Viewport.js 8.4 KB
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var Viewport = function ( signals ) {

	var container = new UI.Panel( 'absolute' );
	container.setBackgroundColor( '#aaa' );

	//

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	var objects = [];

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	var sceneHelpers = new THREE.Scene();

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	var size = 500, step = 25;
	var geometry = new THREE.Geometry();
	var material = new THREE.LineBasicMaterial( { vertexColors: THREE.VertexColors } );
	var color1 = new THREE.Color( 0x444444 ), color2 = new THREE.Color( 0x888888 );

	for ( var i = - size; i <= size; i += step ) {

		geometry.vertices.push( new THREE.Vector3( -size, 0, i ) );
		geometry.vertices.push( new THREE.Vector3(  size, 0, i ) );

		geometry.vertices.push( new THREE.Vector3( i, 0, -size ) );
		geometry.vertices.push( new THREE.Vector3( i, 0,  size ) );

		var color = i === 0 ? color1 : color2;

		geometry.colors.push( color, color, color, color );

	}

	var grid = new THREE.Line( geometry, material, THREE.LinePieces );
	sceneHelpers.add( grid );

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	var selectionBox = new THREE.Mesh( new THREE.CubeGeometry( 1, 1, 1 ), new THREE.MeshBasicMaterial( { color: 0xffff00, wireframe: true } ) );
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	selectionBox.matrixAutoUpdate = false;
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	selectionBox.visible = false;
	sceneHelpers.add( selectionBox );

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	var selectionAxis = new THREE.AxisHelper( 100 );
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	selectionAxis.material.depthTest = false;
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	selectionAxis.material.transparent = true;
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	selectionAxis.matrixAutoUpdate = false;
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	selectionAxis.visible = false;
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	sceneHelpers.add( selectionAxis );

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	//
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	var scene = new THREE.Scene();

	var camera = new THREE.PerspectiveCamera( 50, 1, 1, 5000 );
	camera.position.set( 500, 250, 500 );
	camera.lookAt( scene.position );
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	scene.add( camera );
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	var controls = new THREE.TrackballControls( camera, container.dom );
	controls.rotateSpeed = 1.0;
	controls.zoomSpeed = 1.2;
	controls.panSpeed = 0.8;
	controls.noZoom = false;
	controls.noPan = false;
	controls.staticMoving = true;
	controls.dynamicDampingFactor = 0.3;
	controls.addEventListener( 'change', render );
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	var light = new THREE.DirectionalLight( 0xffffff );
	light.position.set( 1, 0.5, 0 ).normalize();
	scene.add( light );

	var light = new THREE.DirectionalLight( 0xffffff, 0.5 );
	light.position.set( - 1, - 0.5, 0 ).normalize();
	scene.add( light );

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	signals.sceneChanged.dispatch( scene );
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	// object picking

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	var intersectionPlane = new THREE.Mesh( new THREE.PlaneGeometry( 2000, 2000, 8, 8 ) );
	intersectionPlane.visible = false;
	sceneHelpers.add( intersectionPlane );
	
	var ray = new THREE.Ray();
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	var projector = new THREE.Projector();
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	var offset = new THREE.Vector3();
	var picked = null;
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	container.dom.addEventListener( 'mousedown', function ( event ) {

		event.preventDefault();

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		var vector = new THREE.Vector3(
			( ( event.clientX - container.dom.offsetLeft ) / container.dom.offsetWidth ) * 2 - 1,
			- ( ( event.clientY - container.dom.offsetTop ) / container.dom.offsetHeight ) * 2 + 1,
			0.5
		);
		
		projector.unprojectVector( vector, camera );

		ray.set( camera.position, vector.subSelf( camera.position ).normalize() );

		var intersects = ray.intersectObjects( objects, true );

		if ( intersects.length > 0 ) {

			controls.enabled = false;

			picked = intersects[ 0 ].object;

			signals.objectSelected.dispatch( picked );

			var intersects = ray.intersectObject( intersectionPlane );
			offset.copy( intersects[ 0 ].point ).subSelf( intersectionPlane.position );

		} else {
			
			controls.enabled = true;
			
		}
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	}, false );

	container.dom.addEventListener( 'mousemove', function ( event ) {

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		var vector = new THREE.Vector3(
			( ( event.clientX - container.dom.offsetLeft ) / container.dom.offsetWidth ) * 2 - 1,
			- ( ( event.clientY - container.dom.offsetTop ) / container.dom.offsetHeight ) * 2 + 1,
			0.5
		);

		projector.unprojectVector( vector, camera );

		ray.set( camera.position, vector.subSelf( camera.position ).normalize() );
		
		if ( picked ) {

			var intersects = ray.intersectObject( intersectionPlane );
			
			if ( intersects.length > 0 ) {
			
				picked.position.copy( intersects[ 0 ].point.subSelf( offset ) );
				
				signals.objectChanged.dispatch( picked );

				render();

			}
			
			return;

		}
		
		var intersects = ray.intersectObjects( objects, true );

		if ( intersects.length > 0 ) {

			intersectionPlane.position.copy( intersects[ 0 ].object.position );
			intersectionPlane.lookAt( camera.position );

		}
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	}, false );

	container.dom.addEventListener( 'mouseup', function ( event ) {

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		picked = false;
		
		controls.enabled = true;
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		var vector = new THREE.Vector3(
			( ( event.clientX - container.dom.offsetLeft ) / container.dom.offsetWidth ) * 2 - 1,
			- ( ( event.clientY - container.dom.offsetTop ) / container.dom.offsetHeight ) * 2 + 1,
			0.5
		);
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		projector.unprojectVector( vector, camera );

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		ray.set( camera.position, vector.subSelf( camera.position ).normalize() );
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		var intersects = ray.intersectObjects( objects, true );
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		if ( intersects.length > 0 ) {
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			signals.objectSelected.dispatch( intersects[ 0 ].object );

		} else {

			signals.objectSelected.dispatch( null );

		}

	}, false );

	// events

	signals.objectAdded.add( function ( object ) {

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		object.traverse( function ( child ) {
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			objects.push( child );

		} );

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		scene.add( object );
		render();

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		signals.sceneChanged.dispatch( scene );

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	} );

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	signals.objectChanged.add( function ( object ) {

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		if ( object instanceof THREE.Camera ) {

			object.updateProjectionMatrix();

		}

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		render();

	} );

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	var selected = null;
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	signals.objectSelected.add( function ( object ) {
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		selectionBox.visible = false;
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		selectionAxis.visible = false;
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		if ( object !== null && object.geometry ) {
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			var geometry = object.geometry;

			if ( geometry.boundingBox === null ) {

				geometry.computeBoundingBox();

			}

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			selectionBox.geometry.vertices[ 0 ].x = geometry.boundingBox.max.x;
			selectionBox.geometry.vertices[ 0 ].y = geometry.boundingBox.max.y;
			selectionBox.geometry.vertices[ 0 ].z = geometry.boundingBox.max.z;

			selectionBox.geometry.vertices[ 1 ].x = geometry.boundingBox.max.x;
			selectionBox.geometry.vertices[ 1 ].y = geometry.boundingBox.max.y;
			selectionBox.geometry.vertices[ 1 ].z = geometry.boundingBox.min.z;

			selectionBox.geometry.vertices[ 2 ].x = geometry.boundingBox.max.x;
			selectionBox.geometry.vertices[ 2 ].y = geometry.boundingBox.min.y;
			selectionBox.geometry.vertices[ 2 ].z = geometry.boundingBox.max.z;

			selectionBox.geometry.vertices[ 3 ].x = geometry.boundingBox.max.x;
			selectionBox.geometry.vertices[ 3 ].y = geometry.boundingBox.min.y;
			selectionBox.geometry.vertices[ 3 ].z = geometry.boundingBox.min.z;

			selectionBox.geometry.vertices[ 4 ].x = geometry.boundingBox.min.x;
			selectionBox.geometry.vertices[ 4 ].y = geometry.boundingBox.max.y;
			selectionBox.geometry.vertices[ 4 ].z = geometry.boundingBox.min.z;

			selectionBox.geometry.vertices[ 5 ].x = geometry.boundingBox.min.x;
			selectionBox.geometry.vertices[ 5 ].y = geometry.boundingBox.max.y;
			selectionBox.geometry.vertices[ 5 ].z = geometry.boundingBox.max.z;

			selectionBox.geometry.vertices[ 6 ].x = geometry.boundingBox.min.x;
			selectionBox.geometry.vertices[ 6 ].y = geometry.boundingBox.min.y;
			selectionBox.geometry.vertices[ 6 ].z = geometry.boundingBox.min.z;

			selectionBox.geometry.vertices[ 7 ].x = geometry.boundingBox.min.x;
			selectionBox.geometry.vertices[ 7 ].y = geometry.boundingBox.min.y;
			selectionBox.geometry.vertices[ 7 ].z = geometry.boundingBox.max.z;

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			selectionBox.geometry.computeBoundingSphere();

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			selectionBox.geometry.verticesNeedUpdate = true;

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			selectionBox.matrixWorld = object.matrixWorld;
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			selectionAxis.matrixWorld = object.matrixWorld;
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			selectionBox.visible = true;
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			selectionAxis.visible = true;
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		}

		render();

	} );

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	signals.materialChanged.add( function ( material ) {

		render();

	} );

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	signals.windowResize.add( function () {

		camera.aspect = container.dom.offsetWidth / container.dom.offsetHeight;
		camera.updateProjectionMatrix();

		renderer.setSize( container.dom.offsetWidth, container.dom.offsetHeight );

		render();

	} );

	//

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	var renderer = new THREE.WebGLRenderer( { antialias: true, alpha: false, clearColor: 0xaaaaaa, clearAlpha: 1 } );
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	renderer.autoClear = false;
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	renderer.autoUpdateScene = false;
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	container.dom.appendChild( renderer.domElement );

	animate();

	//

	function animate() {

		requestAnimationFrame( animate );
		controls.update();

	}

	function render() {

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		sceneHelpers.updateMatrixWorld();
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		scene.updateMatrixWorld();
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		renderer.clear();
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		renderer.render( scene, camera );
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		renderer.render( sceneHelpers, camera );
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	}

	return container;

}