.distance,j instanceof THREE.AmbientLight?j.visible&&(Q.gammaInput?(l+=p.r*p.r,n+=p.g*p.g,m+=p.b*p.b):(l+=p.r,n+=p.g,m+=p.b)):j instanceof THREE.DirectionalLight?(ia+=1,j.visible&&(r=3*ba,Q.gammaInput?v(t,r,p,q*q):I(t,r,p,q),Ra.copy(j.matrixWorld.getPosition()),Ra.subSelf(j.target.matrixWorld.getPosition()),Ra.normalize(),u[r]=Ra.x,u[r+1]=
Ra.y,u[r+2]=Ra.z,ba+=1)):j instanceof THREE.PointLight?(la+=1,j.visible&&(S=3*V,Q.gammaInput?v(w,S,p,q*q):I(w,S,p,q),q=j.matrixWorld.getPosition(),B[S]=q.x,B[S+1]=q.y,B[S+2]=q.z,D[V]=r,V+=1)):j instanceof THREE.SpotLight?(ja+=1,j.visible&&(S=3*N,Q.gammaInput?v(C,S,p,q*q):I(C,S,p,q),q=j.matrixWorld.getPosition(),E[S]=q.x,E[S+1]=q.y,E[S+2]=q.z,F[N]=r,Ra.copy(q),Ra.subSelf(j.target.matrixWorld.getPosition()),Ra.normalize(),H[S]=Ra.x,H[S+1]=Ra.y,H[S+2]=Ra.z,J[N]=Math.cos(j.angle),R[N]=j.exponent,N+=1)):
j instanceof THREE.HemisphereLight&&(Ca+=1,j.visible&&(p=j.color,r=j.groundColor,S=3*U,Q.gammaInput?(q*=q,v(P,S,p,q),v(O,S,r,q)):(I(P,S,p,q),I(O,S,r,q)),Ra.copy(j.matrixWorld.getPosition()),Ra.normalize(),M[S]=Ra.x,M[S+1]=Ra.y,M[S+2]=Ra.z,U+=1)));c=3*ba;for(f=Math.max(t.length,3*ia);c<f;c++)t[c]=0;c=3*ba;for(f=Math.max(u.length,3*ia);c<f;c++)u[c]=0;c=3*V;for(f=Math.max(w.length,3*la);c<f;c++)w[c]=0;c=3*V;for(f=Math.max(B.length,3*la);c<f;c++)B[c]=0;c=V;for(f=Math.max(D.length,la);c<f;c++)D[c]=0;c=
3*N;for(f=Math.max(C.length,3*ja);c<f;c++)C[c]=0;c=3*N;for(f=Math.max(E.length,3*ja);c<f;c++)E[c]=0;c=3*N;for(f=Math.max(H.length,3*ja);c<f;c++)H[c]=0;c=N;for(f=Math.max(J.length,ja);c<f;c++)J[c]=0;c=N;for(f=Math.max(R.length,ja);c<f;c++)R[c]=0;c=N;for(f=Math.max(F.length,ja);c<f;c++)F[c]=0;c=3*U;for(f=Math.max(P.length,3*Ca);c<f;c++)P[c]=0;c=3*U;for(f=Math.max(O.length,3*Ca);c<f;c++)O[c]=0;c=3*U;for(f=Math.max(M.length,3*Ca);c<f;c++)M[c]=0;s.directional.length=ba;s.point.length=V;s.spot.length=N;
s.hemi.length=U;s.ambient[0]=l;s.ambient[1]=n;s.ambient[2]=m;wb=!1}c=Sc;i.ambientLightColor.value=c.ambient;i.directionalLightColor.value=c.directional.colors;i.directionalLightDirection.value=c.directional.positions;i.pointLightColor.value=c.point.colors;i.pointLightPosition.value=c.point.positions;i.pointLightDistance.value=c.point.distances;i.spotLightColor.value=c.spot.colors;i.spotLightPosition.value=c.spot.positions;i.spotLightDistance.value=c.spot.distances;i.spotLightDirection.value=c.spot.directions;
i.spotLightAngleCos.value=c.spot.anglesCos;i.spotLightExponent.value=c.spot.exponents;i.hemisphereLightSkyColor.value=c.hemi.skyColors;i.hemisphereLightGroundColor.value=c.hemi.groundColors;i.hemisphereLightDirection.value=c.hemi.positions}if(d instanceof THREE.MeshBasicMaterial||d instanceof THREE.MeshLambertMaterial||d instanceof THREE.MeshPhongMaterial){i.opacity.value=d.opacity;Q.gammaInput?i.diffuse.value.copyGammaToLinear(d.color):i.diffuse.value=d.color;i.map.value=d.map;i.lightMap.value=d.lightMap;
i.specularMap.value=d.specularMap;d.bumpMap&&(i.bumpMap.value=d.bumpMap,i.bumpScale.value=d.bumpScale);d.normalMap&&(i.normalMap.value=d.normalMap,i.normalScale.value.copy(d.normalScale));var ea;d.map?ea=d.map:d.specularMap?ea=d.specularMap:d.normalMap?ea=d.normalMap:d.bumpMap&&(ea=d.bumpMap);void 0!==ea&&(c=ea.offset,ea=ea.repeat,i.offsetRepeat.value.set(c.x,c.y,ea.x,ea.y));i.envMap.value=d.envMap;i.flipEnvMap.value=d.envMap instanceof THREE.WebGLRenderTargetCube?1:-1;i.reflectivity.value=d.reflectivity;
i.refractionRatio.value=d.refractionRatio;i.combine.value=d.combine;i.useRefract.value=d.envMap&&d.envMap.mapping instanceof THREE.CubeRefractionMapping}d instanceof THREE.LineBasicMaterial?(i.diffuse.value=d.color,i.opacity.value=d.opacity):d instanceof THREE.LineDashedMaterial?(i.diffuse.value=d.color,i.opacity.value=d.opacity,i.dashSize.value=d.dashSize,i.totalSize.value=d.dashSize+d.gapSize,i.scale.value=d.scale):d instanceof THREE.ParticleBasicMaterial?(i.psColor.value=d.color,i.opacity.value=
d.opacity,i.size.value=d.size,i.scale.value=K.height/2,i.map.value=d.map):d instanceof THREE.MeshPhongMaterial?(i.shininess.value=d.shininess,Q.gammaInput?(i.ambient.value.copyGammaToLinear(d.ambient),i.emissive.value.copyGammaToLinear(d.emissive),i.specular.value.copyGammaToLinear(d.specular)):(i.ambient.value=d.ambient,i.emissive.value=d.emissive,i.specular.value=d.specular),d.wrapAround&&i.wrapRGB.value.copy(d.wrapRGB)):d instanceof THREE.MeshLambertMaterial?(Q.gammaInput?(i.ambient.value.copyGammaToLinear(d.ambient),
i.emissive.value.copyGammaToLinear(d.emissive)):(i.ambient.value=d.ambient,i.emissive.value=d.emissive),d.wrapAround&&i.wrapRGB.value.copy(d.wrapRGB)):d instanceof THREE.MeshDepthMaterial?(i.mNear.value=a.near,i.mFar.value=a.far,i.opacity.value=d.opacity):d instanceof THREE.MeshNormalMaterial&&(i.opacity.value=d.opacity);if(e.receiveShadow&&!d._shadowPass&&i.shadowMatrix){c=ea=0;for(f=b.length;c<f;c++)if(j=b[c],j.castShadow&&(j instanceof THREE.SpotLight||j instanceof THREE.DirectionalLight&&!j.shadowCascade))i.shadowMap.value[ea]=
j.shadowMap,i.shadowMapSize.value[ea]=j.shadowMapSize,i.shadowMatrix.value[ea]=j.shadowMatrix,i.shadowDarkness.value[ea]=j.shadowDarkness,i.shadowBias.value[ea]=j.shadowBias,ea++}b=d.uniformsList;i=0;for(ea=b.length;i<ea;i++)if(f=g.uniforms[b[i][1]])if(c=b[i][0],l=c.type,j=c.value,"i"===l)k.uniform1i(f,j);else if("f"===l)k.uniform1f(f,j);else if("v2"===l)k.uniform2f(f,j.x,j.y);else if("v3"===l)k.uniform3f(f,j.x,j.y,j.z);else if("v4"===l)k.uniform4f(f,j.x,j.y,j.z,j.w);else if("c"===l)k.uniform3f(f,
j.r,j.g,j.b);else if("iv1"===l)k.uniform1iv(f,j);else if("iv"===l)k.uniform3iv(f,j);else if("fv1"===l)k.uniform1fv(f,j);else if("fv"===l)k.uniform3fv(f,j);else if("v2v"===l){void 0===c._array&&(c._array=new Float32Array(2*j.length));l=0;for(n=j.length;l<n;l++)m=2*l,c._array[m]=j[l].x,c._array[m+1]=j[l].y;k.uniform2fv(f,c._array)}else if("v3v"===l){void 0===c._array&&(c._array=new Float32Array(3*j.length));l=0;for(n=j.length;l<n;l++)m=3*l,c._array[m]=j[l].x,c._array[m+1]=j[l].y,c._array[m+2]=j[l].z;
k.uniform3fv(f,c._array)}else if("v4v"===l){void 0===c._array&&(c._array=new Float32Array(4*j.length));l=0;for(n=j.length;l<n;l++)m=4*l,c._array[m]=j[l].x,c._array[m+1]=j[l].y,c._array[m+2]=j[l].z,c._array[m+3]=j[l].w;k.uniform4fv(f,c._array)}else if("m4"===l)void 0===c._array&&(c._array=new Float32Array(16)),j.flattenToArray(c._array),k.uniformMatrix4fv(f,!1,c._array);else if("m4v"===l){void 0===c._array&&(c._array=new Float32Array(16*j.length));l=0;for(n=j.length;l<n;l++)j[l].flattenToArrayOffset(c._array,
16*l);k.uniformMatrix4fv(f,!1,c._array)}else if("t"===l){if(m=j,j=A(),k.uniform1i(f,j),m)if(m.image instanceof Array&&6===m.image.length){if(c=m,f=j,6===c.image.length)if(c.needsUpdate){c.image.__webglTextureCube||(c.image.__webglTextureCube=k.createTexture(),Q.info.memory.textures++);k.activeTexture(k.TEXTURE0+f);k.bindTexture(k.TEXTURE_CUBE_MAP,c.image.__webglTextureCube);k.pixelStorei(k.UNPACK_FLIP_Y_WEBGL,c.flipY);f=c instanceof THREE.CompressedTexture;j=[];for(l=0;6>l;l++)Q.autoScaleCubemaps&&
!f?(n=j,m=l,s=c.image[l],u=kd,s.width<=u&&s.height<=u||(w=Math.max(s.width,s.height),t=Math.floor(s.width*u/w),u=Math.floor(s.height*u/w),w=document.createElement("canvas"),w.width=t,w.height=u,w.getContext("2d").drawImage(s,0,0,s.width,s.height,0,0,t,u),s=w),n[m]=s):j[l]=c.image[l];l=j[0];n=0===(l.width&l.width-1)&&0===(l.height&l.height-1);m=L(c.format);s=L(c.type);z(k.TEXTURE_CUBE_MAP,c,n);for(l=0;6>l;l++)if(f){u=j[l].mipmaps;w=0;for(B=u.length;w<B;w++)t=u[w],k.compressedTexImage2D(k.TEXTURE_CUBE_MAP_POSITIVE_X+
l,w,m,t.width,t.height,0,t.data)}else k.texImage2D(k.TEXTURE_CUBE_MAP_POSITIVE_X+l,0,m,m,s,j[l]);c.generateMipmaps&&n&&k.generateMipmap(k.TEXTURE_CUBE_MAP);c.needsUpdate=!1;if(c.onUpdate)c.onUpdate()}else k.activeTexture(k.TEXTURE0+f),k.bindTexture(k.TEXTURE_CUBE_MAP,c.image.__webglTextureCube)}else m instanceof THREE.WebGLRenderTargetCube?(c=m,k.activeTexture(k.TEXTURE0+j),k.bindTexture(k.TEXTURE_CUBE_MAP,c.__webglTexture)):Q.setTexture(m,j)}else if("tv"===l){void 0===c._array&&(c._array=[]);l=0;
for(n=c.value.length;l<n;l++)c._array[l]=A();k.uniform1iv(f,c._array);l=0;for(n=c.value.length;l<n;l++)m=c.value[l],j=c._array[l],m&&Q.setTexture(m,j)}if((d instanceof THREE.ShaderMaterial||d instanceof THREE.MeshPhongMaterial||d.envMap)&&null!==h.cameraPosition)b=a.matrixWorld.getPosition(),k.uniform3f(h.cameraPosition,b.x,b.y,b.z);(d instanceof THREE.MeshPhongMaterial||d instanceof THREE.MeshLambertMaterial||d instanceof THREE.ShaderMaterial||d.skinning)&&null!==h.viewMatrix&&k.uniformMatrix4fv(h.viewMatrix,
!1,a.matrixWorldInverse.elements)}k.uniformMatrix4fv(h.modelViewMatrix,!1,e._modelViewMatrix.elements);h.normalMatrix&&k.uniformMatrix3fv(h.normalMatrix,!1,e._normalMatrix.elements);null!==h.modelMatrix&&k.uniformMatrix4fv(h.modelMatrix,!1,e.matrixWorld.elements);return g}function A(){var a=Va;a>=Gc&&console.warn("Trying to use "+a+" texture units while this GPU supports only "+Gc);Va+=1;return a}function w(a,b){a._modelViewMatrix.multiply(b.matrixWorldInverse,a.matrixWorld);a._normalMatrix.getInverse(a._modelViewMatrix);
a._normalMatrix.transpose()}function v(a,b,c,d){a[b]=c.r*c.r*d;a[b+1]=c.g*c.g*d;a[b+2]=c.b*c.b*d}function I(a,b,c,d){a[b]=c.r*d;a[b+1]=c.g*d;a[b+2]=c.b*d}function C(a,b,c){Kb!==a&&(a?k.enable(k.POLYGON_OFFSET_FILL):k.disable(k.POLYGON_OFFSET_FILL),Kb=a);if(a&&(Lb!==b||tb!==c))k.polygonOffset(b,c),Lb=b,tb=c}function H(a){for(var a=a.split("\n"),b=0,c=a.length;b<c;b++)a[b]=b+1+": "+a[b];return a.join("\n")}function M(a,b){var c;"fragment"===a?c=k.createShader(k.FRAGMENT_SHADER):"vertex"===a&&(c=k.createShader(k.VERTEX_SHADER));
k.shaderSource(c,b);k.compileShader(c);return!k.getShaderParameter(c,k.COMPILE_STATUS)?(console.error(k.getShaderInfoLog(c)),console.error(H(b)),null):c}function z(a,b,c){c?(k.texParameteri(a,k.TEXTURE_WRAP_S,L(b.wrapS)),k.texParameteri(a,k.TEXTURE_WRAP_T,L(b.wrapT)),k.texParameteri(a,k.TEXTURE_MAG_FILTER,L(b.magFilter)),k.texParameteri(a,k.TEXTURE_MIN_FILTER,L(b.minFilter))):(k.texParameteri(a,k.TEXTURE_WRAP_S,k.CLAMP_TO_EDGE),k.texParameteri(a,k.TEXTURE_WRAP_T,k.CLAMP_TO_EDGE),k.texParameteri(a,
k.TEXTURE_MAG_FILTER,D(b.magFilter)),k.texParameteri(a,k.TEXTURE_MIN_FILTER,D(b.minFilter)));if(Fb&&b.type!==THREE.FloatType&&(1<b.anisotropy||b.__oldAnisotropy))k.texParameterf(a,Fb.TEXTURE_MAX_ANISOTROPY_EXT,Math.min(b.anisotropy,Tc)),b.__oldAnisotropy=b.anisotropy}function J(a,b){k.bindRenderbuffer(k.RENDERBUFFER,a);b.depthBuffer&&!b.stencilBuffer?(k.renderbufferStorage(k.RENDERBUFFER,k.DEPTH_COMPONENT16,b.width,b.height),k.framebufferRenderbuffer(k.FRAMEBUFFER,k.DEPTH_ATTACHMENT,k.RENDERBUFFER,
a)):b.depthBuffer&&b.stencilBuffer?(k.renderbufferStorage(k.RENDERBUFFER,k.DEPTH_STENCIL,b.width,b.height),k.framebufferRenderbuffer(k.FRAMEBUFFER,k.DEPTH_STENCIL_ATTACHMENT,k.RENDERBUFFER,a)):k.renderbufferStorage(k.RENDERBUFFER,k.RGBA4,b.width,b.height)}function D(a){return a===THREE.NearestFilter||a===THREE.NearestMipMapNearestFilter||a===THREE.NearestMipMapLinearFilter?k.NEAREST:k.LINEAR}function L(a){if(a===THREE.RepeatWrapping)return k.REPEAT;if(a===THREE.ClampToEdgeWrapping)return k.CLAMP_TO_EDGE;
if(a===THREE.MirroredRepeatWrapping)return k.MIRRORED_REPEAT;if(a===THREE.NearestFilter)return k.NEAREST;if(a===THREE.NearestMipMapNearestFilter)return k.NEAREST_MIPMAP_NEAREST;if(a===THREE.NearestMipMapLinearFilter)return k.NEAREST_MIPMAP_LINEAR;if(a===THREE.LinearFilter)return k.LINEAR;if(a===THREE.LinearMipMapNearestFilter)return k.LINEAR_MIPMAP_NEAREST;if(a===THREE.LinearMipMapLinearFilter)return k.LINEAR_MIPMAP_LINEAR;if(a===THREE.UnsignedByteType)return k.UNSIGNED_BYTE;if(a===THREE.UnsignedShort4444Type)return k.UNSIGNED_SHORT_4_4_4_4;
if(a===THREE.UnsignedShort5551Type)return k.UNSIGNED_SHORT_5_5_5_1;if(a===THREE.UnsignedShort565Type)return k.UNSIGNED_SHORT_5_6_5;if(a===THREE.ByteType)return k.BYTE;if(a===THREE.ShortType)return k.SHORT;if(a===THREE.UnsignedShortType)return k.UNSIGNED_SHORT;if(a===THREE.IntType)return k.INT;if(a===THREE.UnsignedIntType)return k.UNSIGNED_INT;if(a===THREE.FloatType)return k.FLOAT;if(a===THREE.AlphaFormat)return k.ALPHA;if(a===THREE.RGBFormat)return k.RGB;if(a===THREE.RGBAFormat)return k.RGBA;if(a===
THREE.LuminanceFormat)return k.LUMINANCE;if(a===THREE.LuminanceAlphaFormat)return k.LUMINANCE_ALPHA;if(a===THREE.AddEquation)return k.FUNC_ADD;if(a===THREE.SubtractEquation)return k.FUNC_SUBTRACT;if(a===THREE.ReverseSubtractEquation)return k.FUNC_REVERSE_SUBTRACT;if(a===THREE.ZeroFactor)return k.ZERO;if(a===THREE.OneFactor)return k.ONE;if(a===THREE.SrcColorFactor)return k.SRC_COLOR;if(a===THREE.OneMinusSrcColorFactor)return k.ONE_MINUS_SRC_COLOR;if(a===THREE.SrcAlphaFactor)return k.SRC_ALPHA;if(a===
THREE.OneMinusSrcAlphaFactor)return k.ONE_MINUS_SRC_ALPHA;if(a===THREE.DstAlphaFactor)return k.DST_ALPHA;if(a===THREE.OneMinusDstAlphaFactor)return k.ONE_MINUS_DST_ALPHA;if(a===THREE.DstColorFactor)return k.DST_COLOR;if(a===THREE.OneMinusDstColorFactor)return k.ONE_MINUS_DST_COLOR;if(a===THREE.SrcAlphaSaturateFactor)return k.SRC_ALPHA_SATURATE;if(void 0!==rb){if(a===THREE.RGB_S3TC_DXT1_Format)return rb.COMPRESSED_RGB_S3TC_DXT1_EXT;if(a===THREE.RGBA_S3TC_DXT1_Format)return rb.COMPRESSED_RGBA_S3TC_DXT1_EXT;
if(a===THREE.RGBA_S3TC_DXT3_Format)return rb.COMPRESSED_RGBA_S3TC_DXT3_EXT;if(a===THREE.RGBA_S3TC_DXT5_Format)return rb.COMPRESSED_RGBA_S3TC_DXT5_EXT}return 0}console.log("THREE.WebGLRenderer",THREE.REVISION);var a=a||{},K=void 0!==a.canvas?a.canvas:document.createElement("canvas"),U=void 0!==a.precision?a.precision:"highp",N=void 0!==a.alpha?a.alpha:!0,ia=void 0!==a.premultipliedAlpha?a.premultipliedAlpha:!0,sa=void 0!==a.antialias?a.antialias:!1,O=void 0!==a.stencil?a.stencil:!0,la=void 0!==a.preserveDrawingBuffer?
a.preserveDrawingBuffer:!1,ja=void 0!==a.clearColor?new THREE.Color(a.clearColor):new THREE.Color(0),Ma=void 0!==a.clearAlpha?a.clearAlpha:0;this.domElement=K;this.context=null;this.autoUpdateScene=this.autoUpdateObjects=this.sortObjects=this.autoClearStencil=this.autoClearDepth=this.autoClearColor=this.autoClear=!0;this.shadowMapEnabled=this.physicallyBasedShading=this.gammaOutput=this.gammaInput=!1;this.shadowMapSoft=this.shadowMapAutoUpdate=!0;this.shadowMapCullFace=THREE.CullFaceFront;this.shadowMapCascade=
this.shadowMapDebug=!1;this.maxMorphTargets=8;this.maxMorphNormals=4;this.autoScaleCubemaps=!0;this.renderPluginsPre=[];this.renderPluginsPost=[];this.info={memory:{programs:0,geometries:0,textures:0},render:{calls:0,vertices:0,faces:0,points:0}};var Q=this,R=[],ba=0,ca=null,P=null,ka=-1,V=null,da=null,Ca=0,Va=0,ua=-1,Da=-1,ea=-1,Ha=-1,gb=-1,vb=-1,qb=-1,ub=-1,Kb=null,Lb=null,tb=null,Sa=null,na=0,xb=0,Na=0,kb=0,hb=0,Ea=0,ab={},eb=new THREE.Frustum,mc=new THREE.Matrix4,ib=new THREE.Matrix4,Eb=new THREE.Vector3,
Ra=new THREE.Vector3,wb=!0,Sc={ambient:[0,0,0],directional:{length:0,colors:[],positions:[]},point:{length:0,colors:[],positions:[],distances:[]},spot:{length:0,colors:[],positions:[],distances:[],directions:[],anglesCos:[],exponents:[]},hemi:{length:0,skyColors:[],groundColors:[],positions:[]}},k,Fb,rb;try{if(!(k=K.getContext("experimental-webgl",{alpha:N,premultipliedAlpha:ia,antialias:sa,stencil:O,preserveDrawingBuffer:la})))throw"Error creating WebGL context.";}catch(ld){console.error(ld)}a=k.getExtension("OES_texture_float");
N=k.getExtension("OES_standard_derivatives");Fb=k.getExtension("EXT_texture_filter_anisotropic")||k.getExtension("MOZ_EXT_texture_filter_anisotropic")||k.getExtension("WEBKIT_EXT_texture_filter_anisotropic");rb=k.getExtension("WEBGL_compressed_texture_s3tc")||k.getExtension("MOZ_WEBGL_compressed_texture_s3tc")||k.getExtension("WEBKIT_WEBGL_compressed_texture_s3tc");a||console.log("THREE.WebGLRenderer: Float textures not supported.");N||console.log("THREE.WebGLRenderer: Standard derivatives not supported.");
Fb||console.log("THREE.WebGLRenderer: Anisotropic texture filtering not supported.");rb||console.log("THREE.WebGLRenderer: S3TC compressed textures not supported.");k.clearColor(0,0,0,1);k.clearDepth(1);k.clearStencil(0);k.enable(k.DEPTH_TEST);k.depthFunc(k.LEQUAL);k.frontFace(k.CCW);k.cullFace(k.BACK);k.enable(k.CULL_FACE);k.enable(k.BLEND);k.blendEquation(k.FUNC_ADD);k.blendFunc(k.SRC_ALPHA,k.ONE_MINUS_SRC_ALPHA);k.clearColor(ja.r,ja.g,ja.b,Ma);this.context=k;var Gc=k.getParameter(k.MAX_TEXTURE_IMAGE_UNITS),
N=k.getParameter(k.MAX_VERTEX_TEXTURE_IMAGE_UNITS);k.getParameter(k.MAX_TEXTURE_SIZE);var kd=k.getParameter(k.MAX_CUBE_MAP_TEXTURE_SIZE),Tc=Fb?k.getParameter(Fb.MAX_TEXTURE_MAX_ANISOTROPY_EXT):0,yc=0<N,xc=yc&&a;rb&&k.getParameter(k.COMPRESSED_TEXTURE_FORMATS);this.getContext=function(){return k};this.supportsVertexTextures=function(){return yc};this.getMaxAnisotropy=function(){return Tc};this.setSize=function(a,b){K.width=a;K.height=b;this.setViewport(0,0,K.width,K.height)};this.setViewport=function(a,
b,c,d){na=void 0!==a?a:0;xb=void 0!==b?b:0;Na=void 0!==c?c:K.width;kb=void 0!==d?d:K.height;k.viewport(na,xb,Na,kb)};this.setScissor=function(a,b,c,d){k.scissor(a,b,c,d)};this.enableScissorTest=function(a){a?k.enable(k.SCISSOR_TEST):k.disable(k.SCISSOR_TEST)};this.setClearColorHex=function(a,b){ja.setHex(a);Ma=b;k.clearColor(ja.r,ja.g,ja.b,Ma)};this.setClearColor=function(a,b){ja.copy(a);Ma=b;k.clearColor(ja.r,ja.g,ja.b,Ma)};this.getClearColor=function(){return ja};this.getClearAlpha=function(){return Ma};
this.clear=function(a,b,c){var d=0;if(void 0===a||a)d|=k.COLOR_BUFFER_BIT;if(void 0===b||b)d|=k.DEPTH_BUFFER_BIT;if(void 0===c||c)d|=k.STENCIL_BUFFER_BIT;k.clear(d)};this.clearTarget=function(a,b,c,d){this.setRenderTarget(a);this.clear(b,c,d)};this.addPostPlugin=function(a){a.init(this);this.renderPluginsPost.push(a)};this.addPrePlugin=function(a){a.init(this);this.renderPluginsPre.push(a)};this.deallocateObject=function(a){if(a.__webglInit)if(a.__webglInit=!1,delete a._modelViewMatrix,delete a._normalMatrix,
a instanceof THREE.Mesh)for(var c in a.geometry.geometryGroups){var d=a.geometry.geometryGroups[c];k.deleteBuffer(d.__webglVertexBuffer);k.deleteBuffer(d.__webglNormalBuffer);k.deleteBuffer(d.__webglTangentBuffer);k.deleteBuffer(d.__webglColorBuffer);k.deleteBuffer(d.__webglUVBuffer);k.deleteBuffer(d.__webglUV2Buffer);k.deleteBuffer(d.__webglSkinIndicesBuffer);k.deleteBuffer(d.__webglSkinWeightsBuffer);k.deleteBuffer(d.__webglFaceBuffer);k.deleteBuffer(d.__webglLineBuffer);var e=void 0,f=void 0;if(d.numMorphTargets){e=
0;for(f=d.numMorphTargets;e<f;e++)k.deleteBuffer(d.__webglMorphTargetsBuffers[e])}if(d.numMorphNormals){e=0;for(f=d.numMorphNormals;e<f;e++)k.deleteBuffer(d.__webglMorphNormalsBuffers[e])}b(d);Q.info.memory.geometries--}else a instanceof THREE.Ribbon?(a=a.geometry,k.deleteBuffer(a.__webglVertexBuffer),k.deleteBuffer(a.__webglColorBuffer),k.deleteBuffer(a.__webglNormalBuffer),b(a),Q.info.memory.geometries--):a instanceof THREE.Line?(a=a.geometry,k.deleteBuffer(a.__webglVertexBuffer),k.deleteBuffer(a.__webglColorBuffer),
k.deleteBuffer(a.__webglLineDistanceBuffer),b(a),Q.info.memory.geometries--):a instanceof THREE.ParticleSystem&&(a=a.geometry,k.deleteBuffer(a.__webglVertexBuffer),k.deleteBuffer(a.__webglColorBuffer),b(a),Q.info.memory.geometries--)};this.deallocateTexture=function(a){if(a.image&&a.image.__webglTextureCube)k.deleteTexture(a.image.__webglTextureCube);else{if(!a.__webglInit)return;a.__webglInit=!1;k.deleteTexture(a.__webglTexture)}Q.info.memory.textures--};this.deallocateRenderTarget=function(a){if(a&&
a.__webglTexture)if(k.deleteTexture(a.__webglTexture),a instanceof THREE.WebGLRenderTargetCube)for(var b=0;6>b;b++)k.deleteFramebuffer(a.__webglFramebuffer[b]),k.deleteRenderbuffer(a.__webglRenderbuffer[b]);else k.deleteFramebuffer(a.__webglFramebuffer),k.deleteRenderbuffer(a.__webglRenderbuffer)};this.deallocateMaterial=function(a){var b=a.program;if(b){a.program=void 0;var c,d,e=!1,a=0;for(c=R.length;a<c;a++)if(d=R[a],d.program===b){d.usedTimes--;0===d.usedTimes&&(e=!0);break}if(e){e=[];a=0;for(c=
R.length;a<c;a++)d=R[a],d.program!==b&&e.push(d);R=e;k.deleteProgram(b);Q.info.memory.programs--}}};this.updateShadowMap=function(a,b){ca=null;ka=V=ub=qb=ea=-1;wb=!0;Da=ua=-1;this.shadowMapPlugin.update(a,b)};this.renderBufferImmediate=function(a,b,c){a.hasPositions&&!a.__webglVertexBuffer&&(a.__webglVertexBuffer=k.createBuffer());a.hasNormals&&!a.__webglNormalBuffer&&(a.__webglNormalBuffer=k.createBuffer());a.hasUvs&&!a.__webglUvBuffer&&(a.__webglUvBuffer=k.createBuffer());a.hasColors&&!a.__webglColorBuffer&&
(a.__webglColorBuffer=k.createBuffer());a.hasPositions&&(k.bindBuffer(k.ARRAY_BUFFER,a.__webglVertexBuffer),k.bufferData(k.ARRAY_BUFFER,a.positionArray,k.DYNAMIC_DRAW),k.enableVertexAttribArray(b.attributes.position),k.vertexAttribPointer(b.attributes.position,3,k.FLOAT,!1,0,0));if(a.hasNormals){k.bindBuffer(k.ARRAY_BUFFER,a.__webglNormalBuffer);if(c.shading===THREE.FlatShading){var d,e,f,g,h,i,j,l,n,m,p,r=3*a.count;for(p=0;p<r;p+=9)m=a.normalArray,d=m[p],e=m[p+1],f=m[p+2],g=m[p+3],i=m[p+4],l=m[p+
5],h=m[p+6],j=m[p+7],n=m[p+8],d=(d+g+h)/3,e=(e+i+j)/3,f=(f+l+n)/3,m[p]=d,m[p+1]=e,m[p+2]=f,m[p+3]=d,m[p+4]=e,m[p+5]=f,m[p+6]=d,m[p+7]=e,m[p+8]=f}k.bufferData(k.ARRAY_BUFFER,a.normalArray,k.DYNAMIC_DRAW);k.enableVertexAttribArray(b.attributes.normal);k.vertexAttribPointer(b.attributes.normal,3,k.FLOAT,!1,0,0)}a.hasUvs&&c.map&&(k.bindBuffer(k.ARRAY_BUFFER,a.__webglUvBuffer),k.bufferData(k.ARRAY_BUFFER,a.uvArray,k.DYNAMIC_DRAW),k.enableVertexAttribArray(b.attributes.uv),k.vertexAttribPointer(b.attributes.uv,
2,k.FLOAT,!1,0,0));a.hasColors&&c.vertexColors!==THREE.NoColors&&(k.bindBuffer(k.ARRAY_BUFFER,a.__webglColorBuffer),k.bufferData(k.ARRAY_BUFFER,a.colorArray,k.DYNAMIC_DRAW),k.enableVertexAttribArray(b.attributes.color),k.vertexAttribPointer(b.attributes.color,3,k.FLOAT,!1,0,0));k.drawArrays(k.TRIANGLES,0,a.count);a.count=0};this.renderBufferDirect=function(a,b,c,d,e,f){if(!1!==d.visible)if(c=F(a,b,c,d,f),a=c.attributes,b=!1,d=16777215*e.id+2*c.id+(d.wireframe?1:0),d!==V&&(V=d,b=!0),b&&l(),f instanceof
THREE.Mesh)if(f=e.attributes.index){d=e.offsets;1<d.length&&(b=!0);for(var c=0,g=d.length;c<g;c++){var h=d[c].index;if(b){var i=e.attributes.position,m=i.itemSize;k.bindBuffer(k.ARRAY_BUFFER,i.buffer);j(a.position);k.vertexAttribPointer(a.position,m,k.FLOAT,!1,0,4*h*m);m=e.attributes.normal;if(0<=a.normal&&m){var n=m.itemSize;k.bindBuffer(k.ARRAY_BUFFER,m.buffer);j(a.normal);k.vertexAttribPointer(a.normal,n,k.FLOAT,!1,0,4*h*n)}m=e.attributes.uv;0<=a.uv&&m&&(n=m.itemSize,k.bindBuffer(k.ARRAY_BUFFER,
m.buffer),j(a.uv),k.vertexAttribPointer(a.uv,n,k.FLOAT,!1,0,4*h*n));m=e.attributes.color;0<=a.color&&m&&(n=m.itemSize,k.bindBuffer(k.ARRAY_BUFFER,m.buffer),j(a.color),k.vertexAttribPointer(a.color,n,k.FLOAT,!1,0,4*h*n));m=e.attributes.tangent;0<=a.tangent&&m&&(n=m.itemSize,k.bindBuffer(k.ARRAY_BUFFER,m.buffer),j(a.tangent),k.vertexAttribPointer(a.tangent,n,k.FLOAT,!1,0,4*h*n));k.bindBuffer(k.ELEMENT_ARRAY_BUFFER,f.buffer)}k.drawElements(k.TRIANGLES,d[c].count,k.UNSIGNED_SHORT,2*d[c].start);Q.info.render.calls++;
Q.info.render.vertices+=d[c].count;Q.info.render.faces+=d[c].count/3}}else b&&(i=e.attributes.position,m=i.itemSize,k.bindBuffer(k.ARRAY_BUFFER,i.buffer),j(a.position),k.vertexAttribPointer(a.position,m,k.FLOAT,!1,0,0),m=e.attributes.normal,0<=a.normal&&m&&(n=m.itemSize,k.bindBuffer(k.ARRAY_BUFFER,m.buffer),j(a.normal),k.vertexAttribPointer(a.normal,n,k.FLOAT,!1,0,0)),m=e.attributes.uv,0<=a.uv&&m&&(n=m.itemSize,k.bindBuffer(k.ARRAY_BUFFER,m.buffer),j(a.uv),k.vertexAttribPointer(a.uv,n,k.FLOAT,!1,
0,0)),m=e.attributes.color,0<=a.color&&m&&(n=m.itemSize,k.bindBuffer(k.ARRAY_BUFFER,m.buffer),j(a.color),k.vertexAttribPointer(a.color,n,k.FLOAT,!1,0,0)),m=e.attributes.tangent,0<=a.tangent&&m&&(n=m.itemSize,k.bindBuffer(k.ARRAY_BUFFER,m.buffer),j(a.tangent),k.vertexAttribPointer(a.tangent,n,k.FLOAT,!1,0,0))),k.drawArrays(k.TRIANGLES,0,i.numItems/3),Q.info.render.calls++,Q.info.render.vertices+=i.numItems/3,Q.info.render.faces+=i.numItems/3/3;else f instanceof THREE.ParticleSystem&&b&&(i=e.attributes.position,
m=i.itemSize,k.bindBuffer(k.ARRAY_BUFFER,i.buffer),j(a.position),k.vertexAttribPointer(a.position,m,k.FLOAT,!1,0,0),m=e.attributes.color,0<=a.color&&m&&(n=m.itemSize,k.bindBuffer(k.ARRAY_BUFFER,m.buffer),j(a.color),k.vertexAttribPointer(a.color,n,k.FLOAT,!1,0,0)),k.drawArrays(k.POINTS,0,i.numItems/3),Q.info.render.calls++,Q.info.render.points+=i.numItems/3)};this.renderBuffer=function(a,b,c,d,e,f){if(!1!==d.visible){var g,h,c=F(a,b,c,d,f),b=c.attributes,a=!1,c=16777215*e.id+2*c.id+(d.wireframe?1:
0);c!==V&&(V=c,a=!0);a&&l();if(!d.morphTargets&&0<=b.position)a&&(k.bindBuffer(k.ARRAY_BUFFER,e.__webglVertexBuffer),j(b.position),k.vertexAttribPointer(b.position,3,k.FLOAT,!1,0,0));else if(f.morphTargetBase){c=d.program.attributes;-1!==f.morphTargetBase&&0<=c.position?(k.bindBuffer(k.ARRAY_BUFFER,e.__webglMorphTargetsBuffers[f.morphTargetBase]),j(c.position),k.vertexAttribPointer(c.position,3,k.FLOAT,!1,0,0)):0<=c.position&&(k.bindBuffer(k.ARRAY_BUFFER,e.__webglVertexBuffer),j(c.position),k.vertexAttribPointer(c.position,
3,k.FLOAT,!1,0,0));if(f.morphTargetForcedOrder.length){var i=0;h=f.morphTargetForcedOrder;for(g=f.morphTargetInfluences;i<d.numSupportedMorphTargets&&i<h.length;)0<=c["morphTarget"+i]&&(k.bindBuffer(k.ARRAY_BUFFER,e.__webglMorphTargetsBuffers[h[i]]),j(c["morphTarget"+i]),k.vertexAttribPointer(c["morphTarget"+i],3,k.FLOAT,!1,0,0)),0<=c["morphNormal"+i]&&d.morphNormals&&(k.bindBuffer(k.ARRAY_BUFFER,e.__webglMorphNormalsBuffers[h[i]]),j(c["morphNormal"+i]),k.vertexAttribPointer(c["morphNormal"+i],3,
k.FLOAT,!1,0,0)),f.__webglMorphTargetInfluences[i]=g[h[i]],i++}else{h=[];g=f.morphTargetInfluences;var m,p=g.length;for(m=0;m<p;m++)i=g[m],0<i&&h.push([i,m]);h.length>d.numSupportedMorphTargets?(h.sort(n),h.length=d.numSupportedMorphTargets):h.length>d.numSupportedMorphNormals?h.sort(n):0===h.length&&h.push([0,0]);for(i=0;i<d.numSupportedMorphTargets;)h[i]?(m=h[i][1],0<=c["morphTarget"+i]&&(k.bindBuffer(k.ARRAY_BUFFER,e.__webglMorphTargetsBuffers[m]),j(c["morphTarget"+i]),k.vertexAttribPointer(c["morphTarget"+
i],3,k.FLOAT,!1,0,0)),0<=c["morphNormal"+i]&&d.morphNormals&&(k.bindBuffer(k.ARRAY_BUFFER,e.__webglMorphNormalsBuffers[m]),j(c["morphNormal"+i]),k.vertexAttribPointer(c["morphNormal"+i],3,k.FLOAT,!1,0,0)),f.__webglMorphTargetInfluences[i]=g[m]):f.__webglMorphTargetInfluences[i]=0,i++}null!==d.program.uniforms.morphTargetInfluences&&k.uniform1fv(d.program.uniforms.morphTargetInfluences,f.__webglMorphTargetInfluences)}if(a){if(e.__webglCustomAttributesList){g=0;for(h=e.__webglCustomAttributesList.length;g<
h;g++)c=e.__webglCustomAttributesList[g],0<=b[c.buffer.belongsToAttribute]&&(k.bindBuffer(k.ARRAY_BUFFER,c.buffer),j(b[c.buffer.belongsToAttribute]),k.vertexAttribPointer(b[c.buffer.belongsToAttribute],c.size,k.FLOAT,!1,0,0))}0<=b.color&&(k.bindBuffer(k.ARRAY_BUFFER,e.__webglColorBuffer),j(b.color),k.vertexAttribPointer(b.color,3,k.FLOAT,!1,0,0));0<=b.normal&&(k.bindBuffer(k.ARRAY_BUFFER,e.__webglNormalBuffer),j(b.normal),k.vertexAttribPointer(b.normal,3,k.FLOAT,!1,0,0));0<=b.tangent&&(k.bindBuffer(k.ARRAY_BUFFER,
e.__webglTangentBuffer),j(b.tangent),k.vertexAttribPointer(b.tangent,4,k.FLOAT,!1,0,0));0<=b.uv&&(k.bindBuffer(k.ARRAY_BUFFER,e.__webglUVBuffer),j(b.uv),k.vertexAttribPointer(b.uv,2,k.FLOAT,!1,0,0));0<=b.uv2&&(k.bindBuffer(k.ARRAY_BUFFER,e.__webglUV2Buffer),j(b.uv2),k.vertexAttribPointer(b.uv2,2,k.FLOAT,!1,0,0));d.skinning&&(0<=b.skinIndex&&0<=b.skinWeight)&&(k.bindBuffer(k.ARRAY_BUFFER,e.__webglSkinIndicesBuffer),j(b.skinIndex),k.vertexAttribPointer(b.skinIndex,4,k.FLOAT,!1,0,0),k.bindBuffer(k.ARRAY_BUFFER,
e.__webglSkinWeightsBuffer),j(b.skinWeight),k.vertexAttribPointer(b.skinWeight,4,k.FLOAT,!1,0,0));0<=b.lineDistance&&(k.bindBuffer(k.ARRAY_BUFFER,e.__webglLineDistanceBuffer),j(b.lineDistance),k.vertexAttribPointer(b.lineDistance,1,k.FLOAT,!1,0,0))}f instanceof THREE.Mesh?(d.wireframe?(d=d.wireframeLinewidth,d!==Sa&&(k.lineWidth(d),Sa=d),a&&k.bindBuffer(k.ELEMENT_ARRAY_BUFFER,e.__webglLineBuffer),k.drawElements(k.LINES,e.__webglLineCount,k.UNSIGNED_SHORT,0)):(a&&k.bindBuffer(k.ELEMENT_ARRAY_BUFFER,
e.__webglFaceBuffer),k.drawElements(k.TRIANGLES,e.__webglFaceCount,k.UNSIGNED_SHORT,0)),Q.info.render.calls++,Q.info.render.vertices+=e.__webglFaceCount,Q.info.render.faces+=e.__webglFaceCount/3):f instanceof THREE.Line?(f=f.type===THREE.LineStrip?k.LINE_STRIP:k.LINES,d=d.linewidth,d!==Sa&&(k.lineWidth(d),Sa=d),k.drawArrays(f,0,e.__webglLineCount),Q.info.render.calls++):f instanceof THREE.ParticleSystem?(k.drawArrays(k.POINTS,0,e.__webglParticleCount),Q.info.render.calls++,Q.info.render.points+=e.__webglParticleCount):
f instanceof THREE.Ribbon&&(k.drawArrays(k.TRIANGLE_STRIP,0,e.__webglVertexCount),Q.info.render.calls++)}};this.render=function(a,b,c,d){if(!1===b instanceof THREE.Camera)console.error("THREE.WebGLRenderer.render: camera is not an instance of THREE.Camera.");else{var e,f,g,h,i=a.__lights,j=a.fog;ka=-1;wb=!0;this.autoUpdateScene&&a.updateMatrixWorld();void 0===b.parent&&b.updateMatrixWorld();b.matrixWorldInverse.getInverse(b.matrixWorld);mc.multiply(b.projectionMatrix,b.matrixWorldInverse);eb.setFromMatrix(mc);
this.autoUpdateObjects&&this.initWebGLObjects(a);r(this.renderPluginsPre,a,b);Q.info.render.calls=0;Q.info.render.vertices=0;Q.info.render.faces=0;Q.info.render.points=0;this.setRenderTarget(c);(this.autoClear||d)&&this.clear(this.autoClearColor,this.autoClearDepth,this.autoClearStencil);h=a.__webglObjects;d=0;for(e=h.length;d<e;d++)if(f=h[d],g=f.object,f.render=!1,g.visible&&(!(g instanceof THREE.Mesh||g instanceof THREE.ParticleSystem)||!g.frustumCulled||eb.contains(g))){w(g,b);var l=f,n=l.buffer,
s=void 0,t=s=void 0,t=l.object.material;if(t instanceof THREE.MeshFaceMaterial)s=n.materialIndex,s=t.materials[s],s.transparent?(l.transparent=s,l.opaque=null):(l.opaque=s,l.transparent=null);else if(s=t)s.transparent?(l.transparent=s,l.opaque=null):(l.opaque=s,l.transparent=null);f.render=!0;!0===this.sortObjects&&(null!==g.renderDepth?f.z=g.renderDepth:(Eb.copy(g.matrixWorld.getPosition()),mc.multiplyVector3(Eb),f.z=Eb.z),f.id=g.id)}this.sortObjects&&h.sort(p);h=a.__webglObjectsImmediate;d=0;for(e=
h.length;d<e;d++)f=h[d],g=f.object,g.visible&&(w(g,b),g=f.object.material,g.transparent?(f.transparent=g,f.opaque=null):(f.opaque=g,f.transparent=null));a.overrideMaterial?(d=a.overrideMaterial,this.setBlending(d.blending,d.blendEquation,d.blendSrc,d.blendDst),this.setDepthTest(d.depthTest),this.setDepthWrite(d.depthWrite),C(d.polygonOffset,d.polygonOffsetFactor,d.polygonOffsetUnits),q(a.__webglObjects,!1,"",b,i,j,!0,d),m(a.__webglObjectsImmediate,"",b,i,j,!1,d)):(d=null,this.setBlending(THREE.NoBlending),
q(a.__webglObjects,!0,"opaque",b,i,j,!1,d),m(a.__webglObjectsImmediate,"opaque",b,i,j,!1,d),q(a.__webglObjects,!1,"transparent",b,i,j,!0,d),m(a.__webglObjectsImmediate,"transparent",b,i,j,!0,d));r(this.renderPluginsPost,a,b);c&&(c.generateMipmaps&&c.minFilter!==THREE.NearestFilter&&c.minFilter!==THREE.LinearFilter)&&(c instanceof THREE.WebGLRenderTargetCube?(k.bindTexture(k.TEXTURE_CUBE_MAP,c.__webglTexture),k.generateMipmap(k.TEXTURE_CUBE_MAP),k.bindTexture(k.TEXTURE_CUBE_MAP,null)):(k.bindTexture(k.TEXTURE_2D,
c.__webglTexture),k.generateMipmap(k.TEXTURE_2D),k.bindTexture(k.TEXTURE_2D,null)));this.setDepthTest(!0);this.setDepthWrite(!0)}};this.renderImmediateObject=function(a,b,c,d,e){var f=F(a,b,c,d,e);V=-1;Q.setMaterialFaces(d);e.immediateRenderCallback?e.immediateRenderCallback(f,k,eb):e.render(function(a){Q.renderBufferImmediate(a,f,d)})};this.initWebGLObjects=function(a){a.__webglObjects||(a.__webglObjects=[],a.__webglObjectsImmediate=[],a.__webglSprites=[],a.__webglFlares=[]);for(;a.__objectsAdded.length;){var b=
a.__objectsAdded[0],j=a,l=void 0,m=void 0,p=void 0,r=void 0;if(!b.__webglInit)if(b.__webglInit=!0,b._modelViewMatrix=new THREE.Matrix4,b._normalMatrix=new THREE.Matrix3,b instanceof THREE.Mesh)if(m=b.geometry,p=b.material,m instanceof THREE.Geometry){if(void 0===m.geometryGroups){var q=m,v=void 0,w=void 0,z=void 0,A=void 0,D=void 0,C=void 0,F={},H=q.morphTargets.length,I=q.morphNormals.length,J=p instanceof THREE.MeshFaceMaterial;q.geometryGroups={};v=0;for(w=q.faces.length;v<w;v++)z=q.faces[v],A=
J?z.materialIndex:0,void 0===F[A]&&(F[A]={hash:A,counter:0}),C=F[A].hash+"_"+F[A].counter,void 0===q.geometryGroups[C]&&(q.geometryGroups[C]={faces3:[],faces4:[],materialIndex:A,vertices:0,numMorphTargets:H,numMorphNormals:I}),D=z instanceof THREE.Face3?3:4,65535<q.geometryGroups[C].vertices+D&&(F[A].counter+=1,C=F[A].hash+"_"+F[A].counter,void 0===q.geometryGroups[C]&&(q.geometryGroups[C]={faces3:[],faces4:[],materialIndex:A,vertices:0,numMorphTargets:H,numMorphNormals:I})),z instanceof THREE.Face3?
q.geometryGroups[C].faces3.push(v):q.geometryGroups[C].faces4.push(v),q.geometryGroups[C].vertices+=D;q.geometryGroupsList=[];var R=void 0;for(R in q.geometryGroups)q.geometryGroups[R].id=Ca++,q.geometryGroupsList.push(q.geometryGroups[R])}for(l in m.geometryGroups)if(r=m.geometryGroups[l],!r.__webglVertexBuffer){var P=r;P.__webglVertexBuffer=k.createBuffer();P.__webglNormalBuffer=k.createBuffer();P.__webglTangentBuffer=k.createBuffer();P.__webglColorBuffer=k.createBuffer();P.__webglUVBuffer=k.createBuffer();
P.__webglUV2Buffer=k.createBuffer();P.__webglSkinIndicesBuffer=k.createBuffer();P.__webglSkinWeightsBuffer=k.createBuffer();P.__webglFaceBuffer=k.createBuffer();P.__webglLineBuffer=k.createBuffer();var K=void 0,L=void 0;if(P.numMorphTargets){P.__webglMorphTargetsBuffers=[];K=0;for(L=P.numMorphTargets;K<L;K++)P.__webglMorphTargetsBuffers.push(k.createBuffer())}if(P.numMorphNormals){P.__webglMorphNormalsBuffers=[];K=0;for(L=P.numMorphNormals;K<L;K++)P.__webglMorphNormalsBuffers.push(k.createBuffer())}Q.info.memory.geometries++;
d(r,b);m.verticesNeedUpdate=!0;m.morphTargetsNeedUpdate=!0;m.elementsNeedUpdate=!0;m.uvsNeedUpdate=!0;m.normalsNeedUpdate=!0;m.tangentsNeedUpdate=!0;m.colorsNeedUpdate=!0}}else m instanceof THREE.BufferGeometry&&h(m);else if(b instanceof THREE.Ribbon){if(m=b.geometry,!m.__webglVertexBuffer){var O=m;O.__webglVertexBuffer=k.createBuffer();O.__webglColorBuffer=k.createBuffer();O.__webglNormalBuffer=k.createBuffer();Q.info.memory.geometries++;var M=m,N=b,V=M.vertices.length;M.__vertexArray=new Float32Array(3*
V);M.__colorArray=new Float32Array(3*V);M.__normalArray=new Float32Array(3*V);M.__webglVertexCount=V;c(M,N);m.verticesNeedUpdate=!0;m.colorsNeedUpdate=!0;m.normalsNeedUpdate=!0}}else if(b instanceof THREE.Line){if(m=b.geometry,!m.__webglVertexBuffer){var ba=m;ba.__webglVertexBuffer=k.createBuffer();ba.__webglColorBuffer=k.createBuffer();ba.__webglLineDistanceBuffer=k.createBuffer();Q.info.memory.geometries++;var ca=m,U=b,da=ca.vertices.length;ca.__vertexArray=new Float32Array(3*da);ca.__colorArray=
new Float32Array(3*da);ca.__lineDistanceArray=new Float32Array(1*da);ca.__webglLineCount=da;c(ca,U);m.verticesNeedUpdate=!0;m.colorsNeedUpdate=!0;m.lineDistancesNeedUpdate=!0}}else if(b instanceof THREE.ParticleSystem&&(m=b.geometry,!m.__webglVertexBuffer))if(m instanceof THREE.Geometry){var ka=m;ka.__webglVertexBuffer=k.createBuffer();ka.__webglColorBuffer=k.createBuffer();Q.info.memory.geometries++;var ea=m,ia=b,la=ea.vertices.length;ea.__vertexArray=new Float32Array(3*la);ea.__colorArray=new Float32Array(3*
la);ea.__sortArray=[];ea.__webglParticleCount=la;c(ea,ia);m.verticesNeedUpdate=!0;m.colorsNeedUpdate=!0}else m instanceof THREE.BufferGeometry&&h(m);if(!b.__webglActive){if(b instanceof THREE.Mesh)if(m=b.geometry,m instanceof THREE.BufferGeometry)t(j.__webglObjects,m,b);else for(l in m.geometryGroups)r=m.geometryGroups[l],t(j.__webglObjects,r,b);else b instanceof THREE.Ribbon||b instanceof THREE.Line||b instanceof THREE.ParticleSystem?(m=b.geometry,t(j.__webglObjects,m,b)):b instanceof THREE.ImmediateRenderObject||
b.immediateRenderCallback?j.__webglObjectsImmediate.push({object:b,opaque:null,transparent:null}):b instanceof THREE.Sprite?j.__webglSprites.push(b):b instanceof THREE.LensFlare&&j.__webglFlares.push(b);b.__webglActive=!0}a.__objectsAdded.splice(0,1)}for(;a.__objectsRemoved.length;){var ja=a.__objectsRemoved[0],sa=a;ja instanceof THREE.Mesh||ja instanceof THREE.ParticleSystem||ja instanceof THREE.Ribbon||ja instanceof THREE.Line?B(sa.__webglObjects,ja):ja instanceof THREE.Sprite?s(sa.__webglSprites,
ja):ja instanceof THREE.LensFlare?s(sa.__webglFlares,ja):(ja instanceof THREE.ImmediateRenderObject||ja.immediateRenderCallback)&&B(sa.__webglObjectsImmediate,ja);ja.__webglActive=!1;a.__objectsRemoved.splice(0,1)}for(var Ma=0,Va=a.__webglObjects.length;Ma<Va;Ma++){var ua=a.__webglObjects[Ma].object,S=ua.geometry,Ea=void 0,Da=void 0,na=void 0;if(ua instanceof THREE.Mesh)if(S instanceof THREE.BufferGeometry)(S.verticesNeedUpdate||S.elementsNeedUpdate||S.uvsNeedUpdate||S.normalsNeedUpdate||S.colorsNeedUpdate||
S.tangentsNeedUpdate)&&i(S,k.DYNAMIC_DRAW,!S.dynamic),S.verticesNeedUpdate=!1,S.elementsNeedUpdate=!1,S.uvsNeedUpdate=!1,S.normalsNeedUpdate=!1,S.colorsNeedUpdate=!1,S.tangentsNeedUpdate=!1;else{for(var Na=0,Ra=S.geometryGroupsList.length;Na<Ra;Na++)if(Ea=S.geometryGroupsList[Na],na=e(ua,Ea),S.buffersNeedUpdate&&d(Ea,ua),Da=na.attributes&&u(na),S.verticesNeedUpdate||S.morphTargetsNeedUpdate||S.elementsNeedUpdate||S.uvsNeedUpdate||S.normalsNeedUpdate||S.colorsNeedUpdate||S.tangentsNeedUpdate||Da){var ta=
Ea,Sa=ua,Ha=k.DYNAMIC_DRAW,vb=!S.dynamic,gb=na;if(ta.__inittedArrays){var tb=f(gb),qb=gb.vertexColors?gb.vertexColors:!1,ub=g(gb),kb=tb===THREE.SmoothShading,G=void 0,Z=void 0,ab=void 0,T=void 0,hb=void 0,eb=void 0,Mb=void 0,xb=void 0,gc=void 0,rb=void 0,wb=void 0,W=void 0,X=void 0,Y=void 0,ra=void 0,Nb=void 0,Ob=void 0,Pb=void 0,Fb=void 0,Qb=void 0,Rb=void 0,Sb=void 0,Kb=void 0,Tb=void 0,Ub=void 0,Vb=void 0,Lb=void 0,Wb=void 0,Xb=void 0,Yb=void 0,Hc=void 0,Zb=void 0,$b=void 0,ac=void 0,Ic=void 0,
xa=void 0,xc=void 0,oc=void 0,Bc=void 0,Cc=void 0,Wa=void 0,yc=void 0,Ta=void 0,Ua=void 0,pc=void 0,hc=void 0,Oa=0,Qa=0,ic=0,jc=0,Ab=0,bb=0,Aa=0,fb=0,Pa=0,fa=0,ma=0,y=0,ya=void 0,Xa=ta.__vertexArray,Jc=ta.__uvArray,Kc=ta.__uv2Array,Bb=ta.__normalArray,Ia=ta.__tangentArray,Ya=ta.__colorArray,Ja=ta.__skinIndexArray,Ka=ta.__skinWeightArray,nd=ta.__morphTargetsArrays,od=ta.__morphNormalsArrays,pd=ta.__webglCustomAttributesList,x=void 0,bc=ta.__faceArray,sb=ta.__lineArray,mb=Sa.geometry,Sc=mb.elementsNeedUpdate,
Gc=mb.uvsNeedUpdate,Tc=mb.normalsNeedUpdate,kd=mb.tangentsNeedUpdate,ld=mb.colorsNeedUpdate,Jd=mb.morphTargetsNeedUpdate,tc=mb.vertices,va=ta.faces3,wa=ta.faces4,cb=mb.faces,qd=mb.faceVertexUvs[0],rd=mb.faceVertexUvs[1],uc=mb.skinIndices,qc=mb.skinWeights,rc=mb.morphTargets,Vc=mb.morphNormals;if(mb.verticesNeedUpdate){G=0;for(Z=va.length;G<Z;G++)T=cb[va[G]],W=tc[T.a],X=tc[T.b],Y=tc[T.c],Xa[Qa]=W.x,Xa[Qa+1]=W.y,Xa[Qa+2]=W.z,Xa[Qa+3]=X.x,Xa[Qa+4]=X.y,Xa[Qa+5]=X.z,Xa[Qa+6]=Y.x,Xa[Qa+7]=Y.y,Xa[Qa+8]=
Y.z,Qa+=9;G=0;for(Z=wa.length;G<Z;G++)T=cb[wa[G]],W=tc[T.a],X=tc[T.b],Y=tc[T.c],ra=tc[T.d],Xa[Qa]=W.x,Xa[Qa+1]=W.y,Xa[Qa+2]=W.z,Xa[Qa+3]=X.x,Xa[Qa+4]=X.y,Xa[Qa+5]=X.z,Xa[Qa+6]=Y.x,Xa[Qa+7]=Y.y,Xa[Qa+8]=Y.z,Xa[Qa+9]=ra.x,Xa[Qa+10]=ra.y,Xa[Qa+11]=ra.z,Qa+=12;k.bindBuffer(k.ARRAY_BUFFER,ta.__webglVertexBuffer);k.bufferData(k.ARRAY_BUFFER,Xa,Ha)}if(Jd){Wa=0;for(yc=rc.length;Wa<yc;Wa++){G=ma=0;for(Z=va.length;G<Z;G++)pc=va[G],T=cb[pc],W=rc[Wa].vertices[T.a],X=rc[Wa].vertices[T.b],Y=rc[Wa].vertices[T.c],
Ta=nd[Wa],Ta[ma]=W.x,Ta[ma+1]=W.y,Ta[ma+2]=W.z,Ta[ma+3]=X.x,Ta[ma+4]=X.y,Ta[ma+5]=X.z,Ta[ma+6]=Y.x,Ta[ma+7]=Y.y,Ta[ma+8]=Y.z,gb.morphNormals&&(kb?(hc=Vc[Wa].vertexNormals[pc],Qb=hc.a,Rb=hc.b,Sb=hc.c):Sb=Rb=Qb=Vc[Wa].faceNormals[pc],Ua=od[Wa],Ua[ma]=Qb.x,Ua[ma+1]=Qb.y,Ua[ma+2]=Qb.z,Ua[ma+3]=Rb.x,Ua[ma+4]=Rb.y,Ua[ma+5]=Rb.z,Ua[ma+6]=Sb.x,Ua[ma+7]=Sb.y,Ua[ma+8]=Sb.z),ma+=9;G=0;for(Z=wa.length;G<Z;G++)pc=wa[G],T=cb[pc],W=rc[Wa].vertices[T.a],X=rc[Wa].vertices[T.b],Y=rc[Wa].vertices[T.c],ra=rc[Wa].vertices[T.d],
Ta=nd[Wa],Ta[ma]=W.x,Ta[ma+1]=W.y,Ta[ma+2]=W.z,Ta[ma+3]=X.x,Ta[ma+4]=X.y,Ta[ma+5]=X.z,Ta[ma+6]=Y.x,Ta[ma+7]=Y.y,Ta[ma+8]=Y.z,Ta[ma+9]=ra.x,Ta[ma+10]=ra.y,Ta[ma+11]=ra.z,gb.morphNormals&&(kb?(hc=Vc[Wa].vertexNormals[pc],Qb=hc.a,Rb=hc.b,Sb=hc.c,Kb=hc.d):Kb=Sb=Rb=Qb=Vc[Wa].faceNormals[pc],Ua=od[Wa],Ua[ma]=Qb.x,Ua[ma+1]=Qb.y,Ua[ma+2]=Qb.z,Ua[ma+3]=Rb.x,Ua[ma+4]=Rb.y,Ua[ma+5]=Rb.z,Ua[ma+6]=Sb.x,Ua[ma+7]=Sb.y,Ua[ma+8]=Sb.z,Ua[ma+9]=Kb.x,Ua[ma+10]=Kb.y,Ua[ma+11]=Kb.z),ma+=12;k.bindBuffer(k.ARRAY_BUFFER,
ta.__webglMorphTargetsBuffers[Wa]);k.bufferData(k.ARRAY_BUFFER,nd[Wa],Ha);gb.morphNormals&&(k.bindBuffer(k.ARRAY_BUFFER,ta.__webglMorphNormalsBuffers[Wa]),k.bufferData(k.ARRAY_BUFFER,od[Wa],Ha))}}if(qc.length){G=0;for(Z=va.length;G<Z;G++)T=cb[va[G]],Wb=qc[T.a],Xb=qc[T.b],Yb=qc[T.c],Ka[fa]=Wb.x,Ka[fa+1]=Wb.y,Ka[fa+2]=Wb.z,Ka[fa+3]=Wb.w,Ka[fa+4]=Xb.x,Ka[fa+5]=Xb.y,Ka[fa+6]=Xb.z,Ka[fa+7]=Xb.w,Ka[fa+8]=Yb.x,Ka[fa+9]=Yb.y,Ka[fa+10]=Yb.z,Ka[fa+11]=Yb.w,Zb=uc[T.a],$b=uc[T.b],ac=uc[T.c],Ja[fa]=Zb.x,Ja[fa+
1]=Zb.y,Ja[fa+2]=Zb.z,Ja[fa+3]=Zb.w,Ja[fa+4]=$b.x,Ja[fa+5]=$b.y,Ja[fa+6]=$b.z,Ja[fa+7]=$b.w,Ja[fa+8]=ac.x,Ja[fa+9]=ac.y,Ja[fa+10]=ac.z,Ja[fa+11]=ac.w,fa+=12;G=0;for(Z=wa.length;G<Z;G++)T=cb[wa[G]],Wb=qc[T.a],Xb=qc[T.b],Yb=qc[T.c],Hc=qc[T.d],Ka[fa]=Wb.x,Ka[fa+1]=Wb.y,Ka[fa+2]=Wb.z,Ka[fa+3]=Wb.w,Ka[fa+4]=Xb.x,Ka[fa+5]=Xb.y,Ka[fa+6]=Xb.z,Ka[fa+7]=Xb.w,Ka[fa+8]=Yb.x,Ka[fa+9]=Yb.y,Ka[fa+10]=Yb.z,Ka[fa+11]=Yb.w,Ka[fa+12]=Hc.x,Ka[fa+13]=Hc.y,Ka[fa+14]=Hc.z,Ka[fa+15]=Hc.w,Zb=uc[T.a],$b=uc[T.b],ac=uc[T.c],
Ic=uc[T.d],Ja[fa]=Zb.x,Ja[fa+1]=Zb.y,Ja[fa+2]=Zb.z,Ja[fa+3]=Zb.w,Ja[fa+4]=$b.x,Ja[fa+5]=$b.y,Ja[fa+6]=$b.z,Ja[fa+7]=$b.w,Ja[fa+8]=ac.x,Ja[fa+9]=ac.y,Ja[fa+10]=ac.z,Ja[fa+11]=ac.w,Ja[fa+12]=Ic.x,Ja[fa+13]=Ic.y,Ja[fa+14]=Ic.z,Ja[fa+15]=Ic.w,fa+=16;0<fa&&(k.bindBuffer(k.ARRAY_BUFFER,ta.__webglSkinIndicesBuffer),k.bufferData(k.ARRAY_BUFFER,Ja,Ha),k.bindBuffer(k.ARRAY_BUFFER,ta.__webglSkinWeightsBuffer),k.bufferData(k.ARRAY_BUFFER,Ka,Ha))}if(ld&&qb){G=0;for(Z=va.length;G<Z;G++)T=cb[va[G]],Mb=T.vertexColors,
xb=T.color,3===Mb.length&&qb===THREE.VertexColors?(Tb=Mb[0],Ub=Mb[1],Vb=Mb[2]):Vb=Ub=Tb=xb,Ya[Pa]=Tb.r,Ya[Pa+1]=Tb.g,Ya[Pa+2]=Tb.b,Ya[Pa+3]=Ub.r,Ya[Pa+4]=Ub.g,Ya[Pa+5]=Ub.b,Ya[Pa+6]=Vb.r,Ya[Pa+7]=Vb.g,Ya[Pa+8]=Vb.b,Pa+=9;G=0;for(Z=wa.length;G<Z;G++)T=cb[wa[G]],Mb=T.vertexColors,xb=T.color,4===Mb.length&&qb===THREE.VertexColors?(Tb=Mb[0],Ub=Mb[1],Vb=Mb[2],Lb=Mb[3]):Lb=Vb=Ub=Tb=xb,Ya[Pa]=Tb.r,Ya[Pa+1]=Tb.g,Ya[Pa+2]=Tb.b,Ya[Pa+3]=Ub.r,Ya[Pa+4]=Ub.g,Ya[Pa+5]=Ub.b,Ya[Pa+6]=Vb.r,Ya[Pa+7]=Vb.g,Ya[Pa+8]=
Vb.b,Ya[Pa+9]=Lb.r,Ya[Pa+10]=Lb.g,Ya[Pa+11]=Lb.b,Pa+=12;0<Pa&&(k.bindBuffer(k.ARRAY_BUFFER,ta.__webglColorBuffer),k.bufferData(k.ARRAY_BUFFER,Ya,Ha))}if(kd&&mb.hasTangents){G=0;for(Z=va.length;G<Z;G++)T=cb[va[G]],gc=T.vertexTangents,Nb=gc[0],Ob=gc[1],Pb=gc[2],Ia[Aa]=Nb.x,Ia[Aa+1]=Nb.y,Ia[Aa+2]=Nb.z,Ia[Aa+3]=Nb.w,Ia[Aa+4]=Ob.x,Ia[Aa+5]=Ob.y,Ia[Aa+6]=Ob.z,Ia[Aa+7]=Ob.w,Ia[Aa+8]=Pb.x,Ia[Aa+9]=Pb.y,Ia[Aa+10]=Pb.z,Ia[Aa+11]=Pb.w,Aa+=12;G=0;for(Z=wa.length;G<Z;G++)T=cb[wa[G]],gc=T.vertexTangents,Nb=gc[0],
Ob=gc[1],Pb=gc[2],Fb=gc[3],Ia[Aa]=Nb.x,Ia[Aa+1]=Nb.y,Ia[Aa+2]=Nb.z,Ia[Aa+3]=Nb.w,Ia[Aa+4]=Ob.x,Ia[Aa+5]=Ob.y,Ia[Aa+6]=Ob.z,Ia[Aa+7]=Ob.w,Ia[Aa+8]=Pb.x,Ia[Aa+9]=Pb.y,Ia[Aa+10]=Pb.z,Ia[Aa+11]=Pb.w,Ia[Aa+12]=Fb.x,Ia[Aa+13]=Fb.y,Ia[Aa+14]=Fb.z,Ia[Aa+15]=Fb.w,Aa+=16;k.bindBuffer(k.ARRAY_BUFFER,ta.__webglTangentBuffer);k.bufferData(k.ARRAY_BUFFER,Ia,Ha)}if(Tc&&tb){G=0;for(Z=va.length;G<Z;G++)if(T=cb[va[G]],hb=T.vertexNormals,eb=T.normal,3===hb.length&&kb)for(xa=0;3>xa;xa++)oc=hb[xa],Bb[bb]=oc.x,Bb[bb+1]=
oc.y,Bb[bb+2]=oc.z,bb+=3;else for(xa=0;3>xa;xa++)Bb[bb]=eb.x,Bb[bb+1]=eb.y,Bb[bb+2]=eb.z,bb+=3;G=0;for(Z=wa.length;G<Z;G++)if(T=cb[wa[G]],hb=T.vertexNormals,eb=T.normal,4===hb.length&&kb)for(xa=0;4>xa;xa++)oc=hb[xa],Bb[bb]=oc.x,Bb[bb+1]=oc.y,Bb[bb+2]=oc.z,bb+=3;else for(xa=0;4>xa;xa++)Bb[bb]=eb.x,Bb[bb+1]=eb.y,Bb[bb+2]=eb.z,bb+=3;k.bindBuffer(k.ARRAY_BUFFER,ta.__webglNormalBuffer);k.bufferData(k.ARRAY_BUFFER,Bb,Ha)}if(Gc&&qd&&ub){G=0;for(Z=va.length;G<Z;G++)if(ab=va[G],rb=qd[ab],void 0!==rb)for(xa=
0;3>xa;xa++)Bc=rb[xa],Jc[ic]=Bc.u,Jc[ic+1]=Bc.v,ic+=2;G=0;for(Z=wa.length;G<Z;G++)if(ab=wa[G],rb=qd[ab],void 0!==rb)for(xa=0;4>xa;xa++)Bc=rb[xa],Jc[ic]=Bc.u,Jc[ic+1]=Bc.v,ic+=2;0<ic&&(k.bindBuffer(k.ARRAY_BUFFER,ta.__webglUVBuffer),k.bufferData(k.ARRAY_BUFFER,Jc,Ha))}if(Gc&&rd&&ub){G=0;for(Z=va.length;G<Z;G++)if(ab=va[G],wb=rd[ab],void 0!==wb)for(xa=0;3>xa;xa++)Cc=wb[xa],Kc[jc]=Cc.u,Kc[jc+1]=Cc.v,jc+=2;G=0;for(Z=wa.length;G<Z;G++)if(ab=wa[G],wb=rd[ab],void 0!==wb)for(xa=0;4>xa;xa++)Cc=wb[xa],Kc[jc]=
Cc.u,Kc[jc+1]=Cc.v,jc+=2;0<jc&&(k.bindBuffer(k.ARRAY_BUFFER,ta.__webglUV2Buffer),k.bufferData(k.ARRAY_BUFFER,Kc,Ha))}if(Sc){G=0;for(Z=va.length;G<Z;G++)bc[Ab]=Oa,bc[Ab+1]=Oa+1,bc[Ab+2]=Oa+2,Ab+=3,sb[fb]=Oa,sb[fb+1]=Oa+1,sb[fb+2]=Oa,sb[fb+3]=Oa+2,sb[fb+4]=Oa+1,sb[fb+5]=Oa+2,fb+=6,Oa+=3;G=0;for(Z=wa.length;G<Z;G++)bc[Ab]=Oa,bc[Ab+1]=Oa+1,bc[Ab+2]=Oa+3,bc[Ab+3]=Oa+1,bc[Ab+4]=Oa+2,bc[Ab+5]=Oa+3,Ab+=6,sb[fb]=Oa,sb[fb+1]=Oa+1,sb[fb+2]=Oa,sb[fb+3]=Oa+3,sb[fb+4]=Oa+1,sb[fb+5]=Oa+2,sb[fb+6]=Oa+2,sb[fb+7]=
Oa+3,fb+=8,Oa+=4;k.bindBuffer(k.ELEMENT_ARRAY_BUFFER,ta.__webglFaceBuffer);k.bufferData(k.ELEMENT_ARRAY_BUFFER,bc,Ha);k.bindBuffer(k.ELEMENT_ARRAY_BUFFER,ta.__webglLineBuffer);k.bufferData(k.ELEMENT_ARRAY_BUFFER,sb,Ha)}if(pd){xa=0;for(xc=pd.length;xa<xc;xa++)if(x=pd[xa],x.__original.needsUpdate){y=0;if(1===x.size)if(void 0===x.boundTo||"vertices"===x.boundTo){G=0;for(Z=va.length;G<Z;G++)T=cb[va[G]],x.array[y]=x.value[T.a],x.array[y+1]=x.value[T.b],x.array[y+2]=x.value[T.c],y+=3;G=0;for(Z=wa.length;G<
Z;G++)T=cb[wa[G]],x.array[y]=x.value[T.a],x.array[y+1]=x.value[T.b],x.array[y+2]=x.value[T.c],x.array[y+3]=x.value[T.d],y+=4}else{if("faces"===x.boundTo){G=0;for(Z=va.length;G<Z;G++)ya=x.value[va[G]],x.array[y]=ya,x.array[y+1]=ya,x.array[y+2]=ya,y+=3;G=0;for(Z=wa.length;G<Z;G++)ya=x.value[wa[G]],x.array[y]=ya,x.array[y+1]=ya,x.array[y+2]=ya,x.array[y+3]=ya,y+=4}}else if(2===x.size)if(void 0===x.boundTo||"vertices"===x.boundTo){G=0;for(Z=va.length;G<Z;G++)T=cb[va[G]],W=x.value[T.a],X=x.value[T.b],
Y=x.value[T.c],x.array[y]=W.x,x.array[y+1]=W.y,x.array[y+2]=X.x,x.array[y+3]=X.y,x.array[y+4]=Y.x,x.array[y+5]=Y.y,y+=6;G=0;for(Z=wa.length;G<Z;G++)T=cb[wa[G]],W=x.value[T.a],X=x.value[T.b],Y=x.value[T.c],ra=x.value[T.d],x.array[y]=W.x,x.array[y+1]=W.y,x.array[y+2]=X.x,x.array[y+3]=X.y,x.array[y+4]=Y.x,x.array[y+5]=Y.y,x.array[y+6]=ra.x,x.array[y+7]=ra.y,y+=8}else{if("faces"===x.boundTo){G=0;for(Z=va.length;G<Z;G++)Y=X=W=ya=x.value[va[G]],x.array[y]=W.x,x.array[y+1]=W.y,x.array[y+2]=X.x,x.array[y+
3]=X.y,x.array[y+4]=Y.x,x.array[y+5]=Y.y,y+=6;G=0;for(Z=wa.length;G<Z;G++)ra=Y=X=W=ya=x.value[wa[G]],x.array[y]=W.x,x.array[y+1]=W.y,x.array[y+2]=X.x,x.array[y+3]=X.y,x.array[y+4]=Y.x,x.array[y+5]=Y.y,x.array[y+6]=ra.x,x.array[y+7]=ra.y,y+=8}}else if(3===x.size){var aa;aa="c"===x.type?["r","g","b"]:["x","y","z"];if(void 0===x.boundTo||"vertices"===x.boundTo){G=0;for(Z=va.length;G<Z;G++)T=cb[va[G]],W=x.value[T.a],X=x.value[T.b],Y=x.value[T.c],x.array[y]=W[aa[0]],x.array[y+1]=W[aa[1]],x.array[y+2]=
W[aa[2]],x.array[y+3]=X[aa[0]],x.array[y+4]=X[aa[1]],x.array[y+5]=X[aa[2]],x.array[y+6]=Y[aa[0]],x.array[y+7]=Y[aa[1]],x.array[y+8]=Y[aa[2]],y+=9;G=0;for(Z=wa.length;G<Z;G++)T=cb[wa[G]],W=x.value[T.a],X=x.value[T.b],Y=x.value[T.c],ra=x.value[T.d],x.array[y]=W[aa[0]],x.array[y+1]=W[aa[1]],x.array[y+2]=W[aa[2]],x.array[y+3]=X[aa[0]],x.array[y+4]=X[aa[1]],x.array[y+5]=X[aa[2]],x.array[y+6]=Y[aa[0]],x.array[y+7]=Y[aa[1]],x.array[y+8]=Y[aa[2]],x.array[y+9]=ra[aa[0]],x.array[y+10]=ra[aa[1]],x.array[y+11]=
ra[aa[2]],y+=12}else if("faces"===x.boundTo){G=0;for(Z=va.length;G<Z;G++)Y=X=W=ya=x.value[va[G]],x.array[y]=W[aa[0]],x.array[y+1]=W[aa[1]],x.array[y+2]=W[aa[2]],x.array[y+3]=X[aa[0]],x.array[y+4]=X[aa[1]],x.array[y+5]=X[aa[2]],x.array[y+6]=Y[aa[0]],x.array[y+7]=Y[aa[1]],x.array[y+8]=Y[aa[2]],y+=9;G=0;for(Z=wa.length;G<Z;G++)ra=Y=X=W=ya=x.value[wa[G]],x.array[y]=W[aa[0]],x.array[y+1]=W[aa[1]],x.array[y+2]=W[aa[2]],x.array[y+3]=X[aa[0]],x.array[y+4]=X[aa[1]],x.array[y+5]=X[aa[2]],x.array[y+6]=Y[aa[0]],
x.array[y+7]=Y[aa[1]],x.array[y+8]=Y[aa[2]],x.array[y+9]=ra[aa[0]],x.array[y+10]=ra[aa[1]],x.array[y+11]=ra[aa[2]],y+=12}else if("faceVertices"===x.boundTo){G=0;for(Z=va.length;G<Z;G++)ya=x.value[va[G]],W=ya[0],X=ya[1],Y=ya[2],x.array[y]=W[aa[0]],x.array[y+1]=W[aa[1]],x.array[y+2]=W[aa[2]],x.array[y+3]=X[aa[0]],x.array[y+4]=X[aa[1]],x.array[y+5]=X[aa[2]],x.array[y+6]=Y[aa[0]],x.array[y+7]=Y[aa[1]],x.array[y+8]=Y[aa[2]],y+=9;G=0;for(Z=wa.length;G<Z;G++)ya=x.value[wa[G]],W=ya[0],X=ya[1],Y=ya[2],ra=
ya[3],x.array[y]=W[aa[0]],x.array[y+1]=W[aa[1]],x.array[y+2]=W[aa[2]],x.array[y+3]=X[aa[0]],x.array[y+4]=X[aa[1]],x.array[y+5]=X[aa[2]],x.array[y+6]=Y[aa[0]],x.array[y+7]=Y[aa[1]],x.array[y+8]=Y[aa[2]],x.array[y+9]=ra[aa[0]],x.array[y+10]=ra[aa[1]],x.array[y+11]=ra[aa[2]],y+=12}}else if(4===x.size)if(void 0===x.boundTo||"vertices"===x.boundTo){G=0;for(Z=va.length;G<Z;G++)T=cb[va[G]],W=x.value[T.a],X=x.value[T.b],Y=x.value[T.c],x.array[y]=W.x,x.array[y+1]=W.y,x.array[y+2]=W.z,x.array[y+3]=W.w,x.array[y+
4]=X.x,x.array[y+5]=X.y,x.array[y+6]=X.z,x.array[y+7]=X.w,x.array[y+8]=Y.x,x.array[y+9]=Y.y,x.array[y+10]=Y.z,x.array[y+11]=Y.w,y+=12;G=0;for(Z=wa.length;G<Z;G++)T=cb[wa[G]],W=x.value[T.a],X=x.value[T.b],Y=x.value[T.c],ra=x.value[T.d],x.array[y]=W.x,x.array[y+1]=W.y,x.array[y+2]=W.z,x.array[y+3]=W.w,x.array[y+4]=X.x,x.array[y+5]=X.y,x.array[y+6]=X.z,x.array[y+7]=X.w,x.array[y+8]=Y.x,x.array[y+9]=Y.y,x.array[y+10]=Y.z,x.array[y+11]=Y.w,x.array[y+12]=ra.x,x.array[y+13]=ra.y,x.array[y+14]=ra.z,x.array[y+
15]=ra.w,y+=16}else if("faces"===x.boundTo){G=0;for(Z=va.length;G<Z;G++)Y=X=W=ya=x.value[va[G]],x.array[y]=W.x,x.array[y+1]=W.y,x.array[y+2]=W.z,x.array[y+3]=W.w,x.array[y+4]=X.x,x.array[y+5]=X.y,x.array[y+6]=X.z,x.array[y+7]=X.w,x.array[y+8]=Y.x,x.array[y+9]=Y.y,x.array[y+10]=Y.z,x.array[y+11]=Y.w,y+=12;G=0;for(Z=wa.length;G<Z;G++)ra=Y=X=W=ya=x.value[wa[G]],x.array[y]=W.x,x.array[y+1]=W.y,x.array[y+2]=W.z,x.array[y+3]=W.w,x.array[y+4]=X.x,x.array[y+5]=X.y,x.array[y+6]=X.z,x.array[y+7]=X.w,x.array[y+
8]=Y.x,x.array[y+9]=Y.y,x.array[y+10]=Y.z,x.array[y+11]=Y.w,x.array[y+12]=ra.x,x.array[y+13]=ra.y,x.array[y+14]=ra.z,x.array[y+15]=ra.w,y+=16}else if("faceVertices"===x.boundTo){G=0;for(Z=va.length;G<Z;G++)ya=x.value[va[G]],W=ya[0],X=ya[1],Y=ya[2],x.array[y]=W.x,x.array[y+1]=W.y,x.array[y+2]=W.z,x.array[y+3]=W.w,x.array[y+4]=X.x,x.array[y+5]=X.y,x.array[y+6]=X.z,x.array[y+7]=X.w,x.array[y+8]=Y.x,x.array[y+9]=Y.y,x.array[y+10]=Y.z,x.array[y+11]=Y.w,y+=12;G=0;for(Z=wa.length;G<Z;G++)ya=x.value[wa[G]],
W=ya[0],X=ya[1],Y=ya[2],ra=ya[3],x.array[y]=W.x,x.array[y+1]=W.y,x.array[y+2]=W.z,x.array[y+3]=W.w,x.array[y+4]=X.x,x.array[y+5]=X.y,x.array[y+6]=X.z,x.array[y+7]=X.w,x.array[y+8]=Y.x,x.array[y+9]=Y.y,x.array[y+10]=Y.z,x.array[y+11]=Y.w,x.array[y+12]=ra.x,x.array[y+13]=ra.y,x.array[y+14]=ra.z,x.array[y+15]=ra.w,y+=16}k.bindBuffer(k.ARRAY_BUFFER,x.buffer);k.bufferData(k.ARRAY_BUFFER,x.array,Ha)}}vb&&(delete ta.__inittedArrays,delete ta.__colorArray,delete ta.__normalArray,delete ta.__tangentArray,
delete ta.__uvArray,delete ta.__uv2Array,delete ta.__faceArray,delete ta.__vertexArray,delete ta.__lineArray,delete ta.__skinIndexArray,delete ta.__skinWeightArray)}}S.verticesNeedUpdate=!1;S.morphTargetsNeedUpdate=!1;S.elementsNeedUpdate=!1;S.uvsNeedUpdate=!1;S.normalsNeedUpdate=!1;S.colorsNeedUpdate=!1;S.tangentsNeedUpdate=!1;S.buffersNeedUpdate=!1;na.attributes&&E(na)}else if(ua instanceof THREE.Ribbon){na=e(ua,S);Da=na.attributes&&u(na);if(S.verticesNeedUpdate||S.colorsNeedUpdate||S.normalsNeedUpdate||
Da){var Cb=S,Wc=k.DYNAMIC_DRAW,Lc=void 0,Mc=void 0,Nc=void 0,Xc=void 0,za=void 0,Yc=void 0,Zc=void 0,$c=void 0,xd=void 0,Za=void 0,Dc=void 0,Fa=void 0,nb=void 0,yd=Cb.vertices,zd=Cb.colors,Ad=Cb.normals,Kd=yd.length,Ld=zd.length,Md=Ad.length,ad=Cb.__vertexArray,bd=Cb.__colorArray,cd=Cb.__normalArray,Nd=Cb.colorsNeedUpdate,Od=Cb.normalsNeedUpdate,sd=Cb.__webglCustomAttributesList;if(Cb.verticesNeedUpdate){for(Lc=0;Lc<Kd;Lc++)Xc=yd[Lc],za=3*Lc,ad[za]=Xc.x,ad[za+1]=Xc.y,ad[za+2]=Xc.z;k.bindBuffer(k.ARRAY_BUFFER,
Cb.__webglVertexBuffer);k.bufferData(k.ARRAY_BUFFER,ad,Wc)}if(Nd){for(Mc=0;Mc<Ld;Mc++)Yc=zd[Mc],za=3*Mc,bd[za]=Yc.r,bd[za+1]=Yc.g,bd[za+2]=Yc.b;k.bindBuffer(k.ARRAY_BUFFER,Cb.__webglColorBuffer);k.bufferData(k.ARRAY_BUFFER,bd,Wc)}if(Od){for(Nc=0;Nc<Md;Nc++)Zc=Ad[Nc],za=3*Nc,cd[za]=Zc.x,cd[za+1]=Zc.y,cd[za+2]=Zc.z;k.bindBuffer(k.ARRAY_BUFFER,Cb.__webglNormalBuffer);k.bufferData(k.ARRAY_BUFFER,cd,Wc)}if(sd){$c=0;for(xd=sd.length;$c<xd;$c++)if(Fa=sd[$c],Fa.needsUpdate&&(void 0===Fa.boundTo||"vertices"===
Fa.boundTo)){za=0;Dc=Fa.value.length;if(1===Fa.size)for(Za=0;Za<Dc;Za++)Fa.array[Za]=Fa.value[Za];else if(2===Fa.size)for(Za=0;Za<Dc;Za++)nb=Fa.value[Za],Fa.array[za]=nb.x,Fa.array[za+1]=nb.y,za+=2;else if(3===Fa.size)if("c"===Fa.type)for(Za=0;Za<Dc;Za++)nb=Fa.value[Za],Fa.array[za]=nb.r,Fa.array[za+1]=nb.g,Fa.array[za+2]=nb.b,za+=3;else for(Za=0;Za<Dc;Za++)nb=Fa.value[Za],Fa.array[za]=nb.x,Fa.array[za+1]=nb.y,Fa.array[za+2]=nb.z,za+=3;else if(4===Fa.size)for(Za=0;Za<Dc;Za++)nb=Fa.value[Za],Fa.array[za]=
nb.x,Fa.array[za+1]=nb.y,Fa.array[za+2]=nb.z,Fa.array[za+3]=nb.w,za+=4;k.bindBuffer(k.ARRAY_BUFFER,Fa.buffer);k.bufferData(k.ARRAY_BUFFER,Fa.array,Wc)}}}S.verticesNeedUpdate=!1;S.colorsNeedUpdate=!1;S.normalsNeedUpdate=!1;na.attributes&&E(na)}else if(ua instanceof THREE.Line){na=e(ua,S);Da=na.attributes&&u(na);if(S.verticesNeedUpdate||S.colorsNeedUpdate||S.lineDistancesNeedUpdate||Da){var Db=S,dd=k.DYNAMIC_DRAW,Oc=void 0,Pc=void 0,Qc=void 0,ed=void 0,La=void 0,fd=void 0,Bd=Db.vertices,Cd=Db.colors,
Dd=Db.lineDistances,Pd=Bd.length,Qd=Cd.length,Rd=Dd.length,gd=Db.__vertexArray,hd=Db.__colorArray,Ed=Db.__lineDistanceArray,Sd=Db.colorsNeedUpdate,Td=Db.lineDistancesNeedUpdate,td=Db.__webglCustomAttributesList,id=void 0,Fd=void 0,$a=void 0,Ec=void 0,ob=void 0,Ga=void 0;if(Db.verticesNeedUpdate){for(Oc=0;Oc<Pd;Oc++)ed=Bd[Oc],La=3*Oc,gd[La]=ed.x,gd[La+1]=ed.y,gd[La+2]=ed.z;k.bindBuffer(k.ARRAY_BUFFER,Db.__webglVertexBuffer);k.bufferData(k.ARRAY_BUFFER,gd,dd)}if(Sd){for(Pc=0;Pc<Qd;Pc++)fd=Cd[Pc],La=
3*Pc,hd[La]=fd.r,hd[La+1]=fd.g,hd[La+2]=fd.b;k.bindBuffer(k.ARRAY_BUFFER,Db.__webglColorBuffer);k.bufferData(k.ARRAY_BUFFER,hd,dd)}if(Td){for(Qc=0;Qc<Rd;Qc++)Ed[Qc]=Dd[Qc];k.bindBuffer(k.ARRAY_BUFFER,Db.__webglLineDistanceBuffer);k.bufferData(k.ARRAY_BUFFER,Ed,dd)}if(td){id=0;for(Fd=td.length;id<Fd;id++)if(Ga=td[id],Ga.needsUpdate&&(void 0===Ga.boundTo||"vertices"===Ga.boundTo)){La=0;Ec=Ga.value.length;if(1===Ga.size)for($a=0;$a<Ec;$a++)Ga.array[$a]=Ga.value[$a];else if(2===Ga.size)for($a=0;$a<Ec;$a++)ob=
Ga.value[$a],Ga.array[La]=ob.x,Ga.array[La+1]=ob.y,La+=2;else if(3===Ga.size)if("c"===Ga.type)for($a=0;$a<Ec;$a++)ob=Ga.value[$a],Ga.array[La]=ob.r,Ga.array[La+1]=ob.g,Ga.array[La+2]=ob.b,La+=3;else for($a=0;$a<Ec;$a++)ob=Ga.value[$a],Ga.array[La]=ob.x,Ga.array[La+1]=ob.y,Ga.array[La+2]=ob.z,La+=3;else if(4===Ga.size)for($a=0;$a<Ec;$a++)ob=Ga.value[$a],Ga.array[La]=ob.x,Ga.array[La+1]=ob.y,Ga.array[La+2]=ob.z,Ga.array[La+3]=ob.w,La+=4;k.bindBuffer(k.ARRAY_BUFFER,Ga.buffer);k.bufferData(k.ARRAY_BUFFER,
Ga.array,dd)}}}S.verticesNeedUpdate=!1;S.colorsNeedUpdate=!1;S.lineDistancesNeedUpdate=!1;na.attributes&&E(na)}else if(ua instanceof THREE.ParticleSystem)if(S instanceof THREE.BufferGeometry)(S.verticesNeedUpdate||S.colorsNeedUpdate)&&i(S,k.DYNAMIC_DRAW,!S.dynamic),S.verticesNeedUpdate=!1,S.colorsNeedUpdate=!1;else{na=e(ua,S);Da=na.attributes&&u(na);if(S.verticesNeedUpdate||S.colorsNeedUpdate||ua.sortParticles||Da){var cc=S,ud=k.DYNAMIC_DRAW,Rc=ua,pb=void 0,dc=void 0,ec=void 0,ha=void 0,fc=void 0,
sc=void 0,jd=cc.vertices,vd=jd.length,wd=cc.colors,Gd=wd.length,vc=cc.__vertexArray,wc=cc.__colorArray,kc=cc.__sortArray,Hd=cc.verticesNeedUpdate,Id=cc.colorsNeedUpdate,lc=cc.__webglCustomAttributesList,Ib=void 0,Fc=void 0,qa=void 0,Jb=void 0,Ba=void 0,ga=void 0;if(Rc.sortParticles){ib.copy(mc);ib.multiplySelf(Rc.matrixWorld);for(pb=0;pb<vd;pb++)ec=jd[pb],Eb.copy(ec),ib.multiplyVector3(Eb),kc[pb]=[Eb.z,pb];kc.sort(n);for(pb=0;pb<vd;pb++)ec=jd[kc[pb][1]],ha=3*pb,vc[ha]=ec.x,vc[ha+1]=ec.y,vc[ha+2]=
ec.z;for(dc=0;dc<Gd;dc++)ha=3*dc,sc=wd[kc[dc][1]],wc[ha]=sc.r,wc[ha+1]=sc.g,wc[ha+2]=sc.b;if(lc){Ib=0;for(Fc=lc.length;Ib<Fc;Ib++)if(ga=lc[Ib],void 0===ga.boundTo||"vertices"===ga.boundTo)if(ha=0,Jb=ga.value.length,1===ga.size)for(qa=0;qa<Jb;qa++)fc=kc[qa][1],ga.array[qa]=ga.value[fc];else if(2===ga.size)for(qa=0;qa<Jb;qa++)fc=kc[qa][1],Ba=ga.value[fc],ga.array[ha]=Ba.x,ga.array[ha+1]=Ba.y,ha+=2;else if(3===ga.size)if("c"===ga.type)for(qa=0;qa<Jb;qa++)fc=kc[qa][1],Ba=ga.value[fc],ga.array[ha]=Ba.r,
ga.array[ha+1]=Ba.g,ga.array[ha+2]=Ba.b,ha+=3;else for(qa=0;qa<Jb;qa++)fc=kc[qa][1],Ba=ga.value[fc],ga.array[ha]=Ba.x,ga.array[ha+1]=Ba.y,ga.array[ha+2]=Ba.z,ha+=3;else if(4===ga.size)for(qa=0;qa<Jb;qa++)fc=kc[qa][1],Ba=ga.value[fc],ga.array[ha]=Ba.x,ga.array[ha+1]=Ba.y,ga.array[ha+2]=Ba.z,ga.array[ha+3]=Ba.w,ha+=4}}else{if(Hd)for(pb=0;pb<vd;pb++)ec=jd[pb],ha=3*pb,vc[ha]=ec.x,vc[ha+1]=ec.y,vc[ha+2]=ec.z;if(Id)for(dc=0;dc<Gd;dc++)sc=wd[dc],ha=3*dc,wc[ha]=sc.r,wc[ha+1]=sc.g,wc[ha+2]=sc.b;if(lc){Ib=
0;for(Fc=lc.length;Ib<Fc;Ib++)if(ga=lc[Ib],ga.needsUpdate&&(void 0===ga.boundTo||"vertices"===ga.boundTo))if(Jb=ga.value.length,ha=0,1===ga.size)for(qa=0;qa<Jb;qa++)ga.array[qa]=ga.value[qa];else if(2===ga.size)for(qa=0;qa<Jb;qa++)Ba=ga.value[qa],ga.array[ha]=Ba.x,ga.array[ha+1]=Ba.y,ha+=2;else if(3===ga.size)if("c"===ga.type)for(qa=0;qa<Jb;qa++)Ba=ga.value[qa],ga.array[ha]=Ba.r,ga.array[ha+1]=Ba.g,ga.array[ha+2]=Ba.b,ha+=3;else for(qa=0;qa<Jb;qa++)Ba=ga.value[qa],ga.array[ha]=Ba.x,ga.array[ha+1]=
Ba.y,ga.array[ha+2]=Ba.z,ha+=3;else if(4===ga.size)for(qa=0;qa<Jb;qa++)Ba=ga.value[qa],ga.array[ha]=Ba.x,ga.array[ha+1]=Ba.y,ga.array[ha+2]=Ba.z,ga.array[ha+3]=Ba.w,ha+=4}}if(Hd||Rc.sortParticles)k.bindBuffer(k.ARRAY_BUFFER,cc.__webglVertexBuffer),k.bufferData(k.ARRAY_BUFFER,vc,ud);if(Id||Rc.sortParticles)k.bindBuffer(k.ARRAY_BUFFER,cc.__webglColorBuffer),k.bufferData(k.ARRAY_BUFFER,wc,ud);if(lc){Ib=0;for(Fc=lc.length;Ib<Fc;Ib++)if(ga=lc[Ib],ga.needsUpdate||Rc.sortParticles)k.bindBuffer(k.ARRAY_BUFFER,
ga.buffer),k.bufferData(k.ARRAY_BUFFER,ga.array,ud)}}S.verticesNeedUpdate=!1;S.colorsNeedUpdate=!1;na.attributes&&E(na)}}};this.initMaterial=function(a,b,c,d){var e,f,g,h,i,j,l,m,n;a instanceof THREE.MeshDepthMaterial?n="depth":a instanceof THREE.MeshNormalMaterial?n="normal":a instanceof THREE.MeshBasicMaterial?n="basic":a instanceof THREE.MeshLambertMaterial?n="lambert":a instanceof THREE.MeshPhongMaterial?n="phong":a instanceof THREE.LineBasicMaterial?n="basic":a instanceof THREE.LineDashedMaterial?
n="dashed":a instanceof THREE.ParticleBasicMaterial&&(n="particle_basic");if(n){var p=THREE.ShaderLib[n];a.uniforms=THREE.UniformsUtils.clone(p.uniforms);a.vertexShader=p.vertexShader;a.fragmentShader=p.fragmentShader}var r,q,s;e=r=q=s=p=0;for(f=b.length;e<f;e++)g=b[e],g.onlyShadow||(g instanceof THREE.DirectionalLight&&r++,g instanceof THREE.PointLight&&q++,g instanceof THREE.SpotLight&&s++,g instanceof THREE.HemisphereLight&&p++);e=r;f=q;g=s;h=p;p=r=0;for(s=b.length;p<s;p++)q=b[p],q.castShadow&&
(q instanceof THREE.SpotLight&&r++,q instanceof THREE.DirectionalLight&&!q.shadowCascade&&r++);m=r;xc&&d&&d.useVertexTexture?l=1024:(b=k.getParameter(k.MAX_VERTEX_UNIFORM_VECTORS),b=Math.floor((b-20)/4),void 0!==d&&d instanceof THREE.SkinnedMesh&&(b=Math.min(d.bones.length,b),b<d.bones.length&&console.warn("WebGLRenderer: too many bones - "+d.bones.length+", this GPU supports just "+b+" (try OpenGL instead of ANGLE)")),l=b);a:{q=a.fragmentShader;s=a.vertexShader;p=a.uniforms;b=a.attributes;r=a.defines;
var c={map:!!a.map,envMap:!!a.envMap,lightMap:!!a.lightMap,bumpMap:!!a.bumpMap,normalMap:!!a.normalMap,specularMap:!!a.specularMap,vertexColors:a.vertexColors,fog:c,useFog:a.fog,fogExp:c instanceof THREE.FogExp2,sizeAttenuation:a.sizeAttenuation,skinning:a.skinning,maxBones:l,useVertexTexture:xc&&d&&d.useVertexTexture,boneTextureWidth:d&&d.boneTextureWidth,boneTextureHeight:d&&d.boneTextureHeight,morphTargets:a.morphTargets,morphNormals:a.morphNormals,maxMorphTargets:this.maxMorphTargets,maxMorphNormals:this.maxMorphNormals,
maxDirLights:e,maxPointLights:f,maxSpotLights:g,maxHemiLights:h,maxShadows:m,shadowMapEnabled:this.shadowMapEnabled&&d.receiveShadow,shadowMapSoft:this.shadowMapSoft,shadowMapDebug:this.shadowMapDebug,shadowMapCascade:this.shadowMapCascade,alphaTest:a.alphaTest,metal:a.metal,perPixel:a.perPixel,wrapAround:a.wrapAround,doubleSided:a.side===THREE.DoubleSide,flipSided:a.side===THREE.BackSide},t,u,v,d=[];n?d.push(n):(d.push(q),d.push(s));for(u in r)d.push(u),d.push(r[u]);for(t in c)d.push(t),d.push(c[t]);
n=d.join();t=0;for(u=R.length;t<u;t++)if(d=R[t],d.code===n){d.usedTimes++;j=d.program;break a}t=[];for(v in r)u=r[v],!1!==u&&(u="#define "+v+" "+u,t.push(u));u=t.join("\n");v=k.createProgram();t=["precision "+U+" float;",u,yc?"#define VERTEX_TEXTURES":"",Q.gammaInput?"#define GAMMA_INPUT":"",Q.gammaOutput?"#define GAMMA_OUTPUT":"",Q.physicallyBasedShading?"#define PHYSICALLY_BASED_SHADING":"","#define MAX_DIR_LIGHTS "+c.maxDirLights,"#define MAX_POINT_LIGHTS "+c.maxPointLights,"#define MAX_SPOT_LIGHTS "+
c.maxSpotLights,"#define MAX_HEMI_LIGHTS "+c.maxHemiLights,"#define MAX_SHADOWS "+c.maxShadows,"#define MAX_BONES "+c.maxBones,c.map?"#define USE_MAP":"",c.envMap?"#define USE_ENVMAP":"",c.lightMap?"#define USE_LIGHTMAP":"",c.bumpMap?"#define USE_BUMPMAP":"",c.normalMap?"#define USE_NORMALMAP":"",c.specularMap?"#define USE_SPECULARMAP":"",c.vertexColors?"#define USE_COLOR":"",c.skinning?"#define USE_SKINNING":"",c.useVertexTexture?"#define BONE_TEXTURE":"",c.boneTextureWidth?"#define N_BONE_PIXEL_X "+
c.boneTextureWidth.toFixed(1):"",c.boneTextureHeight?"#define N_BONE_PIXEL_Y "+c.boneTextureHeight.toFixed(1):"",c.morphTargets?"#define USE_MORPHTARGETS":"",c.morphNormals?"#define USE_MORPHNORMALS":"",c.perPixel?"#define PHONG_PER_PIXEL":"",c.wrapAround?"#define WRAP_AROUND":"",c.doubleSided?"#define DOUBLE_SIDED":"",c.flipSided?"#define FLIP_SIDED":"",c.shadowMapEnabled?"#define USE_SHADOWMAP":"",c.shadowMapSoft?"#define SHADOWMAP_SOFT":"",c.shadowMapDebug?"#define SHADOWMAP_DEBUG":"",c.shadowMapCascade?
"#define SHADOWMAP_CASCADE":"",c.sizeAttenuation?"#define USE_SIZEATTENUATION":"","uniform mat4 modelMatrix;\nuniform mat4 modelViewMatrix;\nuniform mat4 projectionMatrix;\nuniform mat4 viewMatrix;\nuniform mat3 normalMatrix;\nuniform vec3 cameraPosition;\nattribute vec3 position;\nattribute vec3 normal;\nattribute vec2 uv;\nattribute vec2 uv2;\n#ifdef USE_COLOR\nattribute vec3 color;\n#endif\n#ifdef USE_MORPHTARGETS\nattribute vec3 morphTarget0;\nattribute vec3 morphTarget1;\nattribute vec3 morphTarget2;\nattribute vec3 morphTarget3;\n#ifdef USE_MORPHNORMALS\nattribute vec3 morphNormal0;\nattribute vec3 morphNormal1;\nattribute vec3 morphNormal2;\nattribute vec3 morphNormal3;\n#else\nattribute vec3 morphTarget4;\nattribute vec3 morphTarget5;\nattribute vec3 morphTarget6;\nattribute vec3 morphTarget7;\n#endif\n#endif\n#ifdef USE_SKINNING\nattribute vec4 skinIndex;\nattribute vec4 skinWeight;\n#endif\n"].join("\n");
u=["precision "+U+" float;",c.bumpMap||c.normalMap?"#extension GL_OES_standard_derivatives : enable":"",u,"#define MAX_DIR_LIGHTS "+c.maxDirLights,"#define MAX_POINT_LIGHTS "+c.maxPointLights,"#define MAX_SPOT_LIGHTS "+c.maxSpotLights,"#define MAX_HEMI_LIGHTS "+c.maxHemiLights,"#define MAX_SHADOWS "+c.maxShadows,c.alphaTest?"#define ALPHATEST "+c.alphaTest:"",Q.gammaInput?"#define GAMMA_INPUT":"",Q.gammaOutput?"#define GAMMA_OUTPUT":"",Q.physicallyBasedShading?"#define PHYSICALLY_BASED_SHADING":"",
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c.useFog&&c.fog?"#define USE_FOG":"",c.useFog&&c.fogExp?"#define FOG_EXP2":"",c.map?"#define USE_MAP":"",c.envMap?"#define USE_ENVMAP":"",c.lightMap?"#define USE_LIGHTMAP":"",c.bumpMap?"#define USE_BUMPMAP":"",c.normalMap?"#define USE_NORMALMAP":"",c.specularMap?"#define USE_SPECULARMAP":"",c.vertexColors?"#define USE_COLOR":"",c.metal?"#define METAL":"",c.perPixel?"#define PHONG_PER_PIXEL":"",c.wrapAround?"#define WRAP_AROUND":"",c.doubleSided?"#define DOUBLE_SIDED":"",c.flipSided?"#define FLIP_SIDED":
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"",c.shadowMapEnabled?"#define USE_SHADOWMAP":"",c.shadowMapSoft?"#define SHADOWMAP_SOFT":"",c.shadowMapDebug?"#define SHADOWMAP_DEBUG":"",c.shadowMapCascade?"#define SHADOWMAP_CASCADE":"","uniform mat4 viewMatrix;\nuniform vec3 cameraPosition;\n"].join("\n");u=M("fragment",u+q);t=M("vertex",t+s);k.attachShader(v,t);k.attachShader(v,u);k.linkProgram(v);k.getProgramParameter(v,k.LINK_STATUS)||console.error("Could not initialise shader\nVALIDATE_STATUS: "+k.getProgramParameter(v,k.VALIDATE_STATUS)+
", gl error ["+k.getError()+"]");k.deleteShader(u);k.deleteShader(t);v.uniforms={};v.attributes={};var w;t="viewMatrix modelViewMatrix projectionMatrix normalMatrix modelMatrix cameraPosition morphTargetInfluences".split(" ");c.useVertexTexture?t.push("boneTexture"):t.push("boneGlobalMatrices");for(w in p)t.push(w);w=t;t=0;for(u=w.length;t<u;t++)d=w[t],v.uniforms[d]=k.getUniformLocation(v,d);t="position normal uv uv2 tangent color skinIndex skinWeight lineDistance".split(" ");for(w=0;w<c.maxMorphTargets;w++)t.push("morphTarget"+
w);for(w=0;w<c.maxMorphNormals;w++)t.push("morphNormal"+w);for(j in b)t.push(j);j=t;w=0;for(b=j.length;w<b;w++)t=j[w],v.attributes[t]=k.getAttribLocation(v,t);v.id=ba++;R.push({program:v,code:n,usedTimes:1});Q.info.memory.programs=R.length;j=v}a.program=j;w=a.program.attributes;if(a.morphTargets){a.numSupportedMorphTargets=0;b="morphTarget";for(j=0;j<this.maxMorphTargets;j++)v=b+j,0<=w[v]&&a.numSupportedMorphTargets++}if(a.morphNormals){a.numSupportedMorphNormals=0;b="morphNormal";for(j=0;j<this.maxMorphNormals;j++)v=
b+j,0<=w[v]&&a.numSupportedMorphNormals++}a.uniformsList=[];for(i in a.uniforms)a.uniformsList.push([a.uniforms[i],i])};this.setFaceCulling=function(a,b){a===THREE.CullFaceNone?k.disable(k.CULL_FACE):(b===THREE.FrontFaceDirectionCW?k.frontFace(k.CW):k.frontFace(k.CCW),a===THREE.CullFaceBack?k.cullFace(k.BACK):a===THREE.CullFaceFront?k.cullFace(k.FRONT):k.cullFace(k.FRONT_AND_BACK),k.enable(k.CULL_FACE))};this.setMaterialFaces=function(a){var b=a.side===THREE.DoubleSide,a=a.side===THREE.BackSide;ua!==
b&&(b?k.disable(k.CULL_FACE):k.enable(k.CULL_FACE),ua=b);Da!==a&&(a?k.frontFace(k.CW):k.frontFace(k.CCW),Da=a)};this.setDepthTest=function(a){qb!==a&&(a?k.enable(k.DEPTH_TEST):k.disable(k.DEPTH_TEST),qb=a)};this.setDepthWrite=function(a){ub!==a&&(k.depthMask(a),ub=a)};this.setBlending=function(a,b,c,d){a!==ea&&(a===THREE.NoBlending?k.disable(k.BLEND):a===THREE.AdditiveBlending?(k.enable(k.BLEND),k.blendEquation(k.FUNC_ADD),k.blendFunc(k.SRC_ALPHA,k.ONE)):a===THREE.SubtractiveBlending?(k.enable(k.BLEND),
k.blendEquation(k.FUNC_ADD),k.blendFunc(k.ZERO,k.ONE_MINUS_SRC_COLOR)):a===THREE.MultiplyBlending?(k.enable(k.BLEND),k.blendEquation(k.FUNC_ADD),k.blendFunc(k.ZERO,k.SRC_COLOR)):a===THREE.CustomBlending?k.enable(k.BLEND):(k.enable(k.BLEND),k.blendEquationSeparate(k.FUNC_ADD,k.FUNC_ADD),k.blendFuncSeparate(k.SRC_ALPHA,k.ONE_MINUS_SRC_ALPHA,k.ONE,k.ONE_MINUS_SRC_ALPHA)),ea=a);if(a===THREE.CustomBlending){if(b!==Ha&&(k.blendEquation(L(b)),Ha=b),c!==gb||d!==vb)k.blendFunc(L(c),L(d)),gb=c,vb=d}else vb=
gb=Ha=null};this.setTexture=function(a,b){if(a.needsUpdate){a.__webglInit||(a.__webglInit=!0,a.__webglTexture=k.createTexture(),Q.info.memory.textures++);k.activeTexture(k.TEXTURE0+b);k.bindTexture(k.TEXTURE_2D,a.__webglTexture);k.pixelStorei(k.UNPACK_FLIP_Y_WEBGL,a.flipY);k.pixelStorei(k.UNPACK_PREMULTIPLY_ALPHA_WEBGL,a.premultiplyAlpha);k.pixelStorei(k.UNPACK_ALIGNMENT,a.unpackAlignment);var c=a.image,d=0===(c.width&c.width-1)&&0===(c.height&c.height-1),e=L(a.format),f=L(a.type);z(k.TEXTURE_2D,
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a,d);var g=a.mipmaps;if(a instanceof THREE.DataTexture)if(0<g.length&&d){for(var h=0,i=g.length;h<i;h++)c=g[h],k.texImage2D(k.TEXTURE_2D,h,e,c.width,c.height,0,e,f,c.data);a.generateMipmaps=!1}else k.texImage2D(k.TEXTURE_2D,0,e,c.width,c.height,0,e,f,c.data);else if(a instanceof THREE.CompressedTexture){h=0;for(i=g.length;h<i;h++)c=g[h],k.compressedTexImage2D(k.TEXTURE_2D,h,e,c.width,c.height,0,c.data)}else if(0<g.length&&d){h=0;for(i=g.length;h<i;h++)c=g[h],k.texImage2D(k.TEXTURE_2D,h,e,e,f,c);a.generateMipmaps=
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!1}else k.texImage2D(k.TEXTURE_2D,0,e,e,f,a.image);a.generateMipmaps&&d&&k.generateMipmap(k.TEXTURE_2D);a.needsUpdate=!1;if(a.onUpdate)a.onUpdate()}else k.activeTexture(k.TEXTURE0+b),k.bindTexture(k.TEXTURE_2D,a.__webglTexture)};this.setRenderTarget=function(a){var b=a instanceof THREE.WebGLRenderTargetCube;if(a&&!a.__webglFramebuffer){void 0===a.depthBuffer&&(a.depthBuffer=!0);void 0===a.stencilBuffer&&(a.stencilBuffer=!0);a.__webglTexture=k.createTexture();Q.info.memory.textures++;var c=0===(a.width&
a.width-1)&&0===(a.height&a.height-1),d=L(a.format),e=L(a.type);if(b){a.__webglFramebuffer=[];a.__webglRenderbuffer=[];k.bindTexture(k.TEXTURE_CUBE_MAP,a.__webglTexture);z(k.TEXTURE_CUBE_MAP,a,c);for(var f=0;6>f;f++){a.__webglFramebuffer[f]=k.createFramebuffer();a.__webglRenderbuffer[f]=k.createRenderbuffer();k.texImage2D(k.TEXTURE_CUBE_MAP_POSITIVE_X+f,0,d,a.width,a.height,0,d,e,null);var g=a,h=k.TEXTURE_CUBE_MAP_POSITIVE_X+f;k.bindFramebuffer(k.FRAMEBUFFER,a.__webglFramebuffer[f]);k.framebufferTexture2D(k.FRAMEBUFFER,
k.COLOR_ATTACHMENT0,h,g.__webglTexture,0);J(a.__webglRenderbuffer[f],a)}c&&k.generateMipmap(k.TEXTURE_CUBE_MAP)}else a.__webglFramebuffer=k.createFramebuffer(),a.__webglRenderbuffer=k.createRenderbuffer(),k.bindTexture(k.TEXTURE_2D,a.__webglTexture),z(k.TEXTURE_2D,a,c),k.texImage2D(k.TEXTURE_2D,0,d,a.width,a.height,0,d,e,null),d=k.TEXTURE_2D,k.bindFramebuffer(k.FRAMEBUFFER,a.__webglFramebuffer),k.framebufferTexture2D(k.FRAMEBUFFER,k.COLOR_ATTACHMENT0,d,a.__webglTexture,0),J(a.__webglRenderbuffer,
a),c&&k.generateMipmap(k.TEXTURE_2D);b?k.bindTexture(k.TEXTURE_CUBE_MAP,null):k.bindTexture(k.TEXTURE_2D,null);k.bindRenderbuffer(k.RENDERBUFFER,null);k.bindFramebuffer(k.FRAMEBUFFER,null)}a?(b=b?a.__webglFramebuffer[a.activeCubeFace]:a.__webglFramebuffer,c=a.width,a=a.height,e=d=0):(b=null,c=Na,a=kb,d=na,e=xb);b!==P&&(k.bindFramebuffer(k.FRAMEBUFFER,b),k.viewport(d,e,c,a),P=b);hb=c;Ea=a};this.shadowMapPlugin=new THREE.ShadowMapPlugin;this.addPrePlugin(this.shadowMapPlugin);this.addPostPlugin(new THREE.SpritePlugin);
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this.addPostPlugin(new THREE.LensFlarePlugin)};THREE.WebGLRenderTarget=function(a,b,c){this.width=a;this.height=b;c=c||{};this.wrapS=void 0!==c.wrapS?c.wrapS:THREE.ClampToEdgeWrapping;this.wrapT=void 0!==c.wrapT?c.wrapT:THREE.ClampToEdgeWrapping;this.magFilter=void 0!==c.magFilter?c.magFilter:THREE.LinearFilter;this.minFilter=void 0!==c.minFilter?c.minFilter:THREE.LinearMipMapLinearFilter;this.anisotropy=void 0!==c.anisotropy?c.anisotropy:1;this.offset=new THREE.Vector2(0,0);this.repeat=new THREE.Vector2(1,1);this.format=void 0!==c.format?c.format:
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THREE.RGBAFormat;this.type=void 0!==c.type?c.type:THREE.UnsignedByteType;this.depthBuffer=void 0!==c.depthBuffer?c.depthBuffer:!0;this.stencilBuffer=void 0!==c.stencilBuffer?c.stencilBuffer:!0;this.generateMipmaps=!0};
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THREE.WebGLRenderTarget.prototype.clone=function(){var a=new THREE.WebGLRenderTarget(this.width,this.height);a.wrapS=this.wrapS;a.wrapT=this.wrapT;a.magFilter=this.magFilter;a.minFilter=this.minFilter;a.anisotropy=this.anisotropy;a.offset.copy(this.offset);a.repeat.copy(this.repeat);a.format=this.format;a.type=this.type;a.depthBuffer=this.depthBuffer;a.stencilBuffer=this.stencilBuffer;a.generateMipmaps=this.generateMipmaps;return a};THREE.WebGLRenderTargetCube=function(a,b,c){THREE.WebGLRenderTarget.call(this,a,b,c);this.activeCubeFace=0};THREE.WebGLRenderTargetCube.prototype=Object.create(THREE.WebGLRenderTarget.prototype);THREE.RenderableVertex=function(){this.positionWorld=new THREE.Vector3;this.positionScreen=new THREE.Vector4;this.visible=!0};THREE.RenderableVertex.prototype.copy=function(a){this.positionWorld.copy(a.positionWorld);this.positionScreen.copy(a.positionScreen)};THREE.RenderableFace3=function(){this.v1=new THREE.RenderableVertex;this.v2=new THREE.RenderableVertex;this.v3=new THREE.RenderableVertex;this.centroidWorld=new THREE.Vector3;this.centroidScreen=new THREE.Vector3;this.normalWorld=new THREE.Vector3;this.vertexNormalsWorld=[new THREE.Vector3,new THREE.Vector3,new THREE.Vector3];this.vertexNormalsLength=0;this.material=this.color=null;this.uvs=[[]];this.z=null};THREE.RenderableFace4=function(){this.v1=new THREE.RenderableVertex;this.v2=new THREE.RenderableVertex;this.v3=new THREE.RenderableVertex;this.v4=new THREE.RenderableVertex;this.centroidWorld=new THREE.Vector3;this.centroidScreen=new THREE.Vector3;this.normalWorld=new THREE.Vector3;this.vertexNormalsWorld=[new THREE.Vector3,new THREE.Vector3,new THREE.Vector3,new THREE.Vector3];this.vertexNormalsLength=0;this.material=this.color=null;this.uvs=[[]];this.z=null};THREE.RenderableObject=function(){this.z=this.object=null};THREE.RenderableParticle=function(){this.rotation=this.z=this.y=this.x=this.object=null;this.scale=new THREE.Vector2;this.material=null};THREE.RenderableLine=function(){this.z=null;this.v1=new THREE.RenderableVertex;this.v2=new THREE.RenderableVertex;this.material=null};THREE.ColorUtils={adjustHSV:function(a,b,c,d){var e=THREE.ColorUtils.__hsv;a.getHSV(e);e.h=THREE.Math.clamp(e.h+b,0,1);e.s=THREE.Math.clamp(e.s+c,0,1);e.v=THREE.Math.clamp(e.v+d,0,1);a.setHSV(e.h,e.s,e.v)}};THREE.ColorUtils.__hsv={h:0,s:0,v:0};THREE.GeometryUtils={merge:function(a,b){var c,d,e=a.vertices.length,f=b instanceof THREE.Mesh?b.geometry:b,g=a.vertices,h=f.vertices,i=a.faces,j=f.faces,l=a.faceVertexUvs[0],f=f.faceVertexUvs[0];b instanceof THREE.Mesh&&(b.matrixAutoUpdate&&b.updateMatrix(),c=b.matrix,d=new THREE.Matrix4,d.extractRotation(c,b.scale));for(var p=0,n=h.length;p<n;p++){var r=h[p].clone();c&&c.multiplyVector3(r);g.push(r)}p=0;for(n=j.length;p<n;p++){var r=j[p],q,m,t=r.vertexNormals,u=r.vertexColors;r instanceof THREE.Face3?
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q=new THREE.Face3(r.a+e,r.b+e,r.c+e):r instanceof THREE.Face4&&(q=new THREE.Face4(r.a+e,r.b+e,r.c+e,r.d+e));q.normal.copy(r.normal);d&&d.multiplyVector3(q.normal);g=0;for(h=t.length;g<h;g++)m=t[g].clone(),d&&d.multiplyVector3(m),q.vertexNormals.push(m);q.color.copy(r.color);g=0;for(h=u.length;g<h;g++)m=u[g],q.vertexColors.push(m.clone());q.materialIndex=r.materialIndex;q.centroid.copy(r.centroid);c&&c.multiplyVector3(q.centroid);i.push(q)}p=0;for(n=f.length;p<n;p++){c=f[p];d=[];g=0;for(h=c.length;g<
477 478
h;g++)d.push(new THREE.UV(c[g].u,c[g].v));l.push(d)}},removeMaterials:function(a,b){for(var c={},d=0,e=b.length;d<e;d++)c[b[d]]=!0;for(var f,g=[],d=0,e=a.faces.length;d<e;d++)f=a.faces[d],f.materialIndex in c||g.push(f);a.faces=g},randomPointInTriangle:function(a,b,c){var d,e,f,g=new THREE.Vector3,h=THREE.GeometryUtils.__v1;d=THREE.GeometryUtils.random();e=THREE.GeometryUtils.random();1<d+e&&(d=1-d,e=1-e);f=1-d-e;g.copy(a);g.multiplyScalar(d);h.copy(b);h.multiplyScalar(e);g.addSelf(h);h.copy(c);h.multiplyScalar(f);
g.addSelf(h);return g},randomPointInFace:function(a,b,c){var d,e,f;if(a instanceof THREE.Face3)return d=b.vertices[a.a],e=b.vertices[a.b],f=b.vertices[a.c],THREE.GeometryUtils.randomPointInTriangle(d,e,f);if(a instanceof THREE.Face4){d=b.vertices[a.a];e=b.vertices[a.b];f=b.vertices[a.c];var b=b.vertices[a.d],g;c?a._area1&&a._area2?(c=a._area1,g=a._area2):(c=THREE.GeometryUtils.triangleArea(d,e,b),g=THREE.GeometryUtils.triangleArea(e,f,b),a._area1=c,a._area2=g):(c=THREE.GeometryUtils.triangleArea(d,
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e,b),g=THREE.GeometryUtils.triangleArea(e,f,b));return THREE.GeometryUtils.random()*(c+g)<c?THREE.GeometryUtils.randomPointInTriangle(d,e,b):THREE.GeometryUtils.randomPointInTriangle(e,f,b)}},randomPointsInGeometry:function(a,b){function c(a){function b(c,d){if(d<c)return c;var e=c+Math.floor((d-c)/2);return j[e]>a?b(c,e-1):j[e]<a?b(e+1,d):e}return b(0,j.length-1)}var d,e,f=a.faces,g=a.vertices,h=f.length,i=0,j=[],l,p,n,r;for(e=0;e<h;e++)d=f[e],d instanceof THREE.Face3?(l=g[d.a],p=g[d.b],n=g[d.c],
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d._area=THREE.GeometryUtils.triangleArea(l,p,n)):d instanceof THREE.Face4&&(l=g[d.a],p=g[d.b],n=g[d.c],r=g[d.d],d._area1=THREE.GeometryUtils.triangleArea(l,p,r),d._area2=THREE.GeometryUtils.triangleArea(p,n,r),d._area=d._area1+d._area2),i+=d._area,j[e]=i;d=[];for(e=0;e<b;e++)g=THREE.GeometryUtils.random()*i,g=c(g),d[e]=THREE.GeometryUtils.randomPointInFace(f[g],a,!0);return d},triangleArea:function(a,b,c){var d=THREE.GeometryUtils.__v1,e=THREE.GeometryUtils.__v2;d.sub(b,a);e.sub(c,a);d.crossSelf(e);
return 0.5*d.length()},center:function(a){a.computeBoundingBox();var b=a.boundingBox,c=new THREE.Vector3;c.add(b.min,b.max);c.multiplyScalar(-0.5);a.applyMatrix((new THREE.Matrix4).makeTranslation(c.x,c.y,c.z));a.computeBoundingBox();return c},normalizeUVs:function(a){for(var a=a.faceVertexUvs[0],b=0,c=a.length;b<c;b++)for(var d=a[b],e=0,f=d.length;e<f;e++)1!==d[e].u&&(d[e].u-=Math.floor(d[e].u)),1!==d[e].v&&(d[e].v-=Math.floor(d[e].v))},triangulateQuads:function(a){var b,c,d,e,f=[],g=[],h=[];b=0;
for(c=a.faceUvs.length;b<c;b++)g[b]=[];b=0;for(c=a.faceVertexUvs.length;b<c;b++)h[b]=[];b=0;for(c=a.faces.length;b<c;b++)if(d=a.faces[b],d instanceof THREE.Face4){e=d.a;var i=d.b,j=d.c,l=d.d,p=new THREE.Face3,n=new THREE.Face3;p.color.copy(d.color);n.color.copy(d.color);p.materialIndex=d.materialIndex;n.materialIndex=d.materialIndex;p.a=e;p.b=i;p.c=l;n.a=i;n.b=j;n.c=l;4===d.vertexColors.length&&(p.vertexColors[0]=d.vertexColors[0].clone(),p.vertexColors[1]=d.vertexColors[1].clone(),p.vertexColors[2]=
d.vertexColors[3].clone(),n.vertexColors[0]=d.vertexColors[1].clone(),n.vertexColors[1]=d.vertexColors[2].clone(),n.vertexColors[2]=d.vertexColors[3].clone());f.push(p,n);d=0;for(e=a.faceVertexUvs.length;d<e;d++)a.faceVertexUvs[d].length&&(p=a.faceVertexUvs[d][b],i=p[1],j=p[2],l=p[3],p=[p[0].clone(),i.clone(),l.clone()],i=[i.clone(),j.clone(),l.clone()],h[d].push(p,i));d=0;for(e=a.faceUvs.length;d<e;d++)a.faceUvs[d].length&&(i=a.faceUvs[d][b],g[d].push(i,i))}else{f.push(d);d=0;for(e=a.faceUvs.length;d<
e;d++)g[d].push(a.faceUvs[d][b]);d=0;for(e=a.faceVertexUvs.length;d<e;d++)h[d].push(a.faceVertexUvs[d][b])}a.faces=f;a.faceUvs=g;a.faceVertexUvs=h;a.computeCentroids();a.computeFaceNormals();a.computeVertexNormals();a.hasTangents&&a.computeTangents()},explode:function(a){for(var b=[],c=0,d=a.faces.length;c<d;c++){var e=b.length,f=a.faces[c];if(f instanceof THREE.Face4){var g=f.a,h=f.b,i=f.c,g=a.vertices[g],h=a.vertices[h],i=a.vertices[i],j=a.vertices[f.d];b.push(g.clone());b.push(h.clone());b.push(i.clone());
b.push(j.clone());f.a=e;f.b=e+1;f.c=e+2;f.d=e+3}else g=f.a,h=f.b,i=f.c,g=a.vertices[g],h=a.vertices[h],i=a.vertices[i],b.push(g.clone()),b.push(h.clone()),b.push(i.clone()),f.a=e,f.b=e+1,f.c=e+2}a.vertices=b;delete a.__tmpVertices},tessellate:function(a,b){var c,d,e,f,g,h,i,j,l,p,n,r,q,m,t,u,E,B,s,F=[],A=[];c=0;for(d=a.faceVertexUvs.length;c<d;c++)A[c]=[];c=0;for(d=a.faces.length;c<d;c++)if(e=a.faces[c],e instanceof THREE.Face3)if(f=e.a,g=e.b,h=e.c,j=a.vertices[f],l=a.vertices[g],p=a.vertices[h],
r=j.distanceTo(l),q=l.distanceTo(p),n=j.distanceTo(p),r>b||q>b||n>b){i=a.vertices.length;B=e.clone();s=e.clone();r>=q&&r>=n?(j=j.clone(),j.lerpSelf(l,0.5),B.a=f,B.b=i,B.c=h,s.a=i,s.b=g,s.c=h,3===e.vertexNormals.length&&(f=e.vertexNormals[0].clone(),f.lerpSelf(e.vertexNormals[1],0.5),B.vertexNormals[1].copy(f),s.vertexNormals[0].copy(f)),3===e.vertexColors.length&&(f=e.vertexColors[0].clone(),f.lerpSelf(e.vertexColors[1],0.5),B.vertexColors[1].copy(f),s.vertexColors[0].copy(f)),e=0):q>=r&&q>=n?(j=
l.clone(),j.lerpSelf(p,0.5),B.a=f,B.b=g,B.c=i,s.a=i,s.b=h,s.c=f,3===e.vertexNormals.length&&(f=e.vertexNormals[1].clone(),f.lerpSelf(e.vertexNormals[2],0.5),B.vertexNormals[2].copy(f),s.vertexNormals[0].copy(f),s.vertexNormals[1].copy(e.vertexNormals[2]),s.vertexNormals[2].copy(e.vertexNormals[0])),3===e.vertexColors.length&&(f=e.vertexColors[1].clone(),f.lerpSelf(e.vertexColors[2],0.5),B.vertexColors[2].copy(f),s.vertexColors[0].copy(f),s.vertexColors[1].copy(e.vertexColors[2]),s.vertexColors[2].copy(e.vertexColors[0])),
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e=1):(j=j.clone(),j.lerpSelf(p,0.5),B.a=f,B.b=g,B.c=i,s.a=i,s.b=g,s.c=h,3===e.vertexNormals.length&&(f=e.vertexNormals[0].clone(),f.lerpSelf(e.vertexNormals[2],0.5),B.vertexNormals[2].copy(f),s.vertexNormals[0].copy(f)),3===e.vertexColors.length&&(f=e.vertexColors[0].clone(),f.lerpSelf(e.vertexColors[2],0.5),B.vertexColors[2].copy(f),s.vertexColors[0].copy(f)),e=2);F.push(B,s);a.vertices.push(j);f=0;for(g=a.faceVertexUvs.length;f<g;f++)a.faceVertexUvs[f].length&&(j=a.faceVertexUvs[f][c],s=j[0],h=
j[1],B=j[2],0===e?(l=s.clone(),l.lerpSelf(h,0.5),j=[s.clone(),l.clone(),B.clone()],h=[l.clone(),h.clone(),B.clone()]):1===e?(l=h.clone(),l.lerpSelf(B,0.5),j=[s.clone(),h.clone(),l.clone()],h=[l.clone(),B.clone(),s.clone()]):(l=s.clone(),l.lerpSelf(B,0.5),j=[s.clone(),h.clone(),l.clone()],h=[l.clone(),h.clone(),B.clone()]),A[f].push(j,h))}else{F.push(e);f=0;for(g=a.faceVertexUvs.length;f<g;f++)A[f].push(a.faceVertexUvs[f][c])}else if(f=e.a,g=e.b,h=e.c,i=e.d,j=a.vertices[f],l=a.vertices[g],p=a.vertices[h],
n=a.vertices[i],r=j.distanceTo(l),q=l.distanceTo(p),m=p.distanceTo(n),t=j.distanceTo(n),r>b||q>b||m>b||t>b){u=a.vertices.length;E=a.vertices.length+1;B=e.clone();s=e.clone();r>=q&&r>=m&&r>=t||m>=q&&m>=r&&m>=t?(r=j.clone(),r.lerpSelf(l,0.5),l=p.clone(),l.lerpSelf(n,0.5),B.a=f,B.b=u,B.c=E,B.d=i,s.a=u,s.b=g,s.c=h,s.d=E,4===e.vertexNormals.length&&(f=e.vertexNormals[0].clone(),f.lerpSelf(e.vertexNormals[1],0.5),g=e.vertexNormals[2].clone(),g.lerpSelf(e.vertexNormals[3],0.5),B.vertexNormals[1].copy(f),
B.vertexNormals[2].copy(g),s.vertexNormals[0].copy(f),s.vertexNormals[3].copy(g)),4===e.vertexColors.length&&(f=e.vertexColors[0].clone(),f.lerpSelf(e.vertexColors[1],0.5),g=e.vertexColors[2].clone(),g.lerpSelf(e.vertexColors[3],0.5),B.vertexColors[1].copy(f),B.vertexColors[2].copy(g),s.vertexColors[0].copy(f),s.vertexColors[3].copy(g)),e=0):(r=l.clone(),r.lerpSelf(p,0.5),l=n.clone(),l.lerpSelf(j,0.5),B.a=f,B.b=g,B.c=u,B.d=E,s.a=E,s.b=u,s.c=h,s.d=i,4===e.vertexNormals.length&&(f=e.vertexNormals[1].clone(),
f.lerpSelf(e.vertexNormals[2],0.5),g=e.vertexNormals[3].clone(),g.lerpSelf(e.vertexNormals[0],0.5),B.vertexNormals[2].copy(f),B.vertexNormals[3].copy(g),s.vertexNormals[0].copy(g),s.vertexNormals[1].copy(f)),4===e.vertexColors.length&&(f=e.vertexColors[1].clone(),f.lerpSelf(e.vertexColors[2],0.5),g=e.vertexColors[3].clone(),g.lerpSelf(e.vertexColors[0],0.5),B.vertexColors[2].copy(f),B.vertexColors[3].copy(g),s.vertexColors[0].copy(g),s.vertexColors[1].copy(f)),e=1);F.push(B,s);a.vertices.push(r,l);
f=0;for(g=a.faceVertexUvs.length;f<g;f++)a.faceVertexUvs[f].length&&(j=a.faceVertexUvs[f][c],s=j[0],h=j[1],B=j[2],j=j[3],0===e?(l=s.clone(),l.lerpSelf(h,0.5),p=B.clone(),p.lerpSelf(j,0.5),s=[s.clone(),l.clone(),p.clone(),j.clone()],h=[l.clone(),h.clone(),B.clone(),p.clone()]):(l=h.clone(),l.lerpSelf(B,0.5),p=j.clone(),p.lerpSelf(s,0.5),s=[s.clone(),h.clone(),l.clone(),p.clone()],h=[p.clone(),l.clone(),B.clone(),j.clone()]),A[f].push(s,h))}else{F.push(e);f=0;for(g=a.faceVertexUvs.length;f<g;f++)A[f].push(a.faceVertexUvs[f][c])}a.faces=
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F;a.faceVertexUvs=A}};THREE.GeometryUtils.random=THREE.Math.random16;THREE.GeometryUtils.__v1=new THREE.Vector3;THREE.GeometryUtils.__v2=new THREE.Vector3;THREE.ImageUtils={crossOrigin:"anonymous",loadTexture:function(a,b,c,d){var e=new Image,f=new THREE.Texture(e,b),b=new THREE.ImageLoader;b.addEventListener("load",function(a){f.image=a.content;f.needsUpdate=!0;c&&c(f)});b.addEventListener("error",function(a){d&&d(a.message)});b.crossOrigin=this.crossOrigin;b.load(a,e);f.sourceFile=a;return f},loadCompressedTexture:function(a,b,c,d){var e=new THREE.CompressedTexture;e.mapping=b;var f=new XMLHttpRequest;f.onload=function(){var a=THREE.ImageUtils.parseDDS(f.response,
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!0);e.format=a.format;e.mipmaps=a.mipmaps;e.image.width=a.width;e.image.height=a.height;e.generateMipmaps=!1;e.needsUpdate=!0;c&&c(e)};f.onerror=d;f.open("GET",a,!0);f.responseType="arraybuffer";f.send(null);return e},loadTextureCube:function(a,b,c,d){var e=[];e.loadCount=0;var f=new THREE.Texture;f.image=e;void 0!==b&&(f.mapping=b);f.flipY=!1;for(var b=0,g=a.length;b<g;++b){var h=new Image;e[b]=h;h.onload=function(){e.loadCount+=1;6===e.loadCount&&(f.needsUpdate=!0,c&&c(f))};h.onerror=d;h.crossOrigin=
this.crossOrigin;h.src=a[b]}return f},loadCompressedTextureCube:function(a,b,c,d){var e=[];e.loadCount=0;var f=new THREE.CompressedTexture;f.image=e;void 0!==b&&(f.mapping=b);f.flipY=!1;f.generateMipmaps=!1;b=function(a,b){return function(){var d=THREE.ImageUtils.parseDDS(a.response,!0);b.format=d.format;b.mipmaps=d.mipmaps;b.width=d.width;b.height=d.height;e.loadCount+=1;6===e.loadCount&&(f.format=d.format,f.needsUpdate=!0,c&&c(f))}};if(a instanceof Array)for(var g=0,h=a.length;g<h;++g){var i={};
e[g]=i;var j=new XMLHttpRequest;j.onload=b(j,i);j.onerror=d;i=a[g];j.open("GET",i,!0);j.responseType="arraybuffer";j.send(null)}else j=new XMLHttpRequest,j.onload=function(){var a=THREE.ImageUtils.parseDDS(j.response,!0);if(a.isCubemap){for(var b=a.mipmaps.length/a.mipmapCount,d=0;d<b;d++){e[d]={mipmaps:[]};for(var g=0;g<a.mipmapCount;g++)e[d].mipmaps.push(a.mipmaps[d*a.mipmapCount+g]),e[d].format=a.format,e[d].width=a.width,e[d].height=a.height}f.format=a.format;f.needsUpdate=!0;c&&c(f)}},j.onerror=
d,j.open("GET",a,!0),j.responseType="arraybuffer",j.send(null);return f},parseDDS:function(a,b){function c(a){return a.charCodeAt(0)+(a.charCodeAt(1)<<8)+(a.charCodeAt(2)<<16)+(a.charCodeAt(3)<<24)}var d={mipmaps:[],width:0,height:0,format:null,mipmapCount:1},e=c("DXT1"),f=c("DXT3"),g=c("DXT5"),h=new Int32Array(a,0,31);if(542327876!==h[0])return console.error("ImageUtils.parseDDS(): Invalid magic number in DDS header"),d;if(!h[20]&4)return console.error("ImageUtils.parseDDS(): Unsupported format, must contain a FourCC code"),
d;var i=h[21];switch(i){case e:e=8;d.format=THREE.RGB_S3TC_DXT1_Format;break;case f:e=16;d.format=THREE.RGBA_S3TC_DXT3_Format;break;case g:e=16;d.format=THREE.RGBA_S3TC_DXT5_Format;break;default:return console.error("ImageUtils.parseDDS(): Unsupported FourCC code: ",String.fromCharCode(i&255,i>>8&255,i>>16&255,i>>24&255)),d}d.mipmapCount=1;h[2]&131072&&!1!==b&&(d.mipmapCount=Math.max(1,h[7]));d.isCubemap=h[28]&512?!0:!1;d.width=h[4];d.height=h[3];for(var h=h[1]+4,f=d.width,g=d.height,i=d.isCubemap?
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6:1,j=0;j<i;j++){for(var l=0;l<d.mipmapCount;l++){var p=Math.max(4,f)/4*Math.max(4,g)/4*e,n={data:new Uint8Array(a,h,p),width:f,height:g};d.mipmaps.push(n);h+=p;f=Math.max(0.5*f,1);g=Math.max(0.5*g,1)}f=d.width;g=d.height}return d},getNormalMap:function(a,b){var c=function(a){var b=Math.sqrt(a[0]*a[0]+a[1]*a[1]+a[2]*a[2]);return[a[0]/b,a[1]/b,a[2]/b]},b=b|1,d=a.width,e=a.height,f=document.createElement("canvas");f.width=d;f.height=e;var g=f.getContext("2d");g.drawImage(a,0,0);for(var h=g.getImageData(0,
0,d,e).data,i=g.createImageData(d,e),j=i.data,l=0;l<d;l++)for(var p=0;p<e;p++){var n=0>p-1?0:p-1,r=p+1>e-1?e-1:p+1,q=0>l-1?0:l-1,m=l+1>d-1?d-1:l+1,t=[],u=[0,0,h[4*(p*d+l)]/255*b];t.push([-1,0,h[4*(p*d+q)]/255*b]);t.push([-1,-1,h[4*(n*d+q)]/255*b]);t.push([0,-1,h[4*(n*d+l)]/255*b]);t.push([1,-1,h[4*(n*d+m)]/255*b]);t.push([1,0,h[4*(p*d+m)]/255*b]);t.push([1,1,h[4*(r*d+m)]/255*b]);t.push([0,1,h[4*(r*d+l)]/255*b]);t.push([-1,1,h[4*(r*d+q)]/255*b]);n=[];q=t.length;for(r=0;r<q;r++){var m=t[r],E=t[(r+1)%
q],m=[m[0]-u[0],m[1]-u[1],m[2]-u[2]],E=[E[0]-u[0],E[1]-u[1],E[2]-u[2]];n.push(c([m[1]*E[2]-m[2]*E[1],m[2]*E[0]-m[0]*E[2],m[0]*E[1]-m[1]*E[0]]))}t=[0,0,0];for(r=0;r<n.length;r++)t[0]+=n[r][0],t[1]+=n[r][1],t[2]+=n[r][2];t[0]/=n.length;t[1]/=n.length;t[2]/=n.length;u=4*(p*d+l);j[u]=255*((t[0]+1)/2)|0;j[u+1]=255*((t[1]+1)/2)|0;j[u+2]=255*t[2]|0;j[u+3]=255}g.putImageData(i,0,0);return f},generateDataTexture:function(a,b,c){for(var d=a*b,e=new Uint8Array(3*d),f=Math.floor(255*c.r),g=Math.floor(255*c.g),
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c=Math.floor(255*c.b),h=0;h<d;h++)e[3*h]=f,e[3*h+1]=g,e[3*h+2]=c;a=new THREE.DataTexture(e,a,b,THREE.RGBFormat);a.needsUpdate=!0;return a}};THREE.SceneUtils={createMultiMaterialObject:function(a,b){for(var c=new THREE.Object3D,d=0,e=b.length;d<e;d++)c.add(new THREE.Mesh(a,b[d]));return c},detach:function(a,b,c){a.applyMatrix(b.matrixWorld);b.remove(a);c.add(a)},attach:function(a,b,c){var d=new THREE.Matrix4;d.getInverse(c.matrixWorld);a.applyMatrix(d);b.remove(a);c.add(a)}};THREE.ShaderUtils={lib:{fresnel:{uniforms:{mRefractionRatio:{type:"f",value:1.02},mFresnelBias:{type:"f",value:0.1},mFresnelPower:{type:"f",value:2},mFresnelScale:{type:"f",value:1},tCube:{type:"t",value:null}},fragmentShader:"uniform samplerCube tCube;\nvarying vec3 vReflect;\nvarying vec3 vRefract[3];\nvarying float vReflectionFactor;\nvoid main() {\nvec4 reflectedColor = textureCube( tCube, vec3( -vReflect.x, vReflect.yz ) );\nvec4 refractedColor = vec4( 1.0 );\nrefractedColor.r = textureCube( tCube, vec3( -vRefract[0].x, vRefract[0].yz ) ).r;\nrefractedColor.g = textureCube( tCube, vec3( -vRefract[1].x, vRefract[1].yz ) ).g;\nrefractedColor.b = textureCube( tCube, vec3( -vRefract[2].x, vRefract[2].yz ) ).b;\ngl_FragColor = mix( refractedColor, reflectedColor, clamp( vReflectionFactor, 0.0, 1.0 ) );\n}",
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vertexShader:"uniform float mRefractionRatio;\nuniform float mFresnelBias;\nuniform float mFresnelScale;\nuniform float mFresnelPower;\nvarying vec3 vReflect;\nvarying vec3 vRefract[3];\nvarying float vReflectionFactor;\nvoid main() {\nvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );\nvec4 worldPosition = modelMatrix * vec4( position, 1.0 );\nvec3 worldNormal = normalize( mat3( modelMatrix[0].xyz, modelMatrix[1].xyz, modelMatrix[2].xyz ) * normal );\nvec3 I = worldPosition.xyz - cameraPosition;\nvReflect = reflect( I, worldNormal );\nvRefract[0] = refract( normalize( I ), worldNormal, mRefractionRatio );\nvRefract[1] = refract( normalize( I ), worldNormal, mRefractionRatio * 0.99 );\nvRefract[2] = refract( normalize( I ), worldNormal, mRefractionRatio * 0.98 );\nvReflectionFactor = mFresnelBias + mFresnelScale * pow( 1.0 + dot( normalize( I ), worldNormal ), mFresnelPower );\ngl_Position = projectionMatrix * mvPosition;\n}"},
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normal:{uniforms:THREE.UniformsUtils.merge([THREE.UniformsLib.fog,THREE.UniformsLib.lights,THREE.UniformsLib.shadowmap,{enableAO:{type:"i",value:0},enableDiffuse:{type:"i",value:0},enableSpecular:{type:"i",value:0},enableReflection:{type:"i",value:0},enableDisplacement:{type:"i",value:0},tDisplacement:{type:"t",value:null},tDiffuse:{type:"t",value:null},tCube:{type:"t",value:null},tNormal:{type:"t",value:null},tSpecular:{type:"t",value:null},tAO:{type:"t",value:null},uNormalScale:{type:"v2",value:new THREE.Vector2(1,
1)},uDisplacementBias:{type:"f",value:0},uDisplacementScale:{type:"f",value:1},uDiffuseColor:{type:"c",value:new THREE.Color(16777215)},uSpecularColor:{type:"c",value:new THREE.Color(1118481)},uAmbientColor:{type:"c",value:new THREE.Color(16777215)},uShininess:{type:"f",value:30},uOpacity:{type:"f",value:1},useRefract:{type:"i",value:0},uRefractionRatio:{type:"f",value:0.98},uReflectivity:{type:"f",value:0.5},uOffset:{type:"v2",value:new THREE.Vector2(0,0)},uRepeat:{type:"v2",value:new THREE.Vector2(1,
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1)},wrapRGB:{type:"v3",value:new THREE.Vector3(1,1,1)}}]),fragmentShader:["uniform vec3 uAmbientColor;\nuniform vec3 uDiffuseColor;\nuniform vec3 uSpecularColor;\nuniform float uShininess;\nuniform float uOpacity;\nuniform bool enableDiffuse;\nuniform bool enableSpecular;\nuniform bool enableAO;\nuniform bool enableReflection;\nuniform sampler2D tDiffuse;\nuniform sampler2D tNormal;\nuniform sampler2D tSpecular;\nuniform sampler2D tAO;\nuniform samplerCube tCube;\nuniform vec2 uNormalScale;\nuniform bool useRefract;\nuniform float uRefractionRatio;\nuniform float uReflectivity;\nvarying vec3 vTangent;\nvarying vec3 vBinormal;\nvarying vec3 vNormal;\nvarying vec2 vUv;\nuniform vec3 ambientLightColor;\n#if MAX_DIR_LIGHTS > 0\nuniform vec3 directionalLightColor[ MAX_DIR_LIGHTS ];\nuniform vec3 directionalLightDirection[ MAX_DIR_LIGHTS ];\n#endif\n#if MAX_HEMI_LIGHTS > 0\nuniform vec3 hemisphereLightSkyColor[ MAX_HEMI_LIGHTS ];\nuniform vec3 hemisphereLightGroundColor[ MAX_HEMI_LIGHTS ];\nuniform vec3 hemisphereLightDirection[ MAX_HEMI_LIGHTS ];\n#endif\n#if MAX_POINT_LIGHTS > 0\nuniform vec3 pointLightColor[ MAX_POINT_LIGHTS ];\nuniform vec3 pointLightPosition[ MAX_POINT_LIGHTS ];\nuniform float pointLightDistance[ MAX_POINT_LIGHTS ];\n#endif\n#if MAX_SPOT_LIGHTS > 0\nuniform vec3 spotLightColor[ MAX_SPOT_LIGHTS ];\nuniform vec3 spotLightPosition[ MAX_SPOT_LIGHTS ];\nuniform vec3 spotLightDirection[ MAX_SPOT_LIGHTS ];\nuniform float spotLightAngleCos[ MAX_SPOT_LIGHTS ];\nuniform float spotLightExponent[ MAX_SPOT_LIGHTS ];\nuniform float spotLightDistance[ MAX_SPOT_LIGHTS ];\n#endif\n#ifdef WRAP_AROUND\nuniform vec3 wrapRGB;\n#endif\nvarying vec3 vWorldPosition;\nvarying vec3 vViewPosition;",
THREE.ShaderChunk.shadowmap_pars_fragment,THREE.ShaderChunk.fog_pars_fragment,"void main() {\ngl_FragColor = vec4( vec3( 1.0 ), uOpacity );\nvec3 specularTex = vec3( 1.0 );\nvec3 normalTex = texture2D( tNormal, vUv ).xyz * 2.0 - 1.0;\nnormalTex.xy *= uNormalScale;\nnormalTex = normalize( normalTex );\nif( enableDiffuse ) {\n#ifdef GAMMA_INPUT\nvec4 texelColor = texture2D( tDiffuse, vUv );\ntexelColor.xyz *= texelColor.xyz;\ngl_FragColor = gl_FragColor * texelColor;\n#else\ngl_FragColor = gl_FragColor * texture2D( tDiffuse, vUv );\n#endif\n}\nif( enableAO ) {\n#ifdef GAMMA_INPUT\nvec4 aoColor = texture2D( tAO, vUv );\naoColor.xyz *= aoColor.xyz;\ngl_FragColor.xyz = gl_FragColor.xyz * aoColor.xyz;\n#else\ngl_FragColor.xyz = gl_FragColor.xyz * texture2D( tAO, vUv ).xyz;\n#endif\n}\nif( enableSpecular )\nspecularTex = texture2D( tSpecular, vUv ).xyz;\nmat3 tsb = mat3( normalize( vTangent ), normalize( vBinormal ), normalize( vNormal ) );\nvec3 finalNormal = tsb * normalTex;\n#ifdef FLIP_SIDED\nfinalNormal = -finalNormal;\n#endif\nvec3 normal = normalize( finalNormal );\nvec3 viewPosition = normalize( vViewPosition );\n#if MAX_POINT_LIGHTS > 0\nvec3 pointDiffuse = vec3( 0.0 );\nvec3 pointSpecular = vec3( 0.0 );\nfor ( int i = 0; i < MAX_POINT_LIGHTS; i ++ ) {\nvec4 lPosition = viewMatrix * vec4( pointLightPosition[ i ], 1.0 );\nvec3 pointVector = lPosition.xyz + vViewPosition.xyz;\nfloat pointDistance = 1.0;\nif ( pointLightDistance[ i ] > 0.0 )\npointDistance = 1.0 - min( ( length( pointVector ) / pointLightDistance[ i ] ), 1.0 );\npointVector = normalize( pointVector );\n#ifdef WRAP_AROUND\nfloat pointDiffuseWeightFull = max( dot( normal, pointVector ), 0.0 );\nfloat pointDiffuseWeightHalf = max( 0.5 * dot( normal, pointVector ) + 0.5, 0.0 );\nvec3 pointDiffuseWeight = mix( vec3 ( pointDiffuseWeightFull ), vec3( pointDiffuseWeightHalf ), wrapRGB );\n#else\nfloat pointDiffuseWeight = max( dot( normal, pointVector ), 0.0 );\n#endif\npointDiffuse += pointDistance * pointLightColor[ i ] * uDiffuseColor * pointDiffuseWeight;\nvec3 pointHalfVector = normalize( pointVector + viewPosition );\nfloat pointDotNormalHalf = max( dot( normal, pointHalfVector ), 0.0 );\nfloat pointSpecularWeight = specularTex.r * max( pow( pointDotNormalHalf, uShininess ), 0.0 );\n#ifdef PHYSICALLY_BASED_SHADING\nfloat specularNormalization = ( uShininess + 2.0001 ) / 8.0;\nvec3 schlick = uSpecularColor + vec3( 1.0 - uSpecularColor ) * pow( 1.0 - dot( pointVector, pointHalfVector ), 5.0 );\npointSpecular += schlick * pointLightColor[ i ] * pointSpecularWeight * pointDiffuseWeight * pointDistance * specularNormalization;\n#else\npointSpecular += pointDistance * pointLightColor[ i ] * uSpecularColor * pointSpecularWeight * pointDiffuseWeight;\n#endif\n}\n#endif\n#if MAX_SPOT_LIGHTS > 0\nvec3 spotDiffuse = vec3( 0.0 );\nvec3 spotSpecular = vec3( 0.0 );\nfor ( int i = 0; i < MAX_SPOT_LIGHTS; i ++ ) {\nvec4 lPosition = viewMatrix * vec4( spotLightPosition[ i ], 1.0 );\nvec3 spotVector = lPosition.xyz + vViewPosition.xyz;\nfloat spotDistance = 1.0;\nif ( spotLightDistance[ i ] > 0.0 )\nspotDistance = 1.0 - min( ( length( spotVector ) / spotLightDistance[ i ] ), 1.0 );\nspotVector = normalize( spotVector );\nfloat spotEffect = dot( spotLightDirection[ i ], normalize( spotLightPosition[ i ] - vWorldPosition ) );\nif ( spotEffect > spotLightAngleCos[ i ] ) {\nspotEffect = max( pow( spotEffect, spotLightExponent[ i ] ), 0.0 );\n#ifdef WRAP_AROUND\nfloat spotDiffuseWeightFull = max( dot( normal, spotVector ), 0.0 );\nfloat spotDiffuseWeightHalf = max( 0.5 * dot( normal, spotVector ) + 0.5, 0.0 );\nvec3 spotDiffuseWeight = mix( vec3 ( spotDiffuseWeightFull ), vec3( spotDiffuseWeightHalf ), wrapRGB );\n#else\nfloat spotDiffuseWeight = max( dot( normal, spotVector ), 0.0 );\n#endif\nspotDiffuse += spotDistance * spotLightColor[ i ] * uDiffuseColor * spotDiffuseWeight * spotEffect;\nvec3 spotHalfVector = normalize( spotVector + viewPosition );\nfloat spotDotNormalHalf = max( dot( normal, spotHalfVector ), 0.0 );\nfloat spotSpecularWeight = specularTex.r * max( pow( spotDotNormalHalf, uShininess ), 0.0 );\n#ifdef PHYSICALLY_BASED_SHADING\nfloat specularNormalization = ( uShininess + 2.0001 ) / 8.0;\nvec3 schlick = uSpecularColor + vec3( 1.0 - uSpecularColor ) * pow( 1.0 - dot( spotVector, spotHalfVector ), 5.0 );\nspotSpecular += schlick * spotLightColor[ i ] * spotSpecularWeight * spotDiffuseWeight * spotDistance * specularNormalization * spotEffect;\n#else\nspotSpecular += spotDistance * spotLightColor[ i ] * uSpecularColor * spotSpecularWeight * spotDiffuseWeight * spotEffect;\n#endif\n}\n}\n#endif\n#if MAX_DIR_LIGHTS > 0\nvec3 dirDiffuse = vec3( 0.0 );\nvec3 dirSpecular = vec3( 0.0 );\nfor( int i = 0; i < MAX_DIR_LIGHTS; i++ ) {\nvec4 lDirection = viewMatrix * vec4( directionalLightDirection[ i ], 0.0 );\nvec3 dirVector = normalize( lDirection.xyz );\n#ifdef WRAP_AROUND\nfloat directionalLightWeightingFull = max( dot( normal, dirVector ), 0.0 );\nfloat directionalLightWeightingHalf = max( 0.5 * dot( normal, dirVector ) + 0.5, 0.0 );\nvec3 dirDiffuseWeight = mix( vec3( directionalLightWeightingFull ), vec3( directionalLightWeightingHalf ), wrapRGB );\n#else\nfloat dirDiffuseWeight = max( dot( normal, dirVector ), 0.0 );\n#endif\ndirDiffuse += directionalLightColor[ i ] * uDiffuseColor * dirDiffuseWeight;\nvec3 dirHalfVector = normalize( dirVector + viewPosition );\nfloat dirDotNormalHalf = max( dot( normal, dirHalfVector ), 0.0 );\nfloat dirSpecularWeight = specularTex.r * max( pow( dirDotNormalHalf, uShininess ), 0.0 );\n#ifdef PHYSICALLY_BASED_SHADING\nfloat specularNormalization = ( uShininess + 2.0001 ) / 8.0;\nvec3 schlick = uSpecularColor + vec3( 1.0 - uSpecularColor ) * pow( 1.0 - dot( dirVector, dirHalfVector ), 5.0 );\ndirSpecular += schlick * directionalLightColor[ i ] * dirSpecularWeight * dirDiffuseWeight * specularNormalization;\n#else\ndirSpecular += directionalLightColor[ i ] * uSpecularColor * dirSpecularWeight * dirDiffuseWeight;\n#endif\n}\n#endif\n#if MAX_HEMI_LIGHTS > 0\nvec3 hemiDiffuse  = vec3( 0.0 );\nvec3 hemiSpecular = vec3( 0.0 );\nfor( int i = 0; i < MAX_HEMI_LIGHTS; i ++ ) {\nvec4 lDirection = viewMatrix * vec4( hemisphereLightDirection[ i ], 0.0 );\nvec3 lVector = normalize( lDirection.xyz );\nfloat dotProduct = dot( normal, lVector );\nfloat hemiDiffuseWeight = 0.5 * dotProduct + 0.5;\nvec3 hemiColor = mix( hemisphereLightGroundColor[ i ], hemisphereLightSkyColor[ i ], hemiDiffuseWeight );\nhemiDiffuse += uDiffuseColor * hemiColor;\nvec3 hemiHalfVectorSky = normalize( lVector + viewPosition );\nfloat hemiDotNormalHalfSky = 0.5 * dot( normal, hemiHalfVectorSky ) + 0.5;\nfloat hemiSpecularWeightSky = specularTex.r * max( pow( hemiDotNormalHalfSky, uShininess ), 0.0 );\nvec3 lVectorGround = -lVector;\nvec3 hemiHalfVectorGround = normalize( lVectorGround + viewPosition );\nfloat hemiDotNormalHalfGround = 0.5 * dot( normal, hemiHalfVectorGround ) + 0.5;\nfloat hemiSpecularWeightGround = specularTex.r * max( pow( hemiDotNormalHalfGround, uShininess ), 0.0 );\n#ifdef PHYSICALLY_BASED_SHADING\nfloat dotProductGround = dot( normal, lVectorGround );\nfloat specularNormalization = ( uShininess + 2.0001 ) / 8.0;\nvec3 schlickSky = uSpecularColor + vec3( 1.0 - uSpecularColor ) * pow( 1.0 - dot( lVector, hemiHalfVectorSky ), 5.0 );\nvec3 schlickGround = uSpecularColor + vec3( 1.0 - uSpecularColor ) * pow( 1.0 - dot( lVectorGround, hemiHalfVectorGround ), 5.0 );\nhemiSpecular += hemiColor * specularNormalization * ( schlickSky * hemiSpecularWeightSky * max( dotProduct, 0.0 ) + schlickGround * hemiSpecularWeightGround * max( dotProductGround, 0.0 ) );\n#else\nhemiSpecular += uSpecularColor * hemiColor * ( hemiSpecularWeightSky + hemiSpecularWeightGround ) * hemiDiffuseWeight;\n#endif\n}\n#endif\nvec3 totalDiffuse = vec3( 0.0 );\nvec3 totalSpecular = vec3( 0.0 );\n#if MAX_DIR_LIGHTS > 0\ntotalDiffuse += dirDiffuse;\ntotalSpecular += dirSpecular;\n#endif\n#if MAX_HEMI_LIGHTS > 0\ntotalDiffuse += hemiDiffuse;\ntotalSpecular += hemiSpecular;\n#endif\n#if MAX_POINT_LIGHTS > 0\ntotalDiffuse += pointDiffuse;\ntotalSpecular += pointSpecular;\n#endif\n#if MAX_SPOT_LIGHTS > 0\ntotalDiffuse += spotDiffuse;\ntotalSpecular += spotSpecular;\n#endif\n#ifdef METAL\ngl_FragColor.xyz = gl_FragColor.xyz * ( totalDiffuse + ambientLightColor * uAmbientColor + totalSpecular );\n#else\ngl_FragColor.xyz = gl_FragColor.xyz * ( totalDiffuse + ambientLightColor * uAmbientColor ) + totalSpecular;\n#endif\nif ( enableReflection ) {\nvec3 vReflect;\nvec3 cameraToVertex = normalize( vWorldPosition - cameraPosition );\nif ( useRefract ) {\nvReflect = refract( cameraToVertex, normal, uRefractionRatio );\n} else {\nvReflect = reflect( cameraToVertex, normal );\n}\nvec4 cubeColor = textureCube( tCube, vec3( -vReflect.x, vReflect.yz ) );\n#ifdef GAMMA_INPUT\ncubeColor.xyz *= cubeColor.xyz;\n#endif\ngl_FragColor.xyz = mix( gl_FragColor.xyz, cubeColor.xyz, specularTex.r * uReflectivity );\n}",
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THREE.ShaderChunk.shadowmap_fragment,THREE.ShaderChunk.linear_to_gamma_fragment,THREE.ShaderChunk.fog_fragment,"}"].join("\n"),vertexShader:["attribute vec4 tangent;\nuniform vec2 uOffset;\nuniform vec2 uRepeat;\nuniform bool enableDisplacement;\n#ifdef VERTEX_TEXTURES\nuniform sampler2D tDisplacement;\nuniform float uDisplacementScale;\nuniform float uDisplacementBias;\n#endif\nvarying vec3 vTangent;\nvarying vec3 vBinormal;\nvarying vec3 vNormal;\nvarying vec2 vUv;\nvarying vec3 vWorldPosition;\nvarying vec3 vViewPosition;",
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THREE.ShaderChunk.skinning_pars_vertex,THREE.ShaderChunk.shadowmap_pars_vertex,"void main() {",THREE.ShaderChunk.skinbase_vertex,THREE.ShaderChunk.skinnormal_vertex,"#ifdef USE_SKINNING\nvNormal = normalize( normalMatrix * skinnedNormal.xyz );\nvec4 skinnedTangent = skinMatrix * vec4( tangent.xyz, 0.0 );\nvTangent = normalize( normalMatrix * skinnedTangent.xyz );\n#else\nvNormal = normalize( normalMatrix * normal );\nvTangent = normalize( normalMatrix * tangent.xyz );\n#endif\nvBinormal = normalize( cross( vNormal, vTangent ) * tangent.w );\nvUv = uv * uRepeat + uOffset;\nvec3 displacedPosition;\n#ifdef VERTEX_TEXTURES\nif ( enableDisplacement ) {\nvec3 dv = texture2D( tDisplacement, uv ).xyz;\nfloat df = uDisplacementScale * dv.x + uDisplacementBias;\ndisplacedPosition = position + normalize( normal ) * df;\n} else {\n#ifdef USE_SKINNING\nvec4 skinVertex = vec4( position, 1.0 );\nvec4 skinned  = boneMatX * skinVertex * skinWeight.x;\nskinned \t  += boneMatY * skinVertex * skinWeight.y;\ndisplacedPosition  = skinned.xyz;\n#else\ndisplacedPosition = position;\n#endif\n}\n#else\n#ifdef USE_SKINNING\nvec4 skinVertex = vec4( position, 1.0 );\nvec4 skinned  = boneMatX * skinVertex * skinWeight.x;\nskinned \t  += boneMatY * skinVertex * skinWeight.y;\ndisplacedPosition  = skinned.xyz;\n#else\ndisplacedPosition = position;\n#endif\n#endif\nvec4 mvPosition = modelViewMatrix * vec4( displacedPosition, 1.0 );\nvec4 worldPosition = modelMatrix * vec4( displacedPosition, 1.0 );\ngl_Position = projectionMatrix * mvPosition;\nvWorldPosition = worldPosition.xyz;\nvViewPosition = -mvPosition.xyz;\n#ifdef USE_SHADOWMAP\nfor( int i = 0; i < MAX_SHADOWS; i ++ ) {\nvShadowCoord[ i ] = shadowMatrix[ i ] * worldPosition;\n}\n#endif\n}"].join("\n")},
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cube:{uniforms:{tCube:{type:"t",value:null},tFlip:{type:"f",value:-1}},vertexShader:"varying vec3 vWorldPosition;\nvoid main() {\nvec4 worldPosition = modelMatrix * vec4( position, 1.0 );\nvWorldPosition = worldPosition.xyz;\ngl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n}",fragmentShader:"uniform samplerCube tCube;\nuniform float tFlip;\nvarying vec3 vWorldPosition;\nvoid main() {\ngl_FragColor = textureCube( tCube, vec3( tFlip * vWorldPosition.x, vWorldPosition.yz ) );\n}"}}};THREE.FontUtils={faces:{},face:"helvetiker",weight:"normal",style:"normal",size:150,divisions:10,getFace:function(){return this.faces[this.face][this.weight][this.style]},loadFace:function(a){var b=a.familyName.toLowerCase();this.faces[b]=this.faces[b]||{};this.faces[b][a.cssFontWeight]=this.faces[b][a.cssFontWeight]||{};this.faces[b][a.cssFontWeight][a.cssFontStyle]=a;return this.faces[b][a.cssFontWeight][a.cssFontStyle]=a},drawText:function(a){for(var b=this.getFace(),c=this.size/b.resolution,d=
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0,e=String(a).split(""),f=e.length,g=[],a=0;a<f;a++){var h=new THREE.Path,h=this.extractGlyphPoints(e[a],b,c,d,h),d=d+h.offset;g.push(h.path)}return{paths:g,offset:d/2}},extractGlyphPoints:function(a,b,c,d,e){var f=[],g,h,i,j,l,p,n,r,q,m,t,u=b.glyphs[a]||b.glyphs["?"];if(u){if(u.o){b=u._cachedOutline||(u._cachedOutline=u.o.split(" "));j=b.length;for(a=0;a<j;)switch(i=b[a++],i){case "m":i=b[a++]*c+d;l=b[a++]*c;e.moveTo(i,l);break;case "l":i=b[a++]*c+d;l=b[a++]*c;e.lineTo(i,l);break;case "q":i=b[a++]*
c+d;l=b[a++]*c;r=b[a++]*c+d;q=b[a++]*c;e.quadraticCurveTo(r,q,i,l);if(g=f[f.length-1]){p=g.x;n=g.y;g=1;for(h=this.divisions;g<=h;g++){var E=g/h;THREE.Shape.Utils.b2(E,p,r,i);THREE.Shape.Utils.b2(E,n,q,l)}}break;case "b":if(i=b[a++]*c+d,l=b[a++]*c,r=b[a++]*c+d,q=b[a++]*-c,m=b[a++]*c+d,t=b[a++]*-c,e.bezierCurveTo(i,l,r,q,m,t),g=f[f.length-1]){p=g.x;n=g.y;g=1;for(h=this.divisions;g<=h;g++)E=g/h,THREE.Shape.Utils.b3(E,p,r,m,i),THREE.Shape.Utils.b3(E,n,q,t,l)}}}return{offset:u.ha*c,path:e}}}};
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THREE.FontUtils.generateShapes=function(a,b){var b=b||{},c=void 0!==b.curveSegments?b.curveSegments:4,d=void 0!==b.font?b.font:"helvetiker",e=void 0!==b.weight?b.weight:"normal",f=void 0!==b.style?b.style:"normal";THREE.FontUtils.size=void 0!==b.size?b.size:100;THREE.FontUtils.divisions=c;THREE.FontUtils.face=d;THREE.FontUtils.weight=e;THREE.FontUtils.style=f;c=THREE.FontUtils.drawText(a).paths;d=[];e=0;for(f=c.length;e<f;e++)Array.prototype.push.apply(d,c[e].toShapes());return d};
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(function(a){var b=function(a){for(var b=a.length,e=0,f=b-1,g=0;g<b;f=g++)e+=a[f].x*a[g].y-a[g].x*a[f].y;return 0.5*e};a.Triangulate=function(a,d){var e=a.length;if(3>e)return null;var f=[],g=[],h=[],i,j,l;if(0<b(a))for(j=0;j<e;j++)g[j]=j;else for(j=0;j<e;j++)g[j]=e-1-j;var p=2*e;for(j=e-1;2<e;){if(0>=p--){console.log("Warning, unable to triangulate polygon!");break}i=j;e<=i&&(i=0);j=i+1;e<=j&&(j=0);l=j+1;e<=l&&(l=0);var n;a:{n=a;var r=i,q=j,m=l,t=e,u=g,E=void 0,B=void 0,s=void 0,F=void 0,A=void 0,
w=void 0,v=void 0,I=void 0,C=void 0,B=n[u[r]].x,s=n[u[r]].y,F=n[u[q]].x,A=n[u[q]].y,w=n[u[m]].x,v=n[u[m]].y;if(1E-10>(F-B)*(v-s)-(A-s)*(w-B))n=!1;else{for(E=0;E<t;E++)if(!(E==r||E==q||E==m)){var I=n[u[E]].x,C=n[u[E]].y,H=void 0,M=void 0,z=void 0,J=void 0,D=void 0,L=void 0,K=void 0,U=void 0,N=void 0,ia=void 0,sa=void 0,O=void 0,H=z=D=void 0,H=w-F,M=v-A,z=B-w,J=s-v,D=F-B,L=A-s,K=I-B,U=C-s,N=I-F,ia=C-A,sa=I-w,O=C-v,H=H*ia-M*N,D=D*U-L*K,z=z*O-J*sa;if(0<=H&&0<=z&&0<=D){n=!1;break a}}n=!0}}if(n){f.push([a[g[i]],
a[g[j]],a[g[l]]]);h.push([g[i],g[j],g[l]]);i=j;for(l=j+1;l<e;i++,l++)g[i]=g[l];e--;p=2*e}}return d?h:f};a.Triangulate.area=b;return a})(THREE.FontUtils);self._typeface_js={faces:THREE.FontUtils.faces,loadFace:THREE.FontUtils.loadFace};THREE.Curve=function(){};THREE.Curve.prototype.getPoint=function(){console.log("Warning, getPoint() not implemented!");return null};THREE.Curve.prototype.getPointAt=function(a){a=this.getUtoTmapping(a);return this.getPoint(a)};THREE.Curve.prototype.getPoints=function(a){a||(a=5);var b,c=[];for(b=0;b<=a;b++)c.push(this.getPoint(b/a));return c};THREE.Curve.prototype.getSpacedPoints=function(a){a||(a=5);var b,c=[];for(b=0;b<=a;b++)c.push(this.getPointAt(b/a));return c};
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THREE.Curve.prototype.getLength=function(){var a=this.getLengths();return a[a.length-1]};THREE.Curve.prototype.getLengths=function(a){a||(a=this.__arcLengthDivisions?this.__arcLengthDivisions:200);if(this.cacheArcLengths&&this.cacheArcLengths.length==a+1&&!this.needsUpdate)return this.cacheArcLengths;this.needsUpdate=!1;var b=[],c,d=this.getPoint(0),e,f=0;b.push(0);for(e=1;e<=a;e++)c=this.getPoint(e/a),f+=c.distanceTo(d),b.push(f),d=c;return this.cacheArcLengths=b};
THREE.Curve.prototype.updateArcLengths=function(){this.needsUpdate=!0;this.getLengths()};THREE.Curve.prototype.getUtoTmapping=function(a,b){var c=this.getLengths(),d=0,e=c.length,f;f=b?b:a*c[e-1];for(var g=0,h=e-1,i;g<=h;)if(d=Math.floor(g+(h-g)/2),i=c[d]-f,0>i)g=d+1;else if(0<i)h=d-1;else{h=d;break}d=h;if(c[d]==f)return d/(e-1);g=c[d];return c=(d+(f-g)/(c[d+1]-g))/(e-1)};THREE.Curve.prototype.getNormalVector=function(a){a=this.getTangent(a);return new THREE.Vector2(-a.y,a.x)};
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THREE.Curve.prototype.getTangent=function(a){var b=a-1E-4,a=a+1E-4;0>b&&(b=0);1<a&&(a=1);b=this.getPoint(b);return this.getPoint(a).clone().subSelf(b).normalize()};THREE.Curve.prototype.getTangentAt=function(a){a=this.getUtoTmapping(a);return this.getTangent(a)};THREE.LineCurve=function(a,b){this.v1=a;this.v2=b};THREE.LineCurve.prototype=Object.create(THREE.Curve.prototype);THREE.LineCurve.prototype.getPoint=function(a){var b=this.v2.clone().subSelf(this.v1);b.multiplyScalar(a).addSelf(this.v1);return b};
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THREE.LineCurve.prototype.getPointAt=function(a){return this.getPoint(a)};THREE.LineCurve.prototype.getTangent=function(){return this.v2.clone().subSelf(this.v1).normalize()};THREE.QuadraticBezierCurve=function(a,b,c){this.v0=a;this.v1=b;this.v2=c};THREE.QuadraticBezierCurve.prototype=Object.create(THREE.Curve.prototype);
THREE.QuadraticBezierCurve.prototype.getPoint=function(a){var b;b=THREE.Shape.Utils.b2(a,this.v0.x,this.v1.x,this.v2.x);a=THREE.Shape.Utils.b2(a,this.v0.y,this.v1.y,this.v2.y);return new THREE.Vector2(b,a)};THREE.QuadraticBezierCurve.prototype.getTangent=function(a){var b;b=THREE.Curve.Utils.tangentQuadraticBezier(a,this.v0.x,this.v1.x,this.v2.x);a=THREE.Curve.Utils.tangentQuadraticBezier(a,this.v0.y,this.v1.y,this.v2.y);b=new THREE.Vector2(b,a);b.normalize();return b};
THREE.CubicBezierCurve=function(a,b,c,d){this.v0=a;this.v1=b;this.v2=c;this.v3=d};THREE.CubicBezierCurve.prototype=Object.create(THREE.Curve.prototype);THREE.CubicBezierCurve.prototype.getPoint=function(a){var b;b=THREE.Shape.Utils.b3(a,this.v0.x,this.v1.x,this.v2.x,this.v3.x);a=THREE.Shape.Utils.b3(a,this.v0.y,this.v1.y,this.v2.y,this.v3.y);return new THREE.Vector2(b,a)};
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THREE.CubicBezierCurve.prototype.getTangent=function(a){var b;b=THREE.Curve.Utils.tangentCubicBezier(a,this.v0.x,this.v1.x,this.v2.x,this.v3.x);a=THREE.Curve.Utils.tangentCubicBezier(a,this.v0.y,this.v1.y,this.v2.y,this.v3.y);b=new THREE.Vector2(b,a);b.normalize();return b};THREE.SplineCurve=function(a){this.points=void 0==a?[]:a};THREE.SplineCurve.prototype=Object.create(THREE.Curve.prototype);
THREE.SplineCurve.prototype.getPoint=function(a){var b=new THREE.Vector2,c=[],d=this.points,e;e=(d.length-1)*a;a=Math.floor(e);e-=a;c[0]=0==a?a:a-1;c[1]=a;c[2]=a>d.length-2?d.length-1:a+1;c[3]=a>d.length-3?d.length-1:a+2;b.x=THREE.Curve.Utils.interpolate(d[c[0]].x,d[c[1]].x,d[c[2]].x,d[c[3]].x,e);b.y=THREE.Curve.Utils.interpolate(d[c[0]].y,d[c[1]].y,d[c[2]].y,d[c[3]].y,e);return b};
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THREE.EllipseCurve=function(a,b,c,d,e,f,g){this.aX=a;this.aY=b;this.xRadius=c;this.yRadius=d;this.aStartAngle=e;this.aEndAngle=f;this.aClockwise=g};THREE.EllipseCurve.prototype=Object.create(THREE.Curve.prototype);THREE.EllipseCurve.prototype.getPoint=function(a){var b=this.aEndAngle-this.aStartAngle;this.aClockwise||(a=1-a);b=this.aStartAngle+a*b;a=this.aX+this.xRadius*Math.cos(b);b=this.aY+this.yRadius*Math.sin(b);return new THREE.Vector2(a,b)};
THREE.ArcCurve=function(a,b,c,d,e,f){THREE.EllipseCurve.call(this,a,b,c,c,d,e,f)};THREE.ArcCurve.prototype=Object.create(THREE.EllipseCurve.prototype);
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THREE.Curve.Utils={tangentQuadraticBezier:function(a,b,c,d){return 2*(1-a)*(c-b)+2*a*(d-c)},tangentCubicBezier:function(a,b,c,d,e){return-3*b*(1-a)*(1-a)+3*c*(1-a)*(1-a)-6*a*c*(1-a)+6*a*d*(1-a)-3*a*a*d+3*a*a*e},tangentSpline:function(a){return 6*a*a-6*a+(3*a*a-4*a+1)+(-6*a*a+6*a)+(3*a*a-2*a)},interpolate:function(a,b,c,d,e){var a=0.5*(c-a),d=0.5*(d-b),f=e*e;return(2*b-2*c+a+d)*e*f+(-3*b+3*c-2*a-d)*f+a*e+b}};
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THREE.Curve.create=function(a,b){a.prototype=Object.create(THREE.Curve.prototype);a.prototype.getPoint=b;return a};THREE.LineCurve3=THREE.Curve.create(function(a,b){this.v1=a;this.v2=b},function(a){var b=new THREE.Vector3;b.sub(this.v2,this.v1);b.multiplyScalar(a);b.addSelf(this.v1);return b});
THREE.QuadraticBezierCurve3=THREE.Curve.create(function(a,b,c){this.v0=a;this.v1=b;this.v2=c},function(a){var b,c;b=THREE.Shape.Utils.b2(a,this.v0.x,this.v1.x,this.v2.x);c=THREE.Shape.Utils.b2(a,this.v0.y,this.v1.y,this.v2.y);a=THREE.Shape.Utils.b2(a,this.v0.z,this.v1.z,this.v2.z);return new THREE.Vector3(b,c,a)});
THREE.CubicBezierCurve3=THREE.Curve.create(function(a,b,c,d){this.v0=a;this.v1=b;this.v2=c;this.v3=d},function(a){var b,c;b=THREE.Shape.Utils.b3(a,this.v0.x,this.v1.x,this.v2.x,this.v3.x);c=THREE.Shape.Utils.b3(a,this.v0.y,this.v1.y,this.v2.y,this.v3.y);a=THREE.Shape.Utils.b3(a,this.v0.z,this.v1.z,this.v2.z,this.v3.z);return new THREE.Vector3(b,c,a)});
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THREE.SplineCurve3=THREE.Curve.create(function(a){this.points=void 0==a?[]:a},function(a){var b=new THREE.Vector3,c=[],d=this.points,e,a=(d.length-1)*a;e=Math.floor(a);a-=e;c[0]=0==e?e:e-1;c[1]=e;c[2]=e>d.length-2?d.length-1:e+1;c[3]=e>d.length-3?d.length-1:e+2;e=d[c[0]];var f=d[c[1]],g=d[c[2]],c=d[c[3]];b.x=THREE.Curve.Utils.interpolate(e.x,f.x,g.x,c.x,a);b.y=THREE.Curve.Utils.interpolate(e.y,f.y,g.y,c.y,a);b.z=THREE.Curve.Utils.interpolate(e.z,f.z,g.z,c.z,a);return b});
THREE.ClosedSplineCurve3=THREE.Curve.create(function(a){this.points=void 0==a?[]:a},function(a){var b=new THREE.Vector3,c=[],d=this.points,e;e=(d.length-0)*a;a=Math.floor(e);e-=a;a+=0<a?0:(Math.floor(Math.abs(a)/d.length)+1)*d.length;c[0]=(a-1)%d.length;c[1]=a%d.length;c[2]=(a+1)%d.length;c[3]=(a+2)%d.length;b.x=THREE.Curve.Utils.interpolate(d[c[0]].x,d[c[1]].x,d[c[2]].x,d[c[3]].x,e);b.y=THREE.Curve.Utils.interpolate(d[c[0]].y,d[c[1]].y,d[c[2]].y,d[c[3]].y,e);b.z=THREE.Curve.Utils.interpolate(d[c[0]].z,
d[c[1]].z,d[c[2]].z,d[c[3]].z,e);return b});THREE.CurvePath=function(){this.curves=[];this.bends=[];this.autoClose=!1};THREE.CurvePath.prototype=Object.create(THREE.Curve.prototype);THREE.CurvePath.prototype.add=function(a){this.curves.push(a)};THREE.CurvePath.prototype.checkConnection=function(){};THREE.CurvePath.prototype.closePath=function(){var a=this.curves[0].getPoint(0),b=this.curves[this.curves.length-1].getPoint(1);a.equals(b)||this.curves.push(new THREE.LineCurve(b,a))};
THREE.CurvePath.prototype.getPoint=function(a){for(var b=a*this.getLength(),c=this.getCurveLengths(),a=0;a<c.length;){if(c[a]>=b)return b=c[a]-b,a=this.curves[a],b=1-b/a.getLength(),a.getPointAt(b);a++}return null};THREE.CurvePath.prototype.getLength=function(){var a=this.getCurveLengths();return a[a.length-1]};
THREE.CurvePath.prototype.getCurveLengths=function(){if(this.cacheLengths&&this.cacheLengths.length==this.curves.length)return this.cacheLengths;var a=[],b=0,c,d=this.curves.length;for(c=0;c<d;c++)b+=this.curves[c].getLength(),a.push(b);return this.cacheLengths=a};
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THREE.CurvePath.prototype.getBoundingBox=function(){var a=this.getPoints(),b,c,d,e,f,g;b=c=Number.NEGATIVE_INFINITY;e=f=Number.POSITIVE_INFINITY;var h,i,j,l,p=a[0]instanceof THREE.Vector3;l=p?new THREE.Vector3:new THREE.Vector2;i=0;for(j=a.length;i<j;i++)h=a[i],h.x>b?b=h.x:h.x<e&&(e=h.x),h.y>c?c=h.y:h.y<f&&(f=h.y),p&&(h.z>d?d=h.z:h.z<g&&(g=h.z)),l.addSelf(h);a={minX:e,minY:f,maxX:b,maxY:c,centroid:l.divideScalar(j)};p&&(a.maxZ=d,a.minZ=g);return a};
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THREE.CurvePath.prototype.createPointsGeometry=function(a){a=this.getPoints(a,!0);return this.createGeometry(a)};THREE.CurvePath.prototype.createSpacedPointsGeometry=function(a){a=this.getSpacedPoints(a,!0);return this.createGeometry(a)};THREE.CurvePath.prototype.createGeometry=function(a){for(var b=new THREE.Geometry,c=0;c<a.length;c++)b.vertices.push(new THREE.Vector3(a[c].x,a[c].y,a[c].z||0));return b};THREE.CurvePath.prototype.addWrapPath=function(a){this.bends.push(a)};
THREE.CurvePath.prototype.getTransformedPoints=function(a,b){var c=this.getPoints(a),d,e;b||(b=this.bends);d=0;for(e=b.length;d<e;d++)c=this.getWrapPoints(c,b[d]);return c};THREE.CurvePath.prototype.getTransformedSpacedPoints=function(a,b){var c=this.getSpacedPoints(a),d,e;b||(b=this.bends);d=0;for(e=b.length;d<e;d++)c=this.getWrapPoints(c,b[d]);return c};
THREE.CurvePath.prototype.getWrapPoints=function(a,b){var c=this.getBoundingBox(),d,e,f,g,h,i;d=0;for(e=a.length;d<e;d++)f=a[d],g=f.x,h=f.y,i=g/c.maxX,i=b.getUtoTmapping(i,g),g=b.getPoint(i),h=b.getNormalVector(i).multiplyScalar(h),f.x=g.x+h.x,f.y=g.y+h.y;return a};THREE.Gyroscope=function(){THREE.Object3D.call(this)};THREE.Gyroscope.prototype=Object.create(THREE.Object3D.prototype);
THREE.Gyroscope.prototype.updateMatrixWorld=function(a){this.matrixAutoUpdate&&this.updateMatrix();if(this.matrixWorldNeedsUpdate||a)this.parent?(this.matrixWorld.multiply(this.parent.matrixWorld,this.matrix),this.matrixWorld.decompose(this.translationWorld,this.rotationWorld,this.scaleWorld),this.matrix.decompose(this.translationObject,this.rotationObject,this.scaleObject),this.matrixWorld.compose(this.translationWorld,this.rotationObject,this.scaleWorld)):this.matrixWorld.copy(this.matrix),this.matrixWorldNeedsUpdate=
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!1,a=!0;for(var b=0,c=this.children.length;b<c;b++)this.children[b].updateMatrixWorld(a)};THREE.Gyroscope.prototype.translationWorld=new THREE.Vector3;THREE.Gyroscope.prototype.translationObject=new THREE.Vector3;THREE.Gyroscope.prototype.rotationWorld=new THREE.Quaternion;THREE.Gyroscope.prototype.rotationObject=new THREE.Quaternion;THREE.Gyroscope.prototype.scaleWorld=new THREE.Vector3;THREE.Gyroscope.prototype.scaleObject=new THREE.Vector3;THREE.Path=function(a){THREE.CurvePath.call(this);this.actions=[];a&&this.fromPoints(a)};THREE.Path.prototype=Object.create(THREE.CurvePath.prototype);THREE.PathActions={MOVE_TO:"moveTo",LINE_TO:"lineTo",QUADRATIC_CURVE_TO:"quadraticCurveTo",BEZIER_CURVE_TO:"bezierCurveTo",CSPLINE_THRU:"splineThru",ARC:"arc",ELLIPSE:"ellipse"};THREE.Path.prototype.fromPoints=function(a){this.moveTo(a[0].x,a[0].y);for(var b=1,c=a.length;b<c;b++)this.lineTo(a[b].x,a[b].y)};
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THREE.Path.prototype.moveTo=function(a,b){var c=Array.prototype.slice.call(arguments);this.actions.push({action:THREE.PathActions.MOVE_TO,args:c})};THREE.Path.prototype.lineTo=function(a,b){var c=Array.prototype.slice.call(arguments),d=this.actions[this.actions.length-1].args,d=new THREE.LineCurve(new THREE.Vector2(d[d.length-2],d[d.length-1]),new THREE.Vector2(a,b));this.curves.push(d);this.actions.push({action:THREE.PathActions.LINE_TO,args:c})};
THREE.Path.prototype.quadraticCurveTo=function(a,b,c,d){var e=Array.prototype.slice.call(arguments),f=this.actions[this.actions.length-1].args,f=new THREE.QuadraticBezierCurve(new THREE.Vector2(f[f.length-2],f[f.length-1]),new THREE.Vector2(a,b),new THREE.Vector2(c,d));this.curves.push(f);this.actions.push({action:THREE.PathActions.QUADRATIC_CURVE_TO,args:e})};
THREE.Path.prototype.bezierCurveTo=function(a,b,c,d,e,f){var g=Array.prototype.slice.call(arguments),h=this.actions[this.actions.length-1].args,h=new THREE.CubicBezierCurve(new THREE.Vector2(h[h.length-2],h[h.length-1]),new THREE.Vector2(a,b),new THREE.Vector2(c,d),new THREE.Vector2(e,f));this.curves.push(h);this.actions.push({action:THREE.PathActions.BEZIER_CURVE_TO,args:g})};
THREE.Path.prototype.splineThru=function(a){var b=Array.prototype.slice.call(arguments),c=this.actions[this.actions.length-1].args,c=[new THREE.Vector2(c[c.length-2],c[c.length-1])];Array.prototype.push.apply(c,a);c=new THREE.SplineCurve(c);this.curves.push(c);this.actions.push({action:THREE.PathActions.CSPLINE_THRU,args:b})};THREE.Path.prototype.arc=function(a,b,c,d,e,f){var g=this.actions[this.actions.length-1].args;this.absarc(a+g[g.length-2],b+g[g.length-1],c,d,e,f)};
THREE.Path.prototype.absarc=function(a,b,c,d,e,f){this.absellipse(a,b,c,c,d,e,f)};THREE.Path.prototype.ellipse=function(a,b,c,d,e,f,g){var h=this.actions[this.actions.length-1].args;this.absellipse(a+h[h.length-2],b+h[h.length-1],c,d,e,f,g)};THREE.Path.prototype.absellipse=function(a,b,c,d,e,f,g){var h=Array.prototype.slice.call(arguments),i=new THREE.EllipseCurve(a,b,c,d,e,f,g);this.curves.push(i);i=i.getPoint(g?1:0);h.push(i.x);h.push(i.y);this.actions.push({action:THREE.PathActions.ELLIPSE,args:h})};
THREE.Path.prototype.getSpacedPoints=function(a){a||(a=40);for(var b=[],c=0;c<a;c++)b.push(this.getPoint(c/a));return b};
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THREE.Path.prototype.getPoints=function(a,b){if(this.useSpacedPoints)return console.log("tata"),this.getSpacedPoints(a,b);var a=a||12,c=[],d,e,f,g,h,i,j,l,p,n,r,q,m;d=0;for(e=this.actions.length;d<e;d++)switch(f=this.actions[d],g=f.action,f=f.args,g){case THREE.PathActions.MOVE_TO:c.push(new THREE.Vector2(f[0],f[1]));break;case THREE.PathActions.LINE_TO:c.push(new THREE.Vector2(f[0],f[1]));break;case THREE.PathActions.QUADRATIC_CURVE_TO:h=f[2];i=f[3];p=f[0];n=f[1];0<c.length?(g=c[c.length-1],r=g.x,
q=g.y):(g=this.actions[d-1].args,r=g[g.length-2],q=g[g.length-1]);for(f=1;f<=a;f++)m=f/a,g=THREE.Shape.Utils.b2(m,r,p,h),m=THREE.Shape.Utils.b2(m,q,n,i),c.push(new THREE.Vector2(g,m));break;case THREE.PathActions.BEZIER_CURVE_TO:h=f[4];i=f[5];p=f[0];n=f[1];j=f[2];l=f[3];0<c.length?(g=c[c.length-1],r=g.x,q=g.y):(g=this.actions[d-1].args,r=g[g.length-2],q=g[g.length-1]);for(f=1;f<=a;f++)m=f/a,g=THREE.Shape.Utils.b3(m,r,p,j,h),m=THREE.Shape.Utils.b3(m,q,n,l,i),c.push(new THREE.Vector2(g,m));break;case THREE.PathActions.CSPLINE_THRU:g=
this.actions[d-1].args;m=[new THREE.Vector2(g[g.length-2],g[g.length-1])];g=a*f[0].length;m=m.concat(f[0]);m=new THREE.SplineCurve(m);for(f=1;f<=g;f++)c.push(m.getPointAt(f/g));break;case THREE.PathActions.ARC:h=f[0];i=f[1];n=f[2];j=f[3];g=f[4];p=!!f[5];r=g-j;q=2*a;for(f=1;f<=q;f++)m=f/q,p||(m=1-m),m=j+m*r,g=h+n*Math.cos(m),m=i+n*Math.sin(m),c.push(new THREE.Vector2(g,m));break;case THREE.PathActions.ELLIPSE:h=f[0];i=f[1];n=f[2];l=f[3];j=f[4];g=f[5];p=!!f[6];r=g-j;q=2*a;for(f=1;f<=q;f++)m=f/q,p||
(m=1-m),m=j+m*r,g=h+n*Math.cos(m),m=i+l*Math.sin(m),c.push(new THREE.Vector2(g,m))}d=c[c.length-1];1E-10>Math.abs(d.x-c[0].x)&&1E-10>Math.abs(d.y-c[0].y)&&c.splice(c.length-1,1);b&&c.push(c[0]);return c};
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THREE.Path.prototype.toShapes=function(){var a,b,c,d,e=[],f=new THREE.Path;a=0;for(b=this.actions.length;a<b;a++)c=this.actions[a],d=c.args,c=c.action,c==THREE.PathActions.MOVE_TO&&0!=f.actions.length&&(e.push(f),f=new THREE.Path),f[c].apply(f,d);0!=f.actions.length&&e.push(f);if(0==e.length)return[];var g;d=[];a=!THREE.Shape.Utils.isClockWise(e[0].getPoints());if(1==e.length)return f=e[0],g=new THREE.Shape,g.actions=f.actions,g.curves=f.curves,d.push(g),d;if(a){g=new THREE.Shape;a=0;for(b=e.length;a<
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b;a++)f=e[a],THREE.Shape.Utils.isClockWise(f.getPoints())?(g.actions=f.actions,g.curves=f.curves,d.push(g),g=new THREE.Shape):g.holes.push(f)}else{a=0;for(b=e.length;a<b;a++)f=e[a],THREE.Shape.Utils.isClockWise(f.getPoints())?(g&&d.push(g),g=new THREE.Shape,g.actions=f.actions,g.curves=f.curves):g.holes.push(f);d.push(g)}return d};THREE.Shape=function(){THREE.Path.apply(this,arguments);this.holes=[]};THREE.Shape.prototype=Object.create(THREE.Path.prototype);THREE.Shape.prototype.extrude=function(a){return new THREE.ExtrudeGeometry(this,a)};THREE.Shape.prototype.makeGeometry=function(a){return new THREE.ShapeGeometry(this,a)};THREE.Shape.prototype.getPointsHoles=function(a){var b,c=this.holes.length,d=[];for(b=0;b<c;b++)d[b]=this.holes[b].getTransformedPoints(a,this.bends);return d};
THREE.Shape.prototype.getSpacedPointsHoles=function(a){var b,c=this.holes.length,d=[];for(b=0;b<c;b++)d[b]=this.holes[b].getTransformedSpacedPoints(a,this.bends);return d};THREE.Shape.prototype.extractAllPoints=function(a){return{shape:this.getTransformedPoints(a),holes:this.getPointsHoles(a)}};THREE.Shape.prototype.extractPoints=function(a){return this.useSpacedPoints?this.extractAllSpacedPoints(a):this.extractAllPoints(a)};
THREE.Shape.prototype.extractAllSpacedPoints=function(a){return{shape:this.getTransformedSpacedPoints(a),holes:this.getSpacedPointsHoles(a)}};
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THREE.Shape.Utils={removeHoles:function(a,b){var c=a.concat(),d=c.concat(),e,f,g,h,i,j,l,p,n,r,q=[];for(i=0;i<b.length;i++){j=b[i];Array.prototype.push.apply(d,j);f=Number.POSITIVE_INFINITY;for(e=0;e<j.length;e++){n=j[e];r=[];for(p=0;p<c.length;p++)l=c[p],l=n.distanceToSquared(l),r.push(l),l<f&&(f=l,g=e,h=p)}e=0<=h-1?h-1:c.length-1;f=0<=g-1?g-1:j.length-1;var m=[j[g],c[h],c[e]];p=THREE.FontUtils.Triangulate.area(m);var t=[j[g],j[f],c[h]];n=THREE.FontUtils.Triangulate.area(t);r=h;l=g;h+=1;g+=-1;0>
h&&(h+=c.length);h%=c.length;0>g&&(g+=j.length);g%=j.length;e=0<=h-1?h-1:c.length-1;f=0<=g-1?g-1:j.length-1;m=[j[g],c[h],c[e]];m=THREE.FontUtils.Triangulate.area(m);t=[j[g],j[f],c[h]];t=THREE.FontUtils.Triangulate.area(t);p+n>m+t&&(h=r,g=l,0>h&&(h+=c.length),h%=c.length,0>g&&(g+=j.length),g%=j.length,e=0<=h-1?h-1:c.length-1,f=0<=g-1?g-1:j.length-1);p=c.slice(0,h);n=c.slice(h);r=j.slice(g);l=j.slice(0,g);f=[j[g],j[f],c[h]];q.push([j[g],c[h],c[e]]);q.push(f);c=p.concat(r).concat(l).concat(n)}return{shape:c,
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isolatedPts:q,allpoints:d}},triangulateShape:function(a,b){var c=THREE.Shape.Utils.removeHoles(a,b),d=c.allpoints,e=c.isolatedPts,c=THREE.FontUtils.Triangulate(c.shape,!1),f,g,h,i,j={};f=0;for(g=d.length;f<g;f++)i=d[f].x+":"+d[f].y,void 0!==j[i]&&console.log("Duplicate point",i),j[i]=f;f=0;for(g=c.length;f<g;f++){h=c[f];for(d=0;3>d;d++)i=h[d].x+":"+h[d].y,i=j[i],void 0!==i&&(h[d]=i)}f=0;for(g=e.length;f<g;f++){h=e[f];for(d=0;3>d;d++)i=h[d].x+":"+h[d].y,i=j[i],void 0!==i&&(h[d]=i)}return c.concat(e)},
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isClockWise:function(a){return 0>THREE.FontUtils.Triangulate.area(a)},b2p0:function(a,b){var c=1-a;return c*c*b},b2p1:function(a,b){return 2*(1-a)*a*b},b2p2:function(a,b){return a*a*b},b2:function(a,b,c,d){return this.b2p0(a,b)+this.b2p1(a,c)+this.b2p2(a,d)},b3p0:function(a,b){var c=1-a;return c*c*c*b},b3p1:function(a,b){var c=1-a;return 3*c*c*a*b},b3p2:function(a,b){return 3*(1-a)*a*a*b},b3p3:function(a,b){return a*a*a*b},b3:function(a,b,c,d,e){return this.b3p0(a,b)+this.b3p1(a,c)+this.b3p2(a,d)+
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this.b3p3(a,e)}};THREE.AnimationHandler=function(){var a=[],b={},c={update:function(b){for(var c=0;c<a.length;c++)a[c].update(b)},addToUpdate:function(b){-1===a.indexOf(b)&&a.push(b)},removeFromUpdate:function(b){b=a.indexOf(b);-1!==b&&a.splice(b,1)},add:function(a){void 0!==b[a.name]&&console.log("THREE.AnimationHandler.add: Warning! "+a.name+" already exists in library. Overwriting.");b[a.name]=a;if(!0!==a.initialized){for(var c=0;c<a.hierarchy.length;c++){for(var d=0;d<a.hierarchy[c].keys.length;d++)if(0>a.hierarchy[c].keys[d].time&&
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(a.hierarchy[c].keys[d].time=0),void 0!==a.hierarchy[c].keys[d].rot&&!(a.hierarchy[c].keys[d].rot instanceof THREE.Quaternion)){var h=a.hierarchy[c].keys[d].rot;a.hierarchy[c].keys[d].rot=new THREE.Quaternion(h[0],h[1],h[2],h[3])}if(a.hierarchy[c].keys.length&&void 0!==a.hierarchy[c].keys[0].morphTargets){h={};for(d=0;d<a.hierarchy[c].keys.length;d++)for(var i=0;i<a.hierarchy[c].keys[d].morphTargets.length;i++){var j=a.hierarchy[c].keys[d].morphTargets[i];h[j]=-1}a.hierarchy[c].usedMorphTargets=h;
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for(d=0;d<a.hierarchy[c].keys.length;d++){var l={};for(j in h){for(i=0;i<a.hierarchy[c].keys[d].morphTargets.length;i++)if(a.hierarchy[c].keys[d].morphTargets[i]===j){l[j]=a.hierarchy[c].keys[d].morphTargetsInfluences[i];break}i===a.hierarchy[c].keys[d].morphTargets.length&&(l[j]=0)}a.hierarchy[c].keys[d].morphTargetsInfluences=l}}for(d=1;d<a.hierarchy[c].keys.length;d++)a.hierarchy[c].keys[d].time===a.hierarchy[c].keys[d-1].time&&(a.hierarchy[c].keys.splice(d,1),d--);for(d=0;d<a.hierarchy[c].keys.length;d++)a.hierarchy[c].keys[d].index=
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d}d=parseInt(a.length*a.fps,10);a.JIT={};a.JIT.hierarchy=[];for(c=0;c<a.hierarchy.length;c++)a.JIT.hierarchy.push(Array(d));a.initialized=!0}},get:function(a){if("string"===typeof a){if(b[a])return b[a];console.log("THREE.AnimationHandler.get: Couldn't find animation "+a);return null}},parse:function(a){var b=[];if(a instanceof THREE.SkinnedMesh)for(var c=0;c<a.bones.length;c++)b.push(a.bones[c]);else d(a,b);return b}},d=function(a,b){b.push(a);for(var c=0;c<a.children.length;c++)d(a.children[c],
b)};c.LINEAR=0;c.CATMULLROM=1;c.CATMULLROM_FORWARD=2;return c}();THREE.Animation=function(a,b,c){this.root=a;this.data=THREE.AnimationHandler.get(b);this.hierarchy=THREE.AnimationHandler.parse(a);this.currentTime=0;this.timeScale=1;this.isPlaying=!1;this.loop=this.isPaused=!0;this.interpolationType=void 0!==c?c:THREE.AnimationHandler.LINEAR;this.points=[];this.target=new THREE.Vector3};
THREE.Animation.prototype.play=function(a,b){if(!1===this.isPlaying){this.isPlaying=!0;this.loop=void 0!==a?a:!0;this.currentTime=void 0!==b?b:0;var c,d=this.hierarchy.length,e;for(c=0;c<d;c++){e=this.hierarchy[c];this.interpolationType!==THREE.AnimationHandler.CATMULLROM_FORWARD&&(e.useQuaternion=!0);e.matrixAutoUpdate=!0;void 0===e.animationCache&&(e.animationCache={},e.animationCache.prevKey={pos:0,rot:0,scl:0},e.animationCache.nextKey={pos:0,rot:0,scl:0},e.animationCache.originalMatrix=e instanceof
THREE.Bone?e.skinMatrix:e.matrix);var f=e.animationCache.prevKey;e=e.animationCache.nextKey;f.pos=this.data.hierarchy[c].keys[0];f.rot=this.data.hierarchy[c].keys[0];f.scl=this.data.hierarchy[c].keys[0];e.pos=this.getNextKeyWith("pos",c,1);e.rot=this.getNextKeyWith("rot",c,1);e.scl=this.getNextKeyWith("scl",c,1)}this.update(0)}this.isPaused=!1;THREE.AnimationHandler.addToUpdate(this)};
THREE.Animation.prototype.pause=function(){!0===this.isPaused?THREE.AnimationHandler.addToUpdate(this):THREE.AnimationHandler.removeFromUpdate(this);this.isPaused=!this.isPaused};THREE.Animation.prototype.stop=function(){this.isPaused=this.isPlaying=!1;THREE.AnimationHandler.removeFromUpdate(this)};
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THREE.Animation.prototype.update=function(a){if(!1!==this.isPlaying){var b=["pos","rot","scl"],c,d,e,f,g,h,i,j,l;l=this.currentTime+=a*this.timeScale;j=this.currentTime%=this.data.length;parseInt(Math.min(j*this.data.fps,this.data.length*this.data.fps),10);for(var p=0,n=this.hierarchy.length;p<n;p++){a=this.hierarchy[p];i=a.animationCache;for(var r=0;3>r;r++){c=b[r];g=i.prevKey[c];h=i.nextKey[c];if(h.time<=l){if(j<l)if(this.loop){g=this.data.hierarchy[p].keys[0];for(h=this.getNextKeyWith(c,p,1);h.time<
j;)g=h,h=this.getNextKeyWith(c,p,h.index+1)}else{this.stop();return}else{do g=h,h=this.getNextKeyWith(c,p,h.index+1);while(h.time<j)}i.prevKey[c]=g;i.nextKey[c]=h}a.matrixAutoUpdate=!0;a.matrixWorldNeedsUpdate=!0;d=(j-g.time)/(h.time-g.time);e=g[c];f=h[c];if(0>d||1<d)console.log("THREE.Animation.update: Warning! Scale out of bounds:"+d+" on bone "+p),d=0>d?0:1;if("pos"===c)if(c=a.position,this.interpolationType===THREE.AnimationHandler.LINEAR)c.x=e[0]+(f[0]-e[0])*d,c.y=e[1]+(f[1]-e[1])*d,c.z=e[2]+
(f[2]-e[2])*d;else{if(this.interpolationType===THREE.AnimationHandler.CATMULLROM||this.interpolationType===THREE.AnimationHandler.CATMULLROM_FORWARD)this.points[0]=this.getPrevKeyWith("pos",p,g.index-1).pos,this.points[1]=e,this.points[2]=f,this.points[3]=this.getNextKeyWith("pos",p,h.index+1).pos,d=0.33*d+0.33,e=this.interpolateCatmullRom(this.points,d),c.x=e[0],c.y=e[1],c.z=e[2],this.interpolationType===THREE.AnimationHandler.CATMULLROM_FORWARD&&(d=this.interpolateCatmullRom(this.points,1.01*d),
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this.target.set(d[0],d[1],d[2]),this.target.subSelf(c),this.target.y=0,this.target.normalize(),d=Math.atan2(this.target.x,this.target.z),a.rotation.set(0,d,0))}else"rot"===c?THREE.Quaternion.slerp(e,f,a.quaternion,d):"scl"===c&&(c=a.scale,c.x=e[0]+(f[0]-e[0])*d,c.y=e[1]+(f[1]-e[1])*d,c.z=e[2]+(f[2]-e[2])*d)}}}};
THREE.Animation.prototype.interpolateCatmullRom=function(a,b){var c=[],d=[],e,f,g,h,i,j;e=(a.length-1)*b;f=Math.floor(e);e-=f;c[0]=0===f?f:f-1;c[1]=f;c[2]=f>a.length-2?f:f+1;c[3]=f>a.length-3?f:f+2;f=a[c[0]];h=a[c[1]];i=a[c[2]];j=a[c[3]];c=e*e;g=e*c;d[0]=this.interpolate(f[0],h[0],i[0],j[0],e,c,g);d[1]=this.interpolate(f[1],h[1],i[1],j[1],e,c,g);d[2]=this.interpolate(f[2],h[2],i[2],j[2],e,c,g);return d};
THREE.Animation.prototype.interpolate=function(a,b,c,d,e,f,g){a=0.5*(c-a);d=0.5*(d-b);return(2*(b-c)+a+d)*g+(-3*(b-c)-2*a-d)*f+a*e+b};THREE.Animation.prototype.getNextKeyWith=function(a,b,c){for(var d=this.data.hierarchy[b].keys,c=this.interpolationType===THREE.AnimationHandler.CATMULLROM||this.interpolationType===THREE.AnimationHandler.CATMULLROM_FORWARD?c<d.length-1?c:d.length-1:c%d.length;c<d.length;c++)if(void 0!==d[c][a])return d[c];return this.data.hierarchy[b].keys[0]};
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THREE.Animation.prototype.getPrevKeyWith=function(a,b,c){for(var d=this.data.hierarchy[b].keys,c=this.interpolationType===THREE.AnimationHandler.CATMULLROM||this.interpolationType===THREE.AnimationHandler.CATMULLROM_FORWARD?0<c?c:0:0<=c?c:c+d.length;0<=c;c--)if(void 0!==d[c][a])return d[c];return this.data.hierarchy[b].keys[d.length-1]};THREE.KeyFrameAnimation=function(a,b,c){this.root=a;this.data=THREE.AnimationHandler.get(b);this.hierarchy=THREE.AnimationHandler.parse(a);this.currentTime=0;this.timeScale=0.001;this.isPlaying=!1;this.loop=this.isPaused=!0;this.JITCompile=void 0!==c?c:!0;a=0;for(b=this.hierarchy.length;a<b;a++){var c=this.data.hierarchy[a].sids,d=this.hierarchy[a];if(this.data.hierarchy[a].keys.length&&c){for(var e=0;e<c.length;e++){var f=c[e],g=this.getNextKeyWith(f,a,0);g&&g.apply(f)}d.matrixAutoUpdate=!1;this.data.hierarchy[a].node.updateMatrix();
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d.matrixWorldNeedsUpdate=!0}}};
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THREE.KeyFrameAnimation.prototype.play=function(a,b){if(!this.isPlaying){this.isPlaying=!0;this.loop=void 0!==a?a:!0;this.currentTime=void 0!==b?b:0;this.startTimeMs=b;this.startTime=1E7;this.endTime=-this.startTime;var c,d=this.hierarchy.length,e,f;for(c=0;c<d;c++)e=this.hierarchy[c],f=this.data.hierarchy[c],e.useQuaternion=!0,void 0===f.animationCache&&(f.animationCache={},f.animationCache.prevKey=null,f.animationCache.nextKey=null,f.animationCache.originalMatrix=e instanceof THREE.Bone?e.skinMatrix:
e.matrix),e=this.data.hierarchy[c].keys,e.length&&(f.animationCache.prevKey=e[0],f.animationCache.nextKey=e[1],this.startTime=Math.min(e[0].time,this.startTime),this.endTime=Math.max(e[e.length-1].time,this.endTime));this.update(0)}this.isPaused=!1;THREE.AnimationHandler.addToUpdate(this)};THREE.KeyFrameAnimation.prototype.pause=function(){this.isPaused?THREE.AnimationHandler.addToUpdate(this):THREE.AnimationHandler.removeFromUpdate(this);this.isPaused=!this.isPaused};
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THREE.KeyFrameAnimation.prototype.stop=function(){this.isPaused=this.isPlaying=!1;THREE.AnimationHandler.removeFromUpdate(this);for(var a=0;a<this.data.hierarchy.length;a++){var b=this.hierarchy[a],c=this.data.hierarchy[a];if(void 0!==c.animationCache){var d=c.animationCache.originalMatrix;b instanceof THREE.Bone?(d.copy(b.skinMatrix),b.skinMatrix=d):(d.copy(b.matrix),b.matrix=d);delete c.animationCache}}};
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THREE.KeyFrameAnimation.prototype.update=function(a){if(this.isPlaying){var b,c,d,e,f=this.data.JIT.hierarchy,g,h,i;h=this.currentTime+=a*this.timeScale;g=this.currentTime%=this.data.length;g<this.startTimeMs&&(g=this.currentTime=this.startTimeMs+g);e=parseInt(Math.min(g*this.data.fps,this.data.length*this.data.fps),10);if((i=g<h)&&!this.loop){for(var a=0,j=this.hierarchy.length;a<j;a++){var l=this.data.hierarchy[a].keys,f=this.data.hierarchy[a].sids;d=l.length-1;e=this.hierarchy[a];if(l.length){for(l=
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0;l<f.length;l++)g=f[l],(h=this.getPrevKeyWith(g,a,d))&&h.apply(g);this.data.hierarchy[a].node.updateMatrix();e.matrixWorldNeedsUpdate=!0}}this.stop()}else if(!(g<this.startTime)){a=0;for(j=this.hierarchy.length;a<j;a++){d=this.hierarchy[a];b=this.data.hierarchy[a];var l=b.keys,p=b.animationCache;if(this.JITCompile&&void 0!==f[a][e])d instanceof THREE.Bone?(d.skinMatrix=f[a][e],d.matrixWorldNeedsUpdate=!1):(d.matrix=f[a][e],d.matrixWorldNeedsUpdate=!0);else if(l.length){this.JITCompile&&p&&(d instanceof
THREE.Bone?d.skinMatrix=p.originalMatrix:d.matrix=p.originalMatrix);b=p.prevKey;c=p.nextKey;if(b&&c){if(c.time<=h){if(i&&this.loop){b=l[0];for(c=l[1];c.time<g;)b=c,c=l[b.index+1]}else if(!i)for(var n=l.length-1;c.time<g&&c.index!==n;)b=c,c=l[b.index+1];p.prevKey=b;p.nextKey=c}c.time>=g?b.interpolate(c,g):b.interpolate(c,c.time)}this.data.hierarchy[a].node.updateMatrix();d.matrixWorldNeedsUpdate=!0}}if(this.JITCompile&&void 0===f[0][e]){this.hierarchy[0].updateMatrixWorld(!0);for(a=0;a<this.hierarchy.length;a++)f[a][e]=
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this.hierarchy[a]instanceof THREE.Bone?this.hierarchy[a].skinMatrix.clone():this.hierarchy[a].matrix.clone()}}}};THREE.KeyFrameAnimation.prototype.getNextKeyWith=function(a,b,c){b=this.data.hierarchy[b].keys;for(c%=b.length;c<b.length;c++)if(b[c].hasTarget(a))return b[c];return b[0]};THREE.KeyFrameAnimation.prototype.getPrevKeyWith=function(a,b,c){b=this.data.hierarchy[b].keys;for(c=0<=c?c:c+b.length;0<=c;c--)if(b[c].hasTarget(a))return b[c];return b[b.length-1]};THREE.CubeCamera=function(a,b,c){THREE.Object3D.call(this);var d=new THREE.PerspectiveCamera(90,1,a,b);d.up.set(0,-1,0);d.lookAt(new THREE.Vector3(1,0,0));this.add(d);var e=new THREE.PerspectiveCamera(90,1,a,b);e.up.set(0,-1,0);e.lookAt(new THREE.Vector3(-1,0,0));this.add(e);var f=new THREE.PerspectiveCamera(90,1,a,b);f.up.set(0,0,1);f.lookAt(new THREE.Vector3(0,1,0));this.add(f);var g=new THREE.PerspectiveCamera(90,1,a,b);g.up.set(0,0,-1);g.lookAt(new THREE.Vector3(0,-1,0));this.add(g);var h=new THREE.PerspectiveCamera(90,
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1,a,b);h.up.set(0,-1,0);h.lookAt(new THREE.Vector3(0,0,1));this.add(h);var i=new THREE.PerspectiveCamera(90,1,a,b);i.up.set(0,-1,0);i.lookAt(new THREE.Vector3(0,0,-1));this.add(i);this.renderTarget=new THREE.WebGLRenderTargetCube(c,c,{format:THREE.RGBFormat,magFilter:THREE.LinearFilter,minFilter:THREE.LinearFilter});this.updateCubeMap=function(a,b){var c=this.renderTarget,n=c.generateMipmaps;c.generateMipmaps=!1;c.activeCubeFace=0;a.render(b,d,c);c.activeCubeFace=1;a.render(b,e,c);c.activeCubeFace=
2;a.render(b,f,c);c.activeCubeFace=3;a.render(b,g,c);c.activeCubeFace=4;a.render(b,h,c);c.generateMipmaps=n;c.activeCubeFace=5;a.render(b,i,c)}};THREE.CubeCamera.prototype=Object.create(THREE.Object3D.prototype);THREE.CombinedCamera=function(a,b,c,d,e,f,g){THREE.Camera.call(this);this.fov=c;this.left=-a/2;this.right=a/2;this.top=b/2;this.bottom=-b/2;this.cameraO=new THREE.OrthographicCamera(a/-2,a/2,b/2,b/-2,f,g);this.cameraP=new THREE.PerspectiveCamera(c,a/b,d,e);this.zoom=1;this.toPerspective()};THREE.CombinedCamera.prototype=Object.create(THREE.Camera.prototype);
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THREE.CombinedCamera.prototype.toPerspective=function(){this.near=this.cameraP.near;this.far=this.cameraP.far;this.cameraP.fov=this.fov/this.zoom;this.cameraP.updateProjectionMatrix();this.projectionMatrix=this.cameraP.projectionMatrix;this.inPerspectiveMode=!0;this.inOrthographicMode=!1};
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THREE.CombinedCamera.prototype.toOrthographic=function(){var a=this.cameraP.aspect,b=(this.cameraP.near+this.cameraP.far)/2,b=Math.tan(this.fov/2)*b,a=2*b*a/2,b=b/this.zoom,a=a/this.zoom;this.cameraO.left=-a;this.cameraO.right=a;this.cameraO.top=b;this.cameraO.bottom=-b;this.cameraO.updateProjectionMatrix();this.near=this.cameraO.near;this.far=this.cameraO.far;this.projectionMatrix=this.cameraO.projectionMatrix;this.inPerspectiveMode=!1;this.inOrthographicMode=!0};
THREE.CombinedCamera.prototype.setSize=function(a,b){this.cameraP.aspect=a/b;this.left=-a/2;this.right=a/2;this.top=b/2;this.bottom=-b/2};THREE.CombinedCamera.prototype.setFov=function(a){this.fov=a;this.inPerspectiveMode?this.toPerspective():this.toOrthographic()};THREE.CombinedCamera.prototype.updateProjectionMatrix=function(){this.inPerspectiveMode?this.toPerspective():(this.toPerspective(),this.toOrthographic())};
THREE.CombinedCamera.prototype.setLens=function(a,b){void 0===b&&(b=24);var c=2*Math.atan(b/(2*a))*(180/Math.PI);this.setFov(c);return c};THREE.CombinedCamera.prototype.setZoom=function(a){this.zoom=a;this.inPerspectiveMode?this.toPerspective():this.toOrthographic()};THREE.CombinedCamera.prototype.toFrontView=function(){this.rotation.x=0;this.rotation.y=0;this.rotation.z=0;this.rotationAutoUpdate=!1};
THREE.CombinedCamera.prototype.toBackView=function(){this.rotation.x=0;this.rotation.y=Math.PI;this.rotation.z=0;this.rotationAutoUpdate=!1};THREE.CombinedCamera.prototype.toLeftView=function(){this.rotation.x=0;this.rotation.y=-Math.PI/2;this.rotation.z=0;this.rotationAutoUpdate=!1};THREE.CombinedCamera.prototype.toRightView=function(){this.rotation.x=0;this.rotation.y=Math.PI/2;this.rotation.z=0;this.rotationAutoUpdate=!1};
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THREE.CombinedCamera.prototype.toTopView=function(){this.rotation.x=-Math.PI/2;this.rotation.y=0;this.rotation.z=0;this.rotationAutoUpdate=!1};THREE.CombinedCamera.prototype.toBottomView=function(){this.rotation.x=Math.PI/2;this.rotation.y=0;this.rotation.z=0;this.rotationAutoUpdate=!1};THREE.AsteriskGeometry=function(a,b){THREE.Geometry.call(this);for(var c=0.707*a,d=0.707*b,c=[[a,0,0],[b,0,0],[-a,0,0],[-b,0,0],[0,a,0],[0,b,0],[0,-a,0],[0,-b,0],[0,0,a],[0,0,b],[0,0,-a],[0,0,-b],[c,c,0],[d,d,0],[-c,-c,0],[-d,-d,0],[c,-c,0],[d,-d,0],[-c,c,0],[-d,d,0],[c,0,c],[d,0,d],[-c,0,-c],[-d,0,-d],[c,0,-c],[d,0,-d],[-c,0,c],[-d,0,d],[0,c,c],[0,d,d],[0,-c,-c],[0,-d,-d],[0,c,-c],[0,d,-d],[0,-c,c],[0,-d,d]],d=0,e=c.length;d<e;d++)this.vertices.push(new THREE.Vector3(c[d][0],c[d][1],c[d][2]))};
THREE.AsteriskGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.CircleGeometry=function(a,b,c,d){THREE.Geometry.call(this);var a=a||50,c=void 0!==c?c:0,d=void 0!==d?d:2*Math.PI,b=void 0!==b?Math.max(3,b):8,e,f=[];e=new THREE.Vector3;var g=new THREE.UV(0.5,0.5);this.vertices.push(e);f.push(g);for(e=0;e<=b;e++){var h=new THREE.Vector3;h.x=a*Math.cos(c+e/b*d);h.y=a*Math.sin(c+e/b*d);this.vertices.push(h);f.push(new THREE.UV((h.x/a+1)/2,-(h.y/a+1)/2+1))}c=new THREE.Vector3(0,0,-1);for(e=1;e<=b;e++)this.faces.push(new THREE.Face3(e,e+1,0,[c,c,c])),this.faceVertexUvs[0].push([f[e],
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f[e+1],g]);this.computeCentroids();this.computeFaceNormals();this.boundingSphere={radius:a}};THREE.CircleGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.CubeGeometry=function(a,b,c,d,e,f){function g(a,b,c,d,e,f,g,m){var t,u=h.widthSegments,E=h.heightSegments,B=e/2,s=f/2,F=h.vertices.length;if("x"===a&&"y"===b||"y"===a&&"x"===b)t="z";else if("x"===a&&"z"===b||"z"===a&&"x"===b)t="y",E=h.depthSegments;else if("z"===a&&"y"===b||"y"===a&&"z"===b)t="x",u=h.depthSegments;var A=u+1,w=E+1,v=e/u,I=f/E,C=new THREE.Vector3;C[t]=0<g?1:-1;for(e=0;e<w;e++)for(f=0;f<A;f++){var H=new THREE.Vector3;H[a]=(f*v-B)*c;H[b]=(e*I-s)*d;H[t]=g;h.vertices.push(H)}for(e=
0;e<E;e++)for(f=0;f<u;f++)a=new THREE.Face4(f+A*e+F,f+A*(e+1)+F,f+1+A*(e+1)+F,f+1+A*e+F),a.normal.copy(C),a.vertexNormals.push(C.clone(),C.clone(),C.clone(),C.clone()),a.materialIndex=m,h.faces.push(a),h.faceVertexUvs[0].push([new THREE.UV(f/u,1-e/E),new THREE.UV(f/u,1-(e+1)/E),new THREE.UV((f+1)/u,1-(e+1)/E),new THREE.UV((f+1)/u,1-e/E)])}THREE.Geometry.call(this);var h=this;this.width=a;this.height=b;this.depth=c;this.widthSegments=d||1;this.heightSegments=e||1;this.depthSegments=f||1;a=this.width/
2;b=this.height/2;c=this.depth/2;g("z","y",-1,-1,this.depth,this.height,a,0);g("z","y",1,-1,this.depth,this.height,-a,1);g("x","z",1,1,this.width,this.depth,b,2);g("x","z",1,-1,this.width,this.depth,-b,3);g("x","y",1,-1,this.width,this.height,c,4);g("x","y",-1,-1,this.width,this.height,-c,5);this.computeCentroids();this.mergeVertices()};THREE.CubeGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.CylinderGeometry=function(a,b,c,d,e,f){THREE.Geometry.call(this);var a=void 0!==a?a:20,b=void 0!==b?b:20,c=void 0!==c?c:100,g=c/2,d=d||8,e=e||1,h,i,j=[],l=[];for(i=0;i<=e;i++){var p=[],n=[],r=i/e,q=r*(b-a)+a;for(h=0;h<=d;h++){var m=h/d,t=new THREE.Vector3;t.x=q*Math.sin(2*m*Math.PI);t.y=-r*c+g;t.z=q*Math.cos(2*m*Math.PI);this.vertices.push(t);p.push(this.vertices.length-1);n.push(new THREE.UV(m,1-r))}j.push(p);l.push(n)}c=(b-a)/c;for(h=0;h<d;h++){0!==a?(p=this.vertices[j[0][h]].clone(),n=this.vertices[j[0][h+
1]].clone()):(p=this.vertices[j[1][h]].clone(),n=this.vertices[j[1][h+1]].clone());p.setY(Math.sqrt(p.x*p.x+p.z*p.z)*c).normalize();n.setY(Math.sqrt(n.x*n.x+n.z*n.z)*c).normalize();for(i=0;i<e;i++){var r=j[i][h],q=j[i+1][h],m=j[i+1][h+1],t=j[i][h+1],u=p.clone(),E=p.clone(),B=n.clone(),s=n.clone(),F=l[i][h].clone(),A=l[i+1][h].clone(),w=l[i+1][h+1].clone(),v=l[i][h+1].clone();this.faces.push(new THREE.Face4(r,q,m,t,[u,E,B,s]));this.faceVertexUvs[0].push([F,A,w,v])}}if(!f&&0<a){this.vertices.push(new THREE.Vector3(0,
g,0));for(h=0;h<d;h++)r=j[0][h],q=j[0][h+1],m=this.vertices.length-1,u=new THREE.Vector3(0,1,0),E=new THREE.Vector3(0,1,0),B=new THREE.Vector3(0,1,0),F=l[0][h].clone(),A=l[0][h+1].clone(),w=new THREE.UV(A.u,0),this.faces.push(new THREE.Face3(r,q,m,[u,E,B])),this.faceVertexUvs[0].push([F,A,w])}if(!f&&0<b){this.vertices.push(new THREE.Vector3(0,-g,0));for(h=0;h<d;h++)r=j[i][h+1],q=j[i][h],m=this.vertices.length-1,u=new THREE.Vector3(0,-1,0),E=new THREE.Vector3(0,-1,0),B=new THREE.Vector3(0,-1,0),F=
l[i][h+1].clone(),A=l[i][h].clone(),w=new THREE.UV(A.u,1),this.faces.push(new THREE.Face3(r,q,m,[u,E,B])),this.faceVertexUvs[0].push([F,A,w])}this.computeCentroids();this.computeFaceNormals()};THREE.CylinderGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.ExtrudeGeometry=function(a,b){"undefined"!==typeof a&&(THREE.Geometry.call(this),a=a instanceof Array?a:[a],this.shapebb=a[a.length-1].getBoundingBox(),this.addShapeList(a,b),this.computeCentroids(),this.computeFaceNormals())};THREE.ExtrudeGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.ExtrudeGeometry.prototype.addShapeList=function(a,b){for(var c=a.length,d=0;d<c;d++)this.addShape(a[d],b)};
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THREE.ExtrudeGeometry.prototype.addShape=function(a,b){function c(a,b,c){b||console.log("die");return b.clone().multiplyScalar(c).addSelf(a)}function d(a,b,c){var d=THREE.ExtrudeGeometry.__v1,e=THREE.ExtrudeGeometry.__v2,f=THREE.ExtrudeGeometry.__v3,g=THREE.ExtrudeGeometry.__v4,h=THREE.ExtrudeGeometry.__v5,i=THREE.ExtrudeGeometry.__v6;d.set(a.x-b.x,a.y-b.y);e.set(a.x-c.x,a.y-c.y);d=d.normalize();e=e.normalize();f.set(-d.y,d.x);g.set(e.y,-e.x);h.copy(a).addSelf(f);i.copy(a).addSelf(g);if(h.equals(i))return g.clone();
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h.copy(b).addSelf(f);i.copy(c).addSelf(g);f=d.dot(g);g=i.subSelf(h).dot(g);0===f&&(console.log("Either infinite or no solutions!"),0===g?console.log("Its finite solutions."):console.log("Too bad, no solutions."));g/=f;return 0>g?(b=Math.atan2(b.y-a.y,b.x-a.x),a=Math.atan2(c.y-a.y,c.x-a.x),b>a&&(a+=2*Math.PI),c=(b+a)/2,a=-Math.cos(c),c=-Math.sin(c),new THREE.Vector2(a,c)):d.multiplyScalar(g).addSelf(h).subSelf(a).clone()}function e(c,d){var e,f;for(O=c.length;0<=--O;){e=O;f=O-1;0>f&&(f=c.length-1);
for(var g=0,h=r+2*l,g=0;g<h;g++){var i=N*g,j=N*(g+1),m=d+e+i,i=d+f+i,n=d+f+j,j=d+e+j,p=c,q=g,s=h,t=e,u=f,m=m+M,i=i+M,n=n+M,j=j+M;H.faces.push(new THREE.Face4(m,i,n,j,null,null,E));m=B.generateSideWallUV(H,a,p,b,m,i,n,j,q,s,t,u);H.faceVertexUvs[0].push(m)}}}function f(a,b,c){H.vertices.push(new THREE.Vector3(a,b,c))}function g(c,d,e,f){c+=M;d+=M;e+=M;H.faces.push(new THREE.Face3(c,d,e,null,null,u));c=f?B.generateBottomUV(H,a,b,c,d,e):B.generateTopUV(H,a,b,c,d,e);H.faceVertexUvs[0].push(c)}var h=void 0!==
b.amount?b.amount:100,i=void 0!==b.bevelThickness?b.bevelThickness:6,j=void 0!==b.bevelSize?b.bevelSize:i-2,l=void 0!==b.bevelSegments?b.bevelSegments:3,p=void 0!==b.bevelEnabled?b.bevelEnabled:!0,n=void 0!==b.curveSegments?b.curveSegments:12,r=void 0!==b.steps?b.steps:1,q=b.extrudePath,m,t=!1,u=b.material,E=b.extrudeMaterial,B=void 0!==b.UVGenerator?b.UVGenerator:THREE.ExtrudeGeometry.WorldUVGenerator,s,F,A,w;q&&(m=q.getSpacedPoints(r),t=!0,p=!1,s=void 0!==b.frames?b.frames:new THREE.TubeGeometry.FrenetFrames(q,
r,!1),F=new THREE.Vector3,A=new THREE.Vector3,w=new THREE.Vector3);p||(j=i=l=0);var v,I,C,H=this,M=this.vertices.length,n=a.extractPoints(n),z=n.shape,n=n.holes;if(q=!THREE.Shape.Utils.isClockWise(z)){z=z.reverse();I=0;for(C=n.length;I<C;I++)v=n[I],THREE.Shape.Utils.isClockWise(v)&&(n[I]=v.reverse());q=!1}var J=THREE.Shape.Utils.triangulateShape(z,n),q=z;I=0;for(C=n.length;I<C;I++)v=n[I],z=z.concat(v);var D,L,K,U,N=z.length,ia=J.length,sa=[],O=0,la=q.length;D=la-1;for(L=O+1;O<la;O++,D++,L++)D===la&&
(D=0),L===la&&(L=0),sa[O]=d(q[O],q[D],q[L]);var ja=[],Ma,Q=sa.concat();I=0;for(C=n.length;I<C;I++){v=n[I];Ma=[];O=0;la=v.length;D=la-1;for(L=O+1;O<la;O++,D++,L++)D===la&&(D=0),L===la&&(L=0),Ma[O]=d(v[O],v[D],v[L]);ja.push(Ma);Q=Q.concat(Ma)}for(D=0;D<l;D++){v=D/l;K=i*(1-v);L=j*Math.sin(v*Math.PI/2);O=0;for(la=q.length;O<la;O++)U=c(q[O],sa[O],L),f(U.x,U.y,-K);I=0;for(C=n.length;I<C;I++){v=n[I];Ma=ja[I];O=0;for(la=v.length;O<la;O++)U=c(v[O],Ma[O],L),f(U.x,U.y,-K)}}L=j;for(O=0;O<N;O++)U=p?c(z[O],Q[O],
L):z[O],t?(A.copy(s.normals[0]).multiplyScalar(U.x),F.copy(s.binormals[0]).multiplyScalar(U.y),w.copy(m[0]).addSelf(A).addSelf(F),f(w.x,w.y,w.z)):f(U.x,U.y,0);for(v=1;v<=r;v++)for(O=0;O<N;O++)U=p?c(z[O],Q[O],L):z[O],t?(A.copy(s.normals[v]).multiplyScalar(U.x),F.copy(s.binormals[v]).multiplyScalar(U.y),w.copy(m[v]).addSelf(A).addSelf(F),f(w.x,w.y,w.z)):f(U.x,U.y,h/r*v);for(D=l-1;0<=D;D--){v=D/l;K=i*(1-v);L=j*Math.sin(v*Math.PI/2);O=0;for(la=q.length;O<la;O++)U=c(q[O],sa[O],L),f(U.x,U.y,h+K);I=0;for(C=
n.length;I<C;I++){v=n[I];Ma=ja[I];O=0;for(la=v.length;O<la;O++)U=c(v[O],Ma[O],L),t?f(U.x,U.y+m[r-1].y,m[r-1].x+K):f(U.x,U.y,h+K)}}if(p){i=0*N;for(O=0;O<ia;O++)h=J[O],g(h[2]+i,h[1]+i,h[0]+i,!0);i=N*(r+2*l);for(O=0;O<ia;O++)h=J[O],g(h[0]+i,h[1]+i,h[2]+i,!1)}else{for(O=0;O<ia;O++)h=J[O],g(h[2],h[1],h[0],!0);for(O=0;O<ia;O++)h=J[O],g(h[0]+N*r,h[1]+N*r,h[2]+N*r,!1)}h=0;e(q,h);h+=q.length;I=0;for(C=n.length;I<C;I++)v=n[I],e(v,h),h+=v.length};
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THREE.ExtrudeGeometry.WorldUVGenerator={generateTopUV:function(a,b,c,d,e,f){b=a.vertices[e].x;e=a.vertices[e].y;c=a.vertices[f].x;f=a.vertices[f].y;return[new THREE.UV(a.vertices[d].x,a.vertices[d].y),new THREE.UV(b,e),new THREE.UV(c,f)]},generateBottomUV:function(a,b,c,d,e,f){return this.generateTopUV(a,b,c,d,e,f)},generateSideWallUV:function(a,b,c,d,e,f,g,h){var b=a.vertices[e].x,c=a.vertices[e].y,e=a.vertices[e].z,d=a.vertices[f].x,i=a.vertices[f].y,f=a.vertices[f].z,j=a.vertices[g].x,l=a.vertices[g].y,
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g=a.vertices[g].z,p=a.vertices[h].x,n=a.vertices[h].y,a=a.vertices[h].z;return 0.01>Math.abs(c-i)?[new THREE.UV(b,1-e),new THREE.UV(d,1-f),new THREE.UV(j,1-g),new THREE.UV(p,1-a)]:[new THREE.UV(c,1-e),new THREE.UV(i,1-f),new THREE.UV(l,1-g),new THREE.UV(n,1-a)]}};THREE.ExtrudeGeometry.__v1=new THREE.Vector2;THREE.ExtrudeGeometry.__v2=new THREE.Vector2;THREE.ExtrudeGeometry.__v3=new THREE.Vector2;THREE.ExtrudeGeometry.__v4=new THREE.Vector2;THREE.ExtrudeGeometry.__v5=new THREE.Vector2;
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THREE.ExtrudeGeometry.__v6=new THREE.Vector2;THREE.ShapeGeometry=function(a,b){THREE.Geometry.call(this);!1===a instanceof Array&&(a=[a]);this.shapebb=a[a.length-1].getBoundingBox();this.addShapeList(a,b);this.computeCentroids();this.computeFaceNormals()};THREE.ShapeGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.ShapeGeometry.prototype.addShapeList=function(a,b){for(var c=0,d=a.length;c<d;c++)this.addShape(a[c],b);return this};
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THREE.ShapeGeometry.prototype.addShape=function(a,b){void 0===b&&(b={});var c=b.material,d=void 0===b.UVGenerator?THREE.ExtrudeGeometry.WorldUVGenerator:b.UVGenerator,e,f,g,h=this.vertices.length;e=a.extractPoints(void 0!==b.curveSegments?b.curveSegments:12);var i=e.shape,j=e.holes;if(!THREE.Shape.Utils.isClockWise(i)){i=i.reverse();e=0;for(f=j.length;e<f;e++)g=j[e],THREE.Shape.Utils.isClockWise(g)&&(j[e]=g.reverse())}var l=THREE.Shape.Utils.triangulateShape(i,j);e=0;for(f=j.length;e<f;e++)g=j[e],
i=i.concat(g);j=i.length;f=l.length;for(e=0;e<j;e++)g=i[e],this.vertices.push(new THREE.Vector3(g.x,g.y,0));for(e=0;e<f;e++)j=l[e],i=j[0]+h,g=j[1]+h,j=j[2]+h,this.faces.push(new THREE.Face3(i,g,j,null,null,c)),this.faceVertexUvs[0].push(d.generateBottomUV(this,a,b,i,g,j))};THREE.LatheGeometry=function(a,b,c){THREE.Geometry.call(this);for(var b=b||12,c=c||2*Math.PI,d=[],e=(new THREE.Matrix4).makeRotationZ(c/b),f=0;f<a.length;f++)d[f]=a[f].clone(),this.vertices.push(d[f]);for(var g=b+1,c=0;c<g;c++)for(f=0;f<d.length;f++)d[f]=e.multiplyVector3(d[f].clone()),this.vertices.push(d[f]);for(c=0;c<b;c++){d=0;for(e=a.length;d<e-1;d++)this.faces.push(new THREE.Face4(c*e+d,(c+1)%g*e+d,(c+1)%g*e+(d+1)%e,c*e+(d+1)%e)),this.faceVertexUvs[0].push([new THREE.UV(1-c/b,d/e),new THREE.UV(1-
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(c+1)/b,d/e),new THREE.UV(1-(c+1)/b,(d+1)/e),new THREE.UV(1-c/b,(d+1)/e)])}this.computeCentroids();this.computeFaceNormals();this.computeVertexNormals()};THREE.LatheGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.PlaneGeometry=function(a,b,c,d){THREE.Geometry.call(this);this.width=a;this.height=b;this.widthSegments=c||1;this.heightSegments=d||1;for(var c=a/2,e=b/2,d=this.widthSegments,f=this.heightSegments,g=d+1,h=f+1,i=this.width/d,j=this.height/f,l=new THREE.Vector3(0,0,1),a=0;a<h;a++)for(b=0;b<g;b++)this.vertices.push(new THREE.Vector3(b*i-c,-(a*j-e),0));for(a=0;a<f;a++)for(b=0;b<d;b++)c=new THREE.Face4(b+g*a,b+g*(a+1),b+1+g*(a+1),b+1+g*a),c.normal.copy(l),c.vertexNormals.push(l.clone(),l.clone(),
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l.clone(),l.clone()),this.faces.push(c),this.faceVertexUvs[0].push([new THREE.UV(b/d,1-a/f),new THREE.UV(b/d,1-(a+1)/f),new THREE.UV((b+1)/d,1-(a+1)/f),new THREE.UV((b+1)/d,1-a/f)]);this.computeCentroids()};THREE.PlaneGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.SphereGeometry=function(a,b,c,d,e,f,g){THREE.Geometry.call(this);this.radius=a||50;this.widthSegments=Math.max(3,Math.floor(b)||8);this.heightSegments=Math.max(2,Math.floor(c)||6);for(var d=void 0!==d?d:0,e=void 0!==e?e:2*Math.PI,f=void 0!==f?f:0,g=void 0!==g?g:Math.PI,c=[],h=[],b=0;b<=this.heightSegments;b++){for(var i=[],j=[],a=0;a<=this.widthSegments;a++){var l=a/this.widthSegments,p=b/this.heightSegments,n=new THREE.Vector3;n.x=-this.radius*Math.cos(d+l*e)*Math.sin(f+p*g);n.y=this.radius*
Math.cos(f+p*g);n.z=this.radius*Math.sin(d+l*e)*Math.sin(f+p*g);this.vertices.push(n);i.push(this.vertices.length-1);j.push(new THREE.UV(l,1-p))}c.push(i);h.push(j)}for(b=0;b<this.heightSegments;b++)for(a=0;a<this.widthSegments;a++){var d=c[b][a+1],e=c[b][a],f=c[b+1][a],g=c[b+1][a+1],i=this.vertices[d].clone().normalize(),j=this.vertices[e].clone().normalize(),l=this.vertices[f].clone().normalize(),p=this.vertices[g].clone().normalize(),n=h[b][a+1].clone(),r=h[b][a].clone(),q=h[b+1][a].clone(),m=
h[b+1][a+1].clone();Math.abs(this.vertices[d].y)===this.radius?(this.faces.push(new THREE.Face3(d,f,g,[i,l,p])),this.faceVertexUvs[0].push([n,q,m])):Math.abs(this.vertices[f].y)===this.radius?(this.faces.push(new THREE.Face3(d,e,f,[i,j,l])),this.faceVertexUvs[0].push([n,r,q])):(this.faces.push(new THREE.Face4(d,e,f,g,[i,j,l,p])),this.faceVertexUvs[0].push([n,r,q,m]))}this.computeCentroids();this.computeFaceNormals();this.boundingSphere={radius:this.radius}};THREE.SphereGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.TextGeometry=function(a,b){var c=THREE.FontUtils.generateShapes(a,b);b.amount=void 0!==b.height?b.height:50;void 0===b.bevelThickness&&(b.bevelThickness=10);void 0===b.bevelSize&&(b.bevelSize=8);void 0===b.bevelEnabled&&(b.bevelEnabled=!1);THREE.ExtrudeGeometry.call(this,c,b)};THREE.TextGeometry.prototype=Object.create(THREE.ExtrudeGeometry.prototype);THREE.TorusGeometry=function(a,b,c,d,e){THREE.Geometry.call(this);this.radius=a||100;this.tube=b||40;this.radialSegments=c||8;this.tubularSegments=d||6;this.arc=e||2*Math.PI;e=new THREE.Vector3;a=[];b=[];for(c=0;c<=this.radialSegments;c++)for(d=0;d<=this.tubularSegments;d++){var f=d/this.tubularSegments*this.arc,g=2*c/this.radialSegments*Math.PI;e.x=this.radius*Math.cos(f);e.y=this.radius*Math.sin(f);var h=new THREE.Vector3;h.x=(this.radius+this.tube*Math.cos(g))*Math.cos(f);h.y=(this.radius+this.tube*
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Math.cos(g))*Math.sin(f);h.z=this.tube*Math.sin(g);this.vertices.push(h);a.push(new THREE.UV(d/this.tubularSegments,c/this.radialSegments));b.push(h.clone().subSelf(e).normalize())}for(c=1;c<=this.radialSegments;c++)for(d=1;d<=this.tubularSegments;d++){var e=(this.tubularSegments+1)*c+d-1,f=(this.tubularSegments+1)*(c-1)+d-1,g=(this.tubularSegments+1)*(c-1)+d,h=(this.tubularSegments+1)*c+d,i=new THREE.Face4(e,f,g,h,[b[e],b[f],b[g],b[h]]);i.normal.addSelf(b[e]);i.normal.addSelf(b[f]);i.normal.addSelf(b[g]);
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i.normal.addSelf(b[h]);i.normal.normalize();this.faces.push(i);this.faceVertexUvs[0].push([a[e].clone(),a[f].clone(),a[g].clone(),a[h].clone()])}this.computeCentroids()};THREE.TorusGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.TorusKnotGeometry=function(a,b,c,d,e,f,g){function h(a,b,c,d,e,f){var g=Math.cos(a);Math.cos(b);b=Math.sin(a);a*=c/d;c=Math.cos(a);g*=0.5*e*(2+c);b=0.5*e*(2+c)*b;e=0.5*f*e*Math.sin(a);return new THREE.Vector3(g,b,e)}THREE.Geometry.call(this);this.radius=a||200;this.tube=b||40;this.radialSegments=c||64;this.tubularSegments=d||8;this.p=e||2;this.q=f||3;this.heightScale=g||1;this.grid=Array(this.radialSegments);c=new THREE.Vector3;d=new THREE.Vector3;e=new THREE.Vector3;for(a=0;a<this.radialSegments;++a){this.grid[a]=
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Array(this.tubularSegments);for(b=0;b<this.tubularSegments;++b){var i=2*(a/this.radialSegments)*this.p*Math.PI,g=2*(b/this.tubularSegments)*Math.PI,f=h(i,g,this.q,this.p,this.radius,this.heightScale),i=h(i+0.01,g,this.q,this.p,this.radius,this.heightScale);c.sub(i,f);d.add(i,f);e.cross(c,d);d.cross(e,c);e.normalize();d.normalize();i=-this.tube*Math.cos(g);g=this.tube*Math.sin(g);f.x+=i*d.x+g*e.x;f.y+=i*d.y+g*e.y;f.z+=i*d.z+g*e.z;this.grid[a][b]=this.vertices.push(new THREE.Vector3(f.x,f.y,f.z))-1}}for(a=
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0;a<this.radialSegments;++a)for(b=0;b<this.tubularSegments;++b){var e=(a+1)%this.radialSegments,f=(b+1)%this.tubularSegments,c=this.grid[a][b],d=this.grid[e][b],e=this.grid[e][f],f=this.grid[a][f],g=new THREE.UV(a/this.radialSegments,b/this.tubularSegments),i=new THREE.UV((a+1)/this.radialSegments,b/this.tubularSegments),j=new THREE.UV((a+1)/this.radialSegments,(b+1)/this.tubularSegments),l=new THREE.UV(a/this.radialSegments,(b+1)/this.tubularSegments);this.faces.push(new THREE.Face4(c,d,e,f));this.faceVertexUvs[0].push([g,
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i,j,l])}this.computeCentroids();this.computeFaceNormals();this.computeVertexNormals()};THREE.TorusKnotGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.TubeGeometry=function(a,b,c,d,e,f){THREE.Geometry.call(this);this.path=a;this.segments=b||64;this.radius=c||1;this.radiusSegments=d||8;this.closed=e||!1;f&&(this.debug=new THREE.Object3D);this.grid=[];var g,h,e=this.segments+1,i,j,l,f=new THREE.Vector3,p,n,r,b=new THREE.TubeGeometry.FrenetFrames(this.path,this.segments,this.closed);p=b.tangents;n=b.normals;r=b.binormals;this.tangents=p;this.normals=n;this.binormals=r;for(b=0;b<e;b++){this.grid[b]=[];d=b/(e-1);l=a.getPointAt(d);d=p[b];g=n[b];
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h=r[b];this.debug&&(this.debug.add(new THREE.ArrowHelper(d,l,c,255)),this.debug.add(new THREE.ArrowHelper(g,l,c,16711680)),this.debug.add(new THREE.ArrowHelper(h,l,c,65280)));for(d=0;d<this.radiusSegments;d++)i=2*(d/this.radiusSegments)*Math.PI,j=-this.radius*Math.cos(i),i=this.radius*Math.sin(i),f.copy(l),f.x+=j*g.x+i*h.x,f.y+=j*g.y+i*h.y,f.z+=j*g.z+i*h.z,this.grid[b][d]=this.vertices.push(new THREE.Vector3(f.x,f.y,f.z))-1}for(b=0;b<this.segments;b++)for(d=0;d<this.radiusSegments;d++)e=this.closed?
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(b+1)%this.segments:b+1,f=(d+1)%this.radiusSegments,a=this.grid[b][d],c=this.grid[e][d],e=this.grid[e][f],f=this.grid[b][f],p=new THREE.UV(b/this.segments,d/this.radiusSegments),n=new THREE.UV((b+1)/this.segments,d/this.radiusSegments),r=new THREE.UV((b+1)/this.segments,(d+1)/this.radiusSegments),g=new THREE.UV(b/this.segments,(d+1)/this.radiusSegments),this.faces.push(new THREE.Face4(a,c,e,f)),this.faceVertexUvs[0].push([p,n,r,g]);this.computeCentroids();this.computeFaceNormals();this.computeVertexNormals()};
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THREE.TubeGeometry.prototype=Object.create(THREE.Geometry.prototype);
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THREE.TubeGeometry.FrenetFrames=function(a,b,c){new THREE.Vector3;var d=new THREE.Vector3;new THREE.Vector3;var e=[],f=[],g=[],h=new THREE.Vector3,i=new THREE.Matrix4,b=b+1,j,l,p;this.tangents=e;this.normals=f;this.binormals=g;for(j=0;j<b;j++)l=j/(b-1),e[j]=a.getTangentAt(l),e[j].normalize();f[0]=new THREE.Vector3;g[0]=new THREE.Vector3;a=Number.MAX_VALUE;j=Math.abs(e[0].x);l=Math.abs(e[0].y);p=Math.abs(e[0].z);j<=a&&(a=j,d.set(1,0,0));l<=a&&(a=l,d.set(0,1,0));p<=a&&d.set(0,0,1);h.cross(e[0],d).normalize();
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f[0].cross(e[0],h);g[0].cross(e[0],f[0]);for(j=1;j<b;j++)f[j]=f[j-1].clone(),g[j]=g[j-1].clone(),h.cross(e[j-1],e[j]),1E-4<h.length()&&(h.normalize(),d=Math.acos(e[j-1].dot(e[j])),i.makeRotationAxis(h,d).multiplyVector3(f[j])),g[j].cross(e[j],f[j]);if(c){d=Math.acos(f[0].dot(f[b-1]));d/=b-1;0<e[0].dot(h.cross(f[0],f[b-1]))&&(d=-d);for(j=1;j<b;j++)i.makeRotationAxis(e[j],d*j).multiplyVector3(f[j]),g[j].cross(e[j],f[j])}};THREE.PolyhedronGeometry=function(a,b,c,d){function e(a){var b=a.normalize().clone();b.index=i.vertices.push(b)-1;var c=Math.atan2(a.z,-a.x)/2/Math.PI+0.5,a=Math.atan2(-a.y,Math.sqrt(a.x*a.x+a.z*a.z))/Math.PI+0.5;b.uv=new THREE.UV(c,1-a);return b}function f(a,b,c,d){1>d?(d=new THREE.Face3(a.index,b.index,c.index,[a.clone(),b.clone(),c.clone()]),d.centroid.addSelf(a).addSelf(b).addSelf(c).divideScalar(3),d.normal=d.centroid.clone().normalize(),i.faces.push(d),d=Math.atan2(d.centroid.z,-d.centroid.x),
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i.faceVertexUvs[0].push([h(a.uv,a,d),h(b.uv,b,d),h(c.uv,c,d)])):(d-=1,f(a,g(a,b),g(a,c),d),f(g(a,b),b,g(b,c),d),f(g(a,c),g(b,c),c,d),f(g(a,b),g(b,c),g(a,c),d))}function g(a,b){p[a.index]||(p[a.index]=[]);p[b.index]||(p[b.index]=[]);var c=p[a.index][b.index];void 0===c&&(p[a.index][b.index]=p[b.index][a.index]=c=e((new THREE.Vector3).add(a,b).divideScalar(2)));return c}function h(a,b,c){0>c&&1===a.u&&(a=new THREE.UV(a.u-1,a.v));0===b.x&&0===b.z&&(a=new THREE.UV(c/2/Math.PI+0.5,a.v));return a}THREE.Geometry.call(this);
for(var c=c||1,d=d||0,i=this,j=0,l=a.length;j<l;j++)e(new THREE.Vector3(a[j][0],a[j][1],a[j][2]));for(var p=[],a=this.vertices,j=0,l=b.length;j<l;j++)f(a[b[j][0]],a[b[j][1]],a[b[j][2]],d);this.mergeVertices();j=0;for(l=this.vertices.length;j<l;j++)this.vertices[j].multiplyScalar(c);this.computeCentroids();this.boundingSphere={radius:c}};THREE.PolyhedronGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.IcosahedronGeometry=function(a,b){var c=(1+Math.sqrt(5))/2;THREE.PolyhedronGeometry.call(this,[[-1,c,0],[1,c,0],[-1,-c,0],[1,-c,0],[0,-1,c],[0,1,c],[0,-1,-c],[0,1,-c],[c,0,-1],[c,0,1],[-c,0,-1],[-c,0,1]],[[0,11,5],[0,5,1],[0,1,7],[0,7,10],[0,10,11],[1,5,9],[5,11,4],[11,10,2],[10,7,6],[7,1,8],[3,9,4],[3,4,2],[3,2,6],[3,6,8],[3,8,9],[4,9,5],[2,4,11],[6,2,10],[8,6,7],[9,8,1]],a,b)};THREE.IcosahedronGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.OctahedronGeometry=function(a,b){THREE.PolyhedronGeometry.call(this,[[1,0,0],[-1,0,0],[0,1,0],[0,-1,0],[0,0,1],[0,0,-1]],[[0,2,4],[0,4,3],[0,3,5],[0,5,2],[1,2,5],[1,5,3],[1,3,4],[1,4,2]],a,b)};THREE.OctahedronGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.TetrahedronGeometry=function(a,b){THREE.PolyhedronGeometry.call(this,[[1,1,1],[-1,-1,1],[-1,1,-1],[1,-1,-1]],[[2,1,0],[0,3,2],[1,3,0],[2,3,1]],a,b)};THREE.TetrahedronGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.ParametricGeometry=function(a,b,c,d){THREE.Geometry.call(this);var e=this.vertices,f=this.faces,g=this.faceVertexUvs[0],d=void 0===d?!1:d,h,i,j,l,p=b+1;for(h=0;h<=c;h++){l=h/c;for(i=0;i<=b;i++)j=i/b,j=a(j,l),e.push(j)}var n,r,q,m;for(h=0;h<c;h++)for(i=0;i<b;i++)a=h*p+i,e=h*p+i+1,l=(h+1)*p+i,j=(h+1)*p+i+1,n=new THREE.UV(i/b,h/c),r=new THREE.UV((i+1)/b,h/c),q=new THREE.UV(i/b,(h+1)/c),m=new THREE.UV((i+1)/b,(h+1)/c),d?(f.push(new THREE.Face3(a,e,l)),f.push(new THREE.Face3(e,j,l)),g.push([n,r,
q]),g.push([r,m,q])):(f.push(new THREE.Face4(a,e,j,l)),g.push([n,r,m,q]));this.computeCentroids();this.computeFaceNormals();this.computeVertexNormals()};THREE.ParametricGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.ConvexGeometry=function(a){function b(a){var b=a.length();return new THREE.UV(a.x/b,a.y/b)}THREE.Geometry.call(this);for(var c=[[0,1,2],[0,2,1]],d=3;d<a.length;d++){var e=d,f=a[e].clone(),g=f.length();f.x+=g*2E-6*(Math.random()-0.5);f.y+=g*2E-6*(Math.random()-0.5);f.z+=g*2E-6*(Math.random()-0.5);for(var g=[],h=0;h<c.length;){var i=c[h],j=f,l=a[i[0]],p;p=l;var n=a[i[1]],r=a[i[2]],q=new THREE.Vector3,m=new THREE.Vector3;q.sub(r,n);m.sub(p,n);q.crossSelf(m);q.normalize();p=q;l=p.dot(l);if(p.dot(j)>=
l){for(j=0;3>j;j++){l=[i[j],i[(j+1)%3]];p=!0;for(n=0;n<g.length;n++)if(g[n][0]===l[1]&&g[n][1]===l[0]){g[n]=g[g.length-1];g.pop();p=!1;break}p&&g.push(l)}c[h]=c[c.length-1];c.pop()}else h++}for(n=0;n<g.length;n++)c.push([g[n][0],g[n][1],e])}e=0;f=Array(a.length);for(d=0;d<c.length;d++){g=c[d];for(h=0;3>h;h++)void 0===f[g[h]]&&(f[g[h]]=e++,this.vertices.push(a[g[h]])),g[h]=f[g[h]]}for(d=0;d<c.length;d++)this.faces.push(new THREE.Face3(c[d][0],c[d][1],c[d][2]));for(d=0;d<this.faces.length;d++)g=this.faces[d],
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this.faceVertexUvs[0].push([b(this.vertices[g.a]),b(this.vertices[g.b]),b(this.vertices[g.c])]);this.computeCentroids();this.computeFaceNormals();this.computeVertexNormals()};THREE.ConvexGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.AxisHelper=function(a){var b=new THREE.Geometry;b.vertices.push(new THREE.Vector3,new THREE.Vector3(a||1,0,0),new THREE.Vector3,new THREE.Vector3(0,a||1,0),new THREE.Vector3,new THREE.Vector3(0,0,a||1));b.colors.push(new THREE.Color(16711680),new THREE.Color(16755200),new THREE.Color(65280),new THREE.Color(11206400),new THREE.Color(255),new THREE.Color(43775));a=new THREE.LineBasicMaterial({vertexColors:THREE.VertexColors});THREE.Line.call(this,b,a,THREE.LinePieces)};
THREE.AxisHelper.prototype=Object.create(THREE.Line.prototype);THREE.ArrowHelper=function(a,b,c,d){THREE.Object3D.call(this);void 0===d&&(d=16776960);void 0===c&&(c=20);var e=new THREE.Geometry;e.vertices.push(new THREE.Vector3(0,0,0));e.vertices.push(new THREE.Vector3(0,1,0));this.line=new THREE.Line(e,new THREE.LineBasicMaterial({color:d}));this.add(this.line);e=new THREE.CylinderGeometry(0,0.05,0.25,5,1);this.cone=new THREE.Mesh(e,new THREE.MeshBasicMaterial({color:d}));this.cone.position.set(0,1,0);this.add(this.cone);b instanceof THREE.Vector3&&(this.position=
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b);this.setDirection(a);this.setLength(c)};THREE.ArrowHelper.prototype=Object.create(THREE.Object3D.prototype);THREE.ArrowHelper.prototype.setDirection=function(a){var b=(new THREE.Vector3(0,1,0)).crossSelf(a),a=Math.acos((new THREE.Vector3(0,1,0)).dot(a.clone().normalize()));this.matrix=(new THREE.Matrix4).makeRotationAxis(b.normalize(),a);this.rotation.setEulerFromRotationMatrix(this.matrix,this.eulerOrder)};THREE.ArrowHelper.prototype.setLength=function(a){this.scale.set(a,a,a)};
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THREE.ArrowHelper.prototype.setColor=function(a){this.line.material.color.setHex(a);this.cone.material.color.setHex(a)};THREE.CameraHelper=function(a){function b(a,b,d){c(a,d);c(b,d)}function c(a,b){d.geometry.vertices.push(new THREE.Vector3);d.geometry.colors.push(new THREE.Color(b));void 0===d.pointMap[a]&&(d.pointMap[a]=[]);d.pointMap[a].push(d.geometry.vertices.length-1)}THREE.Line.call(this);var d=this;this.geometry=new THREE.Geometry;this.material=new THREE.LineBasicMaterial({color:16777215,vertexColors:THREE.FaceColors});this.type=THREE.LinePieces;this.matrixWorld=a.matrixWorld;this.matrixAutoUpdate=!1;this.pointMap=
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{};b("n1","n2",16755200);b("n2","n4",16755200);b("n4","n3",16755200);b("n3","n1",16755200);b("f1","f2",16755200);b("f2","f4",16755200);b("f4","f3",16755200);b("f3","f1",16755200);b("n1","f1",16755200);b("n2","f2",16755200);b("n3","f3",16755200);b("n4","f4",16755200);b("p","n1",16711680);b("p","n2",16711680);b("p","n3",16711680);b("p","n4",16711680);b("u1","u2",43775);b("u2","u3",43775);b("u3","u1",43775);b("c","t",16777215);b("p","c",3355443);b("cn1","cn2",3355443);b("cn3","cn4",3355443);b("cf1",
"cf2",3355443);b("cf3","cf4",3355443);this.camera=a;this.update(a)};THREE.CameraHelper.prototype=Object.create(THREE.Line.prototype);
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THREE.CameraHelper.prototype.update=function(){function a(a,d,e,f){THREE.CameraHelper.__v.set(d,e,f);THREE.CameraHelper.__projector.unprojectVector(THREE.CameraHelper.__v,THREE.CameraHelper.__c);a=b.pointMap[a];if(void 0!==a){d=0;for(e=a.length;d<e;d++)b.geometry.vertices[a[d]].copy(THREE.CameraHelper.__v)}}var b=this;THREE.CameraHelper.__c.projectionMatrix.copy(this.camera.projectionMatrix);a("c",0,0,-1);a("t",0,0,1);a("n1",-1,-1,-1);a("n2",1,-1,-1);a("n3",-1,1,-1);a("n4",1,1,-1);a("f1",-1,-1,1);
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a("f2",1,-1,1);a("f3",-1,1,1);a("f4",1,1,1);a("u1",0.7,1.1,-1);a("u2",-0.7,1.1,-1);a("u3",0,2,-1);a("cf1",-1,0,1);a("cf2",1,0,1);a("cf3",0,-1,1);a("cf4",0,1,1);a("cn1",-1,0,-1);a("cn2",1,0,-1);a("cn3",0,-1,-1);a("cn4",0,1,-1);this.geometry.verticesNeedUpdate=!0};THREE.CameraHelper.__projector=new THREE.Projector;THREE.CameraHelper.__v=new THREE.Vector3;THREE.CameraHelper.__c=new THREE.Camera;THREE.DirectionalLightHelper=function(a,b,c){THREE.Object3D.call(this);this.light=a;this.position=a.position;this.direction=new THREE.Vector3;this.direction.sub(a.target.position,a.position);this.color=a.color.clone();var d=THREE.Math.clamp(a.intensity,0,1);this.color.r*=d;this.color.g*=d;this.color.b*=d;var d=this.color.getHex(),e=new THREE.SphereGeometry(b,16,8),f=new THREE.AsteriskGeometry(1.25*b,2.25*b),g=new THREE.MeshBasicMaterial({color:d,fog:!1}),h=new THREE.LineBasicMaterial({color:d,fog:!1});
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this.lightArrow=new THREE.ArrowHelper(this.direction,null,c,d);this.lightSphere=new THREE.Mesh(e,g);this.lightArrow.cone.material.fog=!1;this.lightArrow.line.material.fog=!1;this.lightRays=new THREE.Line(f,h,THREE.LinePieces);this.add(this.lightArrow);this.add(this.lightSphere);this.add(this.lightRays);this.lightSphere.properties.isGizmo=!0;this.lightSphere.properties.gizmoSubject=a;this.lightSphere.properties.gizmoRoot=this;this.targetSphere=null;a.target.properties.targetInverse&&(b=new THREE.SphereGeometry(b,
8,4),c=new THREE.MeshBasicMaterial({color:d,wireframe:!0,fog:!1}),this.targetSphere=new THREE.Mesh(b,c),this.targetSphere.position=a.target.position,this.targetSphere.properties.isGizmo=!0,this.targetSphere.properties.gizmoSubject=a.target,this.targetSphere.properties.gizmoRoot=this.targetSphere,a=new THREE.LineDashedMaterial({color:d,dashSize:4,gapSize:4,opacity:0.75,transparent:!0,fog:!1}),d=new THREE.Geometry,d.vertices.push(this.position.clone()),d.vertices.push(this.targetSphere.position.clone()),
d.computeLineDistances(),this.targetLine=new THREE.Line(d,a),this.targetLine.properties.isGizmo=!0);this.properties.isGizmo=!0};THREE.DirectionalLightHelper.prototype=Object.create(THREE.Object3D.prototype);
THREE.DirectionalLightHelper.prototype.update=function(){this.direction.sub(this.light.target.position,this.light.position);this.lightArrow.setDirection(this.direction);this.color.copy(this.light.color);var a=THREE.Math.clamp(this.light.intensity,0,1);this.color.r*=a;this.color.g*=a;this.color.b*=a;this.lightArrow.setColor(this.color.getHex());this.lightSphere.material.color.copy(this.color);this.lightRays.material.color.copy(this.color);this.targetSphere.material.color.copy(this.color);this.targetLine.material.color.copy(this.color);
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this.targetLine.geometry.vertices[0].copy(this.light.position);this.targetLine.geometry.vertices[1].copy(this.light.target.position);this.targetLine.geometry.computeLineDistances();this.targetLine.geometry.verticesNeedUpdate=!0};THREE.HemisphereLightHelper=function(a,b,c){THREE.Object3D.call(this);this.light=a;this.position=a.position;var d=THREE.Math.clamp(a.intensity,0,1);this.color=a.color.clone();this.color.r*=d;this.color.g*=d;this.color.b*=d;var e=this.color.getHex();this.groundColor=a.groundColor.clone();this.groundColor.r*=d;this.groundColor.g*=d;this.groundColor.b*=d;for(var d=this.groundColor.getHex(),f=new THREE.SphereGeometry(b,16,8,0,2*Math.PI,0,0.5*Math.PI),g=new THREE.SphereGeometry(b,16,8,0,2*Math.PI,0.5*
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Math.PI,Math.PI),h=new THREE.MeshBasicMaterial({color:e,fog:!1}),i=new THREE.MeshBasicMaterial({color:d,fog:!1}),j=0,l=f.faces.length;j<l;j++)f.faces[j].materialIndex=0;j=0;for(l=g.faces.length;j<l;j++)g.faces[j].materialIndex=1;THREE.GeometryUtils.merge(f,g);this.lightSphere=new THREE.Mesh(f,new THREE.MeshFaceMaterial([h,i]));this.lightArrow=new THREE.ArrowHelper(new THREE.Vector3(0,1,0),new THREE.Vector3(0,1.1*(b+c),0),c,e);this.lightArrow.rotation.x=Math.PI;this.lightArrowGround=new THREE.ArrowHelper(new THREE.Vector3(0,
1,0),new THREE.Vector3(0,-1.1*(b+c),0),c,d);b=new THREE.Object3D;b.rotation.x=0.5*-Math.PI;b.add(this.lightSphere);b.add(this.lightArrow);b.add(this.lightArrowGround);this.add(b);this.lightSphere.properties.isGizmo=!0;this.lightSphere.properties.gizmoSubject=a;this.lightSphere.properties.gizmoRoot=this;this.properties.isGizmo=!0;this.target=new THREE.Vector3;this.lookAt(this.target)};THREE.HemisphereLightHelper.prototype=Object.create(THREE.Object3D.prototype);
THREE.HemisphereLightHelper.prototype.update=function(){var a=THREE.Math.clamp(this.light.intensity,0,1);this.color.copy(this.light.color);this.groundColor.copy(this.light.groundColor);this.color.r*=a;this.color.g*=a;this.color.b*=a;this.groundColor.r*=a;this.groundColor.g*=a;this.groundColor.b*=a;this.lightSphere.material.materials[0].color.copy(this.color);this.lightSphere.material.materials[1].color.copy(this.groundColor);this.lightArrow.setColor(this.color.getHex());this.lightArrowGround.setColor(this.groundColor.getHex());
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this.lookAt(this.target)};THREE.PointLightHelper=function(a,b){THREE.Object3D.call(this);this.light=a;this.position=a.position;this.color=a.color.clone();var c=THREE.Math.clamp(a.intensity,0,1);this.color.r*=c;this.color.g*=c;this.color.b*=c;var d=this.color.getHex(),c=new THREE.SphereGeometry(b,16,8),e=new THREE.AsteriskGeometry(1.25*b,2.25*b),f=new THREE.IcosahedronGeometry(1,2),g=new THREE.MeshBasicMaterial({color:d,fog:!1}),h=new THREE.LineBasicMaterial({color:d,fog:!1}),d=new THREE.MeshBasicMaterial({color:d,fog:!1,wireframe:!0,
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opacity:0.1,transparent:!0});this.lightSphere=new THREE.Mesh(c,g);this.lightRays=new THREE.Line(e,h,THREE.LinePieces);this.lightDistance=new THREE.Mesh(f,d);c=a.distance;0===c?this.lightDistance.visible=!1:this.lightDistance.scale.set(c,c,c);this.add(this.lightSphere);this.add(this.lightRays);this.add(this.lightDistance);this.lightSphere.properties.isGizmo=!0;this.lightSphere.properties.gizmoSubject=a;this.lightSphere.properties.gizmoRoot=this;this.properties.isGizmo=!0};
THREE.PointLightHelper.prototype=Object.create(THREE.Object3D.prototype);
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THREE.PointLightHelper.prototype.update=function(){this.color.copy(this.light.color);var a=THREE.Math.clamp(this.light.intensity,0,1);this.color.r*=a;this.color.g*=a;this.color.b*=a;this.lightSphere.material.color.copy(this.color);this.lightRays.material.color.copy(this.color);this.lightDistance.material.color.copy(this.color);a=this.light.distance;0===a?this.lightDistance.visible=!1:(this.lightDistance.visible=!0,this.lightDistance.scale.set(a,a,a))};THREE.SpotLightHelper=function(a,b,c){THREE.Object3D.call(this);this.light=a;this.position=a.position;this.direction=new THREE.Vector3;this.direction.sub(a.target.position,a.position);this.color=a.color.clone();var d=THREE.Math.clamp(a.intensity,0,1);this.color.r*=d;this.color.g*=d;this.color.b*=d;var d=this.color.getHex(),e=new THREE.SphereGeometry(b,16,8),f=new THREE.AsteriskGeometry(1.25*b,2.25*b),g=new THREE.CylinderGeometry(1E-4,1,1,8,1,!0),h=new THREE.Matrix4;h.rotateX(-Math.PI/2);h.translate(new THREE.Vector3(0,
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-0.5,0));g.applyMatrix(h);var i=new THREE.MeshBasicMaterial({color:d,fog:!1}),h=new THREE.LineBasicMaterial({color:d,fog:!1}),j=new THREE.MeshBasicMaterial({color:d,fog:!1,wireframe:!0,opacity:0.3,transparent:!0});this.lightArrow=new THREE.ArrowHelper(this.direction,null,c,d);this.lightSphere=new THREE.Mesh(e,i);this.lightCone=new THREE.Mesh(g,j);c=a.distance?a.distance:1E4;e=2*c*Math.tan(0.5*a.angle);this.lightCone.scale.set(e,e,c);this.lightArrow.cone.material.fog=!1;this.lightArrow.line.material.fog=
!1;this.lightRays=new THREE.Line(f,h,THREE.LinePieces);this.gyroscope=new THREE.Gyroscope;this.gyroscope.add(this.lightArrow);this.gyroscope.add(this.lightSphere);this.gyroscope.add(this.lightRays);this.add(this.gyroscope);this.add(this.lightCone);this.lookAt(a.target.position);this.lightSphere.properties.isGizmo=!0;this.lightSphere.properties.gizmoSubject=a;this.lightSphere.properties.gizmoRoot=this;this.targetSphere=null;a.target.properties.targetInverse&&(b=new THREE.SphereGeometry(b,8,4),f=new THREE.MeshBasicMaterial({color:d,
wireframe:!0,fog:!1}),this.targetSphere=new THREE.Mesh(b,f),this.targetSphere.position=a.target.position,this.targetSphere.properties.isGizmo=!0,this.targetSphere.properties.gizmoSubject=a.target,this.targetSphere.properties.gizmoRoot=this.targetSphere,a=new THREE.LineDashedMaterial({color:d,dashSize:4,gapSize:4,opacity:0.75,transparent:!0,fog:!1}),d=new THREE.Geometry,d.vertices.push(this.position.clone()),d.vertices.push(this.targetSphere.position.clone()),d.computeLineDistances(),this.targetLine=
new THREE.Line(d,a),this.targetLine.properties.isGizmo=!0);this.properties.isGizmo=!0};THREE.SpotLightHelper.prototype=Object.create(THREE.Object3D.prototype);
THREE.SpotLightHelper.prototype.update=function(){this.direction.sub(this.light.target.position,this.light.position);this.lightArrow.setDirection(this.direction);this.lookAt(this.light.target.position);var a=this.light.distance?this.light.distance:1E4,b=2*a*Math.tan(0.5*this.light.angle);this.lightCone.scale.set(b,b,a);this.color.copy(this.light.color);a=THREE.Math.clamp(this.light.intensity,0,1);this.color.r*=a;this.color.g*=a;this.color.b*=a;this.lightArrow.setColor(this.color.getHex());this.lightSphere.material.color.copy(this.color);
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this.lightRays.material.color.copy(this.color);this.lightCone.material.color.copy(this.color);this.targetSphere.material.color.copy(this.color);this.targetLine.material.color.copy(this.color);this.targetLine.geometry.vertices[0].copy(this.light.position);this.targetLine.geometry.vertices[1].copy(this.light.target.position);this.targetLine.geometry.computeLineDistances();this.targetLine.geometry.verticesNeedUpdate=!0};THREE.SubdivisionModifier=function(a){this.subdivisions=void 0===a?1:a;this.useOldVertexColors=!1;this.supportUVs=!0;this.debug=!1};THREE.SubdivisionModifier.prototype.modify=function(a){for(var b=this.subdivisions;0<b--;)this.smooth(a)};THREE.GeometryUtils.orderedKey=function(a,b){return Math.min(a,b)+"_"+Math.max(a,b)};
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THREE.GeometryUtils.computeEdgeFaces=function(a){function b(a,b){void 0===g[a]&&(g[a]=[]);g[a].push(b)}var c,d,e,f,g={},h=THREE.GeometryUtils.orderedKey;c=0;for(d=a.faces.length;c<d;c++)e=a.faces[c],e instanceof THREE.Face3?(f=h(e.a,e.b),b(f,c),f=h(e.b,e.c),b(f,c),f=h(e.c,e.a),b(f,c)):e instanceof THREE.Face4&&(f=h(e.a,e.b),b(f,c),f=h(e.b,e.c),b(f,c),f=h(e.c,e.d),b(f,c),f=h(e.d,e.a),b(f,c));return g};
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THREE.SubdivisionModifier.prototype.smooth=function(a){function b(){l.debug&&(console&&console.assert)&&console.assert.apply(console,arguments)}function c(){l.debug&&console.log.apply(console,arguments)}function d(){console&&console.log.apply(console,arguments)}function e(a,b,d,e,g,h,m){var n=new THREE.Face4(a,b,d,e,null,g.color,g.materialIndex);if(l.useOldVertexColors){n.vertexColors=[];for(var p,q,r,s=0;4>s;s++){r=h[s];p=new THREE.Color;p.setRGB(0,0,0);for(var t=0;t<r.length;t++)q=g.vertexColors[r[t]-
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1],p.r+=q.r,p.g+=q.g,p.b+=q.b;p.r/=r.length;p.g/=r.length;p.b/=r.length;n.vertexColors[s]=p}}i.push(n);l.supportUVs&&(g=[f(a,""),f(b,m),f(d,m),f(e,m)],g[0]?g[1]?g[2]?g[3]?j.push(g):c("d :( ",e+":"+m):c("c :( ",d+":"+m):c("b :( ",b+":"+m):c("a :( ",a+":"+m))}function f(a,b){var e=a+":"+b,f=B[e];return!f?(a>=m&&a<m+q.length?c("face pt"):c("edge pt"),d("warning, UV not found for",e),null):f}function g(a,b,c){var e=a+":"+b;e in B?d("dup vertexNo",a,"oldFaceNo",b,"value",c,"key",e,B[e]):B[e]=c}var h=[],
i=[],j=[],l=this,p=THREE.GeometryUtils.orderedKey,n=THREE.GeometryUtils.computeEdgeFaces,r=a.vertices,q=a.faces,m=r.length,h=r.concat(),t=[],u={},E={},B={},s,F,A,w,v,I=a.faceVertexUvs[0],C;c("originalFaces, uvs, originalVerticesLength",q.length,I.length,m);if(l.supportUVs){s=0;for(F=I.length;s<F;s++){A=0;for(w=I[s].length;A<w;A++)C=q[s]["abcd".charAt(A)],g(C,s,I[s][A])}}0==I.length&&(l.supportUVs=!1);s=0;for(var H in B)s++;s||(l.supportUVs=!1,c("no uvs"));s=0;for(F=q.length;s<F;s++)v=q[s],t.push(v.centroid),
h.push(v.centroid),l.supportUVs&&(w=new THREE.UV,v instanceof THREE.Face3?(w.u=f(v.a,s).u+f(v.b,s).u+f(v.c,s).u,w.v=f(v.a,s).v+f(v.b,s).v+f(v.c,s).v,w.u/=3,w.v/=3):v instanceof THREE.Face4&&(w.u=f(v.a,s).u+f(v.b,s).u+f(v.c,s).u+f(v.d,s).u,w.v=f(v.a,s).v+f(v.b,s).v+f(v.c,s).v+f(v.d,s).v,w.u/=4,w.v/=4),g(m+s,"",w));var n=n(a),M;F=0;var z,J;H={};I={};for(s in n){C=n[s];z=s.split("_");J=z[0];z=z[1];A=J;v=[J,z];void 0===H[A]&&(H[A]=[]);H[A].push(v);A=z;v=[J,z];void 0===H[A]&&(H[A]=[]);H[A].push(v);A=0;
for(w=C.length;A<w;A++){v=C[A];M=J;var D=v,L=s;void 0===I[M]&&(I[M]={});I[M][D]=L;M=z;D=s;void 0===I[M]&&(I[M]={});I[M][v]=D}2>C.length&&(E[s]=!0)}for(s in n)C=n[s],v=C[0],M=C[1],z=s.split("_"),J=z[0],z=z[1],w=new THREE.Vector3,b(0<C.length,"an edge without faces?!"),1==C.length?(w.addSelf(r[J]),w.addSelf(r[z]),w.multiplyScalar(0.5)):(w.addSelf(t[v]),w.addSelf(t[M]),w.addSelf(r[J]),w.addSelf(r[z]),w.multiplyScalar(0.25)),u[s]=m+q.length+F,h.push(w),F++,l.supportUVs&&(w=new THREE.UV,w.u=f(J,v).u+f(z,
v).u,w.v=f(J,v).v+f(z,v).v,w.u/=2,w.v/=2,g(u[s],v,w),2<=C.length&&(b(2==C.length,"did we plan for more than 2 edges?"),w=new THREE.UV,w.u=f(J,M).u+f(z,M).u,w.v=f(J,M).v+f(z,M).v,w.u/=2,w.v/=2,g(u[s],M,w)));c("-- Step 2 done");var K,U;w=["123","12","2","23"];M=["123","23","3","31"];var D=["123","31","1","12"],L=["1234","12","2","23"],N=["1234","23","3","34"],ia=["1234","34","4","41"],sa=["1234","41","1","12"];s=0;for(F=t.length;s<F;s++)v=q[s],C=m+s,v instanceof THREE.Face3?(J=p(v.a,v.b),z=p(v.b,v.c),
K=p(v.c,v.a),e(C,u[J],v.b,u[z],v,w,s),e(C,u[z],v.c,u[K],v,M,s),e(C,u[K],v.a,u[J],v,D,s)):v instanceof THREE.Face4?(J=p(v.a,v.b),z=p(v.b,v.c),K=p(v.c,v.d),U=p(v.d,v.a),e(C,u[J],v.b,u[z],v,L,s),e(C,u[z],v.c,u[K],v,N,s),e(C,u[K],v.d,u[U],v,ia,s),e(C,u[U],v.a,u[J],v,sa,s)):c("face should be a face!",v);u=new THREE.Vector3;v=new THREE.Vector3;s=0;for(F=r.length;s<F;s++)if(void 0!==H[s]){u.set(0,0,0);v.set(0,0,0);z=new THREE.Vector3(0,0,0);C=0;for(A in I[s])u.addSelf(t[A]),C++;M=0;J=H[s].length;w=C!=J;
for(A=0;A<J;A++)E[p(H[s][A][0],H[s][A][1])]&&M++;u.divideScalar(C);M=0;if(w){for(A=0;A<J;A++)if(C=H[s][A],D=1==n[p(C[0],C[1])].length)C=r[C[0]].clone().addSelf(r[C[1]]).divideScalar(2),v.addSelf(C),M++;v.divideScalar(4);b(2==M,"should have only 2 boundary edges")}else{for(A=0;A<J;A++)C=H[s][A],C=r[C[0]].clone().addSelf(r[C[1]]).divideScalar(2),v.addSelf(C);v.divideScalar(J)}z.addSelf(r[s]);w?(z.divideScalar(2),z.addSelf(v)):(z.multiplyScalar(J-3),z.addSelf(u),z.addSelf(v.multiplyScalar(2)),z.divideScalar(J));
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h[s]=z}a.vertices=h;a.faces=i;a.faceVertexUvs[0]=j;delete a.__tmpVertices;a.computeCentroids();a.computeFaceNormals();a.computeVertexNormals()};THREE.ImmediateRenderObject=function(){THREE.Object3D.call(this);this.render=function(){}};THREE.ImmediateRenderObject.prototype=Object.create(THREE.Object3D.prototype);THREE.LensFlare=function(a,b,c,d,e){THREE.Object3D.call(this);this.lensFlares=[];this.positionScreen=new THREE.Vector3;this.customUpdateCallback=void 0;void 0!==a&&this.add(a,b,c,d,e)};THREE.LensFlare.prototype=Object.create(THREE.Object3D.prototype);
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THREE.LensFlare.prototype.add=function(a,b,c,d,e,f){void 0===b&&(b=-1);void 0===c&&(c=0);void 0===f&&(f=1);void 0===e&&(e=new THREE.Color(16777215));void 0===d&&(d=THREE.NormalBlending);c=Math.min(c,Math.max(0,c));this.lensFlares.push({texture:a,size:b,distance:c,x:0,y:0,z:0,scale:1,rotation:1,opacity:f,color:e,blending:d})};
THREE.LensFlare.prototype.updateLensFlares=function(){var a,b=this.lensFlares.length,c,d=2*-this.positionScreen.x,e=2*-this.positionScreen.y;for(a=0;a<b;a++)c=this.lensFlares[a],c.x=this.positionScreen.x+d*c.distance,c.y=this.positionScreen.y+e*c.distance,c.wantedRotation=0.25*c.x*Math.PI,c.rotation+=0.25*(c.wantedRotation-c.rotation)};THREE.MorphBlendMesh=function(a,b){THREE.Mesh.call(this,a,b);this.animationsMap={};this.animationsList=[];var c=this.geometry.morphTargets.length;this.createAnimation("__default",0,c-1,c/1);this.setAnimationWeight("__default",1)};THREE.MorphBlendMesh.prototype=Object.create(THREE.Mesh.prototype);
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THREE.MorphBlendMesh.prototype.createAnimation=function(a,b,c,d){b={startFrame:b,endFrame:c,length:c-b+1,fps:d,duration:(c-b)/d,lastFrame:0,currentFrame:0,active:!1,time:0,direction:1,weight:1,directionBackwards:!1,mirroredLoop:!1};this.animationsMap[a]=b;this.animationsList.push(b)};
THREE.MorphBlendMesh.prototype.autoCreateAnimations=function(a){for(var b=/([a-z]+)(\d+)/,c,d={},e=this.geometry,f=0,g=e.morphTargets.length;f<g;f++){var h=e.morphTargets[f].name.match(b);if(h&&1<h.length){var i=h[1];d[i]||(d[i]={start:Infinity,end:-Infinity});h=d[i];f<h.start&&(h.start=f);f>h.end&&(h.end=f);c||(c=i)}}for(i in d)h=d[i],this.createAnimation(i,h.start,h.end,a);this.firstAnimation=c};
THREE.MorphBlendMesh.prototype.setAnimationDirectionForward=function(a){if(a=this.animationsMap[a])a.direction=1,a.directionBackwards=!1};THREE.MorphBlendMesh.prototype.setAnimationDirectionBackward=function(a){if(a=this.animationsMap[a])a.direction=-1,a.directionBackwards=!0};THREE.MorphBlendMesh.prototype.setAnimationFPS=function(a,b){var c=this.animationsMap[a];c&&(c.fps=b,c.duration=(c.end-c.start)/c.fps)};
THREE.MorphBlendMesh.prototype.setAnimationDuration=function(a,b){var c=this.animationsMap[a];c&&(c.duration=b,c.fps=(c.end-c.start)/c.duration)};THREE.MorphBlendMesh.prototype.setAnimationWeight=function(a,b){var c=this.animationsMap[a];c&&(c.weight=b)};THREE.MorphBlendMesh.prototype.setAnimationTime=function(a,b){var c=this.animationsMap[a];c&&(c.time=b)};THREE.MorphBlendMesh.prototype.getAnimationTime=function(a){var b=0;if(a=this.animationsMap[a])b=a.time;return b};
THREE.MorphBlendMesh.prototype.getAnimationDuration=function(a){var b=-1;if(a=this.animationsMap[a])b=a.duration;return b};THREE.MorphBlendMesh.prototype.playAnimation=function(a){var b=this.animationsMap[a];b?(b.time=0,b.active=!0):console.warn("animation["+a+"] undefined")};THREE.MorphBlendMesh.prototype.stopAnimation=function(a){if(a=this.animationsMap[a])a.active=!1};
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THREE.MorphBlendMesh.prototype.update=function(a){for(var b=0,c=this.animationsList.length;b<c;b++){var d=this.animationsList[b];if(d.active){var e=d.duration/d.length;d.time+=d.direction*a;if(d.mirroredLoop){if(d.time>d.duration||0>d.time)d.direction*=-1,d.time>d.duration&&(d.time=d.duration,d.directionBackwards=!0),0>d.time&&(d.time=0,d.directionBackwards=!1)}else d.time%=d.duration,0>d.time&&(d.time+=d.duration);var f=d.startFrame+THREE.Math.clamp(Math.floor(d.time/e),0,d.length-1),g=d.weight;
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f!==d.currentFrame&&(this.morphTargetInfluences[d.lastFrame]=0,this.morphTargetInfluences[d.currentFrame]=1*g,this.morphTargetInfluences[f]=0,d.lastFrame=d.currentFrame,d.currentFrame=f);e=d.time%e/e;d.directionBackwards&&(e=1-e);this.morphTargetInfluences[d.currentFrame]=e*g;this.morphTargetInfluences[d.lastFrame]=(1-e)*g}}};THREE.LensFlarePlugin=function(){function a(a){var c=b.createProgram(),d=b.createShader(b.FRAGMENT_SHADER),e=b.createShader(b.VERTEX_SHADER);b.shaderSource(d,a.fragmentShader);b.shaderSource(e,a.vertexShader);b.compileShader(d);b.compileShader(e);b.attachShader(c,d);b.attachShader(c,e);b.linkProgram(c);return c}var b,c,d,e,f,g,h,i,j,l,p,n;this.init=function(r){b=r.context;c=r;d=new Float32Array(16);e=new Uint16Array(6);r=0;d[r++]=-1;d[r++]=-1;d[r++]=0;d[r++]=0;d[r++]=1;d[r++]=-1;d[r++]=1;d[r++]=0;
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d[r++]=1;d[r++]=1;d[r++]=1;d[r++]=1;d[r++]=-1;d[r++]=1;d[r++]=0;d[r++]=1;r=0;e[r++]=0;e[r++]=1;e[r++]=2;e[r++]=0;e[r++]=2;e[r++]=3;f=b.createBuffer();g=b.createBuffer();b.bindBuffer(b.ARRAY_BUFFER,f);b.bufferData(b.ARRAY_BUFFER,d,b.STATIC_DRAW);b.bindBuffer(b.ELEMENT_ARRAY_BUFFER,g);b.bufferData(b.ELEMENT_ARRAY_BUFFER,e,b.STATIC_DRAW);h=b.createTexture();i=b.createTexture();b.bindTexture(b.TEXTURE_2D,h);b.texImage2D(b.TEXTURE_2D,0,b.RGB,16,16,0,b.RGB,b.UNSIGNED_BYTE,null);b.texParameteri(b.TEXTURE_2D,
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b.TEXTURE_WRAP_S,b.CLAMP_TO_EDGE);b.texParameteri(b.TEXTURE_2D,b.TEXTURE_WRAP_T,b.CLAMP_TO_EDGE);b.texParameteri(b.TEXTURE_2D,b.TEXTURE_MAG_FILTER,b.NEAREST);b.texParameteri(b.TEXTURE_2D,b.TEXTURE_MIN_FILTER,b.NEAREST);b.bindTexture(b.TEXTURE_2D,i);b.texImage2D(b.TEXTURE_2D,0,b.RGBA,16,16,0,b.RGBA,b.UNSIGNED_BYTE,null);b.texParameteri(b.TEXTURE_2D,b.TEXTURE_WRAP_S,b.CLAMP_TO_EDGE);b.texParameteri(b.TEXTURE_2D,b.TEXTURE_WRAP_T,b.CLAMP_TO_EDGE);b.texParameteri(b.TEXTURE_2D,b.TEXTURE_MAG_FILTER,b.NEAREST);
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b.texParameteri(b.TEXTURE_2D,b.TEXTURE_MIN_FILTER,b.NEAREST);0>=b.getParameter(b.MAX_VERTEX_TEXTURE_IMAGE_UNITS)?(j=!1,l=a(THREE.ShaderFlares.lensFlare)):(j=!0,l=a(THREE.ShaderFlares.lensFlareVertexTexture));p={};n={};p.vertex=b.getAttribLocation(l,"position");p.uv=b.getAttribLocation(l,"uv");n.renderType=b.getUniformLocation(l,"renderType");n.map=b.getUniformLocation(l,"map");n.occlusionMap=b.getUniformLocation(l,"occlusionMap");n.opacity=b.getUniformLocation(l,"opacity");n.color=b.getUniformLocation(l,
"color");n.scale=b.getUniformLocation(l,"scale");n.rotation=b.getUniformLocation(l,"rotation");n.screenPosition=b.getUniformLocation(l,"screenPosition")};this.render=function(a,d,e,t){var a=a.__webglFlares,u=a.length;if(u){var E=new THREE.Vector3,B=t/e,s=0.5*e,F=0.5*t,A=16/t,w=new THREE.Vector2(A*B,A),v=new THREE.Vector3(1,1,0),I=new THREE.Vector2(1,1),C=n,A=p;b.useProgram(l);b.enableVertexAttribArray(p.vertex);b.enableVertexAttribArray(p.uv);b.uniform1i(C.occlusionMap,0);b.uniform1i(C.map,1);b.bindBuffer(b.ARRAY_BUFFER,
f);b.vertexAttribPointer(A.vertex,2,b.FLOAT,!1,16,0);b.vertexAttribPointer(A.uv,2,b.FLOAT,!1,16,8);b.bindBuffer(b.ELEMENT_ARRAY_BUFFER,g);b.disable(b.CULL_FACE);b.depthMask(!1);var H,M,z,J,D;for(H=0;H<u;H++)if(A=16/t,w.set(A*B,A),J=a[H],E.set(J.matrixWorld.elements[12],J.matrixWorld.elements[13],J.matrixWorld.elements[14]),d.matrixWorldInverse.multiplyVector3(E),d.projectionMatrix.multiplyVector3(E),v.copy(E),I.x=v.x*s+s,I.y=v.y*F+F,j||0<I.x&&I.x<e&&0<I.y&&I.y<t){b.activeTexture(b.TEXTURE1);b.bindTexture(b.TEXTURE_2D,
h);b.copyTexImage2D(b.TEXTURE_2D,0,b.RGB,I.x-8,I.y-8,16,16,0);b.uniform1i(C.renderType,0);b.uniform2f(C.scale,w.x,w.y);b.uniform3f(C.screenPosition,v.x,v.y,v.z);b.disable(b.BLEND);b.enable(b.DEPTH_TEST);b.drawElements(b.TRIANGLES,6,b.UNSIGNED_SHORT,0);b.activeTexture(b.TEXTURE0);b.bindTexture(b.TEXTURE_2D,i);b.copyTexImage2D(b.TEXTURE_2D,0,b.RGBA,I.x-8,I.y-8,16,16,0);b.uniform1i(C.renderType,1);b.disable(b.DEPTH_TEST);b.activeTexture(b.TEXTURE1);b.bindTexture(b.TEXTURE_2D,h);b.drawElements(b.TRIANGLES,
6,b.UNSIGNED_SHORT,0);J.positionScreen.copy(v);J.customUpdateCallback?J.customUpdateCallback(J):J.updateLensFlares();b.uniform1i(C.renderType,2);b.enable(b.BLEND);M=0;for(z=J.lensFlares.length;M<z;M++)D=J.lensFlares[M],0.001<D.opacity&&0.001<D.scale&&(v.x=D.x,v.y=D.y,v.z=D.z,A=D.size*D.scale/t,w.x=A*B,w.y=A,b.uniform3f(C.screenPosition,v.x,v.y,v.z),b.uniform2f(C.scale,w.x,w.y),b.uniform1f(C.rotation,D.rotation),b.uniform1f(C.opacity,D.opacity),b.uniform3f(C.color,D.color.r,D.color.g,D.color.b),c.setBlending(D.blending,
D.blendEquation,D.blendSrc,D.blendDst),c.setTexture(D.texture,1),b.drawElements(b.TRIANGLES,6,b.UNSIGNED_SHORT,0))}b.enable(b.CULL_FACE);b.enable(b.DEPTH_TEST);b.depthMask(!0)}}};THREE.ShadowMapPlugin=function(){var a,b,c,d,e,f,g=new THREE.Frustum,h=new THREE.Matrix4,i=new THREE.Vector3,j=new THREE.Vector3;this.init=function(g){a=g.context;b=g;var g=THREE.ShaderLib.depthRGBA,h=THREE.UniformsUtils.clone(g.uniforms);c=new THREE.ShaderMaterial({fragmentShader:g.fragmentShader,vertexShader:g.vertexShader,uniforms:h});d=new THREE.ShaderMaterial({fragmentShader:g.fragmentShader,vertexShader:g.vertexShader,uniforms:h,morphTargets:!0});e=new THREE.ShaderMaterial({fragmentShader:g.fragmentShader,
vertexShader:g.vertexShader,uniforms:h,skinning:!0});f=new THREE.ShaderMaterial({fragmentShader:g.fragmentShader,vertexShader:g.vertexShader,uniforms:h,morphTargets:!0,skinning:!0});c._shadowPass=!0;d._shadowPass=!0;e._shadowPass=!0;f._shadowPass=!0};this.render=function(a,c){b.shadowMapEnabled&&b.shadowMapAutoUpdate&&this.update(a,c)};this.update=function(l,p){var n,r,q,m,t,u,E,B,s,F=[];m=0;a.clearColor(1,1,1,1);a.disable(a.BLEND);a.enable(a.CULL_FACE);a.frontFace(a.CCW);b.shadowMapCullFace===THREE.CullFaceFront?
a.cullFace(a.FRONT):a.cullFace(a.BACK);b.setDepthTest(!0);n=0;for(r=l.__lights.length;n<r;n++)if(q=l.__lights[n],q.castShadow)if(q instanceof THREE.DirectionalLight&&q.shadowCascade)for(t=0;t<q.shadowCascadeCount;t++){var A;if(q.shadowCascadeArray[t])A=q.shadowCascadeArray[t];else{s=q;E=t;A=new THREE.DirectionalLight;A.isVirtual=!0;A.onlyShadow=!0;A.castShadow=!0;A.shadowCameraNear=s.shadowCameraNear;A.shadowCameraFar=s.shadowCameraFar;A.shadowCameraLeft=s.shadowCameraLeft;A.shadowCameraRight=s.shadowCameraRight;
A.shadowCameraBottom=s.shadowCameraBottom;A.shadowCameraTop=s.shadowCameraTop;A.shadowCameraVisible=s.shadowCameraVisible;A.shadowDarkness=s.shadowDarkness;A.shadowBias=s.shadowCascadeBias[E];A.shadowMapWidth=s.shadowCascadeWidth[E];A.shadowMapHeight=s.shadowCascadeHeight[E];A.pointsWorld=[];A.pointsFrustum=[];B=A.pointsWorld;u=A.pointsFrustum;for(var w=0;8>w;w++)B[w]=new THREE.Vector3,u[w]=new THREE.Vector3;B=s.shadowCascadeNearZ[E];s=s.shadowCascadeFarZ[E];u[0].set(-1,-1,B);u[1].set(1,-1,B);u[2].set(-1,
1,B);u[3].set(1,1,B);u[4].set(-1,-1,s);u[5].set(1,-1,s);u[6].set(-1,1,s);u[7].set(1,1,s);A.originalCamera=p;u=new THREE.Gyroscope;u.position=q.shadowCascadeOffset;u.add(A);u.add(A.target);p.add(u);q.shadowCascadeArray[t]=A;console.log("Created virtualLight",A)}E=q;B=t;s=E.shadowCascadeArray[B];s.position.copy(E.position);s.target.position.copy(E.target.position);s.lookAt(s.target);s.shadowCameraVisible=E.shadowCameraVisible;s.shadowDarkness=E.shadowDarkness;s.shadowBias=E.shadowCascadeBias[B];u=E.shadowCascadeNearZ[B];
E=E.shadowCascadeFarZ[B];s=s.pointsFrustum;s[0].z=u;s[1].z=u;s[2].z=u;s[3].z=u;s[4].z=E;s[5].z=E;s[6].z=E;s[7].z=E;F[m]=A;m++}else F[m]=q,m++;n=0;for(r=F.length;n<r;n++){q=F[n];q.shadowMap||(q.shadowMap=new THREE.WebGLRenderTarget(q.shadowMapWidth,q.shadowMapHeight,{minFilter:THREE.LinearFilter,magFilter:THREE.LinearFilter,format:THREE.RGBAFormat}),q.shadowMapSize=new THREE.Vector2(q.shadowMapWidth,q.shadowMapHeight),q.shadowMatrix=new THREE.Matrix4);if(!q.shadowCamera){if(q instanceof THREE.SpotLight)q.shadowCamera=
688
new THREE.PerspectiveCamera(q.shadowCameraFov,q.shadowMapWidth/q.shadowMapHeight,q.shadowCameraNear,q.shadowCameraFar);else if(q instanceof THREE.DirectionalLight)q.shadowCamera=new THREE.OrthographicCamera(q.shadowCameraLeft,q.shadowCameraRight,q.shadowCameraTop,q.shadowCameraBottom,q.shadowCameraNear,q.shadowCameraFar);else{console.error("Unsupported light type for shadow");continue}l.add(q.shadowCamera);b.autoUpdateScene&&l.updateMatrixWorld()}q.shadowCameraVisible&&!q.cameraHelper&&(q.cameraHelper=
689 690 691 692
new THREE.CameraHelper(q.shadowCamera),q.shadowCamera.add(q.cameraHelper));if(q.isVirtual&&A.originalCamera==p){t=p;m=q.shadowCamera;u=q.pointsFrustum;s=q.pointsWorld;i.set(Infinity,Infinity,Infinity);j.set(-Infinity,-Infinity,-Infinity);for(E=0;8>E;E++)B=s[E],B.copy(u[E]),THREE.ShadowMapPlugin.__projector.unprojectVector(B,t),m.matrixWorldInverse.multiplyVector3(B),B.x<i.x&&(i.x=B.x),B.x>j.x&&(j.x=B.x),B.y<i.y&&(i.y=B.y),B.y>j.y&&(j.y=B.y),B.z<i.z&&(i.z=B.z),B.z>j.z&&(j.z=B.z);m.left=i.x;m.right=
j.x;m.top=j.y;m.bottom=i.y;m.updateProjectionMatrix()}m=q.shadowMap;u=q.shadowMatrix;t=q.shadowCamera;t.position.copy(q.matrixWorld.getPosition());t.lookAt(q.target.matrixWorld.getPosition());t.updateMatrixWorld();t.matrixWorldInverse.getInverse(t.matrixWorld);q.cameraHelper&&(q.cameraHelper.visible=q.shadowCameraVisible);q.shadowCameraVisible&&q.cameraHelper.update();u.set(0.5,0,0,0.5,0,0.5,0,0.5,0,0,0.5,0.5,0,0,0,1);u.multiplySelf(t.projectionMatrix);u.multiplySelf(t.matrixWorldInverse);h.multiply(t.projectionMatrix,
t.matrixWorldInverse);g.setFromMatrix(h);b.setRenderTarget(m);b.clear();s=l.__webglObjects;q=0;for(m=s.length;q<m;q++)if(E=s[q],u=E.object,E.render=!1,u.visible&&u.castShadow&&(!(u instanceof THREE.Mesh||u instanceof THREE.ParticleSystem)||!u.frustumCulled||g.contains(u)))u._modelViewMatrix.multiply(t.matrixWorldInverse,u.matrixWorld),E.render=!0;q=0;for(m=s.length;q<m;q++)E=s[q],E.render&&(u=E.object,E=E.buffer,w=u.material instanceof THREE.MeshFaceMaterial?u.material.materials[0]:u.material,B=0<
u.geometry.morphTargets.length&&w.morphTargets,w=u instanceof THREE.SkinnedMesh&&w.skinning,B=u.customDepthMaterial?u.customDepthMaterial:w?B?f:e:B?d:c,E instanceof THREE.BufferGeometry?b.renderBufferDirect(t,l.__lights,null,B,E,u):b.renderBuffer(t,l.__lights,null,B,E,u));s=l.__webglObjectsImmediate;q=0;for(m=s.length;q<m;q++)E=s[q],u=E.object,u.visible&&u.castShadow&&(u._modelViewMatrix.multiply(t.matrixWorldInverse,u.matrixWorld),b.renderImmediateObject(t,l.__lights,null,c,u))}n=b.getClearColor();
693
r=b.getClearAlpha();a.clearColor(n.r,n.g,n.b,r);a.enable(a.BLEND);b.shadowMapCullFace===THREE.CullFaceFront&&a.cullFace(a.BACK)}};THREE.ShadowMapPlugin.__projector=new THREE.Projector;THREE.SpritePlugin=function(){function a(a,b){return a.z!==b.z?b.z-a.z:b.id-a.id}var b,c,d,e,f,g,h,i,j;this.init=function(a){b=a.context;c=a;d=new Float32Array(16);e=new Uint16Array(6);a=0;d[a++]=-1;d[a++]=-1;d[a++]=0;d[a++]=0;d[a++]=1;d[a++]=-1;d[a++]=1;d[a++]=0;d[a++]=1;d[a++]=1;d[a++]=1;d[a++]=1;d[a++]=-1;d[a++]=1;d[a++]=0;d[a++]=1;a=0;e[a++]=0;e[a++]=1;e[a++]=2;e[a++]=0;e[a++]=2;e[a++]=3;f=b.createBuffer();g=b.createBuffer();b.bindBuffer(b.ARRAY_BUFFER,f);b.bufferData(b.ARRAY_BUFFER,d,b.STATIC_DRAW);
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b.bindBuffer(b.ELEMENT_ARRAY_BUFFER,g);b.bufferData(b.ELEMENT_ARRAY_BUFFER,e,b.STATIC_DRAW);var a=THREE.ShaderSprite.sprite,p=b.createProgram(),n=b.createShader(b.FRAGMENT_SHADER),r=b.createShader(b.VERTEX_SHADER);b.shaderSource(n,a.fragmentShader);b.shaderSource(r,a.vertexShader);b.compileShader(n);b.compileShader(r);b.attachShader(p,n);b.attachShader(p,r);b.linkProgram(p);h=p;i={};j={};i.position=b.getAttribLocation(h,"position");i.uv=b.getAttribLocation(h,"uv");j.uvOffset=b.getUniformLocation(h,
695
"uvOffset");j.uvScale=b.getUniformLocation(h,"uvScale");j.rotation=b.getUniformLocation(h,"rotation");j.scale=b.getUniformLocation(h,"scale");j.alignment=b.getUniformLocation(h,"alignment");j.color=b.getUniformLocation(h,"color");j.map=b.getUniformLocation(h,"map");j.opacity=b.getUniformLocation(h,"opacity");j.useScreenCoordinates=b.getUniformLocation(h,"useScreenCoordinates");j.sizeAttenuation=b.getUniformLocation(h,"sizeAttenuation");j.screenPosition=b.getUniformLocation(h,"screenPosition");j.modelViewMatrix=
696 697 698 699 700 701 702 703 704
b.getUniformLocation(h,"modelViewMatrix");j.projectionMatrix=b.getUniformLocation(h,"projectionMatrix");j.fogType=b.getUniformLocation(h,"fogType");j.fogDensity=b.getUniformLocation(h,"fogDensity");j.fogNear=b.getUniformLocation(h,"fogNear");j.fogFar=b.getUniformLocation(h,"fogFar");j.fogColor=b.getUniformLocation(h,"fogColor");j.alphaTest=b.getUniformLocation(h,"alphaTest")};this.render=function(d,e,n,r){var q=d.__webglSprites,m=q.length;if(m){var t=i,u=j,E=r/n,n=0.5*n,B=0.5*r;b.useProgram(h);b.enableVertexAttribArray(t.position);
b.enableVertexAttribArray(t.uv);b.disable(b.CULL_FACE);b.enable(b.BLEND);b.bindBuffer(b.ARRAY_BUFFER,f);b.vertexAttribPointer(t.position,2,b.FLOAT,!1,16,0);b.vertexAttribPointer(t.uv,2,b.FLOAT,!1,16,8);b.bindBuffer(b.ELEMENT_ARRAY_BUFFER,g);b.uniformMatrix4fv(u.projectionMatrix,!1,e.projectionMatrix.elements);b.activeTexture(b.TEXTURE0);b.uniform1i(u.map,0);var s=t=0,F=d.fog;F?(b.uniform3f(u.fogColor,F.color.r,F.color.g,F.color.b),F instanceof THREE.Fog?(b.uniform1f(u.fogNear,F.near),b.uniform1f(u.fogFar,
F.far),b.uniform1i(u.fogType,1),s=t=1):F instanceof THREE.FogExp2&&(b.uniform1f(u.fogDensity,F.density),b.uniform1i(u.fogType,2),s=t=2)):(b.uniform1i(u.fogType,0),s=t=0);for(var A,w,v=[],F=0;F<m;F++)A=q[F],w=A.material,A.visible&&0!==w.opacity&&(w.useScreenCoordinates?A.z=-A.position.z:(A._modelViewMatrix.multiply(e.matrixWorldInverse,A.matrixWorld),A.z=-A._modelViewMatrix.elements[14]));q.sort(a);for(F=0;F<m;F++)A=q[F],w=A.material,A.visible&&0!==w.opacity&&(w.map&&w.map.image&&w.map.image.width)&&
(b.uniform1f(u.alphaTest,w.alphaTest),w.useScreenCoordinates?(b.uniform1i(u.useScreenCoordinates,1),b.uniform3f(u.screenPosition,(A.position.x-n)/n,(B-A.position.y)/B,Math.max(0,Math.min(1,A.position.z)))):(b.uniform1i(u.useScreenCoordinates,0),b.uniform1i(u.sizeAttenuation,w.sizeAttenuation?1:0),b.uniformMatrix4fv(u.modelViewMatrix,!1,A._modelViewMatrix.elements)),e=d.fog&&w.fog?s:0,t!==e&&(b.uniform1i(u.fogType,e),t=e),e=1/(w.scaleByViewport?r:1),v[0]=e*E*A.scale.x,v[1]=e*A.scale.y,b.uniform2f(u.uvScale,
w.uvScale.x,w.uvScale.y),b.uniform2f(u.uvOffset,w.uvOffset.x,w.uvOffset.y),b.uniform2f(u.alignment,w.alignment.x,w.alignment.y),b.uniform1f(u.opacity,w.opacity),b.uniform3f(u.color,w.color.r,w.color.g,w.color.b),b.uniform1f(u.rotation,A.rotation),b.uniform2fv(u.scale,v),c.setBlending(w.blending,w.blendEquation,w.blendSrc,w.blendDst),c.setDepthTest(w.depthTest),c.setDepthWrite(w.depthWrite),c.setTexture(w.map,0),b.drawElements(b.TRIANGLES,6,b.UNSIGNED_SHORT,0));b.enable(b.CULL_FACE)}}};THREE.DepthPassPlugin=function(){this.enabled=!1;this.renderTarget=null;var a,b,c,d,e,f,g=new THREE.Frustum,h=new THREE.Matrix4;this.init=function(g){a=g.context;b=g;var g=THREE.ShaderLib.depthRGBA,h=THREE.UniformsUtils.clone(g.uniforms);c=new THREE.ShaderMaterial({fragmentShader:g.fragmentShader,vertexShader:g.vertexShader,uniforms:h});d=new THREE.ShaderMaterial({fragmentShader:g.fragmentShader,vertexShader:g.vertexShader,uniforms:h,morphTargets:!0});e=new THREE.ShaderMaterial({fragmentShader:g.fragmentShader,
vertexShader:g.vertexShader,uniforms:h,skinning:!0});f=new THREE.ShaderMaterial({fragmentShader:g.fragmentShader,vertexShader:g.vertexShader,uniforms:h,morphTargets:!0,skinning:!0});c._shadowPass=!0;d._shadowPass=!0;e._shadowPass=!0;f._shadowPass=!0};this.render=function(a,b){this.enabled&&this.update(a,b)};this.update=function(i,j){var l,p,n,r,q,m;a.clearColor(1,1,1,1);a.disable(a.BLEND);b.setDepthTest(!0);b.autoUpdateScene&&i.updateMatrixWorld();j.matrixWorldInverse.getInverse(j.matrixWorld);h.multiply(j.projectionMatrix,
j.matrixWorldInverse);g.setFromMatrix(h);b.setRenderTarget(this.renderTarget);b.clear();m=i.__webglObjects;l=0;for(p=m.length;l<p;l++)if(n=m[l],q=n.object,n.render=!1,q.visible&&(!(q instanceof THREE.Mesh||q instanceof THREE.ParticleSystem)||!q.frustumCulled||g.contains(q)))q._modelViewMatrix.multiply(j.matrixWorldInverse,q.matrixWorld),n.render=!0;var t;l=0;for(p=m.length;l<p;l++)if(n=m[l],n.render&&(q=n.object,n=n.buffer,!(q instanceof THREE.ParticleSystem)||q.customDepthMaterial))(t=q.material instanceof
THREE.MeshFaceMaterial?q.material.materials[0]:q.material)&&b.setMaterialFaces(q.material),r=0<q.geometry.morphTargets.length&&t.morphTargets,t=q instanceof THREE.SkinnedMesh&&t.skinning,r=q.customDepthMaterial?q.customDepthMaterial:t?r?f:e:r?d:c,n instanceof THREE.BufferGeometry?b.renderBufferDirect(j,i.__lights,null,r,n,q):b.renderBuffer(j,i.__lights,null,r,n,q);m=i.__webglObjectsImmediate;l=0;for(p=m.length;l<p;l++)n=m[l],q=n.object,q.visible&&(q._modelViewMatrix.multiply(j.matrixWorldInverse,
q.matrixWorld),b.renderImmediateObject(j,i.__lights,null,c,q));l=b.getClearColor();p=b.getClearAlpha();a.clearColor(l.r,l.g,l.b,p);a.enable(a.BLEND)}};THREE.ShaderFlares={lensFlareVertexTexture:{vertexShader:"uniform vec3 screenPosition;\nuniform vec2 scale;\nuniform float rotation;\nuniform int renderType;\nuniform sampler2D occlusionMap;\nattribute vec2 position;\nattribute vec2 uv;\nvarying vec2 vUV;\nvarying float vVisibility;\nvoid main() {\nvUV = uv;\nvec2 pos = position;\nif( renderType == 2 ) {\nvec4 visibility = texture2D( occlusionMap, vec2( 0.1, 0.1 ) ) +\ntexture2D( occlusionMap, vec2( 0.5, 0.1 ) ) +\ntexture2D( occlusionMap, vec2( 0.9, 0.1 ) ) +\ntexture2D( occlusionMap, vec2( 0.9, 0.5 ) ) +\ntexture2D( occlusionMap, vec2( 0.9, 0.9 ) ) +\ntexture2D( occlusionMap, vec2( 0.5, 0.9 ) ) +\ntexture2D( occlusionMap, vec2( 0.1, 0.9 ) ) +\ntexture2D( occlusionMap, vec2( 0.1, 0.5 ) ) +\ntexture2D( occlusionMap, vec2( 0.5, 0.5 ) );\nvVisibility = (       visibility.r / 9.0 ) *\n( 1.0 - visibility.g / 9.0 ) *\n(       visibility.b / 9.0 ) *\n( 1.0 - visibility.a / 9.0 );\npos.x = cos( rotation ) * position.x - sin( rotation ) * position.y;\npos.y = sin( rotation ) * position.x + cos( rotation ) * position.y;\n}\ngl_Position = vec4( ( pos * scale + screenPosition.xy ).xy, screenPosition.z, 1.0 );\n}",
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fragmentShader:"precision mediump float;\nuniform sampler2D map;\nuniform float opacity;\nuniform int renderType;\nuniform vec3 color;\nvarying vec2 vUV;\nvarying float vVisibility;\nvoid main() {\nif( renderType == 0 ) {\ngl_FragColor = vec4( 1.0, 0.0, 1.0, 0.0 );\n} else if( renderType == 1 ) {\ngl_FragColor = texture2D( map, vUV );\n} else {\nvec4 texture = texture2D( map, vUV );\ntexture.a *= opacity * vVisibility;\ngl_FragColor = texture;\ngl_FragColor.rgb *= color;\n}\n}"},lensFlare:{vertexShader:"uniform vec3 screenPosition;\nuniform vec2 scale;\nuniform float rotation;\nuniform int renderType;\nattribute vec2 position;\nattribute vec2 uv;\nvarying vec2 vUV;\nvoid main() {\nvUV = uv;\nvec2 pos = position;\nif( renderType == 2 ) {\npos.x = cos( rotation ) * position.x - sin( rotation ) * position.y;\npos.y = sin( rotation ) * position.x + cos( rotation ) * position.y;\n}\ngl_Position = vec4( ( pos * scale + screenPosition.xy ).xy, screenPosition.z, 1.0 );\n}",
fragmentShader:"precision mediump float;\nuniform sampler2D map;\nuniform sampler2D occlusionMap;\nuniform float opacity;\nuniform int renderType;\nuniform vec3 color;\nvarying vec2 vUV;\nvoid main() {\nif( renderType == 0 ) {\ngl_FragColor = vec4( texture2D( map, vUV ).rgb, 0.0 );\n} else if( renderType == 1 ) {\ngl_FragColor = texture2D( map, vUV );\n} else {\nfloat visibility = texture2D( occlusionMap, vec2( 0.5, 0.1 ) ).a +\ntexture2D( occlusionMap, vec2( 0.9, 0.5 ) ).a +\ntexture2D( occlusionMap, vec2( 0.5, 0.9 ) ).a +\ntexture2D( occlusionMap, vec2( 0.1, 0.5 ) ).a;\nvisibility = ( 1.0 - visibility / 4.0 );\nvec4 texture = texture2D( map, vUV );\ntexture.a *= opacity * visibility;\ngl_FragColor = texture;\ngl_FragColor.rgb *= color;\n}\n}"}};THREE.ShaderSprite={sprite:{vertexShader:"uniform int useScreenCoordinates;\nuniform int sizeAttenuation;\nuniform vec3 screenPosition;\nuniform mat4 modelViewMatrix;\nuniform mat4 projectionMatrix;\nuniform float rotation;\nuniform vec2 scale;\nuniform vec2 alignment;\nuniform vec2 uvOffset;\nuniform vec2 uvScale;\nattribute vec2 position;\nattribute vec2 uv;\nvarying vec2 vUV;\nvoid main() {\nvUV = uvOffset + uv * uvScale;\nvec2 alignedPosition = position + alignment;\nvec2 rotatedPosition;\nrotatedPosition.x = ( cos( rotation ) * alignedPosition.x - sin( rotation ) * alignedPosition.y ) * scale.x;\nrotatedPosition.y = ( sin( rotation ) * alignedPosition.x + cos( rotation ) * alignedPosition.y ) * scale.y;\nvec4 finalPosition;\nif( useScreenCoordinates != 0 ) {\nfinalPosition = vec4( screenPosition.xy + rotatedPosition, screenPosition.z, 1.0 );\n} else {\nfinalPosition = projectionMatrix * modelViewMatrix * vec4( 0.0, 0.0, 0.0, 1.0 );\nfinalPosition.xy += rotatedPosition * ( sizeAttenuation == 1 ? 1.0 : finalPosition.z );\n}\ngl_Position = finalPosition;\n}",
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fragmentShader:"precision mediump float;\nuniform vec3 color;\nuniform sampler2D map;\nuniform float opacity;\nuniform int fogType;\nuniform vec3 fogColor;\nuniform float fogDensity;\nuniform float fogNear;\nuniform float fogFar;\nuniform float alphaTest;\nvarying vec2 vUV;\nvoid main() {\nvec4 texture = texture2D( map, vUV );\nif ( texture.a < alphaTest ) discard;\ngl_FragColor = vec4( color * texture.xyz, texture.a * opacity );\nif ( fogType > 0 ) {\nfloat depth = gl_FragCoord.z / gl_FragCoord.w;\nfloat fogFactor = 0.0;\nif ( fogType == 1 ) {\nfogFactor = smoothstep( fogNear, fogFar, depth );\n} else {\nconst float LOG2 = 1.442695;\nfloat fogFactor = exp2( - fogDensity * fogDensity * depth * depth * LOG2 );\nfogFactor = 1.0 - clamp( fogFactor, 0.0, 1.0 );\n}\ngl_FragColor = mix( gl_FragColor, vec4( fogColor, gl_FragColor.w ), fogFactor );\n}\n}"}};