Three.js 240.1 KB
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// Three.js r38 - http://github.com/mrdoob/three.js
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var THREE=THREE||{};THREE.Color=function(b){this.setHex(b)};
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THREE.Color.prototype={autoUpdate:!0,copy:function(b){this.r=b.r;this.g=b.g;this.b=b.b;this.hex=b.hex;this.__styleString=b.__styleString},setRGB:function(b,c,d){this.r=b;this.g=c;this.b=d;if(this.autoUpdate){this.updateHex();this.updateStyleString()}},setHSV:function(b,c,d){var f,g,h,j,k,n;if(d==0)f=g=h=0;else{j=Math.floor(b*6);k=b*6-j;b=d*(1-c);n=d*(1-c*k);c=d*(1-c*(1-k));switch(j){case 1:f=n;g=d;h=b;break;case 2:f=b;g=d;h=c;break;case 3:f=b;g=n;h=d;break;case 4:f=c;g=b;h=d;break;case 5:f=d;g=b;
h=n;break;case 6:case 0:f=d;g=c;h=b}}this.r=f;this.g=g;this.b=h;if(this.autoUpdate){this.updateHex();this.updateStyleString()}},setHex:function(b){this.hex=~~b&16777215;if(this.autoUpdate){this.updateRGB();this.updateStyleString()}},updateHex:function(){this.hex=~~(this.r*255)<<16^~~(this.g*255)<<8^~~(this.b*255)},updateRGB:function(){this.r=(this.hex>>16&255)/255;this.g=(this.hex>>8&255)/255;this.b=(this.hex&255)/255},updateStyleString:function(){this.__styleString="rgb("+~~(this.r*255)+","+~~(this.g*
255)+","+~~(this.b*255)+")"},clone:function(){return new THREE.Color(this.hex)}};THREE.Vector2=function(b,c){this.set(b||0,c||0)};
THREE.Vector2.prototype={set:function(b,c){this.x=b;this.y=c;return this},copy:function(b){this.set(b.x,b.y);return this},addSelf:function(b){this.set(this.x+b.x,this.y+b.y);return this},add:function(b,c){this.set(b.x+c.x,b.y+c.y);return this},subSelf:function(b){this.set(this.x-b.x,this.y-b.y);return this},sub:function(b,c){this.set(b.x-c.x,b.y-c.y);return this},multiplyScalar:function(b){this.set(this.x*b,this.y*b);return this},negate:function(){this.set(-this.x,-this.y);return this},unit:function(){this.multiplyScalar(1/
this.length());return this},length:function(){return Math.sqrt(this.lengthSq())},lengthSq:function(){return this.x*this.x+this.y*this.y},clone:function(){return new THREE.Vector2(this.x,this.y)}};THREE.Vector3=function(b,c,d){this.set(b||0,c||0,d||0)};
THREE.Vector3.prototype={set:function(b,c,d){this.x=b;this.y=c;this.z=d;return this},copy:function(b){this.set(b.x,b.y,b.z);return this},add:function(b,c){this.set(b.x+c.x,b.y+c.y,b.z+c.z);return this},addSelf:function(b){this.set(this.x+b.x,this.y+b.y,this.z+b.z);return this},addScalar:function(b){this.set(this.x+b,this.y+b,this.z+b);return this},sub:function(b,c){this.set(b.x-c.x,b.y-c.y,b.z-c.z);return this},subSelf:function(b){this.set(this.x-b.x,this.y-b.y,this.z-b.z);return this},cross:function(b,
c){this.set(b.y*c.z-b.z*c.y,b.z*c.x-b.x*c.z,b.x*c.y-b.y*c.x);return this},crossSelf:function(b){var c=this.x,d=this.y,f=this.z;this.set(d*b.z-f*b.y,f*b.x-c*b.z,c*b.y-d*b.x);return this},multiply:function(b,c){this.set(b.x*c.x,b.y*c.y,b.z*c.z);return this},multiplySelf:function(b){this.set(this.x*b.x,this.y*b.y,this.z*b.z);return this},multiplyScalar:function(b){this.set(this.x*b,this.y*b,this.z*b);return this},divideSelf:function(b){this.set(this.x/b.x,this.y/b.y,this.z/b.z);return this},divideScalar:function(b){this.set(this.x/
b,this.y/b,this.z/b);return this},negate:function(){this.set(-this.x,-this.y,-this.z);return this},dot:function(b){return this.x*b.x+this.y*b.y+this.z*b.z},distanceTo:function(b){return Math.sqrt(this.distanceToSquared(b))},distanceToSquared:function(b){var c=this.x-b.x,d=this.y-b.y;b=this.z-b.z;return c*c+d*d+b*b},length:function(){return Math.sqrt(this.lengthSq())},lengthSq:function(){return this.x*this.x+this.y*this.y+this.z*this.z},lengthManhattan:function(){return this.x+this.y+this.z},normalize:function(){var b=
this.length();b>0?this.multiplyScalar(1/b):this.set(0,0,0);return this},setPositionFromMatrix:function(b){this.x=b.n14;this.y=b.n24;this.z=b.n34},setRotationFromMatrix:function(b){this.y=Math.asin(b.n13);var c=Math.cos(this.y);if(Math.abs(c)>1.0E-5){this.x=Math.atan2(-b.n23/c,b.n33/c);this.z=Math.atan2(-b.n13/c,b.n11/c)}else{this.x=0;this.z=Math.atan2(b.n21,b.n22)}},setLength:function(b){return this.normalize().multiplyScalar(b)},isZero:function(){return Math.abs(this.x)<1.0E-4&&Math.abs(this.y)<
1.0E-4&&Math.abs(this.z)<1.0E-4},clone:function(){return new THREE.Vector3(this.x,this.y,this.z)}};THREE.Vector4=function(b,c,d,f){this.set(b||0,c||0,d||0,f||1)};
THREE.Vector4.prototype={set:function(b,c,d,f){this.x=b;this.y=c;this.z=d;this.w=f;return this},copy:function(b){this.set(b.x,b.y,b.z,b.w||1);return this},add:function(b,c){this.set(b.x+c.x,b.y+c.y,b.z+c.z,b.w+c.w);return this},addSelf:function(b){this.set(this.x+b.x,this.y+b.y,this.z+b.z,this.w+b.w);return this},sub:function(b,c){this.set(b.x-c.x,b.y-c.y,b.z-c.z,b.w-c.w);return this},subSelf:function(b){this.set(this.x-b.x,this.y-b.y,this.z-b.z,this.w-b.w);return this},multiplyScalar:function(b){this.set(this.x*
b,this.y*b,this.z*b,this.w*b);return this},divideScalar:function(b){this.set(this.x/b,this.y/b,this.z/b,this.w/b);return this},lerpSelf:function(b,c){this.set(this.x+(b.x-this.x)*c,this.y+(b.y-this.y)*c,this.z+(b.z-this.z)*c,this.w+(b.w-this.w)*c)},clone:function(){return new THREE.Vector4(this.x,this.y,this.z,this.w)}};THREE.Ray=function(b,c){this.origin=b||new THREE.Vector3;this.direction=c||new THREE.Vector3};
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THREE.Ray.prototype={intersectScene:function(b){var c,d,f=b.objects,g=[];b=0;for(c=f.length;b<c;b++){d=f[b];d instanceof THREE.Mesh&&(g=g.concat(this.intersectObject(d)))}g.sort(function(h,j){return h.distance-j.distance});return g},intersectObject:function(b){function c(H,K,W,A){A=A.clone().subSelf(K);W=W.clone().subSelf(K);var N=H.clone().subSelf(K);H=A.dot(A);K=A.dot(W);A=A.dot(N);var O=W.dot(W);W=W.dot(N);N=1/(H*O-K*K);O=(O*A-K*W)*N;H=(H*W-K*A)*N;return O>0&&H>0&&O+H<1}var d,f,g,h,j,k,n,p,o,w,
y,v=b.geometry,C=v.vertices,G=[];d=0;for(f=v.faces.length;d<f;d++){g=v.faces[d];w=this.origin.clone();y=this.direction.clone();n=b.matrixWorld;h=n.multiplyVector3(C[g.a].position.clone());j=n.multiplyVector3(C[g.b].position.clone());k=n.multiplyVector3(C[g.c].position.clone());n=g instanceof THREE.Face4?n.multiplyVector3(C[g.d].position.clone()):null;p=b.matrixRotationWorld.multiplyVector3(g.normal.clone());o=y.dot(p);if(b.doubleSided||(b.flipSided?o>0:o<0)){p=p.dot((new THREE.Vector3).sub(h,w))/
o;w=w.addSelf(y.multiplyScalar(p));if(g instanceof THREE.Face3){if(c(w,h,j,k)){g={distance:this.origin.distanceTo(w),point:w,face:g,object:b};G.push(g)}}else if(g instanceof THREE.Face4&&(c(w,h,j,n)||c(w,j,k,n))){g={distance:this.origin.distanceTo(w),point:w,face:g,object:b};G.push(g)}}}return G}};
THREE.Rectangle=function(){function b(){h=f-c;j=g-d}var c,d,f,g,h,j,k=!0;this.getX=function(){return c};this.getY=function(){return d};this.getWidth=function(){return h};this.getHeight=function(){return j};this.getLeft=function(){return c};this.getTop=function(){return d};this.getRight=function(){return f};this.getBottom=function(){return g};this.set=function(n,p,o,w){k=!1;c=n;d=p;f=o;g=w;b()};this.addPoint=function(n,p){if(k){k=!1;c=n;d=p;f=n;g=p}else{c=c<n?c:n;d=d<p?d:p;f=f>n?f:n;g=g>p?g:p}b()};
this.add3Points=function(n,p,o,w,y,v){if(k){k=!1;c=n<o?n<y?n:y:o<y?o:y;d=p<w?p<v?p:v:w<v?w:v;f=n>o?n>y?n:y:o>y?o:y;g=p>w?p>v?p:v:w>v?w:v}else{c=n<o?n<y?n<c?n:c:y<c?y:c:o<y?o<c?o:c:y<c?y:c;d=p<w?p<v?p<d?p:d:v<d?v:d:w<v?w<d?w:d:v<d?v:d;f=n>o?n>y?n>f?n:f:y>f?y:f:o>y?o>f?o:f:y>f?y:f;g=p>w?p>v?p>g?p:g:v>g?v:g:w>v?w>g?w:g:v>g?v:g}b()};this.addRectangle=function(n){if(k){k=!1;c=n.getLeft();d=n.getTop();f=n.getRight();g=n.getBottom()}else{c=c<n.getLeft()?c:n.getLeft();d=d<n.getTop()?d:n.getTop();f=f>n.getRight()?
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f:n.getRight();g=g>n.getBottom()?g:n.getBottom()}b()};this.inflate=function(n){c-=n;d-=n;f+=n;g+=n;b()};this.minSelf=function(n){c=c>n.getLeft()?c:n.getLeft();d=d>n.getTop()?d:n.getTop();f=f<n.getRight()?f:n.getRight();g=g<n.getBottom()?g:n.getBottom();b()};this.instersects=function(n){return Math.min(f,n.getRight())-Math.max(c,n.getLeft())>=0&&Math.min(g,n.getBottom())-Math.max(d,n.getTop())>=0};this.empty=function(){k=!0;g=f=d=c=0;b()};this.isEmpty=function(){return k}};
THREE.Matrix3=function(){this.m=[]};THREE.Matrix3.prototype={transpose:function(){var b,c=this.m;b=c[1];c[1]=c[3];c[3]=b;b=c[2];c[2]=c[6];c[6]=b;b=c[5];c[5]=c[7];c[7]=b;return this},transposeIntoArray:function(b){var c=this.m;b[0]=c[0];b[1]=c[3];b[2]=c[6];b[3]=c[1];b[4]=c[4];b[5]=c[7];b[6]=c[2];b[7]=c[5];b[8]=c[8];return this}};
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THREE.Matrix4=function(b,c,d,f,g,h,j,k,n,p,o,w,y,v,C,G){this.set(b||1,c||0,d||0,f||0,g||0,h||1,j||0,k||0,n||0,p||0,o||1,w||0,y||0,v||0,C||0,G||1);this.flat=Array(16);this.m33=new THREE.Matrix3};
THREE.Matrix4.prototype={set:function(b,c,d,f,g,h,j,k,n,p,o,w,y,v,C,G){this.n11=b;this.n12=c;this.n13=d;this.n14=f;this.n21=g;this.n22=h;this.n23=j;this.n24=k;this.n31=n;this.n32=p;this.n33=o;this.n34=w;this.n41=y;this.n42=v;this.n43=C;this.n44=G;return this},identity:function(){this.set(1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1);return this},copy:function(b){this.set(b.n11,b.n12,b.n13,b.n14,b.n21,b.n22,b.n23,b.n24,b.n31,b.n32,b.n33,b.n34,b.n41,b.n42,b.n43,b.n44);return this},lookAt:function(b,c,d){var f=THREE.Matrix4.__v1,
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g=THREE.Matrix4.__v2,h=THREE.Matrix4.__v3;h.sub(b,c).normalize();if(h.length()===0)h.z=1;f.cross(d,h).normalize();if(f.length()===0){h.x+=1.0E-4;f.cross(d,h).normalize()}g.cross(h,f).normalize();this.n11=f.x;this.n12=g.x;this.n13=h.x;this.n21=f.y;this.n22=g.y;this.n23=h.y;this.n31=f.z;this.n32=g.z;this.n33=h.z;return this},multiplyVector3:function(b){var c=b.x,d=b.y,f=b.z,g=1/(this.n41*c+this.n42*d+this.n43*f+this.n44);b.x=(this.n11*c+this.n12*d+this.n13*f+this.n14)*g;b.y=(this.n21*c+this.n22*d+this.n23*
f+this.n24)*g;b.z=(this.n31*c+this.n32*d+this.n33*f+this.n34)*g;return b},multiplyVector4:function(b){var c=b.x,d=b.y,f=b.z,g=b.w;b.x=this.n11*c+this.n12*d+this.n13*f+this.n14*g;b.y=this.n21*c+this.n22*d+this.n23*f+this.n24*g;b.z=this.n31*c+this.n32*d+this.n33*f+this.n34*g;b.w=this.n41*c+this.n42*d+this.n43*f+this.n44*g;return b},rotateAxis:function(b){var c=b.x,d=b.y,f=b.z;b.x=c*this.n11+d*this.n12+f*this.n13;b.y=c*this.n21+d*this.n22+f*this.n23;b.z=c*this.n31+d*this.n32+f*this.n33;b.normalize();
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return b},crossVector:function(b){var c=new THREE.Vector4;c.x=this.n11*b.x+this.n12*b.y+this.n13*b.z+this.n14*b.w;c.y=this.n21*b.x+this.n22*b.y+this.n23*b.z+this.n24*b.w;c.z=this.n31*b.x+this.n32*b.y+this.n33*b.z+this.n34*b.w;c.w=b.w?this.n41*b.x+this.n42*b.y+this.n43*b.z+this.n44*b.w:1;return c},multiply:function(b,c){var d=b.n11,f=b.n12,g=b.n13,h=b.n14,j=b.n21,k=b.n22,n=b.n23,p=b.n24,o=b.n31,w=b.n32,y=b.n33,v=b.n34,C=b.n41,G=b.n42,H=b.n43,K=b.n44,W=c.n11,A=c.n12,N=c.n13,O=c.n14,R=c.n21,Fa=c.n22,
ka=c.n23,ua=c.n24,ca=c.n31,e=c.n32,ea=c.n33,Aa=c.n34;this.n11=d*W+f*R+g*ca;this.n12=d*A+f*Fa+g*e;this.n13=d*N+f*ka+g*ea;this.n14=d*O+f*ua+g*Aa+h;this.n21=j*W+k*R+n*ca;this.n22=j*A+k*Fa+n*e;this.n23=j*N+k*ka+n*ea;this.n24=j*O+k*ua+n*Aa+p;this.n31=o*W+w*R+y*ca;this.n32=o*A+w*Fa+y*e;this.n33=o*N+w*ka+y*ea;this.n34=o*O+w*ua+y*Aa+v;this.n41=C*W+G*R+H*ca;this.n42=C*A+G*Fa+H*e;this.n43=C*N+G*ka+H*ea;this.n44=C*O+G*ua+H*Aa+K;return this},multiplyToArray:function(b,c,d){this.multiply(b,c);d[0]=this.n11;d[1]=
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this.n21;d[2]=this.n31;d[3]=this.n41;d[4]=this.n12;d[5]=this.n22;d[6]=this.n32;d[7]=this.n42;d[8]=this.n13;d[9]=this.n23;d[10]=this.n33;d[11]=this.n43;d[12]=this.n14;d[13]=this.n24;d[14]=this.n34;d[15]=this.n44;return this},multiplySelf:function(b){this.multiply(this,b);return this},multiplyScalar:function(b){this.n11*=b;this.n12*=b;this.n13*=b;this.n14*=b;this.n21*=b;this.n22*=b;this.n23*=b;this.n24*=b;this.n31*=b;this.n32*=b;this.n33*=b;this.n34*=b;this.n41*=b;this.n42*=b;this.n43*=b;this.n44*=
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b;return this},determinant:function(){var b=this.n11,c=this.n12,d=this.n13,f=this.n14,g=this.n21,h=this.n22,j=this.n23,k=this.n24,n=this.n31,p=this.n32,o=this.n33,w=this.n34,y=this.n41,v=this.n42,C=this.n43,G=this.n44;return f*j*p*y-d*k*p*y-f*h*o*y+c*k*o*y+d*h*w*y-c*j*w*y-f*j*n*v+d*k*n*v+f*g*o*v-b*k*o*v-d*g*w*v+b*j*w*v+f*h*n*C-c*k*n*C-f*g*p*C+b*k*p*C+c*g*w*C-b*h*w*C-d*h*n*G+c*j*n*G+d*g*p*G-b*j*p*G-c*g*o*G+b*h*o*G},transpose:function(){var b;b=this.n21;this.n21=this.n12;this.n12=b;b=this.n31;this.n31=
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this.n13;this.n13=b;b=this.n32;this.n32=this.n23;this.n23=b;b=this.n41;this.n41=this.n14;this.n14=b;b=this.n42;this.n42=this.n24;this.n24=b;b=this.n43;this.n43=this.n34;this.n43=b;return this},clone:function(){var b=new THREE.Matrix4;b.n11=this.n11;b.n12=this.n12;b.n13=this.n13;b.n14=this.n14;b.n21=this.n21;b.n22=this.n22;b.n23=this.n23;b.n24=this.n24;b.n31=this.n31;b.n32=this.n32;b.n33=this.n33;b.n34=this.n34;b.n41=this.n41;b.n42=this.n42;b.n43=this.n43;b.n44=this.n44;return b},flatten:function(){this.flat[0]=
this.n11;this.flat[1]=this.n21;this.flat[2]=this.n31;this.flat[3]=this.n41;this.flat[4]=this.n12;this.flat[5]=this.n22;this.flat[6]=this.n32;this.flat[7]=this.n42;this.flat[8]=this.n13;this.flat[9]=this.n23;this.flat[10]=this.n33;this.flat[11]=this.n43;this.flat[12]=this.n14;this.flat[13]=this.n24;this.flat[14]=this.n34;this.flat[15]=this.n44;return this.flat},flattenToArray:function(b){b[0]=this.n11;b[1]=this.n21;b[2]=this.n31;b[3]=this.n41;b[4]=this.n12;b[5]=this.n22;b[6]=this.n32;b[7]=this.n42;
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b[8]=this.n13;b[9]=this.n23;b[10]=this.n33;b[11]=this.n43;b[12]=this.n14;b[13]=this.n24;b[14]=this.n34;b[15]=this.n44;return b},flattenToArrayOffset:function(b,c){b[c]=this.n11;b[c+1]=this.n21;b[c+2]=this.n31;b[c+3]=this.n41;b[c+4]=this.n12;b[c+5]=this.n22;b[c+6]=this.n32;b[c+7]=this.n42;b[c+8]=this.n13;b[c+9]=this.n23;b[c+10]=this.n33;b[c+11]=this.n43;b[c+12]=this.n14;b[c+13]=this.n24;b[c+14]=this.n34;b[c+15]=this.n44;return b},setTranslation:function(b,c,d){this.set(1,0,0,b,0,1,0,c,0,0,1,d,0,0,
0,1);return this},setScale:function(b,c,d){this.set(b,0,0,0,0,c,0,0,0,0,d,0,0,0,0,1);return this},setRotationX:function(b){var c=Math.cos(b);b=Math.sin(b);this.set(1,0,0,0,0,c,-b,0,0,b,c,0,0,0,0,1);return this},setRotationY:function(b){var c=Math.cos(b);b=Math.sin(b);this.set(c,0,b,0,0,1,0,0,-b,0,c,0,0,0,0,1);return this},setRotationZ:function(b){var c=Math.cos(b);b=Math.sin(b);this.set(c,-b,0,0,b,c,0,0,0,0,1,0,0,0,0,1);return this},setRotationAxis:function(b,c){var d=Math.cos(c),f=Math.sin(c),g=
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1-d,h=b.x,j=b.y,k=b.z,n=g*h,p=g*j;this.set(n*h+d,n*j-f*k,n*k+f*j,0,n*j+f*k,p*j+d,p*k-f*h,0,n*k-f*j,p*k+f*h,g*k*k+d,0,0,0,0,1);return this},setPosition:function(b){this.n14=b.x;this.n24=b.y;this.n34=b.z;return this},setRotationFromEuler:function(b){var c=b.x,d=b.y,f=b.z;b=Math.cos(c);c=Math.sin(c);var g=Math.cos(d);d=Math.sin(d);var h=Math.cos(f);f=Math.sin(f);var j=b*d,k=c*d;this.n11=g*h;this.n12=-g*f;this.n13=d;this.n21=k*h+b*f;this.n22=-k*f+b*h;this.n23=-c*g;this.n31=-j*h+c*f;this.n32=j*f+c*h;this.n33=
b*g;return this},setRotationFromQuaternion:function(b){var c=b.x,d=b.y,f=b.z,g=b.w,h=c+c,j=d+d,k=f+f;b=c*h;var n=c*j;c*=k;var p=d*j;d*=k;f*=k;h*=g;j*=g;g*=k;this.n11=1-(p+f);this.n12=n-g;this.n13=c+j;this.n21=n+g;this.n22=1-(b+f);this.n23=d-h;this.n31=c-j;this.n32=d+h;this.n33=1-(b+p);return this},scale:function(b){var c=b.x,d=b.y;b=b.z;this.n11*=c;this.n12*=d;this.n13*=b;this.n21*=c;this.n22*=d;this.n23*=b;this.n31*=c;this.n32*=d;this.n33*=b;this.n41*=c;this.n42*=d;this.n43*=b;return this},extractPosition:function(b){this.n14=
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b.n14;this.n24=b.n24;this.n34=b.n34},extractRotation:function(b,c){var d=1/c.x,f=1/c.y,g=1/c.z;this.n11=b.n11*d;this.n21=b.n21*d;this.n31=b.n31*d;this.n12=b.n12*f;this.n22=b.n22*f;this.n32=b.n32*f;this.n13=b.n13*g;this.n23=b.n23*g;this.n33=b.n33*g}};
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THREE.Matrix4.makeInvert=function(b,c){var d=b.n11,f=b.n12,g=b.n13,h=b.n14,j=b.n21,k=b.n22,n=b.n23,p=b.n24,o=b.n31,w=b.n32,y=b.n33,v=b.n34,C=b.n41,G=b.n42,H=b.n43,K=b.n44;c===undefined&&(c=new THREE.Matrix4);c.n11=n*v*G-p*y*G+p*w*H-k*v*H-n*w*K+k*y*K;c.n12=h*y*G-g*v*G-h*w*H+f*v*H+g*w*K-f*y*K;c.n13=g*p*G-h*n*G+h*k*H-f*p*H-g*k*K+f*n*K;c.n14=h*n*w-g*p*w-h*k*y+f*p*y+g*k*v-f*n*v;c.n21=p*y*C-n*v*C-p*o*H+j*v*H+n*o*K-j*y*K;c.n22=g*v*C-h*y*C+h*o*H-d*v*H-g*o*K+d*y*K;c.n23=h*n*C-g*p*C-h*j*H+d*p*H+g*j*K-d*n*K;
c.n24=g*p*o-h*n*o+h*j*y-d*p*y-g*j*v+d*n*v;c.n31=k*v*C-p*w*C+p*o*G-j*v*G-k*o*K+j*w*K;c.n32=h*w*C-f*v*C-h*o*G+d*v*G+f*o*K-d*w*K;c.n33=g*p*C-h*k*C+h*j*G-d*p*G-f*j*K+d*k*K;c.n34=h*k*o-f*p*o-h*j*w+d*p*w+f*j*v-d*k*v;c.n41=n*w*C-k*y*C-n*o*G+j*y*G+k*o*H-j*w*H;c.n42=f*y*C-g*w*C+g*o*G-d*y*G-f*o*H+d*w*H;c.n43=g*k*C-f*n*C-g*j*G+d*n*G+f*j*H-d*k*H;c.n44=f*n*o-g*k*o+g*j*w-d*n*w-f*j*y+d*k*y;c.multiplyScalar(1/b.determinant());return c};
THREE.Matrix4.makeInvert3x3=function(b){var c=b.m33,d=c.m,f=b.n33*b.n22-b.n32*b.n23,g=-b.n33*b.n21+b.n31*b.n23,h=b.n32*b.n21-b.n31*b.n22,j=-b.n33*b.n12+b.n32*b.n13,k=b.n33*b.n11-b.n31*b.n13,n=-b.n32*b.n11+b.n31*b.n12,p=b.n23*b.n12-b.n22*b.n13,o=-b.n23*b.n11+b.n21*b.n13,w=b.n22*b.n11-b.n21*b.n12;b=b.n11*f+b.n21*j+b.n31*p;if(b==0)throw"matrix not invertible";b=1/b;d[0]=b*f;d[1]=b*g;d[2]=b*h;d[3]=b*j;d[4]=b*k;d[5]=b*n;d[6]=b*p;d[7]=b*o;d[8]=b*w;return c};
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THREE.Matrix4.makeFrustum=function(b,c,d,f,g,h){var j;j=new THREE.Matrix4;j.n11=2*g/(c-b);j.n12=0;j.n13=(c+b)/(c-b);j.n14=0;j.n21=0;j.n22=2*g/(f-d);j.n23=(f+d)/(f-d);j.n24=0;j.n31=0;j.n32=0;j.n33=-(h+g)/(h-g);j.n34=-2*h*g/(h-g);j.n41=0;j.n42=0;j.n43=-1;j.n44=0;return j};THREE.Matrix4.makePerspective=function(b,c,d,f){var g;b=d*Math.tan(b*Math.PI/360);g=-b;return THREE.Matrix4.makeFrustum(g*c,b*c,g,b,d,f)};
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THREE.Matrix4.makeOrtho=function(b,c,d,f,g,h){var j,k,n,p;j=new THREE.Matrix4;k=c-b;n=d-f;p=h-g;j.n11=2/k;j.n12=0;j.n13=0;j.n14=-((c+b)/k);j.n21=0;j.n22=2/n;j.n23=0;j.n24=-((d+f)/n);j.n31=0;j.n32=0;j.n33=-2/p;j.n34=-((h+g)/p);j.n41=0;j.n42=0;j.n43=0;j.n44=1;return j};THREE.Matrix4.__v1=new THREE.Vector3;THREE.Matrix4.__v2=new THREE.Vector3;THREE.Matrix4.__v3=new THREE.Vector3;
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THREE.Object3D=function(){this.parent=undefined;this.children=[];this.up=new THREE.Vector3(0,1,0);this.position=new THREE.Vector3;this.rotation=new THREE.Vector3;this.scale=new THREE.Vector3(1,1,1);this.rotationAutoUpdate=!0;this.matrix=new THREE.Matrix4;this.matrixWorld=new THREE.Matrix4;this.matrixRotationWorld=new THREE.Matrix4;this.matrixAutoUpdate=!0;this.matrixWorldNeedsUpdate=!0;this.quaternion=new THREE.Quaternion;this.useQuaternion=!1;this.boundRadius=0;this.boundRadiusScale=1;this.visible=
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!0;this._vector=new THREE.Vector3};
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THREE.Object3D.prototype={translate:function(b,c){this.matrix.rotateAxis(c);this.position.addSelf(c.multiplyScalar(b))},translateX:function(b){this.translate(b,this._vector.set(1,0,0))},translateY:function(b){this.translate(b,this._vector.set(0,1,0))},translateZ:function(b){this.translate(b,this._vector.set(0,0,1))},lookAt:function(b){this.matrix.lookAt(this.position,b,this.up);this.rotationAutoUpdate&&this.rotation.setRotationFromMatrix(this.matrix)},addChild:function(b){if(this.children.indexOf(b)===-1){b.parent!==
undefined&&b.parent.removeChild(b);b.parent=this;this.children.push(b);for(var c=this;c instanceof THREE.Scene===!1&&c!==undefined;)c=c.parent;c!==undefined&&c.addChildRecurse(b)}},removeChild:function(b){var c=this.children.indexOf(b);if(c!==-1){b.parent=undefined;this.children.splice(c,1)}},updateMatrix:function(){this.matrix.setPosition(this.position);this.useQuaternion?this.matrix.setRotationFromQuaternion(this.quaternion):this.matrix.setRotationFromEuler(this.rotation);if(this.scale.x!==1||this.scale.y!==
1||this.scale.z!==1){this.matrix.scale(this.scale);this.boundRadiusScale=Math.max(this.scale.x,Math.max(this.scale.y,this.scale.z))}this.matrixWorldNeedsUpdate=!0},update:function(b,c,d){this.matrixAutoUpdate&&this.updateMatrix();if(this.matrixWorldNeedsUpdate||c){b?this.matrixWorld.multiply(b,this.matrix):this.matrixWorld.copy(this.matrix);this.matrixRotationWorld.extractRotation(this.matrixWorld,this.scale);this.matrixWorldNeedsUpdate=!1;c=!0}b=0;for(var f=this.children.length;b<f;b++)this.children[b].update(this.matrixWorld,
c,d)}};THREE.Quaternion=function(b,c,d,f){this.set(b||0,c||0,d||0,f!==undefined?f:1)};
THREE.Quaternion.prototype={set:function(b,c,d,f){this.x=b;this.y=c;this.z=d;this.w=f;return this},setFromEuler:function(b){var c=0.5*Math.PI/360,d=b.x*c,f=b.y*c,g=b.z*c;b=Math.cos(f);f=Math.sin(f);c=Math.cos(-g);g=Math.sin(-g);var h=Math.cos(d);d=Math.sin(d);var j=b*c,k=f*g;this.w=j*h-k*d;this.x=j*d+k*h;this.y=f*c*h+b*g*d;this.z=b*g*h-f*c*d;return this},calculateW:function(){this.w=-Math.sqrt(Math.abs(1-this.x*this.x-this.y*this.y-this.z*this.z));return this},inverse:function(){this.x*=-1;this.y*=
-1;this.z*=-1;return this},length:function(){return Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w)},normalize:function(){var b=Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w);if(b==0)this.w=this.z=this.y=this.x=0;else{b=1/b;this.x*=b;this.y*=b;this.z*=b;this.w*=b}return this},multiplySelf:function(b){var c=this.x,d=this.y,f=this.z,g=this.w,h=b.x,j=b.y,k=b.z;b=b.w;this.x=c*b+g*h+d*k-f*j;this.y=d*b+g*j+f*h-c*k;this.z=f*b+g*k+c*j-d*h;this.w=g*b-c*h-d*j-f*k;return this},
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multiplyVector3:function(b,c){c||(c=b);var d=b.x,f=b.y,g=b.z,h=this.x,j=this.y,k=this.z,n=this.w,p=n*d+j*g-k*f,o=n*f+k*d-h*g,w=n*g+h*f-j*d;d=-h*d-j*f-k*g;c.x=p*n+d*-h+o*-k-w*-j;c.y=o*n+d*-j+w*-h-p*-k;c.z=w*n+d*-k+p*-j-o*-h;return c}};
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THREE.Quaternion.slerp=function(b,c,d,f){var g=b.w*c.w+b.x*c.x+b.y*c.y+b.z*c.z;if(Math.abs(g)>=1){d.w=b.w;d.x=b.x;d.y=b.y;d.z=b.z;return d}var h=Math.acos(g),j=Math.sqrt(1-g*g);if(Math.abs(j)<0.0010){d.w=0.5*(b.w+c.w);d.x=0.5*(b.x+c.x);d.y=0.5*(b.y+c.y);d.z=0.5*(b.z+c.z);return d}g=Math.sin((1-f)*h)/j;f=Math.sin(f*h)/j;d.w=b.w*g+c.w*f;d.x=b.x*g+c.x*f;d.y=b.y*g+c.y*f;d.z=b.z*g+c.z*f;return d};THREE.Vertex=function(b){this.position=b||new THREE.Vector3};
THREE.Face3=function(b,c,d,f,g,h){this.a=b;this.b=c;this.c=d;this.normal=f instanceof THREE.Vector3?f:new THREE.Vector3;this.vertexNormals=f instanceof Array?f:[];this.color=g instanceof THREE.Color?g:new THREE.Color;this.vertexColors=g instanceof Array?g:[];this.vertexTangents=[];this.materials=h instanceof Array?h:[h];this.centroid=new THREE.Vector3};
THREE.Face4=function(b,c,d,f,g,h,j){this.a=b;this.b=c;this.c=d;this.d=f;this.normal=g instanceof THREE.Vector3?g:new THREE.Vector3;this.vertexNormals=g instanceof Array?g:[];this.color=h instanceof THREE.Color?h:new THREE.Color;this.vertexColors=h instanceof Array?h:[];this.vertexTangents=[];this.materials=j instanceof Array?j:[j];this.centroid=new THREE.Vector3};THREE.UV=function(b,c){this.set(b||0,c||0)};
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THREE.UV.prototype={set:function(b,c){this.u=b;this.v=c;return this},copy:function(b){this.set(b.u,b.v);return this}};THREE.Geometry=function(){this.id="Geometry"+THREE.GeometryIdCounter++;this.vertices=[];this.colors=[];this.faces=[];this.edges=[];this.faceUvs=[[]];this.faceVertexUvs=[[]];this.morphTargets=[];this.morphColors=[];this.skinWeights=[];this.skinIndices=[];this.boundingSphere=this.boundingBox=null;this.hasTangents=!1};
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THREE.Geometry.prototype={computeCentroids:function(){var b,c,d;b=0;for(c=this.faces.length;b<c;b++){d=this.faces[b];d.centroid.set(0,0,0);if(d instanceof THREE.Face3){d.centroid.addSelf(this.vertices[d.a].position);d.centroid.addSelf(this.vertices[d.b].position);d.centroid.addSelf(this.vertices[d.c].position);d.centroid.divideScalar(3)}else if(d instanceof THREE.Face4){d.centroid.addSelf(this.vertices[d.a].position);d.centroid.addSelf(this.vertices[d.b].position);d.centroid.addSelf(this.vertices[d.c].position);
d.centroid.addSelf(this.vertices[d.d].position);d.centroid.divideScalar(4)}}},computeFaceNormals:function(b){var c,d,f,g,h,j,k=new THREE.Vector3,n=new THREE.Vector3;f=0;for(g=this.faces.length;f<g;f++){h=this.faces[f];if(b&&h.vertexNormals.length){k.set(0,0,0);c=0;for(d=h.vertexNormals.length;c<d;c++)k.addSelf(h.vertexNormals[c]);k.divideScalar(3)}else{c=this.vertices[h.a];d=this.vertices[h.b];j=this.vertices[h.c];k.sub(j.position,d.position);n.sub(c.position,d.position);k.crossSelf(n)}k.isZero()||
k.normalize();h.normal.copy(k)}},computeVertexNormals:function(){var b,c,d,f;if(this.__tmpVertices==undefined){f=this.__tmpVertices=Array(this.vertices.length);b=0;for(c=this.vertices.length;b<c;b++)f[b]=new THREE.Vector3;b=0;for(c=this.faces.length;b<c;b++){d=this.faces[b];if(d instanceof THREE.Face3)d.vertexNormals=[new THREE.Vector3,new THREE.Vector3,new THREE.Vector3];else if(d instanceof THREE.Face4)d.vertexNormals=[new THREE.Vector3,new THREE.Vector3,new THREE.Vector3,new THREE.Vector3]}}else{f=
this.__tmpVertices;b=0;for(c=this.vertices.length;b<c;b++)f[b].set(0,0,0)}b=0;for(c=this.faces.length;b<c;b++){d=this.faces[b];if(d instanceof THREE.Face3){f[d.a].addSelf(d.normal);f[d.b].addSelf(d.normal);f[d.c].addSelf(d.normal)}else if(d instanceof THREE.Face4){f[d.a].addSelf(d.normal);f[d.b].addSelf(d.normal);f[d.c].addSelf(d.normal);f[d.d].addSelf(d.normal)}}b=0;for(c=this.vertices.length;b<c;b++)f[b].normalize();b=0;for(c=this.faces.length;b<c;b++){d=this.faces[b];if(d instanceof THREE.Face3){d.vertexNormals[0].copy(f[d.a]);
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d.vertexNormals[1].copy(f[d.b]);d.vertexNormals[2].copy(f[d.c])}else if(d instanceof THREE.Face4){d.vertexNormals[0].copy(f[d.a]);d.vertexNormals[1].copy(f[d.b]);d.vertexNormals[2].copy(f[d.c]);d.vertexNormals[3].copy(f[d.d])}}},computeTangents:function(){function b(da,pa,Ba,ga,$,la,Ga){k=da.vertices[pa].position;n=da.vertices[Ba].position;p=da.vertices[ga].position;o=j[$];w=j[la];y=j[Ga];v=n.x-k.x;C=p.x-k.x;G=n.y-k.y;H=p.y-k.y;K=n.z-k.z;W=p.z-k.z;A=w.u-o.u;N=y.u-o.u;O=w.v-o.v;R=y.v-o.v;Fa=1/(A*R-
N*O);e.set((R*v-O*C)*Fa,(R*G-O*H)*Fa,(R*K-O*W)*Fa);ea.set((A*C-N*v)*Fa,(A*H-N*G)*Fa,(A*W-N*K)*Fa);ua[pa].addSelf(e);ua[Ba].addSelf(e);ua[ga].addSelf(e);ca[pa].addSelf(ea);ca[Ba].addSelf(ea);ca[ga].addSelf(ea)}var c,d,f,g,h,j,k,n,p,o,w,y,v,C,G,H,K,W,A,N,O,R,Fa,ka,ua=[],ca=[],e=new THREE.Vector3,ea=new THREE.Vector3,Aa=new THREE.Vector3,xa=new THREE.Vector3,Ha=new THREE.Vector3;c=0;for(d=this.vertices.length;c<d;c++){ua[c]=new THREE.Vector3;ca[c]=new THREE.Vector3}c=0;for(d=this.faces.length;c<d;c++){h=
this.faces[c];j=this.faceVertexUvs[0][c];if(h instanceof THREE.Face3)b(this,h.a,h.b,h.c,0,1,2);else if(h instanceof THREE.Face4){b(this,h.a,h.b,h.c,0,1,2);b(this,h.a,h.b,h.d,0,1,3)}}var oa=["a","b","c","d"];c=0;for(d=this.faces.length;c<d;c++){h=this.faces[c];for(f=0;f<h.vertexNormals.length;f++){Ha.copy(h.vertexNormals[f]);g=h[oa[f]];ka=ua[g];Aa.copy(ka);Aa.subSelf(Ha.multiplyScalar(Ha.dot(ka))).normalize();xa.cross(h.vertexNormals[f],ka);g=xa.dot(ca[g]);g=g<0?-1:1;h.vertexTangents[f]=new THREE.Vector4(Aa.x,
Aa.y,Aa.z,g)}}this.hasTangents=!0},computeBoundingBox:function(){var b;if(this.vertices.length>0){this.boundingBox={x:[this.vertices[0].position.x,this.vertices[0].position.x],y:[this.vertices[0].position.y,this.vertices[0].position.y],z:[this.vertices[0].position.z,this.vertices[0].position.z]};for(var c=1,d=this.vertices.length;c<d;c++){b=this.vertices[c];if(b.position.x<this.boundingBox.x[0])this.boundingBox.x[0]=b.position.x;else if(b.position.x>this.boundingBox.x[1])this.boundingBox.x[1]=b.position.x;
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if(b.position.y<this.boundingBox.y[0])this.boundingBox.y[0]=b.position.y;else if(b.position.y>this.boundingBox.y[1])this.boundingBox.y[1]=b.position.y;if(b.position.z<this.boundingBox.z[0])this.boundingBox.z[0]=b.position.z;else if(b.position.z>this.boundingBox.z[1])this.boundingBox.z[1]=b.position.z}}},computeBoundingSphere:function(){for(var b=this.boundingSphere===null?0:this.boundingSphere.radius,c=0,d=this.vertices.length;c<d;c++)b=Math.max(b,this.vertices[c].position.length());this.boundingSphere=
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{radius:b}},computeEdgeFaces:function(){function b(n,p){return Math.min(n,p)+"_"+Math.max(n,p)}function c(n,p,o){if(n[p]===undefined){n[p]={set:{},array:[]};n[p].set[o]=1;n[p].array.push(o)}else if(n[p].set[o]===undefined){n[p].set[o]=1;n[p].array.push(o)}}var d,f,g,h,j,k={};d=0;for(f=this.faces.length;d<f;d++){j=this.faces[d];if(j instanceof THREE.Face3){g=b(j.a,j.b);c(k,g,d);g=b(j.b,j.c);c(k,g,d);g=b(j.a,j.c);c(k,g,d)}else if(j instanceof THREE.Face4){g=b(j.b,j.d);c(k,g,d);g=b(j.a,j.b);c(k,g,d);
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g=b(j.a,j.d);c(k,g,d);g=b(j.b,j.c);c(k,g,d);g=b(j.c,j.d);c(k,g,d)}}d=0;for(f=this.edges.length;d<f;d++){j=this.edges[d];g=j.vertexIndices[0];h=j.vertexIndices[1];j.faceIndices=k[b(g,h)].array;for(g=0;g<j.faceIndices.length;g++){h=j.faceIndices[g];j.faces.push(this.faces[h])}}}};THREE.GeometryIdCounter=0;
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THREE.Spline=function(b){function c(v,C,G,H,K,W,A){v=(G-v)*0.5;H=(H-C)*0.5;return(2*(C-G)+v+H)*A+(-3*(C-G)-2*v-H)*W+v*K+C}this.points=b;var d=[],f={x:0,y:0,z:0},g,h,j,k,n,p,o,w,y;this.initFromArray=function(v){this.points=[];for(var C=0;C<v.length;C++)this.points[C]={x:v[C][0],y:v[C][1],z:v[C][2]}};this.getPoint=function(v){g=(this.points.length-1)*v;h=Math.floor(g);j=g-h;d[0]=h==0?h:h-1;d[1]=h;d[2]=h>this.points.length-2?h:h+1;d[3]=h>this.points.length-3?h:h+2;p=this.points[d[0]];o=this.points[d[1]];
w=this.points[d[2]];y=this.points[d[3]];k=j*j;n=j*k;f.x=c(p.x,o.x,w.x,y.x,j,k,n);f.y=c(p.y,o.y,w.y,y.y,j,k,n);f.z=c(p.z,o.z,w.z,y.z,j,k,n);return f};this.getControlPointsArray=function(){var v,C,G=this.points.length,H=[];for(v=0;v<G;v++){C=this.points[v];H[v]=[C.x,C.y,C.z]}return H};this.getLength=function(v){var C,G,H=C=C=0,K=new THREE.Vector3,W=new THREE.Vector3,A=[],N=0;A[0]=0;v||(v=100);G=this.points.length*v;K.copy(this.points[0]);for(v=1;v<G;v++){C=v/G;position=this.getPoint(C);W.copy(position);
N+=W.distanceTo(K);K.copy(position);C*=this.points.length-1;C=Math.floor(C);if(C!=H){A[C]=N;H=C}}A[A.length]=N;return{chunks:A,total:N}};this.reparametrizeByArcLength=function(v){var C,G,H,K,W,A,N=[],O=new THREE.Vector3,R=this.getLength();N.push(O.copy(this.points[0]).clone());for(C=1;C<this.points.length;C++){G=R.chunks[C]-R.chunks[C-1];A=Math.ceil(v*G/R.total);K=(C-1)/(this.points.length-1);W=C/(this.points.length-1);for(G=1;G<A-1;G++){H=K+G*(1/A)*(W-K);position=this.getPoint(H);N.push(O.copy(position).clone())}N.push(O.copy(this.points[C]).clone())}this.points=
N}};THREE.Edge=function(b,c,d,f){this.vertices=[b,c];this.vertexIndices=[d,f];this.faces=[];this.faceIndices=[]};
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THREE.AnimationHandler=function(){var b=[],c={},d={};d.update=function(g){for(var h=0;h<b.length;h++)b[h].update(g)};d.addToUpdate=function(g){b.indexOf(g)===-1&&b.push(g)};d.removeFromUpdate=function(g){g=b.indexOf(g);g!==-1&&b.splice(g,1)};d.add=function(g){c[g.name]!==undefined&&console.log("THREE.AnimationHandler.add: Warning! "+g.name+" already exists in library. Overwriting.");c[g.name]=g;if(g.initialized!==!0){for(var h=0;h<g.hierarchy.length;h++){for(var j=0;j<g.hierarchy[h].keys.length;j++){if(g.hierarchy[h].keys[j].time<
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0)g.hierarchy[h].keys[j].time=0;if(g.hierarchy[h].keys[j].rot!==undefined&&!(g.hierarchy[h].keys[j].rot instanceof THREE.Quaternion)){var k=g.hierarchy[h].keys[j].rot;g.hierarchy[h].keys[j].rot=new THREE.Quaternion(k[0],k[1],k[2],k[3])}}if(g.hierarchy[h].keys[0].morphTargets!==undefined){k={};for(j=0;j<g.hierarchy[h].keys.length;j++)for(var n=0;n<g.hierarchy[h].keys[j].morphTargets.length;n++){var p=g.hierarchy[h].keys[j].morphTargets[n];k[p]=-1}g.hierarchy[h].usedMorphTargets=k;for(j=0;j<g.hierarchy[h].keys.length;j++){var o=
{};for(p in k){for(n=0;n<g.hierarchy[h].keys[j].morphTargets.length;n++)if(g.hierarchy[h].keys[j].morphTargets[n]===p){o[p]=g.hierarchy[h].keys[j].morphTargetsInfluences[n];break}n===g.hierarchy[h].keys[j].morphTargets.length&&(o[p]=0)}g.hierarchy[h].keys[j].morphTargetsInfluences=o}}for(j=1;j<g.hierarchy[h].keys.length;j++)if(g.hierarchy[h].keys[j].time===g.hierarchy[h].keys[j-1].time){g.hierarchy[h].keys.splice(j,1);j--}for(j=1;j<g.hierarchy[h].keys.length;j++)g.hierarchy[h].keys[j].index=j}j=parseInt(g.length*
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g.fps,10);g.JIT={};g.JIT.hierarchy=[];for(h=0;h<g.hierarchy.length;h++)g.JIT.hierarchy.push(Array(j));g.initialized=!0}};d.get=function(g){if(typeof g==="string")if(c[g])return c[g];else{console.log("THREE.AnimationHandler.get: Couldn't find animation "+g);return null}};d.parse=function(g){var h=[];if(g instanceof THREE.SkinnedMesh)for(var j=0;j<g.bones.length;j++)h.push(g.bones[j]);else f(g,h);return h};var f=function(g,h){h.push(g);for(var j=0;j<g.children.length;j++)f(g.children[j],h)};d.LINEAR=
0;d.CATMULLROM=1;d.CATMULLROM_FORWARD=2;return d}();THREE.Animation=function(b,c,d,f){this.root=b;this.data=THREE.AnimationHandler.get(c);this.hierarchy=THREE.AnimationHandler.parse(b);this.currentTime=0;this.timeScale=1;this.isPlaying=!1;this.isPaused=!0;this.loop=!0;this.interpolationType=d!==undefined?d:THREE.AnimationHandler.LINEAR;this.JITCompile=f!==undefined?f:!0;this.points=[];this.target=new THREE.Vector3};
THREE.Animation.prototype.play=function(b,c){if(!this.isPlaying){this.isPlaying=!0;this.loop=b!==undefined?b:!0;this.currentTime=c!==undefined?c:0;var d,f=this.hierarchy.length,g;for(d=0;d<f;d++){g=this.hierarchy[d];if(this.interpolationType!==THREE.AnimationHandler.CATMULLROM_FORWARD)g.useQuaternion=!0;g.matrixAutoUpdate=!0;if(g.animationCache===undefined){g.animationCache={};g.animationCache.prevKey={pos:0,rot:0,scl:0};g.animationCache.nextKey={pos:0,rot:0,scl:0};g.animationCache.originalMatrix=
g instanceof THREE.Bone?g.skinMatrix:g.matrix}var h=g.animationCache.prevKey;g=g.animationCache.nextKey;h.pos=this.data.hierarchy[d].keys[0];h.rot=this.data.hierarchy[d].keys[0];h.scl=this.data.hierarchy[d].keys[0];g.pos=this.getNextKeyWith("pos",d,1);g.rot=this.getNextKeyWith("rot",d,1);g.scl=this.getNextKeyWith("scl",d,1)}this.update(0)}this.isPaused=!1;THREE.AnimationHandler.addToUpdate(this)};
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THREE.Animation.prototype.pause=function(){this.isPaused?THREE.AnimationHandler.addToUpdate(this):THREE.AnimationHandler.removeFromUpdate(this);this.isPaused=!this.isPaused};
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THREE.Animation.prototype.stop=function(){this.isPlaying=!1;this.isPaused=!1;THREE.AnimationHandler.removeFromUpdate(this);for(var b=0;b<this.hierarchy.length;b++)if(this.hierarchy[b].animationCache!==undefined){if(this.hierarchy[b]instanceof THREE.Bone)this.hierarchy[b].skinMatrix=this.hierarchy[b].animationCache.originalMatrix;else this.hierarchy[b].matrix=this.hierarchy[b].animationCache.originalMatrix;delete this.hierarchy[b].animationCache}};
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THREE.Animation.prototype.update=function(b){if(this.isPlaying){var c=["pos","rot","scl"],d,f,g,h,j,k,n,p,o=this.data.JIT.hierarchy,w,y;this.currentTime+=b*this.timeScale;y=this.currentTime;w=this.currentTime%=this.data.length;p=parseInt(Math.min(w*this.data.fps,this.data.length*this.data.fps),10);for(var v=0,C=this.hierarchy.length;v<C;v++){b=this.hierarchy[v];n=b.animationCache;if(this.JITCompile&&o[v][p]!==undefined)if(b instanceof THREE.Bone){b.skinMatrix=o[v][p];b.matrixAutoUpdate=!1;b.matrixWorldNeedsUpdate=
!1}else{b.matrix=o[v][p];b.matrixAutoUpdate=!1;b.matrixWorldNeedsUpdate=!0}else{if(this.JITCompile)if(b instanceof THREE.Bone)b.skinMatrix=b.animationCache.originalMatrix;else b.matrix=b.animationCache.originalMatrix;for(var G=0;G<3;G++){d=c[G];j=n.prevKey[d];k=n.nextKey[d];if(k.time<=y){if(w<y)if(this.loop){j=this.data.hierarchy[v].keys[0];for(k=this.getNextKeyWith(d,v,1);k.time<w;){j=k;k=this.getNextKeyWith(d,v,k.index+1)}}else{this.stop();return}else{do{j=k;k=this.getNextKeyWith(d,v,k.index+1)}while(k.time<
w)}n.prevKey[d]=j;n.nextKey[d]=k}b.matrixAutoUpdate=!0;b.matrixWorldNeedsUpdate=!0;f=(w-j.time)/(k.time-j.time);g=j[d];h=k[d];if(f<0||f>1){console.log("THREE.Animation.update: Warning! Scale out of bounds:"+f+" on bone "+v);f=f<0?0:1}if(d==="pos"){d=b.position;if(this.interpolationType===THREE.AnimationHandler.LINEAR){d.x=g[0]+(h[0]-g[0])*f;d.y=g[1]+(h[1]-g[1])*f;d.z=g[2]+(h[2]-g[2])*f}else if(this.interpolationType===THREE.AnimationHandler.CATMULLROM||this.interpolationType===THREE.AnimationHandler.CATMULLROM_FORWARD){this.points[0]=
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this.getPrevKeyWith("pos",v,j.index-1).pos;this.points[1]=g;this.points[2]=h;this.points[3]=this.getNextKeyWith("pos",v,k.index+1).pos;f=f*0.33+0.33;g=this.interpolateCatmullRom(this.points,f);d.x=g[0];d.y=g[1];d.z=g[2];if(this.interpolationType===THREE.AnimationHandler.CATMULLROM_FORWARD){f=this.interpolateCatmullRom(this.points,f*1.01);this.target.set(f[0],f[1],f[2]);this.target.subSelf(d);this.target.y=0;this.target.normalize();f=Math.atan2(this.target.x,this.target.z);b.rotation.set(0,f,0)}}}else if(d===
"rot")THREE.Quaternion.slerp(g,h,b.quaternion,f);else if(d==="scl"){d=b.scale;d.x=g[0]+(h[0]-g[0])*f;d.y=g[1]+(h[1]-g[1])*f;d.z=g[2]+(h[2]-g[2])*f}}}}if(this.JITCompile&&o[0][p]===undefined){this.hierarchy[0].update(undefined,!0);for(v=0;v<this.hierarchy.length;v++)o[v][p]=this.hierarchy[v]instanceof THREE.Bone?this.hierarchy[v].skinMatrix.clone():this.hierarchy[v].matrix.clone()}}};
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THREE.Animation.prototype.interpolateCatmullRom=function(b,c){var d=[],f=[],g,h,j,k,n,p;g=(b.length-1)*c;h=Math.floor(g);g-=h;d[0]=h==0?h:h-1;d[1]=h;d[2]=h>b.length-2?h:h+1;d[3]=h>b.length-3?h:h+2;h=b[d[0]];k=b[d[1]];n=b[d[2]];p=b[d[3]];d=g*g;j=g*d;f[0]=this.interpolate(h[0],k[0],n[0],p[0],g,d,j);f[1]=this.interpolate(h[1],k[1],n[1],p[1],g,d,j);f[2]=this.interpolate(h[2],k[2],n[2],p[2],g,d,j);return f};
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THREE.Animation.prototype.interpolate=function(b,c,d,f,g,h,j){b=(d-b)*0.5;f=(f-c)*0.5;return(2*(c-d)+b+f)*j+(-3*(c-d)-2*b-f)*h+b*g+c};THREE.Animation.prototype.getNextKeyWith=function(b,c,d){var f=this.data.hierarchy[c].keys;if(this.interpolationType===THREE.AnimationHandler.CATMULLROM||this.interpolationType===THREE.AnimationHandler.CATMULLROM_FORWARD)d=d<f.length-1?d:f.length-1;else d%=f.length;for(;d<f.length;d++)if(f[d][b]!==undefined)return f[d];return this.data.hierarchy[c].keys[0]};
THREE.Animation.prototype.getPrevKeyWith=function(b,c,d){var f=this.data.hierarchy[c].keys;for(d=this.interpolationType===THREE.AnimationHandler.CATMULLROM||this.interpolationType===THREE.AnimationHandler.CATMULLROM_FORWARD?d>0?d:0:d>=0?d:d+f.length;d>=0;d--)if(f[d][b]!==undefined)return f[d];return this.data.hierarchy[c].keys[f.length-1]};
THREE.Camera=function(b,c,d,f,g){THREE.Object3D.call(this);this.fov=b||50;this.aspect=c||1;this.near=d||0.1;this.far=f||2E3;this.target=g||new THREE.Object3D;this.useTarget=!0;this.matrixWorldInverse=new THREE.Matrix4;this.projectionMatrix=null;this.updateProjectionMatrix()};THREE.Camera.prototype=new THREE.Object3D;THREE.Camera.prototype.constructor=THREE.Camera;THREE.Camera.prototype.supr=THREE.Object3D.prototype;
THREE.Camera.prototype.translate=function(b,c){this.matrix.rotateAxis(c);this.position.addSelf(c.multiplyScalar(b));this.target.position.addSelf(c.multiplyScalar(b))};THREE.Camera.prototype.updateProjectionMatrix=function(){this.projectionMatrix=THREE.Matrix4.makePerspective(this.fov,this.aspect,this.near,this.far)};THREE.Camera.prototype.updateMatrix=function(){this.update(undefined,!0)};
THREE.Camera.prototype.update=function(b,c,d){if(this.useTarget){this.matrix.lookAt(this.position,this.target.position,this.up);this.matrix.setPosition(this.position);b?this.matrixWorld.multiply(b,this.matrix):this.matrixWorld.copy(this.matrix);THREE.Matrix4.makeInvert(this.matrixWorld,this.matrixWorldInverse);c=!0}else{this.matrixAutoUpdate&&(c|=this.updateMatrix());if(c||this.matrixWorldNeedsUpdate){b?this.matrixWorld.multiply(b,this.matrix):this.matrixWorld.copy(this.matrix);this.matrixWorldNeedsUpdate=
!1;c=!0;THREE.Matrix4.makeInvert(this.matrixWorld,this.matrixWorldInverse)}}for(b=0;b<this.children.length;b++)this.children[b].update(this.matrixWorld,c,d)};THREE.Light=function(b){THREE.Object3D.call(this);this.color=new THREE.Color(b)};THREE.Light.prototype=new THREE.Object3D;THREE.Light.prototype.constructor=THREE.Light;THREE.Light.prototype.supr=THREE.Object3D.prototype;THREE.AmbientLight=function(b){THREE.Light.call(this,b)};THREE.AmbientLight.prototype=new THREE.Light;
THREE.AmbientLight.prototype.constructor=THREE.AmbientLight;THREE.DirectionalLight=function(b,c,d){THREE.Light.call(this,b);this.position=new THREE.Vector3(0,1,0);this.intensity=c||1;this.distance=d||0};THREE.DirectionalLight.prototype=new THREE.Light;THREE.DirectionalLight.prototype.constructor=THREE.DirectionalLight;THREE.PointLight=function(b,c,d){THREE.Light.call(this,b);this.position=new THREE.Vector3;this.intensity=c||1;this.distance=d||0};THREE.PointLight.prototype=new THREE.Light;
THREE.PointLight.prototype.constructor=THREE.PointLight;THREE.LensFlare=function(b,c,d,f){THREE.Object3D.call(this);this.positionScreen=new THREE.Vector3;this.lensFlares=[];this.customUpdateCallback=undefined;b!==undefined&&this.add(b,c,d,f)};THREE.LensFlare.prototype=new THREE.Object3D;THREE.LensFlare.prototype.constructor=THREE.LensFlare;THREE.LensFlare.prototype.supr=THREE.Object3D.prototype;
THREE.LensFlare.prototype.add=function(b,c,d,f){c===undefined&&(c=-1);d===undefined&&(d=0);if(f===undefined)f=THREE.BillboardBlending;d=Math.min(d,Math.max(0,d));this.lensFlares.push({texture:b,size:c,distance:d,x:0,y:0,z:0,scale:1,rotation:1,opacity:1,blending:f})};
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THREE.LensFlare.prototype.updateLensFlares=function(){var b,c=this.lensFlares.length,d,f=-this.positionScreen.x*2,g=-this.positionScreen.y*2;for(b=0;b<c;b++){d=this.lensFlares[b];d.x=this.positionScreen.x+f*d.distance;d.y=this.positionScreen.y+g*d.distance;d.wantedRotation=d.x*Math.PI*0.25;d.rotation+=(d.wantedRotation-d.rotation)*0.25}};
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THREE.Material=function(b){this.id=THREE.MaterialCounter.value++;b=b||{};this.opacity=b.opacity!==undefined?b.opacity:1;this.transparent=b.transparent!==undefined?b.transparent:!1;this.blending=b.blending!==undefined?b.blending:THREE.NormalBlending;this.depthTest=b.depthTest!==undefined?b.depthTest:!0};THREE.NoShading=0;THREE.FlatShading=1;THREE.SmoothShading=2;THREE.NoColors=0;THREE.FaceColors=1;THREE.VertexColors=2;THREE.NormalBlending=0;THREE.AdditiveBlending=1;THREE.SubtractiveBlending=2;
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THREE.MultiplyBlending=3;THREE.AdditiveAlphaBlending=4;THREE.MaterialCounter={value:0};THREE.CubeReflectionMapping=function(){};THREE.CubeRefractionMapping=function(){};THREE.LatitudeReflectionMapping=function(){};THREE.LatitudeRefractionMapping=function(){};THREE.SphericalReflectionMapping=function(){};THREE.SphericalRefractionMapping=function(){};THREE.UVMapping=function(){};
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THREE.LineBasicMaterial=function(b){THREE.Material.call(this,b);b=b||{};this.color=b.color!==undefined?new THREE.Color(b.color):new THREE.Color(16777215);this.linewidth=b.linewidth!==undefined?b.linewidth:1;this.linecap=b.linecap!==undefined?b.linecap:"round";this.linejoin=b.linejoin!==undefined?b.linejoin:"round";this.vertexColors=b.vertexColors?b.vertexColors:!1};THREE.LineBasicMaterial.prototype=new THREE.Material;THREE.LineBasicMaterial.prototype.constructor=THREE.LineBasicMaterial;
THREE.MeshBasicMaterial=function(b){THREE.Material.call(this,b);b=b||{};this.color=b.color!==undefined?new THREE.Color(b.color):new THREE.Color(16777215);this.map=b.map!==undefined?b.map:null;this.lightMap=b.lightMap!==undefined?b.lightMap:null;this.envMap=b.envMap!==undefined?b.envMap:null;this.combine=b.combine!==undefined?b.combine:THREE.MultiplyOperation;this.reflectivity=b.reflectivity!==undefined?b.reflectivity:1;this.refractionRatio=b.refractionRatio!==undefined?b.refractionRatio:0.98;this.shading=
b.shading!==undefined?b.shading:THREE.SmoothShading;this.wireframe=b.wireframe!==undefined?b.wireframe:!1;this.wireframeLinewidth=b.wireframeLinewidth!==undefined?b.wireframeLinewidth:1;this.wireframeLinecap=b.wireframeLinecap!==undefined?b.wireframeLinecap:"round";this.wireframeLinejoin=b.wireframeLinejoin!==undefined?b.wireframeLinejoin:"round";this.vertexColors=b.vertexColors!==undefined?b.vertexColors:!1;this.skinning=b.skinning!==undefined?b.skinning:!1;this.morphTargets=b.morphTargets!==undefined?
b.morphTargets:!1};THREE.MeshBasicMaterial.prototype=new THREE.Material;THREE.MeshBasicMaterial.prototype.constructor=THREE.MeshBasicMaterial;
THREE.MeshLambertMaterial=function(b){THREE.Material.call(this,b);b=b||{};this.color=b.color!==undefined?new THREE.Color(b.color):new THREE.Color(16777215);this.map=b.map!==undefined?b.map:null;this.lightMap=b.lightMap!==undefined?b.lightMap:null;this.envMap=b.envMap!==undefined?b.envMap:null;this.combine=b.combine!==undefined?b.combine:THREE.MultiplyOperation;this.reflectivity=b.reflectivity!==undefined?b.reflectivity:1;this.refractionRatio=b.refractionRatio!==undefined?b.refractionRatio:0.98;this.shading=
b.shading!==undefined?b.shading:THREE.SmoothShading;this.wireframe=b.wireframe!==undefined?b.wireframe:!1;this.wireframeLinewidth=b.wireframeLinewidth!==undefined?b.wireframeLinewidth:1;this.wireframeLinecap=b.wireframeLinecap!==undefined?b.wireframeLinecap:"round";this.wireframeLinejoin=b.wireframeLinejoin!==undefined?b.wireframeLinejoin:"round";this.vertexColors=b.vertexColors!==undefined?b.vertexColors:!1;this.skinning=b.skinning!==undefined?b.skinning:!1;this.morphTargets=b.morphTargets!==undefined?
b.morphTargets:!1};THREE.MeshLambertMaterial.prototype=new THREE.Material;THREE.MeshLambertMaterial.prototype.constructor=THREE.MeshLambertMaterial;
THREE.MeshPhongMaterial=function(b){THREE.Material.call(this,b);b=b||{};this.color=b.color!==undefined?new THREE.Color(b.color):new THREE.Color(16777215);this.ambient=b.ambient!==undefined?new THREE.Color(b.ambient):new THREE.Color(328965);this.specular=b.specular!==undefined?new THREE.Color(b.specular):new THREE.Color(1118481);this.shininess=b.shininess!==undefined?b.shininess:30;this.map=b.map!==undefined?b.map:null;this.lightMap=b.lightMap!==undefined?b.lightMap:null;this.envMap=b.envMap!==undefined?
b.envMap:null;this.combine=b.combine!==undefined?b.combine:THREE.MultiplyOperation;this.reflectivity=b.reflectivity!==undefined?b.reflectivity:1;this.refractionRatio=b.refractionRatio!==undefined?b.refractionRatio:0.98;this.shading=b.shading!==undefined?b.shading:THREE.SmoothShading;this.wireframe=b.wireframe!==undefined?b.wireframe:!1;this.wireframeLinewidth=b.wireframeLinewidth!==undefined?b.wireframeLinewidth:1;this.wireframeLinecap=b.wireframeLinecap!==undefined?b.wireframeLinecap:"round";this.wireframeLinejoin=
b.wireframeLinejoin!==undefined?b.wireframeLinejoin:"round";this.vertexColors=b.vertexColors!==undefined?b.vertexColors:!1;this.skinning=b.skinning!==undefined?b.skinning:!1;this.morphTargets=b.morphTargets!==undefined?b.morphTargets:!1};THREE.MeshPhongMaterial.prototype=new THREE.Material;THREE.MeshPhongMaterial.prototype.constructor=THREE.MeshPhongMaterial;
THREE.MeshDepthMaterial=function(b){THREE.Material.call(this,b);b=b||{};this.shading=b.shading!==undefined?b.shading:THREE.SmoothShading;this.wireframe=b.wireframe!==undefined?b.wireframe:!1;this.wireframeLinewidth=b.wireframeLinewidth!==undefined?b.wireframeLinewidth:1};THREE.MeshDepthMaterial.prototype=new THREE.Material;THREE.MeshDepthMaterial.prototype.constructor=THREE.MeshDepthMaterial;
THREE.MeshNormalMaterial=function(b){THREE.Material.call(this,b);b=b||{};this.shading=b.shading?b.shading:THREE.FlatShading;this.wireframe=b.wireframe?b.wireframe:!1;this.wireframeLinewidth=b.wireframeLinewidth?b.wireframeLinewidth:1};THREE.MeshNormalMaterial.prototype=new THREE.Material;THREE.MeshNormalMaterial.prototype.constructor=THREE.MeshNormalMaterial;THREE.MeshFaceMaterial=function(){};
THREE.MeshShaderMaterial=function(b){THREE.Material.call(this,b);b=b||{};this.fragmentShader=b.fragmentShader!==undefined?b.fragmentShader:"void main() {}";this.vertexShader=b.vertexShader!==undefined?b.vertexShader:"void main() {}";this.uniforms=b.uniforms!==undefined?b.uniforms:{};this.attributes=b.attributes;this.shading=b.shading!==undefined?b.shading:THREE.SmoothShading;this.wireframe=b.wireframe!==undefined?b.wireframe:!1;this.wireframeLinewidth=b.wireframeLinewidth!==undefined?b.wireframeLinewidth:
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1;this.fog=b.fog!==undefined?b.fog:!1;this.lights=b.lights!==undefined?b.lights:!1;this.vertexColors=b.vertexColors!==undefined?b.vertexColors:!1;this.skinning=b.skinning!==undefined?b.skinning:!1;this.morphTargets=b.morphTargets!==undefined?b.morphTargets:!1};THREE.MeshShaderMaterial.prototype=new THREE.Material;THREE.MeshShaderMaterial.prototype.constructor=THREE.MeshShaderMaterial;
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THREE.ShadowVolumeDynamicMaterial=function(b){THREE.Material.call(this,b);b=b||{};this.color=b.color!==undefined?new THREE.Color(b.color):new THREE.Color(16777215);this.map=b.map!==undefined?b.map:null;this.lightMap=b.lightMap!==undefined?b.lightMap:null;this.envMap=b.envMap!==undefined?b.envMap:null;this.combine=b.combine!==undefined?b.combine:THREE.MultiplyOperation;this.reflectivity=b.reflectivity!==undefined?b.reflectivity:1;this.refractionRatio=b.refractionRatio!==undefined?b.refractionRatio:
0.98;this.shading=b.shading!==undefined?b.shading:THREE.SmoothShading;this.wireframe=b.wireframe!==undefined?b.wireframe:!1;this.wireframeLinewidth=b.wireframeLinewidth!==undefined?b.wireframeLinewidth:1;this.wireframeLinecap=b.wireframeLinecap!==undefined?b.wireframeLinecap:"round";this.wireframeLinejoin=b.wireframeLinejoin!==undefined?b.wireframeLinejoin:"round";this.vertexColors=b.vertexColors!==undefined?b.vertexColors:!1;this.skinning=b.skinning!==undefined?b.skinning:!1;this.morphTargets=b.morphTargets!==
undefined?b.morphTargets:!1};THREE.ShadowVolumeDynamicMaterial.prototype=new THREE.Material;THREE.ShadowVolumeDynamicMaterial.prototype.constructor=THREE.ShadowVolumeDynamicMaterial;
THREE.ParticleBasicMaterial=function(b){THREE.Material.call(this,b);b=b||{};this.color=b.color!==undefined?new THREE.Color(b.color):new THREE.Color(16777215);this.map=b.map!==undefined?b.map:null;this.size=b.size!==undefined?b.size:1;this.sizeAttenuation=b.sizeAttenuation!==undefined?b.sizeAttenuation:!0;this.vertexColors=b.vertexColors!==undefined?b.vertexColors:!1};THREE.ParticleBasicMaterial.prototype=new THREE.Material;THREE.ParticleBasicMaterial.prototype.constructor=THREE.ParticleBasicMaterial;
THREE.ParticleCanvasMaterial=function(b){THREE.Material.call(this,b);b=b||{};this.color=b.color!==undefined?new THREE.Color(b.color):new THREE.Color(16777215);this.program=b.program!==undefined?b.program:function(){}};THREE.ParticleCanvasMaterial.prototype=new THREE.Material;THREE.ParticleCanvasMaterial.prototype.constructor=THREE.ParticleCanvasMaterial;THREE.ParticleDOMMaterial=function(b){THREE.Material.call(this);this.domElement=b};
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THREE.Texture=function(b,c,d,f,g,h){this.image=b;this.mapping=c!==undefined?c:new THREE.UVMapping;this.wrapS=d!==undefined?d:THREE.ClampToEdgeWrapping;this.wrapT=f!==undefined?f:THREE.ClampToEdgeWrapping;this.magFilter=g!==undefined?g:THREE.LinearFilter;this.minFilter=h!==undefined?h:THREE.LinearMipMapLinearFilter;this.needsUpdate=!1};THREE.Texture.prototype={clone:function(){return new THREE.Texture(this.image,this.mapping,this.wrapS,this.wrapT,this.magFilter,this.minFilter)}};
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THREE.MultiplyOperation=0;THREE.MixOperation=1;THREE.RepeatWrapping=0;THREE.ClampToEdgeWrapping=1;THREE.MirroredRepeatWrapping=2;THREE.NearestFilter=3;THREE.NearestMipMapNearestFilter=4;THREE.NearestMipMapLinearFilter=5;THREE.LinearFilter=6;THREE.LinearMipMapNearestFilter=7;THREE.LinearMipMapLinearFilter=8;THREE.ByteType=9;THREE.UnsignedByteType=10;THREE.ShortType=11;THREE.UnsignedShortType=12;THREE.IntType=13;THREE.UnsignedIntType=14;THREE.FloatType=15;THREE.AlphaFormat=16;THREE.RGBFormat=17;
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THREE.RGBAFormat=18;THREE.LuminanceFormat=19;THREE.LuminanceAlphaFormat=20;var Uniforms={clone:function(b){var c,d,f,g={};for(c in b){g[c]={};for(d in b[c]){f=b[c][d];g[c][d]=f instanceof THREE.Color||f instanceof THREE.Vector3||f instanceof THREE.Texture?f.clone():f}}return g},merge:function(b){var c,d,f,g={};for(c=0;c<b.length;c++){f=this.clone(b[c]);for(d in f)g[d]=f[d]}return g}};
THREE.Particle=function(b){THREE.Object3D.call(this);this.materials=b instanceof Array?b:[b];this.matrixAutoUpdate=!1};THREE.Particle.prototype=new THREE.Object3D;THREE.Particle.prototype.constructor=THREE.Particle;THREE.ParticleSystem=function(b,c){THREE.Object3D.call(this);this.geometry=b;this.materials=c instanceof Array?c:[c];this.sortParticles=!1};THREE.ParticleSystem.prototype=new THREE.Object3D;THREE.ParticleSystem.prototype.constructor=THREE.ParticleSystem;
THREE.Line=function(b,c,d){THREE.Object3D.call(this);this.geometry=b;this.materials=c instanceof Array?c:[c];this.type=d!=undefined?d:THREE.LineStrip};THREE.LineStrip=0;THREE.LinePieces=1;THREE.Line.prototype=new THREE.Object3D;THREE.Line.prototype.constructor=THREE.Line;
THREE.Mesh=function(b,c){THREE.Object3D.call(this);this.geometry=b;this.materials=c&&c.length?c:[c];this.flipSided=!1;this.doubleSided=!1;this.overdraw=!1;if(this.geometry){this.geometry.boundingSphere||this.geometry.computeBoundingSphere();this.boundRadius=b.boundingSphere.radius;if(this.geometry.morphTargets.length){this.morphTargetBase=-1;this.morphTargetForcedOrder=[];this.morphTargetInfluences=[];this.morphTargetDictionary={};for(var d=0;d<this.geometry.morphTargets.length;d++){this.morphTargetInfluences.push(0);
this.morphTargetDictionary[this.geometry.morphTargets[d].name]=d}}}};THREE.Mesh.prototype=new THREE.Object3D;THREE.Mesh.prototype.constructor=THREE.Mesh;THREE.Mesh.prototype.supr=THREE.Object3D.prototype;THREE.Mesh.prototype.getMorphTargetIndexByName=function(b){if(this.morphTargetDictionary[b]!==undefined)return this.morphTargetDictionary[b];console.log("THREE.Mesh.getMorphTargetIndexByName: morph target "+b+" does not exist. Returning 0.");return 0};
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THREE.Bone=function(b){THREE.Object3D.call(this);this.skin=b;this.skinMatrix=new THREE.Matrix4;this.hasNoneBoneChildren=!1};THREE.Bone.prototype=new THREE.Object3D;THREE.Bone.prototype.constructor=THREE.Bone;THREE.Bone.prototype.supr=THREE.Object3D.prototype;
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THREE.Bone.prototype.update=function(b,c,d){this.matrixAutoUpdate&&(c|=this.updateMatrix());if(c||this.matrixWorldNeedsUpdate){b?this.skinMatrix.multiply(b,this.matrix):this.skinMatrix.copy(this.matrix);this.matrixWorldNeedsUpdate=!1;c=!0}var f,g=this.children.length;if(this.hasNoneBoneChildren){this.matrixWorld.multiply(this.skin.matrixWorld,this.skinMatrix);for(f=0;f<g;f++){b=this.children[f];b instanceof THREE.Bone?b.update(this.skinMatrix,c,d):b.update(this.matrixWorld,!0,d)}}else for(f=0;f<g;f++)this.children[f].update(this.skinMatrix,
c,d)};THREE.Bone.prototype.addChild=function(b){if(this.children.indexOf(b)===-1){b.parent!==undefined&&b.parent.removeChild(b);b.parent=this;this.children.push(b);if(!(b instanceof THREE.Bone))this.hasNoneBoneChildren=!0}};if(!window.Float32Array)window.Float32Array=Array;
THREE.SkinnedMesh=function(b,c){THREE.Mesh.call(this,b,c);this.identityMatrix=new THREE.Matrix4;this.bones=[];this.boneMatrices=[];var d,f,g,h,j,k;if(this.geometry.bones!==undefined){for(d=0;d<this.geometry.bones.length;d++){g=this.geometry.bones[d];h=g.pos;j=g.rotq;k=g.scl;f=this.addBone();f.name=g.name;f.position.set(h[0],h[1],h[2]);f.quaternion.set(j[0],j[1],j[2],j[3]);f.useQuaternion=!0;k!==undefined?f.scale.set(k[0],k[1],k[2]):f.scale.set(1,1,1)}for(d=0;d<this.bones.length;d++){g=this.geometry.bones[d];
f=this.bones[d];g.parent===-1?this.addChild(f):this.bones[g.parent].addChild(f)}this.boneMatrices=new Float32Array(16*this.bones.length);this.pose()}};THREE.SkinnedMesh.prototype=new THREE.Mesh;THREE.SkinnedMesh.prototype.constructor=THREE.SkinnedMesh;
THREE.SkinnedMesh.prototype.update=function(b,c,d){if(this.visible){this.matrixAutoUpdate&&(c|=this.updateMatrix());if(c||this.matrixWorldNeedsUpdate){b?this.matrixWorld.multiply(b,this.matrix):this.matrixWorld.copy(this.matrix);this.matrixWorldNeedsUpdate=!1;c=!0}var f,g=this.children.length;for(f=0;f<g;f++){b=this.children[f];b instanceof THREE.Bone?b.update(this.identityMatrix,!1,d):b.update(this.matrixWorld,c,d)}d=this.bones.length;ba=this.bones;bm=this.boneMatrices;for(c=0;c<d;c++)ba[c].skinMatrix.flattenToArrayOffset(bm,
c*16)}};THREE.SkinnedMesh.prototype.addBone=function(b){b===undefined&&(b=new THREE.Bone(this));this.bones.push(b);return b};
THREE.SkinnedMesh.prototype.pose=function(){this.update(undefined,!0);for(var b,c=[],d=0;d<this.bones.length;d++){b=this.bones[d];c.push(THREE.Matrix4.makeInvert(b.skinMatrix));b.skinMatrix.flattenToArrayOffset(this.boneMatrices,d*16)}if(this.geometry.skinVerticesA===undefined){this.geometry.skinVerticesA=[];this.geometry.skinVerticesB=[];var f;for(b=0;b<this.geometry.skinIndices.length;b++){d=this.geometry.vertices[b].position;var g=this.geometry.skinIndices[b].x,h=this.geometry.skinIndices[b].y;
f=new THREE.Vector3(d.x,d.y,d.z);this.geometry.skinVerticesA.push(c[g].multiplyVector3(f));f=new THREE.Vector3(d.x,d.y,d.z);this.geometry.skinVerticesB.push(c[h].multiplyVector3(f));if(this.geometry.skinWeights[b].x+this.geometry.skinWeights[b].y!==1){d=(1-(this.geometry.skinWeights[b].x+this.geometry.skinWeights[b].y))*0.5;this.geometry.skinWeights[b].x+=d;this.geometry.skinWeights[b].y+=d}}}};
THREE.Ribbon=function(b,c){THREE.Object3D.call(this);this.geometry=b;this.materials=c instanceof Array?c:[c];this.flipSided=!1;this.doubleSided=!1};THREE.Ribbon.prototype=new THREE.Object3D;THREE.Ribbon.prototype.constructor=THREE.Ribbon;
THREE.Sound=function(b,c,d,f){THREE.Object3D.call(this);this.isLoaded=!1;this.isAddedToDOM=!1;this.isPlaying=!1;this.duration=-1;this.radius=c!==undefined?Math.abs(c):100;this.volume=Math.min(1,Math.max(0,d!==undefined?d:1));this.domElement=document.createElement("audio");this.domElement.volume=0;this.domElement.pan=0;this.domElement.loop=f!==undefined?f:!0;this.sources=b instanceof Array?b:[b];var g;d=this.sources.length;for(b=0;b<d;b++){c=this.sources[b];c.toLowerCase();if(c.indexOf(".mp3")!==-1)g=
"audio/mpeg";else if(c.indexOf(".ogg")!==-1)g="audio/ogg";else c.indexOf(".wav")!==-1&&(g="audio/wav");if(this.domElement.canPlayType(g)){g=document.createElement("source");g.src=this.sources[b];this.domElement.THREESound=this;this.domElement.appendChild(g);this.domElement.addEventListener("canplay",this.onLoad,!0);this.domElement.load();break}}};THREE.Sound.prototype=new THREE.Object3D;THREE.Sound.prototype.constructor=THREE.Sound;THREE.Sound.prototype.supr=THREE.Object3D.prototype;
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THREE.Sound.prototype.onLoad=function(){var b=this.THREESound;if(!b.isLoaded){this.removeEventListener("canplay",this.onLoad,!0);b.isLoaded=!0;b.duration=this.duration;b.isPlaying&&b.play()}};THREE.Sound.prototype.addToDOM=function(b){this.isAddedToDOM=!0;b.appendChild(this.domElement)};THREE.Sound.prototype.play=function(b){this.isPlaying=!0;if(this.isLoaded){this.domElement.play();if(b)this.domElement.currentTime=b%this.duration}};THREE.Sound.prototype.pause=function(){this.isPlaying=!1;this.domElement.pause()};
THREE.Sound.prototype.stop=function(){this.isPlaying=!1;this.domElement.pause();this.domElement.currentTime=0};THREE.Sound.prototype.calculateVolumeAndPan=function(b){b=b.length();this.domElement.volume=b<=this.radius?this.volume*(1-b/this.radius):0};
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THREE.Sound.prototype.update=function(b,c,d){if(this.matrixAutoUpdate){this.matrix.setPosition(this.position);c=!0}if(c||this.matrixWorldNeedsUpdate){b?this.matrixWorld.multiply(b,this.matrix):this.matrixWorld.copy(this.matrix);this.matrixWorldNeedsUpdate=!1;c=!0}var f=this.children.length;for(b=0;b<f;b++)this.children[b].update(this.matrixWorld,c,d)};THREE.LOD=function(){THREE.Object3D.call(this);this.LODs=[]};THREE.LOD.prototype=new THREE.Object3D;THREE.LOD.prototype.constructor=THREE.LOD;
THREE.LOD.prototype.supr=THREE.Object3D.prototype;THREE.LOD.prototype.add=function(b,c){c===undefined&&(c=0);c=Math.abs(c);for(var d=0;d<this.LODs.length;d++)if(c<this.LODs[d].visibleAtDistance)break;this.LODs.splice(d,0,{visibleAtDistance:c,object3D:b});this.addChild(b)};
THREE.LOD.prototype.update=function(b,c,d){this.matrixAutoUpdate&&(c|=this.updateMatrix());if(c||this.matrixWorldNeedsUpdate){b?this.matrixWorld.multiply(b,this.matrix):this.matrixWorld.copy(this.matrix);this.matrixWorldNeedsUpdate=!1;c=!0}if(this.LODs.length>1){b=d.matrixWorldInverse;b=-(b.n31*this.position.x+b.n32*this.position.y+b.n33*this.position.z+b.n34);this.LODs[0].object3D.visible=!0;for(var f=1;f<this.LODs.length;f++)if(b>=this.LODs[f].visibleAtDistance){this.LODs[f-1].object3D.visible=
!1;this.LODs[f].object3D.visible=!0}else break;for(;f<this.LODs.length;f++)this.LODs[f].object3D.visible=!1}for(b=0;b<this.children.length;b++)this.children[b].update(this.matrixWorld,c,d)};THREE.ShadowVolume=function(b,c){THREE.Mesh.call(this,b.geometry,c?[new THREE.ShadowVolumeDynamicMaterial]:[new THREE.ShadowVolumeDynamicMaterial]);b.addChild(this);this.calculateShadowVolumeGeometry(b.geometry)};THREE.ShadowVolume.prototype=new THREE.Mesh;THREE.ShadowVolume.prototype.constructor=THREE.ShadowVolume;
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THREE.ShadowVolume.prototype.supr=THREE.Mesh.prototype;
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THREE.ShadowVolume.prototype.calculateShadowVolumeGeometry=function(b){this.geometry=new THREE.Geometry;this.geometry.boundingSphere=b.boundingSphere;this.geometry.edgeFaces=[];var c=this.geometry.vertices,d=this.geometry.faces,f=this.geometry.edgeFaces,g=b.faces;b=b.vertices;var h=g.length,j,k,n,p,o,w=["a","b","c","d"];for(n=0;n<h;n++){k=c.length;j=g[n];if(j instanceof THREE.Face4){p=4;k=new THREE.Face4(k,k+1,k+2,k+3)}else{p=3;k=new THREE.Face3(k,k+1,k+2)}k.normal.copy(j.normal);d.push(k);for(k=
0;k<p;k++){o=b[j[w[k]]];c.push(new THREE.Vertex(o.position.clone()))}}for(h=0;h<g.length-1;h++){b=d[h];for(j=h+1;j<g.length;j++){k=d[j];k=this.facesShareEdge(c,b,k);if(k!==undefined){k=new THREE.Face4(k.indices[0],k.indices[3],k.indices[2],k.indices[1]);k.normal.set(1,0,0);f.push(k)}}}};
THREE.ShadowVolume.prototype.facesShareEdge=function(b,c,d){var f,g,h,j,k,n,p,o,w,y,v,C,G,H=0,K=["a","b","c","d"];f=c instanceof THREE.Face4?4:3;g=d instanceof THREE.Face4?4:3;for(C=0;C<f;C++){h=c[K[C]];k=b[h];for(G=0;G<g;G++){j=d[K[G]];n=b[j];if(Math.abs(k.position.x-n.position.x)<1.0E-4&&Math.abs(k.position.y-n.position.y)<1.0E-4&&Math.abs(k.position.z-n.position.z)<1.0E-4){H++;if(H===1){p=k;o=n;w=h;y=j;v=K[C]}if(H===2){v+=K[C];return v==="ad"||v==="ac"?{faces:[c,d],vertices:[p,o,n,k],indices:[w,
y,j,h],vertexTypes:[1,2,2,1],extrudable:!0}:{faces:[c,d],vertices:[p,k,n,o],indices:[w,h,j,y],vertexTypes:[1,1,2,2],extrudable:!0}}}}}};
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THREE.Sprite=function(b){THREE.Object3D.call(this);if(b.material!==undefined){this.material=b.material;this.map=undefined;this.blending=material.blending}else if(b.map!==undefined){this.map=b.map instanceof THREE.Texture?b.map:ImageUtils.loadTexture(b.map);this.material=undefined;this.blending=b.blending!==undefined?b.blending:THREE.NormalBlending}this.useScreenCoordinates=b.useScreenCoordinates!==undefined?b.useScreenCoordinates:!0;this.mergeWith3D=b.mergeWith3D!==undefined?b.mergeWith3D:!b.useScreenCoordinates;
this.affectedByDistance=b.affectedByDistance!==undefined?b.affectedByDistance:!b.useScreenCoordinates;this.alignment=b.alignment instanceof THREE.Vector2?b.alignment:THREE.SpriteAlignment.center;this.rotation3d=this.rotation;this.rotation=0;this.opacity=1;this.uvOffset=new THREE.Vector2(0,0);this.uvScale=new THREE.Vector2(1,1)};THREE.Sprite.prototype=new THREE.Object3D;THREE.Sprite.prototype.constructor=THREE.ShadowVolume;THREE.Sprite.prototype.supr=THREE.Object3D.prototype;
THREE.Sprite.prototype.updateMatrix=function(){this.matrix.setPosition(this.position);this.rotation3d.set(0,0,this.rotation);this.matrix.setRotationFromEuler(this.rotation3d);if(this.scale.x!==1||this.scale.y!==1){this.matrix.scale(this.scale);this.boundRadiusScale=Math.max(this.scale.x,this.scale.y)}this.matrixWorldNeedsUpdate=!0};THREE.SpriteAlignment={};THREE.SpriteAlignment.topLeft=new THREE.Vector2(1,-1);THREE.SpriteAlignment.topCenter=new THREE.Vector2(0,-1);
THREE.SpriteAlignment.topRight=new THREE.Vector2(-1,-1);THREE.SpriteAlignment.centerLeft=new THREE.Vector2(1,0);THREE.SpriteAlignment.center=new THREE.Vector2(0,0);THREE.SpriteAlignment.centerRight=new THREE.Vector2(-1,0);THREE.SpriteAlignment.bottomLeft=new THREE.Vector2(1,1);THREE.SpriteAlignment.bottomCenter=new THREE.Vector2(0,1);THREE.SpriteAlignment.bottomRight=new THREE.Vector2(-1,1);
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THREE.Scene=function(){THREE.Object3D.call(this);this.matrixAutoUpdate=!1;this.fog=null;this.objects=[];this.lights=[];this.sounds=[];this.__objectsAdded=[];this.__objectsRemoved=[]};THREE.Scene.prototype=new THREE.Object3D;THREE.Scene.prototype.constructor=THREE.Scene;THREE.Scene.prototype.supr=THREE.Object3D.prototype;THREE.Scene.prototype.addChild=function(b){this.supr.addChild.call(this,b);this.addChildRecurse(b)};
THREE.Scene.prototype.addChildRecurse=function(b){if(b instanceof THREE.Light)this.lights.indexOf(b)===-1&&this.lights.push(b);else if(b instanceof THREE.Sound)this.sounds.indexOf(b)===-1&&this.sounds.push(b);else if(!(b instanceof THREE.Camera||b instanceof THREE.Bone)&&this.objects.indexOf(b)===-1){this.objects.push(b);this.__objectsAdded.push(b)}for(var c=0;c<b.children.length;c++)this.addChildRecurse(b.children[c])};
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THREE.Scene.prototype.removeChild=function(b){this.supr.removeChild.call(this,b);this.removeChildRecurse(b)};THREE.Scene.prototype.removeChildRecurse=function(b){if(b instanceof THREE.Light){var c=this.lights.indexOf(b);c!==-1&&this.lights.splice(c,1)}else if(b instanceof THREE.Sound){c=this.sounds.indexOf(b);c!==-1&&this.sounds.splice(c,1)}else if(!(b instanceof THREE.Camera)){c=this.objects.indexOf(b);if(c!==-1){this.objects.splice(c,1);this.__objectsRemoved.push(b)}}for(c=0;c<b.children.length;c++)this.removeChildRecurse(b.children[c])};
THREE.Scene.prototype.addObject=THREE.Scene.prototype.addChild;THREE.Scene.prototype.removeObject=THREE.Scene.prototype.removeChild;THREE.Scene.prototype.addLight=THREE.Scene.prototype.addChild;THREE.Scene.prototype.removeLight=THREE.Scene.prototype.removeChild;THREE.Fog=function(b,c,d){this.color=new THREE.Color(b);this.near=c||1;this.far=d||1E3};THREE.FogExp2=function(b,c){this.color=new THREE.Color(b);this.density=c!==undefined?c:2.5E-4};
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THREE.Projector=function(){function b(){var e=n[k]=n[k]||new THREE.RenderableVertex;k++;return e}function c(e,ea){return ea.z-e.z}function d(e,ea){var Aa=0,xa=1,Ha=e.z+e.w,oa=ea.z+ea.w,da=-e.z+e.w,pa=-ea.z+ea.w;if(Ha>=0&&oa>=0&&da>=0&&pa>=0)return!0;else if(Ha<0&&oa<0||da<0&&pa<0)return!1;else{if(Ha<0)Aa=Math.max(Aa,Ha/(Ha-oa));else oa<0&&(xa=Math.min(xa,Ha/(Ha-oa)));if(da<0)Aa=Math.max(Aa,da/(da-pa));else pa<0&&(xa=Math.min(xa,da/(da-pa)));if(xa<Aa)return!1;else{e.lerpSelf(ea,Aa);ea.lerpSelf(e,1-
xa);return!0}}}var f,g,h=[],j,k,n=[],p,o,w=[],y,v=[],C,G,H=[],K,W,A=[],N=new THREE.Vector4,O=new THREE.Vector4,R=new THREE.Matrix4,Fa=new THREE.Matrix4,ka=[new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4],ua=new THREE.Vector4,ca=new THREE.Vector4;this.projectVector=function(e,ea){R.multiply(ea.projectionMatrix,ea.matrixWorldInverse);R.multiplyVector3(e);return e};this.unprojectVector=function(e,ea){R.multiply(ea.matrixWorld,THREE.Matrix4.makeInvert(ea.projectionMatrix));
R.multiplyVector3(e);return e};this.projectObjects=function(e,ea,Aa){ea=[];var xa,Ha,oa;g=0;Ha=e.objects;e=0;for(xa=Ha.length;e<xa;e++){oa=Ha[e];var da;if(!(da=!oa.visible))if(da=oa instanceof THREE.Mesh){a:{da=void 0;for(var pa=oa.matrixWorld,Ba=-oa.geometry.boundingSphere.radius*Math.max(oa.scale.x,Math.max(oa.scale.y,oa.scale.z)),ga=0;ga<6;ga++){da=ka[ga].x*pa.n14+ka[ga].y*pa.n24+ka[ga].z*pa.n34+ka[ga].w;if(da<=Ba){da=!1;break a}}da=!0}da=!da}if(!da){da=h[g]=h[g]||new THREE.RenderableObject;g++;
f=da;N.copy(oa.position);R.multiplyVector3(N);f.object=oa;f.z=N.z;ea.push(f)}}Aa&&ea.sort(c);return ea};this.projectScene=function(e,ea,Aa){var xa=[],Ha=ea.near,oa=ea.far,da,pa,Ba,ga,$,la,Ga,ia,ja,ta,Ra,$a,ab,Oa,S,Z,ma;W=G=y=o=0;ea.matrixAutoUpdate&&ea.updateMatrix();e.update(undefined,!1,ea);R.multiply(ea.projectionMatrix,ea.matrixWorldInverse);ka[0].set(R.n41-R.n11,R.n42-R.n12,R.n43-R.n13,R.n44-R.n14);ka[1].set(R.n41+R.n11,R.n42+R.n12,R.n43+R.n13,R.n44+R.n14);ka[2].set(R.n41+R.n21,R.n42+R.n22,R.n43+
R.n23,R.n44+R.n24);ka[3].set(R.n41-R.n21,R.n42-R.n22,R.n43-R.n23,R.n44-R.n24);ka[4].set(R.n41-R.n31,R.n42-R.n32,R.n43-R.n33,R.n44-R.n34);ka[5].set(R.n41+R.n31,R.n42+R.n32,R.n43+R.n33,R.n44+R.n34);for(da=0;da<6;da++){ja=ka[da];ja.divideScalar(Math.sqrt(ja.x*ja.x+ja.y*ja.y+ja.z*ja.z))}ja=this.projectObjects(e,ea,!0);e=0;for(da=ja.length;e<da;e++){ta=ja[e].object;if(ta.visible){Ra=ta.matrixWorld;$a=ta.matrixRotationWorld;ab=ta.materials;Oa=ta.overdraw;k=0;if(ta instanceof THREE.Mesh){S=ta.geometry;ga=
S.vertices;Z=S.faces;S=S.faceVertexUvs;pa=0;for(Ba=ga.length;pa<Ba;pa++){j=b();j.positionWorld.copy(ga[pa].position);Ra.multiplyVector3(j.positionWorld);j.positionScreen.copy(j.positionWorld);R.multiplyVector4(j.positionScreen);j.positionScreen.x/=j.positionScreen.w;j.positionScreen.y/=j.positionScreen.w;j.visible=j.positionScreen.z>Ha&&j.positionScreen.z<oa}ga=0;for(pa=Z.length;ga<pa;ga++){Ba=Z[ga];if(Ba instanceof THREE.Face3){$=n[Ba.a];la=n[Ba.b];Ga=n[Ba.c];if($.visible&&la.visible&&Ga.visible&&
(ta.doubleSided||ta.flipSided!=(Ga.positionScreen.x-$.positionScreen.x)*(la.positionScreen.y-$.positionScreen.y)-(Ga.positionScreen.y-$.positionScreen.y)*(la.positionScreen.x-$.positionScreen.x)<0)){ia=w[o]=w[o]||new THREE.RenderableFace3;o++;p=ia;p.v1.copy($);p.v2.copy(la);p.v3.copy(Ga)}else continue}else if(Ba instanceof THREE.Face4){$=n[Ba.a];la=n[Ba.b];Ga=n[Ba.c];ia=n[Ba.d];if($.visible&&la.visible&&Ga.visible&&ia.visible&&(ta.doubleSided||ta.flipSided!=((ia.positionScreen.x-$.positionScreen.x)*
(la.positionScreen.y-$.positionScreen.y)-(ia.positionScreen.y-$.positionScreen.y)*(la.positionScreen.x-$.positionScreen.x)<0||(la.positionScreen.x-Ga.positionScreen.x)*(ia.positionScreen.y-Ga.positionScreen.y)-(la.positionScreen.y-Ga.positionScreen.y)*(ia.positionScreen.x-Ga.positionScreen.x)<0))){ma=v[y]=v[y]||new THREE.RenderableFace4;y++;p=ma;p.v1.copy($);p.v2.copy(la);p.v3.copy(Ga);p.v4.copy(ia)}else continue}p.normalWorld.copy(Ba.normal);$a.multiplyVector3(p.normalWorld);p.centroidWorld.copy(Ba.centroid);
Ra.multiplyVector3(p.centroidWorld);p.centroidScreen.copy(p.centroidWorld);R.multiplyVector3(p.centroidScreen);Ga=Ba.vertexNormals;$=0;for(la=Ga.length;$<la;$++){ia=p.vertexNormalsWorld[$];ia.copy(Ga[$]);$a.multiplyVector3(ia)}$=0;for(la=S.length;$<la;$++)if(ma=S[$][ga]){Ga=0;for(ia=ma.length;Ga<ia;Ga++)p.uvs[$][Ga]=ma[Ga]}p.meshMaterials=ab;p.faceMaterials=Ba.materials;p.overdraw=Oa;p.z=p.centroidScreen.z;xa.push(p)}}else if(ta instanceof THREE.Line){Fa.multiply(R,Ra);ga=ta.geometry.vertices;$=b();
$.positionScreen.copy(ga[0].position);Fa.multiplyVector4($.positionScreen);pa=1;for(Ba=ga.length;pa<Ba;pa++){$=b();$.positionScreen.copy(ga[pa].position);Fa.multiplyVector4($.positionScreen);la=n[k-2];ua.copy($.positionScreen);ca.copy(la.positionScreen);if(d(ua,ca)){ua.multiplyScalar(1/ua.w);ca.multiplyScalar(1/ca.w);Ra=H[G]=H[G]||new THREE.RenderableLine;G++;C=Ra;C.v1.positionScreen.copy(ua);C.v2.positionScreen.copy(ca);C.z=Math.max(ua.z,ca.z);C.materials=ta.materials;xa.push(C)}}}else if(ta instanceof
THREE.Particle){O.set(ta.position.x,ta.position.y,ta.position.z,1);R.multiplyVector4(O);O.z/=O.w;if(O.z>0&&O.z<1){Ra=A[W]=A[W]||new THREE.RenderableParticle;W++;K=Ra;K.x=O.x/O.w;K.y=O.y/O.w;K.z=O.z;K.rotation=ta.rotation.z;K.scale.x=ta.scale.x*Math.abs(K.x-(O.x+ea.projectionMatrix.n11)/(O.w+ea.projectionMatrix.n14));K.scale.y=ta.scale.y*Math.abs(K.y-(O.y+ea.projectionMatrix.n22)/(O.w+ea.projectionMatrix.n24));K.materials=ta.materials;xa.push(K)}}}}Aa&&xa.sort(c);return xa}};
THREE.DOMRenderer=function(){THREE.Renderer.call(this);var b=null,c=new THREE.Projector,d,f,g,h;this.domElement=document.createElement("div");this.setSize=function(j,k){d=j;f=k;g=d/2;h=f/2};this.render=function(j,k){var n,p,o,w,y,v,C,G;b=c.projectScene(j,k);n=0;for(p=b.length;n<p;n++){y=b[n];if(y instanceof THREE.RenderableParticle){C=y.x*g+g;G=y.y*h+h;o=0;for(w=y.material.length;o<w;o++){v=y.material[o];if(v instanceof THREE.ParticleDOMMaterial){v=v.domElement;v.style.left=C+"px";v.style.top=G+"px"}}}}}};
THREE.CanvasRenderer=function(){function b(va){if(v!=va)o.globalAlpha=v=va}function c(va){if(C!=va){switch(va){case THREE.NormalBlending:o.globalCompositeOperation="source-over";break;case THREE.AdditiveBlending:o.globalCompositeOperation="lighter";break;case THREE.SubtractiveBlending:o.globalCompositeOperation="darker"}C=va}}function d(va){if(G!=va)o.strokeStyle=G=va}var f=null,g=new THREE.Projector,h=document.createElement("canvas"),j,k,n,p,o=h.getContext("2d"),w=new THREE.Color(0),y=0,v=1,C=0,
G=null,H=null,K=null,W=null,A=null,N,O,R,Fa,ka=new THREE.RenderableVertex,ua=new THREE.RenderableVertex,ca,e,ea,Aa,xa,Ha,oa,da,pa,Ba,ga,$,la=new THREE.Color,Ga=new THREE.Color,ia=new THREE.Color,ja=new THREE.Color,ta=new THREE.Color,Ra,$a,ab,Oa,S,Z,ma,Da,Ma,wa,fa=new THREE.Rectangle,m=new THREE.Rectangle,B=new THREE.Rectangle,x=!1,u=new THREE.Color,z=new THREE.Color,J=new THREE.Color,L=new THREE.Color,E=new THREE.Vector3,P,F,M,I,X,U,ya=16;P=document.createElement("canvas");P.width=P.height=2;F=P.getContext("2d");
F.fillStyle="rgba(0,0,0,1)";F.fillRect(0,0,2,2);M=F.getImageData(0,0,2,2);I=M.data;X=document.createElement("canvas");X.width=X.height=ya;U=X.getContext("2d");U.translate(-ya/2,-ya/2);U.scale(ya,ya);ya--;this.domElement=h;this.autoClear=!0;this.sortObjects=!0;this.sortElements=!0;this.setSize=function(va,ra){j=va;k=ra;n=j/2;p=k/2;h.width=j;h.height=k;fa.set(-n,-p,n,p);v=1;C=0;A=W=K=H=G=null};this.setClearColor=function(va,ra){w=va;y=ra};this.setClearColorHex=function(va,ra){w.setHex(va);y=ra};this.clear=
function(){o.setTransform(1,0,0,-1,n,p);if(!m.isEmpty()){m.inflate(1);m.minSelf(fa);if(w.hex==0&&y==0)o.clearRect(m.getX(),m.getY(),m.getWidth(),m.getHeight());else{c(THREE.NormalBlending);b(1);o.fillStyle="rgba("+Math.floor(w.r*255)+","+Math.floor(w.g*255)+","+Math.floor(w.b*255)+","+y+")";o.fillRect(m.getX(),m.getY(),m.getWidth(),m.getHeight())}m.empty()}};this.render=function(va,ra){function Na(V){var za,na,Y,Ca=V.lights;z.setRGB(0,0,0);J.setRGB(0,0,0);L.setRGB(0,0,0);V=0;for(za=Ca.length;V<za;V++){na=
Ca[V];Y=na.color;if(na instanceof THREE.AmbientLight){z.r+=Y.r;z.g+=Y.g;z.b+=Y.b}else if(na instanceof THREE.DirectionalLight){J.r+=Y.r;J.g+=Y.g;J.b+=Y.b}else if(na instanceof THREE.PointLight){L.r+=Y.r;L.g+=Y.g;L.b+=Y.b}}}function Sa(V,za,na,Y){var Ca,qa,ha,Q,Ea=V.lights;V=0;for(Ca=Ea.length;V<Ca;V++){qa=Ea[V];ha=qa.color;if(qa instanceof THREE.DirectionalLight){Q=na.dot(qa.position);if(!(Q<=0)){Q*=qa.intensity;Y.r+=ha.r*Q;Y.g+=ha.g*Q;Y.b+=ha.b*Q}}else if(qa instanceof THREE.PointLight){Q=na.dot(E.sub(qa.position,
za).normalize());if(!(Q<=0)){Q*=qa.distance==0?1:1-Math.min(za.distanceTo(qa.position)/qa.distance,1);if(Q!=0){Q*=qa.intensity;Y.r+=ha.r*Q;Y.g+=ha.g*Q;Y.b+=ha.b*Q}}}}}function Ka(V,za,na){b(na.opacity);c(na.blending);var Y,Ca,qa,ha,Q,Ea;if(na instanceof THREE.ParticleBasicMaterial){if(na.map){ha=na.map.image;Q=ha.width>>1;Ea=ha.height>>1;na=za.scale.x*n;qa=za.scale.y*p;Y=na*Q;Ca=qa*Ea;B.set(V.x-Y,V.y-Ca,V.x+Y,V.y+Ca);if(fa.instersects(B)){o.save();o.translate(V.x,V.y);o.rotate(-za.rotation);o.scale(na,
-qa);o.translate(-Q,-Ea);o.drawImage(ha,0,0);o.restore()}}}else if(na instanceof THREE.ParticleCanvasMaterial){Y=za.scale.x*n;Ca=za.scale.y*p;B.set(V.x-Y,V.y-Ca,V.x+Y,V.y+Ca);if(fa.instersects(B)){d(na.color.__styleString);qa=na.color.__styleString;if(H!=qa)o.fillStyle=H=qa;o.save();o.translate(V.x,V.y);o.rotate(-za.rotation);o.scale(Y,Ca);na.program(o);o.restore()}}}function Ja(V,za,na,Y){b(Y.opacity);c(Y.blending);o.beginPath();o.moveTo(V.positionScreen.x,V.positionScreen.y);o.lineTo(za.positionScreen.x,
za.positionScreen.y);o.closePath();if(Y instanceof THREE.LineBasicMaterial){la.__styleString=Y.color.__styleString;V=Y.linewidth;if(K!=V)o.lineWidth=K=V;V=Y.linecap;if(W!=V)o.lineCap=W=V;V=Y.linejoin;if(A!=V)o.lineJoin=A=V;d(la.__styleString);o.stroke();B.inflate(Y.linewidth*2)}}function Ia(V,za,na,Y,Ca,qa,ha,Q,Ea){b(Q.opacity);c(Q.blending);ca=V.positionScreen.x;e=V.positionScreen.y;ea=za.positionScreen.x;Aa=za.positionScreen.y;xa=na.positionScreen.x;Ha=na.positionScreen.y;D(ca,e,ea,Aa,xa,Ha);if(Q instanceof
THREE.MeshBasicMaterial)if(Q.map){if(Q.map.mapping instanceof THREE.UVMapping){Oa=ha.uvs[0];eb(ca,e,ea,Aa,xa,Ha,Q.map.image,Oa[Y].u,Oa[Y].v,Oa[Ca].u,Oa[Ca].v,Oa[qa].u,Oa[qa].v)}}else if(Q.envMap){if(Q.envMap.mapping instanceof THREE.SphericalReflectionMapping){V=ra.matrixWorldInverse;E.copy(ha.vertexNormalsWorld[0]);S=(E.x*V.n11+E.y*V.n12+E.z*V.n13)*0.5+0.5;Z=-(E.x*V.n21+E.y*V.n22+E.z*V.n23)*0.5+0.5;E.copy(ha.vertexNormalsWorld[1]);ma=(E.x*V.n11+E.y*V.n12+E.z*V.n13)*0.5+0.5;Da=-(E.x*V.n21+E.y*V.n22+
E.z*V.n23)*0.5+0.5;E.copy(ha.vertexNormalsWorld[2]);Ma=(E.x*V.n11+E.y*V.n12+E.z*V.n13)*0.5+0.5;wa=-(E.x*V.n21+E.y*V.n22+E.z*V.n23)*0.5+0.5;eb(ca,e,ea,Aa,xa,Ha,Q.envMap.image,S,Z,ma,Da,Ma,wa)}}else Q.wireframe?t(Q.color.__styleString,Q.wireframeLinewidth,Q.wireframeLinecap,Q.wireframeLinejoin):bb(Q.color.__styleString);else if(Q instanceof THREE.MeshLambertMaterial){if(Q.map&&!Q.wireframe){if(Q.map.mapping instanceof THREE.UVMapping){Oa=ha.uvs[0];eb(ca,e,ea,Aa,xa,Ha,Q.map.image,Oa[Y].u,Oa[Y].v,Oa[Ca].u,
Oa[Ca].v,Oa[qa].u,Oa[qa].v)}c(THREE.SubtractiveBlending)}if(x)if(!Q.wireframe&&Q.shading==THREE.SmoothShading&&ha.vertexNormalsWorld.length==3){Ga.r=ia.r=ja.r=z.r;Ga.g=ia.g=ja.g=z.g;Ga.b=ia.b=ja.b=z.b;Sa(Ea,ha.v1.positionWorld,ha.vertexNormalsWorld[0],Ga);Sa(Ea,ha.v2.positionWorld,ha.vertexNormalsWorld[1],ia);Sa(Ea,ha.v3.positionWorld,ha.vertexNormalsWorld[2],ja);ta.r=(ia.r+ja.r)*0.5;ta.g=(ia.g+ja.g)*0.5;ta.b=(ia.b+ja.b)*0.5;ab=Ta(Ga,ia,ja,ta);eb(ca,e,ea,Aa,xa,Ha,ab,0,0,1,0,0,1)}else{u.r=z.r;u.g=
z.g;u.b=z.b;Sa(Ea,ha.centroidWorld,ha.normalWorld,u);la.r=Q.color.r*u.r;la.g=Q.color.g*u.g;la.b=Q.color.b*u.b;la.updateStyleString();Q.wireframe?t(la.__styleString,Q.wireframeLinewidth,Q.wireframeLinecap,Q.wireframeLinejoin):bb(la.__styleString)}else Q.wireframe?t(Q.color.__styleString,Q.wireframeLinewidth,Q.wireframeLinecap,Q.wireframeLinejoin):bb(Q.color.__styleString)}else if(Q instanceof THREE.MeshDepthMaterial){Ra=ra.near;$a=ra.far;Ga.r=Ga.g=Ga.b=1-Qa(V.positionScreen.z,Ra,$a);ia.r=ia.g=ia.b=
1-Qa(za.positionScreen.z,Ra,$a);ja.r=ja.g=ja.b=1-Qa(na.positionScreen.z,Ra,$a);ta.r=(ia.r+ja.r)*0.5;ta.g=(ia.g+ja.g)*0.5;ta.b=(ia.b+ja.b)*0.5;ab=Ta(Ga,ia,ja,ta);eb(ca,e,ea,Aa,xa,Ha,ab,0,0,1,0,0,1)}else if(Q instanceof THREE.MeshNormalMaterial){la.r=hb(ha.normalWorld.x);la.g=hb(ha.normalWorld.y);la.b=hb(ha.normalWorld.z);la.updateStyleString();Q.wireframe?t(la.__styleString,Q.wireframeLinewidth,Q.wireframeLinecap,Q.wireframeLinejoin):bb(la.__styleString)}}function Wa(V,za,na,Y,Ca,qa,ha,Q,Ea){b(Q.opacity);
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Q.wireframeLinejoin):bb(Q.color.__styleString)}else if(Q instanceof THREE.MeshLambertMaterial)if(x)if(!Q.wireframe&&Q.shading==THREE.SmoothShading&&ha.vertexNormalsWorld.length==4){Ga.r=ia.r=ja.r=ta.r=z.r;Ga.g=ia.g=ja.g=ta.g=z.g;Ga.b=ia.b=ja.b=ta.b=z.b;Sa(Ea,ha.v1.positionWorld,ha.vertexNormalsWorld[0],Ga);Sa(Ea,ha.v2.positionWorld,ha.vertexNormalsWorld[1],ia);Sa(Ea,ha.v4.positionWorld,ha.vertexNormalsWorld[3],ja);Sa(Ea,ha.v3.positionWorld,ha.vertexNormalsWorld[2],ta);ab=Ta(Ga,ia,ja,ta);D(ca,e,ea,
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function Ta(V,za,na,Y){var Ca=~~(V.r*255),qa=~~(V.g*255);V=~~(V.b*255);var ha=~~(za.r*255),Q=~~(za.g*255);za=~~(za.b*255);var Ea=~~(na.r*255),ib=~~(na.g*255);na=~~(na.b*255);var Ya=~~(Y.r*255),Za=~~(Y.g*255);Y=~~(Y.b*255);I[0]=Ca<0?0:Ca>255?255:Ca;I[1]=qa<0?0:qa>255?255:qa;I[2]=V<0?0:V>255?255:V;I[4]=ha<0?0:ha>255?255:ha;I[5]=Q<0?0:Q>255?255:Q;I[6]=za<0?0:za>255?255:za;I[8]=Ea<0?0:Ea>255?255:Ea;I[9]=ib<0?0:ib>255?255:ib;I[10]=na<0?0:na>255?255:na;I[12]=Ya<0?0:Ya>255?255:Ya;I[13]=Za<0?0:Za>255?255:
Za;I[14]=Y<0?0:Y>255?255:Y;F.putImageData(M,0,0);U.drawImage(P,0,0);return X}function Qa(V,za,na){V=(V-za)/(na-za);return V*V*(3-2*V)}function hb(V){V=(V+1)*0.5;return V<0?0:V>1?1:V}function gb(V,za){var na=za.x-V.x,Y=za.y-V.y,Ca=1/Math.sqrt(na*na+Y*Y);na*=Ca;Y*=Ca;za.x+=na;za.y+=Y;V.x-=na;V.y-=Y}var cb,fb,sa,Va,Pa,T,Xa,La;this.autoClear?this.clear():o.setTransform(1,0,0,-1,n,p);f=g.projectScene(va,ra,this.sortElements);(x=va.lights.length>0)&&Na(va);cb=0;for(fb=f.length;cb<fb;cb++){sa=f[cb];B.empty();
if(sa instanceof THREE.RenderableParticle){N=sa;N.x*=n;N.y*=p;Va=0;for(Pa=sa.materials.length;Va<Pa;){La=sa.materials[Va++];La.opacity!=0&&Ka(N,sa,La,va)}}else if(sa instanceof THREE.RenderableLine){N=sa.v1;O=sa.v2;N.positionScreen.x*=n;N.positionScreen.y*=p;O.positionScreen.x*=n;O.positionScreen.y*=p;B.addPoint(N.positionScreen.x,N.positionScreen.y);B.addPoint(O.positionScreen.x,O.positionScreen.y);if(fa.instersects(B)){Va=0;for(Pa=sa.materials.length;Va<Pa;){La=sa.materials[Va++];La.opacity!=0&&
Ja(N,O,sa,La,va)}}}else if(sa instanceof THREE.RenderableFace3){N=sa.v1;O=sa.v2;R=sa.v3;N.positionScreen.x*=n;N.positionScreen.y*=p;O.positionScreen.x*=n;O.positionScreen.y*=p;R.positionScreen.x*=n;R.positionScreen.y*=p;if(sa.overdraw){gb(N.positionScreen,O.positionScreen);gb(O.positionScreen,R.positionScreen);gb(R.positionScreen,N.positionScreen)}B.add3Points(N.positionScreen.x,N.positionScreen.y,O.positionScreen.x,O.positionScreen.y,R.positionScreen.x,R.positionScreen.y);if(fa.instersects(B)){Va=
0;for(Pa=sa.meshMaterials.length;Va<Pa;){La=sa.meshMaterials[Va++];if(La instanceof THREE.MeshFaceMaterial){T=0;for(Xa=sa.faceMaterials.length;T<Xa;)(La=sa.faceMaterials[T++])&&La.opacity!=0&&Ia(N,O,R,0,1,2,sa,La,va)}else La.opacity!=0&&Ia(N,O,R,0,1,2,sa,La,va)}}}else if(sa instanceof THREE.RenderableFace4){N=sa.v1;O=sa.v2;R=sa.v3;Fa=sa.v4;N.positionScreen.x*=n;N.positionScreen.y*=p;O.positionScreen.x*=n;O.positionScreen.y*=p;R.positionScreen.x*=n;R.positionScreen.y*=p;Fa.positionScreen.x*=n;Fa.positionScreen.y*=
p;ka.positionScreen.copy(O.positionScreen);ua.positionScreen.copy(Fa.positionScreen);if(sa.overdraw){gb(N.positionScreen,O.positionScreen);gb(O.positionScreen,Fa.positionScreen);gb(Fa.positionScreen,N.positionScreen);gb(R.positionScreen,ka.positionScreen);gb(R.positionScreen,ua.positionScreen)}B.addPoint(N.positionScreen.x,N.positionScreen.y);B.addPoint(O.positionScreen.x,O.positionScreen.y);B.addPoint(R.positionScreen.x,R.positionScreen.y);B.addPoint(Fa.positionScreen.x,Fa.positionScreen.y);if(fa.instersects(B)){Va=
0;for(Pa=sa.meshMaterials.length;Va<Pa;){La=sa.meshMaterials[Va++];if(La instanceof THREE.MeshFaceMaterial){T=0;for(Xa=sa.faceMaterials.length;T<Xa;)(La=sa.faceMaterials[T++])&&La.opacity!=0&&Wa(N,O,R,Fa,ka,ua,sa,La,va)}else La.opacity!=0&&Wa(N,O,R,Fa,ka,ua,sa,La,va)}}}m.addRectangle(B)}o.setTransform(1,0,0,1,0,0)}};
THREE.SVGRenderer=function(){function b(oa,da,pa){var Ba,ga,$,la;Ba=0;for(ga=oa.lights.length;Ba<ga;Ba++){$=oa.lights[Ba];if($ instanceof THREE.DirectionalLight){la=da.normalWorld.dot($.position)*$.intensity;if(la>0){pa.r+=$.color.r*la;pa.g+=$.color.g*la;pa.b+=$.color.b*la}}else if($ instanceof THREE.PointLight){ua.sub($.position,da.centroidWorld);ua.normalize();la=da.normalWorld.dot(ua)*$.intensity;if(la>0){pa.r+=$.color.r*la;pa.g+=$.color.g*la;pa.b+=$.color.b*la}}}}function c(oa,da,pa,Ba,ga,$){ea=
f(Aa++);ea.setAttribute("d","M "+oa.positionScreen.x+" "+oa.positionScreen.y+" L "+da.positionScreen.x+" "+da.positionScreen.y+" L "+pa.positionScreen.x+","+pa.positionScreen.y+"z");if(ga instanceof THREE.MeshBasicMaterial)A.__styleString=ga.color.__styleString;else if(ga instanceof THREE.MeshLambertMaterial)if(W){N.r=O.r;N.g=O.g;N.b=O.b;b($,Ba,N);A.r=ga.color.r*N.r;A.g=ga.color.g*N.g;A.b=ga.color.b*N.b;A.updateStyleString()}else A.__styleString=ga.color.__styleString;else if(ga instanceof THREE.MeshDepthMaterial){ka=
1-ga.__2near/(ga.__farPlusNear-Ba.z*ga.__farMinusNear);A.setRGB(ka,ka,ka)}else ga instanceof THREE.MeshNormalMaterial&&A.setRGB(g(Ba.normalWorld.x),g(Ba.normalWorld.y),g(Ba.normalWorld.z));ga.wireframe?ea.setAttribute("style","fill: none; stroke: "+A.__styleString+"; stroke-width: "+ga.wireframeLinewidth+"; stroke-opacity: "+ga.opacity+"; stroke-linecap: "+ga.wireframeLinecap+"; stroke-linejoin: "+ga.wireframeLinejoin):ea.setAttribute("style","fill: "+A.__styleString+"; fill-opacity: "+ga.opacity);
k.appendChild(ea)}function d(oa,da,pa,Ba,ga,$,la){ea=f(Aa++);ea.setAttribute("d","M "+oa.positionScreen.x+" "+oa.positionScreen.y+" L "+da.positionScreen.x+" "+da.positionScreen.y+" L "+pa.positionScreen.x+","+pa.positionScreen.y+" L "+Ba.positionScreen.x+","+Ba.positionScreen.y+"z");if($ instanceof THREE.MeshBasicMaterial)A.__styleString=$.color.__styleString;else if($ instanceof THREE.MeshLambertMaterial)if(W){N.r=O.r;N.g=O.g;N.b=O.b;b(la,ga,N);A.r=$.color.r*N.r;A.g=$.color.g*N.g;A.b=$.color.b*
N.b;A.updateStyleString()}else A.__styleString=$.color.__styleString;else if($ instanceof THREE.MeshDepthMaterial){ka=1-$.__2near/($.__farPlusNear-ga.z*$.__farMinusNear);A.setRGB(ka,ka,ka)}else $ instanceof THREE.MeshNormalMaterial&&A.setRGB(g(ga.normalWorld.x),g(ga.normalWorld.y),g(ga.normalWorld.z));$.wireframe?ea.setAttribute("style","fill: none; stroke: "+A.__styleString+"; stroke-width: "+$.wireframeLinewidth+"; stroke-opacity: "+$.opacity+"; stroke-linecap: "+$.wireframeLinecap+"; stroke-linejoin: "+
$.wireframeLinejoin):ea.setAttribute("style","fill: "+A.__styleString+"; fill-opacity: "+$.opacity);k.appendChild(ea)}function f(oa){if(ca[oa]==null){ca[oa]=document.createElementNS("http://www.w3.org/2000/svg","path");Ha==0&&ca[oa].setAttribute("shape-rendering","crispEdges")}return ca[oa]}function g(oa){return oa<0?Math.min((1+oa)*0.5,0.5):0.5+Math.min(oa*0.5,0.5)}var h=null,j=new THREE.Projector,k=document.createElementNS("http://www.w3.org/2000/svg","svg"),n,p,o,w,y,v,C,G,H=new THREE.Rectangle,
K=new THREE.Rectangle,W=!1,A=new THREE.Color(16777215),N=new THREE.Color(16777215),O=new THREE.Color(0),R=new THREE.Color(0),Fa=new THREE.Color(0),ka,ua=new THREE.Vector3,ca=[],e=[],ea,Aa,xa,Ha=1;this.domElement=k;this.autoClear=!0;this.sortObjects=!0;this.sortElements=!0;this.setQuality=function(oa){switch(oa){case "high":Ha=1;break;case "low":Ha=0}};this.setSize=function(oa,da){n=oa;p=da;o=n/2;w=p/2;k.setAttribute("viewBox",-o+" "+-w+" "+n+" "+p);k.setAttribute("width",n);k.setAttribute("height",
p);H.set(-o,-w,o,w)};this.clear=function(){for(;k.childNodes.length>0;)k.removeChild(k.childNodes[0])};this.render=function(oa,da){var pa,Ba,ga,$,la,Ga,ia,ja;this.autoClear&&this.clear();h=j.projectScene(oa,da,this.sortElements);xa=Aa=0;if(W=oa.lights.length>0){ia=oa.lights;O.setRGB(0,0,0);R.setRGB(0,0,0);Fa.setRGB(0,0,0);pa=0;for(Ba=ia.length;pa<Ba;pa++){ga=ia[pa];$=ga.color;if(ga instanceof THREE.AmbientLight){O.r+=$.r;O.g+=$.g;O.b+=$.b}else if(ga instanceof THREE.DirectionalLight){R.r+=$.r;R.g+=
$.g;R.b+=$.b}else if(ga instanceof THREE.PointLight){Fa.r+=$.r;Fa.g+=$.g;Fa.b+=$.b}}}pa=0;for(Ba=h.length;pa<Ba;pa++){ia=h[pa];K.empty();if(ia instanceof THREE.RenderableParticle){y=ia;y.x*=o;y.y*=-w;ga=0;for($=ia.materials.length;ga<$;)ga++}else if(ia instanceof THREE.RenderableLine){y=ia.v1;v=ia.v2;y.positionScreen.x*=o;y.positionScreen.y*=-w;v.positionScreen.x*=o;v.positionScreen.y*=-w;K.addPoint(y.positionScreen.x,y.positionScreen.y);K.addPoint(v.positionScreen.x,v.positionScreen.y);if(H.instersects(K)){ga=
0;for($=ia.materials.length;ga<$;)if((ja=ia.materials[ga++])&&ja.opacity!=0){la=y;Ga=v;var ta=xa++;if(e[ta]==null){e[ta]=document.createElementNS("http://www.w3.org/2000/svg","line");Ha==0&&e[ta].setAttribute("shape-rendering","crispEdges")}ea=e[ta];ea.setAttribute("x1",la.positionScreen.x);ea.setAttribute("y1",la.positionScreen.y);ea.setAttribute("x2",Ga.positionScreen.x);ea.setAttribute("y2",Ga.positionScreen.y);if(ja instanceof THREE.LineBasicMaterial){A.__styleString=ja.color.__styleString;ea.setAttribute("style",
"fill: none; stroke: "+A.__styleString+"; stroke-width: "+ja.linewidth+"; stroke-opacity: "+ja.opacity+"; stroke-linecap: "+ja.linecap+"; stroke-linejoin: "+ja.linejoin);k.appendChild(ea)}}}}else if(ia instanceof THREE.RenderableFace3){y=ia.v1;v=ia.v2;C=ia.v3;y.positionScreen.x*=o;y.positionScreen.y*=-w;v.positionScreen.x*=o;v.positionScreen.y*=-w;C.positionScreen.x*=o;C.positionScreen.y*=-w;K.addPoint(y.positionScreen.x,y.positionScreen.y);K.addPoint(v.positionScreen.x,v.positionScreen.y);K.addPoint(C.positionScreen.x,
C.positionScreen.y);if(H.instersects(K)){ga=0;for($=ia.meshMaterials.length;ga<$;){ja=ia.meshMaterials[ga++];if(ja instanceof THREE.MeshFaceMaterial){la=0;for(Ga=ia.faceMaterials.length;la<Ga;)(ja=ia.faceMaterials[la++])&&ja.opacity!=0&&c(y,v,C,ia,ja,oa)}else ja&&ja.opacity!=0&&c(y,v,C,ia,ja,oa)}}}else if(ia instanceof THREE.RenderableFace4){y=ia.v1;v=ia.v2;C=ia.v3;G=ia.v4;y.positionScreen.x*=o;y.positionScreen.y*=-w;v.positionScreen.x*=o;v.positionScreen.y*=-w;C.positionScreen.x*=o;C.positionScreen.y*=
-w;G.positionScreen.x*=o;G.positionScreen.y*=-w;K.addPoint(y.positionScreen.x,y.positionScreen.y);K.addPoint(v.positionScreen.x,v.positionScreen.y);K.addPoint(C.positionScreen.x,C.positionScreen.y);K.addPoint(G.positionScreen.x,G.positionScreen.y);if(H.instersects(K)){ga=0;for($=ia.meshMaterials.length;ga<$;){ja=ia.meshMaterials[ga++];if(ja instanceof THREE.MeshFaceMaterial){la=0;for(Ga=ia.faceMaterials.length;la<Ga;)(ja=ia.faceMaterials[la++])&&ja.opacity!=0&&d(y,v,C,G,ia,ja,oa)}else ja&&ja.opacity!=
0&&d(y,v,C,G,ia,ja,oa)}}}}}};
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THREE.ShaderChunk={fog_pars_fragment:"#ifdef USE_FOG\nuniform vec3 fogColor;\n#ifdef FOG_EXP2\nuniform float fogDensity;\n#else\nuniform float fogNear;\nuniform float fogFar;\n#endif\n#endif",fog_fragment:"#ifdef USE_FOG\nfloat depth = gl_FragCoord.z / gl_FragCoord.w;\n#ifdef FOG_EXP2\nconst float LOG2 = 1.442695;\nfloat fogFactor = exp2( - fogDensity * fogDensity * depth * depth * LOG2 );\nfogFactor = 1.0 - clamp( fogFactor, 0.0, 1.0 );\n#else\nfloat fogFactor = smoothstep( fogNear, fogFar, depth );\n#endif\ngl_FragColor = mix( gl_FragColor, vec4( fogColor, gl_FragColor.w ), fogFactor );\n#endif",envmap_pars_fragment:"#ifdef USE_ENVMAP\nvarying vec3 vReflect;\nuniform float reflectivity;\nuniform samplerCube envMap;\nuniform int combine;\n#endif",
envmap_fragment:"#ifdef USE_ENVMAP\nvec4 cubeColor = textureCube( envMap, vec3( -vReflect.x, vReflect.yz ) );\nif ( combine == 1 ) {\ngl_FragColor = vec4( mix( gl_FragColor.xyz, cubeColor.xyz, reflectivity ), opacity );\n} else {\ngl_FragColor = gl_FragColor * cubeColor;\n}\n#endif",envmap_pars_vertex:"#ifdef USE_ENVMAP\nvarying vec3 vReflect;\nuniform float refractionRatio;\nuniform bool useRefract;\n#endif",envmap_vertex:"#ifdef USE_ENVMAP\nvec4 mPosition = objectMatrix * vec4( position, 1.0 );\nvec3 nWorld = mat3( objectMatrix[0].xyz, objectMatrix[1].xyz, objectMatrix[2].xyz ) * normal;\nif ( useRefract ) {\nvReflect = refract( normalize( mPosition.xyz - cameraPosition ), normalize( nWorld.xyz ), refractionRatio );\n} else {\nvReflect = reflect( normalize( mPosition.xyz - cameraPosition ), normalize( nWorld.xyz ) );\n}\n#endif",
map_particle_pars_fragment:"#ifdef USE_MAP\nuniform sampler2D map;\n#endif",map_particle_fragment:"#ifdef USE_MAP\ngl_FragColor = gl_FragColor * texture2D( map, gl_PointCoord );\n#endif",map_pars_fragment:"#ifdef USE_MAP\nvarying vec2 vUv;\nuniform sampler2D map;\n#endif",map_pars_vertex:"#ifdef USE_MAP\nvarying vec2 vUv;\n#endif",map_fragment:"#ifdef USE_MAP\ngl_FragColor = gl_FragColor * texture2D( map, vUv );\n#endif",map_vertex:"#ifdef USE_MAP\nvUv = uv;\n#endif",lightmap_pars_fragment:"#ifdef USE_LIGHTMAP\nvarying vec2 vUv2;\nuniform sampler2D lightMap;\n#endif",
lightmap_pars_vertex:"#ifdef USE_LIGHTMAP\nvarying vec2 vUv2;\n#endif",lightmap_fragment:"#ifdef USE_LIGHTMAP\ngl_FragColor = gl_FragColor * texture2D( lightMap, vUv2 );\n#endif",lightmap_vertex:"#ifdef USE_LIGHTMAP\nvUv2 = uv2;\n#endif",lights_pars_vertex:"uniform bool enableLighting;\nuniform vec3 ambientLightColor;\n#if MAX_DIR_LIGHTS > 0\nuniform vec3 directionalLightColor[ MAX_DIR_LIGHTS ];\nuniform vec3 directionalLightDirection[ MAX_DIR_LIGHTS ];\n#endif\n#if MAX_POINT_LIGHTS > 0\nuniform vec3 pointLightColor[ MAX_POINT_LIGHTS ];\nuniform vec3 pointLightPosition[ MAX_POINT_LIGHTS ];\nuniform float pointLightDistance[ MAX_POINT_LIGHTS ];\n#ifdef PHONG\nvarying vec4 vPointLight[ MAX_POINT_LIGHTS ];\n#endif\n#endif",
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lights_vertex:"if ( !enableLighting ) {\nvLightWeighting = vec3( 1.0 );\n} else {\nvLightWeighting = ambientLightColor;\n#if MAX_DIR_LIGHTS > 0\nfor( int i = 0; i < MAX_DIR_LIGHTS; i++ ) {\nvec4 lDirection = viewMatrix * vec4( directionalLightDirection[ i ], 0.0 );\nfloat directionalLightWeighting = max( dot( transformedNormal, normalize( lDirection.xyz ) ), 0.0 );\nvLightWeighting += directionalLightColor[ i ] * directionalLightWeighting;\n}\n#endif\n#if MAX_POINT_LIGHTS > 0\nfor( int i = 0; i < MAX_POINT_LIGHTS; i++ ) {\nvec4 lPosition = viewMatrix * vec4( pointLightPosition[ i ], 1.0 );\nvec3 lVector = lPosition.xyz - mvPosition.xyz;\nfloat lDistance = 1.0;\nif ( pointLightDistance[ i ] > 0.0 )\nlDistance = 1.0 - min( ( length( lVector ) / pointLightDistance[ i ] ), 1.0 );\nlVector = normalize( lVector );\nfloat pointLightWeighting = max( dot( transformedNormal, lVector ), 0.0 );\nvLightWeighting += pointLightColor[ i ] * pointLightWeighting * lDistance;\n#ifdef PHONG\nvPointLight[ i ] = vec4( lVector, lDistance );\n#endif\n}\n#endif\n}",
lights_pars_fragment:"#if MAX_DIR_LIGHTS > 0\nuniform vec3 directionalLightDirection[ MAX_DIR_LIGHTS ];\n#endif\n#if MAX_POINT_LIGHTS > 0\nvarying vec4 vPointLight[ MAX_POINT_LIGHTS ];\n#endif\nvarying vec3 vViewPosition;\nvarying vec3 vNormal;",lights_fragment:"vec3 normal = normalize( vNormal );\nvec3 viewPosition = normalize( vViewPosition );\nvec4 mColor = vec4( diffuse, opacity );\nvec4 mSpecular = vec4( specular, opacity );\n#if MAX_POINT_LIGHTS > 0\nvec4 pointDiffuse  = vec4( 0.0 );\nvec4 pointSpecular = vec4( 0.0 );\nfor ( int i = 0; i < MAX_POINT_LIGHTS; i ++ ) {\nvec3 pointVector = normalize( vPointLight[ i ].xyz );\nvec3 pointHalfVector = normalize( vPointLight[ i ].xyz + vViewPosition );\nfloat pointDistance = vPointLight[ i ].w;\nfloat pointDotNormalHalf = dot( normal, pointHalfVector );\nfloat pointDiffuseWeight = max( dot( normal, pointVector ), 0.0 );\nfloat pointSpecularWeight = 0.0;\nif ( pointDotNormalHalf >= 0.0 )\npointSpecularWeight = pow( pointDotNormalHalf, shininess );\npointDiffuse  += mColor * pointDiffuseWeight * pointDistance;\npointSpecular += mSpecular * pointSpecularWeight * pointDistance;\n}\n#endif\n#if MAX_DIR_LIGHTS > 0\nvec4 dirDiffuse  = vec4( 0.0 );\nvec4 dirSpecular = vec4( 0.0 );\nfor( int i = 0; i < MAX_DIR_LIGHTS; i++ ) {\nvec4 lDirection = viewMatrix * vec4( directionalLightDirection[ i ], 0.0 );\nvec3 dirVector = normalize( lDirection.xyz );\nvec3 dirHalfVector = normalize( lDirection.xyz + vViewPosition );\nfloat dirDotNormalHalf = dot( normal, dirHalfVector );\nfloat dirDiffuseWeight = max( dot( normal, dirVector ), 0.0 );\nfloat dirSpecularWeight = 0.0;\nif ( dirDotNormalHalf >= 0.0 )\ndirSpecularWeight = pow( dirDotNormalHalf, shininess );\ndirDiffuse  += mColor * dirDiffuseWeight;\ndirSpecular += mSpecular * dirSpecularWeight;\n}\n#endif\nvec4 totalLight = vec4( ambient, opacity );\n#if MAX_DIR_LIGHTS > 0\ntotalLight += dirDiffuse + dirSpecular;\n#endif\n#if MAX_POINT_LIGHTS > 0\ntotalLight += pointDiffuse + pointSpecular;\n#endif\ngl_FragColor = gl_FragColor * totalLight;",
A
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color_pars_fragment:"#ifdef USE_COLOR\nvarying vec3 vColor;\n#endif",color_fragment:"#ifdef USE_COLOR\ngl_FragColor = gl_FragColor * vec4( vColor, opacity );\n#endif",color_pars_vertex:"#ifdef USE_COLOR\nvarying vec3 vColor;\n#endif",color_vertex:"#ifdef USE_COLOR\nvColor = color;\n#endif",skinning_pars_vertex:"#ifdef USE_SKINNING\nuniform mat4 boneGlobalMatrices[ MAX_BONES ];\n#endif",skinning_vertex:"#ifdef USE_SKINNING\ngl_Position  = ( boneGlobalMatrices[ int( skinIndex.x ) ] * skinVertexA ) * skinWeight.x;\ngl_Position += ( boneGlobalMatrices[ int( skinIndex.y ) ] * skinVertexB ) * skinWeight.y;\ngl_Position  = projectionMatrix * viewMatrix * objectMatrix * gl_Position;\n#endif",
morphtarget_pars_vertex:"#ifdef USE_MORPHTARGETS\nuniform float morphTargetInfluences[ 8 ];\n#endif",morphtarget_vertex:"#ifdef USE_MORPHTARGETS\nvec3 morphed = vec3( 0.0, 0.0, 0.0 );\nmorphed += ( morphTarget0 - position ) * morphTargetInfluences[ 0 ];\nmorphed += ( morphTarget1 - position ) * morphTargetInfluences[ 1 ];\nmorphed += ( morphTarget2 - position ) * morphTargetInfluences[ 2 ];\nmorphed += ( morphTarget3 - position ) * morphTargetInfluences[ 3 ];\nmorphed += ( morphTarget4 - position ) * morphTargetInfluences[ 4 ];\nmorphed += ( morphTarget5 - position ) * morphTargetInfluences[ 5 ];\nmorphed += ( morphTarget6 - position ) * morphTargetInfluences[ 6 ];\nmorphed += ( morphTarget7 - position ) * morphTargetInfluences[ 7 ];\nmorphed += position;\ngl_Position = projectionMatrix * modelViewMatrix * vec4( morphed, 1.0 );\n#endif",
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default_vertex:"#ifndef USE_MORPHTARGETS\n#ifndef USE_SKINNING\ngl_Position = projectionMatrix * mvPosition;\n#endif\n#endif"};
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THREE.UniformsLib={common:{diffuse:{type:"c",value:new THREE.Color(15658734)},opacity:{type:"f",value:1},map:{type:"t",value:0,texture:null},lightMap:{type:"t",value:2,texture:null},envMap:{type:"t",value:1,texture:null},useRefract:{type:"i",value:0},reflectivity:{type:"f",value:1},refractionRatio:{type:"f",value:0.98},combine:{type:"i",value:0},fogDensity:{type:"f",value:2.5E-4},fogNear:{type:"f",value:1},fogFar:{type:"f",value:2E3},fogColor:{type:"c",value:new THREE.Color(16777215)},morphTargetInfluences:{type:"f",
216 217
value:0}},lights:{enableLighting:{type:"i",value:1},ambientLightColor:{type:"fv",value:[]},directionalLightDirection:{type:"fv",value:[]},directionalLightColor:{type:"fv",value:[]},pointLightColor:{type:"fv",value:[]},pointLightPosition:{type:"fv",value:[]},pointLightDistance:{type:"fv1",value:[]}},particle:{psColor:{type:"c",value:new THREE.Color(15658734)},opacity:{type:"f",value:1},size:{type:"f",value:1},scale:{type:"f",value:1},map:{type:"t",value:0,texture:null},fogDensity:{type:"f",value:2.5E-4},
fogNear:{type:"f",value:1},fogFar:{type:"f",value:2E3},fogColor:{type:"c",value:new THREE.Color(16777215)}}};
218
THREE.ShaderLib={lensFlareVertexTexture:{vertexShader:"uniform \tvec3 \tscreenPosition;\nuniform\tvec2\tscale;\nuniform\tfloat\trotation;\nuniform    int     renderType;\nuniform\tsampler2D\tocclusionMap;\nattribute \tvec2 \tposition;\nattribute  vec2\tUV;\nvarying\tvec2\tvUV;\nvarying\tfloat\tvVisibility;\nvoid main(void)\n{\nvUV = UV;\nvec2 pos = position;\nif( renderType == 2 ) {\nfloat visibility = texture2D( occlusionMap, vec2( 0.1, 0.1 )).a +\ntexture2D( occlusionMap, vec2( 0.5, 0.1 )).a +\ntexture2D( occlusionMap, vec2( 0.9, 0.1 )).a +\ntexture2D( occlusionMap, vec2( 0.9, 0.5 )).a +\ntexture2D( occlusionMap, vec2( 0.9, 0.9 )).a +\ntexture2D( occlusionMap, vec2( 0.5, 0.9 )).a +\ntexture2D( occlusionMap, vec2( 0.1, 0.9 )).a +\ntexture2D( occlusionMap, vec2( 0.1, 0.5 )).a +\ntexture2D( occlusionMap, vec2( 0.5, 0.5 )).a;\nvVisibility = ( 1.0 - visibility / 9.0 );\npos.x = cos( rotation ) * position.x - sin( rotation ) * position.y;\npos.y = sin( rotation ) * position.x + cos( rotation ) * position.y;\n}\ngl_Position = vec4(( pos * scale + screenPosition.xy ).xy, screenPosition.z, 1.0 );\n}",fragmentShader:"#ifdef GL_ES\nprecision highp float;\n#endif\nuniform\tsampler2D\tmap;\nuniform\tfloat\t\topacity;\nuniform    int         renderType;\nvarying\tvec2\t\tvUV;\nvarying\tfloat\t\tvVisibility;\nvoid main( void )\n{\nif( renderType == 0 ) {\ngl_FragColor = vec4( texture2D( map, vUV ).rgb, 0.0 );\n} else if( renderType == 1 ) {\ngl_FragColor = texture2D( map, vUV );\n} else {\nvec4 color = texture2D( map, vUV );\ncolor.a *= opacity * vVisibility;\ngl_FragColor = color;\n}\n}"},
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lensFlare:{vertexShader:"uniform \tvec3 \tscreenPosition;\nuniform\tvec2\tscale;\nuniform\tfloat\trotation;\nuniform    int     renderType;\nattribute \tvec2 \tposition;\nattribute  vec2\tUV;\nvarying\tvec2\tvUV;\nvoid main(void)\n{\nvUV = UV;\nvec2 pos = position;\nif( renderType == 2 ) {\npos.x = cos( rotation ) * position.x - sin( rotation ) * position.y;\npos.y = sin( rotation ) * position.x + cos( rotation ) * position.y;\n}\ngl_Position = vec4(( pos * scale + screenPosition.xy ).xy, screenPosition.z, 1.0 );\n}",
fragmentShader:"#ifdef GL_ES\nprecision highp float;\n#endif\nuniform\tsampler2D\tmap;\nuniform\tsampler2D\tocclusionMap;\nuniform\tfloat\t\topacity;\nuniform    int         renderType;\nvarying\tvec2\t\tvUV;\nvoid main( void )\n{\nif( renderType == 0 ) {\ngl_FragColor = vec4( texture2D( map, vUV ).rgb, 0.0 );\n} else if( renderType == 1 ) {\ngl_FragColor = texture2D( map, vUV );\n} else {\nfloat visibility = texture2D( occlusionMap, vec2( 0.5, 0.1 )).a +\ntexture2D( occlusionMap, vec2( 0.9, 0.5 )).a +\ntexture2D( occlusionMap, vec2( 0.5, 0.9 )).a +\ntexture2D( occlusionMap, vec2( 0.1, 0.5 )).a;\nvisibility = ( 1.0 - visibility / 4.0 );\nvec4 color = texture2D( map, vUV );\ncolor.a *= opacity * visibility;\ngl_FragColor = color;\n}\n}"},
sprite:{vertexShader:"uniform\tint\t\tuseScreenCoordinates;\nuniform    int     affectedByDistance;\nuniform\tvec3\tscreenPosition;\nuniform \tmat4 \tmodelViewMatrix;\nuniform \tmat4 \tprojectionMatrix;\nuniform    float   rotation;\nuniform    vec2    scale;\nuniform    vec2    alignment;\nuniform    vec2    uvOffset;\nuniform\tvec2    uvScale;\nattribute \tvec2 \tposition;\nattribute  vec2\tuv;\nvarying\tvec2\tvUV;\nvoid main(void)\n{\nvUV = uvOffset + uv * uvScale;\nvec2 alignedPosition = position + alignment;\nvec2 rotatedPosition;\nrotatedPosition.x = ( cos( rotation ) * alignedPosition.x - sin( rotation ) * alignedPosition.y ) * scale.x;\nrotatedPosition.y = ( sin( rotation ) * alignedPosition.x + cos( rotation ) * alignedPosition.y ) * scale.y;\nvec4 finalPosition;\nif( useScreenCoordinates != 0 ) {\nfinalPosition = vec4( screenPosition.xy + rotatedPosition, screenPosition.z, 1.0 );\n} else {\nfinalPosition = projectionMatrix * modelViewMatrix * vec4( 0.0, 0.0, 0.0, 1.0 );\nfinalPosition.xy += rotatedPosition * ( affectedByDistance == 1 ? 1.0 : finalPosition.z );\n}\ngl_Position = finalPosition;\n}",
fragmentShader:"#ifdef GL_ES\nprecision highp float;\n#endif\nuniform\tsampler2D\tmap;\nuniform\tfloat\t\topacity;\nvarying\tvec2\t\tvUV;\nvoid main( void )\n{\nvec4 color = texture2D( map, vUV );\ncolor.a *= opacity;\ngl_FragColor = color;\n}"},shadowPost:{vertexShader:"uniform \tmat4 \tprojectionMatrix;\nattribute \tvec3 \tposition;\nvoid main(void)\n{\ngl_Position = projectionMatrix * vec4( position, 1.0 );\n}",fragmentShader:"#ifdef GL_ES\nprecision highp float;\n#endif\nuniform \tfloat \tdarkness;\nvoid main( void )\n{\ngl_FragColor = vec4( 0, 0, 0, darkness );\n}"},
shadowVolumeDynamic:{uniforms:{directionalLightDirection:{type:"fv",value:[]}},vertexShader:"uniform \tvec3 \tdirectionalLightDirection;\nvoid main() {\nvec4 pos      = objectMatrix * vec4( position, 1.0 );\nvec3 norm     = mat3( objectMatrix[0].xyz, objectMatrix[1].xyz, objectMatrix[2].xyz ) * normal;\nvec4 extruded = vec4( directionalLightDirection * 5000.0 * step( 0.0, dot( directionalLightDirection, norm )), 0.0 );\ngl_Position   = projectionMatrix * viewMatrix * ( pos + extruded );\n}",fragmentShader:"void main() {\ngl_FragColor = vec4( 1, 1, 1, 1 );\n}"},
depth:{uniforms:{mNear:{type:"f",value:1},mFar:{type:"f",value:2E3},opacity:{type:"f",value:1}},fragmentShader:"uniform float mNear;\nuniform float mFar;\nuniform float opacity;\nvoid main() {\nfloat depth = gl_FragCoord.z / gl_FragCoord.w;\nfloat color = 1.0 - smoothstep( mNear, mFar, depth );\ngl_FragColor = vec4( vec3( color ), opacity );\n}",vertexShader:"void main() {\ngl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n}"},normal:{uniforms:{opacity:{type:"f",value:1}},
fragmentShader:"uniform float opacity;\nvarying vec3 vNormal;\nvoid main() {\ngl_FragColor = vec4( 0.5 * normalize( vNormal ) + 0.5, opacity );\n}",vertexShader:"varying vec3 vNormal;\nvoid main() {\nvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );\nvNormal = normalize( normalMatrix * normal );\ngl_Position = projectionMatrix * mvPosition;\n}"},basic:{uniforms:THREE.UniformsLib.common,fragmentShader:["uniform vec3 diffuse;\nuniform float opacity;",THREE.ShaderChunk.color_pars_fragment,THREE.ShaderChunk.map_pars_fragment,
THREE.ShaderChunk.lightmap_pars_fragment,THREE.ShaderChunk.envmap_pars_fragment,THREE.ShaderChunk.fog_pars_fragment,"void main() {\ngl_FragColor = vec4( diffuse, opacity );",THREE.ShaderChunk.map_fragment,THREE.ShaderChunk.lightmap_fragment,THREE.ShaderChunk.color_fragment,THREE.ShaderChunk.envmap_fragment,THREE.ShaderChunk.fog_fragment,"}"].join("\n"),vertexShader:[THREE.ShaderChunk.map_pars_vertex,THREE.ShaderChunk.lightmap_pars_vertex,THREE.ShaderChunk.envmap_pars_vertex,THREE.ShaderChunk.color_pars_vertex,
THREE.ShaderChunk.skinning_pars_vertex,THREE.ShaderChunk.morphtarget_pars_vertex,"void main() {\nvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );",THREE.ShaderChunk.map_vertex,THREE.ShaderChunk.lightmap_vertex,THREE.ShaderChunk.envmap_vertex,THREE.ShaderChunk.color_vertex,THREE.ShaderChunk.skinning_vertex,THREE.ShaderChunk.morphtarget_vertex,THREE.ShaderChunk.default_vertex,"}"].join("\n")},lambert:{uniforms:Uniforms.merge([THREE.UniformsLib.common,THREE.UniformsLib.lights]),fragmentShader:["uniform vec3 diffuse;\nuniform float opacity;\nvarying vec3 vLightWeighting;",
THREE.ShaderChunk.color_pars_fragment,THREE.ShaderChunk.map_pars_fragment,THREE.ShaderChunk.lightmap_pars_fragment,THREE.ShaderChunk.envmap_pars_fragment,THREE.ShaderChunk.fog_pars_fragment,"void main() {\ngl_FragColor = vec4( diffuse, opacity );\ngl_FragColor = gl_FragColor * vec4( vLightWeighting, 1.0 );",THREE.ShaderChunk.map_fragment,THREE.ShaderChunk.lightmap_fragment,THREE.ShaderChunk.color_fragment,THREE.ShaderChunk.envmap_fragment,THREE.ShaderChunk.fog_fragment,"}"].join("\n"),vertexShader:["varying vec3 vLightWeighting;",
THREE.ShaderChunk.map_pars_vertex,THREE.ShaderChunk.lightmap_pars_vertex,THREE.ShaderChunk.envmap_pars_vertex,THREE.ShaderChunk.lights_pars_vertex,THREE.ShaderChunk.color_pars_vertex,THREE.ShaderChunk.skinning_pars_vertex,THREE.ShaderChunk.morphtarget_pars_vertex,"void main() {\nvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );",THREE.ShaderChunk.map_vertex,THREE.ShaderChunk.lightmap_vertex,THREE.ShaderChunk.envmap_vertex,THREE.ShaderChunk.color_vertex,"vec3 transformedNormal = normalize( normalMatrix * normal );",
THREE.ShaderChunk.lights_vertex,THREE.ShaderChunk.skinning_vertex,THREE.ShaderChunk.morphtarget_vertex,THREE.ShaderChunk.default_vertex,"}"].join("\n")},phong:{uniforms:Uniforms.merge([THREE.UniformsLib.common,THREE.UniformsLib.lights,{ambient:{type:"c",value:new THREE.Color(328965)},specular:{type:"c",value:new THREE.Color(1118481)},shininess:{type:"f",value:30}}]),fragmentShader:["uniform vec3 diffuse;\nuniform float opacity;\nuniform vec3 ambient;\nuniform vec3 specular;\nuniform float shininess;\nvarying vec3 vLightWeighting;",
A
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THREE.ShaderChunk.color_pars_fragment,THREE.ShaderChunk.map_pars_fragment,THREE.ShaderChunk.lightmap_pars_fragment,THREE.ShaderChunk.envmap_pars_fragment,THREE.ShaderChunk.fog_pars_fragment,THREE.ShaderChunk.lights_pars_fragment,"void main() {\ngl_FragColor = vec4( vLightWeighting, 1.0 );",THREE.ShaderChunk.lights_fragment,THREE.ShaderChunk.map_fragment,THREE.ShaderChunk.lightmap_fragment,THREE.ShaderChunk.color_fragment,THREE.ShaderChunk.envmap_fragment,THREE.ShaderChunk.fog_fragment,"}"].join("\n"),
vertexShader:["#define PHONG\nvarying vec3 vLightWeighting;\nvarying vec3 vViewPosition;\nvarying vec3 vNormal;",THREE.ShaderChunk.map_pars_vertex,THREE.ShaderChunk.lightmap_pars_vertex,THREE.ShaderChunk.envmap_pars_vertex,THREE.ShaderChunk.lights_pars_vertex,THREE.ShaderChunk.color_pars_vertex,THREE.ShaderChunk.skinning_pars_vertex,THREE.ShaderChunk.morphtarget_pars_vertex,"void main() {\nvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );",THREE.ShaderChunk.map_vertex,THREE.ShaderChunk.lightmap_vertex,
THREE.ShaderChunk.envmap_vertex,THREE.ShaderChunk.color_vertex,"#ifndef USE_ENVMAP\nvec4 mPosition = objectMatrix * vec4( position, 1.0 );\n#endif\nvViewPosition = cameraPosition - mPosition.xyz;\nvec3 transformedNormal = normalize( normalMatrix * normal );\nvNormal = transformedNormal;",THREE.ShaderChunk.lights_vertex,THREE.ShaderChunk.skinning_vertex,THREE.ShaderChunk.morphtarget_vertex,THREE.ShaderChunk.default_vertex,"}"].join("\n")},particle_basic:{uniforms:THREE.UniformsLib.particle,fragmentShader:["uniform vec3 psColor;\nuniform float opacity;",
THREE.ShaderChunk.color_pars_fragment,THREE.ShaderChunk.map_particle_pars_fragment,THREE.ShaderChunk.fog_pars_fragment,"void main() {\ngl_FragColor = vec4( psColor, opacity );",THREE.ShaderChunk.map_particle_fragment,THREE.ShaderChunk.color_fragment,THREE.ShaderChunk.fog_fragment,"}"].join("\n"),vertexShader:["uniform float size;\nuniform float scale;",THREE.ShaderChunk.color_pars_vertex,"void main() {",THREE.ShaderChunk.color_vertex,"vec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );\n#ifdef USE_SIZEATTENUATION\ngl_PointSize = size * ( scale / length( mvPosition.xyz ) );\n#else\ngl_PointSize = size;\n#endif\ngl_Position = projectionMatrix * mvPosition;\n}"].join("\n")}};
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THREE.WebGLRenderer=function(b){function c(m,B,x){var u,z,J,L=m.vertices,E=L.length,P=m.colors,F=P.length,M=m.__vertexArray,I=m.__colorArray,X=m.__sortArray,U=m.__dirtyVertices,ya=m.__dirtyColors;if(x.sortParticles){Ra.multiplySelf(x.matrixWorld);for(u=0;u<E;u++){z=L[u].position;Oa.copy(z);Ra.multiplyVector3(Oa);X[u]=[Oa.z,u]}X.sort(function(va,ra){return ra[0]-va[0]});for(u=0;u<E;u++){z=L[X[u][1]].position;J=u*3;M[J]=z.x;M[J+1]=z.y;M[J+2]=z.z}for(u=0;u<F;u++){J=u*3;color=P[X[u][1]];I[J]=color.r;
I[J+1]=color.g;I[J+2]=color.b}}else{if(U)for(u=0;u<E;u++){z=L[u].position;J=u*3;M[J]=z.x;M[J+1]=z.y;M[J+2]=z.z}if(ya)for(u=0;u<F;u++){color=P[u];J=u*3;I[J]=color.r;I[J+1]=color.g;I[J+2]=color.b}}if(U||x.sortParticles){e.bindBuffer(e.ARRAY_BUFFER,m.__webglVertexBuffer);e.bufferData(e.ARRAY_BUFFER,M,B)}if(ya||x.sortParticles){e.bindBuffer(e.ARRAY_BUFFER,m.__webglColorBuffer);e.bufferData(e.ARRAY_BUFFER,I,B)}}function d(m,B,x,u,z){u.program||da.initMaterial(u,B,x,z);var J=u.program,L=J.uniforms,E=u.uniforms;
if(J!=xa){e.useProgram(J);xa=J}e.uniformMatrix4fv(L.projectionMatrix,!1,$a);if(x&&(u instanceof THREE.MeshBasicMaterial||u instanceof THREE.MeshLambertMaterial||u instanceof THREE.MeshPhongMaterial||u instanceof THREE.LineBasicMaterial||u instanceof THREE.ParticleBasicMaterial||u.fog)){E.fogColor.value.setHex(x.color.hex);if(x instanceof THREE.Fog){E.fogNear.value=x.near;E.fogFar.value=x.far}else if(x instanceof THREE.FogExp2)E.fogDensity.value=x.density}if(u instanceof THREE.MeshPhongMaterial||u instanceof
THREE.MeshLambertMaterial||u.lights){var P,F,M=0,I=0,X=0,U,ya,va,ra,Na=S,Sa=Na.directional.colors,Ka=Na.directional.positions,Ja=Na.point.colors,Ia=Na.point.positions,Wa=Na.point.distances,D=0,aa=0;x=F=ra=0;for(P=B.length;x<P;x++){F=B[x];U=F.color;ya=F.position;va=F.intensity;ra=F.distance;if(F instanceof THREE.AmbientLight){M+=U.r;I+=U.g;X+=U.b}else if(F instanceof THREE.DirectionalLight){ra=D*3;Sa[ra]=U.r*va;Sa[ra+1]=U.g*va;Sa[ra+2]=U.b*va;Ka[ra]=ya.x;Ka[ra+1]=ya.y;Ka[ra+2]=ya.z;D+=1}else if(F instanceof
THREE.PointLight){F=aa*3;Ja[F]=U.r*va;Ja[F+1]=U.g*va;Ja[F+2]=U.b*va;Ia[F]=ya.x;Ia[F+1]=ya.y;Ia[F+2]=ya.z;Wa[aa]=ra;aa+=1}}for(x=D*3;x<Sa.length;x++)Sa[x]=0;for(x=aa*3;x<Ja.length;x++)Ja[x]=0;Na.point.length=aa;Na.directional.length=D;Na.ambient[0]=M;Na.ambient[1]=I;Na.ambient[2]=X;x=S;E.enableLighting.value=x.directional.length+x.point.length;E.ambientLightColor.value=x.ambient;E.directionalLightColor.value=x.directional.colors;E.directionalLightDirection.value=x.directional.positions;E.pointLightColor.value=
x.point.colors;E.pointLightPosition.value=x.point.positions;E.pointLightDistance.value=x.point.distances}if(u instanceof THREE.MeshBasicMaterial||u instanceof THREE.MeshLambertMaterial||u instanceof THREE.MeshPhongMaterial){E.diffuse.value.setRGB(u.color.r,u.color.g,u.color.b);E.opacity.value=u.opacity;E.map.texture=u.map;E.lightMap.texture=u.lightMap;E.envMap.texture=u.envMap;E.reflectivity.value=u.reflectivity;E.refractionRatio.value=u.refractionRatio;E.combine.value=u.combine;E.useRefract.value=
u.envMap&&u.envMap.mapping instanceof THREE.CubeRefractionMapping}if(u instanceof THREE.LineBasicMaterial){E.diffuse.value.setRGB(u.color.r,u.color.g,u.color.b);E.opacity.value=u.opacity}else if(u instanceof THREE.ParticleBasicMaterial){E.psColor.value.setRGB(u.color.r,u.color.g,u.color.b);E.opacity.value=u.opacity;E.size.value=u.size;E.scale.value=ea.height/2;E.map.texture=u.map}else if(u instanceof THREE.MeshPhongMaterial){E.ambient.value.setRGB(u.ambient.r,u.ambient.g,u.ambient.b);E.specular.value.setRGB(u.specular.r,
u.specular.g,u.specular.b);E.shininess.value=u.shininess}else if(u instanceof THREE.MeshDepthMaterial){E.mNear.value=m.near;E.mFar.value=m.far;E.opacity.value=u.opacity}else if(u instanceof THREE.MeshNormalMaterial)E.opacity.value=u.opacity;for(var t in E)if(I=J.uniforms[t]){P=E[t];M=P.type;x=P.value;if(M=="i")e.uniform1i(I,x);else if(M=="f")e.uniform1f(I,x);else if(M=="fv1")e.uniform1fv(I,x);else if(M=="fv")e.uniform3fv(I,x);else if(M=="v2")e.uniform2f(I,x.x,x.y);else if(M=="v3")e.uniform3f(I,x.x,
x.y,x.z);else if(M=="v4")e.uniform4f(I,x.x,x.y,x.z,x.w);else if(M=="c")e.uniform3f(I,x.r,x.g,x.b);else if(M=="t"){e.uniform1i(I,x);if(P=P.texture)if(P.image instanceof Array&&P.image.length==6){if(P.image.length==6){if(P.needsUpdate){if(P.__webglInit){e.bindTexture(e.TEXTURE_CUBE_MAP,P.image.__webglTextureCube);for(M=0;M<6;++M)e.texSubImage2D(e.TEXTURE_CUBE_MAP_POSITIVE_X+M,0,0,0,e.RGBA,e.UNSIGNED_BYTE,P.image[M])}else{P.image.__webglTextureCube=e.createTexture();e.bindTexture(e.TEXTURE_CUBE_MAP,
P.image.__webglTextureCube);for(M=0;M<6;++M)e.texImage2D(e.TEXTURE_CUBE_MAP_POSITIVE_X+M,0,e.RGBA,e.RGBA,e.UNSIGNED_BYTE,P.image[M]);P.__webglInit=!0}O(e.TEXTURE_CUBE_MAP,P,P.image[0]);e.bindTexture(e.TEXTURE_CUBE_MAP,null);P.needsUpdate=!1}e.activeTexture(e.TEXTURE0+x);e.bindTexture(e.TEXTURE_CUBE_MAP,P.image.__webglTextureCube)}}else R(P,x)}}e.uniformMatrix4fv(L.modelViewMatrix,!1,z._modelViewMatrixArray);e.uniformMatrix3fv(L.normalMatrix,!1,z._normalMatrixArray);(u instanceof THREE.MeshShaderMaterial||
u instanceof THREE.MeshPhongMaterial||u.envMap)&&e.uniform3f(L.cameraPosition,m.position.x,m.position.y,m.position.z);(u instanceof THREE.MeshShaderMaterial||u.envMap||u.skinning)&&e.uniformMatrix4fv(L.objectMatrix,!1,z._objectMatrixArray);(u instanceof THREE.MeshPhongMaterial||u instanceof THREE.MeshLambertMaterial||u instanceof THREE.MeshShaderMaterial||u.skinning)&&e.uniformMatrix4fv(L.viewMatrix,!1,ab);if(u instanceof THREE.ShadowVolumeDynamicMaterial){m=E.directionalLightDirection.value;m[0]=
-B.position.x;m[1]=-B.position.y;m[2]=-B.position.z;e.uniform3fv(L.directionalLightDirection,m);e.uniformMatrix4fv(L.objectMatrix,!1,z._objectMatrixArray);e.uniformMatrix4fv(L.viewMatrix,!1,ab)}if(u.skinning){e.uniformMatrix4fv(L.cameraInverseMatrix,!1,ab);e.uniformMatrix4fv(L.boneGlobalMatrices,!1,z.boneMatrices)}return J}function f(m,B,x,u,z,J){if(u.opacity!=0){var L;m=d(m,B,x,u,J).attributes;if(u.morphTargets){B=u.program.attributes;J.morphTargetBase!==-1?e.bindBuffer(e.ARRAY_BUFFER,z.__webglMorphTargetsBuffers[J.morphTargetBase]):
e.bindBuffer(e.ARRAY_BUFFER,z.__webglVertexBuffer);e.vertexAttribPointer(B.position,3,e.FLOAT,!1,0,0);if(J.morphTargetForcedOrder.length){x=0;for(var E=J.morphTargetForcedOrder,P=J.morphTargetInfluences;x<u.numSupportedMorphTargets&&x<E.length;){e.bindBuffer(e.ARRAY_BUFFER,z.__webglMorphTargetsBuffers[E[x]]);e.vertexAttribPointer(B["morphTarget"+x],3,e.FLOAT,!1,0,0);J.__webglMorphTargetInfluences[x]=P[E[x]];x++}}else{E=[];var F=-1,M=0;P=J.morphTargetInfluences;var I,X=P.length;x=0;for(J.morphTargetBase!==
-1&&(E[J.morphTargetBase]=!0);x<u.numSupportedMorphTargets;){for(I=0;I<X;I++)if(!E[I]&&P[I]>F){M=I;F=P[M]}e.bindBuffer(e.ARRAY_BUFFER,z.__webglMorphTargetsBuffers[M]);e.vertexAttribPointer(B["morphTarget"+x],3,e.FLOAT,!1,0,0);J.__webglMorphTargetInfluences[x]=F;E[M]=1;F=-1;x++}}e.uniform1fv(u.program.uniforms.morphTargetInfluences,J.__webglMorphTargetInfluences)}else{e.bindBuffer(e.ARRAY_BUFFER,z.__webglVertexBuffer);e.vertexAttribPointer(m.position,3,e.FLOAT,!1,0,0)}if(z.__webglCustomAttributes)for(L in z.__webglCustomAttributes)if(m[L]>=
0){B=z.__webglCustomAttributes[L];e.bindBuffer(e.ARRAY_BUFFER,B.buffer);e.vertexAttribPointer(m[L],B.size,e.FLOAT,!1,0,0)}if(m.color>=0){e.bindBuffer(e.ARRAY_BUFFER,z.__webglColorBuffer);e.vertexAttribPointer(m.color,3,e.FLOAT,!1,0,0)}if(m.normal>=0){e.bindBuffer(e.ARRAY_BUFFER,z.__webglNormalBuffer);e.vertexAttribPointer(m.normal,3,e.FLOAT,!1,0,0)}if(m.tangent>=0){e.bindBuffer(e.ARRAY_BUFFER,z.__webglTangentBuffer);e.vertexAttribPointer(m.tangent,4,e.FLOAT,!1,0,0)}if(m.uv>=0)if(z.__webglUVBuffer){e.bindBuffer(e.ARRAY_BUFFER,
z.__webglUVBuffer);e.vertexAttribPointer(m.uv,2,e.FLOAT,!1,0,0);e.enableVertexAttribArray(m.uv)}else e.disableVertexAttribArray(m.uv);if(m.uv2>=0)if(z.__webglUV2Buffer){e.bindBuffer(e.ARRAY_BUFFER,z.__webglUV2Buffer);e.vertexAttribPointer(m.uv2,2,e.FLOAT,!1,0,0);e.enableVertexAttribArray(m.uv2)}else e.disableVertexAttribArray(m.uv2);if(u.skinning&&m.skinVertexA>=0&&m.skinVertexB>=0&&m.skinIndex>=0&&m.skinWeight>=0){e.bindBuffer(e.ARRAY_BUFFER,z.__webglSkinVertexABuffer);e.vertexAttribPointer(m.skinVertexA,
4,e.FLOAT,!1,0,0);e.bindBuffer(e.ARRAY_BUFFER,z.__webglSkinVertexBBuffer);e.vertexAttribPointer(m.skinVertexB,4,e.FLOAT,!1,0,0);e.bindBuffer(e.ARRAY_BUFFER,z.__webglSkinIndicesBuffer);e.vertexAttribPointer(m.skinIndex,4,e.FLOAT,!1,0,0);e.bindBuffer(e.ARRAY_BUFFER,z.__webglSkinWeightsBuffer);e.vertexAttribPointer(m.skinWeight,4,e.FLOAT,!1,0,0)}if(J instanceof THREE.Mesh)if(u.wireframe){e.lineWidth(u.wireframeLinewidth);e.bindBuffer(e.ELEMENT_ARRAY_BUFFER,z.__webglLineBuffer);e.drawElements(e.LINES,
z.__webglLineCount,e.UNSIGNED_SHORT,0)}else{e.bindBuffer(e.ELEMENT_ARRAY_BUFFER,z.__webglFaceBuffer);e.drawElements(e.TRIANGLES,z.__webglFaceCount,e.UNSIGNED_SHORT,0)}else if(J instanceof THREE.Line){J=J.type==THREE.LineStrip?e.LINE_STRIP:e.LINES;e.lineWidth(u.linewidth);e.drawArrays(J,0,z.__webglLineCount)}else if(J instanceof THREE.ParticleSystem)e.drawArrays(e.POINTS,0,z.__webglParticleCount);else J instanceof THREE.Ribbon&&e.drawArrays(e.TRIANGLE_STRIP,0,z.__webglVertexCount)}}function g(m,B,
x){if(!m.__webglVertexBuffer)m.__webglVertexBuffer=e.createBuffer();if(!m.__webglNormalBuffer)m.__webglNormalBuffer=e.createBuffer();if(m.hasPos){e.bindBuffer(e.ARRAY_BUFFER,m.__webglVertexBuffer);e.bufferData(e.ARRAY_BUFFER,m.positionArray,e.DYNAMIC_DRAW);e.enableVertexAttribArray(B.attributes.position);e.vertexAttribPointer(B.attributes.position,3,e.FLOAT,!1,0,0)}if(m.hasNormal){e.bindBuffer(e.ARRAY_BUFFER,m.__webglNormalBuffer);if(x==THREE.FlatShading){var u,z,J,L,E,P,F,M,I,X,U=m.count*3;for(X=
0;X<U;X+=9){x=m.normalArray;u=x[X];z=x[X+1];J=x[X+2];L=x[X+3];P=x[X+4];M=x[X+5];E=x[X+6];F=x[X+7];I=x[X+8];u=(u+L+E)/3;z=(z+P+F)/3;J=(J+M+I)/3;x[X]=u;x[X+1]=z;x[X+2]=J;x[X+3]=u;x[X+4]=z;x[X+5]=J;x[X+6]=u;x[X+7]=z;x[X+8]=J}}e.bufferData(e.ARRAY_BUFFER,m.normalArray,e.DYNAMIC_DRAW);e.enableVertexAttribArray(B.attributes.normal);e.vertexAttribPointer(B.attributes.normal,3,e.FLOAT,!1,0,0)}e.drawArrays(e.TRIANGLES,0,m.count);m.count=0}function h(m){if(pa!=m.doubleSided){m.doubleSided?e.disable(e.CULL_FACE):
e.enable(e.CULL_FACE);pa=m.doubleSided}if(Ba!=m.flipSided){m.flipSided?e.frontFace(e.CW):e.frontFace(e.CCW);Ba=m.flipSided}}function j(m){if($!=m){m?e.enable(e.DEPTH_TEST):e.disable(e.DEPTH_TEST);$=m}}function k(m){ta[0].set(m.n41-m.n11,m.n42-m.n12,m.n43-m.n13,m.n44-m.n14);ta[1].set(m.n41+m.n11,m.n42+m.n12,m.n43+m.n13,m.n44+m.n14);ta[2].set(m.n41+m.n21,m.n42+m.n22,m.n43+m.n23,m.n44+m.n24);ta[3].set(m.n41-m.n21,m.n42-m.n22,m.n43-m.n23,m.n44-m.n24);ta[4].set(m.n41-m.n31,m.n42-m.n32,m.n43-m.n33,m.n44-
m.n34);ta[5].set(m.n41+m.n31,m.n42+m.n32,m.n43+m.n33,m.n44+m.n34);var B;for(m=0;m<6;m++){B=ta[m];B.divideScalar(Math.sqrt(B.x*B.x+B.y*B.y+B.z*B.z))}}function n(m){for(var B=m.matrixWorld,x=-m.geometry.boundingSphere.radius*Math.max(m.scale.x,Math.max(m.scale.y,m.scale.z)),u=0;u<6;u++){m=ta[u].x*B.n14+ta[u].y*B.n24+ta[u].z*B.n34+ta[u].w;if(m<=x)return!1}return!0}function p(m,B){m.list[m.count]=B;m.count+=1}function o(m){var B,x,u=m.object,z=m.opaque,J=m.transparent;J.count=0;m=z.count=0;for(B=u.materials.length;m<
B;m++){x=u.materials[m];x.transparent?p(J,x):p(z,x)}}function w(m){var B,x,u,z,J=m.object,L=m.buffer,E=m.opaque,P=m.transparent;P.count=0;m=E.count=0;for(u=J.materials.length;m<u;m++){B=J.materials[m];if(B instanceof THREE.MeshFaceMaterial){B=0;for(x=L.materials.length;B<x;B++)(z=L.materials[B])&&(z.transparent?p(P,z):p(E,z))}else(z=B)&&(z.transparent?p(P,z):p(E,z))}}function y(m,B){return B.z-m.z}function v(m){e.enable(e.POLYGON_OFFSET_FILL);e.polygonOffset(0.1,1);e.enable(e.STENCIL_TEST);e.enable(e.DEPTH_TEST);
e.depthMask(!1);e.colorMask(!1,!1,!1,!1);e.stencilFunc(e.ALWAYS,1,255);e.stencilOpSeparate(e.BACK,e.KEEP,e.INCR,e.KEEP);e.stencilOpSeparate(e.FRONT,e.KEEP,e.DECR,e.KEEP);var B,x=m.lights.length,u,z=m.lights,J=[],L,E,P,F,M,I=m.__webglShadowVolumes.length;for(B=0;B<x;B++){u=m.lights[B];if(u instanceof THREE.DirectionalLight){J[0]=-u.position.x;J[1]=-u.position.y;J[2]=-u.position.z;for(M=0;M<I;M++){u=m.__webglShadowVolumes[M].object;L=m.__webglShadowVolumes[M].buffer;E=u.materials[0];E.program||da.initMaterial(E,
z,undefined,u);E=E.program;P=E.uniforms;F=E.attributes;if(xa!==E){e.useProgram(E);xa=E;e.uniformMatrix4fv(P.projectionMatrix,!1,$a);e.uniformMatrix4fv(P.viewMatrix,!1,ab);e.uniform3fv(P.directionalLightDirection,J)}u.matrixWorld.flattenToArray(u._objectMatrixArray);e.uniformMatrix4fv(P.objectMatrix,!1,u._objectMatrixArray);e.bindBuffer(e.ARRAY_BUFFER,L.__webglVertexBuffer);e.vertexAttribPointer(F.position,3,e.FLOAT,!1,0,0);e.bindBuffer(e.ARRAY_BUFFER,L.__webglNormalBuffer);e.vertexAttribPointer(F.normal,
3,e.FLOAT,!1,0,0);e.bindBuffer(e.ELEMENT_ARRAY_BUFFER,L.__webglFaceBuffer);e.cullFace(e.FRONT);e.drawElements(e.TRIANGLES,L.__webglFaceCount,e.UNSIGNED_SHORT,0);e.cullFace(e.BACK);e.drawElements(e.TRIANGLES,L.__webglFaceCount,e.UNSIGNED_SHORT,0)}}}e.disable(e.POLYGON_OFFSET_FILL);e.colorMask(!0,!0,!0,!0);e.stencilFunc(e.NOTEQUAL,0,255);e.stencilOp(e.KEEP,e.KEEP,e.KEEP);e.disable(e.DEPTH_TEST);ga="";xa=wa.program;e.useProgram(wa.program);e.uniformMatrix4fv(wa.projectionLocation,!1,$a);e.uniform1f(wa.darknessLocation,
wa.darkness);e.bindBuffer(e.ARRAY_BUFFER,wa.vertexBuffer);e.vertexAttribPointer(wa.vertexLocation,3,e.FLOAT,!1,0,0);e.enableVertexAttribArray(wa.vertexLocation);e.blendFunc(e.ONE,e.ONE_MINUS_SRC_ALPHA);e.blendEquation(e.FUNC_ADD);e.bindBuffer(e.ELEMENT_ARRAY_BUFFER,wa.elementBuffer);e.drawElements(e.TRIANGLES,6,e.UNSIGNED_SHORT,0);e.disable(e.STENCIL_TEST);e.enable(e.DEPTH_TEST);e.depthMask(oa)}function C(m,B){var x,u,z;x=_sprite.attributes;var J=_sprite.uniforms,L=ja/ia,E,P=[],F=ia*0.5,M=ja*0.5,
262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326
I=!0;e.useProgram(_sprite.program);xa=_sprite.program;ga="";e.disable(e.CULL_FACE);e.enable(e.BLEND);e.bindBuffer(e.ARRAY_BUFFER,_sprite.vertexBuffer);e.vertexAttribPointer(x.position,2,e.FLOAT,!1,16,0);e.vertexAttribPointer(x.uv,2,e.FLOAT,!1,16,8);e.bindBuffer(e.ELEMENT_ARRAY_BUFFER,_sprite.elementBuffer);e.uniformMatrix4fv(J.projectionMatrix,!1,$a);e.activeTexture(e.TEXTURE0);e.uniform1i(J.map,0);x=0;for(u=m.__webglSprites.length;x<u;x++){z=m.__webglSprites[x];if(z.useScreenCoordinates)z.z=-z.position.z;
else{z._modelViewMatrix.multiplyToArray(B.matrixWorldInverse,z.matrixWorld,z._modelViewMatrixArray);z.z=-z._modelViewMatrix.n34}}m.__webglSprites.sort(y);x=0;for(u=m.__webglSprites.length;x<u;x++){z=m.__webglSprites[x];if(z.material===undefined&&z.map&&z.map.image&&z.map.image.width){if(z.useScreenCoordinates){e.uniform1i(J.useScreenCoordinates,1);e.uniform3f(J.screenPosition,(z.position.x-F)/F,(M-z.position.y)/M,z.position.z)}else{e.uniform1i(J.useScreenCoordinates,0);e.uniform1i(J.affectedByDistance,
z.affectedByDistance?1:0);e.uniformMatrix4fv(J.modelViewMatrix,!1,z._modelViewMatrixArray)}E=z.map.image.width/(z.affectedByDistance?1:ja);P[0]=E*L*z.scale.x;P[1]=E*z.scale.y;e.uniform2f(J.uvScale,z.uvScale.x,z.uvScale.y);e.uniform2f(J.uvOffset,z.uvOffset.x,z.uvOffset.y);e.uniform2f(J.alignment,z.alignment.x,z.alignment.y);e.uniform1f(J.opacity,z.opacity);e.uniform1f(J.rotation,z.rotation);e.uniform2fv(J.scale,P);if(z.mergeWith3D&&!I){e.enable(e.DEPTH_TEST);e.depthMask(!0);I=!0}else if(!z.mergeWith3D&&
I){e.disable(e.DEPTH_TEST);e.depthMask(z.blending===THREE.NormalBlending?!0:!1);I=!1}e.depthMask(!0);N(z.blending);R(z.map,0);e.drawElements(e.TRIANGLES,6,e.UNSIGNED_SHORT,0)}}e.enable(e.CULL_FACE);e.enable(e.DEPTH_TEST);e.depthMask(oa)}function G(m,B){var x,u,z=m.__webglLensFlares.length,J,L,E,P=new THREE.Vector3,F=ja/ia,M=ia*0.5,I=ja*0.5,X=16/ja,U=[X*F,X],ya=[1,1,0],va=[1,1],ra=fa.uniforms;x=fa.attributes;e.useProgram(fa.program);xa=fa.program;ga="";e.uniform1i(ra.occlusionMap,0);e.uniform1i(ra.map,
1);e.bindBuffer(e.ARRAY_BUFFER,fa.vertexBuffer);e.vertexAttribPointer(x.vertex,2,e.FLOAT,!1,16,0);e.vertexAttribPointer(x.uv,2,e.FLOAT,!1,16,8);e.bindBuffer(e.ELEMENT_ARRAY_BUFFER,fa.elementBuffer);e.disable(e.CULL_FACE);e.depthMask(!1);e.activeTexture(e.TEXTURE0);e.bindTexture(e.TEXTURE_2D,fa.occlusionTexture);e.activeTexture(e.TEXTURE1);for(u=0;u<z;u++){x=m.__webglLensFlares[u].object;P.set(x.matrixWorld.n14,x.matrixWorld.n24,x.matrixWorld.n34);B.matrixWorldInverse.multiplyVector3(P);B.projectionMatrix.multiplyVector3(P);
ya[0]=P.x;ya[1]=P.y;ya[2]=P.z;va[0]=ya[0]*M+M;va[1]=ya[1]*I+I;if(va[0]>0&&va[0]<ia&&va[1]>0&&va[1]<ja){e.bindTexture(e.TEXTURE_2D,fa.tempTexture);e.copyTexImage2D(e.TEXTURE_2D,0,e.RGB,va[0]-8,va[1]-8,16,16,0);e.uniform1i(ra.renderType,0);e.uniform2fv(ra.scale,U);e.uniform3fv(ra.screenPosition,ya);e.disable(e.BLEND);e.enable(e.DEPTH_TEST);e.drawElements(e.TRIANGLES,6,e.UNSIGNED_SHORT,0);e.bindTexture(e.TEXTURE_2D,fa.occlusionTexture);e.copyTexImage2D(e.TEXTURE_2D,0,e.RGBA,va[0]-8,va[1]-8,16,16,0);
e.uniform1i(ra.renderType,1);e.disable(e.DEPTH_TEST);e.bindTexture(e.TEXTURE_2D,fa.tempTexture);e.drawElements(e.TRIANGLES,6,e.UNSIGNED_SHORT,0);x.positionScreen.x=ya[0];x.positionScreen.y=ya[1];x.positionScreen.z=ya[2];x.customUpdateCallback?x.customUpdateCallback(x):x.updateLensFlares();e.uniform1i(ra.renderType,2);e.enable(e.BLEND);J=0;for(L=x.lensFlares.length;J<L;J++){E=x.lensFlares[J];if(E.opacity>0.0010&&E.scale>0.0010){ya[0]=E.x;ya[1]=E.y;ya[2]=E.z;X=E.size*E.scale/ja;U[0]=X*F;U[1]=X;e.uniform3fv(ra.screenPosition,
ya);e.uniform2fv(ra.scale,U);e.uniform1f(ra.rotation,E.rotation);e.uniform1f(ra.opacity,E.opacity);N(E.blending);R(E.texture,1);e.drawElements(e.TRIANGLES,6,e.UNSIGNED_SHORT,0)}}}}e.enable(e.CULL_FACE);e.enable(e.DEPTH_TEST);e.depthMask(oa)}function H(m,B){m._modelViewMatrix.multiplyToArray(B.matrixWorldInverse,m.matrixWorld,m._modelViewMatrixArray);THREE.Matrix4.makeInvert3x3(m._modelViewMatrix).transposeIntoArray(m._normalMatrixArray)}function K(m){var B,x,u,z,J;if(m instanceof THREE.Mesh){x=m.geometry;
for(B in x.geometryGroups){u=x.geometryGroups[B];J=!1;for(z in u.__webglCustomAttributes)if(u.__webglCustomAttributes[z].needsUpdate){J=!0;break}if(x.__dirtyVertices||x.__dirtyMorphTargets||x.__dirtyElements||x.__dirtyUvs||x.__dirtyNormals||x.__dirtyColors||x.__dirtyTangents||J){J=e.DYNAMIC_DRAW;var L=void 0,E=void 0,P=void 0,F=void 0;P=void 0;var M=void 0,I=void 0,X=void 0,U=void 0,ya=void 0,va=void 0,ra=void 0,Na=void 0,Sa=void 0,Ka=void 0,Ja=void 0,Ia=void 0,Wa=void 0;I=void 0;X=void 0;F=void 0;
U=void 0;F=void 0;var D=void 0,aa=void 0;I=void 0;D=void 0;aa=void 0;var t=void 0,bb=void 0;D=void 0;aa=void 0;t=void 0;bb=void 0;D=void 0;aa=void 0;t=void 0;bb=void 0;D=void 0;aa=void 0;t=void 0;F=void 0;U=void 0;M=void 0;P=void 0;P=void 0;D=void 0;aa=void 0;t=void 0;var eb=void 0,Ta=0,Qa=0,hb=0,gb=0,cb=0,fb=0,sa=0,Va=0,Pa=0,T=0,Xa=0;aa=D=0;var La=u.__vertexArray,V=u.__uvArray,za=u.__uv2Array,na=u.__normalArray,Y=u.__tangentArray,Ca=u.__colorArray,qa=u.__skinVertexAArray,ha=u.__skinVertexBArray,
Q=u.__skinIndexArray,Ea=u.__skinWeightArray,ib=u.__morphTargetsArrays,Ya=u.__webglCustomAttributes;t=void 0;var Za=u.__faceArray,db=u.__lineArray,jb=u.__needsSmoothNormals;va=u.__vertexColorType;ya=u.__uvType;ra=u.__normalType;var Ua=m.geometry,sb=Ua.__dirtyVertices,tb=Ua.__dirtyElements,rb=Ua.__dirtyUvs,ub=Ua.__dirtyNormals,vb=Ua.__dirtyTangents,wb=Ua.__dirtyColors,xb=Ua.__dirtyMorphTargets,nb=Ua.vertices,yb=u.faces,Bb=Ua.faces,zb=Ua.faceVertexUvs[0],Ab=Ua.faceVertexUvs[1],ob=Ua.skinVerticesA,pb=
Ua.skinVerticesB,qb=Ua.skinIndices,lb=Ua.skinWeights,mb=Ua.edgeFaces,kb=Ua.morphTargets;if(Ya)for(eb in Ya){Ya[eb].offset=0;Ya[eb].offsetSrc=0}L=0;for(E=yb.length;L<E;L++){P=yb[L];F=Bb[P];zb&&(Na=zb[P]);Ab&&(Sa=Ab[P]);P=F.vertexNormals;M=F.normal;I=F.vertexColors;X=F.color;U=F.vertexTangents;if(F instanceof THREE.Face3){if(sb){Ka=nb[F.a].position;Ja=nb[F.b].position;Ia=nb[F.c].position;La[Qa]=Ka.x;La[Qa+1]=Ka.y;La[Qa+2]=Ka.z;La[Qa+3]=Ja.x;La[Qa+4]=Ja.y;La[Qa+5]=Ja.z;La[Qa+6]=Ia.x;La[Qa+7]=Ia.y;La[Qa+
8]=Ia.z;Qa+=9}if(Ya)for(eb in Ya){t=Ya[eb];if(t.needsUpdate){D=t.offset;aa=t.offsetSrc;if(t.size===1){if(t.boundTo===undefined||t.boundTo==="vertices"){t.array[D+0]=t.value[F.a];t.array[D+1]=t.value[F.b];t.array[D+2]=t.value[F.c]}else if(t.boundTo==="faces"){t.array[D+0]=t.value[aa];t.array[D+1]=t.value[aa];t.array[D+2]=t.value[aa];t.offsetSrc++}else if(t.boundTo==="faceVertices"){t.array[D+0]=t.value[aa+0];t.array[D+1]=t.value[aa+1];t.array[D+2]=t.value[aa+2];t.offsetSrc+=3}t.offset+=3}else{if(t.boundTo===
undefined||t.boundTo==="vertices"){Ka=t.value[F.a];Ja=t.value[F.b];Ia=t.value[F.c]}else if(t.boundTo==="faces"){Ka=t.value[aa];Ja=t.value[aa];Ia=t.value[aa];t.offsetSrc++}else if(t.boundTo==="faceVertices"){Ka=t.value[aa+0];Ja=t.value[aa+1];Ia=t.value[aa+2];t.offsetSrc+=3}if(t.size===2){t.array[D+0]=Ka.x;t.array[D+1]=Ka.y;t.array[D+2]=Ja.x;t.array[D+3]=Ja.y;t.array[D+4]=Ia.x;t.array[D+5]=Ia.y;t.offset+=6}else if(t.size===3){if(t.type==="c"){t.array[D+0]=Ka.r;t.array[D+1]=Ka.g;t.array[D+2]=Ka.b;t.array[D+
3]=Ja.r;t.array[D+4]=Ja.g;t.array[D+5]=Ja.b;t.array[D+6]=Ia.r;t.array[D+7]=Ia.g;t.array[D+8]=Ia.b}else{t.array[D+0]=Ka.x;t.array[D+1]=Ka.y;t.array[D+2]=Ka.z;t.array[D+3]=Ja.x;t.array[D+4]=Ja.y;t.array[D+5]=Ja.z;t.array[D+6]=Ia.x;t.array[D+7]=Ia.y;t.array[D+8]=Ia.z}t.offset+=9}else{t.array[D+0]=Ka.x;t.array[D+1]=Ka.y;t.array[D+2]=Ka.z;t.array[D+3]=Ka.w;t.array[D+4]=Ja.x;t.array[D+5]=Ja.y;t.array[D+6]=Ja.z;t.array[D+7]=Ja.w;t.array[D+8]=Ia.x;t.array[D+9]=Ia.y;t.array[D+10]=Ia.z;t.array[D+11]=Ia.w;t.offset+=
12}}}}if(xb){D=0;for(aa=kb.length;D<aa;D++){Ka=kb[D].vertices[F.a].position;Ja=kb[D].vertices[F.b].position;Ia=kb[D].vertices[F.c].position;t=ib[D];t[Xa+0]=Ka.x;t[Xa+1]=Ka.y;t[Xa+2]=Ka.z;t[Xa+3]=Ja.x;t[Xa+4]=Ja.y;t[Xa+5]=Ja.z;t[Xa+6]=Ia.x;t[Xa+7]=Ia.y;t[Xa+8]=Ia.z}Xa+=9}if(lb.length){D=lb[F.a];aa=lb[F.b];t=lb[F.c];Ea[T]=D.x;Ea[T+1]=D.y;Ea[T+2]=D.z;Ea[T+3]=D.w;Ea[T+4]=aa.x;Ea[T+5]=aa.y;Ea[T+6]=aa.z;Ea[T+7]=aa.w;Ea[T+8]=t.x;Ea[T+9]=t.y;Ea[T+10]=t.z;Ea[T+11]=t.w;D=qb[F.a];aa=qb[F.b];t=qb[F.c];Q[T]=D.x;
Q[T+1]=D.y;Q[T+2]=D.z;Q[T+3]=D.w;Q[T+4]=aa.x;Q[T+5]=aa.y;Q[T+6]=aa.z;Q[T+7]=aa.w;Q[T+8]=t.x;Q[T+9]=t.y;Q[T+10]=t.z;Q[T+11]=t.w;D=ob[F.a];aa=ob[F.b];t=ob[F.c];qa[T]=D.x;qa[T+1]=D.y;qa[T+2]=D.z;qa[T+3]=1;qa[T+4]=aa.x;qa[T+5]=aa.y;qa[T+6]=aa.z;qa[T+7]=1;qa[T+8]=t.x;qa[T+9]=t.y;qa[T+10]=t.z;qa[T+11]=1;D=pb[F.a];aa=pb[F.b];t=pb[F.c];ha[T]=D.x;ha[T+1]=D.y;ha[T+2]=D.z;ha[T+3]=1;ha[T+4]=aa.x;ha[T+5]=aa.y;ha[T+6]=aa.z;ha[T+7]=1;ha[T+8]=t.x;ha[T+9]=t.y;ha[T+10]=t.z;ha[T+11]=1;T+=12}if(wb&&va){if(I.length==
3&&va==THREE.VertexColors){F=I[0];D=I[1];aa=I[2]}else aa=D=F=X;Ca[Pa]=F.r;Ca[Pa+1]=F.g;Ca[Pa+2]=F.b;Ca[Pa+3]=D.r;Ca[Pa+4]=D.g;Ca[Pa+5]=D.b;Ca[Pa+6]=aa.r;Ca[Pa+7]=aa.g;Ca[Pa+8]=aa.b;Pa+=9}if(vb&&Ua.hasTangents){I=U[0];X=U[1];F=U[2];Y[sa]=I.x;Y[sa+1]=I.y;Y[sa+2]=I.z;Y[sa+3]=I.w;Y[sa+4]=X.x;Y[sa+5]=X.y;Y[sa+6]=X.z;Y[sa+7]=X.w;Y[sa+8]=F.x;Y[sa+9]=F.y;Y[sa+10]=F.z;Y[sa+11]=F.w;sa+=12}if(ub&&ra)if(P.length==3&&jb)for(U=0;U<3;U++){M=P[U];na[fb]=M.x;na[fb+1]=M.y;na[fb+2]=M.z;fb+=3}else for(U=0;U<3;U++){na[fb]=
M.x;na[fb+1]=M.y;na[fb+2]=M.z;fb+=3}if(rb&&Na!==undefined&&ya)for(U=0;U<3;U++){P=Na[U];V[hb]=P.u;V[hb+1]=P.v;hb+=2}if(rb&&Sa!==undefined&&ya)for(U=0;U<3;U++){P=Sa[U];za[gb]=P.u;za[gb+1]=P.v;gb+=2}if(tb){Za[cb]=Ta;Za[cb+1]=Ta+1;Za[cb+2]=Ta+2;cb+=3;db[Va]=Ta;db[Va+1]=Ta+1;db[Va+2]=Ta;db[Va+3]=Ta+2;db[Va+4]=Ta+1;db[Va+5]=Ta+2;Va+=6;Ta+=3}}else if(F instanceof THREE.Face4){if(sb){Ka=nb[F.a].position;Ja=nb[F.b].position;Ia=nb[F.c].position;Wa=nb[F.d].position;La[Qa]=Ka.x;La[Qa+1]=Ka.y;La[Qa+2]=Ka.z;La[Qa+
3]=Ja.x;La[Qa+4]=Ja.y;La[Qa+5]=Ja.z;La[Qa+6]=Ia.x;La[Qa+7]=Ia.y;La[Qa+8]=Ia.z;La[Qa+9]=Wa.x;La[Qa+10]=Wa.y;La[Qa+11]=Wa.z;Qa+=12}if(Ya)for(eb in Ya){t=Ya[eb];if(t.needsUpdate){D=t.offset;aa=t.offsetSrc;if(t.size===1){if(t.boundTo===undefined||t.boundTo==="vertices"){t.array[D+0]=t.value[F.a];t.array[D+1]=t.value[F.b];t.array[D+2]=t.value[F.c];t.array[D+2]=t.value[F.d]}else if(t.boundTo==="faces"){t.array[D+0]=t.value[aa];t.array[D+1]=t.value[aa];t.array[D+2]=t.value[aa];t.array[D+2]=t.value[aa];t.offsetSrc++}else if(t.boundTo===
"faceVertices"){t.array[D+0]=t.value[aa+0];t.array[D+1]=t.value[aa+1];t.array[D+2]=t.value[aa+2];t.array[D+2]=t.value[aa+3];t.offsetSrc+=4}t.offset+=4}else{if(t.boundTo===undefined||t.boundTo==="vertices"){Ka=t.value[F.a];Ja=t.value[F.b];Ia=t.value[F.c];Wa=t.value[F.d]}else if(t.boundTo==="faces"){Ka=t.value[aa];Ja=t.value[aa];Ia=t.value[aa];Wa=t.value[aa];t.offsetSrc++}else if(t.boundTo==="faceVertices"){Ka=t.value[aa+0];Ja=t.value[aa+1];Ia=t.value[aa+2];Wa=t.value[aa+3];t.offsetSrc+=4}if(t.size===
2){t.array[D+0]=Ka.x;t.array[D+1]=Ka.y;t.array[D+2]=Ja.x;t.array[D+3]=Ja.y;t.array[D+4]=Ia.x;t.array[D+5]=Ia.y;t.array[D+6]=Wa.x;t.array[D+7]=Wa.y;t.offset+=8}else if(t.size===3){if(t.type==="c"){t.array[D+0]=Ka.r;t.array[D+1]=Ka.g;t.array[D+2]=Ka.b;t.array[D+3]=Ja.r;t.array[D+4]=Ja.g;t.array[D+5]=Ja.b;t.array[D+6]=Ia.r;t.array[D+7]=Ia.g;t.array[D+8]=Ia.b;t.array[D+9]=Wa.r;t.array[D+10]=Wa.g;t.array[D+11]=Wa.b}else{t.array[D+0]=Ka.x;t.array[D+1]=Ka.y;t.array[D+2]=Ka.z;t.array[D+3]=Ja.x;t.array[D+
4]=Ja.y;t.array[D+5]=Ja.z;t.array[D+6]=Ia.x;t.array[D+7]=Ia.y;t.array[D+8]=Ia.z;t.array[D+9]=Wa.x;t.array[D+10]=Wa.y;t.array[D+11]=Wa.z}t.offset+=12}else{t.array[D+0]=Ka.x;t.array[D+1]=Ka.y;t.array[D+2]=Ka.z;t.array[D+3]=Ka.w;t.array[D+4]=Ja.x;t.array[D+5]=Ja.y;t.array[D+6]=Ja.z;t.array[D+7]=Ja.w;t.array[D+8]=Ia.x;t.array[D+9]=Ia.y;t.array[D+10]=Ia.z;t.array[D+11]=Ia.w;t.array[D+12]=Wa.x;t.array[D+13]=Wa.y;t.array[D+14]=Wa.z;t.array[D+15]=Wa.w;t.offset+=16}}}}if(xb){D=0;for(aa=kb.length;D<aa;D++){Ka=
kb[D].vertices[F.a].position;Ja=kb[D].vertices[F.b].position;Ia=kb[D].vertices[F.c].position;Wa=kb[D].vertices[F.d].position;t=ib[D];t[Xa+0]=Ka.x;t[Xa+1]=Ka.y;t[Xa+2]=Ka.z;t[Xa+3]=Ja.x;t[Xa+4]=Ja.y;t[Xa+5]=Ja.z;t[Xa+6]=Ia.x;t[Xa+7]=Ia.y;t[Xa+8]=Ia.z;t[Xa+9]=Wa.x;t[Xa+10]=Wa.y;t[Xa+11]=Wa.z}Xa+=12}if(lb.length){D=lb[F.a];aa=lb[F.b];t=lb[F.c];bb=lb[F.d];Ea[T]=D.x;Ea[T+1]=D.y;Ea[T+2]=D.z;Ea[T+3]=D.w;Ea[T+4]=aa.x;Ea[T+5]=aa.y;Ea[T+6]=aa.z;Ea[T+7]=aa.w;Ea[T+8]=t.x;Ea[T+9]=t.y;Ea[T+10]=t.z;Ea[T+11]=t.w;
Ea[T+12]=bb.x;Ea[T+13]=bb.y;Ea[T+14]=bb.z;Ea[T+15]=bb.w;D=qb[F.a];aa=qb[F.b];t=qb[F.c];bb=qb[F.d];Q[T]=D.x;Q[T+1]=D.y;Q[T+2]=D.z;Q[T+3]=D.w;Q[T+4]=aa.x;Q[T+5]=aa.y;Q[T+6]=aa.z;Q[T+7]=aa.w;Q[T+8]=t.x;Q[T+9]=t.y;Q[T+10]=t.z;Q[T+11]=t.w;Q[T+12]=bb.x;Q[T+13]=bb.y;Q[T+14]=bb.z;Q[T+15]=bb.w;D=ob[F.a];aa=ob[F.b];t=ob[F.c];bb=ob[F.d];qa[T]=D.x;qa[T+1]=D.y;qa[T+2]=D.z;qa[T+3]=1;qa[T+4]=aa.x;qa[T+5]=aa.y;qa[T+6]=aa.z;qa[T+7]=1;qa[T+8]=t.x;qa[T+9]=t.y;qa[T+10]=t.z;qa[T+11]=1;qa[T+12]=bb.x;qa[T+13]=bb.y;qa[T+
14]=bb.z;qa[T+15]=1;D=pb[F.a];aa=pb[F.b];t=pb[F.c];F=pb[F.d];ha[T]=D.x;ha[T+1]=D.y;ha[T+2]=D.z;ha[T+3]=1;ha[T+4]=aa.x;ha[T+5]=aa.y;ha[T+6]=aa.z;ha[T+7]=1;ha[T+8]=t.x;ha[T+9]=t.y;ha[T+10]=t.z;ha[T+11]=1;ha[T+12]=F.x;ha[T+13]=F.y;ha[T+14]=F.z;ha[T+15]=1;T+=16}if(wb&&va){if(I.length==4&&va==THREE.VertexColors){F=I[0];D=I[1];aa=I[2];I=I[3]}else I=aa=D=F=X;Ca[Pa]=F.r;Ca[Pa+1]=F.g;Ca[Pa+2]=F.b;Ca[Pa+3]=D.r;Ca[Pa+4]=D.g;Ca[Pa+5]=D.b;Ca[Pa+6]=aa.r;Ca[Pa+7]=aa.g;Ca[Pa+8]=aa.b;Ca[Pa+9]=I.r;Ca[Pa+10]=I.g;Ca[Pa+
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u.__webglSkinVertexABuffer);e.bufferData(e.ARRAY_BUFFER,qa,J);e.bindBuffer(e.ARRAY_BUFFER,u.__webglSkinVertexBBuffer);e.bufferData(e.ARRAY_BUFFER,ha,J);e.bindBuffer(e.ARRAY_BUFFER,u.__webglSkinIndicesBuffer);e.bufferData(e.ARRAY_BUFFER,Q,J);e.bindBuffer(e.ARRAY_BUFFER,u.__webglSkinWeightsBuffer);e.bufferData(e.ARRAY_BUFFER,Ea,J)}}}x.__dirtyVertices=!1;x.__dirtyMorphTargets=!1;x.__dirtyElements=!1;x.__dirtyUvs=!1;x.__dirtyNormals=!1;x.__dirtyTangents=!1;x.__dirtyColors=!1}else if(m instanceof THREE.Ribbon){x=
m.geometry;if(x.__dirtyVertices||x.__dirtyColors){m=x;B=e.DYNAMIC_DRAW;va=m.vertices;u=m.colors;ra=va.length;J=u.length;Na=m.__vertexArray;L=m.__colorArray;Sa=m.__dirtyColors;if(m.__dirtyVertices){for(E=0;E<ra;E++){ya=va[E].position;z=E*3;Na[z]=ya.x;Na[z+1]=ya.y;Na[z+2]=ya.z}e.bindBuffer(e.ARRAY_BUFFER,m.__webglVertexBuffer);e.bufferData(e.ARRAY_BUFFER,Na,B)}if(Sa){for(E=0;E<J;E++){color=u[E];z=E*3;L[z]=color.r;L[z+1]=color.g;L[z+2]=color.b}e.bindBuffer(e.ARRAY_BUFFER,m.__webglColorBuffer);e.bufferData(e.ARRAY_BUFFER,
L,B)}}x.__dirtyVertices=!1;x.__dirtyColors=!1}else if(m instanceof THREE.Line){x=m.geometry;if(x.__dirtyVertices||x.__dirtyColors){m=x;B=e.DYNAMIC_DRAW;va=m.vertices;u=m.colors;ra=va.length;J=u.length;Na=m.__vertexArray;L=m.__colorArray;Sa=m.__dirtyColors;if(m.__dirtyVertices){for(E=0;E<ra;E++){ya=va[E].position;z=E*3;Na[z]=ya.x;Na[z+1]=ya.y;Na[z+2]=ya.z}e.bindBuffer(e.ARRAY_BUFFER,m.__webglVertexBuffer);e.bufferData(e.ARRAY_BUFFER,Na,B)}if(Sa){for(E=0;E<J;E++){color=u[E];z=E*3;L[z]=color.r;L[z+1]=
color.g;L[z+2]=color.b}e.bindBuffer(e.ARRAY_BUFFER,m.__webglColorBuffer);e.bufferData(e.ARRAY_BUFFER,L,B)}}x.__dirtyVertices=!1;x.__dirtyColors=!1}else if(m instanceof THREE.ParticleSystem){x=m.geometry;(x.__dirtyVertices||x.__dirtyColors||m.sortParticles)&&c(x,e.DYNAMIC_DRAW,m);x.__dirtyVertices=!1;x.__dirtyColors=!1}}function W(m){function B(X){var U=[];x=0;for(u=X.length;x<u;x++)X[x]==undefined?U.push("undefined"):U.push(X[x].id);return U.join("_")}var x,u,z,J,L,E,P,F,M={},I=m.morphTargets!==undefined?
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e.enable(e.CULL_FACE);e.enable(e.BLEND);e.blendEquation(e.FUNC_ADD);e.blendFunc(e.SRC_ALPHA,e.ONE_MINUS_SRC_ALPHA);e.clearColor(B.r,B.g,B.b,x)})(ma,Da,Ma,Z);this.context=e;if(Z){var wa={};wa.vertices=new Float32Array(12);wa.faces=new Uint16Array(6);wa.darkness=0.5;wa.vertices[0]=-20;wa.vertices[1]=-20;wa.vertices[2]=-1;wa.vertices[3]=20;wa.vertices[4]=-20;wa.vertices[5]=-1;wa.vertices[6]=20;wa.vertices[7]=20;wa.vertices[8]=-1;wa.vertices[9]=-20;wa.vertices[10]=20;wa.vertices[11]=-1;wa.faces[0]=0;
wa.faces[1]=1;wa.faces[2]=2;wa.faces[3]=0;wa.faces[4]=2;wa.faces[5]=3;wa.vertexBuffer=e.createBuffer();wa.elementBuffer=e.createBuffer();e.bindBuffer(e.ARRAY_BUFFER,wa.vertexBuffer);e.bufferData(e.ARRAY_BUFFER,wa.vertices,e.STATIC_DRAW);e.bindBuffer(e.ELEMENT_ARRAY_BUFFER,wa.elementBuffer);e.bufferData(e.ELEMENT_ARRAY_BUFFER,wa.faces,e.STATIC_DRAW);wa.program=e.createProgram();e.attachShader(wa.program,ka("fragment",THREE.ShaderLib.shadowPost.fragmentShader));e.attachShader(wa.program,ka("vertex",
THREE.ShaderLib.shadowPost.vertexShader));e.linkProgram(wa.program);wa.vertexLocation=e.getAttribLocation(wa.program,"position");wa.projectionLocation=e.getUniformLocation(wa.program,"projectionMatrix");wa.darknessLocation=e.getUniformLocation(wa.program,"darkness")}var fa={};fa.vertices=new Float32Array(16);fa.faces=new Uint16Array(6);b=0;fa.vertices[b++]=-1;fa.vertices[b++]=-1;fa.vertices[b++]=0;fa.vertices[b++]=0;fa.vertices[b++]=1;fa.vertices[b++]=-1;fa.vertices[b++]=1;fa.vertices[b++]=0;fa.vertices[b++]=
1;fa.vertices[b++]=1;fa.vertices[b++]=1;fa.vertices[b++]=1;fa.vertices[b++]=-1;fa.vertices[b++]=1;fa.vertices[b++]=0;fa.vertices[b++]=1;b=0;fa.faces[b++]=0;fa.faces[b++]=1;fa.faces[b++]=2;fa.faces[b++]=0;fa.faces[b++]=2;fa.faces[b++]=3;fa.vertexBuffer=e.createBuffer();fa.elementBuffer=e.createBuffer();fa.tempTexture=e.createTexture();fa.occlusionTexture=e.createTexture();e.bindBuffer(e.ARRAY_BUFFER,fa.vertexBuffer);e.bufferData(e.ARRAY_BUFFER,fa.vertices,e.STATIC_DRAW);e.bindBuffer(e.ELEMENT_ARRAY_BUFFER,
fa.elementBuffer);e.bufferData(e.ELEMENT_ARRAY_BUFFER,fa.faces,e.STATIC_DRAW);e.bindTexture(e.TEXTURE_2D,fa.tempTexture);e.texImage2D(e.TEXTURE_2D,0,e.RGB,16,16,0,e.RGB,e.UNSIGNED_BYTE,null);e.texParameteri(e.TEXTURE_2D,e.TEXTURE_WRAP_S,e.CLAMP_TO_EDGE);e.texParameteri(e.TEXTURE_2D,e.TEXTURE_WRAP_T,e.CLAMP_TO_EDGE);e.texParameteri(e.TEXTURE_2D,e.TEXTURE_MAG_FILTER,e.NEAREST);e.texParameteri(e.TEXTURE_2D,e.TEXTURE_MIN_FILTER,e.NEAREST);e.bindTexture(e.TEXTURE_2D,fa.occlusionTexture);e.texImage2D(e.TEXTURE_2D,
0,e.RGBA,16,16,0,e.RGBA,e.UNSIGNED_BYTE,null);e.texParameteri(e.TEXTURE_2D,e.TEXTURE_WRAP_S,e.CLAMP_TO_EDGE);e.texParameteri(e.TEXTURE_2D,e.TEXTURE_WRAP_T,e.CLAMP_TO_EDGE);e.texParameteri(e.TEXTURE_2D,e.TEXTURE_MAG_FILTER,e.NEAREST);e.texParameteri(e.TEXTURE_2D,e.TEXTURE_MIN_FILTER,e.NEAREST);if(e.getParameter(e.MAX_VERTEX_TEXTURE_IMAGE_UNITS)<=0){fa.hasVertexTexture=!1;fa.program=e.createProgram();e.attachShader(fa.program,ka("fragment",THREE.ShaderLib.lensFlare.fragmentShader));e.attachShader(fa.program,
ka("vertex",THREE.ShaderLib.lensFlare.vertexShader))}else{fa.hasVertexTexture=!0;fa.program=e.createProgram();e.attachShader(fa.program,ka("fragment",THREE.ShaderLib.lensFlareVertexTexture.fragmentShader));e.attachShader(fa.program,ka("vertex",THREE.ShaderLib.lensFlareVertexTexture.vertexShader))}e.linkProgram(fa.program);fa.attributes={};fa.uniforms={};fa.attributes.vertex=e.getAttribLocation(fa.program,"position");fa.attributes.uv=e.getAttribLocation(fa.program,"UV");fa.uniforms.renderType=e.getUniformLocation(fa.program,
"renderType");fa.uniforms.map=e.getUniformLocation(fa.program,"map");fa.uniforms.occlusionMap=e.getUniformLocation(fa.program,"occlusionMap");fa.uniforms.opacity=e.getUniformLocation(fa.program,"opacity");fa.uniforms.scale=e.getUniformLocation(fa.program,"scale");fa.uniforms.rotation=e.getUniformLocation(fa.program,"rotation");fa.uniforms.screenPosition=e.getUniformLocation(fa.program,"screenPosition");_sprite={};_sprite.vertices=new Float32Array(16);_sprite.faces=new Uint16Array(6);b=0;_sprite.vertices[b++]=
-1;_sprite.vertices[b++]=-1;_sprite.vertices[b++]=0;_sprite.vertices[b++]=0;_sprite.vertices[b++]=1;_sprite.vertices[b++]=-1;_sprite.vertices[b++]=1;_sprite.vertices[b++]=0;_sprite.vertices[b++]=1;_sprite.vertices[b++]=1;_sprite.vertices[b++]=1;_sprite.vertices[b++]=1;_sprite.vertices[b++]=-1;_sprite.vertices[b++]=1;_sprite.vertices[b++]=0;_sprite.vertices[b++]=1;b=0;_sprite.faces[b++]=0;_sprite.faces[b++]=1;_sprite.faces[b++]=2;_sprite.faces[b++]=0;_sprite.faces[b++]=2;_sprite.faces[b++]=3;_sprite.vertexBuffer=
e.createBuffer();_sprite.elementBuffer=e.createBuffer();e.bindBuffer(e.ARRAY_BUFFER,_sprite.vertexBuffer);e.bufferData(e.ARRAY_BUFFER,_sprite.vertices,e.STATIC_DRAW);e.bindBuffer(e.ELEMENT_ARRAY_BUFFER,_sprite.elementBuffer);e.bufferData(e.ELEMENT_ARRAY_BUFFER,_sprite.faces,e.STATIC_DRAW);_sprite.program=e.createProgram();e.attachShader(_sprite.program,ka("fragment",THREE.ShaderLib.sprite.fragmentShader));e.attachShader(_sprite.program,ka("vertex",THREE.ShaderLib.sprite.vertexShader));e.linkProgram(_sprite.program);
_sprite.attributes={};_sprite.uniforms={};_sprite.attributes.position=e.getAttribLocation(_sprite.program,"position");_sprite.attributes.uv=e.getAttribLocation(_sprite.program,"uv");_sprite.uniforms.uvOffset=e.getUniformLocation(_sprite.program,"uvOffset");_sprite.uniforms.uvScale=e.getUniformLocation(_sprite.program,"uvScale");_sprite.uniforms.rotation=e.getUniformLocation(_sprite.program,"rotation");_sprite.uniforms.scale=e.getUniformLocation(_sprite.program,"scale");_sprite.uniforms.alignment=
e.getUniformLocation(_sprite.program,"alignment");_sprite.uniforms.map=e.getUniformLocation(_sprite.program,"map");_sprite.uniforms.opacity=e.getUniformLocation(_sprite.program,"opacity");_sprite.uniforms.useScreenCoordinates=e.getUniformLocation(_sprite.program,"useScreenCoordinates");_sprite.uniforms.affectedByDistance=e.getUniformLocation(_sprite.program,"affectedByDistance");_sprite.uniforms.screenPosition=e.getUniformLocation(_sprite.program,"screenPosition");_sprite.uniforms.modelViewMatrix=
e.getUniformLocation(_sprite.program,"modelViewMatrix");_sprite.uniforms.projectionMatrix=e.getUniformLocation(_sprite.program,"projectionMatrix");this.setSize=function(m,B){ea.width=m;ea.height=B;this.setViewport(0,0,ea.width,ea.height)};this.setViewport=function(m,B,x,u){la=m;Ga=B;ia=x;ja=u;e.viewport(la,Ga,ia,ja)};this.setScissor=function(m,B,x,u){e.scissor(m,B,x,u)};this.enableScissorTest=function(m){m?e.enable(e.SCISSOR_TEST):e.disable(e.SCISSOR_TEST)};this.enableDepthBufferWrite=function(m){oa=
m;e.depthMask(m)};this.setClearColorHex=function(m,B){var x=new THREE.Color(m);e.clearColor(x.r,x.g,x.b,B)};this.setClearColor=function(m,B){e.clearColor(m.r,m.g,m.b,B)};this.clear=function(){e.clear(e.COLOR_BUFFER_BIT|e.DEPTH_BUFFER_BIT|e.STENCIL_BUFFER_BIT)};this.setStencilShadowDarkness=function(m){wa.darkness=m};this.initMaterial=function(m,B,x,u){var z,J,L;if(m instanceof THREE.MeshDepthMaterial)L="depth";else if(m instanceof THREE.ShadowVolumeDynamicMaterial)L="shadowVolumeDynamic";else if(m instanceof
THREE.MeshNormalMaterial)L="normal";else if(m instanceof THREE.MeshBasicMaterial)L="basic";else if(m instanceof THREE.MeshLambertMaterial)L="lambert";else if(m instanceof THREE.MeshPhongMaterial)L="phong";else if(m instanceof THREE.LineBasicMaterial)L="basic";else m instanceof THREE.ParticleBasicMaterial&&(L="particle_basic");if(L){var E=THREE.ShaderLib[L];m.uniforms=Uniforms.clone(E.uniforms);m.vertexShader=E.vertexShader;m.fragmentShader=E.fragmentShader}var P,F,M;P=M=E=0;for(F=B.length;P<F;P++){J=
B[P];J instanceof THREE.DirectionalLight&&M++;J instanceof THREE.PointLight&&E++}if(E+M<=4)B=M;else{B=Math.ceil(4*M/(E+M));E=4-B}J={directional:B,point:E};M=50;if(u!==undefined&&u instanceof THREE.SkinnedMesh)M=u.bones.length;var I;a:{P=m.fragmentShader;F=m.vertexShader;E=m.uniforms;B=m.attributes;x={map:!!m.map,envMap:!!m.envMap,lightMap:!!m.lightMap,vertexColors:m.vertexColors,fog:x,sizeAttenuation:m.sizeAttenuation,skinning:m.skinning,morphTargets:m.morphTargets,maxMorphTargets:this.maxMorphTargets,
maxDirLights:J.directional,maxPointLights:J.point,maxBones:M};var X;J=[];if(L)J.push(L);else{J.push(P);J.push(F)}for(X in x){J.push(X);J.push(x[X])}L=J.join();X=0;for(J=Aa.length;X<J;X++)if(Aa[X].code==L){I=Aa[X].program;break a}X=e.createProgram();prefix_fragment=["#ifdef GL_ES\nprecision highp float;\n#endif","#define MAX_DIR_LIGHTS "+x.maxDirLights,"#define MAX_POINT_LIGHTS "+x.maxPointLights,x.fog?"#define USE_FOG":"",x.fog instanceof THREE.FogExp2?"#define FOG_EXP2":"",x.map?"#define USE_MAP":
"",x.envMap?"#define USE_ENVMAP":"",x.lightMap?"#define USE_LIGHTMAP":"",x.vertexColors?"#define USE_COLOR":"","uniform mat4 viewMatrix;\nuniform vec3 cameraPosition;\n"].join("\n");prefix_vertex=[e.getParameter(e.MAX_VERTEX_TEXTURE_IMAGE_UNITS)>0?"#define VERTEX_TEXTURES":"","#define MAX_DIR_LIGHTS "+x.maxDirLights,"#define MAX_POINT_LIGHTS "+x.maxPointLights,"#define MAX_BONES "+x.maxBones,x.map?"#define USE_MAP":"",x.envMap?"#define USE_ENVMAP":"",x.lightMap?"#define USE_LIGHTMAP":"",x.vertexColors?
"#define USE_COLOR":"",x.skinning?"#define USE_SKINNING":"",x.morphTargets?"#define USE_MORPHTARGETS":"",x.sizeAttenuation?"#define USE_SIZEATTENUATION":"","uniform mat4 objectMatrix;\nuniform mat4 modelViewMatrix;\nuniform mat4 projectionMatrix;\nuniform mat4 viewMatrix;\nuniform mat3 normalMatrix;\nuniform vec3 cameraPosition;\nuniform mat4 cameraInverseMatrix;\nattribute vec3 position;\nattribute vec3 normal;\nattribute vec2 uv;\nattribute vec2 uv2;\n#ifdef USE_COLOR\nattribute vec3 color;\n#endif\n#ifdef USE_MORPHTARGETS\nattribute vec3 morphTarget0;\nattribute vec3 morphTarget1;\nattribute vec3 morphTarget2;\nattribute vec3 morphTarget3;\nattribute vec3 morphTarget4;\nattribute vec3 morphTarget5;\nattribute vec3 morphTarget6;\nattribute vec3 morphTarget7;\n#endif\n#ifdef USE_SKINNING\nattribute vec4 skinVertexA;\nattribute vec4 skinVertexB;\nattribute vec4 skinIndex;\nattribute vec4 skinWeight;\n#endif\n"].join("\n");
327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345
e.attachShader(X,ka("fragment",prefix_fragment+P));e.attachShader(X,ka("vertex",prefix_vertex+F));e.linkProgram(X);e.getProgramParameter(X,e.LINK_STATUS)||console.error("Could not initialise shader\nVALIDATE_STATUS: "+e.getProgramParameter(X,e.VALIDATE_STATUS)+", gl error ["+e.getError()+"]");X.uniforms={};X.attributes={};var U;P=["viewMatrix","modelViewMatrix","projectionMatrix","normalMatrix","objectMatrix","cameraPosition","cameraInverseMatrix","boneGlobalMatrices","morphTargetInfluences"];for(U in E)P.push(U);
U=P;E=0;for(P=U.length;E<P;E++){F=U[E];X.uniforms[F]=e.getUniformLocation(X,F)}P=["position","normal","uv","uv2","tangent","color","skinVertexA","skinVertexB","skinIndex","skinWeight"];for(U=0;U<x.maxMorphTargets;U++)P.push("morphTarget"+U);for(I in B)P.push(I);I=P;U=0;for(B=I.length;U<B;U++){x=I[U];X.attributes[x]=e.getAttribLocation(X,x)}Aa.push({program:X,code:L});I=X}m.program=I;I=m.program.attributes;e.enableVertexAttribArray(I.position);I.color>=0&&e.enableVertexAttribArray(I.color);I.normal>=
0&&e.enableVertexAttribArray(I.normal);I.tangent>=0&&e.enableVertexAttribArray(I.tangent);if(m.skinning&&I.skinVertexA>=0&&I.skinVertexB>=0&&I.skinIndex>=0&&I.skinWeight>=0){e.enableVertexAttribArray(I.skinVertexA);e.enableVertexAttribArray(I.skinVertexB);e.enableVertexAttribArray(I.skinIndex);e.enableVertexAttribArray(I.skinWeight)}for(z in m.attributes)I[z]>=0&&e.enableVertexAttribArray(I[z]);if(m.morphTargets){m.numSupportedMorphTargets=0;if(I.morphTarget0>=0){e.enableVertexAttribArray(I.morphTarget0);
m.numSupportedMorphTargets++}if(I.morphTarget1>=0){e.enableVertexAttribArray(I.morphTarget1);m.numSupportedMorphTargets++}if(I.morphTarget2>=0){e.enableVertexAttribArray(I.morphTarget2);m.numSupportedMorphTargets++}if(I.morphTarget3>=0){e.enableVertexAttribArray(I.morphTarget3);m.numSupportedMorphTargets++}if(I.morphTarget4>=0){e.enableVertexAttribArray(I.morphTarget4);m.numSupportedMorphTargets++}if(I.morphTarget5>=0){e.enableVertexAttribArray(I.morphTarget5);m.numSupportedMorphTargets++}if(I.morphTarget6>=
0){e.enableVertexAttribArray(I.morphTarget6);m.numSupportedMorphTargets++}if(I.morphTarget7>=0){e.enableVertexAttribArray(I.morphTarget7);m.numSupportedMorphTargets++}u.__webglMorphTargetInfluences=new Float32Array(this.maxMorphTargets);m=0;for(z=this.maxMorphTargets;m<z;m++)u.__webglMorphTargetInfluences[m]=0}};this.render=function(m,B,x,u){var z,J,L,E,P,F,M,I,X=m.lights,U=m.fog;B.matrixAutoUpdate&&B.updateMatrix();m.update(undefined,!1,B);B.matrixWorldInverse.flattenToArray(ab);B.projectionMatrix.flattenToArray($a);
Ra.multiply(B.projectionMatrix,B.matrixWorldInverse);k(Ra);this.initWebGLObjects(m);Fa(x);(this.autoClear||u)&&this.clear();P=m.__webglObjects.length;for(u=0;u<P;u++){z=m.__webglObjects[u];M=z.object;if(M.visible)if(!(M instanceof THREE.Mesh)||n(M)){M.matrixWorld.flattenToArray(M._objectMatrixArray);H(M,B);w(z);z.render=!0;if(this.sortObjects){Oa.copy(M.position);Ra.multiplyVector3(Oa);z.z=Oa.z}}else z.render=!1;else z.render=!1}this.sortObjects&&m.__webglObjects.sort(y);F=m.__webglObjectsImmediate.length;
for(u=0;u<F;u++){z=m.__webglObjectsImmediate[u];M=z.object;if(M.visible){M.matrixAutoUpdate&&M.matrixWorld.flattenToArray(M._objectMatrixArray);H(M,B);o(z)}}N(THREE.NormalBlending);for(u=0;u<P;u++){z=m.__webglObjects[u];if(z.render){M=z.object;I=z.buffer;L=z.opaque;h(M);for(z=0;z<L.count;z++){E=L.list[z];j(E.depthTest);f(B,X,U,E,I,M)}}}for(u=0;u<F;u++){z=m.__webglObjectsImmediate[u];M=z.object;if(M.visible){L=z.opaque;h(M);for(z=0;z<L.count;z++){E=L.list[z];j(E.depthTest);J=d(B,X,U,E,M);M.render(function(ya){g(ya,
J,E.shading)})}}}for(u=0;u<P;u++){z=m.__webglObjects[u];if(z.render){M=z.object;I=z.buffer;L=z.transparent;h(M);for(z=0;z<L.count;z++){E=L.list[z];N(E.blending);j(E.depthTest);f(B,X,U,E,I,M)}}}for(u=0;u<F;u++){z=m.__webglObjectsImmediate[u];M=z.object;if(M.visible){L=z.transparent;h(M);for(z=0;z<L.count;z++){E=L.list[z];N(E.blending);j(E.depthTest);J=d(B,X,U,E,M);M.render(function(ya){g(ya,J,E.shading)})}}}m.__webglSprites.length&&C(m,B);Z&&m.__webglShadowVolumes.length&&m.lights.length&&v(m);m.__webglLensFlares.length&&
G(m,B);if(x&&x.minFilter!==THREE.NearestFilter&&x.minFilter!==THREE.LinearFilter){e.bindTexture(e.TEXTURE_2D,x.__webglTexture);e.generateMipmap(e.TEXTURE_2D);e.bindTexture(e.TEXTURE_2D,null)}};this.initWebGLObjects=function(m){if(!m.__webglObjects){m.__webglObjects=[];m.__webglObjectsImmediate=[];m.__webglShadowVolumes=[];m.__webglLensFlares=[];m.__webglSprites=[]}for(;m.__objectsAdded.length;){var B=m.__objectsAdded[0],x=m,u=void 0,z=void 0,J=void 0;if(B._modelViewMatrix==undefined){B._modelViewMatrix=
new THREE.Matrix4;B._normalMatrixArray=new Float32Array(9);B._modelViewMatrixArray=new Float32Array(16);B._objectMatrixArray=new Float32Array(16);B.matrixWorld.flattenToArray(B._objectMatrixArray)}if(B instanceof THREE.Mesh){z=B.geometry;z.geometryGroups==undefined&&W(z);for(u in z.geometryGroups){J=z.geometryGroups[u];if(!J.__webglVertexBuffer){var L=J;L.__webglVertexBuffer=e.createBuffer();L.__webglNormalBuffer=e.createBuffer();L.__webglTangentBuffer=e.createBuffer();L.__webglColorBuffer=e.createBuffer();
L.__webglUVBuffer=e.createBuffer();L.__webglUV2Buffer=e.createBuffer();L.__webglSkinVertexABuffer=e.createBuffer();L.__webglSkinVertexBBuffer=e.createBuffer();L.__webglSkinIndicesBuffer=e.createBuffer();L.__webglSkinWeightsBuffer=e.createBuffer();L.__webglFaceBuffer=e.createBuffer();L.__webglLineBuffer=e.createBuffer();if(L.numMorphTargets){var E=void 0,P=void 0;L.__webglMorphTargetsBuffers=[];E=0;for(P=L.numMorphTargets;E<P;E++)L.__webglMorphTargetsBuffers.push(e.createBuffer())}L=J;E=B;var F=void 0,
M=void 0,I=void 0;I=void 0;var X=void 0,U=void 0,ya=void 0,va=ya=P=0;M=void 0;I=void 0;var ra=void 0;F=void 0;M=void 0;X=E.geometry;ra=X.faces;U=L.faces;F=0;for(M=U.length;F<M;F++){I=U[F];I=ra[I];if(I instanceof THREE.Face3){P+=3;ya+=1;va+=3}else if(I instanceof THREE.Face4){P+=4;ya+=2;va+=4}}F=L;M=E;ra=void 0;U=void 0;var Na=void 0,Sa=void 0;Na=void 0;I=[];ra=0;for(U=M.materials.length;ra<U;ra++){Na=M.materials[ra];if(Na instanceof THREE.MeshFaceMaterial){Na=0;for(l=F.materials.length;Na<l;Na++)(Sa=
F.materials[Na])&&I.push(Sa)}else(Sa=Na)&&I.push(Sa)}F=I;a:{M=void 0;ra=void 0;U=F.length;for(M=0;M<U;M++){ra=F[M];if(ra.map||ra.lightMap||ra instanceof THREE.MeshShaderMaterial){M=!0;break a}}M=!1}a:{ra=F;U=void 0;I=void 0;Na=ra.length;for(U=0;U<Na;U++){I=ra[U];if(!(I instanceof THREE.MeshBasicMaterial&&!I.envMap||I instanceof THREE.MeshDepthMaterial)){ra=I&&I.shading!=undefined&&I.shading==THREE.SmoothShading?THREE.SmoothShading:THREE.FlatShading;break a}}ra=!1}a:{U=void 0;I=void 0;Na=F.length;
for(U=0;U<Na;U++){I=F[U];if(I.vertexColors){I=I.vertexColors;break a}}I=!1}L.__vertexArray=new Float32Array(P*3);if(ra)L.__normalArray=new Float32Array(P*3);if(X.hasTangents)L.__tangentArray=new Float32Array(P*4);if(I)L.__colorArray=new Float32Array(P*3);if(M){if(X.faceUvs.length>0||X.faceVertexUvs.length>0)L.__uvArray=new Float32Array(P*2);if(X.faceUvs.length>1||X.faceVertexUvs.length>1)L.__uv2Array=new Float32Array(P*2)}if(E.geometry.skinWeights.length&&E.geometry.skinIndices.length){L.__skinVertexAArray=
new Float32Array(P*4);L.__skinVertexBArray=new Float32Array(P*4);L.__skinIndexArray=new Float32Array(P*4);L.__skinWeightArray=new Float32Array(P*4)}L.__faceArray=new Uint16Array(ya*3+(E.geometry.edgeFaces?E.geometry.edgeFaces.length*6:0));L.__lineArray=new Uint16Array(va*2);if(L.numMorphTargets){L.__morphTargetsArrays=[];X=0;for(U=L.numMorphTargets;X<U;X++)L.__morphTargetsArrays.push(new Float32Array(P*3))}L.__needsSmoothNormals=ra==THREE.SmoothShading;L.__uvType=M;L.__vertexColorType=I;L.__normalType=
ra;L.__webglFaceCount=ya*3+(E.geometry.edgeFaces?E.geometry.edgeFaces.length*6:0);L.__webglLineCount=va*2;X=0;for(U=F.length;X<U;X++)if(F[X].attributes){L.__webglCustomAttributes={};for(a in F[X].attributes){M=F[X].attributes[a];ya=1;if(M.type==="v2")ya=2;else if(M.type==="v3")ya=3;else if(M.type==="v4")ya=4;else M.type==="c"&&(ya=3);M.size=ya;M.needsUpdate=!0;M.array=new Float32Array(P*ya);M.buffer=e.createBuffer();L.__webglCustomAttributes[a]=M}}z.__dirtyVertices=!0;z.__dirtyMorphTargets=!0;z.__dirtyElements=
!0;z.__dirtyUvs=!0;z.__dirtyNormals=!0;z.__dirtyTangents=!0;z.__dirtyColors=!0}B instanceof THREE.ShadowVolume?A(x.__webglShadowVolumes,J,B):A(x.__webglObjects,J,B)}}else if(B instanceof THREE.LensFlare)A(x.__webglLensFlares,undefined,B);else if(B instanceof THREE.Ribbon){z=B.geometry;if(!z.__webglVertexBuffer){u=z;u.__webglVertexBuffer=e.createBuffer();u.__webglColorBuffer=e.createBuffer();u=z;J=u.vertices.length;u.__vertexArray=new Float32Array(J*3);u.__colorArray=new Float32Array(J*3);u.__webglVertexCount=
J;z.__dirtyVertices=!0;z.__dirtyColors=!0}A(x.__webglObjects,z,B)}else if(B instanceof THREE.Line){z=B.geometry;if(!z.__webglVertexBuffer){u=z;u.__webglVertexBuffer=e.createBuffer();u.__webglColorBuffer=e.createBuffer();u=z;J=u.vertices.length;u.__vertexArray=new Float32Array(J*3);u.__colorArray=new Float32Array(J*3);u.__webglLineCount=J;z.__dirtyVertices=!0;z.__dirtyColors=!0}A(x.__webglObjects,z,B)}else if(B instanceof THREE.ParticleSystem){z=B.geometry;if(!z.__webglVertexBuffer){u=z;u.__webglVertexBuffer=
e.createBuffer();u.__webglColorBuffer=e.createBuffer();u=z;J=u.vertices.length;u.__vertexArray=new Float32Array(J*3);u.__colorArray=new Float32Array(J*3);u.__sortArray=[];u.__webglParticleCount=J;z.__dirtyVertices=!0;z.__dirtyColors=!0}A(x.__webglObjects,z,B)}else if(THREE.MarchingCubes!==undefined&&B instanceof THREE.MarchingCubes)x.__webglObjectsImmediate.push({object:B,opaque:{list:[],count:0},transparent:{list:[],count:0}});else B instanceof THREE.Sprite&&x.__webglSprites.push(B);m.__objectsAdded.splice(0,
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1)}for(;m.__objectsRemoved.length;){B=m.__objectsRemoved[0];x=m;z=void 0;u=void 0;for(z=x.__webglObjects.length-1;z>=0;z--){u=x.__webglObjects[z].object;if(B==u){x.__webglObjects.splice(z,1);break}}m.__objectsRemoved.splice(0,1)}B=0;for(x=m.__webglObjects.length;B<x;B++)K(m.__webglObjects[B].object,m);B=0;for(x=m.__webglShadowVolumes.length;B<x;B++)K(m.__webglShadowVolumes[B].object,m);B=0;for(x=m.__webglLensFlares.length;B<x;B++)K(m.__webglLensFlares[B].object,m)};this.setFaceCulling=function(m,
B){if(m){!B||B=="ccw"?e.frontFace(e.CCW):e.frontFace(e.CW);if(m=="back")e.cullFace(e.BACK);else m=="front"?e.cullFace(e.FRONT):e.cullFace(e.FRONT_AND_BACK);e.enable(e.CULL_FACE)}else e.disable(e.CULL_FACE)};this.supportsVertexTextures=function(){return e.getParameter(e.MAX_VERTEX_TEXTURE_IMAGE_UNITS)>0}};
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THREE.WebGLRenderTarget=function(b,c,d){this.width=b;this.height=c;d=d||{};this.wrapS=d.wrapS!==undefined?d.wrapS:THREE.ClampToEdgeWrapping;this.wrapT=d.wrapT!==undefined?d.wrapT:THREE.ClampToEdgeWrapping;this.magFilter=d.magFilter!==undefined?d.magFilter:THREE.LinearFilter;this.minFilter=d.minFilter!==undefined?d.minFilter:THREE.LinearMipMapLinearFilter;this.format=d.format!==undefined?d.format:THREE.RGBFormat;this.type=d.type!==undefined?d.type:THREE.UnsignedByteType;this.depthBuffer=d.depthBuffer!==
undefined?d.depthBuffer:!0;this.stencilBuffer=d.stencilBuffer!==undefined?d.stencilBuffer:!0};
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THREE.SoundRenderer=function(){this.volume=1;this.domElement=document.createElement("div");this.domElement.id="THREESound";this.cameraPosition=new THREE.Vector3;this.soundPosition=new THREE.Vector3;this.render=function(b,c,d){d&&b.update(undefined,!1,c);d=b.sounds;var f,g=d.length;for(f=0;f<g;f++){b=d[f];this.soundPosition.set(b.matrixWorld.n14,b.matrixWorld.n24,b.matrixWorld.n34);this.soundPosition.subSelf(c.position);if(b.isPlaying&&b.isLoaded){b.isAddedToDOM||b.addToDOM(this.domElement);b.calculateVolumeAndPan(this.soundPosition)}}}};
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THREE.RenderableVertex=function(){this.positionWorld=new THREE.Vector3;this.positionScreen=new THREE.Vector4;this.visible=!0};THREE.RenderableVertex.prototype.copy=function(b){this.positionWorld.copy(b.positionWorld);this.positionScreen.copy(b.positionScreen)};
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THREE.RenderableFace3=function(){this.v1=new THREE.RenderableVertex;this.v2=new THREE.RenderableVertex;this.v3=new THREE.RenderableVertex;this.centroidWorld=new THREE.Vector3;this.centroidScreen=new THREE.Vector3;this.normalWorld=new THREE.Vector3;this.vertexNormalsWorld=[new THREE.Vector3,new THREE.Vector3,new THREE.Vector3];this.faceMaterials=this.meshMaterials=null;this.overdraw=!1;this.uvs=[[]];this.z=null};
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THREE.RenderableFace4=function(){this.v1=new THREE.RenderableVertex;this.v2=new THREE.RenderableVertex;this.v3=new THREE.RenderableVertex;this.v4=new THREE.RenderableVertex;this.centroidWorld=new THREE.Vector3;this.centroidScreen=new THREE.Vector3;this.normalWorld=new THREE.Vector3;this.vertexNormalsWorld=[new THREE.Vector3,new THREE.Vector3,new THREE.Vector3,new THREE.Vector3];this.faceMaterials=this.meshMaterials=null;this.overdraw=!1;this.uvs=[[]];this.z=null};
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THREE.RenderableObject=function(){this.z=this.object=null};THREE.RenderableParticle=function(){this.rotation=this.z=this.y=this.x=null;this.scale=new THREE.Vector2;this.materials=null};THREE.RenderableLine=function(){this.z=null;this.v1=new THREE.RenderableVertex;this.v2=new THREE.RenderableVertex;this.materials=null};THREE.PlaneCollider=function(b,c){this.point=b;this.normal=c};THREE.SphereCollider=function(b,c){this.center=b;this.radius=c;this.radiusSq=c*c};
THREE.BoxCollider=function(b,c){this.min=b;this.max=c;this.dynamic=!0};THREE.MeshCollider=function(b,c,d,f){this.vertices=b;this.faces=c;this.normals=d;this.box=f;this.numFaces=this.faces.length};THREE.CollisionSystem=function(){this.colliders=[];this.hits=[]};THREE.Collisions=new THREE.CollisionSystem;
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THREE.CollisionSystem.prototype.rayCastAll=function(b){b.direction.normalize();this.hits.length=0;var c,d,f,g,h=0;c=0;for(d=this.colliders.length;c<d;c++){g=this.colliders[c];f=this.rayCast(b,g);if(f<Number.MAX_VALUE){g.distance=f;f>h?this.hits.push(g):this.hits.unshift(g);h=f}}return this.hits};
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THREE.CollisionSystem.prototype.rayCastNearest=function(b){var c=this.rayCastAll(b);if(c.length==0)return null;for(var d=0;c[d]instanceof THREE.MeshCollider;){var f=this.rayMesh(b,c[d]);if(f<Number.MAX_VALUE){c[d].distance=f;break}d++}if(d>c.length)return null;return c[d]};
THREE.CollisionSystem.prototype.rayCast=function(b,c){if(c instanceof THREE.PlaneCollider)return this.rayPlane(b,c);else if(c instanceof THREE.SphereCollider)return this.raySphere(b,c);else if(c instanceof THREE.BoxCollider)return this.rayBox(b,c);else if(c instanceof THREE.MeshCollider&&c.box)return this.rayBox(b,c.box)};
THREE.CollisionSystem.prototype.rayMesh=function(b,c){for(var d=this.makeRayLocal(b,c.mesh),f=Number.MAX_VALUE,g=0;g<c.numFaces/3;g++){var h=g*3;f=Math.min(f,this.rayTriangle(d,c.vertices[c.faces[h+0]],c.vertices[c.faces[h+1]],c.vertices[c.faces[h+2]],c.normals[c.faces[g]],f))}return f};
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THREE.CollisionSystem.prototype.rayTriangle=function(b,c,d,f,g,h){var j=THREE.CollisionSystem.__v1,k=THREE.CollisionSystem.__v2;j.sub(d,c);k.sub(f,d);g.cross(j,k);k=g.dot(b.direction);if(!(k<0))return Number.MAX_VALUE;j=g.dot(c)-g.dot(b.origin);if(!(j<=0))return Number.MAX_VALUE;if(!(j>=k*h))return Number.MAX_VALUE;j/=k;k=THREE.CollisionSystem.__v3;k.copy(b.direction);k.multiplyScalar(j);k.addSelf(b.origin);if(Math.abs(g.x)>Math.abs(g.y))if(Math.abs(g.x)>Math.abs(g.z)){b=k.y-c.y;g=d.y-c.y;h=f.y-c.y;
k=k.z-c.z;d=d.z-c.z;f=f.z-c.z}else{b=k.x-c.x;g=d.x-c.x;h=f.x-c.x;k=k.y-c.y;d=d.y-c.y;f=f.y-c.y}else if(Math.abs(g.y)>Math.abs(g.z)){b=k.x-c.x;g=d.x-c.x;h=f.x-c.x;k=k.z-c.z;d=d.z-c.z;f=f.z-c.z}else{b=k.x-c.x;g=d.x-c.x;h=f.x-c.x;k=k.y-c.y;d=d.y-c.y;f=f.y-c.y}c=g*f-d*h;if(c==0)return Number.MAX_VALUE;c=1/c;f=(b*f-k*h)*c;if(!(f>=0))return Number.MAX_VALUE;c*=g*k-d*b;if(!(c>=0))return Number.MAX_VALUE;if(!(1-f-c>=0))return Number.MAX_VALUE;return j};
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THREE.CollisionSystem.prototype.makeRayLocal=function(b,c){var d=new THREE.Ray(b.origin.clone(),b.direction.clone()),f=THREE.Matrix4.makeInvert(c.matrixWorld);f.multiplyVector3(d.origin);f.rotateAxis(d.direction);d.direction.normalize();return d};
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THREE.CollisionSystem.prototype.rayBox=function(b,c){var d;d=c.dynamic&&c.mesh&&c.mesh.matrixWorld?this.makeRayLocal(b,c.mesh):new THREE.Ray(b.origin.clone(),b.direction.clone());var f=0,g=0,h=0,j=0,k=0,n=0,p=!0;if(d.origin.x<c.min.x){f=c.min.x-d.origin.x;f/=d.direction.x;p=!1;j=-1}else if(d.origin.x>c.max.x){f=c.max.x-d.origin.x;f/=d.direction.x;p=!1;j=1}if(d.origin.y<c.min.y){g=c.min.y-d.origin.y;g/=d.direction.y;p=!1;k=-1}else if(d.origin.y>c.max.y){g=c.max.y-d.origin.y;g/=d.direction.y;p=!1;k=
1}if(d.origin.z<c.min.z){h=c.min.z-d.origin.z;h/=d.direction.z;p=!1;n=-1}else if(d.origin.z>c.max.z){h=c.max.z-d.origin.z;h/=d.direction.z;p=!1;n=1}if(p)return-1;p=0;if(g>f){p=1;f=g}if(h>f){p=2;f=h}switch(p){case 0:k=d.origin.y+d.direction.y*f;if(k<c.min.y||k>c.max.y)return Number.MAX_VALUE;d=d.origin.z+d.direction.z*f;if(d<c.min.z||d>c.max.z)return Number.MAX_VALUE;c.normal=new THREE.Vector3(j,0,0);break;case 1:j=d.origin.x+d.direction.x*f;if(j<c.min.x||j>c.max.x)return Number.MAX_VALUE;d=d.origin.z+
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d.direction.z*f;if(d<c.min.z||d>c.max.z)return Number.MAX_VALUE;c.normal=new THREE.Vector3(0,k,0);break;case 2:j=d.origin.x+d.direction.x*f;if(j<c.min.x||j>c.max.x)return Number.MAX_VALUE;k=d.origin.y+d.direction.y*f;if(k<c.min.y||k>c.max.y)return Number.MAX_VALUE;c.normal=new THREE.Vector3(0,0,n)}return f};THREE.CollisionSystem.prototype.rayPlane=function(b,c){var d=b.direction.dot(c.normal),f=c.point.dot(c.normal);if(d<0)d=(f-b.origin.dot(c.normal))/d;else return Number.MAX_VALUE;return d>0?d:Number.MAX_VALUE};
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THREE.CollisionSystem.prototype.raySphere=function(b,c){var d=c.center.clone().subSelf(b.origin);if(d.lengthSq<c.radiusSq)return-1;var f=d.dot(b.direction.clone());if(f<=0)return Number.MAX_VALUE;d=c.radiusSq-(d.lengthSq()-f*f);if(d>=0)return Math.abs(f)-Math.sqrt(d);return Number.MAX_VALUE};THREE.CollisionSystem.__v1=new THREE.Vector3;THREE.CollisionSystem.__v2=new THREE.Vector3;THREE.CollisionSystem.__v3=new THREE.Vector3;THREE.CollisionUtils={};
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THREE.CollisionUtils.MeshOBB=function(b){b.geometry.computeBoundingBox();var c=b.geometry.boundingBox,d=new THREE.Vector3(c.x[0],c.y[0],c.z[0]);c=new THREE.Vector3(c.x[1],c.y[1],c.z[1]);d=new THREE.BoxCollider(d,c);d.mesh=b;return d};THREE.CollisionUtils.MeshAABB=function(b){var c=THREE.CollisionUtils.MeshOBB(b);c.min.addSelf(b.position);c.max.addSelf(b.position);c.dynamic=!1;return c};
THREE.CollisionUtils.MeshColliderWBox=function(b){for(var c=b.geometry.vertices,d=c.length,f=b.geometry.faces,g=f.length,h=[],j=[],k=[],n=0;n<d;n++)h.push(new THREE.Vector3(c[n].position.x,c[n].position.y,c[n].position.z));for(n=0;n<g;n++){j.push(f[n].a,f[n].b,f[n].c);k.push(new THREE.Vector3(f[n].normal.x,f[n].normal.y,f[n].normal.z))}c=new THREE.MeshCollider(h,j,k,THREE.CollisionUtils.MeshOBB(b));c.mesh=b;return c};
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var GeometryUtils={merge:function(b,c){var d=c instanceof THREE.Mesh,f=b.vertices.length,g=d?c.geometry:c,h=b.vertices,j=g.vertices,k=b.faces,n=g.faces,p=b.faceVertexUvs[0];g=g.faceVertexUvs[0];d&&c.matrixAutoUpdate&&c.updateMatrix();for(var o=0,w=j.length;o<w;o++){var y=new THREE.Vertex(j[o].position.clone());d&&c.matrix.multiplyVector3(y.position);h.push(y)}o=0;for(w=n.length;o<w;o++){j=n[o];var v,C,G=j.vertexNormals;y=j.vertexColors;if(j instanceof THREE.Face3)v=new THREE.Face3(j.a+f,j.b+f,j.c+
f);else j instanceof THREE.Face4&&(v=new THREE.Face4(j.a+f,j.b+f,j.c+f,j.d+f));v.normal.copy(j.normal);d=0;for(h=G.length;d<h;d++){C=G[d];v.vertexNormals.push(C.clone())}v.color.copy(j.color);d=0;for(h=y.length;d<h;d++){C=y[d];v.vertexColors.push(C.clone())}v.materials=j.materials.slice();v.centroid.copy(j.centroid);k.push(v)}o=0;for(w=g.length;o<w;o++){f=g[o];k=[];d=0;for(h=f.length;d<h;d++)k.push(new THREE.UV(f[d].u,f[d].v));p.push(k)}}},ImageUtils={loadTexture:function(b,c,d){var f=new Image,g=
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new THREE.Texture(f,c);f.onload=function(){g.needsUpdate=!0;d&&d(this)};f.src=b;return g},loadTextureCube:function(b,c,d){var f,g=[],h=new THREE.Texture(g,c);c=g.loadCount=0;for(f=b.length;c<f;++c){g[c]=new Image;g[c].onload=function(){g.loadCount+=1;if(g.loadCount==6)h.needsUpdate=!0;d&&d(this)};g[c].src=b[c]}return h}},SceneUtils={addMesh:function(b,c,d,f,g,h,j,k,n,p){c=new THREE.Mesh(c,p);c.scale.x=c.scale.y=c.scale.z=d;c.position.x=f;c.position.y=g;c.position.z=h;c.rotation.x=j;c.rotation.y=k;
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c.rotation.z=n;b.addObject(c);return c},addPanoramaCubeWebGL:function(b,c,d){var f=ShaderUtils.lib.cube;f.uniforms.tCube.texture=d;d=new THREE.MeshShaderMaterial({fragmentShader:f.fragmentShader,vertexShader:f.vertexShader,uniforms:f.uniforms});c=new THREE.Mesh(new Cube(c,c,c,1,1,1,null,!0),d);b.addObject(c);return c},addPanoramaCube:function(b,c,d){var f=[];f.push(new THREE.MeshBasicMaterial({map:new THREE.Texture(d[0])}));f.push(new THREE.MeshBasicMaterial({map:new THREE.Texture(d[1])}));f.push(new THREE.MeshBasicMaterial({map:new THREE.Texture(d[2])}));
f.push(new THREE.MeshBasicMaterial({map:new THREE.Texture(d[3])}));f.push(new THREE.MeshBasicMaterial({map:new THREE.Texture(d[4])}));f.push(new THREE.MeshBasicMaterial({map:new THREE.Texture(d[5])}));c=new THREE.Mesh(new Cube(c,c,c,1,1,f,!0),new THREE.MeshFaceMaterial);b.addObject(c);return c},addPanoramaCubePlanes:function(b,c,d){var f=c/2;c=new Plane(c,c);var g=Math.PI,h=Math.PI/2;SceneUtils.addMesh(b,c,1,0,0,-f,0,0,0,new THREE.MeshBasicMaterial({map:new THREE.Texture(d[5])}));SceneUtils.addMesh(b,
c,1,-f,0,0,0,h,0,new THREE.MeshBasicMaterial({map:new THREE.Texture(d[0])}));SceneUtils.addMesh(b,c,1,f,0,0,0,-h,0,new THREE.MeshBasicMaterial({map:new THREE.Texture(d[1])}));SceneUtils.addMesh(b,c,1,0,f,0,h,0,g,new THREE.MeshBasicMaterial({map:new THREE.Texture(d[2])}));SceneUtils.addMesh(b,c,1,0,-f,0,-h,0,g,new THREE.MeshBasicMaterial({map:new THREE.Texture(d[3])}))},showHierarchy:function(b,c){SceneUtils.traverseHierarchy(b,function(d){d.visible=c})},traverseHierarchy:function(b,c){var d,f,g=b.children.length;
for(f=0;f<g;f++){d=b.children[f];c(d);SceneUtils.traverseHierarchy(d,c)}}},ShaderUtils={lib:{fresnel:{uniforms:{mRefractionRatio:{type:"f",value:1.02},mFresnelBias:{type:"f",value:0.1},mFresnelPower:{type:"f",value:2},mFresnelScale:{type:"f",value:1},tCube:{type:"t",value:1,texture:null}},fragmentShader:"uniform samplerCube tCube;\nvarying vec3 vReflect;\nvarying vec3 vRefract[3];\nvarying float vReflectionFactor;\nvoid main() {\nvec4 reflectedColor = textureCube( tCube, vec3( -vReflect.x, vReflect.yz ) );\nvec4 refractedColor = vec4( 1.0, 1.0, 1.0, 1.0 );\nrefractedColor.r = textureCube( tCube, vec3( -vRefract[0].x, vRefract[0].yz ) ).r;\nrefractedColor.g = textureCube( tCube, vec3( -vRefract[1].x, vRefract[1].yz ) ).g;\nrefractedColor.b = textureCube( tCube, vec3( -vRefract[2].x, vRefract[2].yz ) ).b;\nrefractedColor.a = 1.0;\ngl_FragColor = mix( refractedColor, reflectedColor, clamp( vReflectionFactor, 0.0, 1.0 ) );\n}",
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vertexShader:"uniform float mRefractionRatio;\nuniform float mFresnelBias;\nuniform float mFresnelScale;\nuniform float mFresnelPower;\nvarying vec3 vReflect;\nvarying vec3 vRefract[3];\nvarying float vReflectionFactor;\nvoid main() {\nvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );\nvec4 mPosition = objectMatrix * vec4( position, 1.0 );\nvec3 nWorld = normalize ( mat3( objectMatrix[0].xyz, objectMatrix[1].xyz, objectMatrix[2].xyz ) * normal );\nvec3 I = mPosition.xyz - cameraPosition;\nvReflect = reflect( I, nWorld );\nvRefract[0] = refract( normalize( I ), nWorld, mRefractionRatio );\nvRefract[1] = refract( normalize( I ), nWorld, mRefractionRatio * 0.99 );\nvRefract[2] = refract( normalize( I ), nWorld, mRefractionRatio * 0.98 );\nvReflectionFactor = mFresnelBias + mFresnelScale * pow( 1.0 + dot( normalize( I ), nWorld ), mFresnelPower );\ngl_Position = projectionMatrix * mvPosition;\n}"},
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normal:{uniforms:{enableAO:{type:"i",value:0},enableDiffuse:{type:"i",value:0},tDiffuse:{type:"t",value:0,texture:null},tNormal:{type:"t",value:2,texture:null},tAO:{type:"t",value:3,texture:null},uNormalScale:{type:"f",value:1},tDisplacement:{type:"t",value:4,texture:null},uDisplacementBias:{type:"f",value:-0.5},uDisplacementScale:{type:"f",value:2.5},uPointLightPos:{type:"v3",value:new THREE.Vector3},uPointLightColor:{type:"c",value:new THREE.Color(15658734)},uDirLightPos:{type:"v3",value:new THREE.Vector3},
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uDirLightColor:{type:"c",value:new THREE.Color(15658734)},uAmbientLightColor:{type:"c",value:new THREE.Color(328965)},uDiffuseColor:{type:"c",value:new THREE.Color(15658734)},uSpecularColor:{type:"c",value:new THREE.Color(1118481)},uAmbientColor:{type:"c",value:new THREE.Color(328965)},uShininess:{type:"f",value:30}},fragmentShader:"uniform vec3 uDirLightPos;\nuniform vec3 uAmbientLightColor;\nuniform vec3 uDirLightColor;\nuniform vec3 uPointLightColor;\nuniform vec3 uAmbientColor;\nuniform vec3 uDiffuseColor;\nuniform vec3 uSpecularColor;\nuniform float uShininess;\nuniform bool enableDiffuse;\nuniform bool enableAO;\nuniform sampler2D tDiffuse;\nuniform sampler2D tNormal;\nuniform sampler2D tAO;\nuniform float uNormalScale;\nvarying vec3 vTangent;\nvarying vec3 vBinormal;\nvarying vec3 vNormal;\nvarying vec2 vUv;\nvarying vec3 vPointLightVector;\nvarying vec3 vViewPosition;\nvoid main() {\nvec3 diffuseTex = vec3( 1.0, 1.0, 1.0 );\nvec3 aoTex = vec3( 1.0, 1.0, 1.0 );\nvec3 normalTex = texture2D( tNormal, vUv ).xyz * 2.0 - 1.0;\nnormalTex.xy *= uNormalScale;\nnormalTex = normalize( normalTex );\nif( enableDiffuse )\ndiffuseTex = texture2D( tDiffuse, vUv ).xyz;\nif( enableAO )\naoTex = texture2D( tAO, vUv ).xyz;\nmat3 tsb = mat3( vTangent, vBinormal, vNormal );\nvec3 finalNormal = tsb * normalTex;\nvec3 normal = normalize( finalNormal );\nvec3 viewPosition = normalize( vViewPosition );\nvec4 pointDiffuse  = vec4( 0.0, 0.0, 0.0, 0.0 );\nvec4 pointSpecular = vec4( 0.0, 0.0, 0.0, 0.0 );\nvec3 pointVector = normalize( vPointLightVector );\nvec3 pointHalfVector = normalize( vPointLightVector + vViewPosition );\nfloat pointDotNormalHalf = dot( normal, pointHalfVector );\nfloat pointDiffuseWeight = max( dot( normal, pointVector ), 0.0 );\nfloat pointSpecularWeight = 0.0;\nif ( pointDotNormalHalf >= 0.0 )\npointSpecularWeight = pow( pointDotNormalHalf, uShininess );\npointDiffuse  += vec4( uDiffuseColor, 1.0 ) * pointDiffuseWeight;\npointSpecular += vec4( uSpecularColor, 1.0 ) * pointSpecularWeight;\nvec4 dirDiffuse  = vec4( 0.0, 0.0, 0.0, 0.0 );\nvec4 dirSpecular = vec4( 0.0, 0.0, 0.0, 0.0 );\nvec4 lDirection = viewMatrix * vec4( uDirLightPos, 0.0 );\nvec3 dirVector = normalize( lDirection.xyz );\nvec3 dirHalfVector = normalize( lDirection.xyz + vViewPosition );\nfloat dirDotNormalHalf = dot( normal, dirHalfVector );\nfloat dirDiffuseWeight = max( dot( normal, dirVector ), 0.0 );\nfloat dirSpecularWeight = 0.0;\nif ( dirDotNormalHalf >= 0.0 )\ndirSpecularWeight = pow( dirDotNormalHalf, uShininess );\ndirDiffuse  += vec4( uDiffuseColor, 1.0 ) * dirDiffuseWeight;\ndirSpecular += vec4( uSpecularColor, 1.0 ) * dirSpecularWeight;\nvec4 totalLight = vec4( uAmbientLightColor * uAmbientColor, 1.0 );\ntotalLight += vec4( uDirLightColor, 1.0 ) * ( dirDiffuse + dirSpecular );\ntotalLight += vec4( uPointLightColor, 1.0 ) * ( pointDiffuse + pointSpecular );\ngl_FragColor = vec4( totalLight.xyz * aoTex * diffuseTex, 1.0 );\n}",
vertexShader:"attribute vec4 tangent;\nuniform vec3 uPointLightPos;\n#ifdef VERTEX_TEXTURES\nuniform sampler2D tDisplacement;\nuniform float uDisplacementScale;\nuniform float uDisplacementBias;\n#endif\nvarying vec3 vTangent;\nvarying vec3 vBinormal;\nvarying vec3 vNormal;\nvarying vec2 vUv;\nvarying vec3 vPointLightVector;\nvarying vec3 vViewPosition;\nvoid main() {\nvec4 mPosition = objectMatrix * vec4( position, 1.0 );\nvViewPosition = cameraPosition - mPosition.xyz;\nvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );\nvNormal = normalize( normalMatrix * normal );\nvTangent = normalize( normalMatrix * tangent.xyz );\nvBinormal = cross( vNormal, vTangent ) * tangent.w;\nvBinormal = normalize( vBinormal );\nvUv = uv;\nvec4 lPosition = viewMatrix * vec4( uPointLightPos, 1.0 );\nvPointLightVector = normalize( lPosition.xyz - mvPosition.xyz );\n#ifdef VERTEX_TEXTURES\nvec3 dv = texture2D( tDisplacement, uv ).xyz;\nfloat df = uDisplacementScale * dv.x + uDisplacementBias;\nvec4 displacedPosition = vec4( vNormal.xyz * df, 0.0 ) + mvPosition;\ngl_Position = projectionMatrix * displacedPosition;\n#else\ngl_Position = projectionMatrix * mvPosition;\n#endif\n}"},
cube:{uniforms:{tCube:{type:"t",value:1,texture:null}},vertexShader:"varying vec3 vViewPosition;\nvoid main() {\nvec4 mPosition = objectMatrix * vec4( position, 1.0 );\nvViewPosition = cameraPosition - mPosition.xyz;\ngl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n}",fragmentShader:"uniform samplerCube tCube;\nvarying vec3 vViewPosition;\nvoid main() {\nvec3 wPos = cameraPosition - vViewPosition;\ngl_FragColor = textureCube( tCube, vec3( - wPos.x, wPos.yz ) );\n}"},convolution:{uniforms:{tDiffuse:{type:"t",
value:0,texture:null},uImageIncrement:{type:"v2",value:new THREE.Vector2(0.001953125,0)},cKernel:{type:"fv1",value:[]}},vertexShader:"varying vec2 vUv;\nuniform vec2 uImageIncrement;\nvoid main(void) {\nvUv = uv - ((KERNEL_SIZE - 1.0) / 2.0) * uImageIncrement;\ngl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n}",fragmentShader:"varying vec2 vUv;\nuniform sampler2D tDiffuse;\nuniform vec2 uImageIncrement;\nuniform float cKernel[KERNEL_SIZE];\nvoid main(void) {\nvec2 imageCoord = vUv;\nvec4 sum = vec4( 0.0, 0.0, 0.0, 0.0 );\nfor( int i=0; i<KERNEL_SIZE; ++i ) {\nsum += texture2D( tDiffuse, imageCoord ) * cKernel[i];\nimageCoord += uImageIncrement;\n}\ngl_FragColor = sum;\n}"},
film:{uniforms:{tDiffuse:{type:"t",value:0,texture:null},time:{type:"f",value:0},nIntensity:{type:"f",value:0.5},sIntensity:{type:"f",value:0.05},sCount:{type:"f",value:4096},grayscale:{type:"i",value:1}},vertexShader:"varying vec2 vUv;\nvoid main() {\nvUv = vec2( uv.x, 1.0 - uv.y );\ngl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n}",fragmentShader:"varying vec2 vUv;\nuniform sampler2D tDiffuse;\nuniform float time;\nuniform bool grayscale;\nuniform float nIntensity;\nuniform float sIntensity;\nuniform float sCount;\nvoid main() {\nvec4 cTextureScreen = texture2D( tDiffuse, vUv );\nfloat x = vUv.x * vUv.y * time *  1000.0;\nx = mod( x, 13.0 ) * mod( x, 123.0 );\nfloat dx = mod( x, 0.01 );\nvec3 cResult = cTextureScreen.rgb + cTextureScreen.rgb * clamp( 0.1 + dx * 100.0, 0.0, 1.0 );\nvec2 sc = vec2( sin( vUv.y * sCount ), cos( vUv.y * sCount ) );\ncResult += cTextureScreen.rgb * vec3( sc.x, sc.y, sc.x ) * sIntensity;\ncResult = cTextureScreen.rgb + clamp( nIntensity, 0.0,1.0 ) * ( cResult - cTextureScreen.rgb );\nif( grayscale ) {\ncResult = vec3( cResult.r * 0.3 + cResult.g * 0.59 + cResult.b * 0.11 );\n}\ngl_FragColor =  vec4( cResult, cTextureScreen.a );\n}"},
screen:{uniforms:{tDiffuse:{type:"t",value:0,texture:null},opacity:{type:"f",value:1}},vertexShader:"varying vec2 vUv;\nvoid main() {\nvUv = vec2( uv.x, 1.0 - uv.y );\ngl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n}",fragmentShader:"varying vec2 vUv;\nuniform sampler2D tDiffuse;\nuniform float opacity;\nvoid main() {\nvec4 texel = texture2D( tDiffuse, vUv );\ngl_FragColor = opacity * texel;\n}"},basic:{uniforms:{},vertexShader:"void main() {\ngl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n}",
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fragmentShader:"void main() {\ngl_FragColor = vec4( 1.0, 0.0, 0.0, 0.5 );\n}"}},buildKernel:function(b){var c,d,f,g,h=2*Math.ceil(b*3)+1;h>25&&(h=25);g=(h-1)*0.5;d=Array(h);for(c=f=0;c<h;++c){d[c]=Math.exp(-((c-g)*(c-g))/(2*b*b));f+=d[c]}for(c=0;c<h;++c)d[c]/=f;return d}};
THREE.QuakeCamera=function(b){function c(d,f){return function(){f.apply(d,arguments)}}THREE.Camera.call(this,b.fov,b.aspect,b.near,b.far,b.target);this.movementSpeed=1;this.lookSpeed=0.0050;this.noFly=!1;this.lookVertical=!0;this.autoForward=!1;this.activeLook=!0;this.heightSpeed=!1;this.heightCoef=1;this.heightMin=0;this.constrainVertical=!1;this.verticalMin=0;this.verticalMax=3.14;this.domElement=document;if(b){if(b.movementSpeed!==undefined)this.movementSpeed=b.movementSpeed;if(b.lookSpeed!==undefined)this.lookSpeed=
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b.lookSpeed;if(b.noFly!==undefined)this.noFly=b.noFly;if(b.lookVertical!==undefined)this.lookVertical=b.lookVertical;if(b.autoForward!==undefined)this.autoForward=b.autoForward;if(b.activeLook!==undefined)this.activeLook=b.activeLook;if(b.heightSpeed!==undefined)this.heightSpeed=b.heightSpeed;if(b.heightCoef!==undefined)this.heightCoef=b.heightCoef;if(b.heightMin!==undefined)this.heightMin=b.heightMin;if(b.heightMax!==undefined)this.heightMax=b.heightMax;if(b.constrainVertical!==undefined)this.constrainVertical=
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b.constrainVertical;if(b.verticalMin!==undefined)this.verticalMin=b.verticalMin;if(b.verticalMax!==undefined)this.verticalMax=b.verticalMax;if(b.domElement!==undefined)this.domElement=b.domElement}this.theta=this.phi=this.lon=this.lat=this.mouseY=this.mouseX=this.autoSpeedFactor=0;this.moveForward=!1;this.moveBackward=!1;this.moveLeft=!1;this.moveRight=!1;this.freeze=!1;this.mouseDragOn=!1;this.windowHalfX=window.innerWidth/2;this.windowHalfY=window.innerHeight/2;this.onMouseDown=function(d){d.preventDefault();
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d.stopPropagation();if(this.activeLook)switch(d.button){case 0:this.moveForward=!0;break;case 2:this.moveBackward=!0}this.mouseDragOn=!0};this.onMouseUp=function(d){d.preventDefault();d.stopPropagation();if(this.activeLook)switch(d.button){case 0:this.moveForward=!1;break;case 2:this.moveBackward=!1}this.mouseDragOn=!1};this.onMouseMove=function(d){this.mouseX=d.clientX-this.windowHalfX;this.mouseY=d.clientY-this.windowHalfY};this.onKeyDown=function(d){switch(d.keyCode){case 38:case 87:this.moveForward=
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!0;break;case 37:case 65:this.moveLeft=!0;break;case 40:case 83:this.moveBackward=!0;break;case 39:case 68:this.moveRight=!0;break;case 81:this.freeze=!this.freeze}};this.onKeyUp=function(d){switch(d.keyCode){case 38:case 87:this.moveForward=!1;break;case 37:case 65:this.moveLeft=!1;break;case 40:case 83:this.moveBackward=!1;break;case 39:case 68:this.moveRight=!1}};this.update=function(){if(!this.freeze){this.autoSpeedFactor=this.heightSpeed?((this.position.y<this.heightMin?this.heightMin:this.position.y>
this.heightMax?this.heightMax:this.position.y)-this.heightMin)*this.heightCoef:0;(this.moveForward||this.autoForward)&&this.translateZ(-(this.movementSpeed+this.autoSpeedFactor));this.moveBackward&&this.translateZ(this.movementSpeed);this.moveLeft&&this.translateX(-this.movementSpeed);this.moveRight&&this.translateX(this.movementSpeed);var d=this.lookSpeed;this.activeLook||(d=0);this.lon+=this.mouseX*d;this.lookVertical&&(this.lat-=this.mouseY*d);this.lat=Math.max(-85,Math.min(85,this.lat));this.phi=
(90-this.lat)*Math.PI/180;this.theta=this.lon*Math.PI/180;var f=this.target.position,g=this.position;f.x=g.x+100*Math.sin(this.phi)*Math.cos(this.theta);f.y=g.y+100*Math.cos(this.phi);f.z=g.z+100*Math.sin(this.phi)*Math.sin(this.theta)}this.lon+=this.mouseX*d;this.lookVertical&&(this.lat-=this.mouseY*d);this.lat=Math.max(-85,Math.min(85,this.lat));this.phi=(90-this.lat)*Math.PI/180;this.theta=this.lon*Math.PI/180;if(this.constrainVertical)this.phi=(this.phi-0)*(this.verticalMax-this.verticalMin)/
3.14+this.verticalMin;f=this.target.position;g=this.position;f.x=g.x+100*Math.sin(this.phi)*Math.cos(this.theta);f.y=g.y+100*Math.cos(this.phi);f.z=g.z+100*Math.sin(this.phi)*Math.sin(this.theta);this.supr.update.call(this)};this.domElement.addEventListener("contextmenu",function(d){d.preventDefault()},!1);this.domElement.addEventListener("mousemove",c(this,this.onMouseMove),!1);this.domElement.addEventListener("mousedown",c(this,this.onMouseDown),!1);this.domElement.addEventListener("mouseup",c(this,
this.onMouseUp),!1);this.domElement.addEventListener("keydown",c(this,this.onKeyDown),!1);this.domElement.addEventListener("keyup",c(this,this.onKeyUp),!1)};THREE.QuakeCamera.prototype=new THREE.Camera;THREE.QuakeCamera.prototype.constructor=THREE.QuakeCamera;THREE.QuakeCamera.prototype.supr=THREE.Camera.prototype;THREE.QuakeCamera.prototype.translate=function(b,c){this.matrix.rotateAxis(c);if(this.noFly)c.y=0;this.position.addSelf(c.multiplyScalar(b));this.target.position.addSelf(c.multiplyScalar(b))};
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THREE.PathCamera=function(b){function c(p,o,w,y){var v={name:w,fps:0.6,length:y,hierarchy:[]},C,G=o.getControlPointsArray(),H=o.getLength(),K=G.length,W=0;C=K-1;o={parent:-1,keys:[]};o.keys[0]={time:0,pos:G[0],rot:[0,0,0,1],scl:[1,1,1]};o.keys[C]={time:y,pos:G[C],rot:[0,0,0,1],scl:[1,1,1]};for(C=1;C<K-1;C++){W=y*H.chunks[C]/H.total;o.keys[C]={time:W,pos:G[C]}}v.hierarchy[0]=o;THREE.AnimationHandler.add(v);return new THREE.Animation(p,w,THREE.AnimationHandler.CATMULLROM_FORWARD,!1)}function d(p,o){var w,
y,v=new THREE.Geometry;for(w=0;w<p.points.length*o;w++){y=w/(p.points.length*o);y=p.getPoint(y);v.vertices[w]=new THREE.Vertex(new THREE.Vector3(y.x,y.y,y.z))}return v}function f(p,o){var w=d(o,10),y=d(o,10),v=new THREE.LineBasicMaterial({color:16711680,linewidth:3});lineObj=new THREE.Line(w,v);particleObj=new THREE.ParticleSystem(y,new THREE.ParticleBasicMaterial({color:16755200,size:3}));lineObj.scale.set(1,1,1);p.addChild(lineObj);particleObj.scale.set(1,1,1);p.addChild(particleObj);y=new Sphere(1,
16,8);v=new THREE.MeshBasicMaterial({color:65280});for(i=0;i<o.points.length;i++){w=new THREE.Mesh(y,v);w.position.copy(o.points[i]);w.updateMatrix();p.addChild(w)}}THREE.Camera.call(this,b.fov,b.aspect,b.near,b.far,b.target);this.id="PathCamera"+THREE.PathCameraIdCounter++;this.duration=1E4;this.waypoints=[];this.useConstantSpeed=!0;this.resamplingCoef=50;this.debugPath=new THREE.Object3D;this.debugDummy=new THREE.Object3D;this.animationParent=new THREE.Object3D;this.lookSpeed=0.0050;this.lookVertical=
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!0;this.lookHorizontal=!0;this.verticalAngleMap={srcRange:[0,6.28],dstRange:[0,6.28]};this.horizontalAngleMap={srcRange:[0,6.28],dstRange:[0,6.28]};this.domElement=document;if(b){if(b.duration!==undefined)this.duration=b.duration*1E3;if(b.waypoints!==undefined)this.waypoints=b.waypoints;if(b.useConstantSpeed!==undefined)this.useConstantSpeed=b.useConstantSpeed;if(b.resamplingCoef!==undefined)this.resamplingCoef=b.resamplingCoef;if(b.createDebugPath!==undefined)this.createDebugPath=b.createDebugPath;
if(b.createDebugDummy!==undefined)this.createDebugDummy=b.createDebugDummy;if(b.lookSpeed!==undefined)this.lookSpeed=b.lookSpeed;if(b.lookVertical!==undefined)this.lookVertical=b.lookVertical;if(b.lookHorizontal!==undefined)this.lookHorizontal=b.lookHorizontal;if(b.verticalAngleMap!==undefined)this.verticalAngleMap=b.verticalAngleMap;if(b.horizontalAngleMap!==undefined)this.horizontalAngleMap=b.horizontalAngleMap;if(b.domElement!==undefined)this.domElement=b.domElement}this.theta=this.phi=this.lon=
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this.lat=this.mouseY=this.mouseX=0;this.windowHalfX=window.innerWidth/2;this.windowHalfY=window.innerHeight/2;var g=Math.PI*2,h=Math.PI/180;this.update=function(p,o,w){var y,v;this.lookHorizontal&&(this.lon+=this.mouseX*this.lookSpeed);this.lookVertical&&(this.lat-=this.mouseY*this.lookSpeed);this.lon=Math.max(0,Math.min(360,this.lon));this.lat=Math.max(-85,Math.min(85,this.lat));this.phi=(90-this.lat)*h;this.theta=this.lon*h;y=this.phi%g;this.phi=y>=0?y:y+g;y=this.verticalAngleMap.srcRange;v=this.verticalAngleMap.dstRange;
this.phi=(this.phi-y[0])*(v[1]-v[0])/(y[1]-y[0])+v[0];y=this.horizontalAngleMap.srcRange;v=this.horizontalAngleMap.dstRange;this.theta=(this.theta-y[0])*(v[1]-v[0])/(y[1]-y[0])+v[0];y=this.target.position;y.x=100*Math.sin(this.phi)*Math.cos(this.theta);y.y=100*Math.cos(this.phi);y.z=100*Math.sin(this.phi)*Math.sin(this.theta);this.supr.update.call(this,p,o,w)};this.onMouseMove=function(p){this.mouseX=p.clientX-this.windowHalfX;this.mouseY=p.clientY-this.windowHalfY};this.spline=new THREE.Spline;this.spline.initFromArray(this.waypoints);
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this.useConstantSpeed&&this.spline.reparametrizeByArcLength(this.resamplingCoef);if(this.createDebugDummy){b=new THREE.MeshLambertMaterial({color:30719});var j=new THREE.MeshLambertMaterial({color:65280}),k=new Cube(10,10,20),n=new Cube(2,2,10);this.animationParent=new THREE.Mesh(k,b);b=new THREE.Mesh(n,j);b.position.set(0,10,0);this.animation=c(this.animationParent,this.spline,this.id,this.duration);this.animationParent.addChild(this);this.animationParent.addChild(this.target);this.animationParent.addChild(b)}else{this.animation=
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c(this.animationParent,this.spline,this.id,this.duration);this.animationParent.addChild(this.target);this.animationParent.addChild(this)}this.createDebugPath&&f(this.debugPath,this.spline);this.domElement.addEventListener("mousemove",function(p,o){return function(){o.apply(p,arguments)}}(this,this.onMouseMove),!1)};THREE.PathCamera.prototype=new THREE.Camera;THREE.PathCamera.prototype.constructor=THREE.PathCamera;THREE.PathCamera.prototype.supr=THREE.Camera.prototype;THREE.PathCameraIdCounter=0;
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var Cube=function(b,c,d,f,g,h,j,k,n){function p(H,K,W,A,N,O,R,Fa){var ka,ua,ca=f||1,e=g||1,ea=N/2,Aa=O/2,xa=o.vertices.length;if(H=="x"&&K=="y"||H=="y"&&K=="x")ka="z";else if(H=="x"&&K=="z"||H=="z"&&K=="x"){ka="y";e=h||1}else if(H=="z"&&K=="y"||H=="y"&&K=="z"){ka="x";ca=h||1}var Ha=ca+1,oa=e+1;N/=ca;var da=O/e;for(ua=0;ua<oa;ua++)for(O=0;O<Ha;O++){var pa=new THREE.Vector3;pa[H]=(O*N-ea)*W;pa[K]=(ua*da-Aa)*A;pa[ka]=R;o.vertices.push(new THREE.Vertex(pa))}for(ua=0;ua<e;ua++)for(O=0;O<ca;O++){o.faces.push(new THREE.Face4(O+
Ha*ua+xa,O+Ha*(ua+1)+xa,O+1+Ha*(ua+1)+xa,O+1+Ha*ua+xa,null,null,Fa));o.faceVertexUvs[0].push([new THREE.UV(O/ca,ua/e),new THREE.UV(O/ca,(ua+1)/e),new THREE.UV((O+1)/ca,(ua+1)/e),new THREE.UV((O+1)/ca,ua/e)])}}THREE.Geometry.call(this);var o=this,w=b/2,y=c/2,v=d/2;k=k?-1:1;if(j!==undefined)if(j instanceof Array)this.materials=j;else{this.materials=[];for(var C=0;C<6;C++)this.materials.push([j])}else this.materials=[];this.sides={px:!0,nx:!0,py:!0,ny:!0,pz:!0,nz:!0};if(n!=undefined)for(var G in n)this.sides[G]!=
undefined&&(this.sides[G]=n[G]);this.sides.px&&p("z","y",1*k,-1,d,c,-w,this.materials[0]);this.sides.nx&&p("z","y",-1*k,-1,d,c,w,this.materials[1]);this.sides.py&&p("x","z",1*k,1,b,d,y,this.materials[2]);this.sides.ny&&p("x","z",1*k,-1,b,d,-y,this.materials[3]);this.sides.pz&&p("x","y",1*k,-1,b,c,v,this.materials[4]);this.sides.nz&&p("x","y",-1*k,-1,b,c,-v,this.materials[5]);(function(){for(var H=[],K=[],W=0,A=o.vertices.length;W<A;W++){for(var N=o.vertices[W],O=!1,R=0,Fa=H.length;R<Fa;R++){var ka=
H[R];if(N.position.x==ka.position.x&&N.position.y==ka.position.y&&N.position.z==ka.position.z){K[W]=R;O=!0;break}}if(!O){K[W]=H.length;H.push(new THREE.Vertex(N.position.clone()))}}W=0;for(A=o.faces.length;W<A;W++){N=o.faces[W];N.a=K[N.a];N.b=K[N.b];N.c=K[N.c];N.d=K[N.d]}o.vertices=H})();this.computeCentroids();this.computeFaceNormals()};Cube.prototype=new THREE.Geometry;Cube.prototype.constructor=Cube;
var Cylinder=function(b,c,d,f,g,h){function j(o,w,y){k.vertices.push(new THREE.Vertex(new THREE.Vector3(o,w,y)))}THREE.Geometry.call(this);var k=this,n=Math.PI,p=f/2;for(f=0;f<b;f++)j(Math.sin(2*n*f/b)*c,Math.cos(2*n*f/b)*c,-p);for(f=0;f<b;f++)j(Math.sin(2*n*f/b)*d,Math.cos(2*n*f/b)*d,p);for(f=0;f<b;f++)k.faces.push(new THREE.Face4(f,f+b,b+(f+1)%b,(f+1)%b));if(d>0){j(0,0,-p-(h||0));for(f=b;f<b+b/2;f++)k.faces.push(new THREE.Face4(2*b,(2*f-2*b)%b,(2*f-2*b+1)%b,(2*f-2*b+2)%b))}if(c>0){j(0,0,p+(g||0));
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for(f=b+b/2;f<2*b;f++)k.faces.push(new THREE.Face4(2*b+1,(2*f-2*b+2)%b+b,(2*f-2*b+1)%b+b,(2*f-2*b)%b+b))}this.computeCentroids();this.computeFaceNormals()};Cylinder.prototype=new THREE.Geometry;Cylinder.prototype.constructor=Cylinder;
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var Icosahedron=function(b){function c(w,y,v){var C=Math.sqrt(w*w+y*y+v*v);return g.vertices.push(new THREE.Vertex(new THREE.Vector3(w/C,y/C,v/C)))-1}function d(w,y,v,C){C.faces.push(new THREE.Face3(w,y,v))}function f(w,y){var v=g.vertices[w].position,C=g.vertices[y].position;return c((v.x+C.x)/2,(v.y+C.y)/2,(v.z+C.z)/2)}var g=this,h=new THREE.Geometry,j;this.subdivisions=b||0;THREE.Geometry.call(this);b=(1+Math.sqrt(5))/2;c(-1,b,0);c(1,b,0);c(-1,-b,0);c(1,-b,0);c(0,-1,b);c(0,1,b);c(0,-1,-b);c(0,
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1,-b);c(b,0,-1);c(b,0,1);c(-b,0,-1);c(-b,0,1);d(0,11,5,h);d(0,5,1,h);d(0,1,7,h);d(0,7,10,h);d(0,10,11,h);d(1,5,9,h);d(5,11,4,h);d(11,10,2,h);d(10,7,6,h);d(7,1,8,h);d(3,9,4,h);d(3,4,2,h);d(3,2,6,h);d(3,6,8,h);d(3,8,9,h);d(4,9,5,h);d(2,4,11,h);d(6,2,10,h);d(8,6,7,h);d(9,8,1,h);for(b=0;b<this.subdivisions;b++){j=new THREE.Geometry;for(var k in h.faces){var n=f(h.faces[k].a,h.faces[k].b),p=f(h.faces[k].b,h.faces[k].c),o=f(h.faces[k].c,h.faces[k].a);d(h.faces[k].a,n,o,j);d(h.faces[k].b,p,n,j);d(h.faces[k].c,
o,p,j);d(n,p,o,j)}h.faces=j.faces}g.faces=h.faces;delete h;delete j;this.computeCentroids();this.computeFaceNormals();this.computeVertexNormals()};Icosahedron.prototype=new THREE.Geometry;Icosahedron.prototype.constructor=Icosahedron;
function Lathe(b,c,d){THREE.Geometry.call(this);this.steps=c||12;this.angle=d||2*Math.PI;c=this.angle/this.steps;for(var f=[],g=[],h=[],j=[],k=0;k<b.length;k++){this.vertices.push(new THREE.Vertex(b[k]));f[k]=b[k].clone();g[k]=this.vertices.length-1}for(var n=(new THREE.Matrix4).setRotationZ(c),p=0;p<=this.angle+0.0010;p+=c){for(k=0;k<f.length;k++)if(p<this.angle){f[k]=n.multiplyVector3(f[k].clone());this.vertices.push(new THREE.Vertex(f[k]));h[k]=this.vertices.length-1}else h=j;p==0&&(j=g);for(k=
0;k<g.length-1;k++){this.faces.push(new THREE.Face4(h[k],h[k+1],g[k+1],g[k]));this.faceVertexUvs[0].push([new THREE.UV(p/d,k/b.length),new THREE.UV(p/d,(k+1)/b.length),new THREE.UV((p-c)/d,(k+1)/b.length),new THREE.UV((p-c)/d,k/b.length)])}g=h;h=[]}this.computeCentroids();this.computeFaceNormals();this.computeVertexNormals()}Lathe.prototype=new THREE.Geometry;Lathe.prototype.constructor=Lathe;
var Plane=function(b,c,d,f){THREE.Geometry.call(this);var g,h=b/2,j=c/2;d=d||1;f=f||1;var k=d+1,n=f+1;b/=d;var p=c/f;for(g=0;g<n;g++)for(c=0;c<k;c++)this.vertices.push(new THREE.Vertex(new THREE.Vector3(c*b-h,-(g*p-j),0)));for(g=0;g<f;g++)for(c=0;c<d;c++){this.faces.push(new THREE.Face4(c+k*g,c+k*(g+1),c+1+k*(g+1),c+1+k*g));this.faceVertexUvs[0].push([new THREE.UV(c/d,g/f),new THREE.UV(c/d,(g+1)/f),new THREE.UV((c+1)/d,(g+1)/f),new THREE.UV((c+1)/d,g/f)])}this.computeCentroids();this.computeFaceNormals()};
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Plane.prototype=new THREE.Geometry;Plane.prototype.constructor=Plane;
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var Sphere=function(b,c,d){THREE.Geometry.call(this);var f,g=Math.PI,h=Math.max(3,c||8),j=Math.max(2,d||6);c=[];for(d=0;d<j+1;d++){f=d/j;var k=b*Math.cos(f*g),n=b*Math.sin(f*g),p=[],o=0;for(f=0;f<h;f++){var w=2*f/h,y=n*Math.sin(w*g);w=n*Math.cos(w*g);(d==0||d==j)&&f>0||(o=this.vertices.push(new THREE.Vertex(new THREE.Vector3(w,k,y)))-1);p.push(o)}c.push(p)}var v,C,G;g=c.length;for(d=0;d<g;d++){h=c[d].length;if(d>0)for(f=0;f<h;f++){p=f==h-1;j=c[d][p?0:f+1];k=c[d][p?h-1:f];n=c[d-1][p?h-1:f];p=c[d-1][p?
0:f+1];y=d/(g-1);v=(d-1)/(g-1);C=(f+1)/h;w=f/h;o=new THREE.UV(1-C,y);y=new THREE.UV(1-w,y);w=new THREE.UV(1-w,v);var H=new THREE.UV(1-C,v);if(d<c.length-1){v=this.vertices[j].position.clone();C=this.vertices[k].position.clone();G=this.vertices[n].position.clone();v.normalize();C.normalize();G.normalize();this.faces.push(new THREE.Face3(j,k,n,[new THREE.Vector3(v.x,v.y,v.z),new THREE.Vector3(C.x,C.y,C.z),new THREE.Vector3(G.x,G.y,G.z)]));this.faceVertexUvs[0].push([o,y,w])}if(d>1){v=this.vertices[j].position.clone();
C=this.vertices[n].position.clone();G=this.vertices[p].position.clone();v.normalize();C.normalize();G.normalize();this.faces.push(new THREE.Face3(j,n,p,[new THREE.Vector3(v.x,v.y,v.z),new THREE.Vector3(C.x,C.y,C.z),new THREE.Vector3(G.x,G.y,G.z)]));this.faceVertexUvs[0].push([o,w,H])}}}this.computeCentroids();this.computeFaceNormals();this.computeVertexNormals();this.boundingSphere={radius:b}};Sphere.prototype=new THREE.Geometry;Sphere.prototype.constructor=Sphere;
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var Torus=function(b,c,d,f){this.radius=b||100;this.tube=c||40;this.segmentsR=d||8;this.segmentsT=f||6;b=[];THREE.Geometry.call(this);for(c=0;c<=this.segmentsR;++c)for(d=0;d<=this.segmentsT;++d){f=d/this.segmentsT*2*Math.PI;var g=c/this.segmentsR*2*Math.PI;this.vertices.push(new THREE.Vertex(new THREE.Vector3((this.radius+this.tube*Math.cos(g))*Math.cos(f),(this.radius+this.tube*Math.cos(g))*Math.sin(f),this.tube*Math.sin(g))));b.push([d/this.segmentsT,1-c/this.segmentsR])}for(c=1;c<=this.segmentsR;++c)for(d=
1;d<=this.segmentsT;++d){f=(this.segmentsT+1)*c+d;g=(this.segmentsT+1)*c+d-1;var h=(this.segmentsT+1)*(c-1)+d-1,j=(this.segmentsT+1)*(c-1)+d;this.faces.push(new THREE.Face4(f,g,h,j));this.faceVertexUvs[0].push([new THREE.UV(b[f][0],b[f][1]),new THREE.UV(b[g][0],b[g][1]),new THREE.UV(b[h][0],b[h][1]),new THREE.UV(b[j][0],b[j][1])])}delete b;this.computeCentroids();this.computeFaceNormals();this.computeVertexNormals()};Torus.prototype=new THREE.Geometry;Torus.prototype.constructor=Torus;
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var TorusKnot=function(b,c,d,f,g,h,j){function k(w,y,v,C,G,H){y=v/C*w;v=Math.cos(y);return new THREE.Vector3(G*(2+v)*0.5*Math.cos(w),G*(2+v)*Math.sin(w)*0.5,H*G*Math.sin(y)*0.5)}THREE.Geometry.call(this);this.radius=b||200;this.tube=c||40;this.segmentsR=d||64;this.segmentsT=f||8;this.p=g||2;this.q=h||3;this.heightScale=j||1;this.grid=Array(this.segmentsR);d=new THREE.Vector3;f=new THREE.Vector3;h=new THREE.Vector3;for(b=0;b<this.segmentsR;++b){this.grid[b]=Array(this.segmentsT);for(c=0;c<this.segmentsT;++c){var n=
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b/this.segmentsR*2*this.p*Math.PI;j=c/this.segmentsT*2*Math.PI;g=k(n,j,this.q,this.p,this.radius,this.heightScale);n=k(n+0.01,j,this.q,this.p,this.radius,this.heightScale);d.x=n.x-g.x;d.y=n.y-g.y;d.z=n.z-g.z;f.x=n.x+g.x;f.y=n.y+g.y;f.z=n.z+g.z;h.cross(d,f);f.cross(h,d);h.normalize();f.normalize();n=this.tube*Math.cos(j);j=this.tube*Math.sin(j);g.x+=n*f.x+j*h.x;g.y+=n*f.y+j*h.y;g.z+=n*f.z+j*h.z;this.grid[b][c]=this.vertices.push(new THREE.Vertex(new THREE.Vector3(g.x,g.y,g.z)))-1}}for(b=0;b<this.segmentsR;++b)for(c=
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0;c<this.segmentsT;++c){h=(b+1)%this.segmentsR;j=(c+1)%this.segmentsT;g=this.grid[b][c];d=this.grid[h][c];f=this.grid[b][j];h=this.grid[h][j];j=new THREE.UV(b/this.segmentsR,c/this.segmentsT);n=new THREE.UV((b+1)/this.segmentsR,c/this.segmentsT);var p=new THREE.UV(b/this.segmentsR,(c+1)/this.segmentsT),o=new THREE.UV((b+1)/this.segmentsR,(c+1)/this.segmentsT);this.faces.push(new THREE.Face3(g,d,f));this.faceVertexUvs[0].push([j,n,p]);this.faces.push(new THREE.Face3(h,f,d));this.faceVertexUvs[0].push([o,
p,n])}this.computeCentroids();this.computeFaceNormals();this.computeVertexNormals()};TorusKnot.prototype=new THREE.Geometry;TorusKnot.prototype.constructor=TorusKnot;THREE.Loader=function(b){this.statusDomElement=(this.showStatus=b)?THREE.Loader.prototype.addStatusElement():null;this.onLoadStart=function(){};this.onLoadProgress=function(){};this.onLoadComplete=function(){}};
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THREE.Loader.prototype={addStatusElement:function(){var b=document.createElement("div");b.style.position="absolute";b.style.right="0px";b.style.top="0px";b.style.fontSize="0.8em";b.style.textAlign="left";b.style.background="rgba(0,0,0,0.25)";b.style.color="#fff";b.style.width="120px";b.style.padding="0.5em 0.5em 0.5em 0.5em";b.style.zIndex=1E3;b.innerHTML="Loading ...";return b},updateProgress:function(b){var c="Loaded ";c+=b.total?(100*b.loaded/b.total).toFixed(0)+"%":(b.loaded/1E3).toFixed(2)+" KB";
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this.statusDomElement.innerHTML=c},extractUrlbase:function(b){b=b.split("/");b.pop();return b.join("/")},init_materials:function(b,c,d){b.materials=[];for(var f=0;f<c.length;++f)b.materials[f]=[THREE.Loader.prototype.createMaterial(c[f],d)]},createMaterial:function(b,c){function d(k){k=Math.log(k)/Math.LN2;return Math.floor(k)==k}function f(k,n){var p=new Image;p.onload=function(){if(!d(this.width)||!d(this.height)){var o=Math.pow(2,Math.round(Math.log(this.width)/Math.LN2)),w=Math.pow(2,Math.round(Math.log(this.height)/
Math.LN2));k.image.width=o;k.image.height=w;k.image.getContext("2d").drawImage(this,0,0,o,w)}else k.image=this;k.needsUpdate=!0};p.src=n}var g,h,j;g="MeshLambertMaterial";h={color:15658734,opacity:1,map:null,lightMap:null,wireframe:b.wireframe};if(b.shading)if(b.shading=="Phong")g="MeshPhongMaterial";else b.shading=="Basic"&&(g="MeshBasicMaterial");if(b.blending)if(b.blending=="Additive")h.blending=THREE.AdditiveBlending;else if(b.blending=="Subtractive")h.blending=THREE.SubtractiveBlending;else if(b.blending==
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"Multiply")h.blending=THREE.MultiplyBlending;if(b.transparent!==undefined)h.transparent=b.transparent;if(b.depthTest!==undefined)h.depthTest=b.depthTest;if(b.vertexColors!==undefined)if(b.vertexColors=="face")h.vertexColors=THREE.FaceColors;else if(b.vertexColors)h.vertexColors=THREE.VertexColors;if(b.mapDiffuse&&c){j=document.createElement("canvas");h.map=new THREE.Texture(j);h.map.sourceFile=b.mapDiffuse;f(h.map,c+"/"+b.mapDiffuse)}else if(b.colorDiffuse){j=(b.colorDiffuse[0]*255<<16)+(b.colorDiffuse[1]*
255<<8)+b.colorDiffuse[2]*255;h.color=j;h.opacity=b.transparency}else if(b.DbgColor)h.color=b.DbgColor;if(b.mapLightmap&&c){j=document.createElement("canvas");h.lightMap=new THREE.Texture(j);h.lightMap.sourceFile=b.mapLightmap;f(h.lightMap,c+"/"+b.mapLightmap)}return new THREE[g](h)}};THREE.JSONLoader=function(b){THREE.Loader.call(this,b)};THREE.JSONLoader.prototype=new THREE.Loader;THREE.JSONLoader.prototype.constructor=THREE.JSONLoader;THREE.JSONLoader.prototype.supr=THREE.Loader.prototype;
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THREE.JSONLoader.prototype.load=function(b){var c=this,d=b.model,f=b.callback,g=b.texture_path?b.texture_path:this.extractUrlbase(d);b=new Worker(d);b.onmessage=function(h){c.createModel(h.data,f,g);c.onLoadComplete()};this.onLoadStart();b.postMessage((new Date).getTime())};
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THREE.JSONLoader.prototype.createModel=function(b,c,d){var f=new THREE.Geometry;this.init_materials(f,b.materials,d);(function(){if(b.version===undefined||b.version!=2)console.error("Deprecated file format.");else{var g,h,j,k,n,p,o,w,y,v,C,G,H,K,W,A=b.faces;v=b.vertices;var N=b.normals,O=b.colors;p=b.scale!==undefined?b.scale:1;var R=0;for(g=0;g<b.uvs.length;g++)b.uvs[g].length&&R++;for(g=0;g<R;g++){f.faceUvs[g]=[];f.faceVertexUvs[g]=[]}k=0;for(n=v.length;k<n;){o=new THREE.Vertex;o.position.x=v[k++]/
p;o.position.y=v[k++]/p;o.position.z=v[k++]/p;f.vertices.push(o)}k=0;for(n=A.length;k<n;){v=A[k++];p=v&1;j=v&2;g=v&4;h=v&8;w=v&16;o=v&32;C=v&64;v&=128;if(p){G=new THREE.Face4;G.a=A[k++];G.b=A[k++];G.c=A[k++];G.d=A[k++];p=4}else{G=new THREE.Face3;G.a=A[k++];G.b=A[k++];G.c=A[k++];p=3}if(j){j=A[k++];G.materials=f.materials[j]}j=f.faces.length;if(g)for(g=0;g<R;g++){H=b.uvs[g];y=A[k++];W=H[y*2];y=H[y*2+1];f.faceUvs[g][j]=new THREE.UV(W,y)}if(h)for(g=0;g<R;g++){H=b.uvs[g];K=[];for(h=0;h<p;h++){y=A[k++];
W=H[y*2];y=H[y*2+1];K[h]=new THREE.UV(W,y)}f.faceVertexUvs[g][j]=K}if(w){w=A[k++]*3;h=new THREE.Vector3;h.x=N[w++];h.y=N[w++];h.z=N[w];G.normal=h}if(o)for(g=0;g<p;g++){w=A[k++]*3;h=new THREE.Vector3;h.x=N[w++];h.y=N[w++];h.z=N[w];G.vertexNormals.push(h)}if(C){o=A[k++];o=new THREE.Color(O[o]);G.color=o}if(v)for(g=0;g<p;g++){o=A[k++];o=new THREE.Color(O[o]);G.vertexColors.push(o)}f.faces.push(G)}}})();(function(){var g,h,j,k;if(b.skinWeights){g=0;for(h=b.skinWeights.length;g<h;g+=2){j=b.skinWeights[g];
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k=b.skinWeights[g+1];f.skinWeights.push(new THREE.Vector4(j,k,0,0))}}if(b.skinIndices){g=0;for(h=b.skinIndices.length;g<h;g+=2){j=b.skinIndices[g];k=b.skinIndices[g+1];f.skinIndices.push(new THREE.Vector4(j,k,0,0))}}f.bones=b.bones;f.animation=b.animation})();(function(){if(b.morphTargets!==undefined){var g,h,j,k,n,p;g=0;for(h=b.morphTargets.length;g<h;g++){f.morphTargets[g]={};f.morphTargets[g].name=b.morphTargets[g].name;f.morphTargets[g].vertices=[];n=f.morphTargets[g].vertices;p=b.morphTargets[g].vertices;
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j=0;for(k=p.length;j<k;j+=3)n.push(new THREE.Vertex(new THREE.Vector3(p[j],p[j+1],p[j+2])))}}if(b.morphColors!==undefined){var o,w;g=0;for(h=b.morphColors.length;g<h;g++){f.morphColors[g]={};f.morphColors[g].name=b.morphColors[g].name;f.morphColors[g].colors=[];p=f.morphColors[g].colors;o=b.morphColors[g].colors;k=0;for(n=o.length;k<n;k+=3){w=new THREE.Color(16755200);w.setRGB(o[j],o[j+1],o[j+2]);p.push(w)}}}})();(function(){if(b.edges!==undefined){var g,h,j;for(g=0;g<b.edges.length;g+=2){h=b.edges[g];
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j=b.edges[g+1];f.edges.push(new THREE.Edge(f.vertices[h],f.vertices[j],h,j))}}})();f.computeCentroids();f.computeFaceNormals();f.computeEdgeFaces();c(f)};THREE.BinaryLoader=function(b){THREE.Loader.call(this,b)};THREE.BinaryLoader.prototype=new THREE.Loader;THREE.BinaryLoader.prototype.constructor=THREE.BinaryLoader;THREE.BinaryLoader.prototype.supr=THREE.Loader.prototype;
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THREE.BinaryLoader.prototype={load:function(b){var c=b.model,d=b.callback,f=b.texture_path?b.texture_path:THREE.Loader.prototype.extractUrlbase(c),g=b.bin_path?b.bin_path:THREE.Loader.prototype.extractUrlbase(c);b=(new Date).getTime();c=new Worker(c);var h=this.showProgress?THREE.Loader.prototype.updateProgress:null;c.onmessage=function(j){THREE.BinaryLoader.prototype.loadAjaxBuffers(j.data.buffers,j.data.materials,d,g,f,h)};c.onerror=function(j){alert("worker.onerror: "+j.message+"\n"+j.data);j.preventDefault()};
c.postMessage(b)},loadAjaxBuffers:function(b,c,d,f,g,h){var j=new XMLHttpRequest,k=f+"/"+b,n=0;j.onreadystatechange=function(){if(j.readyState==4)j.status==200||j.status==0?THREE.BinaryLoader.prototype.createBinModel(j.responseText,d,g,c):alert("Couldn't load ["+k+"] ["+j.status+"]");else if(j.readyState==3){if(h){n==0&&(n=j.getResponseHeader("Content-Length"));h({total:n,loaded:j.responseText.length})}}else j.readyState==2&&(n=j.getResponseHeader("Content-Length"))};j.open("GET",k,!0);j.overrideMimeType("text/plain; charset=x-user-defined");
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j.setRequestHeader("Content-Type","text/plain");j.send(null)},createBinModel:function(b,c,d,f){var g=function(h){function j(S,Z){var ma=o(S,Z),Da=o(S,Z+1),Ma=o(S,Z+2),wa=o(S,Z+3),fa=(wa<<1&255|Ma>>7)-127;ma|=(Ma&127)<<16|Da<<8;if(ma==0&&fa==-127)return 0;return(1-2*(wa>>7))*(1+ma*Math.pow(2,-23))*Math.pow(2,fa)}function k(S,Z){var ma=o(S,Z),Da=o(S,Z+1),Ma=o(S,Z+2);return(o(S,Z+3)<<24)+(Ma<<16)+(Da<<8)+ma}function n(S,Z){var ma=o(S,Z);return(o(S,Z+1)<<8)+ma}function p(S,Z){var ma=o(S,Z);return ma>
127?ma-256:ma}function o(S,Z){return S.charCodeAt(Z)&255}function w(S){var Z,ma,Da;Z=k(b,S);ma=k(b,S+R);Da=k(b,S+Fa);S=n(b,S+ka);THREE.BinaryLoader.prototype.f3(K,Z,ma,Da,S)}function y(S){var Z,ma,Da,Ma,wa,fa;Z=k(b,S);ma=k(b,S+R);Da=k(b,S+Fa);Ma=n(b,S+ka);wa=k(b,S+ua);fa=k(b,S+ca);S=k(b,S+e);THREE.BinaryLoader.prototype.f3n(K,N,Z,ma,Da,Ma,wa,fa,S)}function v(S){var Z,ma,Da,Ma;Z=k(b,S);ma=k(b,S+ea);Da=k(b,S+Aa);Ma=k(b,S+xa);S=n(b,S+Ha);THREE.BinaryLoader.prototype.f4(K,Z,ma,Da,Ma,S)}function C(S){var Z,
ma,Da,Ma,wa,fa,m,B;Z=k(b,S);ma=k(b,S+ea);Da=k(b,S+Aa);Ma=k(b,S+xa);wa=n(b,S+Ha);fa=k(b,S+oa);m=k(b,S+da);B=k(b,S+pa);S=k(b,S+Ba);THREE.BinaryLoader.prototype.f4n(K,N,Z,ma,Da,Ma,wa,fa,m,B,S)}function G(S){var Z,ma;Z=k(b,S);ma=k(b,S+ga);S=k(b,S+$);THREE.BinaryLoader.prototype.uv3(K.faceVertexUvs[0],O[Z*2],O[Z*2+1],O[ma*2],O[ma*2+1],O[S*2],O[S*2+1])}function H(S){var Z,ma,Da;Z=k(b,S);ma=k(b,S+la);Da=k(b,S+Ga);S=k(b,S+ia);THREE.BinaryLoader.prototype.uv4(K.faceVertexUvs[0],O[Z*2],O[Z*2+1],O[ma*2],O[ma*
2+1],O[Da*2],O[Da*2+1],O[S*2],O[S*2+1])}var K=this,W=0,A,N=[],O=[],R,Fa,ka,ua,ca,e,ea,Aa,xa,Ha,oa,da,pa,Ba,ga,$,la,Ga,ia,ja,ta,Ra,$a,ab,Oa;THREE.Geometry.call(this);THREE.Loader.prototype.init_materials(K,f,h);A={signature:b.substr(W,8),header_bytes:o(b,W+8),vertex_coordinate_bytes:o(b,W+9),normal_coordinate_bytes:o(b,W+10),uv_coordinate_bytes:o(b,W+11),vertex_index_bytes:o(b,W+12),normal_index_bytes:o(b,W+13),uv_index_bytes:o(b,W+14),material_index_bytes:o(b,W+15),nvertices:k(b,W+16),nnormals:k(b,
W+16+4),nuvs:k(b,W+16+8),ntri_flat:k(b,W+16+12),ntri_smooth:k(b,W+16+16),ntri_flat_uv:k(b,W+16+20),ntri_smooth_uv:k(b,W+16+24),nquad_flat:k(b,W+16+28),nquad_smooth:k(b,W+16+32),nquad_flat_uv:k(b,W+16+36),nquad_smooth_uv:k(b,W+16+40)};W+=A.header_bytes;R=A.vertex_index_bytes;Fa=A.vertex_index_bytes*2;ka=A.vertex_index_bytes*3;ua=A.vertex_index_bytes*3+A.material_index_bytes;ca=A.vertex_index_bytes*3+A.material_index_bytes+A.normal_index_bytes;e=A.vertex_index_bytes*3+A.material_index_bytes+A.normal_index_bytes*
2;ea=A.vertex_index_bytes;Aa=A.vertex_index_bytes*2;xa=A.vertex_index_bytes*3;Ha=A.vertex_index_bytes*4;oa=A.vertex_index_bytes*4+A.material_index_bytes;da=A.vertex_index_bytes*4+A.material_index_bytes+A.normal_index_bytes;pa=A.vertex_index_bytes*4+A.material_index_bytes+A.normal_index_bytes*2;Ba=A.vertex_index_bytes*4+A.material_index_bytes+A.normal_index_bytes*3;ga=A.uv_index_bytes;$=A.uv_index_bytes*2;la=A.uv_index_bytes;Ga=A.uv_index_bytes*2;ia=A.uv_index_bytes*3;h=A.vertex_index_bytes*3+A.material_index_bytes;
Oa=A.vertex_index_bytes*4+A.material_index_bytes;ja=A.ntri_flat*h;ta=A.ntri_smooth*(h+A.normal_index_bytes*3);Ra=A.ntri_flat_uv*(h+A.uv_index_bytes*3);$a=A.ntri_smooth_uv*(h+A.normal_index_bytes*3+A.uv_index_bytes*3);ab=A.nquad_flat*Oa;h=A.nquad_smooth*(Oa+A.normal_index_bytes*4);Oa=A.nquad_flat_uv*(Oa+A.uv_index_bytes*4);W+=function(S){for(var Z,ma,Da,Ma=A.vertex_coordinate_bytes*3,wa=S+A.nvertices*Ma;S<wa;S+=Ma){Z=j(b,S);ma=j(b,S+A.vertex_coordinate_bytes);Da=j(b,S+A.vertex_coordinate_bytes*2);
THREE.BinaryLoader.prototype.v(K,Z,ma,Da)}return A.nvertices*Ma}(W);W+=function(S){for(var Z,ma,Da,Ma=A.normal_coordinate_bytes*3,wa=S+A.nnormals*Ma;S<wa;S+=Ma){Z=p(b,S);ma=p(b,S+A.normal_coordinate_bytes);Da=p(b,S+A.normal_coordinate_bytes*2);N.push(Z/127,ma/127,Da/127)}return A.nnormals*Ma}(W);W+=function(S){for(var Z,ma,Da=A.uv_coordinate_bytes*2,Ma=S+A.nuvs*Da;S<Ma;S+=Da){Z=j(b,S);ma=j(b,S+A.uv_coordinate_bytes);O.push(Z,ma)}return A.nuvs*Da}(W);ja=W+ja;ta=ja+ta;Ra=ta+Ra;$a=Ra+$a;ab=$a+ab;h=ab+
h;Oa=h+Oa;(function(S){var Z,ma=A.vertex_index_bytes*3+A.material_index_bytes,Da=ma+A.uv_index_bytes*3,Ma=S+A.ntri_flat_uv*Da;for(Z=S;Z<Ma;Z+=Da){w(Z);G(Z+ma)}return Ma-S})(ta);(function(S){var Z,ma=A.vertex_index_bytes*3+A.material_index_bytes+A.normal_index_bytes*3,Da=ma+A.uv_index_bytes*3,Ma=S+A.ntri_smooth_uv*Da;for(Z=S;Z<Ma;Z+=Da){y(Z);G(Z+ma)}return Ma-S})(Ra);(function(S){var Z,ma=A.vertex_index_bytes*4+A.material_index_bytes,Da=ma+A.uv_index_bytes*4,Ma=S+A.nquad_flat_uv*Da;for(Z=S;Z<Ma;Z+=
Da){v(Z);H(Z+ma)}return Ma-S})(h);(function(S){var Z,ma=A.vertex_index_bytes*4+A.material_index_bytes+A.normal_index_bytes*4,Da=ma+A.uv_index_bytes*4,Ma=S+A.nquad_smooth_uv*Da;for(Z=S;Z<Ma;Z+=Da){C(Z);H(Z+ma)}return Ma-S})(Oa);(function(S){var Z,ma=A.vertex_index_bytes*3+A.material_index_bytes,Da=S+A.ntri_flat*ma;for(Z=S;Z<Da;Z+=ma)w(Z);return Da-S})(W);(function(S){var Z,ma=A.vertex_index_bytes*3+A.material_index_bytes+A.normal_index_bytes*3,Da=S+A.ntri_smooth*ma;for(Z=S;Z<Da;Z+=ma)y(Z);return Da-
S})(ja);(function(S){var Z,ma=A.vertex_index_bytes*4+A.material_index_bytes,Da=S+A.nquad_flat*ma;for(Z=S;Z<Da;Z+=ma)v(Z);return Da-S})($a);(function(S){var Z,ma=A.vertex_index_bytes*4+A.material_index_bytes+A.normal_index_bytes*4,Da=S+A.nquad_smooth*ma;for(Z=S;Z<Da;Z+=ma)C(Z);return Da-S})(ab);this.computeCentroids();this.computeFaceNormals()};g.prototype=new THREE.Geometry;g.prototype.constructor=g;c(new g(d))},v:function(b,c,d,f){b.vertices.push(new THREE.Vertex(new THREE.Vector3(c,d,f)))},f3:function(b,
c,d,f,g){b.faces.push(new THREE.Face3(c,d,f,null,null,b.materials[g]))},f4:function(b,c,d,f,g,h){b.faces.push(new THREE.Face4(c,d,f,g,null,null,b.materials[h]))},f3n:function(b,c,d,f,g,h,j,k,n){h=b.materials[h];var p=c[k*3],o=c[k*3+1];k=c[k*3+2];var w=c[n*3],y=c[n*3+1];n=c[n*3+2];b.faces.push(new THREE.Face3(d,f,g,[new THREE.Vector3(c[j*3],c[j*3+1],c[j*3+2]),new THREE.Vector3(p,o,k),new THREE.Vector3(w,y,n)],null,h))},f4n:function(b,c,d,f,g,h,j,k,n,p,o){j=b.materials[j];var w=c[n*3],y=c[n*3+1];n=
c[n*3+2];var v=c[p*3],C=c[p*3+1];p=c[p*3+2];var G=c[o*3],H=c[o*3+1];o=c[o*3+2];b.faces.push(new THREE.Face4(d,f,g,h,[new THREE.Vector3(c[k*3],c[k*3+1],c[k*3+2]),new THREE.Vector3(w,y,n),new THREE.Vector3(v,C,p),new THREE.Vector3(G,H,o)],null,j))},uv3:function(b,c,d,f,g,h,j){var k=[];k.push(new THREE.UV(c,d));k.push(new THREE.UV(f,g));k.push(new THREE.UV(h,j));b.push(k)},uv4:function(b,c,d,f,g,h,j,k,n){var p=[];p.push(new THREE.UV(c,d));p.push(new THREE.UV(f,g));p.push(new THREE.UV(h,j));p.push(new THREE.UV(k,
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n));b.push(p)}};THREE.SceneLoader=function(){};
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THREE.SceneLoader.prototype={load:function(b,c,d,f){var g=new Worker(b);g.postMessage(0);var h=THREE.Loader.prototype.extractUrlbase(b);g.onmessage=function(j){function k(Ba,ga){return ga=="relativeToHTML"?Ba:h+"/"+Ba}function n(){for(v in ca.objects)if(!da.objects[v]){W=ca.objects[v];if(R=da.geometries[W.geometry]){ua=[];for(pa=0;pa<W.materials.length;pa++)ua[pa]=da.materials[W.materials[pa]];A=W.position;r=W.rotation;q=W.quaternion;s=W.scale;q=0;ua.length==0&&(ua[0]=new THREE.MeshFaceMaterial);
object=new THREE.Mesh(R,ua);object.position.set(A[0],A[1],A[2]);if(q){object.quaternion.set(q[0],q[1],q[2],q[3]);object.useQuaternion=!0}else object.rotation.set(r[0],r[1],r[2]);object.scale.set(s[0],s[1],s[2]);object.visible=W.visible;da.scene.addObject(object);da.objects[v]=object}}}function p(Ba){return function(ga){da.geometries[Ba]=ga;n();Aa-=1;o()}}function o(){f({total_models:Ha,total_textures:oa,loaded_models:Ha-Aa,loaded_textures:oa-xa},da);Aa==0&&xa==0&&d(da)}var w,y,v,C,G,H,K,W,A,N,O,R,
Fa,ka,ua,ca,e,ea,Aa,xa,Ha,oa,da;ca=j.data;e=new THREE.BinaryLoader;ea=new THREE.JSONLoader;xa=Aa=0;da={scene:new THREE.Scene,geometries:{},materials:{},textures:{},objects:{},cameras:{},lights:{},fogs:{}};j=function(){xa-=1;o()};for(G in ca.cameras){N=ca.cameras[G];if(N.type=="perspective")Fa=new THREE.Camera(N.fov,N.aspect,N.near,N.far);else if(N.type=="ortho"){Fa=new THREE.Camera;Fa.projectionMatrix=THREE.Matrix4.makeOrtho(N.left,N.right,N.top,N.bottom,N.near,N.far)}A=N.position;N=N.target;Fa.position.set(A[0],
A[1],A[2]);Fa.target.position.set(N[0],N[1],N[2]);da.cameras[G]=Fa}for(C in ca.lights){G=ca.lights[C];Fa=G.color!==undefined?G.color:16777215;N=G.intensity!==undefined?G.intensity:1;if(G.type=="directional"){A=G.direction;light=new THREE.DirectionalLight(Fa,N);light.position.set(A[0],A[1],A[2]);light.position.normalize()}else if(G.type=="point"){A=G.position;light=new THREE.PointLight(Fa,N);light.position.set(A[0],A[1],A[2])}da.scene.addLight(light);da.lights[C]=light}for(H in ca.fogs){C=ca.fogs[H];
if(C.type=="linear")ka=new THREE.Fog(0,C.near,C.far);else C.type=="exp2"&&(ka=new THREE.FogExp2(0,C.density));N=C.color;ka.color.setRGB(N[0],N[1],N[2]);da.fogs[H]=ka}if(da.cameras&&ca.defaults.camera)da.currentCamera=da.cameras[ca.defaults.camera];if(da.fogs&&ca.defaults.fog)da.scene.fog=da.fogs[ca.defaults.fog];N=ca.defaults.bgcolor;da.bgColor=new THREE.Color;da.bgColor.setRGB(N[0],N[1],N[2]);da.bgColorAlpha=ca.defaults.bgalpha;for(w in ca.geometries){H=ca.geometries[w];if(H.type=="bin_mesh"||H.type==
"ascii_mesh")Aa+=1}Ha=Aa;for(w in ca.geometries){H=ca.geometries[w];if(H.type=="cube"){R=new Cube(H.width,H.height,H.depth,H.segmentsWidth,H.segmentsHeight,H.segmentsDepth,null,H.flipped,H.sides);da.geometries[w]=R}else if(H.type=="plane"){R=new Plane(H.width,H.height,H.segmentsWidth,H.segmentsHeight);da.geometries[w]=R}else if(H.type=="sphere"){R=new Sphere(H.radius,H.segmentsWidth,H.segmentsHeight);da.geometries[w]=R}else if(H.type=="cylinder"){R=new Cylinder(H.numSegs,H.topRad,H.botRad,H.height,
H.topOffset,H.botOffset);da.geometries[w]=R}else if(H.type=="torus"){R=new Torus(H.radius,H.tube,H.segmentsR,H.segmentsT);da.geometries[w]=R}else if(H.type=="icosahedron"){R=new Icosahedron(H.subdivisions);da.geometries[w]=R}else if(H.type=="bin_mesh")e.load({model:k(H.url,ca.urlBaseType),callback:p(w)});else H.type=="ascii_mesh"&&ea.load({model:k(H.url,ca.urlBaseType),callback:p(w)})}for(K in ca.textures){w=ca.textures[K];xa+=w.url instanceof Array?w.url.length:1}oa=xa;for(K in ca.textures){w=ca.textures[K];
if(w.mapping!=undefined&&THREE[w.mapping]!=undefined)w.mapping=new THREE[w.mapping];if(w.url instanceof Array){H=[];for(var pa=0;pa<w.url.length;pa++)H[pa]=k(w.url[pa],ca.urlBaseType);H=ImageUtils.loadTextureCube(H,w.mapping,j)}else{H=ImageUtils.loadTexture(k(w.url,ca.urlBaseType),w.mapping,j);if(THREE[w.minFilter]!=undefined)H.minFilter=THREE[w.minFilter];if(THREE[w.magFilter]!=undefined)H.magFilter=THREE[w.magFilter]}da.textures[K]=H}for(y in ca.materials){K=ca.materials[y];for(O in K.parameters)if(O==
"envMap"||O=="map"||O=="lightMap")K.parameters[O]=da.textures[K.parameters[O]];else if(O=="shading")K.parameters[O]=K.parameters[O]=="flat"?THREE.FlatShading:THREE.SmoothShading;else if(O=="blending")K.parameters[O]=THREE[K.parameters[O]]?THREE[K.parameters[O]]:THREE.NormalBlending;else O=="combine"&&(K.parameters[O]=K.parameters[O]=="MixOperation"?THREE.MixOperation:THREE.MultiplyOperation);K=new THREE[K.type](K.parameters);da.materials[y]=K}n();c(da)}}};
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if(!window.Int32Array){window.Int32Array=Array;window.Float32Array=Array}
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THREE.MarchingCubes=function(b,c){THREE.Object3D.call(this);this.materials=c instanceof Array?c:[c];this.init=function(d){this.isolation=80;this.size=d;this.size2=this.size*this.size;this.size3=this.size2*this.size;this.halfsize=this.size/2;this.delta=2/this.size;this.yd=this.size;this.zd=this.size2;this.field=new Float32Array(this.size3);this.normal_cache=new Float32Array(this.size3*3);this.vlist=new Float32Array(36);this.nlist=new Float32Array(36);this.firstDraw=!0;this.maxCount=4096;this.count=
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0;this.hasPos=!1;this.hasNormal=!1;this.positionArray=new Float32Array(this.maxCount*3);this.normalArray=new Float32Array(this.maxCount*3)};this.lerp=function(d,f,g){return d+(f-d)*g};this.VIntX=function(d,f,g,h,j,k,n,p,o,w){j=(j-o)/(w-o);o=this.normal_cache;f[h]=k+j*this.delta;f[h+1]=n;f[h+2]=p;g[h]=this.lerp(o[d],o[d+3],j);g[h+1]=this.lerp(o[d+1],o[d+4],j);g[h+2]=this.lerp(o[d+2],o[d+5],j)};this.VIntY=function(d,f,g,h,j,k,n,p,o,w){j=(j-o)/(w-o);o=this.normal_cache;f[h]=k;f[h+1]=n+j*this.delta;f[h+
2]=p;f=d+this.yd*3;g[h]=this.lerp(o[d],o[f],j);g[h+1]=this.lerp(o[d+1],o[f+1],j);g[h+2]=this.lerp(o[d+2],o[f+2],j)};this.VIntZ=function(d,f,g,h,j,k,n,p,o,w){j=(j-o)/(w-o);o=this.normal_cache;f[h]=k;f[h+1]=n;f[h+2]=p+j*this.delta;f=d+this.zd*3;g[h]=this.lerp(o[d],o[f],j);g[h+1]=this.lerp(o[d+1],o[f+1],j);g[h+2]=this.lerp(o[d+2],o[f+2],j)};this.compNorm=function(d){var f=d*3;if(this.normal_cache[f]==0){this.normal_cache[f]=this.field[d-1]-this.field[d+1];this.normal_cache[f+1]=this.field[d-this.yd]-
this.field[d+this.yd];this.normal_cache[f+2]=this.field[d-this.zd]-this.field[d+this.zd]}};this.polygonize=function(d,f,g,h,j,k){var n=h+1,p=h+this.yd,o=h+this.zd,w=n+this.yd,y=n+this.zd,v=h+this.yd+this.zd,C=n+this.yd+this.zd,G=0,H=this.field[h],K=this.field[n],W=this.field[p],A=this.field[w],N=this.field[o],O=this.field[y],R=this.field[v],Fa=this.field[C];H<j&&(G|=1);K<j&&(G|=2);W<j&&(G|=8);A<j&&(G|=4);N<j&&(G|=16);O<j&&(G|=32);R<j&&(G|=128);Fa<j&&(G|=64);var ka=THREE.edgeTable[G];if(ka==0)return 0;
var ua=this.delta,ca=d+ua,e=f+ua;ua=g+ua;if(ka&1){this.compNorm(h);this.compNorm(n);this.VIntX(h*3,this.vlist,this.nlist,0,j,d,f,g,H,K)}if(ka&2){this.compNorm(n);this.compNorm(w);this.VIntY(n*3,this.vlist,this.nlist,3,j,ca,f,g,K,A)}if(ka&4){this.compNorm(p);this.compNorm(w);this.VIntX(p*3,this.vlist,this.nlist,6,j,d,e,g,W,A)}if(ka&8){this.compNorm(h);this.compNorm(p);this.VIntY(h*3,this.vlist,this.nlist,9,j,d,f,g,H,W)}if(ka&16){this.compNorm(o);this.compNorm(y);this.VIntX(o*3,this.vlist,this.nlist,
12,j,d,f,ua,N,O)}if(ka&32){this.compNorm(y);this.compNorm(C);this.VIntY(y*3,this.vlist,this.nlist,15,j,ca,f,ua,O,Fa)}if(ka&64){this.compNorm(v);this.compNorm(C);this.VIntX(v*3,this.vlist,this.nlist,18,j,d,e,ua,R,Fa)}if(ka&128){this.compNorm(o);this.compNorm(v);this.VIntY(o*3,this.vlist,this.nlist,21,j,d,f,ua,N,R)}if(ka&256){this.compNorm(h);this.compNorm(o);this.VIntZ(h*3,this.vlist,this.nlist,24,j,d,f,g,H,N)}if(ka&512){this.compNorm(n);this.compNorm(y);this.VIntZ(n*3,this.vlist,this.nlist,27,j,ca,
f,g,K,O)}if(ka&1024){this.compNorm(w);this.compNorm(C);this.VIntZ(w*3,this.vlist,this.nlist,30,j,ca,e,g,A,Fa)}if(ka&2048){this.compNorm(p);this.compNorm(v);this.VIntZ(p*3,this.vlist,this.nlist,33,j,d,e,g,W,R)}G<<=4;for(j=h=0;THREE.triTable[G+j]!=-1;){d=G+j;f=d+1;g=d+2;this.posnormtriv(this.vlist,this.nlist,3*THREE.triTable[d],3*THREE.triTable[f],3*THREE.triTable[g],k);j+=3;h++}return h};this.posnormtriv=function(d,f,g,h,j,k){var n=this.count*3;this.positionArray[n]=d[g];this.positionArray[n+1]=d[g+
470
1];this.positionArray[n+2]=d[g+2];this.positionArray[n+3]=d[h];this.positionArray[n+4]=d[h+1];this.positionArray[n+5]=d[h+2];this.positionArray[n+6]=d[j];this.positionArray[n+7]=d[j+1];this.positionArray[n+8]=d[j+2];this.normalArray[n]=f[g];this.normalArray[n+1]=f[g+1];this.normalArray[n+2]=f[g+2];this.normalArray[n+3]=f[h];this.normalArray[n+4]=f[h+1];this.normalArray[n+5]=f[h+2];this.normalArray[n+6]=f[j];this.normalArray[n+7]=f[j+1];this.normalArray[n+8]=f[j+2];this.hasPos=!0;this.hasNormal=!0;
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this.count+=3;this.count>=this.maxCount-3&&k(this)};this.begin=function(){this.count=0;this.hasPos=!1;this.hasNormal=!1};this.end=function(d){if(this.count!=0){for(var f=this.count*3;f<this.positionArray.length;f++)this.positionArray[f]=0;d(this)}};this.addBall=function(d,f,g,h,j){var k=this.size*Math.sqrt(h/j),n=g*this.size,p=f*this.size,o=d*this.size,w=Math.floor(n-k);w<1&&(w=1);n=Math.floor(n+k);n>this.size-1&&(n=this.size-1);var y=Math.floor(p-k);y<1&&(y=1);p=Math.floor(p+k);p>this.size-1&&(p=
this.size-1);var v=Math.floor(o-k);v<1&&(v=1);k=Math.floor(o+k);k>this.size-1&&(k=this.size-1);for(var C,G,H,K,W,A;w<n;w++){o=this.size2*w;G=w/this.size-g;W=G*G;for(G=y;G<p;G++){H=o+this.size*G;C=G/this.size-f;A=C*C;for(C=v;C<k;C++){K=C/this.size-d;K=h/(1.0E-6+K*K+A+W)-j;K>0&&(this.field[H+C]+=K)}}}};this.addPlaneX=function(d,f){var g,h,j,k,n,p=this.size,o=this.yd,w=this.zd,y=this.field,v=p*Math.sqrt(d/f);v>p&&(v=p);for(g=0;g<v;g++){h=g/p;h*=h;k=d/(1.0E-4+h)-f;if(k>0)for(h=0;h<p;h++){n=g+h*o;for(j=
0;j<p;j++)y[w*j+n]+=k}}};this.addPlaneY=function(d,f){var g,h,j,k,n,p,o=this.size,w=this.yd,y=this.zd,v=this.field,C=o*Math.sqrt(d/f);C>o&&(C=o);for(h=0;h<C;h++){g=h/o;g*=g;k=d/(1.0E-4+g)-f;if(k>0){n=h*w;for(g=0;g<o;g++){p=n+g;for(j=0;j<o;j++)v[y*j+p]+=k}}}};this.addPlaneZ=function(d,f){var g,h,j,k,n,p;size=this.size;yd=this.yd;zd=this.zd;field=this.field;dist=size*Math.sqrt(d/f);dist>size&&(dist=size);for(j=0;j<dist;j++){g=j/size;g*=g;k=d/(1.0E-4+g)-f;if(k>0){n=zd*j;for(h=0;h<size;h++){p=n+h*yd;
for(g=0;g<size;g++)field[p+g]+=k}}}};this.reset=function(){var d;for(d=0;d<this.size3;d++){this.normal_cache[d*3]=0;this.field[d]=0}};this.render=function(d){this.begin();var f,g,h,j,k,n,p,o,w,y=this.size-2;for(j=1;j<y;j++){w=this.size2*j;p=(j-this.halfsize)/this.halfsize;for(h=1;h<y;h++){o=w+this.size*h;n=(h-this.halfsize)/this.halfsize;for(g=1;g<y;g++){k=(g-this.halfsize)/this.halfsize;f=o+g;this.polygonize(k,n,p,f,this.isolation,d)}}}this.end(d)};this.generateGeometry=function(){var d=0,f=new THREE.Geometry,
g=[];this.render(function(h){var j,k,n,p,o,w,y,v;for(j=0;j<h.count;j++){y=j*3;o=y+1;v=y+2;k=h.positionArray[y];n=h.positionArray[o];p=h.positionArray[v];w=new THREE.Vector3(k,n,p);k=h.normalArray[y];n=h.normalArray[o];p=h.normalArray[v];y=new THREE.Vector3(k,n,p);y.normalize();o=new THREE.Vertex(w);f.vertices.push(o);g.push(y)}nfaces=h.count/3;for(j=0;j<nfaces;j++){y=(d+j)*3;o=y+1;v=y+2;w=g[y];k=g[o];n=g[v];y=new THREE.Face3(y,o,v,[w,k,n]);f.faces.push(y)}d+=nfaces;h.count=0});return f};this.init(b)};
A
alteredq 已提交
476
THREE.MarchingCubes.prototype=new THREE.Object3D;THREE.MarchingCubes.prototype.constructor=THREE.MarchingCubes;
477 478 479 480 481 482 483 484 485 486 487 488 489 490 491 492 493 494 495 496 497 498 499 500
THREE.edgeTable=new Int32Array([0,265,515,778,1030,1295,1541,1804,2060,2309,2575,2822,3082,3331,3593,3840,400,153,915,666,1430,1183,1941,1692,2460,2197,2975,2710,3482,3219,3993,3728,560,825,51,314,1590,1855,1077,1340,2620,2869,2111,2358,3642,3891,3129,3376,928,681,419,170,1958,1711,1445,1196,2988,2725,2479,2214,4010,3747,3497,3232,1120,1385,1635,1898,102,367,613,876,3180,3429,3695,3942,2154,2403,2665,2912,1520,1273,2035,1786,502,255,1013,764,3580,3317,4095,3830,2554,2291,3065,2800,1616,1881,1107,
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