webvr_sculpt.html 5.9 KB
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<!DOCTYPE html>
<html lang="en">
	<head>
		<title>three.js webvr - sculpt</title>
		<meta charset="utf-8">
		<meta name="viewport" content="width=device-width, initial-scale=1.0, user-scalable=no">
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		<link type="text/css" rel="stylesheet" href="main.css">
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	</head>
	<body>

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		<div id="info">
			<a href="http://threejs.org" target="_blank" rel="noopener">three.js</a> webvr - sculpt
		</div>

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		<script src="js/vr/HelioWebXRPolyfill.js"></script>
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		<script src="js/vr/WebVR.js"></script>

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		<script type="module">
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			import * as THREE from '../build/three.module.js';
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			import { MarchingCubes } from './jsm/objects/MarchingCubes.js';
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			var container;
			var camera, scene, renderer;
			var controller1, controller2;

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			var blob;
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			var points = [];

			init();
			initBlob();
			animate();

			function init() {

				container = document.createElement( 'div' );
				document.body.appendChild( container );

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				scene = new THREE.Scene();
				scene.background = new THREE.Color( 0x222222 );
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				camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 0.02, 50 );
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				var geometry = new THREE.BoxBufferGeometry( 0.5, 0.8, 0.5 );
				var material = new THREE.MeshStandardMaterial( {
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					color: 0x444444,
					roughness: 1.0,
					metalness: 0.0
				} );
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				var table = new THREE.Mesh( geometry, material );
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				table.position.y = 0.35;
				table.position.z = 0.85;
				scene.add( table );

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				var geometry = new THREE.PlaneBufferGeometry( 4, 4 );
				var material = new THREE.MeshStandardMaterial( {
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					color: 0x222222,
					roughness: 1.0,
					metalness: 0.0
				} );
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				var floor = new THREE.Mesh( geometry, material );
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				floor.rotation.x = - Math.PI / 2;
				scene.add( floor );

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				var grid = new THREE.GridHelper( 10, 20, 0x111111, 0x111111 );
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				grid.material.depthTest = false; // avoid z-fighting
				scene.add( grid );
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				scene.add( new THREE.HemisphereLight( 0x888877, 0x777788 ) );
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				var light = new THREE.DirectionalLight( 0xffffff );
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				light.position.set( 0, 6, 0 );
				scene.add( light );

				//

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				renderer = new THREE.WebGLRenderer( { antialias: true } );
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				renderer.setPixelRatio( window.devicePixelRatio );
				renderer.setSize( window.innerWidth, window.innerHeight );
				renderer.gammaInput = true;
				renderer.gammaOutput = true;
				renderer.vr.enabled = true;
				container.appendChild( renderer.domElement );

				document.body.appendChild( WEBVR.createButton( renderer ) );

				// controllers

				function onSelectStart() {

					this.userData.isSelecting = true;

				}

				function onSelectEnd() {

					this.userData.isSelecting = false;

				}

				controller1 = renderer.vr.getController( 0 );
				controller1.addEventListener( 'selectstart', onSelectStart );
				controller1.addEventListener( 'selectend', onSelectEnd );
				controller1.userData.id = 0;
				scene.add( controller1 );

				controller2 = renderer.vr.getController( 1 );
				controller2.addEventListener( 'selectstart', onSelectStart );
				controller2.addEventListener( 'selectend', onSelectEnd );
				controller2.userData.id = 1;
				scene.add( controller2 );

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				//
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				var geometry = new THREE.CylinderBufferGeometry( 0.01, 0.02, 0.08, 5 );
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				geometry.rotateX( - Math.PI / 2 );
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				var material = new THREE.MeshStandardMaterial( { flatShading: true } );
				var mesh = new THREE.Mesh( geometry, material );
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				var pivot = new THREE.Mesh( new THREE.IcosahedronBufferGeometry( 0.01, 2 ) );
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				pivot.name = 'pivot';
				pivot.position.z = - 0.05;
				mesh.add( pivot );
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				controller1.add( mesh.clone() );
				controller2.add( mesh.clone() );
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				//

				window.addEventListener( 'resize', onWindowResize, false );

			}

			function initBlob() {

				/*
				var path = "textures/cube/SwedishRoyalCastle/";
				var format = '.jpg';
				var urls = [
					path + 'px' + format, path + 'nx' + format,
					path + 'py' + format, path + 'ny' + format,
					path + 'pz' + format, path + 'nz' + format
				];

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				var reflectionCube = new CubeTextureLoader().load( urls );
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				*/

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				var material = new THREE.MeshStandardMaterial( {
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					color: 0xffffff,
					// envMap: reflectionCube,
					roughness: 0.9,
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					metalness: 0.0,
					transparent: true
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				} );

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				blob = new MarchingCubes( 64, material );
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				blob.position.y = 1;
				scene.add( blob );

				initPoints();

			}

			function initPoints() {

				points = [
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					{ position: new THREE.Vector3(), strength: 0.04, subtract: 10 },
					{ position: new THREE.Vector3(), strength: - 0.08, subtract: 10 }
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				];

			}

			function onWindowResize() {

				camera.aspect = window.innerWidth / window.innerHeight;
				camera.updateProjectionMatrix();

				renderer.setSize( window.innerWidth, window.innerHeight );

			}

			//

			function animate() {

				renderer.setAnimationLoop( render );

			}

			function transformPoint( vector ) {

				vector.x = ( vector.x + 1.0 ) / 2.0;
				vector.y = ( vector.y / 2.0 );
				vector.z = ( vector.z + 1.0 ) / 2.0;

			}

			function handleController( controller ) {

				var pivot = controller.getObjectByName( 'pivot' );

				if ( pivot ) {

					var id = controller.userData.id;
					var matrix = pivot.matrixWorld;

					points[ id ].position.setFromMatrixPosition( matrix );
					transformPoint( points[ id ].position );

					if ( controller.userData.isSelecting ) {

						var strength = points[ id ].strength / 2;

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						var vector = new THREE.Vector3().setFromMatrixPosition( matrix );
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						transformPoint( vector );

						points.push( { position: vector, strength: strength, subtract: 10 } );

					}

				}

			}

			function updateBlob() {

				blob.reset();

				for ( var i = 0; i < points.length; i ++ ) {

					var point = points[ i ];
					var position = point.position;

					blob.addBall( position.x, position.y, position.z, point.strength, point.subtract );

				}

			}

			function render() {

				handleController( controller1 );
				handleController( controller2 );

				updateBlob();

				renderer.render( scene, camera );

			}

		</script>
	</body>
</html>