OBJLoader.js 20.2 KB
Newer Older
M
Mr.doob 已提交
1 2 3 4 5 6 7 8 9 10 11
/**
 * @author mrdoob / http://mrdoob.com/
 */

import {
	BufferGeometry,
	FileLoader,
	Float32BufferAttribute,
	Group,
	LineBasicMaterial,
	LineSegments,
12
	Loader,
M
Mr.doob 已提交
13 14 15 16
	Material,
	Mesh,
	MeshPhongMaterial,
	Points,
17 18
	PointsMaterial,
	Vector3
M
Mr.doob 已提交
19 20 21 22 23 24 25 26 27 28
} from "../../../build/three.module.js";

var OBJLoader = ( function () {

	// o object_name | g group_name
	var object_pattern = /^[og]\s*(.+)?/;
	// mtllib file_reference
	var material_library_pattern = /^mtllib /;
	// usemtl material_name
	var material_use_pattern = /^usemtl /;
29 30
	// usemap map_name
	var map_use_pattern = /^usemap /;
M
Mr.doob 已提交
31

32 33 34 35 36 37 38
	var vA = new Vector3();
	var vB = new Vector3();
	var vC = new Vector3();

	var ab = new Vector3();
	var cb = new Vector3();

M
Mr.doob 已提交
39 40 41 42 43 44 45 46 47 48 49
	function ParserState() {

		var state = {
			objects: [],
			object: {},

			vertices: [],
			normals: [],
			colors: [],
			uvs: [],

50
			materials: {},
M
Mr.doob 已提交
51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80
			materialLibraries: [],

			startObject: function ( name, fromDeclaration ) {

				// If the current object (initial from reset) is not from a g/o declaration in the parsed
				// file. We need to use it for the first parsed g/o to keep things in sync.
				if ( this.object && this.object.fromDeclaration === false ) {

					this.object.name = name;
					this.object.fromDeclaration = ( fromDeclaration !== false );
					return;

				}

				var previousMaterial = ( this.object && typeof this.object.currentMaterial === 'function' ? this.object.currentMaterial() : undefined );

				if ( this.object && typeof this.object._finalize === 'function' ) {

					this.object._finalize( true );

				}

				this.object = {
					name: name || '',
					fromDeclaration: ( fromDeclaration !== false ),

					geometry: {
						vertices: [],
						normals: [],
						colors: [],
81 82 83
						uvs: [],
						hasNormalIndices: false,
						hasUVIndices: false
M
Mr.doob 已提交
84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275
					},
					materials: [],
					smooth: true,

					startMaterial: function ( name, libraries ) {

						var previous = this._finalize( false );

						// New usemtl declaration overwrites an inherited material, except if faces were declared
						// after the material, then it must be preserved for proper MultiMaterial continuation.
						if ( previous && ( previous.inherited || previous.groupCount <= 0 ) ) {

							this.materials.splice( previous.index, 1 );

						}

						var material = {
							index: this.materials.length,
							name: name || '',
							mtllib: ( Array.isArray( libraries ) && libraries.length > 0 ? libraries[ libraries.length - 1 ] : '' ),
							smooth: ( previous !== undefined ? previous.smooth : this.smooth ),
							groupStart: ( previous !== undefined ? previous.groupEnd : 0 ),
							groupEnd: - 1,
							groupCount: - 1,
							inherited: false,

							clone: function ( index ) {

								var cloned = {
									index: ( typeof index === 'number' ? index : this.index ),
									name: this.name,
									mtllib: this.mtllib,
									smooth: this.smooth,
									groupStart: 0,
									groupEnd: - 1,
									groupCount: - 1,
									inherited: false
								};
								cloned.clone = this.clone.bind( cloned );
								return cloned;

							}
						};

						this.materials.push( material );

						return material;

					},

					currentMaterial: function () {

						if ( this.materials.length > 0 ) {

							return this.materials[ this.materials.length - 1 ];

						}

						return undefined;

					},

					_finalize: function ( end ) {

						var lastMultiMaterial = this.currentMaterial();
						if ( lastMultiMaterial && lastMultiMaterial.groupEnd === - 1 ) {

							lastMultiMaterial.groupEnd = this.geometry.vertices.length / 3;
							lastMultiMaterial.groupCount = lastMultiMaterial.groupEnd - lastMultiMaterial.groupStart;
							lastMultiMaterial.inherited = false;

						}

						// Ignore objects tail materials if no face declarations followed them before a new o/g started.
						if ( end && this.materials.length > 1 ) {

							for ( var mi = this.materials.length - 1; mi >= 0; mi -- ) {

								if ( this.materials[ mi ].groupCount <= 0 ) {

									this.materials.splice( mi, 1 );

								}

							}

						}

						// Guarantee at least one empty material, this makes the creation later more straight forward.
						if ( end && this.materials.length === 0 ) {

							this.materials.push( {
								name: '',
								smooth: this.smooth
							} );

						}

						return lastMultiMaterial;

					}
				};

				// Inherit previous objects material.
				// Spec tells us that a declared material must be set to all objects until a new material is declared.
				// If a usemtl declaration is encountered while this new object is being parsed, it will
				// overwrite the inherited material. Exception being that there was already face declarations
				// to the inherited material, then it will be preserved for proper MultiMaterial continuation.

				if ( previousMaterial && previousMaterial.name && typeof previousMaterial.clone === 'function' ) {

					var declared = previousMaterial.clone( 0 );
					declared.inherited = true;
					this.object.materials.push( declared );

				}

				this.objects.push( this.object );

			},

			finalize: function () {

				if ( this.object && typeof this.object._finalize === 'function' ) {

					this.object._finalize( true );

				}

			},

			parseVertexIndex: function ( value, len ) {

				var index = parseInt( value, 10 );
				return ( index >= 0 ? index - 1 : index + len / 3 ) * 3;

			},

			parseNormalIndex: function ( value, len ) {

				var index = parseInt( value, 10 );
				return ( index >= 0 ? index - 1 : index + len / 3 ) * 3;

			},

			parseUVIndex: function ( value, len ) {

				var index = parseInt( value, 10 );
				return ( index >= 0 ? index - 1 : index + len / 2 ) * 2;

			},

			addVertex: function ( a, b, c ) {

				var src = this.vertices;
				var dst = this.object.geometry.vertices;

				dst.push( src[ a + 0 ], src[ a + 1 ], src[ a + 2 ] );
				dst.push( src[ b + 0 ], src[ b + 1 ], src[ b + 2 ] );
				dst.push( src[ c + 0 ], src[ c + 1 ], src[ c + 2 ] );

			},

			addVertexPoint: function ( a ) {

				var src = this.vertices;
				var dst = this.object.geometry.vertices;

				dst.push( src[ a + 0 ], src[ a + 1 ], src[ a + 2 ] );

			},

			addVertexLine: function ( a ) {

				var src = this.vertices;
				var dst = this.object.geometry.vertices;

				dst.push( src[ a + 0 ], src[ a + 1 ], src[ a + 2 ] );

			},

			addNormal: function ( a, b, c ) {

				var src = this.normals;
				var dst = this.object.geometry.normals;

				dst.push( src[ a + 0 ], src[ a + 1 ], src[ a + 2 ] );
				dst.push( src[ b + 0 ], src[ b + 1 ], src[ b + 2 ] );
				dst.push( src[ c + 0 ], src[ c + 1 ], src[ c + 2 ] );

			},

276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296
			addFaceNormal: function ( a, b, c ) {

				var src = this.vertices;
				var dst = this.object.geometry.normals;

				vA.fromArray( src, a );
				vB.fromArray( src, b );
				vC.fromArray( src, c );

				cb.subVectors( vC, vB );
				ab.subVectors( vA, vB );
				cb.cross( ab );

				cb.normalize();

				dst.push( cb.x, cb.y, cb.z );
				dst.push( cb.x, cb.y, cb.z );
				dst.push( cb.x, cb.y, cb.z );

			},

M
Mr.doob 已提交
297 298 299 300 301
			addColor: function ( a, b, c ) {

				var src = this.colors;
				var dst = this.object.geometry.colors;

302 303 304
				if ( src[ a ] !== undefined ) dst.push( src[ a + 0 ], src[ a + 1 ], src[ a + 2 ] );
				if ( src[ b ] !== undefined ) dst.push( src[ b + 0 ], src[ b + 1 ], src[ b + 2 ] );
				if ( src[ c ] !== undefined ) dst.push( src[ c + 0 ], src[ c + 1 ], src[ c + 2 ] );
M
Mr.doob 已提交
305 306 307 308 309 310 311 312 313 314 315 316 317 318

			},

			addUV: function ( a, b, c ) {

				var src = this.uvs;
				var dst = this.object.geometry.uvs;

				dst.push( src[ a + 0 ], src[ a + 1 ] );
				dst.push( src[ b + 0 ], src[ b + 1 ] );
				dst.push( src[ c + 0 ], src[ c + 1 ] );

			},

319 320 321 322 323 324 325 326 327 328
			addDefaultUV: function () {

				var dst = this.object.geometry.uvs;

				dst.push( 0, 0 );
				dst.push( 0, 0 );
				dst.push( 0, 0 );

			},

M
Mr.doob 已提交
329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346
			addUVLine: function ( a ) {

				var src = this.uvs;
				var dst = this.object.geometry.uvs;

				dst.push( src[ a + 0 ], src[ a + 1 ] );

			},

			addFace: function ( a, b, c, ua, ub, uc, na, nb, nc ) {

				var vLen = this.vertices.length;

				var ia = this.parseVertexIndex( a, vLen );
				var ib = this.parseVertexIndex( b, vLen );
				var ic = this.parseVertexIndex( c, vLen );

				this.addVertex( ia, ib, ic );
347
				this.addColor( ia, ib, ic );
M
Mugen87 已提交
348

349 350 351 352 353 354 355 356 357 358 359 360
				// normals

				if ( na !== undefined && na !== '' ) {

					var nLen = this.normals.length;

					ia = this.parseNormalIndex( na, nLen );
					ib = this.parseNormalIndex( nb, nLen );
					ic = this.parseNormalIndex( nc, nLen );

					this.addNormal( ia, ib, ic );

361 362
					this.object.geometry.hasNormalIndices = true;

363 364 365 366 367 368 369 370
				}	else {

					this.addFaceNormal( ia, ib, ic );

				}

				// uvs

M
Mr.doob 已提交
371 372 373
				if ( ua !== undefined && ua !== '' ) {

					var uvLen = this.uvs.length;
374

M
Mr.doob 已提交
375 376 377 378
					ia = this.parseUVIndex( ua, uvLen );
					ib = this.parseUVIndex( ub, uvLen );
					ic = this.parseUVIndex( uc, uvLen );

379
					this.addUV( ia, ib, ic );
M
Mr.doob 已提交
380

381 382
					this.object.geometry.hasUVIndices = true;

383
				} else {
M
Mr.doob 已提交
384

385
					// add placeholder values (for inconsistent face definitions)
M
Mr.doob 已提交
386

387
					this.addDefaultUV();
M
Mr.doob 已提交
388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439

				}

			},

			addPointGeometry: function ( vertices ) {

				this.object.geometry.type = 'Points';

				var vLen = this.vertices.length;

				for ( var vi = 0, l = vertices.length; vi < l; vi ++ ) {

					this.addVertexPoint( this.parseVertexIndex( vertices[ vi ], vLen ) );

				}

			},

			addLineGeometry: function ( vertices, uvs ) {

				this.object.geometry.type = 'Line';

				var vLen = this.vertices.length;
				var uvLen = this.uvs.length;

				for ( var vi = 0, l = vertices.length; vi < l; vi ++ ) {

					this.addVertexLine( this.parseVertexIndex( vertices[ vi ], vLen ) );

				}

				for ( var uvi = 0, l = uvs.length; uvi < l; uvi ++ ) {

					this.addUVLine( this.parseUVIndex( uvs[ uvi ], uvLen ) );

				}

			}

		};

		state.startObject( '', false );

		return state;

	}

	//

	function OBJLoader( manager ) {

440
		Loader.call( this, manager );
M
Mr.doob 已提交
441 442 443 444 445

		this.materials = null;

	}

446
	OBJLoader.prototype = Object.assign( Object.create( Loader.prototype ), {
M
Mr.doob 已提交
447 448 449 450 451 452 453 454 455 456 457 458 459 460 461 462 463 464 465 466 467 468 469 470 471 472 473 474 475 476 477 478 479 480 481 482 483 484 485 486 487 488 489 490 491 492 493 494 495 496 497 498 499 500 501 502 503 504 505 506 507 508 509 510 511 512 513 514 515 516 517 518 519 520 521 522 523 524

		constructor: OBJLoader,

		load: function ( url, onLoad, onProgress, onError ) {

			var scope = this;

			var loader = new FileLoader( scope.manager );
			loader.setPath( this.path );
			loader.load( url, function ( text ) {

				onLoad( scope.parse( text ) );

			}, onProgress, onError );

		},

		setMaterials: function ( materials ) {

			this.materials = materials;

			return this;

		},

		parse: function ( text ) {

			var state = new ParserState();

			if ( text.indexOf( '\r\n' ) !== - 1 ) {

				// This is faster than String.split with regex that splits on both
				text = text.replace( /\r\n/g, '\n' );

			}

			if ( text.indexOf( '\\\n' ) !== - 1 ) {

				// join lines separated by a line continuation character (\)
				text = text.replace( /\\\n/g, '' );

			}

			var lines = text.split( '\n' );
			var line = '', lineFirstChar = '';
			var lineLength = 0;
			var result = [];

			// Faster to just trim left side of the line. Use if available.
			var trimLeft = ( typeof ''.trimLeft === 'function' );

			for ( var i = 0, l = lines.length; i < l; i ++ ) {

				line = lines[ i ];

				line = trimLeft ? line.trimLeft() : line.trim();

				lineLength = line.length;

				if ( lineLength === 0 ) continue;

				lineFirstChar = line.charAt( 0 );

				// @todo invoke passed in handler if any
				if ( lineFirstChar === '#' ) continue;

				if ( lineFirstChar === 'v' ) {

					var data = line.split( /\s+/ );

					switch ( data[ 0 ] ) {

						case 'v':
							state.vertices.push(
								parseFloat( data[ 1 ] ),
								parseFloat( data[ 2 ] ),
								parseFloat( data[ 3 ] )
							);
M
Mr.doob 已提交
525
							if ( data.length >= 7 ) {
M
Mr.doob 已提交
526 527 528 529 530 531 532 533

								state.colors.push(
									parseFloat( data[ 4 ] ),
									parseFloat( data[ 5 ] ),
									parseFloat( data[ 6 ] )

								);

534 535 536 537 538 539
							} else {

								// if no colors are defined, add placeholders so color and vertex indices match

								state.colors.push( undefined, undefined, undefined );

M
Mr.doob 已提交
540
							}
M
Mugen87 已提交
541

M
Mr.doob 已提交
542 543 544 545 546 547 548 549 550 551 552 553 554 555 556 557 558 559 560 561 562 563 564 565 566 567 568 569 570 571 572 573 574 575 576 577 578 579 580 581 582 583 584 585 586 587 588 589 590 591 592 593 594 595 596 597 598 599 600 601 602 603 604 605 606 607 608 609 610 611 612 613 614 615 616 617
							break;
						case 'vn':
							state.normals.push(
								parseFloat( data[ 1 ] ),
								parseFloat( data[ 2 ] ),
								parseFloat( data[ 3 ] )
							);
							break;
						case 'vt':
							state.uvs.push(
								parseFloat( data[ 1 ] ),
								parseFloat( data[ 2 ] )
							);
							break;

					}

				} else if ( lineFirstChar === 'f' ) {

					var lineData = line.substr( 1 ).trim();
					var vertexData = lineData.split( /\s+/ );
					var faceVertices = [];

					// Parse the face vertex data into an easy to work with format

					for ( var j = 0, jl = vertexData.length; j < jl; j ++ ) {

						var vertex = vertexData[ j ];

						if ( vertex.length > 0 ) {

							var vertexParts = vertex.split( '/' );
							faceVertices.push( vertexParts );

						}

					}

					// Draw an edge between the first vertex and all subsequent vertices to form an n-gon

					var v1 = faceVertices[ 0 ];

					for ( var j = 1, jl = faceVertices.length - 1; j < jl; j ++ ) {

						var v2 = faceVertices[ j ];
						var v3 = faceVertices[ j + 1 ];

						state.addFace(
							v1[ 0 ], v2[ 0 ], v3[ 0 ],
							v1[ 1 ], v2[ 1 ], v3[ 1 ],
							v1[ 2 ], v2[ 2 ], v3[ 2 ]
						);

					}

				} else if ( lineFirstChar === 'l' ) {

					var lineParts = line.substring( 1 ).trim().split( " " );
					var lineVertices = [], lineUVs = [];

					if ( line.indexOf( "/" ) === - 1 ) {

						lineVertices = lineParts;

					} else {

						for ( var li = 0, llen = lineParts.length; li < llen; li ++ ) {

							var parts = lineParts[ li ].split( "/" );

							if ( parts[ 0 ] !== "" ) lineVertices.push( parts[ 0 ] );
							if ( parts[ 1 ] !== "" ) lineUVs.push( parts[ 1 ] );

						}

					}
M
Mugen87 已提交
618

M
Mr.doob 已提交
619 620 621 622 623 624 625 626 627 628 629 630 631 632 633 634 635 636 637 638 639 640 641 642 643 644 645 646 647 648 649 650 651
					state.addLineGeometry( lineVertices, lineUVs );

				} else if ( lineFirstChar === 'p' ) {

					var lineData = line.substr( 1 ).trim();
					var pointData = lineData.split( " " );

					state.addPointGeometry( pointData );

				} else if ( ( result = object_pattern.exec( line ) ) !== null ) {

					// o object_name
					// or
					// g group_name

					// WORKAROUND: https://bugs.chromium.org/p/v8/issues/detail?id=2869
					// var name = result[ 0 ].substr( 1 ).trim();
					var name = ( " " + result[ 0 ].substr( 1 ).trim() ).substr( 1 );

					state.startObject( name );

				} else if ( material_use_pattern.test( line ) ) {

					// material

					state.object.startMaterial( line.substring( 7 ).trim(), state.materialLibraries );

				} else if ( material_library_pattern.test( line ) ) {

					// mtl file

					state.materialLibraries.push( line.substring( 7 ).trim() );

652 653 654 655 656 657 658
				} else if ( map_use_pattern.test( line ) ) {

					// the line is parsed but ignored since the loader assumes textures are defined MTL files
					// (according to https://www.okino.com/conv/imp_wave.htm, 'usemap' is the old-style Wavefront texture reference method)

					console.warn( 'THREE.OBJLoader: Rendering identifier "usemap" not supported. Textures must be defined in MTL files.' );

M
Mr.doob 已提交
659 660 661 662 663 664 665 666 667 668 669 670 671 672 673 674 675 676 677 678 679 680 681 682 683 684 685 686 687 688 689 690 691 692 693
				} else if ( lineFirstChar === 's' ) {

					result = line.split( ' ' );

					// smooth shading

					// @todo Handle files that have varying smooth values for a set of faces inside one geometry,
					// but does not define a usemtl for each face set.
					// This should be detected and a dummy material created (later MultiMaterial and geometry groups).
					// This requires some care to not create extra material on each smooth value for "normal" obj files.
					// where explicit usemtl defines geometry groups.
					// Example asset: examples/models/obj/cerberus/Cerberus.obj

					/*
					 * http://paulbourke.net/dataformats/obj/
					 * or
					 * http://www.cs.utah.edu/~boulos/cs3505/obj_spec.pdf
					 *
					 * From chapter "Grouping" Syntax explanation "s group_number":
					 * "group_number is the smoothing group number. To turn off smoothing groups, use a value of 0 or off.
					 * Polygonal elements use group numbers to put elements in different smoothing groups. For free-form
					 * surfaces, smoothing groups are either turned on or off; there is no difference between values greater
					 * than 0."
					 */
					if ( result.length > 1 ) {

						var value = result[ 1 ].trim().toLowerCase();
						state.object.smooth = ( value !== '0' && value !== 'off' );

					} else {

						// ZBrush can produce "s" lines #11707
						state.object.smooth = true;

					}
M
Mugen87 已提交
694

M
Mr.doob 已提交
695 696 697 698 699 700 701 702
					var material = state.object.currentMaterial();
					if ( material ) material.smooth = state.object.smooth;

				} else {

					// Handle null terminated files without exception
					if ( line === '\0' ) continue;

703
					console.warn( 'THREE.OBJLoader: Unexpected line: "' + line + '"' );
M
Mr.doob 已提交
704 705 706 707 708 709 710 711 712 713 714 715 716 717 718 719 720 721 722 723 724 725 726 727

				}

			}

			state.finalize();

			var container = new Group();
			container.materialLibraries = [].concat( state.materialLibraries );

			for ( var i = 0, l = state.objects.length; i < l; i ++ ) {

				var object = state.objects[ i ];
				var geometry = object.geometry;
				var materials = object.materials;
				var isLine = ( geometry.type === 'Line' );
				var isPoints = ( geometry.type === 'Points' );
				var hasVertexColors = false;

				// Skip o/g line declarations that did not follow with any faces
				if ( geometry.vertices.length === 0 ) continue;

				var buffergeometry = new BufferGeometry();

728
				buffergeometry.setAttribute( 'position', new Float32BufferAttribute( geometry.vertices, 3 ) );
M
Mr.doob 已提交
729

730
				if ( geometry.hasNormalIndices === true ) {
M
Mr.doob 已提交
731

732
					buffergeometry.setAttribute( 'normal', new Float32BufferAttribute( geometry.normals, 3 ) );
M
Mr.doob 已提交
733 734 735 736 737 738

				}

				if ( geometry.colors.length > 0 ) {

					hasVertexColors = true;
739
					buffergeometry.setAttribute( 'color', new Float32BufferAttribute( geometry.colors, 3 ) );
M
Mr.doob 已提交
740 741 742

				}

743
				if ( geometry.hasUVIndices === true ) {
M
Mr.doob 已提交
744

745
					buffergeometry.setAttribute( 'uv', new Float32BufferAttribute( geometry.uvs, 2 ) );
M
Mr.doob 已提交
746 747 748 749 750 751 752 753 754 755

				}

				// Create materials

				var createdMaterials = [];

				for ( var mi = 0, miLen = materials.length; mi < miLen; mi ++ ) {

					var sourceMaterial = materials[ mi ];
756 757
					var materialHash = sourceMaterial.name + '_' + sourceMaterial.smooth + '_' + hasVertexColors;
					var material = state.materials[ materialHash ];
M
Mr.doob 已提交
758 759 760 761 762 763 764 765 766 767 768 769 770 771 772 773 774 775 776 777 778 779 780 781 782

					if ( this.materials !== null ) {

						material = this.materials.create( sourceMaterial.name );

						// mtl etc. loaders probably can't create line materials correctly, copy properties to a line material.
						if ( isLine && material && ! ( material instanceof LineBasicMaterial ) ) {

							var materialLine = new LineBasicMaterial();
							Material.prototype.copy.call( materialLine, material );
							materialLine.color.copy( material.color );
							material = materialLine;

						} else if ( isPoints && material && ! ( material instanceof PointsMaterial ) ) {

							var materialPoints = new PointsMaterial( { size: 10, sizeAttenuation: false } );
							Material.prototype.copy.call( materialPoints, material );
							materialPoints.color.copy( material.color );
							materialPoints.map = material.map;
							material = materialPoints;

						}

					}

783
					if ( material === undefined ) {
M
Mr.doob 已提交
784 785 786 787 788 789 790 791 792 793 794 795 796 797 798 799

						if ( isLine ) {

							material = new LineBasicMaterial();

						} else if ( isPoints ) {

							material = new PointsMaterial( { size: 1, sizeAttenuation: false } );

						} else {

							material = new MeshPhongMaterial();

						}

						material.name = sourceMaterial.name;
800
						material.flatShading = sourceMaterial.smooth ? false : true;
801
						material.vertexColors = hasVertexColors;
M
Mr.doob 已提交
802

803
						state.materials[ materialHash ] = material;
M
Mr.doob 已提交
804

805
					}
M
Mr.doob 已提交
806 807 808 809 810 811 812 813 814 815 816 817 818 819 820 821 822 823 824 825 826 827 828 829 830 831 832 833 834 835 836 837 838 839 840 841 842 843 844 845 846 847 848 849 850 851 852 853 854 855 856 857 858 859 860 861 862 863 864 865

					createdMaterials.push( material );

				}

				// Create mesh

				var mesh;

				if ( createdMaterials.length > 1 ) {

					for ( var mi = 0, miLen = materials.length; mi < miLen; mi ++ ) {

						var sourceMaterial = materials[ mi ];
						buffergeometry.addGroup( sourceMaterial.groupStart, sourceMaterial.groupCount, mi );

					}

					if ( isLine ) {

						mesh = new LineSegments( buffergeometry, createdMaterials );

					} else if ( isPoints ) {

						mesh = new Points( buffergeometry, createdMaterials );

					} else {

						mesh = new Mesh( buffergeometry, createdMaterials );

					}

				} else {

					if ( isLine ) {

						mesh = new LineSegments( buffergeometry, createdMaterials[ 0 ] );

					} else if ( isPoints ) {

						mesh = new Points( buffergeometry, createdMaterials[ 0 ] );

					} else {

						mesh = new Mesh( buffergeometry, createdMaterials[ 0 ] );

					}

				}

				mesh.name = object.name;

				container.add( mesh );

			}

			return container;

		}

866
	} );
M
Mr.doob 已提交
867 868 869 870 871

	return OBJLoader;

} )();

G
Garrett Johnson 已提交
872
export { OBJLoader };