VRMLLoader.js 72.7 KB
Newer Older
M
r119  
Mr.doob 已提交
1
console.warn( "THREE.VRMLLoader: As part of the transition to ES6 Modules, the files in 'examples/js' were deprecated in May 2020 (r117) and will be deleted in December 2020 (r124). You can find more information about developing using ES6 Modules in https://threejs.org/docs/#manual/en/introduction/Installation." );
M
r59  
Mr.doob 已提交
2

M
r106  
Mr.doob 已提交
3
/* global chevrotain */
M
r72  
Mr.doob 已提交
4

M
r106  
Mr.doob 已提交
5
THREE.VRMLLoader = ( function () {
M
r72  
Mr.doob 已提交
6

M
r106  
Mr.doob 已提交
7
	// dependency check
M
r59  
Mr.doob 已提交
8

M
r106  
Mr.doob 已提交
9
	if ( typeof chevrotain === 'undefined' ) {
M
r59  
Mr.doob 已提交
10

M
r106  
Mr.doob 已提交
11
		throw Error( 'THREE.VRMLLoader: External library chevrotain.min.js required.' );
M
r59  
Mr.doob 已提交
12

M
r106  
Mr.doob 已提交
13
	}
M
r63  
Mr.doob 已提交
14

M
r106  
Mr.doob 已提交
15
	// class definitions
M
r63  
Mr.doob 已提交
16

M
r106  
Mr.doob 已提交
17
	function VRMLLoader( manager ) {
M
r63  
Mr.doob 已提交
18

M
r109  
Mr.doob 已提交
19
		THREE.Loader.call( this, manager );
M
r87  
Mr.doob 已提交
20

M
r106  
Mr.doob 已提交
21
	}
M
r59  
Mr.doob 已提交
22

M
r109  
Mr.doob 已提交
23
	VRMLLoader.prototype = Object.assign( Object.create( THREE.Loader.prototype ), {
M
r59  
Mr.doob 已提交
24

M
r106  
Mr.doob 已提交
25
		constructor: VRMLLoader,
M
r97  
Mr.doob 已提交
26

M
r106  
Mr.doob 已提交
27
		load: function ( url, onLoad, onProgress, onError ) {
M
r59  
Mr.doob 已提交
28

M
r106  
Mr.doob 已提交
29
			var scope = this;
M
r59  
Mr.doob 已提交
30

M
r109  
Mr.doob 已提交
31
			var path = ( scope.path === '' ) ? THREE.LoaderUtils.extractUrlBase( url ) : scope.path;
M
r59  
Mr.doob 已提交
32

M
r119  
Mr.doob 已提交
33
			var loader = new THREE.FileLoader( scope.manager );
M
r106  
Mr.doob 已提交
34
			loader.setPath( scope.path );
M
r119  
Mr.doob 已提交
35
			loader.setRequestHeader( scope.requestHeader );
M
r106  
Mr.doob 已提交
36
			loader.load( url, function ( text ) {
M
r97  
Mr.doob 已提交
37

M
r117  
Mr.doob 已提交
38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56
				try {

					onLoad( scope.parse( text, path ) );

				} catch ( e ) {

					if ( onError ) {

						onError( e );

					} else {

						console.error( e );

					}

					scope.manager.itemError( url );

				}
M
r97  
Mr.doob 已提交
57

M
r106  
Mr.doob 已提交
58
			}, onProgress, onError );
M
r97  
Mr.doob 已提交
59

M
r106  
Mr.doob 已提交
60
		},
M
r97  
Mr.doob 已提交
61

M
r106  
Mr.doob 已提交
62
		parse: function ( data, path ) {
M
r66  
Mr.doob 已提交
63

M
r106  
Mr.doob 已提交
64
			var nodeMap = {};
M
r66  
Mr.doob 已提交
65

M
r106  
Mr.doob 已提交
66
			function generateVRMLTree( data ) {
M
r66  
Mr.doob 已提交
67

M
r106  
Mr.doob 已提交
68
				// create lexer, parser and visitor
M
r66  
Mr.doob 已提交
69

M
r106  
Mr.doob 已提交
70
				var tokenData = createTokens();
M
r66  
Mr.doob 已提交
71

M
r106  
Mr.doob 已提交
72 73 74
				var lexer = new VRMLLexer( tokenData.tokens );
				var parser = new VRMLParser( tokenData.tokenVocabulary );
				var visitor = createVisitor( parser.getBaseCstVisitorConstructor() );
M
r66  
Mr.doob 已提交
75

M
r106  
Mr.doob 已提交
76
				// lexing
M
r66  
Mr.doob 已提交
77

M
r106  
Mr.doob 已提交
78 79 80 81 82 83 84 85 86 87 88 89
				var lexingResult = lexer.lex( data );
				parser.input = lexingResult.tokens;

				// parsing

				var cstOutput = parser.vrml();

				if ( parser.errors.length > 0 ) {

					console.error( parser.errors );

					throw Error( 'THREE.VRMLLoader: Parsing errors detected.' );
M
r66  
Mr.doob 已提交
90 91 92

				}

M
r106  
Mr.doob 已提交
93
				// actions
M
r66  
Mr.doob 已提交
94

M
r106  
Mr.doob 已提交
95
				var ast = visitor.visit( cstOutput );
M
r66  
Mr.doob 已提交
96

M
r106  
Mr.doob 已提交
97
				return ast;
M
r66  
Mr.doob 已提交
98

M
r106  
Mr.doob 已提交
99
			}
M
r66  
Mr.doob 已提交
100

M
r106  
Mr.doob 已提交
101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165
			function createTokens() {

				var createToken = chevrotain.createToken;

				// from http://gun.teipir.gr/VRML-amgem/spec/part1/concepts.html#SyntaxBasics

				var RouteIdentifier = createToken( { name: 'RouteIdentifier', pattern: /[^\x30-\x39\0-\x20\x22\x27\x23\x2b\x2c\x2d\x2e\x5b\x5d\x5c\x7b\x7d][^\0-\x20\x22\x27\x23\x2b\x2c\x2d\x2e\x5b\x5d\x5c\x7b\x7d]*[\.][^\x30-\x39\0-\x20\x22\x27\x23\x2b\x2c\x2d\x2e\x5b\x5d\x5c\x7b\x7d][^\0-\x20\x22\x27\x23\x2b\x2c\x2d\x2e\x5b\x5d\x5c\x7b\x7d]*/ } );
				var Identifier = createToken( { name: 'Identifier', pattern: /[^\x30-\x39\0-\x20\x22\x27\x23\x2b\x2c\x2d\x2e\x5b\x5d\x5c\x7b\x7d][^\0-\x20\x22\x27\x23\x2b\x2c\x2d\x2e\x5b\x5d\x5c\x7b\x7d]*/, longer_alt: RouteIdentifier } );

				// from http://gun.teipir.gr/VRML-amgem/spec/part1/nodesRef.html

				var nodeTypes = [
					'Anchor', 'Billboard', 'Collision', 'Group', 'Transform', // grouping nodes
					'Inline', 'LOD', 'Switch', // special groups
					'AudioClip', 'DirectionalLight', 'PointLight', 'Script', 'Shape', 'Sound', 'SpotLight', 'WorldInfo', // common nodes
					'CylinderSensor', 'PlaneSensor', 'ProximitySensor', 'SphereSensor', 'TimeSensor', 'TouchSensor', 'VisibilitySensor', // sensors
					'Box', 'Cone', 'Cylinder', 'ElevationGrid', 'Extrusion', 'IndexedFaceSet', 'IndexedLineSet', 'PointSet', 'Sphere', // geometries
					'Color', 'Coordinate', 'Normal', 'TextureCoordinate', // geometric properties
					'Appearance', 'FontStyle', 'ImageTexture', 'Material', 'MovieTexture', 'PixelTexture', 'TextureTransform', // appearance
					'ColorInterpolator', 'CoordinateInterpolator', 'NormalInterpolator', 'OrientationInterpolator', 'PositionInterpolator', 'ScalarInterpolator', // interpolators
					'Background', 'Fog', 'NavigationInfo', 'Viewpoint', // bindable nodes
					'Text' // Text must be placed at the end of the regex so there are no matches for TextureTransform and TextureCoordinate
				];

				//

				var Version = createToken( {
					name: 'Version',
					pattern: /#VRML.*/,
					longer_alt: Identifier
				} );

				var NodeName = createToken( {
					name: 'NodeName',
					pattern: new RegExp( nodeTypes.join( '|' ) ),
					longer_alt: Identifier
				} );

				var DEF = createToken( {
					name: 'DEF',
					pattern: /DEF/,
					longer_alt: Identifier
				} );

				var USE = createToken( {
					name: 'USE',
					pattern: /USE/,
					longer_alt: Identifier
				} );

				var ROUTE = createToken( {
					name: 'ROUTE',
					pattern: /ROUTE/,
					longer_alt: Identifier
				} );

				var TO = createToken( {
					name: 'TO',
					pattern: /TO/,
					longer_alt: Identifier
				} );

				//

				var StringLiteral = createToken( { name: "StringLiteral", pattern: /"(:?[^\\"\n\r]+|\\(:?[bfnrtv"\\/]|u[0-9a-fA-F]{4}))*"/ } );
M
r111  
Mr.doob 已提交
166
				var HexLiteral = createToken( { name: 'HexLiteral', pattern: /0[xX][0-9a-fA-F]+/ } );
M
r106  
Mr.doob 已提交
167
				var NumberLiteral = createToken( { name: 'NumberLiteral', pattern: /[-+]?[0-9]*\.?[0-9]+([eE][-+]?[0-9]+)?/ } );
M
Mr.doob 已提交
168 169
				var TrueLiteral = createToken( { name: 'TrueLiteral', pattern: /TRUE/ } );
				var FalseLiteral = createToken( { name: 'FalseLiteral', pattern: /FALSE/ } );
M
r106  
Mr.doob 已提交
170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196
				var NullLiteral = createToken( { name: 'NullLiteral', pattern: /NULL/ } );
				var LSquare = createToken( { name: 'LSquare', pattern: /\[/ } );
				var RSquare = createToken( { name: 'RSquare', pattern: /]/ } );
				var LCurly = createToken( { name: 'LCurly', pattern: /{/ } );
				var RCurly = createToken( { name: 'RCurly', pattern: /}/ } );
				var Comment = createToken( {
					name: 'Comment',
					pattern: /#.*/,
					group: chevrotain.Lexer.SKIPPED
				} );

				// commas, blanks, tabs, newlines and carriage returns are whitespace characters wherever they appear outside of string fields

				var WhiteSpace = createToken( {
					name: 'WhiteSpace',
					pattern: /[ ,\s]/,
					group: chevrotain.Lexer.SKIPPED
				} );

				var tokens = [
					WhiteSpace,
					// keywords appear before the Identifier
					NodeName,
					DEF,
					USE,
					ROUTE,
					TO,
M
Mr.doob 已提交
197 198
					TrueLiteral,
					FalseLiteral,
M
r106  
Mr.doob 已提交
199 200 201 202 203 204
					NullLiteral,
					// the Identifier must appear after the keywords because all keywords are valid identifiers
					Version,
					Identifier,
					RouteIdentifier,
					StringLiteral,
M
r111  
Mr.doob 已提交
205
					HexLiteral,
M
r106  
Mr.doob 已提交
206 207 208 209 210 211 212 213 214 215 216 217 218 219 220
					NumberLiteral,
					LSquare,
					RSquare,
					LCurly,
					RCurly,
					Comment
				];

				var tokenVocabulary = {};

				for ( var i = 0, l = tokens.length; i < l; i ++ ) {

					var token = tokens[ i ];

					tokenVocabulary[ token.name ] = token;
M
r66  
Mr.doob 已提交
221

M
r106  
Mr.doob 已提交
222
				}
M
r66  
Mr.doob 已提交
223

M
r106  
Mr.doob 已提交
224
				return { tokens: tokens, tokenVocabulary: tokenVocabulary };
M
r66  
Mr.doob 已提交
225

M
r106  
Mr.doob 已提交
226
			}
M
r66  
Mr.doob 已提交
227 228


M
r106  
Mr.doob 已提交
229
			function createVisitor( BaseVRMLVisitor ) {
M
r66  
Mr.doob 已提交
230

M
r106  
Mr.doob 已提交
231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257
				// the visitor is created dynmaically based on the given base class

				function VRMLToASTVisitor() {

					BaseVRMLVisitor.call( this );

					this.validateVisitor();

				}

				VRMLToASTVisitor.prototype = Object.assign( Object.create( BaseVRMLVisitor.prototype ), {

					constructor: VRMLToASTVisitor,

					vrml: function ( ctx ) {

						var data = {
							version: this.visit( ctx.version ),
							nodes: [],
							routes: []
						};

						for ( var i = 0, l = ctx.node.length; i < l; i ++ ) {

							var node = ctx.node[ i ];

							data.nodes.push( this.visit( node ) );
M
r66  
Mr.doob 已提交
258

M
r88  
Mr.doob 已提交
259
						}
M
r63  
Mr.doob 已提交
260

M
r106  
Mr.doob 已提交
261
						if ( ctx.route ) {
M
r63  
Mr.doob 已提交
262

M
r106  
Mr.doob 已提交
263
							for ( var i = 0, l = ctx.route.length; i < l; i ++ ) {
M
r72  
Mr.doob 已提交
264

M
r106  
Mr.doob 已提交
265
								var route = ctx.route[ i ];
M
r63  
Mr.doob 已提交
266

M
r106  
Mr.doob 已提交
267
								data.routes.push( this.visit( route ) );
M
r63  
Mr.doob 已提交
268

M
r106  
Mr.doob 已提交
269
							}
M
r63  
Mr.doob 已提交
270

M
r106  
Mr.doob 已提交
271
						}
M
r63  
Mr.doob 已提交
272

M
r106  
Mr.doob 已提交
273
						return data;
M
r63  
Mr.doob 已提交
274

M
r106  
Mr.doob 已提交
275
					},
M
r72  
Mr.doob 已提交
276

M
r106  
Mr.doob 已提交
277
					version: function ( ctx ) {
M
r88  
Mr.doob 已提交
278

M
r106  
Mr.doob 已提交
279
						return ctx.Version[ 0 ].image;
M
r63  
Mr.doob 已提交
280

M
r106  
Mr.doob 已提交
281
					},
M
r72  
Mr.doob 已提交
282

M
r106  
Mr.doob 已提交
283
					node: function ( ctx ) {
M
r88  
Mr.doob 已提交
284

M
r106  
Mr.doob 已提交
285 286 287 288
						var data = {
							name: ctx.NodeName[ 0 ].image,
							fields: []
						};
M
r88  
Mr.doob 已提交
289

M
r106  
Mr.doob 已提交
290 291 292 293 294 295 296
						if ( ctx.field ) {

							for ( var i = 0, l = ctx.field.length; i < l; i ++ ) {

								var field = ctx.field[ i ];

								data.fields.push( this.visit( field ) );
M
r63  
Mr.doob 已提交
297

M
r66  
Mr.doob 已提交
298
							}
M
r72  
Mr.doob 已提交
299

M
r66  
Mr.doob 已提交
300 301
						}

M
r106  
Mr.doob 已提交
302
						// DEF
M
r63  
Mr.doob 已提交
303

M
r106  
Mr.doob 已提交
304
						if ( ctx.def ) {
M
r72  
Mr.doob 已提交
305

M
r106  
Mr.doob 已提交
306
							data.DEF = this.visit( ctx.def[ 0 ] );
M
r88  
Mr.doob 已提交
307

M
r106  
Mr.doob 已提交
308 309 310
						}

						return data;
M
r66  
Mr.doob 已提交
311

M
r106  
Mr.doob 已提交
312
					},
M
Mr.doob 已提交
313

M
r106  
Mr.doob 已提交
314
					field: function ( ctx ) {
M
r63  
Mr.doob 已提交
315

M
r106  
Mr.doob 已提交
316 317 318 319 320
						var data = {
							name: ctx.Identifier[ 0 ].image,
							type: null,
							values: null
						};
M
r63  
Mr.doob 已提交
321

M
r106  
Mr.doob 已提交
322
						var result;
M
r63  
Mr.doob 已提交
323

M
r106  
Mr.doob 已提交
324
						// SFValue
M
r63  
Mr.doob 已提交
325

M
r106  
Mr.doob 已提交
326
						if ( ctx.singleFieldValue ) {
M
r72  
Mr.doob 已提交
327

M
r106  
Mr.doob 已提交
328
							result = this.visit( ctx.singleFieldValue[ 0 ] );
M
r72  
Mr.doob 已提交
329

M
r106  
Mr.doob 已提交
330
						}
M
r63  
Mr.doob 已提交
331

M
r106  
Mr.doob 已提交
332
						// MFValue
M
r66  
Mr.doob 已提交
333

M
r106  
Mr.doob 已提交
334
						if ( ctx.multiFieldValue ) {
M
r66  
Mr.doob 已提交
335

M
r106  
Mr.doob 已提交
336
							result = this.visit( ctx.multiFieldValue[ 0 ] );
M
r88  
Mr.doob 已提交
337

M
r106  
Mr.doob 已提交
338
						}
M
r88  
Mr.doob 已提交
339

M
r106  
Mr.doob 已提交
340 341
						data.type = result.type;
						data.values = result.values;
M
r88  
Mr.doob 已提交
342

M
r106  
Mr.doob 已提交
343
						return data;
M
r88  
Mr.doob 已提交
344

M
r106  
Mr.doob 已提交
345
					},
M
r88  
Mr.doob 已提交
346

M
r106  
Mr.doob 已提交
347
					def: function ( ctx ) {
M
r63  
Mr.doob 已提交
348

M
r117  
Mr.doob 已提交
349
						return ( ctx.Identifier || ctx.NodeName )[ 0 ].image;
M
r63  
Mr.doob 已提交
350

M
r106  
Mr.doob 已提交
351
					},
M
r72  
Mr.doob 已提交
352

M
r106  
Mr.doob 已提交
353
					use: function ( ctx ) {
M
r63  
Mr.doob 已提交
354

M
r117  
Mr.doob 已提交
355
						return { USE: ( ctx.Identifier || ctx.NodeName )[ 0 ].image };
M
r72  
Mr.doob 已提交
356

M
r106  
Mr.doob 已提交
357
					},
M
r72  
Mr.doob 已提交
358

M
r106  
Mr.doob 已提交
359
					singleFieldValue: function ( ctx ) {
M
r63  
Mr.doob 已提交
360

M
r106  
Mr.doob 已提交
361
						return processField( this, ctx );
M
r72  
Mr.doob 已提交
362

M
r106  
Mr.doob 已提交
363
					},
M
r72  
Mr.doob 已提交
364

M
r106  
Mr.doob 已提交
365
					multiFieldValue: function ( ctx ) {
M
r72  
Mr.doob 已提交
366

M
r106  
Mr.doob 已提交
367
						return processField( this, ctx );
M
r63  
Mr.doob 已提交
368

M
r106  
Mr.doob 已提交
369
					},
M
r72  
Mr.doob 已提交
370

M
r106  
Mr.doob 已提交
371
					route: function ( ctx ) {
M
r72  
Mr.doob 已提交
372

M
r106  
Mr.doob 已提交
373 374 375 376
						var data = {
							FROM: ctx.RouteIdentifier[ 0 ].image,
							TO: ctx.RouteIdentifier[ 1 ].image
						};
M
r72  
Mr.doob 已提交
377

M
r106  
Mr.doob 已提交
378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399
						return data;

					}

				} );

				function processField( scope, ctx ) {

					var field = {
						type: null,
						values: []
					};

					if ( ctx.node ) {

						field.type = 'node';

						for ( var i = 0, l = ctx.node.length; i < l; i ++ ) {

							var node = ctx.node[ i ];

							field.values.push( scope.visit( node ) );
M
r72  
Mr.doob 已提交
400

M
r66  
Mr.doob 已提交
401
						}
M
r63  
Mr.doob 已提交
402

M
r66  
Mr.doob 已提交
403
					}
M
r63  
Mr.doob 已提交
404

M
r106  
Mr.doob 已提交
405 406 407
					if ( ctx.use ) {

						field.type = 'use';
M
r72  
Mr.doob 已提交
408

M
r106  
Mr.doob 已提交
409
						for ( var i = 0, l = ctx.use.length; i < l; i ++ ) {
M
Mr.doob 已提交
410

M
r106  
Mr.doob 已提交
411 412 413
							var use = ctx.use[ i ];

							field.values.push( scope.visit( use ) );
M
Mr.doob 已提交
414 415 416

						}

M
r106  
Mr.doob 已提交
417 418 419 420 421 422 423 424 425
					}

					if ( ctx.StringLiteral ) {

						field.type = 'string';

						for ( var i = 0, l = ctx.StringLiteral.length; i < l; i ++ ) {

							var stringLiteral = ctx.StringLiteral[ i ];
M
Mr.doob 已提交
426

M
r106  
Mr.doob 已提交
427 428 429
							field.values.push( stringLiteral.image.replace( /'|"/g, '' ) );

						}
M
r72  
Mr.doob 已提交
430

M
r66  
Mr.doob 已提交
431
					}
M
r63  
Mr.doob 已提交
432

M
r106  
Mr.doob 已提交
433
					if ( ctx.NumberLiteral ) {
M
r72  
Mr.doob 已提交
434

M
r106  
Mr.doob 已提交
435
						field.type = 'number';
M
r73  
Mr.doob 已提交
436

M
r106  
Mr.doob 已提交
437
						for ( var i = 0, l = ctx.NumberLiteral.length; i < l; i ++ ) {
M
r63  
Mr.doob 已提交
438

M
r106  
Mr.doob 已提交
439
							var numberLiteral = ctx.NumberLiteral[ i ];
M
r63  
Mr.doob 已提交
440

M
r106  
Mr.doob 已提交
441
							field.values.push( parseFloat( numberLiteral.image ) );
M
r88  
Mr.doob 已提交
442 443

						}
M
r72  
Mr.doob 已提交
444

M
r66  
Mr.doob 已提交
445
					}
M
r63  
Mr.doob 已提交
446

M
r111  
Mr.doob 已提交
447 448 449 450 451 452 453 454 455 456 457 458 459 460
					if ( ctx.HexLiteral ) {

						field.type = 'hex';

						for ( var i = 0, l = ctx.HexLiteral.length; i < l; i ++ ) {

							var hexLiteral = ctx.HexLiteral[ i ];

							field.values.push( hexLiteral.image );

						}

					}

M
Mr.doob 已提交
461
					if ( ctx.TrueLiteral ) {
M
r97  
Mr.doob 已提交
462

M
r106  
Mr.doob 已提交
463
						field.type = 'boolean';
M
r97  
Mr.doob 已提交
464

M
Mr.doob 已提交
465
						for ( var i = 0, l = ctx.TrueLiteral.length; i < l; i ++ ) {
M
r97  
Mr.doob 已提交
466

M
Mr.doob 已提交
467
							var trueLiteral = ctx.TrueLiteral[ i ];
M
r106  
Mr.doob 已提交
468

M
Mr.doob 已提交
469 470 471 472 473 474 475 476 477 478 479 480 481 482 483
							if ( trueLiteral.image === 'TRUE' ) field.values.push( true );

						}

					}

					if ( ctx.FalseLiteral ) {

						field.type = 'boolean';

						for ( var i = 0, l = ctx.FalseLiteral.length; i < l; i ++ ) {

							var falseLiteral = ctx.FalseLiteral[ i ];

							if ( falseLiteral.image === 'FALSE' ) field.values.push( false );
M
r97  
Mr.doob 已提交
484 485 486 487 488

						}

					}

M
r106  
Mr.doob 已提交
489 490 491 492 493 494 495 496 497 498 499 500 501 502 503 504 505 506 507 508 509 510 511 512 513 514 515 516 517 518 519 520 521 522 523 524 525 526 527 528 529 530 531 532 533 534
					if ( ctx.NullLiteral ) {

						field.type = 'null';

						ctx.NullLiteral.forEach( function () {

							field.values.push( null );

						} );

					}

					return field;

				}

				return new VRMLToASTVisitor();

			}

			function parseTree( tree ) {

				// console.log( JSON.stringify( tree, null, 2 ) );

				var nodes = tree.nodes;
				var scene = new THREE.Scene();

				// first iteration: build nodemap based on DEF statements

				for ( var i = 0, l = nodes.length; i < l; i ++ ) {

					var node = nodes[ i ];

					buildNodeMap( node );

				}

				// second iteration: build nodes

				for ( var i = 0, l = nodes.length; i < l; i ++ ) {

					var node = nodes[ i ];
					var object = getNode( node );

					if ( object instanceof THREE.Object3D ) scene.add( object );

M
r117  
Mr.doob 已提交
535 536
					if ( node.name === 'WorldInfo' ) scene.userData.worldInfo = object;

M
r106  
Mr.doob 已提交
537 538 539 540 541 542 543 544 545 546 547 548 549 550 551 552 553
				}

				return scene;

			}

			function buildNodeMap( node ) {

				if ( node.DEF ) {

					nodeMap[ node.DEF ] = node;

				}

				var fields = node.fields;

				for ( var i = 0, l = fields.length; i < l; i ++ ) {
M
r73  
Mr.doob 已提交
554

M
r106  
Mr.doob 已提交
555
					var field = fields[ i ];
M
r73  
Mr.doob 已提交
556

M
r106  
Mr.doob 已提交
557
					if ( field.type === 'node' ) {
M
r73  
Mr.doob 已提交
558

M
r106  
Mr.doob 已提交
559 560 561 562 563
						var fieldValues = field.values;

						for ( var j = 0, jl = fieldValues.length; j < jl; j ++ ) {

							buildNodeMap( fieldValues[ j ] );
M
r88  
Mr.doob 已提交
564 565

						}
M
r73  
Mr.doob 已提交
566 567 568

					}

M
r72  
Mr.doob 已提交
569

M
r106  
Mr.doob 已提交
570 571 572 573 574 575 576 577 578 579 580 581 582 583 584 585 586 587 588 589 590 591 592 593 594 595 596 597 598 599 600 601 602 603
				}

			}


			function getNode( node ) {

				// handle case where a node refers to a different one

				if ( node.USE ) {

					return resolveUSE( node.USE );

				}

				if ( node.build !== undefined ) return node.build;

				node.build = buildNode( node );

				return node.build;

			}

			// node builder

			function buildNode( node ) {

				var nodeName = node.name;
				var build;

				switch ( nodeName ) {

					case 'Group':
					case 'Transform':
M
r117  
Mr.doob 已提交
604
					case 'Collision':
M
r106  
Mr.doob 已提交
605 606 607 608 609 610 611 612 613 614 615 616
						build = buildGroupingNode( node );
						break;

					case 'Background':
						build = buildBackgroundNode( node );
						break;

					case 'Shape':
						build = buildShapeNode( node );
						break;

					case 'Appearance':
M
r111  
Mr.doob 已提交
617
						build = buildAppearanceNode( node );
M
r106  
Mr.doob 已提交
618 619 620 621 622 623 624 625 626 627
						break;

					case 'Material':
						build = buildMaterialNode( node );
						break;

					case 'ImageTexture':
						build = buildImageTextureNode( node );
						break;

M
r111  
Mr.doob 已提交
628 629 630 631
					case 'PixelTexture':
						build = buildPixelTextureNode( node );
						break;

M
r106  
Mr.doob 已提交
632 633 634 635 636 637 638 639 640 641 642 643 644 645 646 647 648 649 650 651 652 653 654 655 656 657 658 659 660 661 662 663
					case 'TextureTransform':
						build = buildTextureTransformNode( node );
						break;

					case 'IndexedFaceSet':
						build = buildIndexedFaceSetNode( node );
						break;

					case 'IndexedLineSet':
						build = buildIndexedLineSetNode( node );
						break;

					case 'PointSet':
						build = buildPointSetNode( node );
						break;

					case 'Box':
						build = buildBoxNode( node );
						break;

					case 'Cone':
						build = buildConeNode( node );
						break;

					case 'Cylinder':
						build = buildCylinderNode( node );
						break;

					case 'Sphere':
						build = buildSphereNode( node );
						break;

M
r117  
Mr.doob 已提交
664 665 666 667 668 669 670 671
					case 'ElevationGrid':
						build = buildElevationGridNode( node );
						break;

					case 'Extrusion':
						build = buildExtrusionNode( node );
						break;

M
r106  
Mr.doob 已提交
672 673 674 675 676 677 678
					case 'Color':
					case 'Coordinate':
					case 'Normal':
					case 'TextureCoordinate':
						build = buildGeometricNode( node );
						break;

M
r117  
Mr.doob 已提交
679 680 681 682
					case 'WorldInfo':
						build = buildWorldInfoNode( node );
						break;

M
r106  
Mr.doob 已提交
683 684 685 686 687 688 689 690 691 692 693 694 695 696 697 698 699 700 701 702 703 704 705 706 707 708 709 710 711 712 713 714 715 716 717 718 719 720 721 722 723 724 725 726 727 728 729 730 731 732 733 734 735 736 737 738 739 740 741 742 743 744 745 746 747 748
					case 'Anchor':
					case 'Billboard':

					case 'Inline':
					case 'LOD':
					case 'Switch':

					case 'AudioClip':
					case 'DirectionalLight':
					case 'PointLight':
					case 'Script':
					case 'Sound':
					case 'SpotLight':

					case 'CylinderSensor':
					case 'PlaneSensor':
					case 'ProximitySensor':
					case 'SphereSensor':
					case 'TimeSensor':
					case 'TouchSensor':
					case 'VisibilitySensor':

					case 'Text':

					case 'FontStyle':
					case 'MovieTexture':

					case 'ColorInterpolator':
					case 'CoordinateInterpolator':
					case 'NormalInterpolator':
					case 'OrientationInterpolator':
					case 'PositionInterpolator':
					case 'ScalarInterpolator':

					case 'Fog':
					case 'NavigationInfo':
					case 'Viewpoint':
						// node not supported yet
						break;

					default:
						console.warn( 'THREE.VRMLLoader: Unknown node:', nodeName );
						break;

				}

				return build;

			}

			function buildGroupingNode( node ) {

				var object = new THREE.Group();

				//

				var fields = node.fields;

				for ( var i = 0, l = fields.length; i < l; i ++ ) {

					var field = fields[ i ];
					var fieldName = field.name;
					var fieldValues = field.values;

					switch ( fieldName ) {

M
r117  
Mr.doob 已提交
749 750 751 752 753 754 755 756
						case 'bboxCenter':
							// field not supported
							break;

						case 'bboxSize':
							// field not supported
							break;

M
r106  
Mr.doob 已提交
757 758 759 760 761 762 763 764
						case 'center':
							// field not supported
							break;

						case 'children':
							parseFieldChildren( fieldValues, object );
							break;

M
r117  
Mr.doob 已提交
765 766 767 768
						case 'collide':
							// field not supported
							break;

M
r106  
Mr.doob 已提交
769 770 771 772 773 774 775 776 777 778 779 780 781 782 783 784 785 786
						case 'rotation':
							var axis = new THREE.Vector3( fieldValues[ 0 ], fieldValues[ 1 ], fieldValues[ 2 ] );
							var angle = fieldValues[ 3 ];
							object.quaternion.setFromAxisAngle( axis, angle );
							break;

						case 'scale':
							object.scale.set( fieldValues[ 0 ], fieldValues[ 1 ], fieldValues[ 2 ] );
							break;

						case 'scaleOrientation':
							// field not supported
							break;

						case 'translation':
							object.position.set( fieldValues[ 0 ], fieldValues[ 1 ], fieldValues[ 2 ] );
							break;

M
r117  
Mr.doob 已提交
787
						case 'proxy':
M
r106  
Mr.doob 已提交
788 789 790 791 792 793 794 795 796 797 798 799 800 801 802 803 804 805 806 807 808 809 810 811 812 813 814 815 816 817 818 819 820 821 822 823 824 825 826 827 828 829 830 831 832 833 834 835 836 837 838 839 840 841 842 843 844 845 846 847 848 849 850 851 852 853 854 855 856 857 858 859 860 861 862 863 864 865 866 867
							// field not supported
							break;

						default:
							console.warn( 'THREE.VRMLLoader: Unknown field:', fieldName );
							break;

					}

				}

				return object;

			}

			function buildBackgroundNode( node ) {

				var group = new THREE.Group();

				var groundAngle, groundColor;
				var skyAngle, skyColor;

				var fields = node.fields;

				for ( var i = 0, l = fields.length; i < l; i ++ ) {

					var field = fields[ i ];
					var fieldName = field.name;
					var fieldValues = field.values;

					switch ( fieldName ) {

						case 'groundAngle':
							groundAngle = fieldValues;
							break;

						case 'groundColor':
							groundColor = fieldValues;
							break;

						case 'backUrl':
							// field not supported
							break;

						case 'bottomUrl':
							// field not supported
							break;

						case 'frontUrl':
							// field not supported
							break;

						case 'leftUrl':
							// field not supported
							break;

						case 'rightUrl':
							// field not supported
							break;

						case 'topUrl':
							// field not supported
							break;

						case 'skyAngle':
							skyAngle = fieldValues;
							break;

						case 'skyColor':
							skyColor = fieldValues;
							break;

						default:
							console.warn( 'THREE.VRMLLoader: Unknown field:', fieldName );
							break;

					}

				}

M
r111  
Mr.doob 已提交
868 869
				var radius = 10000;

M
r106  
Mr.doob 已提交
870 871 872 873 874 875 876 877 878 879
				// sky

				if ( skyColor ) {

					var skyGeometry = new THREE.SphereBufferGeometry( radius, 32, 16 );
					var skyMaterial = new THREE.MeshBasicMaterial( { fog: false, side: THREE.BackSide, depthWrite: false, depthTest: false } );

					if ( skyColor.length > 3 ) {

						paintFaces( skyGeometry, radius, skyAngle, toColorArray( skyColor ), true );
M
r114  
Mr.doob 已提交
880
						skyMaterial.vertexColors = true;
M
r106  
Mr.doob 已提交
881 882 883 884 885 886 887 888 889 890 891 892 893 894 895 896 897 898 899

					} else {

						skyMaterial.color.setRGB( skyColor[ 0 ], skyColor[ 1 ], skyColor[ 2 ] );

					}

					var sky = new THREE.Mesh( skyGeometry, skyMaterial );
					group.add( sky );

				}

				// ground

				if ( groundColor ) {

					if ( groundColor.length > 0 ) {

						var groundGeometry = new THREE.SphereBufferGeometry( radius, 32, 16, 0, 2 * Math.PI, 0.5 * Math.PI, 1.5 * Math.PI );
M
r114  
Mr.doob 已提交
900
						var groundMaterial = new THREE.MeshBasicMaterial( { fog: false, side: THREE.BackSide, vertexColors: true, depthWrite: false, depthTest: false } );
M
r106  
Mr.doob 已提交
901 902 903 904 905 906 907 908 909 910 911 912 913 914 915 916 917 918 919 920 921 922 923 924 925 926 927 928 929 930 931 932 933 934 935 936 937 938 939 940 941

						paintFaces( groundGeometry, radius, groundAngle, toColorArray( groundColor ), false );

						var ground = new THREE.Mesh( groundGeometry, groundMaterial );
						group.add( ground );

					}

				}

				// render background group first

				group.renderOrder = - Infinity;

				return group;

			}

			function buildShapeNode( node ) {

				var fields = node.fields;

				// if the appearance field is NULL or unspecified, lighting is off and the unlit object color is (0, 0, 0)

				var material = new THREE.MeshBasicMaterial( { color: 0x000000 } );
				var geometry;

				for ( var i = 0, l = fields.length; i < l; i ++ ) {

					var field = fields[ i ];
					var fieldName = field.name;
					var fieldValues = field.values;

					switch ( fieldName ) {

						case 'appearance':
							if ( fieldValues[ 0 ] !== null ) {

								material = getNode( fieldValues[ 0 ] );

							}
M
r116  
Mr.doob 已提交
942

M
r106  
Mr.doob 已提交
943 944 945 946 947 948 949 950
							break;

						case 'geometry':
							if ( fieldValues[ 0 ] !== null ) {

								geometry = getNode( fieldValues[ 0 ] );

							}
M
r116  
Mr.doob 已提交
951

M
r106  
Mr.doob 已提交
952 953 954 955 956 957 958 959 960 961 962 963 964 965
							break;

						default:
							console.warn( 'THREE.VRMLLoader: Unknown field:', fieldName );
							break;

					}

				}

				// build 3D object

				var object;

M
Mr.doob 已提交
966
				if ( geometry && geometry.attributes.position ) {
M
r106  
Mr.doob 已提交
967 968 969 970 971 972 973 974 975

					var type = geometry._type;

					if ( type === 'points' ) { // points

						var pointsMaterial = new THREE.PointsMaterial( { color: 0xffffff } );

						if ( geometry.attributes.color !== undefined ) {

M
r114  
Mr.doob 已提交
976
							pointsMaterial.vertexColors = true;
M
r106  
Mr.doob 已提交
977 978 979 980 981 982 983 984 985 986 987 988 989 990 991 992 993 994 995 996 997

						} else {

							// if the color field is NULL and there is a material defined for the appearance affecting this PointSet, then use the emissiveColor of the material to draw the points

							if ( material.isMeshPhongMaterial ) {

								pointsMaterial.color.copy( material.emissive );

							}

						}

						object = new THREE.Points( geometry, pointsMaterial );

					} else if ( type === 'line' ) { // lines

						var lineMaterial = new THREE.LineBasicMaterial( { color: 0xffffff } );

						if ( geometry.attributes.color !== undefined ) {

M
r114  
Mr.doob 已提交
998
							lineMaterial.vertexColors = true;
M
r106  
Mr.doob 已提交
999 1000 1001 1002 1003 1004 1005 1006 1007 1008 1009 1010 1011 1012 1013 1014 1015 1016 1017 1018 1019 1020 1021 1022 1023 1024 1025 1026 1027

						} else {

							// if the color field is NULL and there is a material defined for the appearance affecting this IndexedLineSet, then use the emissiveColor of the material to draw the lines

							if ( material.isMeshPhongMaterial ) {

								lineMaterial.color.copy( material.emissive );

							}

						}

						object = new THREE.LineSegments( geometry, lineMaterial );

					} else { // consider meshes

						// check "solid" hint (it's placed in the geometry but affects the material)

						if ( geometry._solid !== undefined ) {

							material.side = ( geometry._solid ) ? THREE.FrontSide : THREE.DoubleSide;

						}

						// check for vertex colors

						if ( geometry.attributes.color !== undefined ) {

M
r114  
Mr.doob 已提交
1028
							material.vertexColors = true;
M
r106  
Mr.doob 已提交
1029 1030 1031 1032 1033 1034 1035 1036 1037 1038 1039

						}

						object = new THREE.Mesh( geometry, material );

					}

				} else {

					object = new THREE.Object3D();

M
Mr.doob 已提交
1040
					// if the geometry field is NULL or no vertices are defined the object is not drawn
M
r106  
Mr.doob 已提交
1041 1042 1043 1044 1045 1046 1047 1048 1049

					object.visible = false;

				}

				return object;

			}

M
r111  
Mr.doob 已提交
1050
			function buildAppearanceNode( node ) {
M
r106  
Mr.doob 已提交
1051 1052 1053 1054 1055 1056 1057 1058 1059 1060 1061 1062 1063 1064 1065 1066 1067 1068 1069 1070 1071 1072 1073 1074 1075 1076 1077 1078 1079 1080 1081 1082 1083

				var material = new THREE.MeshPhongMaterial();
				var transformData;

				var fields = node.fields;

				for ( var i = 0, l = fields.length; i < l; i ++ ) {

					var field = fields[ i ];
					var fieldName = field.name;
					var fieldValues = field.values;

					switch ( fieldName ) {

						case 'material':
							if ( fieldValues[ 0 ] !== null ) {

								var materialData = getNode( fieldValues[ 0 ] );

								if ( materialData.diffuseColor ) material.color.copy( materialData.diffuseColor );
								if ( materialData.emissiveColor ) material.emissive.copy( materialData.emissiveColor );
								if ( materialData.shininess ) material.shininess = materialData.shininess;
								if ( materialData.specularColor ) material.specular.copy( materialData.specularColor );
								if ( materialData.transparency ) material.opacity = 1 - materialData.transparency;
								if ( materialData.transparency > 0 ) material.transparent = true;

							} else {

								// if the material field is NULL or unspecified, lighting is off and the unlit object color is (0, 0, 0)

								material = new THREE.MeshBasicMaterial( { color: 0x000000 } );

							}
M
r116  
Mr.doob 已提交
1084

M
r106  
Mr.doob 已提交
1085 1086 1087 1088 1089 1090
							break;

						case 'texture':
							var textureNode = fieldValues[ 0 ];
							if ( textureNode !== null ) {

M
r111  
Mr.doob 已提交
1091
								if ( textureNode.name === 'ImageTexture' || textureNode.name === 'PixelTexture' ) {
M
r106  
Mr.doob 已提交
1092 1093 1094 1095 1096

									material.map = getNode( textureNode );

								} else {

M
r111  
Mr.doob 已提交
1097
									// MovieTexture not supported yet
M
r106  
Mr.doob 已提交
1098 1099 1100 1101

								}

							}
M
r116  
Mr.doob 已提交
1102

M
r106  
Mr.doob 已提交
1103 1104 1105 1106 1107 1108 1109 1110
							break;

						case 'textureTransform':
							if ( fieldValues[ 0 ] !== null ) {

								transformData = getNode( fieldValues[ 0 ] );

							}
M
r116  
Mr.doob 已提交
1111

M
r106  
Mr.doob 已提交
1112 1113 1114 1115 1116 1117 1118 1119 1120 1121 1122 1123
							break;

						default:
							console.warn( 'THREE.VRMLLoader: Unknown field:', fieldName );
							break;

					}

				}

				// only apply texture transform data if a texture was defined

M
r111  
Mr.doob 已提交
1124 1125 1126 1127 1128 1129 1130 1131 1132 1133 1134 1135 1136 1137 1138
				if ( material.map ) {

					// respect VRML lighting model

					if ( material.map.__type ) {

						switch ( material.map.__type ) {

							case TEXTURE_TYPE.INTENSITY_ALPHA:
								material.opacity = 1; // ignore transparency
								break;

							case TEXTURE_TYPE.RGB:
								material.color.set( 0xffffff ); // ignore material color
								break;
M
r106  
Mr.doob 已提交
1139

M
r111  
Mr.doob 已提交
1140 1141 1142 1143 1144 1145 1146 1147 1148 1149 1150 1151 1152 1153 1154 1155 1156 1157 1158 1159 1160 1161 1162
							case TEXTURE_TYPE.RGBA:
								material.color.set( 0xffffff ); // ignore material color
								material.opacity = 1; // ignore transparency
								break;

							default:

						}

						delete material.map.__type;

					}

					// apply texture transform

					if ( transformData ) {

						material.map.center.copy( transformData.center );
						material.map.rotation = transformData.rotation;
						material.map.repeat.copy( transformData.scale );
						material.map.offset.copy( transformData.translation );

					}
M
r106  
Mr.doob 已提交
1163 1164 1165 1166 1167 1168 1169 1170 1171 1172 1173 1174 1175 1176 1177 1178 1179 1180 1181 1182 1183 1184 1185 1186 1187 1188 1189 1190 1191 1192 1193 1194 1195 1196 1197 1198 1199 1200 1201 1202 1203 1204 1205 1206 1207 1208 1209 1210 1211 1212 1213 1214 1215 1216 1217 1218 1219

				}

				return material;

			}

			function buildMaterialNode( node ) {

				var materialData = {};

				var fields = node.fields;

				for ( var i = 0, l = fields.length; i < l; i ++ ) {

					var field = fields[ i ];
					var fieldName = field.name;
					var fieldValues = field.values;

					switch ( fieldName ) {

						case 'ambientIntensity':
							// field not supported
							break;

						case 'diffuseColor':
							materialData.diffuseColor = new THREE.Color( fieldValues[ 0 ], fieldValues[ 1 ], fieldValues[ 2 ] );
							break;

						case 'emissiveColor':
							materialData.emissiveColor = new THREE.Color( fieldValues[ 0 ], fieldValues[ 1 ], fieldValues[ 2 ] );
							break;

						case 'shininess':
							materialData.shininess = fieldValues[ 0 ];
							break;

						case 'specularColor':
							materialData.emissiveColor = new THREE.Color( fieldValues[ 0 ], fieldValues[ 1 ], fieldValues[ 2 ] );
							break;

						case 'transparency':
							materialData.transparency = fieldValues[ 0 ];
							break;

						default:
							console.warn( 'THREE.VRMLLoader: Unknown field:', fieldName );
							break;

					}

				}

				return materialData;

			}

M
r111  
Mr.doob 已提交
1220 1221 1222 1223 1224 1225 1226 1227 1228 1229 1230 1231 1232 1233 1234 1235 1236 1237 1238 1239 1240 1241 1242 1243 1244 1245 1246 1247 1248 1249 1250 1251 1252 1253 1254 1255 1256 1257 1258 1259 1260 1261 1262 1263 1264 1265 1266 1267 1268 1269 1270 1271 1272 1273 1274 1275 1276 1277 1278 1279 1280 1281 1282 1283 1284 1285 1286 1287 1288 1289 1290 1291 1292 1293 1294 1295 1296 1297 1298 1299 1300 1301 1302 1303 1304 1305 1306 1307 1308 1309 1310 1311 1312 1313 1314 1315 1316 1317 1318 1319 1320 1321 1322 1323 1324 1325 1326 1327 1328 1329 1330 1331 1332 1333 1334 1335 1336 1337 1338 1339 1340 1341 1342 1343 1344 1345 1346 1347 1348 1349 1350 1351 1352 1353 1354 1355 1356 1357 1358 1359 1360 1361 1362 1363 1364 1365 1366 1367 1368 1369 1370 1371 1372 1373 1374 1375 1376
			function parseHexColor( hex, textureType, color ) {

				switch ( textureType ) {

					case TEXTURE_TYPE.INTENSITY:
						// Intensity texture: A one-component image specifies one-byte hexadecimal or integer values representing the intensity of the image
						var value = parseInt( hex );
						color.r = value;
						color.g = value;
						color.b = value;
						break;

					case TEXTURE_TYPE.INTENSITY_ALPHA:
						// Intensity+Alpha texture: A two-component image specifies the intensity in the first (high) byte and the alpha opacity in the second (low) byte.
						var value = parseInt( "0x" + hex.substring( 2, 4 ) );
						color.r = value;
						color.g = value;
						color.b = value;
						color.a = parseInt( "0x" + hex.substring( 4, 6 ) );
						break;

					case TEXTURE_TYPE.RGB:
						// RGB texture: Pixels in a three-component image specify the red component in the first (high) byte, followed by the green and blue components
						color.r = parseInt( "0x" + hex.substring( 2, 4 ) );
						color.g = parseInt( "0x" + hex.substring( 4, 6 ) );
						color.b = parseInt( "0x" + hex.substring( 6, 8 ) );
						break;

					case TEXTURE_TYPE.RGBA:
						// RGBA texture: Four-component images specify the alpha opacity byte after red/green/blue
						color.r = parseInt( "0x" + hex.substring( 2, 4 ) );
						color.g = parseInt( "0x" + hex.substring( 4, 6 ) );
						color.b = parseInt( "0x" + hex.substring( 6, 8 ) );
						color.a = parseInt( "0x" + hex.substring( 8, 10 ) );
						break;

					default:

				}

			}

			function getTextureType( num_components ) {

				var type;

				switch ( num_components ) {

					case 1:
						type = TEXTURE_TYPE.INTENSITY;
						break;

					case 2:
						type = TEXTURE_TYPE.INTENSITY_ALPHA;
						break;

					case 3:
						type = TEXTURE_TYPE.RGB;
						break;

					case 4:
						type = TEXTURE_TYPE.RGBA;
						break;

					default:

				}

				return type;

			}

			function buildPixelTextureNode( node ) {

				var texture;
				var wrapS = THREE.RepeatWrapping;
				var wrapT = THREE.RepeatWrapping;

				var fields = node.fields;

				for ( var i = 0, l = fields.length; i < l; i ++ ) {

					var field = fields[ i ];
					var fieldName = field.name;
					var fieldValues = field.values;

					switch ( fieldName ) {

						case 'image':
							var width = fieldValues[ 0 ];
							var height = fieldValues[ 1 ];
							var num_components = fieldValues[ 2 ];

							var useAlpha = ( num_components === 2 || num_components === 4 );
							var textureType = getTextureType( num_components );

							var size = ( ( useAlpha === true ) ? 4 : 3 ) * ( width * height );
							var data = new Uint8Array( size );

							var color = { r: 0, g: 0, b: 0, a: 0 };

							for ( var j = 3, k = 0, jl = fieldValues.length; j < jl; j ++, k ++ ) {

								parseHexColor( fieldValues[ j ], textureType, color );

								if ( useAlpha === true ) {

									var stride = k * 4;

									data[ stride + 0 ] = color.r;
									data[ stride + 1 ] = color.g;
									data[ stride + 2 ] = color.b;
									data[ stride + 3 ] = color.a;

								} else {

									var stride = k * 3;

									data[ stride + 0 ] = color.r;
									data[ stride + 1 ] = color.g;
									data[ stride + 2 ] = color.b;

								}

							}

							texture = new THREE.DataTexture( data, width, height, ( useAlpha === true ) ? THREE.RGBAFormat : THREE.RGBFormat );
							texture.__type = textureType; // needed for material modifications
							break;

						case 'repeatS':
							if ( fieldValues[ 0 ] === false ) wrapS = THREE.ClampToEdgeWrapping;
							break;

						case 'repeatT':
							if ( fieldValues[ 0 ] === false ) wrapT = THREE.ClampToEdgeWrapping;
							break;

						default:
							console.warn( 'THREE.VRMLLoader: Unknown field:', fieldName );
							break;

					}

				}

				if ( texture ) {

					texture.wrapS = wrapS;
					texture.wrapT = wrapT;

				}

				return texture;

			}

M
r106  
Mr.doob 已提交
1377 1378 1379 1380 1381 1382 1383 1384 1385 1386 1387 1388 1389 1390 1391 1392 1393 1394 1395 1396 1397 1398 1399 1400 1401 1402 1403 1404 1405 1406 1407 1408 1409 1410 1411 1412 1413 1414 1415 1416 1417 1418 1419 1420 1421 1422 1423 1424 1425 1426 1427 1428 1429 1430 1431 1432 1433 1434 1435 1436 1437 1438 1439 1440 1441 1442 1443 1444 1445 1446 1447 1448 1449 1450 1451 1452 1453 1454 1455 1456 1457 1458 1459 1460 1461 1462 1463 1464 1465 1466 1467 1468 1469 1470 1471 1472 1473 1474 1475 1476 1477
			function buildImageTextureNode( node ) {

				var texture;
				var wrapS = THREE.RepeatWrapping;
				var wrapT = THREE.RepeatWrapping;

				var fields = node.fields;

				for ( var i = 0, l = fields.length; i < l; i ++ ) {

					var field = fields[ i ];
					var fieldName = field.name;
					var fieldValues = field.values;

					switch ( fieldName ) {

						case 'url':
							var url = fieldValues[ 0 ];
							if ( url ) texture = textureLoader.load( url );
							break;

						case 'repeatS':
							if ( fieldValues[ 0 ] === false ) wrapS = THREE.ClampToEdgeWrapping;
							break;

						case 'repeatT':
							if ( fieldValues[ 0 ] === false ) wrapT = THREE.ClampToEdgeWrapping;
							break;

						default:
							console.warn( 'THREE.VRMLLoader: Unknown field:', fieldName );
							break;

					}

				}

				if ( texture ) {

					texture.wrapS = wrapS;
					texture.wrapT = wrapT;

				}

				return texture;

			}

			function buildTextureTransformNode( node ) {

				var transformData = {
					center: new THREE.Vector2(),
					rotation: new THREE.Vector2(),
					scale: new THREE.Vector2(),
					translation: new THREE.Vector2()
				};

				var fields = node.fields;

				for ( var i = 0, l = fields.length; i < l; i ++ ) {

					var field = fields[ i ];
					var fieldName = field.name;
					var fieldValues = field.values;

					switch ( fieldName ) {

						case 'center':
							transformData.center.set( fieldValues[ 0 ], fieldValues[ 1 ] );
							break;

						case 'rotation':
							transformData.rotation = fieldValues[ 0 ];
							break;

						case 'scale':
							transformData.scale.set( fieldValues[ 0 ], fieldValues[ 1 ] );
							break;

						case 'translation':
							transformData.translation.set( fieldValues[ 0 ], fieldValues[ 1 ] );
							break;

						default:
							console.warn( 'THREE.VRMLLoader: Unknown field:', fieldName );
							break;

					}

				}

				return transformData;

			}

			function buildGeometricNode( node ) {

				return node.fields[ 0 ].values;

			}

M
r117  
Mr.doob 已提交
1478 1479 1480 1481 1482 1483 1484 1485 1486 1487 1488 1489 1490 1491 1492 1493 1494 1495 1496 1497 1498 1499 1500 1501 1502 1503 1504 1505 1506 1507 1508 1509 1510 1511
			function buildWorldInfoNode( node ) {

				var worldInfo = {};

				var fields = node.fields;

				for ( var i = 0, l = fields.length; i < l; i ++ ) {

					var field = fields[ i ];
					var fieldName = field.name;
					var fieldValues = field.values;

					switch ( fieldName ) {

						case 'title':
							worldInfo.title = fieldValues[ 0 ];
							break;

						case 'info':
							worldInfo.info = fieldValues;
							break;

						default:
							console.warn( 'THREE.VRMLLoader: Unknown field:', fieldName );
							break;

					}

				}

				return worldInfo;

			}

M
r106  
Mr.doob 已提交
1512 1513 1514
			function buildIndexedFaceSetNode( node ) {

				var color, coord, normal, texCoord;
M
r109  
Mr.doob 已提交
1515
				var ccw = true, solid = true, creaseAngle = 0;
M
r106  
Mr.doob 已提交
1516 1517 1518 1519 1520 1521 1522 1523 1524 1525 1526 1527 1528 1529 1530 1531 1532 1533 1534 1535 1536
				var colorIndex, coordIndex, normalIndex, texCoordIndex;
				var colorPerVertex = true, normalPerVertex = true;

				var fields = node.fields;

				for ( var i = 0, l = fields.length; i < l; i ++ ) {

					var field = fields[ i ];
					var fieldName = field.name;
					var fieldValues = field.values;

					switch ( fieldName ) {

						case 'color':
							var colorNode = fieldValues[ 0 ];

							if ( colorNode !== null ) {

								color = getNode( colorNode );

							}
M
r116  
Mr.doob 已提交
1537

M
r106  
Mr.doob 已提交
1538 1539 1540 1541 1542 1543 1544 1545 1546 1547
							break;

						case 'coord':
							var coordNode = fieldValues[ 0 ];

							if ( coordNode !== null ) {

								coord = getNode( coordNode );

							}
M
r116  
Mr.doob 已提交
1548

M
r106  
Mr.doob 已提交
1549 1550 1551 1552 1553 1554 1555 1556 1557 1558
							break;

						case 'normal':
							var normalNode = fieldValues[ 0 ];

							if ( normalNode !== null ) {

								normal = getNode( normalNode );

							}
M
r116  
Mr.doob 已提交
1559

M
r106  
Mr.doob 已提交
1560 1561 1562 1563 1564 1565 1566 1567 1568 1569
							break;

						case 'texCoord':
							var texCoordNode = fieldValues[ 0 ];

							if ( texCoordNode !== null ) {

								texCoord = getNode( texCoordNode );

							}
M
r116  
Mr.doob 已提交
1570

M
r106  
Mr.doob 已提交
1571 1572 1573 1574 1575 1576 1577 1578 1579 1580 1581 1582 1583 1584 1585 1586 1587 1588 1589 1590 1591 1592 1593 1594 1595 1596 1597 1598 1599 1600 1601 1602 1603 1604 1605 1606 1607 1608 1609 1610 1611 1612 1613 1614 1615 1616 1617 1618 1619 1620
							break;

						case 'ccw':
							ccw = fieldValues[ 0 ];
							break;

						case 'colorIndex':
							colorIndex = fieldValues;
							break;

						case 'colorPerVertex':
							colorPerVertex = fieldValues[ 0 ];
							break;

						case 'convex':
							// field not supported
							break;

						case 'coordIndex':
							coordIndex = fieldValues;
							break;

						case 'creaseAngle':
							creaseAngle = fieldValues[ 0 ];
							break;

						case 'normalIndex':
							normalIndex = fieldValues;
							break;

						case 'normalPerVertex':
							normalPerVertex = fieldValues[ 0 ];
							break;

						case 'solid':
							solid = fieldValues[ 0 ];
							break;

						case 'texCoordIndex':
							texCoordIndex = fieldValues;
							break;

						default:
							console.warn( 'THREE.VRMLLoader: Unknown field:', fieldName );
							break;

					}

				}

M
Mr.doob 已提交
1621 1622 1623 1624 1625 1626 1627 1628
				if ( coordIndex === undefined ) {

					console.warn( 'THREE.VRMLLoader: Missing coordIndex.' );

					return new THREE.BufferGeometry(); // handle VRML files with incomplete geometry definition

				}

M
r106  
Mr.doob 已提交
1629 1630 1631 1632 1633 1634 1635 1636 1637 1638 1639
				var triangulatedCoordIndex = triangulateFaceIndex( coordIndex, ccw );

				var positionAttribute;
				var colorAttribute;
				var normalAttribute;
				var uvAttribute;

				if ( color ) {

					if ( colorPerVertex === true ) {

M
Mr.doob 已提交
1640
						if ( colorIndex && colorIndex.length > 0 ) {
M
r106  
Mr.doob 已提交
1641 1642 1643 1644 1645 1646 1647 1648 1649 1650 1651 1652 1653 1654 1655 1656

							// if the colorIndex field is not empty, then it is used to choose colors for each vertex of the IndexedFaceSet.

							var triangulatedColorIndex = triangulateFaceIndex( colorIndex, ccw );
							colorAttribute = computeAttributeFromIndexedData( triangulatedCoordIndex, triangulatedColorIndex, color, 3 );

						} else {

							// if the colorIndex field is empty, then the coordIndex field is used to choose colors from the Color node

							colorAttribute = toNonIndexedAttribute( triangulatedCoordIndex, new THREE.Float32BufferAttribute( color, 3 ) );

						}

					} else {

M
Mr.doob 已提交
1657
						if ( colorIndex && colorIndex.length > 0 ) {
M
r106  
Mr.doob 已提交
1658 1659 1660 1661 1662 1663 1664 1665 1666 1667 1668 1669 1670 1671 1672 1673 1674 1675 1676 1677 1678 1679 1680 1681 1682 1683 1684

							// if the colorIndex field is not empty, then they are used to choose one color for each face of the IndexedFaceSet

							var flattenFaceColors = flattenData( color, colorIndex );
							var triangulatedFaceColors = triangulateFaceData( flattenFaceColors, coordIndex );
							colorAttribute = computeAttributeFromFaceData( triangulatedCoordIndex, triangulatedFaceColors );

						} else {

							// if the colorIndex field is empty, then the color are applied to each face of the IndexedFaceSet in order

							var triangulatedFaceColors = triangulateFaceData( color, coordIndex );
							colorAttribute = computeAttributeFromFaceData( triangulatedCoordIndex, triangulatedFaceColors );


						}

					}

				}

				if ( normal ) {

					if ( normalPerVertex === true ) {

						// consider vertex normals

M
Mr.doob 已提交
1685
						if ( normalIndex && normalIndex.length > 0 ) {
M
r106  
Mr.doob 已提交
1686 1687 1688 1689 1690 1691 1692 1693 1694 1695 1696 1697 1698 1699 1700 1701 1702 1703

							// if the normalIndex field is not empty, then it is used to choose normals for each vertex of the IndexedFaceSet.

							var triangulatedNormalIndex = triangulateFaceIndex( normalIndex, ccw );
							normalAttribute = computeAttributeFromIndexedData( triangulatedCoordIndex, triangulatedNormalIndex, normal, 3 );

						} else {

							// if the normalIndex field is empty, then the coordIndex field is used to choose normals from the Normal node

							normalAttribute = toNonIndexedAttribute( triangulatedCoordIndex, new THREE.Float32BufferAttribute( normal, 3 ) );

						}

					} else {

						// consider face normals

M
Mr.doob 已提交
1704
						if ( normalIndex && normalIndex.length > 0 ) {
M
r106  
Mr.doob 已提交
1705 1706 1707 1708 1709 1710 1711 1712 1713 1714 1715 1716 1717 1718 1719 1720 1721 1722 1723 1724 1725 1726 1727 1728 1729 1730 1731 1732 1733 1734

							// if the normalIndex field is not empty, then they are used to choose one normal for each face of the IndexedFaceSet

							var flattenFaceNormals = flattenData( normal, normalIndex );
							var triangulatedFaceNormals = triangulateFaceData( flattenFaceNormals, coordIndex );
							normalAttribute = computeAttributeFromFaceData( triangulatedCoordIndex, triangulatedFaceNormals );

						} else {

							// if the normalIndex field is empty, then the normals are applied to each face of the IndexedFaceSet in order

							var triangulatedFaceNormals = triangulateFaceData( normal, coordIndex );
							normalAttribute = computeAttributeFromFaceData( triangulatedCoordIndex, triangulatedFaceNormals );

						}

					}

				} else {

					// if the normal field is NULL, then the loader should automatically generate normals, using creaseAngle to determine if and how normals are smoothed across shared vertices

					normalAttribute = computeNormalAttribute( triangulatedCoordIndex, coord, creaseAngle );

				}

				if ( texCoord ) {

					// texture coordinates are always defined on vertex level

M
Mr.doob 已提交
1735
					if ( texCoordIndex && texCoordIndex.length > 0 ) {
M
r106  
Mr.doob 已提交
1736 1737 1738 1739 1740 1741 1742 1743 1744 1745 1746 1747 1748 1749 1750 1751 1752 1753 1754 1755

						// if the texCoordIndex field is not empty, then it is used to choose texture coordinates for each vertex of the IndexedFaceSet.

						var triangulatedTexCoordIndex = triangulateFaceIndex( texCoordIndex, ccw );
						uvAttribute = computeAttributeFromIndexedData( triangulatedCoordIndex, triangulatedTexCoordIndex, texCoord, 2 );


					} else {

						// if the texCoordIndex field is empty, then the coordIndex array is used to choose texture coordinates from the TextureCoordinate node

						uvAttribute = toNonIndexedAttribute( triangulatedCoordIndex, new THREE.Float32BufferAttribute( texCoord, 2 ) );

					}

				}

				var geometry = new THREE.BufferGeometry();
				positionAttribute = toNonIndexedAttribute( triangulatedCoordIndex, new THREE.Float32BufferAttribute( coord, 3 ) );

M
r110  
Mr.doob 已提交
1756 1757
				geometry.setAttribute( 'position', positionAttribute );
				geometry.setAttribute( 'normal', normalAttribute );
M
r106  
Mr.doob 已提交
1758 1759 1760

				// optional attributes

M
r110  
Mr.doob 已提交
1761 1762
				if ( colorAttribute ) geometry.setAttribute( 'color', colorAttribute );
				if ( uvAttribute ) geometry.setAttribute( 'uv', uvAttribute );
M
r106  
Mr.doob 已提交
1763 1764 1765 1766 1767 1768 1769 1770 1771 1772 1773 1774 1775 1776 1777 1778 1779 1780 1781 1782 1783 1784 1785 1786 1787 1788 1789 1790 1791 1792 1793 1794 1795 1796

				// "solid" influences the material so let's store it for later use

				geometry._solid = solid;
				geometry._type = 'mesh';

				return geometry;

			}

			function buildIndexedLineSetNode( node ) {

				var color, coord;
				var colorIndex, coordIndex;
				var colorPerVertex = true;

				var fields = node.fields;

				for ( var i = 0, l = fields.length; i < l; i ++ ) {

					var field = fields[ i ];
					var fieldName = field.name;
					var fieldValues = field.values;

					switch ( fieldName ) {

						case 'color':
							var colorNode = fieldValues[ 0 ];

							if ( colorNode !== null ) {

								color = getNode( colorNode );

							}
M
r116  
Mr.doob 已提交
1797

M
r106  
Mr.doob 已提交
1798 1799 1800 1801 1802 1803 1804 1805 1806 1807
							break;

						case 'coord':
							var coordNode = fieldValues[ 0 ];

							if ( coordNode !== null ) {

								coord = getNode( coordNode );

							}
M
r116  
Mr.doob 已提交
1808

M
r106  
Mr.doob 已提交
1809 1810 1811 1812 1813 1814 1815 1816 1817 1818 1819 1820 1821 1822 1823 1824 1825 1826 1827 1828 1829 1830 1831 1832 1833 1834 1835 1836 1837 1838 1839 1840 1841 1842 1843 1844 1845 1846 1847 1848 1849 1850 1851 1852 1853 1854
							break;

						case 'colorIndex':
							colorIndex = fieldValues;
							break;

						case 'colorPerVertex':
							colorPerVertex = fieldValues[ 0 ];
							break;

						case 'coordIndex':
							coordIndex = fieldValues;
							break;

						default:
							console.warn( 'THREE.VRMLLoader: Unknown field:', fieldName );
							break;

					}

				}

				// build lines

				var colorAttribute;

				var expandedLineIndex = expandLineIndex( coordIndex ); // create an index for three.js's linesegment primitive

				if ( color ) {

					if ( colorPerVertex === true ) {

						if ( colorIndex.length > 0 ) {

							// if the colorIndex field is not empty, then one color is used for each polyline of the IndexedLineSet.

							var expandedColorIndex = expandLineIndex( colorIndex ); // compute colors for each line segment (rendering primitve)
							colorAttribute = computeAttributeFromIndexedData( expandedLineIndex, expandedColorIndex, color, 3 ); // compute data on vertex level

						} else {

							// if the colorIndex field is empty, then the colors are applied to each polyline of the IndexedLineSet in order.

							colorAttribute = toNonIndexedAttribute( expandedLineIndex, new THREE.Float32BufferAttribute( color, 3 ) );

						}
M
r72  
Mr.doob 已提交
1855

M
r106  
Mr.doob 已提交
1856
					} else {
M
r63  
Mr.doob 已提交
1857

M
r106  
Mr.doob 已提交
1858
						if ( colorIndex.length > 0 ) {
M
r63  
Mr.doob 已提交
1859

M
r106  
Mr.doob 已提交
1860
							// if the colorIndex field is not empty, then colors are applied to each vertex of the IndexedLineSet
M
r63  
Mr.doob 已提交
1861

M
r106  
Mr.doob 已提交
1862 1863 1864
							var flattenLineColors = flattenData( color, colorIndex ); // compute colors for each VRML primitve
							var expandedLineColors = expandLineData( flattenLineColors, coordIndex ); // compute colors for each line segment (rendering primitve)
							colorAttribute = computeAttributeFromLineData( expandedLineIndex, expandedLineColors ); // compute data on vertex level
M
r63  
Mr.doob 已提交
1865

M
r72  
Mr.doob 已提交
1866

M
r106  
Mr.doob 已提交
1867
						} else {
M
r72  
Mr.doob 已提交
1868

M
r106  
Mr.doob 已提交
1869
							// if the colorIndex field is empty, then the coordIndex field is used to choose colors from the Color node
M
r63  
Mr.doob 已提交
1870

M
r106  
Mr.doob 已提交
1871 1872
							var expandedLineColors = expandLineData( color, coordIndex ); // compute colors for each line segment (rendering primitve)
							colorAttribute = computeAttributeFromLineData( expandedLineIndex, expandedLineColors ); // compute data on vertex level
M
r72  
Mr.doob 已提交
1873

M
r66  
Mr.doob 已提交
1874
						}
M
r63  
Mr.doob 已提交
1875

M
r66  
Mr.doob 已提交
1876
					}
M
r63  
Mr.doob 已提交
1877

M
r106  
Mr.doob 已提交
1878
				}
M
r72  
Mr.doob 已提交
1879

M
r106  
Mr.doob 已提交
1880
				//
M
r72  
Mr.doob 已提交
1881

M
r106  
Mr.doob 已提交
1882
				var geometry = new THREE.BufferGeometry();
M
r63  
Mr.doob 已提交
1883

M
r106  
Mr.doob 已提交
1884
				var positionAttribute = toNonIndexedAttribute( expandedLineIndex, new THREE.Float32BufferAttribute( coord, 3 ) );
M
r110  
Mr.doob 已提交
1885
				geometry.setAttribute( 'position', positionAttribute );
M
r63  
Mr.doob 已提交
1886

M
r110  
Mr.doob 已提交
1887
				if ( colorAttribute ) geometry.setAttribute( 'color', colorAttribute );
M
r63  
Mr.doob 已提交
1888

M
r106  
Mr.doob 已提交
1889
				geometry._type = 'line';
M
r63  
Mr.doob 已提交
1890

M
r106  
Mr.doob 已提交
1891
				return geometry;
M
r63  
Mr.doob 已提交
1892

M
r106  
Mr.doob 已提交
1893
			}
M
r63  
Mr.doob 已提交
1894

M
r106  
Mr.doob 已提交
1895
			function buildPointSetNode( node ) {
M
r72  
Mr.doob 已提交
1896

M
r106  
Mr.doob 已提交
1897 1898
				var geometry;
				var color, coord;
M
r72  
Mr.doob 已提交
1899

M
r106  
Mr.doob 已提交
1900 1901 1902
				var fields = node.fields;

				for ( var i = 0, l = fields.length; i < l; i ++ ) {
M
r63  
Mr.doob 已提交
1903

M
r106  
Mr.doob 已提交
1904 1905 1906
					var field = fields[ i ];
					var fieldName = field.name;
					var fieldValues = field.values;
M
r63  
Mr.doob 已提交
1907

M
r72  
Mr.doob 已提交
1908
					switch ( fieldName ) {
M
r63  
Mr.doob 已提交
1909

M
r66  
Mr.doob 已提交
1910
						case 'color':
M
r106  
Mr.doob 已提交
1911
							var colorNode = fieldValues[ 0 ];
M
r63  
Mr.doob 已提交
1912

M
r106  
Mr.doob 已提交
1913
							if ( colorNode !== null ) {
M
r72  
Mr.doob 已提交
1914

M
r106  
Mr.doob 已提交
1915
								color = getNode( colorNode );
M
r72  
Mr.doob 已提交
1916

M
r66  
Mr.doob 已提交
1917
							}
M
r116  
Mr.doob 已提交
1918

M
r66  
Mr.doob 已提交
1919
							break;
M
r86  
Mr.doob 已提交
1920

M
r106  
Mr.doob 已提交
1921 1922
						case 'coord':
							var coordNode = fieldValues[ 0 ];
M
r72  
Mr.doob 已提交
1923

M
r106  
Mr.doob 已提交
1924 1925 1926
							if ( coordNode !== null ) {

								coord = getNode( coordNode );
M
r72  
Mr.doob 已提交
1927

M
r66  
Mr.doob 已提交
1928
							}
M
r116  
Mr.doob 已提交
1929

M
r106  
Mr.doob 已提交
1930
							break;
M
r63  
Mr.doob 已提交
1931 1932


M
r106  
Mr.doob 已提交
1933 1934
						default:
							console.warn( 'THREE.VRMLLoader: Unknown field:', fieldName );
M
r66  
Mr.doob 已提交
1935 1936
							break;

M
r106  
Mr.doob 已提交
1937
					}
M
r72  
Mr.doob 已提交
1938

M
r106  
Mr.doob 已提交
1939
				}
M
r72  
Mr.doob 已提交
1940

M
r106  
Mr.doob 已提交
1941
				var geometry = new THREE.BufferGeometry();
M
r63  
Mr.doob 已提交
1942

M
r110  
Mr.doob 已提交
1943 1944
				geometry.setAttribute( 'position', new THREE.Float32BufferAttribute( coord, 3 ) );
				if ( color ) geometry.setAttribute( 'color', new THREE.Float32BufferAttribute( color, 3 ) );
M
r63  
Mr.doob 已提交
1945

M
r106  
Mr.doob 已提交
1946
				geometry._type = 'points';
M
r63  
Mr.doob 已提交
1947

M
r106  
Mr.doob 已提交
1948
				return geometry;
M
r72  
Mr.doob 已提交
1949

M
r106  
Mr.doob 已提交
1950
			}
M
r72  
Mr.doob 已提交
1951

M
r106  
Mr.doob 已提交
1952
			function buildBoxNode( node ) {
M
r63  
Mr.doob 已提交
1953

M
r106  
Mr.doob 已提交
1954
				var size = new THREE.Vector3( 2, 2, 2 );
M
r63  
Mr.doob 已提交
1955

M
r106  
Mr.doob 已提交
1956
				var fields = node.fields;
M
r86  
Mr.doob 已提交
1957

M
r106  
Mr.doob 已提交
1958
				for ( var i = 0, l = fields.length; i < l; i ++ ) {
M
r72  
Mr.doob 已提交
1959

M
r106  
Mr.doob 已提交
1960 1961 1962
					var field = fields[ i ];
					var fieldName = field.name;
					var fieldValues = field.values;
M
r72  
Mr.doob 已提交
1963

M
r106  
Mr.doob 已提交
1964
					switch ( fieldName ) {
M
r63  
Mr.doob 已提交
1965

M
r106  
Mr.doob 已提交
1966 1967 1968 1969 1970
						case 'size':
							size.x = fieldValues[ 0 ];
							size.y = fieldValues[ 1 ];
							size.z = fieldValues[ 2 ];
							break;
M
r63  
Mr.doob 已提交
1971

M
r106  
Mr.doob 已提交
1972 1973
						default:
							console.warn( 'THREE.VRMLLoader: Unknown field:', fieldName );
M
r66  
Mr.doob 已提交
1974
							break;
M
r88  
Mr.doob 已提交
1975

M
r66  
Mr.doob 已提交
1976
					}
M
r63  
Mr.doob 已提交
1977

M
r66  
Mr.doob 已提交
1978
				}
M
r63  
Mr.doob 已提交
1979

M
r106  
Mr.doob 已提交
1980 1981 1982
				var geometry = new THREE.BoxBufferGeometry( size.x, size.y, size.z );

				return geometry;
M
r72  
Mr.doob 已提交
1983

M
r88  
Mr.doob 已提交
1984
			}
M
r59  
Mr.doob 已提交
1985

M
r106  
Mr.doob 已提交
1986
			function buildConeNode( node ) {
M
r59  
Mr.doob 已提交
1987

M
r106  
Mr.doob 已提交
1988
				var radius = 1, height = 2, openEnded = false;
M
r59  
Mr.doob 已提交
1989

M
r106  
Mr.doob 已提交
1990
				var fields = node.fields;
M
r59  
Mr.doob 已提交
1991

M
r106  
Mr.doob 已提交
1992
				for ( var i = 0, l = fields.length; i < l; i ++ ) {
M
r62  
Mr.doob 已提交
1993

M
r106  
Mr.doob 已提交
1994 1995 1996
					var field = fields[ i ];
					var fieldName = field.name;
					var fieldValues = field.values;
M
r59  
Mr.doob 已提交
1997

M
r106  
Mr.doob 已提交
1998
					switch ( fieldName ) {
M
r72  
Mr.doob 已提交
1999

M
r106  
Mr.doob 已提交
2000 2001 2002
						case 'bottom':
							openEnded = ! fieldValues[ 0 ];
							break;
M
r72  
Mr.doob 已提交
2003

M
r106  
Mr.doob 已提交
2004 2005 2006
						case 'bottomRadius':
							radius = fieldValues[ 0 ];
							break;
M
r62  
Mr.doob 已提交
2007

M
r106  
Mr.doob 已提交
2008 2009 2010
						case 'height':
							height = fieldValues[ 0 ];
							break;
M
r63  
Mr.doob 已提交
2011

M
r106  
Mr.doob 已提交
2012 2013 2014
						case 'side':
							// field not supported
							break;
M
r72  
Mr.doob 已提交
2015

M
r106  
Mr.doob 已提交
2016 2017 2018
						default:
							console.warn( 'THREE.VRMLLoader: Unknown field:', fieldName );
							break;
M
r72  
Mr.doob 已提交
2019

M
r66  
Mr.doob 已提交
2020
					}
M
r63  
Mr.doob 已提交
2021

M
r106  
Mr.doob 已提交
2022
				}
M
r59  
Mr.doob 已提交
2023

M
r106  
Mr.doob 已提交
2024
				var geometry = new THREE.ConeBufferGeometry( radius, height, 16, 1, openEnded );
M
r72  
Mr.doob 已提交
2025

M
r106  
Mr.doob 已提交
2026
				return geometry;
M
r63  
Mr.doob 已提交
2027

M
r106  
Mr.doob 已提交
2028
			}
M
r59  
Mr.doob 已提交
2029

M
r106  
Mr.doob 已提交
2030
			function buildCylinderNode( node ) {
M
r72  
Mr.doob 已提交
2031

M
r106  
Mr.doob 已提交
2032
				var radius = 1, height = 2;
M
r59  
Mr.doob 已提交
2033

M
r106  
Mr.doob 已提交
2034
				var fields = node.fields;
M
r72  
Mr.doob 已提交
2035

M
r106  
Mr.doob 已提交
2036
				for ( var i = 0, l = fields.length; i < l; i ++ ) {
M
r63  
Mr.doob 已提交
2037

M
r106  
Mr.doob 已提交
2038 2039 2040
					var field = fields[ i ];
					var fieldName = field.name;
					var fieldValues = field.values;
M
r63  
Mr.doob 已提交
2041

M
r106  
Mr.doob 已提交
2042
					switch ( fieldName ) {
M
r59  
Mr.doob 已提交
2043

M
r106  
Mr.doob 已提交
2044 2045 2046
						case 'bottom':
							// field not supported
							break;
M
r59  
Mr.doob 已提交
2047

M
r106  
Mr.doob 已提交
2048 2049 2050
						case 'radius':
							radius = fieldValues[ 0 ];
							break;
M
r59  
Mr.doob 已提交
2051

M
r106  
Mr.doob 已提交
2052 2053 2054
						case 'height':
							height = fieldValues[ 0 ];
							break;
M
r59  
Mr.doob 已提交
2055

M
r106  
Mr.doob 已提交
2056 2057 2058
						case 'side':
							// field not supported
							break;
M
r59  
Mr.doob 已提交
2059

M
r106  
Mr.doob 已提交
2060 2061 2062
						case 'top':
							// field not supported
							break;
M
r59  
Mr.doob 已提交
2063

M
r106  
Mr.doob 已提交
2064 2065 2066
						default:
							console.warn( 'THREE.VRMLLoader: Unknown field:', fieldName );
							break;
M
r59  
Mr.doob 已提交
2067 2068 2069 2070 2071

					}

				}

M
r106  
Mr.doob 已提交
2072
				var geometry = new THREE.CylinderBufferGeometry( radius, radius, height, 16, 1 );
M
r72  
Mr.doob 已提交
2073

M
r106  
Mr.doob 已提交
2074
				return geometry;
M
r59  
Mr.doob 已提交
2075

M
r106  
Mr.doob 已提交
2076
			}
M
r59  
Mr.doob 已提交
2077

M
r106  
Mr.doob 已提交
2078
			function buildSphereNode( node ) {
M
r59  
Mr.doob 已提交
2079

M
r106  
Mr.doob 已提交
2080
				var radius = 1;
M
r59  
Mr.doob 已提交
2081

M
r106  
Mr.doob 已提交
2082
				var fields = node.fields;
M
r59  
Mr.doob 已提交
2083

M
r106  
Mr.doob 已提交
2084
				for ( var i = 0, l = fields.length; i < l; i ++ ) {
M
r72  
Mr.doob 已提交
2085

M
r106  
Mr.doob 已提交
2086 2087 2088
					var field = fields[ i ];
					var fieldName = field.name;
					var fieldValues = field.values;
M
r72  
Mr.doob 已提交
2089

M
r106  
Mr.doob 已提交
2090
					switch ( fieldName ) {
M
r59  
Mr.doob 已提交
2091

M
r106  
Mr.doob 已提交
2092 2093 2094
						case 'radius':
							radius = fieldValues[ 0 ];
							break;
M
r59  
Mr.doob 已提交
2095

M
r106  
Mr.doob 已提交
2096 2097 2098
						default:
							console.warn( 'THREE.VRMLLoader: Unknown field:', fieldName );
							break;
M
r62  
Mr.doob 已提交
2099

M
r106  
Mr.doob 已提交
2100
					}
M
r62  
Mr.doob 已提交
2101

M
r106  
Mr.doob 已提交
2102
				}
M
r63  
Mr.doob 已提交
2103

M
r106  
Mr.doob 已提交
2104
				var geometry = new THREE.SphereBufferGeometry( radius, 16, 16 );
M
r72  
Mr.doob 已提交
2105

M
r106  
Mr.doob 已提交
2106
				return geometry;
M
r72  
Mr.doob 已提交
2107

M
r106  
Mr.doob 已提交
2108
			}
M
r62  
Mr.doob 已提交
2109

M
r117  
Mr.doob 已提交
2110 2111 2112 2113 2114 2115 2116 2117 2118 2119 2120 2121 2122 2123 2124 2125 2126 2127 2128 2129 2130 2131 2132 2133 2134 2135 2136 2137 2138 2139 2140 2141 2142 2143 2144 2145 2146 2147 2148 2149 2150 2151 2152 2153 2154 2155 2156 2157 2158 2159 2160 2161 2162 2163 2164 2165 2166 2167 2168 2169 2170 2171 2172 2173 2174 2175 2176 2177 2178 2179 2180 2181 2182 2183 2184 2185 2186 2187 2188 2189 2190 2191 2192 2193 2194 2195 2196 2197 2198 2199 2200 2201 2202 2203 2204 2205 2206 2207 2208 2209 2210 2211 2212 2213 2214 2215 2216 2217 2218 2219 2220 2221 2222 2223 2224 2225 2226 2227 2228 2229 2230 2231 2232 2233 2234 2235 2236 2237 2238 2239 2240 2241 2242 2243 2244 2245 2246 2247 2248 2249 2250 2251 2252 2253 2254 2255 2256 2257 2258 2259 2260 2261 2262 2263 2264 2265 2266 2267 2268 2269 2270 2271 2272 2273 2274 2275 2276 2277 2278 2279 2280 2281 2282 2283 2284 2285 2286 2287 2288 2289 2290 2291 2292 2293 2294 2295 2296 2297 2298 2299 2300 2301 2302 2303 2304 2305 2306 2307 2308 2309 2310 2311 2312 2313 2314 2315 2316 2317 2318 2319 2320 2321 2322 2323 2324 2325 2326 2327 2328 2329 2330 2331 2332 2333 2334 2335 2336 2337 2338 2339 2340 2341 2342 2343 2344 2345 2346 2347 2348 2349 2350 2351 2352 2353 2354 2355 2356 2357 2358 2359 2360 2361 2362 2363 2364 2365 2366 2367 2368 2369 2370 2371 2372 2373 2374 2375 2376 2377 2378 2379 2380 2381 2382 2383 2384 2385 2386 2387 2388 2389 2390 2391 2392 2393 2394 2395 2396 2397 2398 2399 2400 2401 2402 2403 2404 2405 2406 2407 2408 2409 2410 2411 2412 2413 2414 2415 2416 2417 2418 2419 2420 2421 2422 2423 2424 2425 2426 2427 2428 2429 2430 2431 2432 2433 2434 2435 2436 2437 2438 2439 2440 2441 2442 2443 2444 2445 2446 2447 2448 2449 2450 2451 2452 2453 2454 2455 2456 2457 2458 2459 2460 2461 2462 2463 2464 2465 2466 2467 2468 2469 2470 2471 2472 2473 2474 2475 2476 2477 2478 2479 2480 2481 2482 2483 2484 2485 2486 2487 2488 2489 2490 2491 2492 2493 2494 2495 2496 2497 2498 2499 2500 2501 2502 2503 2504 2505 2506 2507 2508 2509 2510 2511 2512 2513 2514 2515 2516 2517 2518 2519 2520 2521 2522 2523 2524 2525 2526 2527 2528 2529 2530 2531 2532 2533 2534 2535 2536 2537 2538 2539 2540 2541 2542 2543 2544 2545 2546 2547 2548 2549 2550 2551 2552 2553 2554 2555 2556 2557 2558 2559 2560 2561 2562 2563 2564 2565 2566 2567 2568 2569 2570 2571 2572 2573 2574 2575 2576 2577 2578 2579 2580 2581 2582 2583 2584 2585 2586 2587 2588 2589 2590 2591 2592 2593 2594 2595 2596 2597 2598 2599 2600 2601 2602 2603 2604 2605 2606 2607 2608 2609 2610 2611 2612 2613 2614 2615 2616 2617 2618 2619 2620 2621 2622 2623 2624 2625 2626 2627 2628 2629 2630 2631 2632 2633 2634 2635 2636 2637 2638 2639 2640 2641 2642 2643 2644 2645 2646 2647 2648 2649 2650 2651 2652 2653 2654 2655 2656 2657 2658 2659 2660
			function buildElevationGridNode( node ) {

				var color;
				var normal;
				var texCoord;
				var height;

				var colorPerVertex = true;
				var normalPerVertex = true;
				var solid = true;
				var ccw = true;
				var creaseAngle = 0;
				var xDimension = 2;
				var zDimension = 2;
				var xSpacing = 1;
				var zSpacing = 1;

				var fields = node.fields;

				for ( var i = 0, l = fields.length; i < l; i ++ ) {

					var field = fields[ i ];
					var fieldName = field.name;
					var fieldValues = field.values;

					switch ( fieldName ) {

						case 'color':
							var colorNode = fieldValues[ 0 ];

							if ( colorNode !== null ) {

								color = getNode( colorNode );

							}

							break;

						case 'normal':
							var normalNode = fieldValues[ 0 ];

							if ( normalNode !== null ) {

								normal = getNode( normalNode );

							}

							break;

						case 'texCoord':
							var texCoordNode = fieldValues[ 0 ];

							if ( texCoordNode !== null ) {

								texCoord = getNode( texCoordNode );

							}

							break;

						case 'height':
							height = fieldValues;
							break;

						case 'ccw':
							ccw = fieldValues[ 0 ];
							break;

						case 'colorPerVertex':
							colorPerVertex = fieldValues[ 0 ];
							break;

						case 'creaseAngle':
							creaseAngle = fieldValues[ 0 ];
							break;

						case 'normalPerVertex':
							normalPerVertex = fieldValues[ 0 ];
							break;

						case 'solid':
							solid = fieldValues[ 0 ];
							break;

						case 'xDimension':
							xDimension = fieldValues[ 0 ];
							break;

						case 'xSpacing':
							xSpacing = fieldValues[ 0 ];
							break;

						case 'zDimension':
							zDimension = fieldValues[ 0 ];
							break;

						case 'zSpacing':
							zSpacing = fieldValues[ 0 ];
							break;

						default:
							console.warn( 'THREE.VRMLLoader: Unknown field:', fieldName );
							break;

					}

				}

				// vertex data

				var vertices = [];
				var normals = [];
				var colors = [];
				var uvs = [];

				for ( var i = 0; i < zDimension; i ++ ) {

					for ( var j = 0; j < xDimension; j ++ ) {

						// compute a row major index

						var index = ( i * xDimension ) + j;

						// vertices

						var x = xSpacing * i;
						var y = height[ index ];
						var z = zSpacing * j;

						vertices.push( x, y, z );

						// colors

						if ( color && colorPerVertex === true ) {

							var r = color[ index * 3 + 0 ];
							var g = color[ index * 3 + 1 ];
							var b = color[ index * 3 + 2 ];

							colors.push( r, g, b );

						}

						// normals

						if ( normal && normalPerVertex === true ) {

							var xn = normal[ index * 3 + 0 ];
							var yn = normal[ index * 3 + 1 ];
							var zn = normal[ index * 3 + 2 ];

							normals.push( xn, yn, zn );

						}

						// uvs

						if ( texCoord ) {

							var s = texCoord[ index * 2 + 0 ];
							var t = texCoord[ index * 2 + 1 ];

							uvs.push( s, t );


						} else {

							uvs.push( i / ( xDimension - 1 ), j / ( zDimension - 1 ) );

						}

					}

				}

				// indices

				var indices = [];

				for ( var i = 0; i < xDimension - 1; i ++ ) {

					for ( var j = 0; j < zDimension - 1; j ++ ) {

						// from https://tecfa.unige.ch/guides/vrml/vrml97/spec/part1/nodesRef.html#ElevationGrid

						var a = i + j * xDimension;
						var b = i + ( j + 1 ) * xDimension;
						var c = ( i + 1 ) + ( j + 1 ) * xDimension;
						var d = ( i + 1 ) + j * xDimension;

						// faces

						if ( ccw === true ) {

							indices.push( a, c, b );
							indices.push( c, a, d );

						} else {

							indices.push( a, b, c );
							indices.push( c, d, a );

						}

					}

				}

				//

				var positionAttribute = toNonIndexedAttribute( indices, new THREE.Float32BufferAttribute( vertices, 3 ) );
				var uvAttribute = toNonIndexedAttribute( indices, new THREE.Float32BufferAttribute( uvs, 2 ) );
				var colorAttribute;
				var normalAttribute;

				// color attribute

				if ( color ) {

					if ( colorPerVertex === false ) {

						for ( var i = 0; i < xDimension - 1; i ++ ) {

							for ( var j = 0; j < zDimension - 1; j ++ ) {

								var index = i + j * ( xDimension - 1 );

								var r = color[ index * 3 + 0 ];
								var g = color[ index * 3 + 1 ];
								var b = color[ index * 3 + 2 ];

								// one color per quad

								colors.push( r, g, b ); colors.push( r, g, b ); colors.push( r, g, b );
								colors.push( r, g, b ); colors.push( r, g, b ); colors.push( r, g, b );

							}

						}

						colorAttribute = new THREE.Float32BufferAttribute( colors, 3 );

					} else {

						colorAttribute = toNonIndexedAttribute( indices, new THREE.Float32BufferAttribute( colors, 3 ) );

					}

				}

				// normal attribute

				if ( normal ) {

					if ( normalPerVertex === false ) {

						for ( var i = 0; i < xDimension - 1; i ++ ) {

							for ( var j = 0; j < zDimension - 1; j ++ ) {

								var index = i + j * ( xDimension - 1 );

								var xn = normal[ index * 3 + 0 ];
								var yn = normal[ index * 3 + 1 ];
								var zn = normal[ index * 3 + 2 ];

								// one normal per quad

								normals.push( xn, yn, zn ); normals.push( xn, yn, zn ); normals.push( xn, yn, zn );
								normals.push( xn, yn, zn ); normals.push( xn, yn, zn ); normals.push( xn, yn, zn );

							}

						}

						normalAttribute = new THREE.Float32BufferAttribute( normals, 3 );

					} else {

						normalAttribute = toNonIndexedAttribute( indices, new THREE.Float32BufferAttribute( normals, 3 ) );

					}

				} else {

					normalAttribute = computeNormalAttribute( indices, vertices, creaseAngle );

				}

				// build geometry

				var geometry = new THREE.BufferGeometry();
				geometry.setAttribute( 'position', positionAttribute );
				geometry.setAttribute( 'normal', normalAttribute );
				geometry.setAttribute( 'uv', uvAttribute );

				if ( colorAttribute ) geometry.setAttribute( 'color', colorAttribute );

				// "solid" influences the material so let's store it for later use

				geometry._solid = solid;
				geometry._type = 'mesh';

				return geometry;

			}

			function buildExtrusionNode( node ) {

				var crossSection = [ 1, 1, 1, - 1, - 1, - 1, - 1, 1, 1, 1 ];
				var spine = [ 0, 0, 0, 0, 1, 0 ];
				var scale;
				var orientation;

				var beginCap = true;
				var ccw = true;
				var creaseAngle = 0;
				var endCap = true;
				var solid = true;

				var fields = node.fields;

				for ( var i = 0, l = fields.length; i < l; i ++ ) {

					var field = fields[ i ];
					var fieldName = field.name;
					var fieldValues = field.values;

					switch ( fieldName ) {

						case 'beginCap':
							beginCap = fieldValues[ 0 ];
							break;

						case 'ccw':
							ccw = fieldValues[ 0 ];
							break;

						case 'convex':
							// field not supported
							break;

						case 'creaseAngle':
							creaseAngle = fieldValues[ 0 ];
							break;

						case 'crossSection':
							crossSection = fieldValues;
							break;

						case 'endCap':
							endCap = fieldValues[ 0 ];
							break;

						case 'orientation':
							orientation = fieldValues;
							break;

						case 'scale':
							scale = fieldValues;
							break;

						case 'solid':
							solid = fieldValues[ 0 ];
							break;

						case 'spine':
							spine = fieldValues; // only extrusion along the Y-axis are supported so far
							break;

						default:
							console.warn( 'THREE.VRMLLoader: Unknown field:', fieldName );
							break;

					}

				}

				var crossSectionClosed = ( crossSection[ 0 ] === crossSection[ crossSection.length - 2 ] && crossSection[ 1 ] === crossSection[ crossSection.length - 1 ] );

				// vertices

				var vertices = [];
				var spineVector = new THREE.Vector3();
				var scaling = new THREE.Vector3();

				var axis = new THREE.Vector3();
				var vertex = new THREE.Vector3();
				var quaternion = new THREE.Quaternion();

				for ( var i = 0, j = 0, o = 0, il = spine.length; i < il; i += 3, j += 2, o += 4 ) {

					spineVector.fromArray( spine, i );

					scaling.x = scale ? scale[ j + 0 ] : 1;
					scaling.y = 1;
					scaling.z = scale ? scale[ j + 1 ] : 1;

					axis.x = orientation ? orientation[ o + 0 ] : 0;
					axis.y = orientation ? orientation[ o + 1 ] : 0;
					axis.z = orientation ? orientation[ o + 2 ] : 1;
					var angle = orientation ? orientation[ o + 3 ] : 0;

					for ( var k = 0, kl = crossSection.length; k < kl; k += 2 ) {

						vertex.x = crossSection[ k + 0 ];
						vertex.y = 0;
						vertex.z = crossSection[ k + 1 ];

						// scale

						vertex.multiply( scaling );

						// rotate

						quaternion.setFromAxisAngle( axis, angle );
						vertex.applyQuaternion( quaternion );

						// translate

						vertex.add( spineVector );

						vertices.push( vertex.x, vertex.y, vertex.z );

					}

				}

				// indices

				var indices = [];

				var spineCount = spine.length / 3;
				var crossSectionCount = crossSection.length / 2;

				for ( var i = 0; i < spineCount - 1; i ++ ) {

					for ( var j = 0; j < crossSectionCount - 1; j ++ ) {

						var a = j + i * crossSectionCount;
						var b = ( j + 1 ) + i * crossSectionCount;
						var c = j + ( i + 1 ) * crossSectionCount;
						var d = ( j + 1 ) + ( i + 1 ) * crossSectionCount;

						if ( ( j === crossSectionCount - 2 ) && ( crossSectionClosed === true ) ) {

							b = i * crossSectionCount;
							d = ( i + 1 ) * crossSectionCount;

						}

						if ( ccw === true ) {

							indices.push( a, b, c );
							indices.push( c, b, d );

						} else {

							indices.push( a, c, b );
							indices.push( c, d, b );

						}

					}

				}

				// triangulate cap

				if ( beginCap === true || endCap === true ) {

					var contour = [];

					for ( var i = 0, l = crossSection.length; i < l; i += 2 ) {

						contour.push( new THREE.Vector2( crossSection[ i ], crossSection[ i + 1 ] ) );

					}

					var faces = THREE.ShapeUtils.triangulateShape( contour, [] );
					var capIndices = [];

					for ( var i = 0, l = faces.length; i < l; i ++ ) {

						var face = faces[ i ];

						capIndices.push( face[ 0 ], face[ 1 ], face[ 2 ] );

					}

					// begin cap

					if ( beginCap === true ) {

						for ( var i = 0, l = capIndices.length; i < l; i += 3 ) {

							if ( ccw === true ) {

								indices.push( capIndices[ i + 0 ], capIndices[ i + 1 ], capIndices[ i + 2 ] );

							} else {

								indices.push( capIndices[ i + 0 ], capIndices[ i + 2 ], capIndices[ i + 1 ] );

							}

						}

					}

					// end cap

					if ( endCap === true ) {

						var indexOffset = crossSectionCount * ( spineCount - 1 ); // references to the first vertex of the last cross section

						for ( var i = 0, l = capIndices.length; i < l; i += 3 ) {

							if ( ccw === true ) {

								indices.push( indexOffset + capIndices[ i + 0 ], indexOffset + capIndices[ i + 2 ], indexOffset + capIndices[ i + 1 ] );

							} else {

								indices.push( indexOffset + capIndices[ i + 0 ], indexOffset + capIndices[ i + 1 ], indexOffset + capIndices[ i + 2 ] );

							}

						}

					}

				}

				var positionAttribute = toNonIndexedAttribute( indices, new THREE.Float32BufferAttribute( vertices, 3 ) );
				var normalAttribute = computeNormalAttribute( indices, vertices, creaseAngle );

				var geometry = new THREE.BufferGeometry();
				geometry.setAttribute( 'position', positionAttribute );
				geometry.setAttribute( 'normal', normalAttribute );
				// no uvs yet

				// "solid" influences the material so let's store it for later use

				geometry._solid = solid;
				geometry._type = 'mesh';

				return geometry;

			}

M
r106  
Mr.doob 已提交
2661
			// helper functions
M
r63  
Mr.doob 已提交
2662

M
r106  
Mr.doob 已提交
2663
			function resolveUSE( identifier ) {
M
r62  
Mr.doob 已提交
2664

M
r106  
Mr.doob 已提交
2665 2666
				var node = nodeMap[ identifier ];
				var build = getNode( node );
M
r62  
Mr.doob 已提交
2667

M
r106  
Mr.doob 已提交
2668 2669 2670
				// because the same 3D objects can have different transformations, it's necessary to clone them.
				// materials can be influenced by the geometry (e.g. vertex normals). cloning is necessary to avoid
				// any side effects
M
r59  
Mr.doob 已提交
2671

M
r113  
Mr.doob 已提交
2672
				return ( build.isObject3D || build.isMaterial ) ? build.clone() : build;
M
r59  
Mr.doob 已提交
2673

M
r106  
Mr.doob 已提交
2674
			}
M
r59  
Mr.doob 已提交
2675

M
r106  
Mr.doob 已提交
2676
			function parseFieldChildren( children, owner ) {
M
r59  
Mr.doob 已提交
2677

M
r106  
Mr.doob 已提交
2678
				for ( var i = 0, l = children.length; i < l; i ++ ) {
M
r88  
Mr.doob 已提交
2679

M
r106  
Mr.doob 已提交
2680
					var object = getNode( children[ i ] );
M
r88  
Mr.doob 已提交
2681

M
r106  
Mr.doob 已提交
2682
					if ( object instanceof THREE.Object3D ) owner.add( object );
M
r59  
Mr.doob 已提交
2683

M
r83  
Mr.doob 已提交
2684
				}
M
r86  
Mr.doob 已提交
2685

M
r106  
Mr.doob 已提交
2686
			}
M
r86  
Mr.doob 已提交
2687

M
r106  
Mr.doob 已提交
2688
			function triangulateFaceIndex( index, ccw ) {
M
r86  
Mr.doob 已提交
2689

M
r106  
Mr.doob 已提交
2690
				var indices = [];
M
r86  
Mr.doob 已提交
2691

M
r106  
Mr.doob 已提交
2692 2693
				// since face defintions can have more than three vertices, it's necessary to
				// perform a simple triangulation
M
r86  
Mr.doob 已提交
2694

M
r106  
Mr.doob 已提交
2695
				var start = 0;
M
r86  
Mr.doob 已提交
2696

M
r106  
Mr.doob 已提交
2697
				for ( var i = 0, l = index.length; i < l; i ++ ) {
M
r88  
Mr.doob 已提交
2698

M
r106  
Mr.doob 已提交
2699 2700 2701
					var i1 = index[ start ];
					var i2 = index[ i + ( ccw ? 1 : 2 ) ];
					var i3 = index[ i + ( ccw ? 2 : 1 ) ];
M
r88  
Mr.doob 已提交
2702

M
r106  
Mr.doob 已提交
2703
					indices.push( i1, i2, i3 );
M
r88  
Mr.doob 已提交
2704

M
r106  
Mr.doob 已提交
2705
					// an index of -1 indicates that the current face has ended and the next one begins
M
r88  
Mr.doob 已提交
2706

M
r106  
Mr.doob 已提交
2707
					if ( index[ i + 3 ] === - 1 || i + 3 >= l ) {
M
r88  
Mr.doob 已提交
2708

M
r106  
Mr.doob 已提交
2709 2710
						i += 3;
						start = i + 1;
M
r88  
Mr.doob 已提交
2711 2712 2713

					}

M
r106  
Mr.doob 已提交
2714
				}
M
r88  
Mr.doob 已提交
2715

M
r106  
Mr.doob 已提交
2716
				return indices;
M
r86  
Mr.doob 已提交
2717

M
r106  
Mr.doob 已提交
2718
			}
M
r88  
Mr.doob 已提交
2719

M
r106  
Mr.doob 已提交
2720
			function triangulateFaceData( data, index ) {
M
r88  
Mr.doob 已提交
2721

M
r106  
Mr.doob 已提交
2722
				var triangulatedData = [];
M
r88  
Mr.doob 已提交
2723

M
r106  
Mr.doob 已提交
2724
				var start = 0;
M
r88  
Mr.doob 已提交
2725

M
r106  
Mr.doob 已提交
2726
				for ( var i = 0, l = index.length; i < l; i ++ ) {
M
r88  
Mr.doob 已提交
2727

M
r106  
Mr.doob 已提交
2728
					var stride = start * 3;
M
r88  
Mr.doob 已提交
2729

M
r106  
Mr.doob 已提交
2730 2731 2732
					var x = data[ stride ];
					var y = data[ stride + 1 ];
					var z = data[ stride + 2 ];
M
r88  
Mr.doob 已提交
2733

M
r106  
Mr.doob 已提交
2734
					triangulatedData.push( x, y, z );
M
r88  
Mr.doob 已提交
2735

M
r106  
Mr.doob 已提交
2736
					// an index of -1 indicates that the current face has ended and the next one begins
M
r88  
Mr.doob 已提交
2737

M
r106  
Mr.doob 已提交
2738
					if ( index[ i + 3 ] === - 1 || i + 3 >= l ) {
M
r88  
Mr.doob 已提交
2739

M
r106  
Mr.doob 已提交
2740 2741
						i += 3;
						start ++;
M
r63  
Mr.doob 已提交
2742

M
r106  
Mr.doob 已提交
2743
					}
M
r59  
Mr.doob 已提交
2744

M
r106  
Mr.doob 已提交
2745
				}
M
r72  
Mr.doob 已提交
2746

M
r106  
Mr.doob 已提交
2747
				return triangulatedData;
M
r72  
Mr.doob 已提交
2748

M
r106  
Mr.doob 已提交
2749
			}
M
r59  
Mr.doob 已提交
2750

M
r106  
Mr.doob 已提交
2751
			function flattenData( data, index ) {
M
r59  
Mr.doob 已提交
2752

M
r106  
Mr.doob 已提交
2753
				var flattenData = [];
M
r59  
Mr.doob 已提交
2754

M
r106  
Mr.doob 已提交
2755
				for ( var i = 0, l = index.length; i < l; i ++ ) {
M
r59  
Mr.doob 已提交
2756

M
r106  
Mr.doob 已提交
2757
					var i1 = index[ i ];
M
r59  
Mr.doob 已提交
2758

M
r106  
Mr.doob 已提交
2759
					var stride = i1 * 3;
M
r59  
Mr.doob 已提交
2760

M
r106  
Mr.doob 已提交
2761 2762 2763
					var x = data[ stride ];
					var y = data[ stride + 1 ];
					var z = data[ stride + 2 ];
M
r59  
Mr.doob 已提交
2764

M
r106  
Mr.doob 已提交
2765
					flattenData.push( x, y, z );
M
r62  
Mr.doob 已提交
2766

M
r106  
Mr.doob 已提交
2767
				}
M
r59  
Mr.doob 已提交
2768

M
r106  
Mr.doob 已提交
2769
				return flattenData;
M
r59  
Mr.doob 已提交
2770

M
r106  
Mr.doob 已提交
2771
			}
M
r59  
Mr.doob 已提交
2772

M
r106  
Mr.doob 已提交
2773
			function expandLineIndex( index ) {
M
r59  
Mr.doob 已提交
2774

M
r106  
Mr.doob 已提交
2775
				var indices = [];
M
r59  
Mr.doob 已提交
2776

M
r106  
Mr.doob 已提交
2777
				for ( var i = 0, l = index.length; i < l; i ++ ) {
M
r59  
Mr.doob 已提交
2778

M
r106  
Mr.doob 已提交
2779 2780
					var i1 = index[ i ];
					var i2 = index[ i + 1 ];
M
r59  
Mr.doob 已提交
2781

M
r106  
Mr.doob 已提交
2782
					indices.push( i1, i2 );
M
r59  
Mr.doob 已提交
2783

M
r106  
Mr.doob 已提交
2784
					// an index of -1 indicates that the current line has ended and the next one begins
M
r63  
Mr.doob 已提交
2785

M
r106  
Mr.doob 已提交
2786
					if ( index[ i + 2 ] === - 1 || i + 2 >= l ) {
M
r63  
Mr.doob 已提交
2787

M
r106  
Mr.doob 已提交
2788
						i += 2;
M
r72  
Mr.doob 已提交
2789

M
r59  
Mr.doob 已提交
2790 2791
					}

M
r106  
Mr.doob 已提交
2792
				}
M
r59  
Mr.doob 已提交
2793

M
r106  
Mr.doob 已提交
2794
				return indices;
M
r59  
Mr.doob 已提交
2795

M
r106  
Mr.doob 已提交
2796
			}
M
r59  
Mr.doob 已提交
2797

M
r106  
Mr.doob 已提交
2798
			function expandLineData( data, index ) {
M
r69  
Mr.doob 已提交
2799

M
r106  
Mr.doob 已提交
2800
				var triangulatedData = [];
M
r59  
Mr.doob 已提交
2801

M
r106  
Mr.doob 已提交
2802
				var start = 0;
M
r59  
Mr.doob 已提交
2803

M
r106  
Mr.doob 已提交
2804
				for ( var i = 0, l = index.length; i < l; i ++ ) {
M
r59  
Mr.doob 已提交
2805

M
r106  
Mr.doob 已提交
2806
					var stride = start * 3;
M
r59  
Mr.doob 已提交
2807

M
r106  
Mr.doob 已提交
2808 2809 2810
					var x = data[ stride ];
					var y = data[ stride + 1 ];
					var z = data[ stride + 2 ];
M
r59  
Mr.doob 已提交
2811

M
r106  
Mr.doob 已提交
2812
					triangulatedData.push( x, y, z );
M
r59  
Mr.doob 已提交
2813

M
r106  
Mr.doob 已提交
2814
					// an index of -1 indicates that the current line has ended and the next one begins
M
r59  
Mr.doob 已提交
2815

M
r106  
Mr.doob 已提交
2816
					if ( index[ i + 2 ] === - 1 || i + 2 >= l ) {
M
r59  
Mr.doob 已提交
2817

M
r106  
Mr.doob 已提交
2818 2819
						i += 2;
						start ++;
M
r59  
Mr.doob 已提交
2820

M
r106  
Mr.doob 已提交
2821
					}
M
r59  
Mr.doob 已提交
2822

M
r106  
Mr.doob 已提交
2823
				}
M
r59  
Mr.doob 已提交
2824

M
r106  
Mr.doob 已提交
2825
				return triangulatedData;
M
r59  
Mr.doob 已提交
2826

M
r106  
Mr.doob 已提交
2827
			}
M
r59  
Mr.doob 已提交
2828

M
r106  
Mr.doob 已提交
2829 2830 2831
			var vA = new THREE.Vector3();
			var vB = new THREE.Vector3();
			var vC = new THREE.Vector3();
M
r59  
Mr.doob 已提交
2832

M
r106  
Mr.doob 已提交
2833 2834 2835
			var uvA = new THREE.Vector2();
			var uvB = new THREE.Vector2();
			var uvC = new THREE.Vector2();
M
r59  
Mr.doob 已提交
2836

M
r106  
Mr.doob 已提交
2837
			function computeAttributeFromIndexedData( coordIndex, index, data, itemSize ) {
M
r59  
Mr.doob 已提交
2838

M
r106  
Mr.doob 已提交
2839
				var array = [];
M
r59  
Mr.doob 已提交
2840

M
r106  
Mr.doob 已提交
2841
				// we use the coordIndex.length as delimiter since normalIndex must contain at least as many indices
M
r59  
Mr.doob 已提交
2842

M
r106  
Mr.doob 已提交
2843
				for ( var i = 0, l = coordIndex.length; i < l; i += 3 ) {
M
r59  
Mr.doob 已提交
2844

M
r106  
Mr.doob 已提交
2845 2846 2847
					var a = index[ i ];
					var b = index[ i + 1 ];
					var c = index[ i + 2 ];
M
r88  
Mr.doob 已提交
2848

M
r106  
Mr.doob 已提交
2849
					if ( itemSize === 2 ) {
M
r88  
Mr.doob 已提交
2850

M
r106  
Mr.doob 已提交
2851 2852 2853
						uvA.fromArray( data, a * itemSize );
						uvB.fromArray( data, b * itemSize );
						uvC.fromArray( data, c * itemSize );
M
r59  
Mr.doob 已提交
2854

M
r106  
Mr.doob 已提交
2855 2856 2857
						array.push( uvA.x, uvA.y );
						array.push( uvB.x, uvB.y );
						array.push( uvC.x, uvC.y );
M
r59  
Mr.doob 已提交
2858

M
r106  
Mr.doob 已提交
2859
					} else {
M
r59  
Mr.doob 已提交
2860

M
r106  
Mr.doob 已提交
2861 2862 2863
						vA.fromArray( data, a * itemSize );
						vB.fromArray( data, b * itemSize );
						vC.fromArray( data, c * itemSize );
M
r59  
Mr.doob 已提交
2864

M
r106  
Mr.doob 已提交
2865 2866 2867
						array.push( vA.x, vA.y, vA.z );
						array.push( vB.x, vB.y, vB.z );
						array.push( vC.x, vC.y, vC.z );
M
r59  
Mr.doob 已提交
2868

M
r106  
Mr.doob 已提交
2869
					}
M
r104  
Mr.doob 已提交
2870

M
r106  
Mr.doob 已提交
2871
				}
M
r104  
Mr.doob 已提交
2872

M
r106  
Mr.doob 已提交
2873
				return new THREE.Float32BufferAttribute( array, itemSize );
M
r104  
Mr.doob 已提交
2874

M
r106  
Mr.doob 已提交
2875
			}
M
r104  
Mr.doob 已提交
2876

M
r106  
Mr.doob 已提交
2877
			function computeAttributeFromFaceData( index, faceData ) {
M
r59  
Mr.doob 已提交
2878

M
r106  
Mr.doob 已提交
2879
				var array = [];
M
r59  
Mr.doob 已提交
2880

M
r106  
Mr.doob 已提交
2881
				for ( var i = 0, j = 0, l = index.length; i < l; i += 3, j ++ ) {
M
r62  
Mr.doob 已提交
2882

M
r106  
Mr.doob 已提交
2883
					vA.fromArray( faceData, j * 3 );
M
r62  
Mr.doob 已提交
2884

M
r106  
Mr.doob 已提交
2885 2886 2887
					array.push( vA.x, vA.y, vA.z );
					array.push( vA.x, vA.y, vA.z );
					array.push( vA.x, vA.y, vA.z );
M
r62  
Mr.doob 已提交
2888

M
r106  
Mr.doob 已提交
2889
				}
M
r62  
Mr.doob 已提交
2890

M
r106  
Mr.doob 已提交
2891
				return new THREE.Float32BufferAttribute( array, 3 );
M
r62  
Mr.doob 已提交
2892

M
r106  
Mr.doob 已提交
2893
			}
M
r62  
Mr.doob 已提交
2894

M
r106  
Mr.doob 已提交
2895
			function computeAttributeFromLineData( index, lineData ) {
M
r73  
Mr.doob 已提交
2896

M
r106  
Mr.doob 已提交
2897
				var array = [];
M
r73  
Mr.doob 已提交
2898

M
r106  
Mr.doob 已提交
2899
				for ( var i = 0, j = 0, l = index.length; i < l; i += 2, j ++ ) {
M
r73  
Mr.doob 已提交
2900

M
r106  
Mr.doob 已提交
2901
					vA.fromArray( lineData, j * 3 );
M
r73  
Mr.doob 已提交
2902

M
r106  
Mr.doob 已提交
2903 2904
					array.push( vA.x, vA.y, vA.z );
					array.push( vA.x, vA.y, vA.z );
M
r62  
Mr.doob 已提交
2905

M
r106  
Mr.doob 已提交
2906
				}
M
r88  
Mr.doob 已提交
2907

M
r106  
Mr.doob 已提交
2908
				return new THREE.Float32BufferAttribute( array, 3 );
M
r73  
Mr.doob 已提交
2909

M
r106  
Mr.doob 已提交
2910
			}
M
r97  
Mr.doob 已提交
2911

M
r106  
Mr.doob 已提交
2912
			function toNonIndexedAttribute( indices, attribute ) {
M
r97  
Mr.doob 已提交
2913

M
r106  
Mr.doob 已提交
2914 2915
				var array = attribute.array;
				var itemSize = attribute.itemSize;
M
r97  
Mr.doob 已提交
2916

M
r106  
Mr.doob 已提交
2917
				var array2 = new array.constructor( indices.length * itemSize );
M
r97  
Mr.doob 已提交
2918

M
r106  
Mr.doob 已提交
2919
				var index = 0, index2 = 0;
M
r97  
Mr.doob 已提交
2920

M
r106  
Mr.doob 已提交
2921
				for ( var i = 0, l = indices.length; i < l; i ++ ) {
M
r97  
Mr.doob 已提交
2922

M
r106  
Mr.doob 已提交
2923
					index = indices[ i ] * itemSize;
M
r97  
Mr.doob 已提交
2924

M
r106  
Mr.doob 已提交
2925
					for ( var j = 0; j < itemSize; j ++ ) {
M
r97  
Mr.doob 已提交
2926

M
r106  
Mr.doob 已提交
2927
						array2[ index2 ++ ] = array[ index ++ ];
M
r97  
Mr.doob 已提交
2928

M
r106  
Mr.doob 已提交
2929
					}
M
r97  
Mr.doob 已提交
2930

M
r106  
Mr.doob 已提交
2931
				}
M
r97  
Mr.doob 已提交
2932

M
r106  
Mr.doob 已提交
2933
				return new THREE.Float32BufferAttribute( array2, itemSize );
M
r97  
Mr.doob 已提交
2934

M
r106  
Mr.doob 已提交
2935
			}
M
r97  
Mr.doob 已提交
2936

M
r106  
Mr.doob 已提交
2937 2938
			var ab = new THREE.Vector3();
			var cb = new THREE.Vector3();
M
r97  
Mr.doob 已提交
2939

M
r106  
Mr.doob 已提交
2940
			function computeNormalAttribute( index, coord, creaseAngle ) {
M
r97  
Mr.doob 已提交
2941

M
r106  
Mr.doob 已提交
2942 2943
				var faces = [];
				var vertexNormals = {};
M
r97  
Mr.doob 已提交
2944

M
r106  
Mr.doob 已提交
2945
				// prepare face and raw vertex normals
M
r62  
Mr.doob 已提交
2946

M
r106  
Mr.doob 已提交
2947
				for ( var i = 0, l = index.length; i < l; i += 3 ) {
M
r62  
Mr.doob 已提交
2948

M
r106  
Mr.doob 已提交
2949 2950 2951
					var a = index[ i ];
					var b = index[ i + 1 ];
					var c = index[ i + 2 ];
M
r62  
Mr.doob 已提交
2952

M
r106  
Mr.doob 已提交
2953
					var face = new Face( a, b, c );
M
r88  
Mr.doob 已提交
2954

M
r106  
Mr.doob 已提交
2955 2956 2957
					vA.fromArray( coord, a * 3 );
					vB.fromArray( coord, b * 3 );
					vC.fromArray( coord, c * 3 );
M
r73  
Mr.doob 已提交
2958

M
r106  
Mr.doob 已提交
2959 2960 2961
					cb.subVectors( vC, vB );
					ab.subVectors( vA, vB );
					cb.cross( ab );
M
r72  
Mr.doob 已提交
2962

M
r106  
Mr.doob 已提交
2963
					cb.normalize();
M
r62  
Mr.doob 已提交
2964

M
r106  
Mr.doob 已提交
2965
					face.normal.copy( cb );
M
r72  
Mr.doob 已提交
2966

M
r106  
Mr.doob 已提交
2967 2968 2969
					if ( vertexNormals[ a ] === undefined ) vertexNormals[ a ] = [];
					if ( vertexNormals[ b ] === undefined ) vertexNormals[ b ] = [];
					if ( vertexNormals[ c ] === undefined ) vertexNormals[ c ] = [];
M
r72  
Mr.doob 已提交
2970

M
r106  
Mr.doob 已提交
2971 2972 2973
					vertexNormals[ a ].push( face.normal );
					vertexNormals[ b ].push( face.normal );
					vertexNormals[ c ].push( face.normal );
M
r62  
Mr.doob 已提交
2974

M
r106  
Mr.doob 已提交
2975
					faces.push( face );
M
r73  
Mr.doob 已提交
2976

M
r106  
Mr.doob 已提交
2977
				}
M
r63  
Mr.doob 已提交
2978

M
r106  
Mr.doob 已提交
2979
				// compute vertex normals and build final geometry
M
r62  
Mr.doob 已提交
2980

M
r106  
Mr.doob 已提交
2981
				var normals = [];
M
r88  
Mr.doob 已提交
2982

M
r106  
Mr.doob 已提交
2983
				for ( var i = 0, l = faces.length; i < l; i ++ ) {
M
r62  
Mr.doob 已提交
2984

M
r106  
Mr.doob 已提交
2985
					var face = faces[ i ];
M
r62  
Mr.doob 已提交
2986

M
r106  
Mr.doob 已提交
2987 2988 2989
					var nA = weightedNormal( vertexNormals[ face.a ], face.normal, creaseAngle );
					var nB = weightedNormal( vertexNormals[ face.b ], face.normal, creaseAngle );
					var nC = weightedNormal( vertexNormals[ face.c ], face.normal, creaseAngle );
M
r62  
Mr.doob 已提交
2990

M
r106  
Mr.doob 已提交
2991 2992 2993
					vA.fromArray( coord, face.a * 3 );
					vB.fromArray( coord, face.b * 3 );
					vC.fromArray( coord, face.c * 3 );
M
r88  
Mr.doob 已提交
2994

M
r106  
Mr.doob 已提交
2995 2996 2997
					normals.push( nA.x, nA.y, nA.z );
					normals.push( nB.x, nB.y, nB.z );
					normals.push( nC.x, nC.y, nC.z );
M
r73  
Mr.doob 已提交
2998

M
r106  
Mr.doob 已提交
2999
				}
M
r97  
Mr.doob 已提交
3000

M
r106  
Mr.doob 已提交
3001
				return new THREE.Float32BufferAttribute( normals, 3 );
M
r97  
Mr.doob 已提交
3002

M
r106  
Mr.doob 已提交
3003
			}
M
r97  
Mr.doob 已提交
3004

M
r106  
Mr.doob 已提交
3005
			function weightedNormal( normals, vector, creaseAngle ) {
M
r97  
Mr.doob 已提交
3006

M
r109  
Mr.doob 已提交
3007 3008 3009 3010 3011
				var normal = new THREE.Vector3();

				if ( creaseAngle === 0 ) {

					normal.copy( vector );
M
r97  
Mr.doob 已提交
3012

M
r109  
Mr.doob 已提交
3013 3014 3015
				} else {

					for ( var i = 0, l = normals.length; i < l; i ++ ) {
M
r97  
Mr.doob 已提交
3016

M
r109  
Mr.doob 已提交
3017
						if ( normals[ i ].angleTo( vector ) < creaseAngle ) {
M
r97  
Mr.doob 已提交
3018

M
r109  
Mr.doob 已提交
3019 3020 3021
							normal.add( normals[ i ] );

						}
M
r97  
Mr.doob 已提交
3022

M
r106  
Mr.doob 已提交
3023
					}
M
r97  
Mr.doob 已提交
3024

M
r106  
Mr.doob 已提交
3025
				}
M
r97  
Mr.doob 已提交
3026

M
r106  
Mr.doob 已提交
3027
				return normal.normalize();
M
r97  
Mr.doob 已提交
3028

M
r106  
Mr.doob 已提交
3029
			}
M
r97  
Mr.doob 已提交
3030

M
r106  
Mr.doob 已提交
3031
			function toColorArray( colors ) {
M
r102  
Mr.doob 已提交
3032

M
r106  
Mr.doob 已提交
3033
				var array = [];
M
r102  
Mr.doob 已提交
3034

M
r106  
Mr.doob 已提交
3035
				for ( var i = 0, l = colors.length; i < l; i += 3 ) {
M
r102  
Mr.doob 已提交
3036

M
r106  
Mr.doob 已提交
3037
					array.push( new THREE.Color( colors[ i ], colors[ i + 1 ], colors[ i + 2 ] ) );
M
r102  
Mr.doob 已提交
3038

M
r106  
Mr.doob 已提交
3039
				}
M
r102  
Mr.doob 已提交
3040

M
r106  
Mr.doob 已提交
3041
				return array;
M
r102  
Mr.doob 已提交
3042

M
r106  
Mr.doob 已提交
3043
			}
M
r102  
Mr.doob 已提交
3044

M
r106  
Mr.doob 已提交
3045 3046 3047 3048 3049 3050 3051 3052 3053 3054 3055 3056 3057 3058 3059 3060 3061 3062 3063 3064 3065 3066 3067
			/**
			 * Vertically paints the faces interpolating between the
			 * specified colors at the specified angels. This is used for the Background
			 * node, but could be applied to other nodes with multiple faces as well.
			 *
			 * When used with the Background node, default is directionIsDown is true if
			 * interpolating the skyColor down from the Zenith. When interpolationg up from
			 * the Nadir i.e. interpolating the groundColor, the directionIsDown is false.
			 *
			 * The first angle is never specified, it is the Zenith (0 rad). Angles are specified
			 * in radians. The geometry is thought a sphere, but could be anything. The color interpolation
			 * is linear along the Y axis in any case.
			 *
			 * You must specify one more color than you have angles at the beginning of the colors array.
			 * This is the color of the Zenith (the top of the shape).
			 *
			 * @param {BufferGeometry} geometry
			 * @param {number} radius
			 * @param {array} angles
			 * @param {array} colors
			 * @param {boolean} topDown - Whether to work top down or bottom up.
			 */
			function paintFaces( geometry, radius, angles, colors, topDown ) {
M
r102  
Mr.doob 已提交
3068

M
r111  
Mr.doob 已提交
3069
				// compute threshold values
M
r97  
Mr.doob 已提交
3070

M
r111  
Mr.doob 已提交
3071 3072
				var thresholds = [];
				var startAngle = ( topDown === true ) ? 0 : Math.PI;
M
r97  
Mr.doob 已提交
3073

M
r111  
Mr.doob 已提交
3074
				for ( var i = 0, l = colors.length; i < l; i ++ ) {
M
r97  
Mr.doob 已提交
3075

M
r111  
Mr.doob 已提交
3076 3077
					var angle = ( i === 0 ) ? 0 : angles[ i - 1 ];
					angle = ( topDown === true ) ? angle : ( startAngle - angle );
M
r97  
Mr.doob 已提交
3078

M
r111  
Mr.doob 已提交
3079 3080
					var point = new THREE.Vector3();
					point.setFromSphericalCoords( radius, angle, 0 );
M
r97  
Mr.doob 已提交
3081

M
r111  
Mr.doob 已提交
3082
					thresholds.push( point );
M
r97  
Mr.doob 已提交
3083

M
r106  
Mr.doob 已提交
3084
				}
M
r88  
Mr.doob 已提交
3085

M
r111  
Mr.doob 已提交
3086 3087 3088
				// generate vertex colors

				var indices = geometry.index;
M
r106  
Mr.doob 已提交
3089 3090
				var positionAttribute = geometry.attributes.position;
				var colorAttribute = new THREE.BufferAttribute( new Float32Array( geometry.attributes.position.count * 3 ), 3 );
M
r97  
Mr.doob 已提交
3091

M
r106  
Mr.doob 已提交
3092 3093
				var position = new THREE.Vector3();
				var color = new THREE.Color();
M
r97  
Mr.doob 已提交
3094

M
r111  
Mr.doob 已提交
3095
				for ( var i = 0; i < indices.count; i ++ ) {
M
r97  
Mr.doob 已提交
3096

M
r111  
Mr.doob 已提交
3097 3098
					var index = indices.getX( i );
					position.fromBufferAttribute( positionAttribute, index );
M
r97  
Mr.doob 已提交
3099

M
r111  
Mr.doob 已提交
3100 3101
					var thresholdIndexA, thresholdIndexB;
					var t = 1;
M
r97  
Mr.doob 已提交
3102

M
r111  
Mr.doob 已提交
3103
					for ( var j = 1; j < thresholds.length; j ++ ) {
M
r97  
Mr.doob 已提交
3104

M
r111  
Mr.doob 已提交
3105 3106
						thresholdIndexA = j - 1;
						thresholdIndexB = j;
M
r97  
Mr.doob 已提交
3107

M
r111  
Mr.doob 已提交
3108 3109
						var thresholdA = thresholds[ thresholdIndexA ];
						var thresholdB = thresholds[ thresholdIndexB ];
M
r73  
Mr.doob 已提交
3110

M
r111  
Mr.doob 已提交
3111
						if ( topDown === true ) {
M
r97  
Mr.doob 已提交
3112

M
r111  
Mr.doob 已提交
3113
							// interpolation for sky color
M
r88  
Mr.doob 已提交
3114

M
r111  
Mr.doob 已提交
3115
							if ( position.y <= thresholdA.y && position.y > thresholdB.y ) {
M
r88  
Mr.doob 已提交
3116

M
r111  
Mr.doob 已提交
3117
								t = Math.abs( thresholdA.y - position.y ) / Math.abs( thresholdA.y - thresholdB.y );
M
r73  
Mr.doob 已提交
3118

M
r111  
Mr.doob 已提交
3119
								break;
M
r73  
Mr.doob 已提交
3120

M
r111  
Mr.doob 已提交
3121
							}
M
r73  
Mr.doob 已提交
3122

M
r111  
Mr.doob 已提交
3123
						} else {
M
r73  
Mr.doob 已提交
3124

M
r111  
Mr.doob 已提交
3125
							// interpolation for ground color
M
r73  
Mr.doob 已提交
3126

M
r111  
Mr.doob 已提交
3127
							if ( position.y >= thresholdA.y && position.y < thresholdB.y ) {
M
r63  
Mr.doob 已提交
3128

M
r111  
Mr.doob 已提交
3129
								t = Math.abs( thresholdA.y - position.y ) / Math.abs( thresholdA.y - thresholdB.y );
M
r88  
Mr.doob 已提交
3130

M
r111  
Mr.doob 已提交
3131
								break;
M
r88  
Mr.doob 已提交
3132

M
r106  
Mr.doob 已提交
3133
							}
M
r63  
Mr.doob 已提交
3134

M
r106  
Mr.doob 已提交
3135
						}
M
r97  
Mr.doob 已提交
3136

M
r106  
Mr.doob 已提交
3137
					}
M
r88  
Mr.doob 已提交
3138

M
r111  
Mr.doob 已提交
3139 3140 3141 3142 3143 3144 3145
					var colorA = colors[ thresholdIndexA ];
					var colorB = colors[ thresholdIndexB ];

					color.copy( colorA ).lerp( colorB, t );

					colorAttribute.setXYZ( index, color.r, color.g, color.b );

M
r106  
Mr.doob 已提交
3146
				}
M
r62  
Mr.doob 已提交
3147

M
r110  
Mr.doob 已提交
3148
				geometry.setAttribute( 'color', colorAttribute );
M
r97  
Mr.doob 已提交
3149

M
r106  
Mr.doob 已提交
3150
			}
M
r62  
Mr.doob 已提交
3151

M
r106  
Mr.doob 已提交
3152
			//
M
r88  
Mr.doob 已提交
3153

M
r106  
Mr.doob 已提交
3154 3155
			var textureLoader = new THREE.TextureLoader( this.manager );
			textureLoader.setPath( this.resourcePath || path ).setCrossOrigin( this.crossOrigin );
M
r97  
Mr.doob 已提交
3156

M
r106  
Mr.doob 已提交
3157
			// check version (only 2.0 is supported)
M
r62  
Mr.doob 已提交
3158

M
r117  
Mr.doob 已提交
3159
			if ( data.indexOf( '#VRML V2.0' ) === - 1 ) {
M
r62  
Mr.doob 已提交
3160

M
r106  
Mr.doob 已提交
3161
				throw Error( 'THREE.VRMLLexer: Version of VRML asset not supported.' );
M
r72  
Mr.doob 已提交
3162

M
r106  
Mr.doob 已提交
3163
			}
M
r72  
Mr.doob 已提交
3164

M
r117  
Mr.doob 已提交
3165 3166 3167 3168
			// create JSON representing the tree structure of the VRML asset

			var tree = generateVRMLTree( data );

M
r106  
Mr.doob 已提交
3169
			// parse the tree structure to a three.js scene
M
r63  
Mr.doob 已提交
3170

M
r106  
Mr.doob 已提交
3171
			var scene = parseTree( tree );
M
r63  
Mr.doob 已提交
3172

M
r106  
Mr.doob 已提交
3173
			return scene;
M
r88  
Mr.doob 已提交
3174

M
r106  
Mr.doob 已提交
3175
		}
M
r97  
Mr.doob 已提交
3176

M
r109  
Mr.doob 已提交
3177
	} );
M
r97  
Mr.doob 已提交
3178

M
r106  
Mr.doob 已提交
3179
	function VRMLLexer( tokens ) {
M
r102  
Mr.doob 已提交
3180

M
r106  
Mr.doob 已提交
3181
		this.lexer = new chevrotain.Lexer( tokens );
M
r97  
Mr.doob 已提交
3182

M
r106  
Mr.doob 已提交
3183
	}
M
r88  
Mr.doob 已提交
3184

M
r106  
Mr.doob 已提交
3185
	VRMLLexer.prototype = {
M
r88  
Mr.doob 已提交
3186

M
r106  
Mr.doob 已提交
3187
		constructor: VRMLLexer,
M
r88  
Mr.doob 已提交
3188

M
r106  
Mr.doob 已提交
3189
		lex: function ( inputText ) {
M
r97  
Mr.doob 已提交
3190

M
r106  
Mr.doob 已提交
3191
			var lexingResult = this.lexer.tokenize( inputText );
M
r97  
Mr.doob 已提交
3192

M
r106  
Mr.doob 已提交
3193
			if ( lexingResult.errors.length > 0 ) {
M
r97  
Mr.doob 已提交
3194

M
r106  
Mr.doob 已提交
3195
				console.error( lexingResult.errors );
M
r97  
Mr.doob 已提交
3196

M
r106  
Mr.doob 已提交
3197
				throw Error( 'THREE.VRMLLexer: Lexing errors detected.' );
M
r97  
Mr.doob 已提交
3198

M
r106  
Mr.doob 已提交
3199
			}
M
r62  
Mr.doob 已提交
3200

M
r106  
Mr.doob 已提交
3201
			return lexingResult;
M
r72  
Mr.doob 已提交
3202

M
r106  
Mr.doob 已提交
3203
		}
M
r72  
Mr.doob 已提交
3204

M
r106  
Mr.doob 已提交
3205
	};
M
r62  
Mr.doob 已提交
3206

M
r106  
Mr.doob 已提交
3207
	function VRMLParser( tokenVocabulary ) {
M
r72  
Mr.doob 已提交
3208

M
r106  
Mr.doob 已提交
3209
		chevrotain.Parser.call( this, tokenVocabulary );
M
r59  
Mr.doob 已提交
3210

M
r106  
Mr.doob 已提交
3211
		var $ = this;
M
r59  
Mr.doob 已提交
3212

M
r106  
Mr.doob 已提交
3213 3214 3215 3216 3217 3218 3219 3220
		var Version = tokenVocabulary[ 'Version' ];
		var LCurly = tokenVocabulary[ 'LCurly' ];
		var RCurly = tokenVocabulary[ 'RCurly' ];
		var LSquare = tokenVocabulary[ 'LSquare' ];
		var RSquare = tokenVocabulary[ 'RSquare' ];
		var Identifier = tokenVocabulary[ 'Identifier' ];
		var RouteIdentifier = tokenVocabulary[ 'RouteIdentifier' ];
		var StringLiteral = tokenVocabulary[ 'StringLiteral' ];
M
r111  
Mr.doob 已提交
3221
		var HexLiteral = tokenVocabulary[ 'HexLiteral' ];
M
r106  
Mr.doob 已提交
3222
		var NumberLiteral = tokenVocabulary[ 'NumberLiteral' ];
M
Mr.doob 已提交
3223 3224
		var TrueLiteral = tokenVocabulary[ 'TrueLiteral' ];
		var FalseLiteral = tokenVocabulary[ 'FalseLiteral' ];
M
r106  
Mr.doob 已提交
3225 3226 3227 3228 3229 3230
		var NullLiteral = tokenVocabulary[ 'NullLiteral' ];
		var DEF = tokenVocabulary[ 'DEF' ];
		var USE = tokenVocabulary[ 'USE' ];
		var ROUTE = tokenVocabulary[ 'ROUTE' ];
		var TO = tokenVocabulary[ 'TO' ];
		var NodeName = tokenVocabulary[ 'NodeName' ];
M
r59  
Mr.doob 已提交
3231

M
r106  
Mr.doob 已提交
3232
		$.RULE( 'vrml', function () {
M
r59  
Mr.doob 已提交
3233

M
r106  
Mr.doob 已提交
3234 3235
			$.SUBRULE( $.version );
			$.AT_LEAST_ONE( function () {
M
r59  
Mr.doob 已提交
3236

M
r106  
Mr.doob 已提交
3237
				$.SUBRULE( $.node );
M
r72  
Mr.doob 已提交
3238

M
r106  
Mr.doob 已提交
3239 3240
			} );
			$.MANY( function () {
M
r59  
Mr.doob 已提交
3241

M
r106  
Mr.doob 已提交
3242
				$.SUBRULE( $.route );
M
r59  
Mr.doob 已提交
3243

M
r106  
Mr.doob 已提交
3244
			} );
M
r59  
Mr.doob 已提交
3245

M
r106  
Mr.doob 已提交
3246
		} );
M
r59  
Mr.doob 已提交
3247

M
r106  
Mr.doob 已提交
3248
		$.RULE( 'version', function () {
M
r59  
Mr.doob 已提交
3249

M
r106  
Mr.doob 已提交
3250
			$.CONSUME( Version );
M
r59  
Mr.doob 已提交
3251

M
r106  
Mr.doob 已提交
3252
		} );
M
r59  
Mr.doob 已提交
3253

M
r106  
Mr.doob 已提交
3254
		$.RULE( 'node', function () {
M
r59  
Mr.doob 已提交
3255

M
r106  
Mr.doob 已提交
3256
			$.OPTION( function () {
M
r59  
Mr.doob 已提交
3257

M
r106  
Mr.doob 已提交
3258
				$.SUBRULE( $.def );
M
r59  
Mr.doob 已提交
3259

M
r106  
Mr.doob 已提交
3260
			} );
M
r59  
Mr.doob 已提交
3261

M
r106  
Mr.doob 已提交
3262 3263 3264
			$.CONSUME( NodeName );
			$.CONSUME( LCurly );
			$.MANY( function () {
M
r59  
Mr.doob 已提交
3265

M
r106  
Mr.doob 已提交
3266
				$.SUBRULE( $.field );
M
r59  
Mr.doob 已提交
3267

M
r106  
Mr.doob 已提交
3268 3269
			} );
			$.CONSUME( RCurly );
M
r59  
Mr.doob 已提交
3270

M
r106  
Mr.doob 已提交
3271
		} );
M
r59  
Mr.doob 已提交
3272

M
r106  
Mr.doob 已提交
3273
		$.RULE( 'field', function () {
M
r63  
Mr.doob 已提交
3274

M
r106  
Mr.doob 已提交
3275
			$.CONSUME( Identifier );
M
r63  
Mr.doob 已提交
3276

M
r106  
Mr.doob 已提交
3277 3278
			$.OR2( [
				{ ALT: function () {
M
r59  
Mr.doob 已提交
3279

M
r106  
Mr.doob 已提交
3280
					$.SUBRULE( $.singleFieldValue );
M
r59  
Mr.doob 已提交
3281

M
r106  
Mr.doob 已提交
3282 3283
				} },
				{ ALT: function () {
M
r62  
Mr.doob 已提交
3284

M
r106  
Mr.doob 已提交
3285
					$.SUBRULE( $.multiFieldValue );
M
r59  
Mr.doob 已提交
3286

M
r106  
Mr.doob 已提交
3287 3288
				} }
			] );
M
r59  
Mr.doob 已提交
3289

M
r106  
Mr.doob 已提交
3290
		} );
M
r59  
Mr.doob 已提交
3291

M
r106  
Mr.doob 已提交
3292
		$.RULE( 'def', function () {
M
r73  
Mr.doob 已提交
3293

M
r106  
Mr.doob 已提交
3294
			$.CONSUME( DEF );
M
r117  
Mr.doob 已提交
3295 3296 3297 3298 3299 3300 3301 3302 3303 3304 3305 3306
			$.OR( [
				{ ALT: function () {

					$.CONSUME( Identifier );

				} },
				{ ALT: function () {

					$.CONSUME( NodeName );

				} }
			] );
M
r73  
Mr.doob 已提交
3307

M
r106  
Mr.doob 已提交
3308
		} );
M
r73  
Mr.doob 已提交
3309

M
r106  
Mr.doob 已提交
3310
		$.RULE( 'use', function () {
M
r73  
Mr.doob 已提交
3311

M
r106  
Mr.doob 已提交
3312
			$.CONSUME( USE );
M
r117  
Mr.doob 已提交
3313 3314 3315 3316 3317 3318 3319 3320 3321 3322 3323 3324
			$.OR( [
				{ ALT: function () {

					$.CONSUME( Identifier );

				} },
				{ ALT: function () {

					$.CONSUME( NodeName );

				} }
			] );
M
r73  
Mr.doob 已提交
3325

M
r106  
Mr.doob 已提交
3326
		} );
M
r73  
Mr.doob 已提交
3327

M
r106  
Mr.doob 已提交
3328
		$.RULE( 'singleFieldValue', function () {
M
r72  
Mr.doob 已提交
3329

M
r106  
Mr.doob 已提交
3330
			$.AT_LEAST_ONE( function () {
M
r59  
Mr.doob 已提交
3331

M
r106  
Mr.doob 已提交
3332 3333
				$.OR( [
					{ ALT: function () {
M
r59  
Mr.doob 已提交
3334

M
r106  
Mr.doob 已提交
3335
						$.SUBRULE( $.node );
M
r59  
Mr.doob 已提交
3336

M
r106  
Mr.doob 已提交
3337 3338
					} },
					{ ALT: function () {
M
r59  
Mr.doob 已提交
3339

M
r106  
Mr.doob 已提交
3340
						$.SUBRULE( $.use );
M
r59  
Mr.doob 已提交
3341

M
r106  
Mr.doob 已提交
3342 3343
					} },
					{ ALT: function () {
M
r59  
Mr.doob 已提交
3344

M
r106  
Mr.doob 已提交
3345
						$.CONSUME( StringLiteral );
M
r59  
Mr.doob 已提交
3346

M
r111  
Mr.doob 已提交
3347 3348 3349 3350 3351
					} },
					{ ALT: function () {

						$.CONSUME( HexLiteral );

M
r106  
Mr.doob 已提交
3352 3353
					} },
					{ ALT: function () {
M
r59  
Mr.doob 已提交
3354

M
r106  
Mr.doob 已提交
3355
						$.CONSUME( NumberLiteral );
M
r59  
Mr.doob 已提交
3356

M
r106  
Mr.doob 已提交
3357 3358
					} },
					{ ALT: function () {
M
r59  
Mr.doob 已提交
3359

M
Mr.doob 已提交
3360 3361 3362 3363 3364 3365
						$.CONSUME( TrueLiteral );

					} },
					{ ALT: function () {

						$.CONSUME( FalseLiteral );
M
r59  
Mr.doob 已提交
3366

M
r106  
Mr.doob 已提交
3367 3368
					} },
					{ ALT: function () {
M
r63  
Mr.doob 已提交
3369

M
r106  
Mr.doob 已提交
3370
						$.CONSUME( NullLiteral );
M
r88  
Mr.doob 已提交
3371

M
r106  
Mr.doob 已提交
3372 3373
					} }
				] );
M
r73  
Mr.doob 已提交
3374

M
r104  
Mr.doob 已提交
3375

M
r106  
Mr.doob 已提交
3376
			} );
M
r97  
Mr.doob 已提交
3377

M
r106  
Mr.doob 已提交
3378
		} );
M
r88  
Mr.doob 已提交
3379

M
r106  
Mr.doob 已提交
3380
		$.RULE( 'multiFieldValue', function () {
M
r88  
Mr.doob 已提交
3381

M
r106  
Mr.doob 已提交
3382 3383
			$.CONSUME( LSquare );
			$.MANY( function () {
M
r88  
Mr.doob 已提交
3384

M
r106  
Mr.doob 已提交
3385 3386
				$.OR( [
					{ ALT: function () {
M
r88  
Mr.doob 已提交
3387

M
r106  
Mr.doob 已提交
3388
						$.SUBRULE( $.node );
M
r73  
Mr.doob 已提交
3389

M
r106  
Mr.doob 已提交
3390 3391
					} },
					{ ALT: function () {
M
r104  
Mr.doob 已提交
3392

M
r106  
Mr.doob 已提交
3393
						$.SUBRULE( $.use );
M
r88  
Mr.doob 已提交
3394

M
r106  
Mr.doob 已提交
3395 3396
					} },
					{ ALT: function () {
M
r88  
Mr.doob 已提交
3397

M
r106  
Mr.doob 已提交
3398
						$.CONSUME( StringLiteral );
M
r73  
Mr.doob 已提交
3399

M
r111  
Mr.doob 已提交
3400 3401 3402 3403 3404
					} },
					{ ALT: function () {

						$.CONSUME( HexLiteral );

M
r106  
Mr.doob 已提交
3405 3406
					} },
					{ ALT: function () {
M
r104  
Mr.doob 已提交
3407

M
r106  
Mr.doob 已提交
3408
						$.CONSUME( NumberLiteral );
M
r88  
Mr.doob 已提交
3409

M
r106  
Mr.doob 已提交
3410 3411
					} },
					{ ALT: function () {
M
r88  
Mr.doob 已提交
3412

M
r106  
Mr.doob 已提交
3413
						$.CONSUME( NullLiteral );
M
r88  
Mr.doob 已提交
3414

M
r106  
Mr.doob 已提交
3415 3416
					} }
				] );
M
r88  
Mr.doob 已提交
3417

M
r106  
Mr.doob 已提交
3418 3419
			} );
			$.CONSUME( RSquare );
M
r88  
Mr.doob 已提交
3420

M
r106  
Mr.doob 已提交
3421
		} );
M
r88  
Mr.doob 已提交
3422

M
r106  
Mr.doob 已提交
3423
		$.RULE( 'route', function () {
M
r73  
Mr.doob 已提交
3424

M
r106  
Mr.doob 已提交
3425 3426 3427 3428
			$.CONSUME( ROUTE );
			$.CONSUME( RouteIdentifier );
			$.CONSUME( TO );
			$.CONSUME2( RouteIdentifier );
M
r59  
Mr.doob 已提交
3429

M
r106  
Mr.doob 已提交
3430
		} );
M
r59  
Mr.doob 已提交
3431

M
r106  
Mr.doob 已提交
3432
		this.performSelfAnalysis();
M
r59  
Mr.doob 已提交
3433

M
r106  
Mr.doob 已提交
3434
	}
M
r59  
Mr.doob 已提交
3435

M
r106  
Mr.doob 已提交
3436 3437
	VRMLParser.prototype = Object.create( chevrotain.Parser.prototype );
	VRMLParser.prototype.constructor = VRMLParser;
M
r59  
Mr.doob 已提交
3438

M
r106  
Mr.doob 已提交
3439
	function Face( a, b, c ) {
M
r59  
Mr.doob 已提交
3440

M
r106  
Mr.doob 已提交
3441 3442 3443 3444
		this.a = a;
		this.b = b;
		this.c = c;
		this.normal = new THREE.Vector3();
M
r59  
Mr.doob 已提交
3445 3446 3447

	}

M
r111  
Mr.doob 已提交
3448 3449 3450 3451 3452 3453 3454
	var TEXTURE_TYPE = {
		INTENSITY: 1,
		INTENSITY_ALPHA: 2,
		RGB: 3,
		RGBA: 4
	};

M
r106  
Mr.doob 已提交
3455 3456 3457
	return VRMLLoader;

} )();