WebGLRendererDebug.html 990 字节
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<!DOCTYPE html>
<html lang="en">
	<head>
		<meta charset="utf-8"/>
		<base href="../../../"/>
		<script src="list.js"></script>
		<script src="page.js"></script>
		<link type="text/css" rel="stylesheet" href="page.css"/>
	</head>
	<body>
		<h1>[name]</h1>

		<p class="desc">
			The debug configuration container for WebGLRenderer
		</p>


		<h2>Properties</h2>

		<h3>[property:Boolean checkShaderErrors]</h3>
		<p>
			If [page:.checkShaderErrors checkShaderErrors] is true, defines whether material shader programs are checked
			for errors during compilation and linkage process. It may be useful to disable this check in production for performance gain.
			It is strongly recommended to keep these checks enabled during development.
			If the shader does not compile and link - it will not work and associated material will not render.
			Default is *true*.
		</p>

		<h2>Source</h2>

		[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
	</body>
</html>